Point Buy System
This portion of character creation will use the Netbook.Expert.UPB pdf file. Hereafter referred to as: The UPB
Download it here for free, this is an edited version as the originals have been out of print since the 90s and are free and legal since you cannot buy them any more:
https://drive.google.com/open?...e8iWSyH7rlrFF_XugrZw
1.) Choose your Character's Physical Form on page.3 of The UPB. You'll want to note it in the archetype section of the character sheet. Also note any bonuses or limitations that are granted by the archetype.
2.) You will place all your points for buying stat ranks, powers, skills and starting contacts using 300 points. So your below primary stats, as a guide, shouldn't exceed 125 points without being conscious of the concession you'll be making for other things like your skills and powers. Until you are finished the character points can be shifted after the fact to fully realize the type of character you want to play.
Spend those points on these 8 primary stats for now and leave enough points for powers and talents further down which also require ranks:
F ighting: This is your ability to fight with your hands and melee weapons.
A gility: This is your aim, nimbleness, your get-out-of-the-way stat.
S trength: This represents your raw physical strength. It governs your muscle power, damage with your fists and ability to lift a mass.
E ndurance: Toughness, Constitution, Stamina and your save versus stuns and death.
R eason: The ability to use logic to solve problems, the ability to puzzle through a situation or utilize, invent and repair technology.
I ntuition: Perception, alertness and investigative ability.
P syche: Willpower, mental fortitude and resistance to mental attack.
Health:(generated by adding together your physical stats: FASE) A measure of your hit points. Do not add points.
Karma:(generated by adding together your mental stats: RIP) A measure of your good deeds and experience; used to influence rolls or advance stats and achieve power stunts. Do not add points.
Resources: This stat governs your financial ability and your amassed wealth.
Popularity: This starts at zero but as you gain a reputation it will go up or down depending on your deeds.
3.) Now add your physical form bonuses to your stats and roll to determine your origin of power or pick the one that best suits your character concept, the table located on page 11 of the UPB is used.
4.) Same with Limitations, you'll want to come up with some ideas that fit the mold you roll out on the 3 tables at page 12 of the UPB. Come up with two that we can examine together and we can decide if it needs to be modified to be more limiting or less limiting. There will be 3 parts, a stimulus or what causes the effect, a duration, and an effect. All of these results are described directly after the tables.
5.) On page 14 is the power category tables and the power tables. There is no need to roll number of powers, since you will be limited by the point buy method. The more powers you choose the less powerful they will be. Each power costs 10 except for those that are starred (*) which are 20, then apply or reserve points for ranks for each power as well.
Arbiter:
There are some powers which I will decide on a case by case basis to ban, as I've had much abuse of certain abilities in the past so don't feel slighted if I suggest a change to powers unless you make a very convincing argument about why your character should be allowed to have this ability and not be a min-maxing monster. I do value story, so if you really want a particular power, figure out how it can enhance our story to make it more fun. The ones I deem chanciest are: Vamprism, Sleep, Any Power Control Power and certain kinds of Reality alteration abilities...
6.) For Talents look on page 10 of the Netbook.UTB.Version 2.0 book (UTB stands for Ultimate Talents Book), a free download for this book in pdf form can be found here:
https://drive.google.com/open?...icOUw6GONqTWHw8KXD9o
Spend 10 points to buy each talent to round out the type of character you want to play.
7.) Contacts are chosen at a cost of 5 points per contact. They should have a reason to know you and have a related skill located from the Ultimate Talents book.
8.)Send me your completed concept and pitch along with your character sheet and we can discuss characters from there! This IS the Request to Join for the game.