RolePlay onLine RPoL Logo

, welcome to Z to A Playground (Creative)

12:05, 23rd April 2024 (GMT+0)

CreedÂ’s Game.

Posted by UnwrittenFor group 0
Unwritten
GM, 179 posts
Fri 13 Nov 2020
at 00:57
  • msg #1

CreedÂ’s Game

[FIELDSET="Sting - Date or something witty"]

[IMGR]https://i.postimg.cc/Sxp2Wj6N/...7-B38-D2-E.jpg[/IMGR]

Lorem ipsum dolor sit amet,

[FIELDSET="OOC"]Anything you want me to make sure that I notice[/FIELDSET]

[FIELDSET="Actions"]
Movement: I moved somewhere (describe where or a specific grid if applicable)
Action: An action that you've performed
Bonus Action: Bonus action performed if applicable
Reaction: If you have a reaction to perform, post here
[/FIELDSET]

[SPOILERBUTTON="Character stat block"]
Sting| Gnome | Wizard |Chaotic Neutral| Level 10
HP: [COLOR="blue"]52[/COLOR]/52| AC: 16 | Speed: 25ft | Initiative: +2/+7
Abilities: STR: 10, DEX 14 (+2), CON 10, INT 21 (+5), WIS 11, CHA 12 (+1)
Features & Traits: [TT="Alert - gain +5 bonus on initiative, can’t be surprised while conscious"][/TT] | [TT="Crossbow Expert"][/TT] | [TT="Rank"][/TT] |
Skills: Acrobatics +2, Animal Handling +4, Arcana +9, Athletics +8, Deception +1, History +9, Insight +4, Intimidation +5, Investigation +9, Medicine +0, Nature +5, Perception +4, Performance +1, Persuasion +1, Religion +9, Sleight of Hand +2, Stealth +6, Survival +0
Languages: Common, Gnomish
Weapons: Morning Star : +2, Damage: 1d8 Piercing | Dagger: +2, Damage: 1d4 Piercing (20ft/60ft)| Light Xbow +2, Damage: 1d8 Piercing (80ft/320ft)



[/SPOILERBUTTON][/FIELDSET]
This message was last edited by the GM at 01:44, Fri 13 Nov 2020.
Unwritten
GM, 180 posts
Fri 13 Nov 2020
at 22:54
  • msg #2

CreedÂ’s Game


[SPOILERBUTTON="Character stat block"]
[Center][Table=head;css=cent]{colsp=7}
{colsp=7}Half-Drow
{colsp=7}Bard (10) / College of Valor
[Table=head;width=100]{colsp=2}Attribute Mod
Str|+0
Dex|+3
Con|+2
Int|+0
Wis|+0
Cha|+4
{colsp=2}[URL="https://www.rpgcrossing.com/profiler/view.php?id=86308"]Sheet[/URL]
[/Table]|[Table=head;width=100]HP
[COLOR="LimeGreen"]81[/COLOR]/81[/Table][Table=head;width=100]AC
19 (21)[/Table][Table=head;width=100]Bardic Inspiration
4/4[/Table][Table=head;width=100]Prof Bonus
4[/Table]|[Table=head;width=100]Passive Percep
14[/Table][Table=head;width=100]Initiative
+3[/Table]|[Table=head;width=110]Spell Save DC
12[/Table][Table=head;width=110]Spell Attack
4[/Table]|[Table=head;width=120]{colsp=2}Key Skills
Aracana|4
Deception|8
Insight|4
Perception|4
Persuasion|8
Stealth|7[/Table]|[Table=head;width=130]Languages
Common, Undercommon, Draconic, Goblin, Elvish
[/Table][Table=head;width=130]Senses
Darkvision[/Table][Table=head;width=130]Homeland
Silverymoon[/Table]|[url=https://postimg.cc/mtJbcCSc][i...-Bard.jpg[/img][/url]
{colsp=2}[TT="[IMG]https://image.ibb.co/geE3Hy/23...d]{colsp=2}Equipment
Cash on Hand: 100gp in various coins
Diplomat's Pack (Emblem of the Lord's Alliance)|
Lord's Alliance Codebook|
Common Clothes|
Lord's Alliance Badge|
[COLOR="Olive"]Uncommon Item[/COLOR] Efficient Quiver|
[COLOR="Olive"]Uncommon Item[/COLOR] Mithril Half-Plate with Exquisite Quality|
[COLOR="SandyBrown"]Rare Item[/COLOR] +2 Rapier (finessed)|
Burglar's Pack: Includes a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.|
Mess Kit|
Signal Whistle|
Steel Mirror|
2 Pieces of Chalk|
2 Pieces of Coal|
10 Sheets of Paper (in waterproof Mapcase)|
Guildswoman Outfit (slacks/blouse/boots/gloves)|
Traveling Outfit|
Exquisite Outfit (Gown fit for a royal ball with makeup, perfume, appropriate jewelry, shoes, and hair ornament)|
Fishing Tackle|
Riding Horse with Saddlebags and standard Saddle|
Leather Armor (unused starting equipment)|
Rapier (unused starting equipment)|
Runes on Hand:Pre-Crafted Runes: 1x Leomund's Tiny Hut (500gp); 1x Silence (250gp); 5x Identify (125gp); 5x Detect Magic (125gp); 1x Comprehend Languages (25gp); 1x Illusory Script (25gp); 1x Speak with Animals (25gp); 3x Unseen Servant (75gp)
[/TABLE][/TT][hr][/hr]Equipment|{colsp=2}[TT="[IMG]https://image.ibb.co/ccVw4d/e2...=head]{colsp=2}Songs Known
Cantrips: Friends, Minor Illusion, Prestidigitation, Vicious Mockery
Magical Secrets: Armor of Agathys; Green-Flame Blade; (May switch AoA for Shield of Faith)
Level 1 (4/day): Dissonant Whispers, Healing Word, Faerie Fire, Tasha's Hideous Laughter
Level 2 (3/day): Heat Metal, Shatter, Silence, Suggestion
Level 3 (3/day): Bestow Curse, Fear
Level 4 (3/day): Compulsion, Greater Invisibility, Polymorph
Level 5 (2/day): Mass Cure Wounds, Raise Dead
[/TABLE][/TT][hr][/hr]Spells|{colsp=2}[TT="[IMG]https://image.ibb.co/h53ijd/71...TABLE=head;width=400]Ritual Rune-Casting: You can cast any bard spell you know as a rune if that spell has the ritual tag. See PC Sheet for details |
Bardic Inspiration: You use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d10 - PC has 10 min to use it |
Jake of All Trades: Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest: You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d10 hit points. |
Expertise: At 10th level, you can choose four skill proficiencies to gain this benefit. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. |
Font of Inspiration: Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest. |
Countercharm: At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). |
Magical Secrets: By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the bard table, or a cantrip. |
College of Valor:|
Bonus Proficiencies: When you join the College of Valor at 3rd level, you gain proficiency with medium armor, shields, and martial weapons. |
Combat Inspiration: Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses. |
Extra Attack: Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. |
Battle Magic: At 14th level, you have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell, you can make one weapon attack as a bonus action.[/TABLE][/TT][hr][/hr]Bard Abilities|[TT="[IMG]https://image.ibb.co/if0PqJ/b2...TABLE=head;width=400]Languages: Common (racial), Elvish (racial), Undercommon (racial), Goblin (background), Draconic (background) |
Skill Versatility:Dark Elf Magic: - You know the dancing lights cantrip and can cast it at will. Starting from 3rd level, you can cast the faerie fire spell once. Starting from 5th level, you can cast the darkness spell once. Charisma is your spellcasting ability for these spells. You regain expended uses of this trait when you complete a long rest.|
Dark Elf Weapon Training: - You are proficient with the rapier, scimitar, and hand crossbow. |
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.|
Darkvision - Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.|
Feat - Warcaster: Advantage on Saving Throws to maintain concentration; May cast spells while holding weapons in both hands (or weapon/shield); May use a spell for an AOO[/TABLE][/TT][hr][/hr]Racial Abilities
[/Table][/Center]
[/SPOILERBUTTON]
[/FIELDSET][
Unwritten
GM, 181 posts
Mon 16 Nov 2020
at 12:58
  • msg #3

CreedÂ’s Game

SPOILERBUTTON="Character stat block"]
[Center][Table=head;css=cent]{colsp=7}
{colsp=7}Gnome
{colsp=7}Wizard
[Table=head;width=100]{colsp=2}Attribute Mod
Str|+0
Dex|+2
Con|+0
Int|+5
Wis|+0
Cha|+1
[/Table][/Center]
[/SPOILERBUTTON]
[/FIELDSET]
This message was last edited by the GM at 13:01, Mon 16 Nov 2020.
Profile2
NPC, 25 posts
Mon 16 Nov 2020
at 20:47
  • msg #4

CreedÂ’s Game

[FIELDSET="Sting - Test This Mother"]

[IMGR]https://i.postimg.cc/Sxp2Wj6N/...7-B38-D2-E.jpg[/IMGR]

Input exceptional role play here.

[FIELDSET="OOC"]Anything you want me to make sure that I notice[/FIELDSET]

[FIELDSET="Actions"]
Movement: I moved somewhere (describe where or a specific grid if applicable)
Action: An action that you've performed
Bonus Action: Bonus action performed if applicable
Reaction: If you have a reaction to perform, post here
[/FIELDSET]

[SPOILERBUTTON="Character stat block"]
Sting| Gnome | Wizard |Chaotic Neutral| Level 10
HP: [COLOR="blue"]52[/COLOR]/52| AC: 16 | Speed: 25ft | Initiative: +2/+7
Abilities: STR: 10, DEX 14 (+2), CON 10, INT 21 (+5), WIS 11, CHA 12 (+1)
Features & Traits: [TT="Alert - gain +5 bonus on initiative, can’t be surprised while conscious"][/TT] | [TT="Crossbow Expert"][/TT] | [TT="Rank"][/TT] |
Skills: Acrobatics +2, Animal Handling +4, Arcana +9, Athletics +8, Deception +1, History +9, Insight +4, Intimidation +5, Investigation +9, Medicine +0, Nature +5, Perception +4, Performance +1, Persuasion +1, Religion +9, Sleight of Hand +2, Stealth +6, Survival +0
Languages: Common, Gnomish
Weapons: Morning Star : +2, Damage: 1d8 Piercing | Dagger: +2, Damage: 1d4 Piercing (20ft/60ft)| Light Xbow +2, Damage: 1d8 Piercing (80ft/320ft)
This message was last edited by the player at 20:48, Mon 16 Nov 2020.
Unwritten
GM, 185 posts
Sun 22 Nov 2020
at 17:58
  • msg #5

CreedÂ’s Game

The five strangers wandered down the endless dusty streets of Ormath, searching for The Dulled Spear. Their experieince with the populace was as varied as their origins. Some were given nary any second glances, if they even earned a first. Others were given stares of wonder, fear and anger as they passed through the streets, a few being fortunate to not be trampled underneath. As the sun crested below the tall spires of the Temple of Silvanus, each of them arrived at their destination. It was one of the smaller inns that youd' ever seen, existing at the end of a dead end street with the pallasade walls protecting it from the expanse of the plains beyond. Even thought it was the dinner hour, the place seemed almost empty. Only the proprietor, a bald, heavyset man that seemed intent on cleaning his glasses could be seen upon your entrance. As he saw you, he gestured to a set of doors that led to another room before turning back to his task. As you looked, you assumed that it was a room used for larger groups of diners back when this place had customers. The air had a sense of staleness to it, and the furniture had seen better days. A slight hint of pipeweed emanated from the room that you had been directed too, and as you neared, a delicate cloud of light blue floated from above the doors to the room.
Unwritten
GM, 186 posts
Sun 22 Nov 2020
at 18:03
  • msg #6

CreedÂ’s Game

[FIELDSET="Sting - The Euphemism Inn"]

[IMGR]https://i.postimg.cc/Sxp2Wj6N/...7-B38-D2-E.jpg[/IMGR]


“Porter!” It came to Sting like a thunderbolt. Not only was it a dark and delicious drink that would be what he ordered once he reached the Dulled Spear, but it was the perfect name for a brindle colored dog that packed his happy haunches around. Perfect! ”Come along, Porter. Let’s get to the Euphemism Inn and get us a proper drink or three.”

The self-satisfied gnome and the newly named dog made their way down the streets kicking up dust. There was plenty of it to be kicked up. No wonder that the houses were made out of mud. They had enough dust to build a palace out of the stuff, all they needed was enough water to make it stick. The mud ballers went about their business for the most part, but Sting had garnered enough stares from the wrong kind of people to have had enough.

It was an uppity looking man who turned his nose up at Sting and Porter as the passed as if they were something that he would just as soon as wipe them off the bottom of his shoe. ”What’s the matter old woman?” Sting called out. ”Haven’t you ever seen a dwarf riding a cat before?”

The man hurried off and it was just as well. Sting spotted the inn that the letter told him to find once he entered the city. It was a quaint enough looking establishment and Sting liked the way it was framed by the healthy looking tree. Maybe because it was a tree and not more grass.

The owner seemed to have expected him and the curl of pipeweed smoke must signify the personage of Dexlios. It was well time for a good pipe full for himself as well. Sting dismounted, filled his pipe and lit it. Walking to the meeting room, he called out. ”A large mug of porter for myself, and a large bowl of milk for my horse.”[/FIELDSET]




[SPOILERBUTTON="Character stat block"]
[B]Sting
| Gnome | Wizard |Chaotic Neutral| Level 10
HP: [COLOR="blue"]52[/COLOR]/52| AC: 16 | Speed: 25ft | Initiative: +2/+7
Abilities: STR: 10, DEX 14 (+2), CON 10, INT 21 (+5), WIS 11, CHA 12 (+1)
Features & Traits: [TT="Alert - gain +5 bonus on initiative, can’t be surprised while conscious"][/TT] | [TT="Crossbow Expert"][/TT] | [TT="Rank"][/TT] |
Skills: Acrobatics +2, Animal Handling +4, Arcana +9, Athletics +8, Deception +1, History +9, Insight +4, Intimidation +5, Investigation +9, Medicine +0, Nature +5, Perception +4, Performance +1, Persuasion +1, Religion +9, Sleight of Hand +2, Stealth +6, Survival +0
Languages: Common, Gnomish
Weapons: Morning Star : +2, Damage: 1d8 Piercing | Dagger: +2, Damage: 1d4 Piercing (20ft/60ft)| Light Xbow +2, Damage: 1d8 Piercing (80ft/320ft)[/SPOILERBUTTON]
This message was last edited by the GM at 20:59, Sun 22 Nov 2020.
Unwritten
GM, 189 posts
Wed 23 Dec 2020
at 00:50
  • msg #7

CreedÂ’s Game

[QUOTE=Berith;8992388][FIELDSET=Eroan Ettrian][imgr]https://s22.postimg.cc/7vc55ev...pg[/imgr]Uncountable years of practice made it possible for Eroan to keep his face impassive as the humans jockeyed for position and bickered.  The Thayan was...Thayan to the core.  Arrogant.  Brittle.  Quick to take offense, quick to give it.  The old Wu Jen would have sighed, had he not mastered his emotions centuries ago.  Instead, he set himself to thinking about an idea a correspondent of his had sent some years ago.  Some numbers, like six, had a very interesting quality - they were the sum of their divisors.  Thus far, all such numbers they had found were even.  Mersenne was convinced that all such numbers were even, but neither he nor Eroan had been able to prove it.  It was a delicious puzzle.

Eventually, somebody said something interesting.  Unsurprisingly, it was the gnome. Eroan turned to him, his eyes lively and engaged.  [say]My friend, have you ever had the kid goat stew famous in Chult?  They only prepare it on certain holy days, and it is well worth the journey, I tell you.  There is something that they do...they keep it a secret, you see.  It lets them remove the fur from the kid without skinning the goat, and then they roast it whole.  The skin!  So crisp, so unctuous.  I have never had the like.  You, I think, would enjoy it tremendously.[/say]

Then, with the tension dissipated temporarily, Eroan addressed their host before one of the humans chose to be ornery again.  [say]Master Dexilos,[/say] Eroan began.  [say]We are assembled, and I think none of us are going anywhere.  Although,[/say] the elf chuckled, [say]I am tempted to bring our friend the gnome to Chult for the sublime roasted kid.[/say]  He chuckled again, then his tone grew serious, albeit still light and calm.  [say]For myself, I admit to being intrigued by your letter.  Should you care to bring us into your confidence now?  It has, as our masked friend has observed, been a long journey for us.[/say][/fieldset]
Unwritten
GM, 190 posts
Fri 25 Dec 2020
at 02:23
  • msg #8

CreedÂ’s Game

FIELDSET="Sting - Try Not To Interrupt - Dinner"]

[IMGR]https://i.postimg.cc/Sxp2Wj6N/...7-B38-D2-E.jpg[/IMGR]


A few years ago, Sting wouldn’t be caught dead in Chult. Literally. Fear of slave traders from that tyrannical land was commonly shared by gnomes and elves alike. Now that the gnome had grown in power, if not in stature, even a band of slave traders did not strike fear into his heart. So the elf’s offer to sneak across Chult’s borders to sample a dish so revered that it was served on certain holy days had more than a slight appeal. Consider that there was a secret process by which to make the meat more succulent and Sting was most intrigued.

He was about to suggest that an arrangement of some kind might be made for such a culinary expedition when an argument about different arrangements, most pointedly that of accepting a job before it was revealed, was now stirring between Dexlios and the Thayan with the mercenary queen possibly in the mix as well.

Before Sting could comment, there was a matter of stacking cheese slices on his plate just so, the younger elf boldly accepted the terms of master Dexlios. Soon followed by the acceptance of the elven sage, and surprisingly quickly, by the mercenary leader.

Sting felt he should say something, at least. Alright. If the fire warden doesn’t want the gold, I will take his share.”

[/FIELDSET]




[SPOILERBUTTON="Character stat block"]
Sting| Gnome | Wizard |Chaotic Neutral| Level 10
HP: [COLOR="blue"]52[/COLOR]/52| AC: 16 | Speed: 25ft | Initiative: +2/+7
Abilities: STR: 10, DEX 14 (+2), CON 10, INT 21 (+5), WIS 11, CHA 12 (+1)
Features & Traits: [TT="Alert - gain +5 bonus on initiative, can’t be surprised while conscious"][/TT] | [TT="Crossbow Expert"][/TT] | [TT="Rank"][/TT] |
Skills: Acrobatics +2, Animal Handling +4, Arcana +9, Athletics +8, Deception +1, History +9, Insight +4, Intimidation +5, Investigation +9, Medicine +0, Nature +5, Perception +4, Performance +1, Persuasion +1, Religion +9, Sleight of Hand +2, Stealth +6, Survival +0
Languages: Common, Gnomish
Weapons: Morning Star : +2, Damage: 1d8 Piercing | Dagger: +2, Damage: 1d4 Piercing (20ft/60ft)| Light Xbow +2, Damage: 1d8 Piercing (80ft/320ft)[/SPOILERBUTTON]
This message was last edited by the GM at 02:47, Fri 25 Dec 2020.
Sign In