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03:20, 3rd May 2024 (GMT+0)

Chapter 10: OOC.

Posted by DJShirowFor group 0
DJShirow
GM, 1220 posts
Mon 11 May 2020
at 20:56
  • msg #44

Chapter 10: OOC

So your options are to:

a) break camp now and press on; probably the least feasible
b) setup up the full camp now and continue the journey at the usual time tomorrow
c) setup up the full camp now and plan to leave several hours earlier tomorrow, likely just before dawn. This will net your an extra 4~5 hours of travel time, though will likely require a bit longer of a break come midday.

What do you want to do?
Zelpuz
player, 882 posts
Tue 12 May 2020
at 01:53
  • msg #45

Chapter 10: OOC

Option c
Yuu Jin
player, 644 posts
Tue 12 May 2020
at 20:52
  • msg #46

Chapter 10: OOC

Yuu's thoughts, thinking military logistics, option b.
Packing up camp in the dark isn't easy, I can imagine for a lot of these people, it's a first time even camping. Small groups, no biggie, but this is quite a complex train we have, and we're still quite new at it.
Plus, it'll give more time for road to dry with the next day's sun. We could half our usual mid day break, to try to make up lost time, but we're not so delayed that we'd need to take chances.
Zelpuz
player, 883 posts
Wed 13 May 2020
at 03:19
  • msg #47

Chapter 10: OOC

No idea about the urgency, I assume if we arrive a day later it would also be OK.
I suggest starting to pack when it just gets bright enough, maybe have everyone fed by then, that should be OK, that way we can make up a few hours at least. There are no set camp sites, right? So we can go maybe 2-3 hours longer tomorrow and another 0.5-1 hour longer the next day, then we are on track again.
DJShirow
GM, 1222 posts
Wed 13 May 2020
at 21:20
  • msg #48

Chapter 10: OOC

Can everyone give me a Notice check please. Zelpuz a regular roll, and everyone else at -6 unless you have a light sleeper feat or something.
Zelpuz
player, 884 posts
Thu 14 May 2020
at 04:15
  • msg #49

Chapter 10: OOC

The dice roller was good to me the last few rolls: 29
Waiting for the series of 1's to come after all those 19 and 20 rolls.
Yuu Jin
player, 645 posts
Thu 14 May 2020
at 18:07
  • msg #50

Chapter 10: OOC

Notice: 4
And that was at a +2.... seems Yuu could sleep through a nuclear holocaust.
This message was last edited by the player at 18:08, Thu 14 May 2020.
DJShirow
GM, 1225 posts
Fri 15 May 2020
at 18:58
  • msg #51

Chapter 10: OOC

Yep, Yuu is totally sleeping.

Jan, your move on what Zelpuz is going to do. With the darkness and the tree foliage, branches and stuff he cannot get a good look at whatever these things are, but he knows there are a lot of them.
Zelpuz
player, 885 posts
Sat 16 May 2020
at 01:19
  • msg #52

Chapter 10: OOC

Does that resemble any sort of animal he knows about, maybe from the preparations when they were looking through the fauna of the area? Is it like a pack of gibbons or so? At what hight are they jumping from tree to tree? How far off the camp are they? And how fast do they move?
And did we have a radio for the watch? And one for us?
This message was last edited by the player at 01:20, Sat 16 May 2020.
DJShirow
GM, 1226 posts
Sat 16 May 2020
at 15:15
  • msg #53

Chapter 10: OOC

Since he can't see them Zelpuz doesn't know what they are, and you guys did not do well on your pre-mission research so it's highly unlikely he would know. You can make a Survival check if you want, but anything less than a natural 20 won't net him anything at this stage.

These things are moving pretty fast, but again it is dark so Zelpuz cannot be sure how fast they are moving.

We'll assume the watch has radios similar to the ones you guys have. The expedition would have a number of such radios.
Zelpuz
player, 886 posts
Sun 17 May 2020
at 02:29
  • msg #54

Chapter 10: OOC

OK, Zelpuz would radio the other guards to get their attention and warn them, but at the same time, he plans to shoot a fire blast in the middle, not too strong but wide blast with a bang, just to give light to see what's going on and scare off potential animal attacks.
But just to check, what's the layout, where are our animals, are they secured? I don't want to shoot at them and scare them away either? And keep the blast away from our wagons, don't want to repeat the warehouse incident.
DJShirow
GM, 1227 posts
Sun 17 May 2020
at 17:46
  • msg #55

Chapter 10: OOC

They are scattered about throughout the tree canopy; they  are pretty much all over the place in 160-degree arc in front of Zelpuz.

Instead of a fireball, which may very likely set things on fire, Zelpuz would be better off using his Dazzle spell (magic flash-bang). It does not have AOE with the current build, but I'll say you could do a spell check at -5 and modify it for this instance, and Zelpuz has the power ability to accommodate AOE with the spell anyways.

Essentially this would mean he'd fire a flash bang 50feet into the forest that would cause a blinding & deafening blast 25feet in radius. So everything in that area would need to save or be blind and deaf, and it would also give him the a very good (albeit short) view of what's in there.

To do that he'd need a Nether Manipulation roll with a TV of 25.

As a basic alternative he could also throw a signal flare into the forest and see what it illuminates. That may give him a couple seconds of light to see things, which would give him a chance to do one action against a particular target.
Zelpuz
player, 887 posts
Sun 17 May 2020
at 18:57
  • msg #56

Chapter 10: OOC

I assumed that everything would be pretty soaked from the storm, so not too much chance of fire.
How close are those things? Judging from my own ability to throw a flare (without flare gun), I don't think I would get very far.
Also, are we inside the forest or just at the edge of it with one side open field?
DJShirow
GM, 1228 posts
Mon 18 May 2020
at 02:06
  • msg #57

Chapter 10: OOC

Remember that shooting a fireball isn't like a camp fire, it is more like napalm or plasma. I suppose he could shoot a low power fire bolt, but it would similarly provide may a second's worth of light in a limited radius.

The camp is at the edge of the forest, and the pack animals were in the forest a little way for shelter against any hail and such. If Zelpuz is at the edge of the forest the creatures will be pretty close, within 15~25m for sure. You setup the sensors right near the edge of the camp so they can't be that far away. He could fire toss that flare probably 10m for sure and it would keep burning for several minutes. That may provide enough residual light to see something by (lower penalty to notice checks), and it would certainly illuminate any that are near the ground.
Zelpuz
player, 888 posts
Mon 18 May 2020
at 03:50
  • msg #58

Chapter 10: OOC

A 25 seems high, so maybe just try simple methods first.
He'll radio the team to alert them, throw the flare as high and far as he can and shout at the dark to make some noise. At the same time, he'll get his rifle ready for a potential fireball with a wide radius, just in case.
DJShirow
GM, 1229 posts
Mon 18 May 2020
at 16:22
  • msg #59

Chapter 10: OOC

Ok, give me a Notice check and a STR roll (D20 + str bonus) for throwing the flare and checking out the surroundings.

Don't worry about the STR roll too much, I just want to see if Zelpuz is able to throw it really far. We'll say at TV of 10 he can throw it 10m, and and extra meter for every point he gets over 10.
Yuu Jin
player, 646 posts
Mon 18 May 2020
at 16:56
  • msg #60

Chapter 10: OOC

Didn't Zelpuz' rifle have night vision?
DJShirow
GM, 1230 posts
Mon 18 May 2020
at 19:52
  • msg #61

Chapter 10: OOC

Oddly enough no, it doesn't. It is very accurate but and provides a boost to his spell casting, but provide no enhanced senses. Bit of an oversight there.

One thing Zelpuz could potentially do, depending on his notice check here, would be to form a telepathic link to one of these creatures and then he could see through their eyes and act accordingly... though it would be much more difficult to aim through a different set of eyes.
Zelpuz
player, 890 posts
Tue 19 May 2020
at 03:31
  • msg #62

Chapter 10: OOC

Did you need another Notice check or the same as before?
Strength is not his best feat, but I assume it should go at least a few meters. Rolled a 4.
Anyways, if it just falls in the bushes, he might fall back to torching a tree top.
DJShirow
GM, 1231 posts
Wed 20 May 2020
at 01:35
  • msg #63

Chapter 10: OOC

Yeah, a new Notice check since the situation change with the flare.
Zelpuz
player, 891 posts
Wed 20 May 2020
at 01:53
  • msg #64

Chapter 10: OOC

23.
DJShirow
GM, 1233 posts
Wed 20 May 2020
at 01:59
  • msg #65

Chapter 10: OOC

Ok, he definitely sees a number of targets. If he wants to take a shot he can, just give me an attack roll.
Zelpuz
player, 892 posts
Wed 20 May 2020
at 04:56
  • msg #66

Chapter 10: OOC

Sorry, every time we get to this point, I try to find the book&page where the spells are described?
Basically, trying to figure out, which one gives a bigger bang and flash:
Kinetic Burst
Stun Blast
Fire Blast
What's the difference between a blast and a burst here?
I guess Fire Blast would light the forest, or at least one tree, which I assume would sizzle out and not cause a giant forest fire since it's very wet. But Burst sounds louder.
DJShirow
GM, 1234 posts
Wed 20 May 2020
at 19:39
  • msg #67

Chapter 10: OOC

Your kinetic burst is a rapid fire (auto-fire) attack; it shoots a burst of kinetic bolts. Not very flashy.

Your fire blast is a bolt of fire, so more flashy but not an AOE. This is probably the most flashy one since it is fire.

Your stun blast is just a bolt of energy that stuns people, it's probably a little flashy.

You also have a Kinetic Blast, which is a singe bolt of kinetic energy with DMG DC 25. It's not that flashy though.
Zelpuz
player, 893 posts
Thu 21 May 2020
at 06:00
  • msg #68

Chapter 10: OOC

OK, I guess low damage fire blast it is. It is wet enough that a burning tree shouldn't spread to the next ones, right?
Might also give some light to see the targets better.
And yes, definitely getting a night vision addition for the rifle next.
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