Re: Plot stuff
Ok, so being totally new to this setting, I feel a little unprepared to put down much about plots and intrigues, although that's probably one of the main building blocks of my character. I will list a few things and I suppose I can always add/modify at a later time.
1) I also like player-driven plots that cross and intertwine in cool ways. I will do my best to originate and develop some threads for my character that would be easy for the rest of you to snag onto if you wish.
2) I would like to see my character turn into the mideval version of Jason Bourne or James Bond. A resourceful, insanely trained and focused individual who somehow beats the odds and completes his mission if it is humanly possible to do so. From what I've read so far of the setting, this should work well.
3) I would like to have the characters become unique and powerful, not immortal or untouchable, but truly epic (over the long haul of course). This will require some very good role playing so that it's not over-done.
4) The discovery of lost history, artifacts, weapons and magic, whether it be accidental or a quest, could be a lot of fun, and once discovered, trying to keep it out of the "wrong" hands will be a whole new challenge as well. The flip of this would be fun to play also, where something was discovered elsewhere, or our enemies are looking for something and our characters need to get their hands on it for some reason... (Think Indiana Jones)
I'm sure as I get more familiar with the setting I'll come up with lots more ideas. Thank you for running your game this way. Not only does it help you (GM) out, but it helps us players out because we know motivations and interactions with each other that are important.
Looking forward!