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Rancher.

Posted by UnwrittenFor group 0
Unwritten
GM, 138 posts
Mon 20 Jul 2020
at 06:36
  • msg #1

Rancher

Street Smarts
You are able to navigate the streets and personalities of whatever locale you run across.

Benefit(s): You get a +2 bonus on Knowledge (local) and Sense Motive checks, and Knowledge (local) is always a class skill for you. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. The bonus on Sense Motive checks doesn’t stack with Alertness.

Standard Racial Traits
Ability Score Modifiers: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-elves have a base speed of 30 feet.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
OTHER RACIAL TRAITS

Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Expert

Alignment: Any.

Hit Die: d8.

Class Skills
The expert can choose any 10 skills to be class skills.

Skill Ranks per Level: 6 + Int modifier.

 At least one ability must be greater than 12, with no abilities lower than 8 or more than 14 (after racial adjustments).

If an NPC can raise an ability to 15 or greater, they might be able to retrain or multi-class into a PC class.
This message was last edited by the GM at 06:56, Mon 20 July 2020.
Unwritten
GM, 139 posts
Mon 20 Jul 2020
at 06:50
  • msg #2

Rancher

Sophia resides in the  Shadow Dancer ranch location of Silverton and acts as Councilor to the town.

PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name:Sophia IronskyRace:Half ElfHeight:5’1"
Player: Gender:FemaleWeight:lbs.
Update: Age:61Eyes:Grey
Align:NGSize:MediumHair:Black
Deity:xxxxxSpeed:xxftHand:xxx
----------------------------------------------------------------------------
 AbilityTemporary
 ScoreModScoreMod
STR10   
DEX12+1  
CON10   
INT14+2  
WIS11   
CHA14+2  

ClassLevel
Expert1
xxxxxx

Total Level: 1Extra Feats: 1
XP  :    0Next:   xxxxxx
----------------------------------------------------------------------------
 TotalCurrentSubdual TotalDexMisc
HP:8xx Init:+x=x+ 
----------------------------------------------------------------------------
 Total ArmrShldDexMisc
Full:10=  10 + + + + 
AC:13=  10 +2+ + + 
Touch:10=  10 +xxx+xxx+ + 
FlatFoot:10=  10 + + +xxx+ 
----------------------------------------------------------------------------
SAVESAbility
 BonusBaseModMagic
Fort (Con):+0= + + 
Ref  (Dex):+0= + + 
Will (Wis):+2= + + 
----------------------------------------------------------------------------
BaseTotal Base Str Misc BaseTotal Base Dex Misc
Melee:0=0  +  Range: =1+ +1 
----------------------------------------------------------------------------
CombatTotalBaseStrMisc MnvrTotalBaseStrDexMisc
Mnvr:+x=0+0+0 Def:10=10+0+0+0+0
----------------------------------------------------------------------------
Weapon: JavelinxxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xx1d6xx-20/x230 ftP 
ChargeMelee+xxxdx+xxx-20/x2-x 

Weapon:xxxxxxWeight: x lbs
Move NameTypeAtkDamageCritRangeTypeSpecial
AttackMelee+xxxdx+xxx-20/x2-x 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial 
+x+x-xxx%xxftNone 

Armor:xxxxxxWeight: xx lbs
ACMaxDexPen.SplFailSpeedSpecial 
+x+x-xxx%xxftNone 
--------------------------------------------------------------------------
ABILITIES/FEATS
Feats
  • Street Smarts -

    You are able to navigate the streets and personalities of whatever locale you run across.

    Benefit(s): You get a +2 bonus on Knowledge (local) and Sense Motive checks, and Knowledge (local) is always a class skill for you. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. The bonus on Sense Motive checks doesn’t stack with Alertness.

Other Abilities
  • Favored Class:

--------------------------------------------------------------------------
SPELLBOOK:

--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0:
1:
2:
x:

---------------------------------------------------------------------------
SPELLS PER DAY/SAVE DC (Spell Level + Ability Mod + 10)
1:/DC xx
2:/DC xx
x:/DC xx
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)


 KeyTotalAbilityLearnedClassMisc
 AbilityModModRanksSkillMod
Acrobatics(Dex) + = + + + 
Appraise(Int) +4= +1+3+ 
Bluff(Cha) + = + + + 
Climb(Str) + = + + + 
Craft:_____(Int) + = + + + 
Diplomacy(Cha) +   + +3+ 
Disable Device^(Dex) + = + + + 
Disguise(Cha) + = + + + 
Escape Artist(Dex) + = + + + 
Fly(Dex) + = + + + 
Handle Animal^(Cha) +4= +1+3+ 
Heal(Wis) + = + +3+ 
Intimidate(Cha) +   + + + 
Knowledge: Local^(Int) +8 2+1+3+2
Knowledge: Nature^(Int) +6=2+1+3+ 
Knowledge: Geography^(Int) +6=2+1+3+ 
Linguistics(Int) + = + + + 
Perception(Wis) + = + + + 
Perform:_____(Cha) + = + + + 
Profession: Rancher^(Wis) +4= +1+3+ 
Ride(Dex) +6=2+1+3+ 
Sense Motive(Wis) +6= +1+3+2
Sleight of Hand^(Dex) + = + + + 
Spellcraft^(Int) + = + + + 
Stealth(Dex) + = + + + 
Survival(Wis) + = + + + 
Swim(Str) + = + + + 
Use Magic Device^(Cha) + = + + + 

^Trained only
Languages:

----------------------------------------------------------------------------
MONEY: 40 gp
----------------------------------------------------------------------------
GEAR (Weight):

Light Horse (combat trained)
Javelins (x5)
Leather Armor



TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD:LightMedium (-3)Heavy/Max (-6)Lift (x 2)Push/Drag (x 5)
 lblblblblb
----------------------------------------------------------------------------
MAGIC ITEMS

----------------------------------------------------------------------------
DESCRIPTION

Expert Rancher. Wants to inter-breed two specific horse types.

BACKGROUND

Hails from Taldan.
This message was last edited by the GM at 19:01, Tue 21 July 2020.
Unwritten
GM, 140 posts
Tue 21 Jul 2020
at 09:49
  • msg #3

Rancher

Ranch – A ranch can be built in a Plains or Hill Hex. For the initial investment you get a few ranch buildings, a herd of cattle, horses or other suitable animals and accommodation for your staff. Once the ranch is established, you can develop it as a Hamlet, to leverage the ranch’s output. You can use this model for farming herd animals (Cows, Elk etc) or for breeding and training – Horses, dogs, birds etc.
Cost to build: 3bp
Restrictions: Hill or Plains hex.
Benefit: +1 Stability; +1 Loyalty; +2 Economy
Unwritten
GM, 141 posts
Tue 21 Jul 2020
at 09:51
  • msg #4

Rancher

Ranch – A ranch can be built in a Plains or Hill Hex. For the initial investment you get a few ranch buildings, a herd of cattle, horses or other suitable animals and accommodation for your staff. Once the ranch is established, you can develop it as a Hamlet, to leverage the ranch’s output. You can use this model for farming herd animals (Cows, Elk etc) or for breeding and training – Horses, dogs, birds etc.
Cost to build: 3bp
Restrictions: Hill or Plains hex.
Benefit: +1 Stability; +1 Loyalty; +2 Economy
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