PATHFINDER Character Sheet
----------------------------------------------------------------------------
Name: | Ian Rainwater | Race: | Half Elf | Height: | 5’6” |
Player: | Kid | Gender: | Male | Weight: | 145 lbs |
Update: | | Age: | 26 | Eyes: | Blue |
Align: | CN | Size: | Medium | Hair: | Black |
Deity: | | Speed: | 30ft | Hand: | Right |
----------------------------------------------------------------------------
| Ability | Temporary |
---|
| Score | Mod | Score | Mod |
---|
STR | 14 | +2 | | |
---|
DEX | 14 | +2 | | |
---|
CON | 14 | +2 | | |
---|
INT | 12 | +1 | | |
---|
WIS | 11 | +0 | | |
---|
CHA | 15 | +2 | | |
---|
Total Level: 1 | Extra Feats: 1 |
XP : 0 | Next: xxxxxx |
----------------------------------------------------------------------------
| Total | Current | Subdual | | Total | Dex | Misc |
---|
HP: | 83 | 83 | | Init: | +1 | = | 1 | | |
----------------------------------------------------------------------------
| Total | | Armr | Shld | Dex | Misc |
---|
Full: | 10 | = 10 + | | + | | + | | + | |
AC: | 20 | = 10 + | 8 | + | | + | 2 | | + |
Touch: | 12 | = 10 + | xxx | + | xxx | + | | + | |
FlatFoot: | n/a | = 10 + | | + | | + | xxx | + | |
----------------------------------------------------------------------------
SAVES | Ability |
---|
| Bonus | Base | Mod | Magic |
---|
Fort (Con): | +8 | | + | + | | + | |
---|
Ref (Dex): | +4 | | + | + | | + | |
---|
Will (Wis): | +8 | = | + | + | | + | |
----------------------------------------------------------------------------
Base | Total | | Base | | Str | | Misc | | Base | Total | | Base | | Dex | | Misc |
---|
Melee: | +11 | = | +9 | = | +2 | | + | | | Range: | +11 | = | +9 | +2 | | + | |
----------------------------------------------------------------------------
Combat | Total | Base | Str | Misc | | Mnvr | Total | Base | Str | Dex | Misc |
---|
Mnvr: | +x | = | 0 | + | 0 | + | 0 | | Def: | 10 | = | 10 | + | 0 | + | 0 | + | 0 | + | 0 |
----------------------------------------------------------------------------
Weapon: | Lucerne Hammer | Weight: x lbs |
---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +12 | 1d12+2 | xx-20/x2 | - | P/B | reach, brace |
Charge | Melee | +xx | xdx+x | xx-20/x2 | - | x | |
Weapon: | Longsword | Weight: x lbs |
---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +11 | 1d8+2 | 19-20/x2 | - | S | |
Weapon: | Chakram | Weight: x lbs |
---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +11 | 1d8+2 | x2 | 30ft | S | |
Armor: | Mountain Pattern | Weight: xx lbs |
---|
AC | MaxDex | Pen. | SplFail | Speed | Special | |
+11 | +3 | -4 | 30% | 20ft | None | |
Armor: | xxxxxx | Weight: xx lbs |
---|
AC | MaxDex | Pen. | SplFail | Speed | Special | |
+x | +x | -x | xx% | xxft | None | |
--------------------------------------------------------------------------
ABILITIES/FEATS
Feats
- Combat Reflexes
- Vital Strike
- Vital Strike, Improved
- Power Attack
- Cleave
- Weapon Focus : Lucerne Hammer
- Bonus Feat - Scribe Scroll
Other Abilities
Bardic Knowledge, Raging Song, Versatile Performance, Well Versed, Rage Powers, Uncanny Dodge, Spell Kenning, Lore Master, Improved Uncanny Dodge, Damage Reduction- Favored Class: Skald
Favored Class Bonus: Increase the skald’s total number of raging song rounds per day by 1.
Traits: —-
—-
--------------------------------------------------------------------------
SPELLBOOK:
--------------------------------------------------------------------------
SPELLS KNOWN/PREPARED:
0: Detect Magic, Read Magic, Message, Light
1: (6) Clarion Call, Comprehend Languages, Enlarge Person, Feather Fall, Grease, Identify
2: (6) Cat’s Grace, Cure Moderate Wounds, Detect Magic (Greater), Fox’s Cunning, Glitterdust, Hold Person
3: (5) Dispel Magic, Displacement, Gaseous Form, See Invisibility, Tiny Hut
4: (4) Cure Critical Wounds, Dimension Door, Shield of Dawn, Summon Monster IV
5: (4) Deafening Song Bolt, Heroism (Greater), Release the Hounds, Resonating Word
x:
spells per day- ?, Spells known- lvl 0: ?, lvl 1: ?
---------------------------------------------------------------------------
SPELLS PER DAY | / | SAVE DC (Spell Level + Ability Mod + 10) |
---|
1: | / | DC xx |
2: | / | DC xx |
x: | / | DC xx |
---------------------------------------------------------------------------
SKILLS (Max Rank = Level, Class Skills get +3 bonus with at least 1 Rank)
| Key | Total | Ability | | Class | Misc |
---|
| Ability | Mod | Mod | Ranks | Skill | Mod |
---|
Acrobatics | (Dex) + | 6 | = | 2 | + | 1 | + | * | + | |
Appraise | (Int) + | 5 | = | 1 | + | 1 | + | * | + | |
Bluff | (Cha) | 6 | = | 2 | + | 1 | + | * | + | |
Climb | (Str) + | 6 | = | 2 | + | 1 | + | * | + | |
Craft | (Int) + | | = | | + | | + | * | + | |
Diplomacy | (Cha) + | 17 | = | 2 | + | 12 | + | * | + | |
Disable Device^ | (Dex) + | 3 | = | 2 | + | 1 | + | | + | |
Disguise | (Cha) + | | = | | + | | + | | + | |
Escape Artist | (Dex) + | | = | | + | | + | * | + | |
Fly | (Dex) + | | = | | + | | + | | + | |
Handle Animal^ | (Cha) + | 6 | = | 2 | + | 1 | + | * | + | |
Heal | (Wis) + | | = | | + | | + | | + | |
Intimidate | (Cha) + | 6 | = | 2 | + | 1 | + | * | + | |
Knowledge:—^ | (Int) + | | = | | + | | + | | + | |
Knowledge:—^ | (Int) + | | = | | + | | + | | + | |
Knowledge:Local^ | (Int) + | 6 | = | 1 | + | 2 | + | * | + | |
Linguistics | (Int) + | 5 | = | 1 | + | 1 | + | * | + | |
Perception | (Wis) + | 10 | = | | + | 7 | + | * | + | |
Perform:Oratory | (Cha) + | 6 | = | 2 | + | 1 | + | * | + | |
Perform:Sing | (Cha) + | 6 | = | 2 | + | 1 | + | * | + | |
Perform:Strings | (Cha) + | 6 | = | 2 | + | 1 | + | * | + | |
Perform:Woodwind | (Cha) + | | = | | + | | + | * | + | |
Profession | (Wis) + | | = | | + | | + | * | + | |
Ride | (Dex) + | 6 | = | 2 | + | 1 | + | * | + | |
Sense Motive | (Wis) + | 13 | = | | + | 10 | + | * | + | |
Sleight of Hand^ | (Dex) + | | = | | + | | + | | + | |
Spellcraft^ | (Int) + | 14 | = | 1 | + | 10 | + | * | + | |
Stealth | (Dex) + | 3 | = | 2 | + | 1 | + | | + | |
Survival | (Wis) + | | = | | + | | + | | + | |
Swim | (Str) + | 6 | = | 2 | + | 1 | + | * | + | |
Use Magic Device^ | (Cha) + | 10 | = | 2 | + | 5 | + | * | + | |
^Trained only
Languages: Common
----------------------------------------------------------------------------
MONEY: 108,000 gp
----------------------------------------------------------------------------
GEAR (Weight):
Briar, Combat Trained Heavy Warhorse (300 gp)
Mule (8 gp)
Riding Saddle (10 gp)
Bit and Bridle (2 gp)
Saddlebags (4 gp)
Explorers Outfit (10 gp)
Chakram (4) (4 gp)
Lucerne Hammer (15 gp)
Iron Holy Symbol (5 gp)
Tent, small (10 gp)
Mountain Pattern Armor (250 gp), [+2 magical enchantment] (4,000 gp)
Water skin (1 gp)
Backpack, common ( 2 gp)
Kit, Skald’s (37 gp)
TOTAL WEIGHT:
----------------------------------------------------------------------------
LOAD: | Light | Medium (-3) | Heavy/Max (-6) | Lift (x 2) | Push/Drag (x 5) |
| lb | lb | lb | lb | lb |
----------------------------------------------------------------------------
MAGIC ITEMS
----------------------------------------------------------------------------
DESCRIPTION
----------------------------------------------------------------------------
BACKGROUND
----------------------------------------------------------------------------
"Briar”
Combat Trained Heavy Warhorse
Draft (Heavy) Horse CR 2
XP 600
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
OFFENSE
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 20, Dex 18, Con 21, Int 6, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, RunB
Skills Perception +8
SQ docile
SPECIAL ABILITIES
Docile (Ex)
Unless specifically trained for combat (see the Handle Animal skill, a horse’s hooves are treated as secondary attacks.
ECOLOGY
Environment temperate plains
Organization solitary, pair, or herd (3–30)
Treasure none
Heavy horses are larger and heartier, bred for labor such as pulling plows or carriages. These horses gain the following adjustments to the base horse statistics:
A heavy horse gains the Advanced Simple Template (already applied here). In addition, it also gains a bite attack that inflicts 1d4 damage, and its hoof damage increases to 1d6. As with a light horse, a heavy horse can be specifically trained for combat with the Handle Animal skill.
Heavy horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds.
This message was last edited by the GM at 21:34, Mon 25 Oct 2021.