Chapter 10: OOC
For travel, I'd recommend Vanyra take point scout, Zelpuz on rear guard, and Yuu travels along centre point with caravan.
Vanyra can scout up to a km ahead, moving about as terrain and checks require. This provides a solid presence, with someone who can read the jungle and ground, spot ambushes or problems, and communicate back to group.
Zelpuz can cover rear guard and flanks, using his teleport to bounce around, and rifle to scope out areas of interest. This covers anyone following us, or moving in from sides. He can travel quickest of any of us, so can support Vanyra if she needs at front, or Yuu should something arise in the centre.
Yuu at the centre can provide immediate defences to the expedition, and summon a mini army that can slow down any aggressor while Zelpuz and Vanyra fall back to support.
We should attempt to deal with any threats away from the caravan, as to avoid anyone getting hurt or supplies getting damaged. If something totally overwhelming appears, we can pull an old western style wagon circle... supplies in the middle, personnel in a circle around the supplies, build up some defences, and engage when attacked. This would be pretty extreme, but good to have a plan.
We should also speak with the expedition staff, check who else may be carrying weapons, or have some skills using weapons, just so we know what we have in support. And go over our plans for keeping them all safe and secure. Routines each night, rules to follow, etc.