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MSH.

Posted by UnwrittenFor group 0
Unwritten
GM, 150 posts
Tue 18 Aug 2020
at 13:48
  • msg #1

MSH

Point Buy System

This portion of character creation will use the Netbook.Expert.UPB pdf file. Hereafter referred to as: The UPB
Download it here for free, this is an edited version as the originals have been out of print since the 90s and are free and legal since you cannot buy them any more: https://drive.google.com/open?...e8iWSyH7rlrFF_XugrZw

1.) Choose your Character's Physical Form on page.3 of The UPB. You'll want to note it in the archetype section of the character sheet. Also note any bonuses or limitations that are granted by the archetype.

2.) You will place all your points for buying stat ranks, powers, skills and starting contacts using 300 points. So your below primary stats, as a guide, shouldn't exceed 125 points without being conscious of the concession you'll be making for other things like your skills and powers. Until you are finished the character points can be shifted after the fact to fully realize the type of character you want to play.

Spend those points on these 8 primary stats for now and leave enough points for powers and talents further down which also require ranks:

F ighting: This is your ability to fight with your hands and melee weapons.
A gility: This is your aim, nimbleness, your get-out-of-the-way stat.
S trength: This represents your raw physical strength. It governs your muscle power, damage with your fists and ability to lift a mass.
E ndurance: Toughness, Constitution, Stamina and your save versus stuns and death.
R eason: The ability to use logic to solve problems, the ability to puzzle through a situation or utilize, invent and repair technology.
I ntuition: Perception, alertness and investigative ability.
P syche: Willpower, mental fortitude and resistance to mental attack.
Health:(generated by adding together your physical stats: FASE) A measure of your hit points. Do not add points.
Karma:(generated by adding together your mental stats: RIP) A measure of your good deeds and experience; used to influence rolls or advance stats and achieve power stunts. Do not add points.
Resources: This stat governs your financial ability and your amassed wealth.
Popularity: This starts at zero but as you gain a reputation it will go up or down depending on your deeds.

3.) Now add your physical form bonuses to your stats and roll to determine your origin of power or pick the one that best suits your character concept, the table located on page 11 of the UPB is used.

4.) Same with Limitations, you'll want to come up with some ideas that fit the mold you roll out on the 3 tables at page 12 of the UPB. Come up with two that we can examine together and we can decide if it needs to be modified to be more limiting or less limiting. There will be 3 parts, a stimulus or what causes the effect, a duration, and an effect. All of these results are described directly after the tables.

5.) On page 14 is the power category tables and the power tables. There is no need to roll number of powers, since you will be limited by the point buy method. The more powers you choose the less powerful they will be. Each power costs 10 except for those that are starred (*) which are 20, then apply or reserve points for ranks for each power as well.

Arbiter:
There are some powers which I will decide on a case by case basis to ban, as I've had much abuse of certain abilities in the past so don't feel slighted if I suggest a change to powers unless you make a very convincing argument about why your character should be allowed to have this ability and not be a min-maxing monster. I do value story, so if you really want a particular power, figure out how it can enhance our story to make it more fun. The ones I deem chanciest are: Vamprism, Sleep, Any Power Control Power and certain kinds of Reality alteration abilities...


6.) For Talents look on page 10 of the Netbook.UTB.Version 2.0 book (UTB stands for Ultimate Talents Book), a free download for this book in pdf form can be found here:
https://drive.google.com/open?...icOUw6GONqTWHw8KXD9o

Spend 10 points to buy each talent to round out the type of character you want to play.

7.) Contacts are chosen at a cost of 5 points per contact. They should have a reason to know you and have a related skill located from the Ultimate Talents book.

8.)Send me your completed concept and pitch along with your character sheet and we can discuss characters from there! This IS the Request to Join for the game.
Unwritten
GM, 151 posts
Tue 18 Aug 2020
at 13:54
  • msg #2

MSH

F 10
A 10
S 10
E 10
R 20
I 20
P 20

Total 100

Talents -

Mechanical Engineer 10
Repair/Tinkering 10

Powers -

Force Field 10 (50)
Telekinesis 10 (50)

Weaknesses -

Hard Radiation, Continuous With Contact, Incapacitation
 Neodymium Allergy - Continuous With Contact, Power Negation
This message was last edited by the GM at 14:32, Tue 18 Aug 2020.
Unwritten
GM, 152 posts
Tue 18 Aug 2020
at 14:12
Pic
NPC, 15 posts
Tue 18 Aug 2020
at 14:33
  • msg #4

MSH

Player name/alias/forum handle: Kid Midnite

Name:  Arthur Adams      a.k.a.: Agent Ace
Archetype: Mentally Enhanced Hero (Induced Mutant)
Age:  22           Height: 5’10”      Weight: 175 lbs.

Physical notes: Average height and build. Dark hair, grey eyes.


     Rank & #                   Rank & #
Fighting: Gd (10)       Resources: Rm (30)
Agility:  Gd (10)                 Popularity: 0
Strength: Gd (10)              Health: 40
Endurance:Gd (10)              Karma: 70
                               Karma Advancement Bank:
Reason:    Rm (30)
Intuition: Ex (20)
Psyche :   Ex (20)
POWERS
1. Force Field : Amazing (50), Range/AOE: 15 areas (3 miles)
2. Telekinesis : Amazing (50), Range/AOE: 15 areas (3 miles)

TALENTS
1. Automotive Engineering
2. Business/Finance
3. Mechanical Engineering
4. Repair/Tinkering



CONTACTS
1. Professor Kingsley, neighbor and mentor
2. Open Contact
BACKGROUND
After learning every thing he though he possibly could from his neighbor Professor Kingsley, Art Adams opened his own business Rapid Repair. A few months into business, Art was repairing a radio for a customer when he discovered that inside the radio’s components was jammed a vial filled with a strange, glowing gas. Accidentally breaking the vial and inhaling the fumes, Art later discovered that he had gained the powers of telekinesis and forming a telekinetic force field around himself. Further experimentation revealed that as long as he was in contact with the element Neodymium that his powers were completely negated and that should Art become exposed to various types of hard radiation, he became physically incapacitated to the point of illness.
This message was last edited by the player at 15:17, Tue 18 Aug 2020.
Unwritten
GM, 153 posts
Tue 18 Aug 2020
at 18:37
  • msg #5

MSH

Expedition gear -

Cotton and Wool clothing, Boots
Haversack
Metal containers
First Aid Kit
Sewing Kit
Shaving Kit
Soap Kit
Mess Kit
Canteen and Cup
Towels
Small Tent
Bedroll
Heavy Blankets
Belt and  Harness
Entrenching Tools
Engineer Tools
Springfield M1903 Rifle with Bayonet
M911 Pistol and Holder
Compass
Pocket Watch
Matches
This message was last edited by the GM at 18:44, Tue 18 Aug 2020.
Unwritten
GM, 154 posts
Tue 25 Aug 2020
at 21:19
  • msg #6

MSH

 
This message was last edited by the GM at 21:21, Tue 25 Aug 2020.
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