Android: General Discussion.   Posted by Ninthbit.Group: 0
ashberg
 player, 16 posts
Fri 29 Nov 2013
at 06:50
Re: Android: General Discussion
*chuckle*

At first my F5 was grateful for the reprieve... but now he's all like "WHY DON'T YOU EVER CALL ME?"
ashberg
 player, 17 posts
Tue 18 Feb 2014
at 05:34
Re: Android: General Discussion
Is there a way to disable notifications from particular threads within a game?

Eg - I don't want a notification about the Apple iOS Development thread in this board.
cannonc
 player, 3 posts
Tue 18 Feb 2014
at 13:43
Re: Android: General Discussion
I highly doubt it.

I'm not a programmer, but it sounds like the apps go off the information from the Main Menu (red/blue/purple notifications), and don't actually look deeper into the games themselves.
Kevlyn
 player, 12 posts
Tue 18 Feb 2014
at 14:03
Re: Android: General Discussion
We operate based off of the feeds provided by RPoL.  All it indicates to us is if there are new messages for a particular forum.  Sorry!
Ninthbit
 GM, 34 posts
 Android App Dev
 Your humble host
Wed 19 Feb 2014
at 16:21
Re: Android: General Discussion
We could put android and apple into their own groups, but then no one outside the "game" could read them since they would be private to the group.
ashberg
 player, 18 posts
Wed 19 Feb 2014
at 16:45
Re: Android: General Discussion
No dramas.

Just asking :p
jshaffstall
 player, 1 post
Wed 5 Mar 2014
at 18:44
Re: Android: General Discussion
Anyone else seeing Community Chat notifications even though game 134 is on their ignore list?  That's the only one that's not being ignored for me.
ashberg
 player, 19 posts
Wed 5 Mar 2014
at 21:28
Re: Android: General Discussion
Nope. I'm all good.
jshaffstall
 player, 2 posts
Wed 5 Mar 2014
at 22:02
Re: Android: General Discussion
A bit of playing, and it looks like the last id in the ignore list is not being ignored.  I added another one on the end, and now Community Chat is being properly ignored.
sherlock
 player, 1 post
Thu 6 Mar 2014
at 19:45
Re: Android: General Discussion
Quick question....

I cleared the cache of portraits in an attempt to update a pict and have now lost them all.  How do I get the app to grab portrait icons?

I tried uninstalling and reinstalling.

Any help?
ashberg
 player, 20 posts
Thu 6 Mar 2014
at 21:33
Re: Android: General Discussion
Feature request

Able to set different notification sounds per game ID.
sherlock
 player, 2 posts
Tue 11 Mar 2014
at 23:49
Re: Android: General Discussion
sherlock:
Quick question....

I cleared the cache of portraits in an attempt to update a pict and have now lost them all.  How do I get the app to grab portrait icons?

I tried uninstalling and reinstalling.

Any help?


Bump...
Ninthbit
 GM, 35 posts
 Android App Dev
 Your humble host
Wed 12 Mar 2014
at 16:22
Re: Android: General Discussion
@sherlock:  Sorry, I thought I replied to this.  Clearing the app data should force them to redownload upon the next update for each game.  You need to make sure you update your portraits on RPoL prior to clearing the app data, otherwise it will just redownload the old one.  Another problem is that if the portrait server is down, it won't retry later.  I probably should add a "Refresh Portraits" option to the menu.  If I can find time, I'll look into it.  This should be easy enough to add.

@ashberg:  Notification sound per game was one I was looking at a while back.  Unfortunitly it was a lot of work and I haven't had the time.  Right now, the settings are saved in a simple android data store called Quick Settings.  I'll need to move them over to a database that can add and remove games as your sticky list changes.  The nice bonus about this would be that once it's done, I can have an "Ingnore Public" and "Ignore Private" check box instead of a delimited list of game IDs.  With my time being limited, its not likely to happen any time soon though.  :(
REkz
 player, 1 post
Fri 6 Jun 2014
at 04:23
Re: Android: General Discussion
@Ninthbit

So, since you are offering this alert system for free, but appear to have time constraints on updates & feature requests, I'm wondering if you'd consider opening up the app to community development?

Secondly, what are your goals with this app, if any?

For feature requests, I'd like:
- Only one notification box,
- If it opens Chrome it could update my opened rpol tab rather than open new ones,
- Let me set unique notification icons per game,
- more easily select/deselect what I'm following (can vary),
- some way to show a summary of the post or poster & info

(*And of course, I'd love to see the whole thing integrated smoothly with rpol as a mobile app.*)
Ninthbit
 GM, 37 posts
 Android App Dev
 Your humble host
Tue 17 Jun 2014
at 22:54
Re: Android: General Discussion
The app is posted as open source on GitHub (See post #40)
https://github.com/ninthbit/RPoLNotifier

Anyone could download the code, compile it, and sideload it to their phone (assuming they have the rights on their device).

I'm not currently playing in any games and rarely even visit RPOL anymore.  As sad as it is, I don't even have my own app installed currently.  :(

As for features, You can have unique icons per game.  The app pulls your character portrait to use for each game.

For selecting what you're following, it uses your sticky list.  Well, actually it uses your ATOM xml feed, but RPOL generates that from your sticky list, so removing games like Community Chat and the like from your sticky list will stop the app from trying to notifiy you.

Many of the apps limitations come from the fact that we're basically scraping the site.  I don't have access to the server to setup push notification for things like rMail.  I have to  have my server poll the site on a set interval, and then push a notice when it sees something.
REkz
 player, 2 posts
Tue 17 Jun 2014
at 23:18
Re: Android: General Discussion
@Ninthbit --
Any discussions with the RPOL site owner re: letting him/her take over your server's functionality &/or allow you more access?

With your app (and someday a 'mobile-friendly' makeover of RPOL), this site could be a profit-making 2014+ tech social website...?

Or am I talking crazy again?
Sittingbull
 player, 1 post
Tue 8 Dec 2015
at 22:03
Re: Android: General Discussion
So the RPOL app on the app store is just for notifications?  The link in this thread is to a different app?
Ninthbit
 GM, 38 posts
 Android App Dev
 Your humble host
Tue 8 Dec 2015
at 22:10
Re: Android: General Discussion
It's just notifications the app that hack I threw together to help myself a few years back.  The notifications link you back to your game though so it's easy to post from your mobile device.
Sittingbull
 player, 2 posts
Tue 8 Dec 2015
at 22:29
Re: Android: General Discussion
Posting from your phone, are the windows resized any for a phone's screen?
Ninthbit
 GM, 39 posts
 Android App Dev
 Your humble host
Tue 8 Dec 2015
at 22:49
Re: Android: General Discussion
The Android app doesn't render the page, it just calls your default browser to do it.  The typical Android pinch and zoom would be how you scale the page.

The sites dev/owner "jase" had no interest in mobile clients when I brought the app up in the past.  Since I don't have time to develop on it anymore it's not likely to get readdressed.

I did recently realize that devices without a physical menu button can't get to the menu to clear their portraits cache, so I really do want to update this.  It's just REALLY low on the priorities since I don't play in any games right now.
Sittingbull
 player, 3 posts
Tue 8 Dec 2015
at 22:56
Re: Android: General Discussion
That not rescaling to the screen is the only reason I, still, run most of my games on facebook and not on RPOL.  I would love too but that, and not being able to post pictures to RPOL posts, are major obstacles for a dial-up used like me.
carnyzzle
 player, 1 post
Tue 29 Mar 2016
at 12:21
Re: Android: General Discussion
I feel like this would be a fun project to tackle if I ever have the time to learn Android developing
REkz
 player, 3 posts
Sat 2 Apr 2016
at 05:03
Re: Android: General Discussion
Sittingbull:
... for a dial-up used like me.

Dial-up user?  What's that?  In 2016?!?!?
:)
Lord Psynister
 player, 1 post
Fri 8 Apr 2016
at 18:57
Re: Android: General Discussion
App works great.
Raiu
 player, 1 post
Fri 15 Jul 2016
at 19:50
Re: Android: General Discussion
The app doesn't yet work on my Kindle Fire HD, but I'm sure that's not a part of the development goals just yet, considering that I needed to install it as a third party app.

The fact that this is being made is still just awesome.