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Future DnD.

Posted by UnwrittenFor group 0
Unwritten
GM, 187 posts
Thu 17 Dec 2020
at 00:21
  • msg #1

Future DnD

[FIELDSET="Application Form"]
Name: Lex Caliber
Race: Half Elf
Class: Rogue/Sorceror
Alignment: Chaotic Neutral
Appearance:
(Can be in a spoiler)
Personality: (Can be in a spoiler)

Background Title:
Background Writeup:
His homeworld of Nyobia is a hub of information in the Krillian sector, founding an electronic archive known as the Omni. Lex was studying to be a librarian (sage background) until the fateful night that he agreed to go to a nightclub with some of his friends. A large fight broke out at the club and that’s when Alex’s powers of sorcery manifested in the form of radiant energy (blessed origin). Lex managed to talk everyone into believing that the radiant energy came from a micro-grenade and most bought that story. Except for the club owner who had seen everything, Torqa Khan.

Khan was a small time criminal with big aspirations, and he strong armed Lex into acting as an enforcer collecting gambling debts and making examples out of people. Lex rationalized that these were all criminals anyway, so although he didn’t like the position he was forced into, he didn’t see any way out. Until one night when Khan had tried to sic Lex on a female client. Instead, the woman, Lilli Best, promised to help Lex get off planet and start over fresh away from the grip of Torqa Khan. Lilli forged the write documents to get Lex a job as co-pilot on a freighter going to the Aeradurnea sector.

What you'd like to get from this game: (Feel free to put this as a secret to me if you don't want to share with others, and in a spoiler so I can keep it closed when scanning through.)

Take these questions as being asked by either a Bar-keep/shop-keep/or whatever general NPC you wish (for your immersion purposes) on the space station.

[SPOILERBUTTON="6 Questions"]1: How did you get here? Cargo freighter (job)
2: Why have you come? To make a new start
3: When did it all start? At the nightclub when sorcery manifested.
4: Who have you met along the way? Torqa Khan (enemy), Lilli Best (friend)
5: What is the point? To get established with a ship.
6: Where next? Wherever fate takes us.

[/SPOILERBUTTON]


And finally, some tools to help you along in creating your character in this world. It may seem extensive, but if you believe it I actually cut it down!:

[SPOILERBUTTON="5 Steps"]Step 1: Write 5 background and concept elements that you feel are important to your image of the character. One of these should include where they are from, who their parents or guardians were (if they knew), and whether they had siblings or not, and in what order.

BG 1: planet Nyobia in the Krillian sector

BG 2: Valorea (mother), Stron (father, missing since childhood, presumed dead)

BG 3:  Lex is an only child

BG 4:  Lex manifested sorcerous powers during a bar fight.

BG 5: Knowledge will always play an important part in his life.


Step 2: List at least two goals for the character.

At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.


Goal 1:  Alex wants to work his way up to getting his own ship and his own base of operations to transport goods and information all over the universe. (World building)


Goal 2: I am really hoping for a high level of intrigue.

Step 3: List at least two secrets about your character.

At least one is a secret the character knows, while another is a secret that involves them but that they are not actually aware of yet. In general I'd like these secrets to be available for all players to see, but if there's something you REALLY want left in the dark, then please consult with me.


Secret 1: Lex escaped a crime lord from his home planet and may never be able to go back.


Secret 2:  Lex’s father is still alive and the prisoner of a powerful stasis field.

Step 4: Describe at least three people that are tied to the character who are not parents/guardians and siblings.

Two of them are [COLOR="SeaGreen"]friendly[/COLOR] to the character. One is [COLOR="DarkRed"]hostile[/COLOR].


Tied 1 (Friendly): Lilli Best, information broker who helped Lex get off planet to start over.


Tied 2 (Friendly): Loman Gray, a starship mechanic who kept Lex company during his downtime aboard the freighter.


Tied 3 (Hostile): Torqa Khan, small time crime lord who pressed Lex into service.


Step 5: List your character’s personality traits, bonds, ideals, and flaws.

These can come from the book (either directly or as a guide) or you can make them up to fit your concept of your character.


Personality:

Bonds:

Ideals: Knowledge. The path to power and self-improvement is through knowledge. Self-Improvement. The goal of a life of study is the betterment of oneself.

Flaws:

Step 6: List at least two things/events that make your character afraid, and at least two things/events that give your character hope.

Fear 1: Being found by Torqa Khan.

Fear 2: Being found out as a fraud due to his false identity and criminal past.

Hope 1: To establish a place where he can belong.

Hope 2: To gain (and occasionally pass along) information from all across the universe.

Current Character Ideas You May Have: Both magic and technology will have advanced separately through the ages, but there must be cases of overlap. I think it would be interesting to pursue knowledge of “mage tech” and see how it has emerged among different planets and species.[/SPOILERBUTTON][/FIELDSET]
This message was last edited by the GM at 07:32, Thu 17 Dec 2020.
Unwritten
GM, 188 posts
Thu 17 Dec 2020
at 07:41
Unwritten
GM, 191 posts
Mon 4 Jan 2021
at 08:55
  • msg #3

Future DnD

=Classic Gamer;8999174:
[COLOR="Red"]Submitted[/COLOR]

[FIELDSET="Application Form - Fixer, Face, and Pilot"][IMGR]http://1.bp.blogspot.com/-iUbG...dain+final.jpg[/IMGR]
Name: Lex Caliber
Race: Half Elf
Class: Rogue/Sorceror
Alignment: Chaotic Neutral
Appearance:
Lex is a dark haired half elf with onyx eyes. He wears modest clothes cut in a stylish way. He can often be seen wearing a pair of spectacles, especially when he is deep in study.
Personality: Lex is a socially adept introvert. While he can easily lose himself in his studies and quest for knowledge, he can play the part of diplomat with ease and grace. Among those he trusts, Lex can be light-hearted and fun.

Background Title: Sage
Background Writeup:
His homeworld of Nyobia is a hub of information in the Krillian sector, founding an electronic archive known as the Omni. Lex was studying to be a librarian (sage background) until the fateful night that he agreed to go to a nightclub with some of his friends. A large fight broke out at the club and that’s when Alex’s powers of sorcery manifested in the form of radiant energy (blessed origin). Lex managed to talk everyone into believing that the radiant energy came from a micro-grenade and most bought that story. Except for the club owner who had seen everything, Torqa Khan.

Khan was a small time criminal with big aspirations, and he strong armed Lex into acting as an enforcer collecting gambling debts and making examples out of people. Lex rationalized that these were all criminals anyway, so although he didn’t like the position he was forced into, he didn’t see any way out. Until one night when Khan had tried to sic Lex on a female client. Instead, the woman, Lilli Best, promised to help Lex get off planet and start over fresh away from the grip of Torqa Khan. Lilli forged the write documents to get Lex a job as co-pilot on a freighter going to the Aeradurnea sector.

What you'd like to get from this game: Major progression. For the character, for the team, for the storyline, and for the world building as a whole.

Take these questions as being asked by either a Bar-keep/shop-keep/or whatever general NPC you wish (for your immersion purposes) on the space station.

[SPOILERBUTTON="6 Questions"]1: How did you get here? “Helped fly in a cargo freighter. Exhilarating!”
2: Why have you come? “It is where the job took me, and thought it would be nice to see new places.”
3: When did it all start? “When I realized that I couldn’t stay a kid forever.”
4: Who have you met along the way? “I met a ship’s mechanic who could be a planetary guru with his perspective.”
5: What is the point? “Thought I might like to have my own ship someday.”
6: Where next? “Wherever fate takes us.”

[/SPOILERBUTTON]


And finally, some tools to help you along in creating your character in this world. It may seem extensive, but if you believe it I actually cut it down!:

[SPOILERBUTTON="5 Steps"]Step 1: Write 5 background and concept elements that you feel are important to your image of the character. One of these should include where they are from, who their parents or guardians were (if they knew), and whether they had siblings or not, and in what order.

BG 1: planet Nyobia in the Krillian sector

BG 2: Valorea (mother), Stron (father, missing since childhood, presumed dead)

BG 3:  Lex is an only child

BG 4:  Lex manifested sorcerous powers during a bar fight.

BG 5: Knowledge will always play an important part in his life.


Step 2: List at least two goals for the character.

At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.


Goal 1:  Alex wants to work his way up to getting his own ship and his own base of operations to transport goods and information all over the universe. (World building)


Goal 2: I am really hoping for a high level of intrigue.

Step 3: List at least two secrets about your character.

At least one is a secret the character knows, while another is a secret that involves them but that they are not actually aware of yet. In general I'd like these secrets to be available for all players to see, but if there's something you REALLY want left in the dark, then please consult with me.


Secret 1: Lex escaped a crime lord from his home planet and may never be able to go back.


Secret 2:  Lex’s father is still alive and the prisoner of a powerful stasis field.

Step 4: Describe at least three people that are tied to the character who are not parents/guardians and siblings.

Two of them are [COLOR="SeaGreen"]friendly[/COLOR] to the character. One is [COLOR="DarkRed"]hostile[/COLOR].


Tied 1 (Friendly): Lilli Best, information broker who helped Lex get off planet to start over.


Tied 2 (Friendly): Loman Gray, a starship mechanic who kept Lex company during his downtime aboard the freighter.


Tied 3 (Hostile): Torqa Khan, small time crime lord who pressed Lex into service.


Step 5: List your character’s personality traits, bonds, ideals, and flaws.

These can come from the book (either directly or as a guide) or you can make them up to fit your concept of your character.


Personality: Lex is a socially adept introvert. While he can easily lose himself in his studies and quest for knowledge, he can play the part of diplomat with ease and grace. Among those he trusts, Lex can be light-hearted and fun.

Background Title: Sage

Bonds: Knowledge will always play an important part in my life.

Ideals: Knowledge. The path to power and self-improvement is through knowledge. Self-Improvement. The goal of a life of study is the betterment of oneself.

Flaws: Lex sometimes thinks that his is smarter than in actuality.

Step 6: List at least two things/events that make your character afraid, and at least two things/events that give your character hope.

Fear 1: Being found by Torqa Khan.

Fear 2: Being found out as a fraud due to his false identity and criminal past.

Hope 1: To establish a place where he can belong.

Hope 2: To gain (and occasionally pass along) information from all across the universe.

Current Character Ideas You May Have: Both magic and technology will have advanced separately through the ages, but there must be cases of overlap. I think it would be interesting to pursue knowledge of “mage tech” and see how it has emerged among different planets and species.[/SPOILERBUTTON][/FIELDSET]

*** Also, I am interested in the meta-game. ***

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