Characters.   Posted by The Cowled One.Group: 0
The Cowled One
 GM, 29 posts
Sun 2 Jun 2013
at 21:10
Characters
We'll finish creating characters in this thread.
The Cowled One
 GM, 30 posts
Sun 2 Jun 2013
at 21:11
Tannen Gable
Tannen Gable is a man of noble bearing and has evidence of high table manners but no longer sits at that high table. He speaks with a Anuirean accent and his raiment is definitely from that area but has seen much better days. He studiously avoids speaking about his past and speaks of finding some way of finding fortune abroad.

Having gotten into his cups a bit, he does mention something about Chelsea and Brosen and he would return one day and claim her as his. No one and nothing would stand in his way.

Squire's Dawn

 Squire Tannen Gable stood upon the brink of becoming a knight of Dhoesone and servant to the Count Galen Riven. His father left to serve the Baroness Dhoesone 3 years prior and never returned. No amount of inquiry or letters to the capital ever returned a satisfactory answer. Becoming Sir Gable, Tannen says his farewell to Lady Chelsea and leaves with her favour upon his arm and the promise that they would be wed upon his return. Tannen goes in search of his father and glory hoping to return to his lady and find himself peace in the turbulent lands of Riveland.

Knight's Dusk

Sir Gable having ridden most of Dhoesone in search of his father finally discovered that he had been murdered and left buried in a lonely grave in Sidhuire near the border with Tuarhievel. The killing had been passed off as an elves slaying humans but the story never felt right. Something deeper was at play and Tannen must now investigate to find out the truth behind his father's death and why the Baroness Fhiele never had his family informed of his fate. All the while. Lady Chelsea waits for him at home.
The Cowled One
 GM, 31 posts
Mon 3 Jun 2013
at 11:01
Lady Irime
Lady IrimŽ, is the youngest daughter of the Elven King. Something of this station is mostly a prize to have but the young elven female finds it to be something more of a heavy weigh upon her shoulders.  Her young fair skin and long lushous silver hair makes her an exotic looking creature.

Her training as a Mage has helped her in more than one situation and it is also the reason why she left the palace in seeking her own name and fortune.  Magic is something of a nature to most elves but with Lady IrimŽ it is a easy as breathing a breath of fresh air.  She shine with a strange aura of magic.

Living in the lands with many others, she has not found the right place to settle down and call home.  For she has seen the future with a vision of a great battle that will soon take place.  The vision was only a warning for her from her Goddess.  And she sees that if peace was to come to these lands then one must be willing to travel to the far lands and seek allies.

Book 1: Journey upon the Water

Just leaving the land of her people, she took sail on a ship that was heading to a far land. On the fourth night the ship was attacked by pirates. She wasn't well verse in such violence but she quickly learned if she was to survive she must do something quick.  Seeing out the one person the ship that knew her well was the Ship Mage. With their combined powers they were able to conjure up a heavy mist around the ship sail in a different direction and escaping the pirates.

Book 2: Haven

Visiting a Sallineth after a long ship ride, this place was a sight to behold great wonders.  On the day of arrival it was a Holy Day and the people were celebrating the Luminary Triptych. It seemed that they were to open a portal to another world and travel to unknown lands.  But to their surprise when the portal opened something came through and it was more terrifying than one could imagine.  A Demon of some sort and behind it was dozens of lesser creatures.

A battle erupted at the opening of the portal and down in the streets of the Sallineth.  Lady IrimŽ did what she could in helping the city defeat these demons.  It seemed that her magic was causing great pain to them and with the blessing of her Goddess she was able to help defend the city and send those demons back through the portal.  For her help, it seemed that the ruler of the land offered her a save Haven if ever she wished to claim it.

Book 3: Dark Friendship

Lady IrimŽ continued her traveling over the lands and on one night it seemed that she met someone that she never expected.  Rumors of what one would call a Drow was also moving along the edge of the forest. When they arrived at the same area, it was an odd exchange of expression but neither drew a weapon or flung a spell but stood there examining each other.

It seemed that this was the first experience for each to encounter the opposite race. Lady IrimŽ was the first to move closer to the dark skinned elf and spoke in elven to her.  Finding out that Malice was an exile Drow from her House and was destine to live the rest of her life away from her own people.

The two Elven female learned a great deal about each other and their people. IrimŽ had heard rumors of the evil dark skinned elves but never in her wildest dreams did she expect to ever meet one. The race was consider to be no more than a fairy tale.
Tannen Gable
 player, 2 posts
 Anuriean Ex-patriot
 Lost Love
Tue 4 Jun 2013
at 21:18
Re: Lady Irime
okie dokie

You want us to post character sheets here?
The Cowled One
 GM, 34 posts
Wed 5 Jun 2013
at 06:24
Re: Lady Irime
No.  Character sheets don't need to be public knowledge really.  We're about to do one more thing with this part of character creation and then we'll get to sheets.
The Cowled One
 GM, 37 posts
Thu 6 Jun 2013
at 12:38
Jorgus Rayle
Name:  Jorgus Rayle
Race:  Human
Sex:   Male

Jorgus is a striking figure if one were to look closely at him, but that is not a task easily accomplished. He's been trained to blend in and not be remembered. He is serious and at times intense, but there is a gentleness about him that can turn a weeping child into a bouncing ball of giggles. He trusts his training and is relentless in carrying out his assigned duties and missions. He is very resourceful and sometimes lets his confidence make commitments his body and mind might not be able to keep.  He's the type of person who, when entering a building, can easily tell you the best three ways out, and if things really go sideways, a fourth or fifth. He sees training as a religious responsiblity and so embraces it with a zealous fervor that has raised him above his peers. Though young, his superiors hold great expectations for they have seen him accomplish the impossible, time and time again.

Book 1: Cutting Teeth

Jorgus's father served for years at the monastery until one day he met a woman that changed his life forever. Having just come of age and traveling to pay her respects and tithes, they happened to meet. The monks were saddened to lose one of their most devout servants, however, they blessed the marriage and soon a child was soon born. Jorgus was that child. His father later began to feel guilt for leaving the life of a monk. He felt that he had broken trust with his God.  To make amends, he brought Jorgus, as a young boy, to the monks and given as an offering.  The boy was inducted into a secret brotherhood among the monks that few knew of. He began his training which would last the next twelve years.

As a final test before gaining full status and the responsibilities that come with surviving the brotherhood's training, he is tasked to steal an artifact from a competing faction. He is simply given a name and a deadline and required to figure the rest out on his own.  He returns two full days earlier than expected and submits his prize for inspection. Inside an ancient leather pouch, adorned with ancient runes and symbols, are the centuries-old teeth of a renegade God.  When asked how he had done it, the young man simply shrugs his shoulders and asks for his next assignment. His superiors are pleased but slightly concerned with the lad's intensity.

Book 2: The Prince and the Shadow

Jorgus soon discovers that his superiors are still evaluating him, pushing him into situations that will prove his devotion, test his training, and uncover his weaknesses.  He is given a difficult mission. The Prince of a very powerful royal family has been acting strangely as of late and the brotherhood are concerned he's being tampered with.  They task Jorgus with shadowing the youth and finding out the cause of his strange behavior.  It does not take him long to discover the Prince has been cursed. He uncovers the plot and is captured. He eventually escapes and rushes back to inform his superiors only to find out that the Price has died during the interim. Believing that he has failed his mission, Jorgus returns to the Prince's castle and uncovers a plot to overthrow the Kingdom. This time failure is not an option and so he captures the sinister character who seems to be behind it all. On his way back with his prisoner he is set upon and left for dead.  He struggles back to the monastery before blacking out and shows them a journal he had secretly stolen from the prisoner. The monks praise the young man's resourcefulness and relentless effort to finish his mission, even up to the point of death.
The Cowled One
 GM, 38 posts
Thu 6 Jun 2013
at 14:50
Re: Jorgus Rayle
On other character in the works and then we'll be golden.
The Cowled One
 GM, 39 posts
Fri 7 Jun 2013
at 11:02
Valos Darkstag
A thin and athletic man of staggering intellect, he speaks with a medium baritone voice that seems laden with more knowledge than he lets on and verges on the sarcastic.  His black robe hangs comfortably on him, trimmed in burgundy leater with gleaming gold rivets.  From a burgundy leather two pronged belt at his left hip rest a long sword and dagger, while his black leather pouch sits on his right thigh, just infront of his leg.  A pair of comfortable leather walking boots cover his feet.  Slate grey eyes peer as deep pools from beneath his thin brows.

He is slow to trust, and wary, but once won, his friendship is stronger than mountains.  He seems a man with a stern purpose.

Apprentices Folly.
Anuire, among the greatest of human cities, steeped in ancient magics and governed by the Chamberlain.  A group of powerful wizards, The Council of Ten, head the Royal College of Sorcery.  It has a history longer than most cultures and has given rise to great heroes and great villains, sometimes both at once in the same person.  Into this city comes a young apprentice of exceeding talent.  But will his study of magics unknown, that tap the very nature of the elements without the sanction of The Council of Ten be his undoing.  Matters get more complicated when he finds a skeleton prowling along an old iron fence near the dock.  When a servant of one of the ten whispers to the the Chambelain, Valos notice the glazed look in the Chamberlain's eyes.  Someone has ensorceled the Chamberlain.   Valos must either find a way to bring the truth to light, or fight this evil himself.

The Dark Road
Valos has been cast out of Anuire, and moves stealthily away to preserve his life.  The Council of Ten has declared him Heretic for his Elemental magics.  The Wizards fear this branch of magic, new and of uncertain power.  They also fear the true discovery of their grasp for power.  Even Valos does not yet know its full scope.  He travels further towards the edges of Anuire, but quick passage eludes him when he chances upon a small family defending a burnt-out husk of a barn.  A wizard had come through their town, dark and silent.  Now people were dying and undead rose to swarm the living.
Jorgus Rayle
 player, 5 posts
 Human Monk/Spy
 I was never here...
Sun 9 Jun 2013
at 08:20
Re: Valos Darkstag
The Dark Road
Valos has been cast out of Anuire, and moves stealthily away to preserve his life.  The Council of Ten has declared him Heretic for his Elemental magics.  The Wizards fear this branch of magic, new and of uncertain power.  They also fear the true discovery of their grasp for power.  Even Valos does not yet know its full scope.  He travels further towards the edges of Anuire, but quick passage eludes him when he chances upon a small family defending a burnt-out husk of a barn. Helping them is a wandering monk named Jorgus Rayle, who had sought lodging for the night but awoke to find himself in a living hell. A wizard had come through their town, dark and silent.  Now people were dying and undead rose to swarm the living.
Jorgus Rayle
 player, 6 posts
 Human Monk/Spy
 I was never here...
Sun 9 Jun 2013
at 08:26
Re: Lady IrimŽ
Book 2: Haven
Visiting a Sallineth after a long ship ride, this place was a sight to behold great wonders.  On the day of arrival it was a Holy Day and the people were celebrating the Luminary Triptych. It seemed that they were to open a portal to another world and travel to unknown lands.  But to their surprise when the portal opened something came through and it was more terrifying than one could imagine.  A Demon of some sort and behind it was dozens of lesser creatures.

A battle erupted at the opening of the portal and down in the streets of the Sallineth.  Lady IrimŽ did what she could in helping the city defeat these demons.  It seemed that her magic was causing great pain to them and with the blessing of her Goddess she was able to help defend the city and send those demons back through the portal. Defending her was the monk, Jorgus Rayle, who was in the city on a pilgrimage. His stunning display of martial prowess afforded Lady IrimŽ the cushion she needed to cast her powerful magic.  For her help, it seemed that the ruler of the land offered her a save Haven if ever she wished to claim it.

This message was last updated by the player at 08:40, Sun 09 June 2013.

Jorgus Rayle
 player, 7 posts
 Human Monk/Spy
 I was never here...
Sun 9 Jun 2013
at 08:30
Re: Tannen Gable
Knight's Dusk
Sir Gable having ridden most of Dhoesone in search of his father finally discovered that he had been murdered and left buried in a lonely grave in Sidhuire near the border with Tuarhievel. The killing had been passed off as an elves slaying humans but the story never felt right. Something deeper was at play and Tannen must now investigate to find out the truth behind his father's death and why the Baroness Fhiele never had his family informed of his fate. He discovers that there was a lone survivor to the attack, an elusive wandering monk named Jorgus Rayle. All the while. Lady Chelsea waits for him at home.

This message was last updated by the player at 08:41, Sun 09 June 2013.

Lady Irime
 player, 6 posts
 Princess of Magic
Sun 9 Jun 2013
at 08:30
Re: Valos Darkstag
The Dark Road
Valos has been cast out of Anuire, and moves stealthily away to preserve his life. Hiding in one of the alleys as he was leaving was a young elf, that also was leaving the city. Showing Valos a hidden tunnel that lead to the forest. The Council of Ten has declared him Heretic for his Elemental magics.  The Wizards fear this branch of magic, new and of uncertain power.  They also fear the true discovery of their grasp for power.  Even Valos does not yet know its full scope.  He travels further towards the edges of Anuire, but quick passage eludes him when he chances upon a small family defending a burnt-out husk of a barn.  A wizard had come through their town, dark and silent.  Now people were dying and undead rose to swarm the living.

This message was last edited by the player at 14:49, Sun 09 June 2013.

Lady Irime
 player, 7 posts
 Princess of Magic
Sun 9 Jun 2013
at 08:31
Re: Valos Darkstag
Book 2: The Prince and the Shadow
Jorgus soon discovers that his superiors are still evaluating him, pushing him into situations that will prove his devotion, test his training, and uncover his weaknesses.  He is given a difficult mission. The Prince of a very powerful royal family has been acting strangely as of late and the brotherhood are concerned he's being tampered with.  They task Jorgus with shadowing the youth and finding out the cause of his strange behavior.  It does not take him long to discover the Prince has been cursed. He uncovers the plot and is captured. He eventually escapes and rushes back to inform his superiors only to find out that the Price has died during the interim. Believing that he has failed his mission, Jorgus returns to the Prince's castle and uncovers a plot to overthrow the Kingdom. This time failure is not an option and so he captures the sinister character who seems to be behind it all. On his way back with his prisoner he is set upon and left for dead. Moving through the forest she comes a crossed a human male that was in need of healing.  Aiding him with a blessing of a Healing Spell. He struggles back to the monastery before blacking out and shows them a journal he had secretly stolen from the prisoner. The monks praise the young man's resourcefulness and relentless effort to finish his mission, even up to the point of death.

This message was last edited by the player at 14:56, Sun 09 June 2013.

Tannen Gable
 player, 8 posts
 Anuriean Ex-patriot
 Lost Love
Tue 11 Jun 2013
at 19:09
Re: Jorgus
Book 1: Cutting Teeth

Jorgus's father served for years at the monastery until one day he met a woman that changed his life forever. Having just come of age and traveling to pay her respects and tithes, they happened to meet. The monks were saddened to lose one of their most devout servants, however, they blessed the marriage and soon a child was soon born. Jorgus was that child. His father later began to feel guilt for leaving the life of a monk. He felt that he had broken trust with his God.  To make amends, he brought Jorgus, as a young boy, to the monks and given as an offering.  The boy was inducted into a secret brotherhood among the monks that few knew of. He began his training which would last the next twelve years.

As a final test before gaining full status and the responsibilities that come with surviving the brotherhood's training, he is tasked to steal an artifact from a competing faction. He is simply given a name and a deadline and required to figure the rest out on his own.  He returns two full days earlier than expected and submits his prize for inspection. Inside an ancient leather pouch, adorned with ancient runes and symbols, are the centuries-old teeth of a renegade God.  When asked how he had done it, the young man simply shrugs his shoulders and asks for his next assignment. Jorgus held the memory of Sir Tannen Gable's assistance in a slight smile hidden in the shrug. His superiors are pleased but slightly concerned with the lad's intensity.
Tannen Gable
 player, 9 posts
 Anuriean Ex-patriot
 Lost Love
Tue 11 Jun 2013
at 19:13
Re: Valos
Apprentices Folly.
Anuire, among the greatest of human cities, steeped in ancient magics and governed by the Chamberlain.  A group of powerful wizards, The Council of Ten, head the Royal College of Sorcery.  It has a history longer than most cultures and has given rise to great heroes and great villains, sometimes both at once in the same person.  Into this city comes a young apprentice of exceeding talent.  But will his study of magics unknown, that tap the very nature of the elements without the sanction of The Council of Ten be his undoing.  Matters get more complicated when he finds a skeleton prowling along an old iron fence near the dock.  When a servant of one of the ten whispers to the the Chambelain, Valos notice the glazed look in the Chamberlain's eyes.  Someone has ensorceled the Chamberlain. Valos, along with his new friend, Sir Gable, must either find a way to bring the truth to light, or fight this evil himself.
Tannen Gable
 player, 10 posts
 Anuriean Ex-patriot
 Lost Love
Tue 11 Jun 2013
at 19:20
Re: Lady Irime
Book 1: Journey upon the Water

Just leaving the land of her people, she took sail on a ship that was heading to a far land. On the fourth night, the ship was attacked by pirates. She wasn't well verse in such violence but she quickly learned if she was to survive she must do something quickly. With the aid of a smitten Sir Gable, she learned a bit of the sword. Further, seeking out the one person the ship that knew her well was the Ship Mage. With their combined powers they were able to conjure up a heavy mist around the ship sail in a different direction and escaping the pirates.
Valos Darkstag
 player, 3 posts
Sun 16 Jun 2013
at 21:23
Re: Lady Irime
Apprentices Folly.
Anuire, among the greatest of human cities, steeped in ancient magics and governed by the Chamberlain.  A group of powerful wizards, The Council of Ten, head the Royal College of Sorcery.  It has a history longer than most cultures and has given rise to great heroes and great villains, sometimes both at once in the same person.  Into this city comes a young apprentice of exceeding talent.  But will his study of magics unknown, that tap the very nature of the elements without the sanction of The Council of Ten be his undoing.  Matters get more complicated when he finds a skeleton prowling along an old iron fence near the dock.  When a servant of one of the ten whispers to the the Chambelain, Valos notice the glazed look in the Chamberlain's eyes.  Someone has ensorceled the Chamberlain. Valos, along with his new friend, Sir Gable, must either find a way to bring the truth to light, or fight this evil himself.

The Dark Road
Valos has been cast out of Anuire, and moves stealthily away to preserve his life. Hiding in one of the alleys as he was leaving was a young elf, that also was leaving the city. Showing Valos a hidden tunnel that lead to the forest. The Council of Ten has declared him Heretic for his Elemental magics.  The Wizards fear this branch of magic, new and of uncertain power.  They also fear the true discovery of their grasp for power.  Even Valos does not yet know its full scope.  He travels further towards the edges of Anuire, but quick passage eludes him when he chances upon a small family defending a burnt-out husk of a barn.Helping them is a wandering monk named Jorgus Rayle, who had sought lodging for the night but awoke to find himself in a living hell. A wizard had come through their town, dark and silent.  Now people were dying and undead rose to swarm the living.



Book 3: Dark Friendship

Lady IrimŽ continued her traveling over the lands and on one night it seemed that she met someone that she never expected.  Rumors of what one would call a Drow was also moving along the edge of the forest. When they arrived at the same area, it was an odd exchange of expression but neither drew a weapon or flung a spell but stood there examining each other.  As they observed each other, they were opbserved in turn by Valos, having come upon hearing similar rumors to learn some of the magic of the dark elves.

It seemed that this was the first experience for each to encounter the opposite race. Lady IrimŽ was the first to move closer to the dark skinned elf and spoke in elven to her.  Finding out that Malice was an exile Drow from her House and was destine to live the rest of her life away from her own people.

The two Elven female learned a great deal about each other and their people. IrimŽ had heard rumors of the evil dark skinned elves but never in her wildest dreams did she expect to ever meet one. The race was consider to be no more than a fairy tale.



Book 2: The Prince and the Shadow
Jorgus soon discovers that his superiors are still evaluating him, pushing him into situations that will prove his devotion, test his training, and uncover his weaknesses.  He is given a difficult mission. The Prince of a very powerful royal family has been acting strangely as of late and the brotherhood are concerned he's being tampered with.  They task Jorgus with shadowing the youth and finding out the cause of his strange behavior.  Standing behind a cloaked man who had been whispering into the pronces ear, was the unfamiliar form of Valos.  It does not take him long to discover the Prince has been cursed. He uncovers the plot and is captured. He eventually escapes and rushes back to inform his superiors only to find out that the Price has died during the interim. Believing that he has failed his mission, Jorgus returns to the Prince's castle and uncovers a plot to overthrow the Kingdom. This time failure is not an option and so he captures the sinister character who seems to be behind it all. On his way back with his prisoner he is set upon and left for dead. Moving through the forest she comes a crossed a human male that was in need of healing.  Aiding him with a blessing of a Healing Spell. He struggles back to the monastery before blacking out and shows them a journal he had secretly stolen from the prisoner. The monks praise the young man's resourcefulness and relentless effort to finish his mission, even up to the point of death.



Knight's Dusk
Sir Gable having ridden most of Dhoesone in search of his father finally discovered that he had been murdered and left buried in a lonely grave in Sidhuire near the border with Tuarhievel. The killing had been passed off as an elves slaying humans but the story never felt right. Something deeper was at play and Tannen must now investigate to find out the truth behind his father's death and why the Baroness Fhiele never had his family informed of his fate. He discovers that there was a lone survivor to the attack, an elusive wandering monk named Jorgus Rayle. All the while. Lady Chelsea waits for him at home.  Even more strange and unnerving were the whispers of a wizard and his apprentice (Valos) who had been seen at the edge of the attack behind the assailants.