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B=Brak R=Rurik L=Librand G=Ghere
shaded = wall
shaded "+" = barred window
shaded "-" = open window
* = fireplace & kettle
T = table (difficult terrain)
K = shaded figure (AC13 HP15)
k = starving kobold (AC12 HP5)
"I" = door (action or reaction to open or close)
. = rubble (difficult terrain, cost 2 squares of movement)
Ghere stands ready at the door, one hand on the latch, the other ablaze with darkfire ready to scourge whatever poor kobold comes into sight.
Rurik half-stumbles through the window, hurling a javelin blindly, then rolling into the house with a grunt and dwarven curse.
(nb: you used up 30' of movement there - 2 difficult terrain + 2 regular squares - but I'll let it slide because of the coolness factor ;) ) There is a meaty thunk as the javelin impacts something fleshy. It takes a second for Rurik's eyes to adapt to the gloom inside the house. Now that he's inside, the smell of blood overpowers the sweet aroma of the stew. Along the barren inside wals, dozens of humanoid corpses are hung upside down, from big iron hooks driven through their heels. There are elves, humans, even a dwarf, all fresh and still bleeding from slit throats into broad-rimmed pans set up beneath them. Blood is a valuable nutrient, after all. In the south niche of the house, a big fireplace holds a huge kettle that's the source of the yummy smell - although now that you know what's cooking, your appetite might not be quite what it was a moment ago.
The insides of the house are mostly barren, apart from a few half-functional tables in its middle. There are a dozen clean bowls with wooden spoons waiting on the table, in two neat rows.
Oh, there are eleven kobolds waiting for the stew as well. They turn to the invading dwarf, yipping in surprise. Some move towards Rurik, but most are too surprised to react.
The fire in the fireplace outlines a shadowy humanoid form; the figure is still busy with the stew, and butchering a song with its raspy voice. From closer up, it seems the voice is... female?
Brak bursts through the window the next second in a flurry of hands, feet, beard and cudgel. The latter connects solidly with a very surprised kobold. There is a sickening sound as the little creature's head explodes under the assault of the magically enhanced weapon, painting Brak and the surrounding squares with blotches of blood and brain matter.
To add insult to injury, Ghere opens the door and darts in as well, the darkfire in his hand reaching out to end another kobold. This one has time to scream in agony while darkfire consumes him.
This message was last edited by the GM at 07:38, Sun 18 Oct 2015.