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Halfling.

Posted by UnwrittenFor group 0
Unwritten
GM, 144 posts
Wed 29 Jul 2020
at 02:45
  • msg #1

Halfling

Name -
Race -
Class -


Attribute Ability Score Racial Bonus Total Score Ability Modifier Point Cost

Strength +0  = 11 0 3
Dexterity +2 = 17 3 9
Constitution + 0 = 10 0 2
Intelligence + 0 = 10 0 2
Wisdom +0 = 10 0 2
Charisma + 1 = 16 3 9

Total Points 27/27

Racial Traits

Ability Score Increase
Your Dexterity score increases by 2.
Age
A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Alignment
Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size
Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Lucky
When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave
You have advantage on saving throws against being frightened.
Halfling Nimbleness
You can move through the space of any creature that is of a size larger than yours.
Languages
You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Lightfoot Halfling Traits

Ability Score Increase
Your Charisma score increases by 1.
Naturally Stealthy
You can attempt to hide even when you are obscured by only a creature that is at least one size larger than you.
This message was last edited by the GM at 02:51, Wed 29 July 2020.
Pic
NPC, 14 posts
Wed 29 Jul 2020
at 03:06
  • msg #2

Halfling

Name: Robyn Lovejoy
Race: Lightfoot Halfling
Class & Level: Rogue 1
Background: Criminal
Alignment: Neutral Good
Experience: 0 xp
HP : 8


Strength 11
Dexterity 17
Constitution 10
Intelligence 10
Wisdom 10
Charisma 16

Armor Class 14 ... Armor worn: leather armor

25 ft. Speed ... Base distance per move

10 hit points ... 1d8 Hit Dice

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 1d8+3 piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit. Hit: 1d6+3 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Must be used two-handed.)

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. 1d4+3 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)

Sneak Attack: Once per turn, deal extra damage to one creature hit if attack with advantage using finesse or ranged weapon. Don't need advantage if an enemy of the target is within 5 feet of it, enemy isn't incapacitated, and you don't have disadvantage on attack.


FEATURES, TRAITS, SPECIAL ABILITIES

Background : Spy
• Feature: Criminal Contact

Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor
• Weapons: simple weapons, hand crossbow, longsword, rapier, shortsword
• Tools: Thieves Tools
• Saving Throws: Dexterity, Intelligence
• Skills: Athletics, Deception, Insight, Perception, Sleight of Hand, Stealth
• Languages: Common, Thieves' Cant, Halfling

Lightfoot Halfling Traits [PHB p. 26]
• Age: 50 years old
• Small Size (3' 2", 42 lbs.)
• Brave (adv. fear saves)
• Halfling Nimbleness (through occupied spaces)
• Lucky (reroll 1s on d20s)
• Naturally Stealthy (hide behind others)

Rogue Class Features [PHB p. 94]
• Expertise (prof. noted with **)
• Sneak Attack (+1d6)
• Thieves' Cant (slang speak in code)


EQUIPMENT & TREASURE

Carried Gear (PHB, p. 143): leather armor (AC 11), rapier, two (2) daggers, shortbow and 20 arrows, thieves' tools (lockpicks, small file and pliers, tiny mirror), belt pouch, crowbar, set of dark common clothes with a hood. (This load is about 32 lbs.; add 1 lb. per 50 coins carried.)

Coins & Gems: 9 gold pieces (gp); 19 silver pieces (sp); 36 copper pieces (cp); 2 gems (worth 10 gp each)
This message was last edited by the player at 03:20, Wed 29 July 2020.
Unwritten
GM, 192 posts
Tue 19 Jan 2021
at 01:43
  • msg #3

Halfling

Another

[FIELDSET="Character Creation: As Always please do not roll dice in this thread"]
Name: Maximilian Wonder
Age: 25
Class: Bard
Role: Diplomat
Description: Lightfoot Halfling.  3’2” 42 lbs. Dark hair and brilliant blue eyes, usually with a gleam of mischief. Max enjoys life and enjoys his interactions with others. Diplomacy comes naturally to him because he truly wants the best for all parties involved.
Bio: Born to innkeepers from Restov, Max found that his gifts for words and his strong sense of empathy was best used in helping others solve problems with a little friendship and diplomacy.
How do you know Merina Istara: Years ago, when Max first began his career in diplomacy, Merina was gracious enough to hire Max to settle a dispute between two important parties. Now Max is eager to continue helping others and helping the land live up to its potential.[/FIELDSET]
This message was last edited by the GM at 02:09, Tue 19 Jan 2021.
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