RolePlay onLine RPoL Logo

, welcome to In the Ruins of An Empire

12:37, 23rd April 2024 (GMT+0)

Birthright Rules.

Posted by The StorytellerFor group 0
The Storyteller
GM, 445 posts
Sat 4 Jan 2014
at 20:09
  • msg #1

Birthright Rules

Her er Marcs opsummering af reglerne for BR

Ruins of an Empire domain sandbox rules

Rule province (1 season, 1 GB). DC = 15 + province level . Modifiers: province prosperity bonus + domain stability + bonuses/penalties for manor and guild holdings. This action increases province growth by 1 in that season. This will not affect us much, but if DM is nice he can allow that we improve the province at the role-play level. For instance we could build a road between the river Ob and the Dagoba-lake, or we could make piers at the villages at the Yalu-river. Remember that 1 GB value corresponds to approximately 2000 GP.

Rule holding (1 month, 1GB per new holding level). DC = 10 + province level + new holding level. Modifiers: province prosperity bonus + domain stability + bonuses/penalties for law holdings or holdings of the same type. Guild holdings also modifies the chances of ruling a trade holding. This action increases the level of ones own holding by 1. The sum of levels of a given type of holding (law, manor, trade or guild) cannot be higher than province level.

Contest holding (1 month, 1 GB). DC = 10 + province level + target holding level. Modifiers: domain stability + bonuses/penalties for law holdings or holdings of the same type. Guild holdings also modifies the chances of contesting a trade holding. This action reduces the level of a foreign holding by 1 level. A level 0 holding which is successfully contested is destroyed.

Create holding (1 month, 1GB). DC = 10 + province level. Modifiers: province prosperity bonus + domain stability + bonuses/penalties for law holdings or holdings of the same type. Guild holdings also modifies the chances of creating a trade holding. This action creates a level 0 holding.

Agitate (1 month, 1 GB). DC = 10 + province level. Modifiers: province prosperity (counts as penalty) + domain stability + bonuses/penalties for manor and temple holdings. This action permanently increases or decreases province prosperity by 1. If the roll succeds with a margin of 10 or more then prosperity raises 2 levels, if the roll succeds with a margin of 20 or more prosperity is increased by 3.

Prepare realm spell (1 month, 1GB per spell level). Prepares a realm spell so that it can later be cast. Only one spell per spell level can be prepared. Spontaneous casters need not designate a specific spell, but still need to prepare a realm spell slot (same time and cost). Success is normally automatic.

Cast realm spell (some hours, typically 1 RP). Casts a prepared realm spell.

Increase regency (no time, 1 RP per new regency score level). This action uses RP to permanently increase the regency score. A ruler can maximum have RP = regency score times 5. We start with regency score 1.

Convert regency (no time, 1 or more RP). This action converts RP to GB, for instance by cashing in favors. For most purposes the rate is 5 RP to 1 GB, for magical actions the rate is 4 RP to 1 GB.


Bonuses from holdings:

A holding ruler can choose to apply bonuses and penalties to certain actions in the province (see above). In addition he will receive GB and/or RP every month. An oracle/cleric who rules a trade holding will receive 0.2 GB per holding level every season in a level 1 province. A magus/wizard who rules a law holding will receive 0.5 RP per holding level every season. An oracle/cleric who rules a temple holding will receive 0.2 GB and 1 RP per holding level per season in a level 1 province. The GB income is adjusted for province prosperity.
Sign In