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15:32, 5th May 2024 (GMT+0)

Chapter 4: OOC.

Posted by DJShirowFor group 0
DJShirow
GM, 7 posts
Fri 7 Jun 2013
at 21:01
  • msg #1

Chapter 4: OOC

OK, so without the emotes.  You guys want to give a stealth and notice check each please.

Jan: Stealth 28, Notice 15 (incl. modifiers). What a fun character that Vanyra is, as soon as something happens she strips ;)

That's pretty stealthy I would say.

Indeed Vanyra is quite free spirited in that way.A good distraction technique at the very least, "Just wait a minute... before we start fighting, let me take my clothes off." :P

I assume Vanyra will be using her chameleon-like ability since she striped down to her thong?  Just want to clarify for emoting the action.

Also I still need Stealth and Notice checks from you Erik.

Erik: It makes sense for Vanyra to take some amount of point in the following, even if its just to look around corners etc. So yes, she will be using her blending to be less noticeable for that.
And of course she's fun!
Stealth: 20 (makes zero noise and has minimum partial concealment to normal vision)Notice: 25 (with all those various sensory assists)
This message was last edited by the GM at 16:28, Sat 08 June 2013.
Vanyra
Player, 2 posts
Sat 8 Jun 2013
at 20:49
  • msg #2

Re: Chapter 4: OOC

Vanyra's last statement/action about following Vernus was intended to be before some of that, just when Vernus and the captain split up.
This message was last edited by the player at 20:50, Sat 08 June 2013.
DJShirow
GM, 12 posts
Sun 9 Jun 2013
at 23:34
  • msg #3

Re: Chapter 4: OOC

It works either way really. She could simply have decided to go full-stealth when they were concerned that they may have been noticed by Vernus. So I guess the question still stands for Jan, if Zelpuz will follow Vanyra after Vernus?
DJShirow
GM, 16 posts
Wed 12 Jun 2013
at 03:22
  • msg #4

Re: Chapter 4: OOC

So I amended the first post for order continuity of actions.  Now just looking to see what you guys are intending to do.  Please just emote it and give me an appropriate roll(s) for said actions... using the DICE ROLLER!
Zelpuz
player, 2 posts
Thu 13 Jun 2013
at 19:18
  • msg #5

Re: Chapter 4: OOC

I will follow with Vanyra, i thought that what the last stealth and notice rolls were for? I guess, if possible he'll stay a little bit further behind, trying to follow vanrya, or maybe using communications to have her tell him where to go.

Edit: Ah, just read the last post of the actual action. So yes, we go with that, I am still not totaly clear about if we can somehow community over a distance?
This message was last edited by the player at 19:21, Thu 13 June 2013.
DJShirow
GM, 17 posts
Fri 14 Jun 2013
at 00:15
  • msg #6

Re: Chapter 4: OOC

It would pretty much be line of sight, but you could use telepathy to send thoughts to Vanyra, she just could not respond by sending you thoughts. Instead you would have to read her mind for her response to your telepathic communication.
Zelpuz
player, 3 posts
Fri 14 Jun 2013
at 04:39
  • msg #7

Re: Chapter 4: OOC

yep, that was basically my question, how much can I read her mind, and how far? If possible, I think we'd just have her go first and me follow like one 'turn' behind turning left or right depending on her thoughts. If that works, great, otherwise I'll try to follow her (I assume I can do that inspite of her camoflage since i 'know of it')?
DJShirow
GM, 18 posts
Fri 14 Jun 2013
at 18:27
  • msg #8

Re: Chapter 4: OOC

In reply to Zelpuz (msg # 7):

Yeah, that is probably the best course of action.  Assuming Vanyra is not resisting your telepathy she could just think consciously about what she is seeing and you would be able to pick up on that without trouble.  And staying a few steps behind would give you time to react appropriately.
Vanyra
Player, 4 posts
Freyan
Fri 14 Jun 2013
at 18:52
  • msg #9

Re: Chapter 4: OOC

Also, assuming she purposely stays open to his communication, can the "channel" just stay open?  All that's required is that telepathy doesn't turn off the mind reading.  I guess the individual power durations (concentration or sustained or whatever) are the determining factor there.

Also, as she inevitably approaches the hole, are there any odors of "sewage" or "the earthy, pungent smell of moss, rot and peaty earth"?
This message was last edited by the player at 19:00, Fri 14 June 2013.
DJShirow
GM, 19 posts
Mon 17 Jun 2013
at 15:37
  • msg #10

Re: Chapter 4: OOC

Yeah, it will not be a big deal to communicate in this fashion at the current stage.  If combat suddenly broke out then concentration checks would be in order, but only for the sake of telepathically communicating.

The smells emanating from the hole Vernus entered would certainly be a mixture of sewage, ocean water and oils. While Vanyra would not recognize it the oils and such would be typical for water beneath the harbor where waste is dumped from the ships.
DJShirow
GM, 21 posts
Mon 17 Jun 2013
at 16:09
  • msg #11

Re: Chapter 4: OOC

So navigating these steps with any degree of stealth would be very challenging while effectively blind.

Having said that I was a bit surprised to see that Zelpuz does have Telepathic Sight as a power. With this he could see through Vanyra's eyes, who can see pretty damn well in the dark.  With a bit of coordination they could probably manage without a light and still be fairly stealthy.

Since Vernus is using a light he should be relatively easy to follow.

If this sounds like a plan just emote the idea in IC.  I will need some new rolls for stealth and concentration (use in-game game roller please and state which roll is stealth and which roll is concentration) to coop stealth down the stairs.
Vanyra
Player, 5 posts
Freyan
Mon 17 Jun 2013
at 17:14
  • msg #12

Re: Chapter 4: OOC

I think that does sound like a plan.  Zelpuz maintains telepathic communication and sees what Vanyra is visually perceiving (via infravision and low-light) through his telepathy power(s).

Infravision will be pretty helpful for following Vernus as well given residual heat of his body and his light source.

Zelpuz also has the options of taking his time somewhat and focusing on the stealth if need be, since Vanyra is doing the primary following and she makes no noise.  If this sounds good to Zelpuz, we can post IC.
Zelpuz
player, 4 posts
Tue 18 Jun 2013
at 00:22
  • msg #13

Re: Chapter 4: OOC

Yep, sounds good. Let's set the next abode of the Bloodrunners on fire :)
DJShirow
GM, 22 posts
Tue 18 Jun 2013
at 16:25
  • msg #14

Re: Chapter 4: OOC

Still looking for the Concentration checks from you guys, and a Stealth roll from Jan.

Also, I do not get any sort of notification when you guys just do rolls, so perhaps if you are doing them in OOC to just state that you've made rolls.  No need for details; just something to let me know to check your dice log.
This message was last edited by the GM at 16:39, Tue 18 June 2013.
Vanyra
Player, 6 posts
Freyan
Wed 19 Jun 2013
at 05:44
  • msg #15

Re: Chapter 4: OOC

So I did a Stealth roll and a Notice roll, but I was unsure as to why I needed a concentration roll, since the power being used isn't Vanyra's to maintain.
DJShirow
GM, 24 posts
Wed 19 Jun 2013
at 14:21
  • msg #16

Re: Chapter 4: OOC

I did not even ask for a notice roll, so not sure why you did that.  The concentration check is due to the fact that you are trying to see for two people at once.
Vanyra
Player, 7 posts
Freyan
Wed 19 Jun 2013
at 14:51
  • msg #17

Re: Chapter 4: OOC

Oooohhh, OK.  Roll made. That is too bad for Zelpuz.
This message was last edited by the player at 14:53, Wed 19 June 2013.
DJShirow
GM, 25 posts
Wed 19 Jun 2013
at 16:33
  • msg #18

Re: Chapter 4: OOC

So close; it was just a roll to see if you would assist with his concentration roll; just needed a 10.  All up to him now. Will not affect Vanyra any really.
Zelpuz
player, 5 posts
Thu 20 Jun 2013
at 04:47
  • msg #19

Re: Chapter 4: OOC

OK, made a concentration roll.... not too good either. Does Telepathic Sight (Sensory Link 3) help?
Also did a stealth roll, but I noticed, I also have a "Stealth Field" .. not sure what I can do with that, but sounds useful here.
Anyways, I also made a stealth roll, that turned out even worse ... I guess I am falling down the stairs or so.
Vanyra
Player, 8 posts
Freyan
Thu 20 Jun 2013
at 05:33
  • msg #20

Re: Chapter 4: OOC

DJShirow:
So close; it was just a roll to see if you would assist with his concentration roll; just needed a 10.  All up to him now. Will not affect Vanyra any really.


Well, not like she normally has a need for the skill ;P
DJShirow
GM, 26 posts
Thu 20 Jun 2013
at 14:21
  • msg #21

Re: Chapter 4: OOC

Everyone has to concentrate at some point; generally a good one to have.

Jan, you're certainly not helping the situation with rolls like that... bunch of first timers here :P

If you had used the stealth field from the start we likely would not have having his conversation since it renders your concealed from sight and sound; so you cannot be seen or heard.

We will just assume Zelpuz knew his abilities better than you do and had it active, though it does not help you get down the stairs any better.

Since you are using magic you'll need to make a couple of rolls for that.  I will have to look at your full character sheet and then I will let you know what is necessary.
This message was last edited by the GM at 14:27, Thu 20 June 2013.
DJShirow
GM, 27 posts
Thu 20 Jun 2013
at 19:12
  • msg #22

Re: Chapter 4: OOC

Jan, need you to make a Knowledge: Nether Manipulation check please.  Target is 13 (10 + Ranks of Sorcery used for Stealth Field).
DJShirow
GM, 28 posts
Thu 20 Jun 2013
at 20:13
  • msg #23

Re: Chapter 4: OOC

Wow, this dice roller can be harsh.  Rolled for you Jan, got 14... and that is with your +10 for Nether Manipulation.  You made it anyways so Zel is effectively cloaked, but is not fully competent walking down the stairs in the dark while looking through someone else's eyes.
DJShirow
GM, 30 posts
Thu 20 Jun 2013
at 21:15
  • msg #24

Re: Chapter 4: OOC

Erik, do you want to give me a notice check for tracking?
Zelpuz
player, 6 posts
Fri 21 Jun 2013
at 00:32
  • msg #25

Re: Chapter 4: OOC

wow, so i rolled a 6, 1 and 4, not bad, that must mean i'll have great rolls in the coming situations when I might need them much more ...
Vanyra
Player, 9 posts
Freyan
Fri 21 Jun 2013
at 05:08
  • msg #26

Re: Chapter 4: OOC

Another Tracking roll made.
This message was last edited by the player at 06:39, Fri 21 June 2013.
Zelpuz
player, 7 posts
Sat 22 Jun 2013
at 02:13
  • msg #27

Re: Chapter 4: OOC

I hope your BBQ went fine and everyone in Calgary is only slightly wet, Erik, where do you live now again? I finally looked at the news and saw what was happening, amazing!
Vanyra
Player, 10 posts
Freyan
Sat 22 Jun 2013
at 06:04
  • msg #28

Re: Chapter 4: OOC

Zelpuz:
I hope your BBQ went fine and everyone in Calgary is only slightly wet, Erik, where do you live now again? I finally looked at the news and saw what was happening, amazing!


Oh we're in NW Calgary, way above the waters of the river.  Though Mike's having to stay at Gabe's place, the power is off to his area due to the flooding.
DJShirow
GM, 31 posts
Sat 22 Jun 2013
at 16:49
  • msg #29

Re: Chapter 4: OOC

Yeah, had to move the BBQ to Gabe's place since I got evacuated like most of downtown Calgary.  Seems the evac order is still in effect though at least it is not raining here presently.

Got a free day off work though, so that was kinda good.
Zelpuz
player, 8 posts
Sun 23 Jun 2013
at 15:50
  • msg #30

Re: Chapter 4: OOC

this is what Chiafung made of my post:

Zelpuz starts to wonder why he even came along down here. Vanyra would obviously be better off on her own. He reassures himself that he might make up for the extra burden somehow at some point, or at least not end up ruining their pursuit in the end.
With the light coming through the cracks, Zelpuz can start to make out some shapes in the tunnel, just enough that he thinks he can start to take a few steps by himself without causing . He farts. And becomes so overwhelmed the emitted stench that he lost several magical powers.


I'll post the real one later.
Vanyra
Player, 11 posts
Freyan
Sun 23 Jun 2013
at 22:06
  • msg #31

Re: Chapter 4: OOC

wha?? that's some bad gas
This message was last edited by the player at 22:07, Sun 23 June 2013.
Zelpuz
player, 10 posts
Mon 24 Jun 2013
at 01:06
  • msg #32

Re: Chapter 4: OOC

Yes, I didn't correct her writing, she made those additions being distracted by Julie ;)
Anyways, obviously, the telepathic link will stay and Zelpuz listens to what Vanyra tells him.
Can he actually see only through her eyes now or two pairs of eyes? Otherwise (assuming it really is bright enough to see a bit) he'll drop the seeing through Vanyra's eyes.
Zelpuz
player, 13 posts
Sat 29 Jun 2013
at 05:50
  • msg #33

Re: Chapter 4: OOC

I don't think i have anything like a 'mind reading shield', right? The mind shield I have is just for me? Or does that work on others as well? Then it'd be harder for me to communicate too though, right? And ... is that mind shield 'always on'?
I should probably look those up myself, but things are a bit crazy right now.
Vanyra
Player, 15 posts
Freyan
Sat 29 Jun 2013
at 17:18
  • msg #34

Re: Chapter 4: OOC

Question for GM: Is the Mespah Vanyra previously "saw" Lasrange?  Does she know what he looks like from Zelpuz?
DJShirow
GM, 33 posts
Tue 2 Jul 2013
at 13:55
  • msg #35

Re: Chapter 4: OOC

You'll have to be a bit more specific; what Mespah that you 'saw' are you referring to?
Vanyra
Player, 16 posts
Freyan
Tue 2 Jul 2013
at 16:09
  • msg #36

Re: Chapter 4: OOC

The one she saw with 5 Midians at a candlelit table strewn with assorted papers, letters and maps in a room underground characterized by the stench of sewage mixed with the earthy, pungent smell of moss, rot and peaty earth.
This message had punctuation tweaked by the player at 16:09, Tue 02 July 2013.
DJShirow
GM, 34 posts
Tue 2 Jul 2013
at 21:26
  • msg #37

Re: Chapter 4: OOC

Ok, gotcha.  Well since she does not really know what Lasrane looks like since Zelpuz has not given a description (at least not that I know of), it would be difficult for her to know if the Mespah she saw was him.

So in other words she should perhaps as Zelpuz what this guy looks like, though now may not be the best time to do that.

On another note his Mind Shield is a personal effect only; he cannot shield others with it.
Vanyra
Player, 17 posts
Freyan
Tue 2 Jul 2013
at 23:52
  • msg #38

Re: Chapter 4: OOC

That's also why I asked if she knew what Lasrange looked like from Zelpuz.  Given that they were looking for him, would he have told her or mentally shown her?

And I gotcha on the mind shield.
This message was last edited by the player at 23:52, Tue 02 July 2013.
DJShirow
GM, 35 posts
Wed 3 Jul 2013
at 02:28
  • msg #39

Re: Chapter 4: OOC

I will leave that up to Jan.
Zelpuz
player, 15 posts
Wed 3 Jul 2013
at 07:15
  • msg #40

Re: Chapter 4: OOC

I would say we probably talked about Lasrange, but it would be too convenient to say now we did an extensive description. We'll just have to leave that for later and for now go with Zelpuz' guess of him being the only one involved in this group.
DJShirow
GM, 37 posts
Thu 4 Jul 2013
at 16:58
  • msg #41

Re: Chapter 4: OOC

There is more of the conversation to happen.  I just need to get home and check my notes for some stuff... do not seem to have a copy of them on my work computer.

You guys could have a brief mental discussion as to what you've heard so far.
Zelpuz
player, 16 posts
Fri 5 Jul 2013
at 07:19
  • msg #42

Re: Chapter 4: OOC

Question, can Zelpuz hear everything Vanyra hears?
DJShirow
GM, 38 posts
Mon 8 Jul 2013
at 15:21
  • msg #43

Re: Chapter 4: OOC

Good question, but no he cannot.  He can only see through her eyes, it would be an additional power to hear what she does.  Of course she could just be relaying what she here in a paraphrase fashion; that is sort of where I am going with this dialogue.  I figure one way or another Zelpuz will get the gist of the conversation.
DJShirow
GM, 40 posts
Mon 8 Jul 2013
at 19:37
  • msg #44

Re: Chapter 4: OOC

Let me know if you guys want to do anything.
Zelpuz
player, 18 posts
Tue 9 Jul 2013
at 05:42
  • msg #45

Re: Chapter 4: OOC

yeah, my question was if he would have recognized the voice, but I guess that's not really important after the second part.

If someone were to walk through the door where Vanyra and Zelpuz are, are there any other options than fight? I.e. is there a chance they could hide or that they won't see them due to their abilities? Or would they walk into them (what's the size of the tunnel?)

And can we make out any visual information through the door?
DJShirow
GM, 41 posts
Tue 9 Jul 2013
at 14:32
  • msg #46

Re: Chapter 4: OOC

Well normally you guys would be in plain sight, but given that both Vanyra and Zelpuz have unique stealth powers it is reasonable that you could simply 'hide' in plain view, pressed against a wall or around a corner. It may require a stealth check or something to adequately conceal yourselves out of the way of anyone walking out the door.
Vanyra
Player, 18 posts
Freyan
Wed 10 Jul 2013
at 03:38
  • msg #47

Re: Chapter 4: OOC

DJShirow:
Well normally you guys would be in plain sight, but given that both Vanyra and Zelpuz have unique stealth powers it is reasonable that you could simply 'hide' in plain view, pressed against a wall or around a corner. It may require a stealth check or something to adequately conceal yourselves out of the way of anyone walking out the door.


That's why I did previously mention Vanyra was looked for ways to do that. ;)
Zelpuz
player, 19 posts
Fri 12 Jul 2013
at 05:46
  • msg #48

Re: Chapter 4: OOC

Sounds good. Just double checking the options, so yes, Zelpuz will be in some 'nook' with his riffle ready as close as possible to Vanyra.
Zelpuz
player, 20 posts
Fri 12 Jul 2013
at 05:53
  • msg #49

Re: Chapter 4: OOC

Ah, and do we have any chance of seeing any part of the room through the door? Like how big it is, possibly how many other doors etc etc?
DJShirow
GM, 42 posts
Fri 12 Jul 2013
at 14:33
  • msg #50

Re: Chapter 4: OOC

There are some cracks between the frame and the door that may allow you a glimpse as to what is in the room, but you cannot be certain that you'll see the whole room.
Zelpuz
player, 22 posts
Sat 13 Jul 2013
at 04:57
  • msg #51

Re: Chapter 4: OOC

right, but not important anymore it seems.

Is there a way to make the "Darkness" field only slightly dark? So that a lamp would not be 'quite as bright'?
Otherwise, would work to cover the corner that Zelpuz is hiding with a 'darkness' field in addition, so basically, would that help the hiding efforts or would that be obvious that something isn't quite right in that corner?
This message was last edited by the player at 05:09, Sat 13 July 2013.
DJShirow
GM, 44 posts
Mon 15 Jul 2013
at 16:29
  • msg #52

Re: Chapter 4: OOC

Your darkness field creates total darkness, so it does not act like a dimmer switch.  Considering that you have a personal stealth field though I'm not sure what advantage it would grant anyways.

Your stealth field renders you invisible to sight and sound.

The darkness field would look fairly obvious if placed in an area that is lit.  If there were only one lamp in the area though, you could put it over the lamp and it would have the same effect as putting out the lamp.
Vanyra
Player, 20 posts
Freyan
Tue 16 Jul 2013
at 01:41
  • msg #53

Re: Chapter 4: OOC

So, what had Vanyra found for a decent place to hide out.  Anything in the ceiling?
Zelpuz
player, 24 posts
Tue 16 Jul 2013
at 02:17
  • msg #54

Re: Chapter 4: OOC

yes, that's what I thought. So I'll just stick to the stealth field, as long as he can find a corner or nook to hide in so whoever is coming won't have to run though him.
This message was last edited by the player at 02:18, Tue 16 July 2013.
DJShirow
GM, 45 posts
Mon 22 Jul 2013
at 19:20
  • msg #55

Re: Chapter 4: OOC

There are sufficient concealment opportunities in the tunnels here, that given your inherent abilities you could make stealth checks to be hidden.

So just give me a stealth check for Vanyra please.

Zelpuz can just sit still and out of the way with his stealth field on.
Zelpuz
player, 25 posts
Tue 23 Jul 2013
at 05:45
  • msg #56

Re: Chapter 4: OOC

yay for checking my character sheet. So that's exactly what  he does, plus thinking about who to follow, probably Lasrange,we'll see.
DJShirow
GM, 46 posts
Tue 23 Jul 2013
at 14:04
  • msg #57

Re: Chapter 4: OOC

Yes, assuming they all come out in your direction this would be the perfect opportunity to let Vanyra know who is Lasrane.

I know Erik is/was gone to California for a wedding, hence why he may be late responding.  I will roll for him to move it along  though.
Zelpuz
player, 26 posts
Wed 24 Jul 2013
at 05:26
  • msg #58

Re: Chapter 4: OOC

Nice rolling, impressive acrobats.

Are there two (vernus plus female) people coming out into the hallway past us or 'a few'? Can we see how many there were? We heard 4 voices total, right? Do we see any more people or did Vanyra see any through a crack?
DJShirow
GM, 48 posts
Wed 24 Jul 2013
at 14:42
  • msg #59

Re: Chapter 4: OOC

You saw two people walk by you, two you do not know.  There were a total of 5 different voices: Vernus, who you believe is Lasrane, two other men and a female.

So two went by you and the other three presumably are either a) still in the room or b) headed out the other side.
Vanyra
Player, 21 posts
Freyan
Sat 27 Jul 2013
at 18:14
  • msg #60

Re: Chapter 4: OOC

Does one of the two that walked out smell like Lasrange was supposed to?

Vanyra is interested and will ask if she should just kill Lasrange if he walks by.
This message was last edited by the player at 18:18, Sat 27 July 2013.
Zelpuz
player, 28 posts
Mon 29 Jul 2013
at 06:15
  • msg #61

Re: Chapter 4: OOC

From the in-head communication you know Lasrange is still inside.
Let me know if you actually ask Zelpuz anything related.
DJShirow
GM, 52 posts
Mon 29 Jul 2013
at 20:03
  • msg #62

Re: Chapter 4: OOC

As Jan said, neither of the ones that walked by are Lasrane.
Vanyra
Player, 22 posts
Freyan
Mon 29 Jul 2013
at 22:47
  • msg #63

Re: Chapter 4: OOC

Are the others still in the room? (sight/hearing check made - ugh, good thing she's only -1 per 100ft)
This message was last edited by the player at 22:48, Mon 29 July 2013.
DJShirow
GM, 53 posts
Tue 30 Jul 2013
at 14:24
  • msg #64

Re: Chapter 4: OOC

They are exiting the room, but obviously not in your direction.
Vanyra
Player, 25 posts
Freyan
Thu 8 Aug 2013
at 14:01
  • msg #65

Re: Chapter 4: OOC

So, what does Vanyra perceive?
DJShirow
GM, 58 posts
Fri 9 Aug 2013
at 15:52
  • msg #66

Re: Chapter 4: OOC

I entered what you guys see.

As that group is leaving you guys can decide to move when you like.  They are not trying to hide so it will be very easy to follow them.
Vanyra
Player, 27 posts
Freyan
Sat 10 Aug 2013
at 14:31
  • msg #67

Re: Chapter 4: OOC

Stealth roll made.
Zelpuz
player, 31 posts
Sat 10 Aug 2013
at 23:08
  • msg #68

Re: Chapter 4: OOC

Made one too, just in case you think it's necessary (for checking if he stumbles and crashes in the table or so).
Zelpuz
player, 33 posts
Tue 13 Aug 2013
at 04:21
  • msg #69

Re: Chapter 4: OOC

Interesting. We should put a webcam there.
Zelpuz is very tempted to ambush them right there, but I guess he can control himself.
So basically, unless anything happens, I'd say they just follow Lasrange as main target, but ideally trying to figure out who the others are too, but as secondary goal.
DJShirow
GM, 62 posts
Tue 13 Aug 2013
at 21:58
  • msg #70

Re: Chapter 4: OOC

OK,so you guys are just going to tail them for now?
Zelpuz
player, 34 posts
Wed 14 Aug 2013
at 00:31
  • msg #71

Re: Chapter 4: OOC

I'd say so. Trying to figure out who the others are, maybe we can hear something etc. What do you say?
Vanyra
Player, 28 posts
Freyan
Wed 14 Aug 2013
at 22:25
  • msg #72

Re: Chapter 4: OOC

Hopefully, Vanyra can make some kind of determination based on her senses that might help her know which one was Lasrange.  If not, perhaps Zelpuz would be able to figure it out better.  If its really needed, Vanyra could sensory link temporarily with one of them who we hope is not a telepath type so that she could get a better look at the other faces.
DJShirow
GM, 63 posts
Wed 14 Aug 2013
at 23:55
  • msg #73

Re: Chapter 4: OOC

Assuming that you guys do follow them outside, I think at this stage we can safely say that Zelpuz has pointed out which one is Lasrane through a mental communication.
Zelpuz
player, 35 posts
Thu 15 Aug 2013
at 05:24
  • msg #74

Re: Chapter 4: OOC

Yes.
DJShirow
GM, 66 posts
Thu 15 Aug 2013
at 20:14
  • msg #75

Re: Chapter 4: OOC

There is a bend in the road, and the "guards" the group is referring to is apparently up beyond that.  They have positioned themselves behind a storefront to observe the "guards".  From your vantage point you cannot see what is up front yet.
Zelpuz
player, 36 posts
Sat 17 Aug 2013
at 06:23
  • msg #76

Re: Chapter 4: OOC

Can we get close enough to see what they are observing while still hiding from them?
Vanyra
Player, 29 posts
Freyan
Mon 19 Aug 2013
at 01:38
  • msg #77

Re: Chapter 4: OOC

I hear merchant district and I must ask.  Are we in a familiar place?

Otherwise, follow follow, Vanyra doesn't want this one to get away.  She's also paying keen attention to smells to potentially be able to do less direct tracking.
This message was last edited by the player at 16:35, Mon 19 Aug 2013.
DJShirow
GM, 68 posts
Mon 19 Aug 2013
at 20:08
  • msg #78

Re: Chapter 4: OOC

Jan: You likely can given your stealth abilities.

Erik: It is highly likely that your characters have been into this particular district before.  How often I will leave to you to decide.
Zelpuz
player, 37 posts
Tue 20 Aug 2013
at 07:52
  • msg #79

Re: Chapter 4: OOC

If we've been here, Zelpuz should remember that and would have mentioned that to Vanyra.
Zelpuz
player, 39 posts
Tue 20 Aug 2013
at 08:02
  • msg #80

Re: Chapter 4: OOC

should I do some more rolls? Notice? Other?
DJShirow
GM, 71 posts
Tue 20 Aug 2013
at 19:52
  • msg #81

Re: Chapter 4: OOC

Yeah, notice rolls would be a good bet if  you want to make out what is going on.
Vanyra
Player, 30 posts
Freyan
Wed 21 Aug 2013
at 03:58
  • msg #82

Re: Chapter 4: OOC

Notice roll made.

Also, does Zelpuz know if any of them seem vulnerable to mental intrusion?
Zelpuz
player, 40 posts
Wed 21 Aug 2013
at 07:12
  • msg #83

Re: Chapter 4: OOC

rolled.
DJShirow
GM, 72 posts
Wed 21 Aug 2013
at 21:22
  • msg #84

Re: Chapter 4: OOC

Since he only knows one of the persons, Lasrane, who is not vulnerable, he could only speculate on the others vulnerabilities.

Decent rolls all around, btw.
Zelpuz
player, 41 posts
Thu 22 Aug 2013
at 05:52
  • msg #85

Re: Chapter 4: OOC

Thanks to the modifiers, a 9 is ... well, OK.
Let's see what we can get, the option of taking out Lasrange and then leaving the city before hell breaks loose sounds like a viable option too  ;)
Zelpuz
player, 44 posts
Thu 29 Aug 2013
at 05:42
  • msg #86

Re: Chapter 4: OOC

Ah, it's good to sometimes check your character sheet. Let's see how we get over there ;)
Vanyra
Player, 32 posts
Freyan
Fri 30 Aug 2013
at 14:24
  • msg #87

Re: Chapter 4: OOC

How far across the canal?  I'm assuming not too far because one board wouldn't be stable if it was too far.

If so, Vanyra could probably make it across.
This message was last edited by the player at 14:26, Fri 30 Aug 2013.
DJShirow
GM, 77 posts
Fri 30 Aug 2013
at 16:43
  • msg #88

Re: Chapter 4: OOC

Probably around 2.5m; it is just a small canal for water and transport... though you probably would not want to drink it or even bathe in it.
Vanyra
Player, 34 posts
Freyan
Fri 30 Aug 2013
at 19:15
  • msg #89

Re: Chapter 4: OOC

Vanyra will answer Zelpuz's question by jumping across, do you want any rolls?  (acrobatics/stealth)

She can easily jump across without even making any sound, probably from a standing position taking 10 on the rolls.
This message was last edited by the player at 19:16, Fri 30 Aug 2013.
DJShirow
GM, 78 posts
Fri 30 Aug 2013
at 20:17
  • msg #90

Re: Chapter 4: OOC

Not really; it would be an easy action for her.
Zelpuz
player, 46 posts
Sun 1 Sep 2013
at 03:32
  • msg #91

Re: Chapter 4: OOC

I'd say either jump or (for quietness and fun) phasing.
DJShirow
GM, 80 posts
Tue 3 Sep 2013
at 14:42
  • msg #92

Re: Chapter 4: OOC

I'll assume you guys are continuing to follow Lasrane and friends?

You mind giving me another stealth check each?
Vanyra
Player, 36 posts
Freyan
Tue 3 Sep 2013
at 14:52
  • msg #93

Re: Chapter 4: OOC

rolled
Zelpuz
player, 47 posts
Thu 5 Sep 2013
at 07:58
  • msg #94

Re: Chapter 4: OOC

rolled.
Do I need one? And did I phase or jump?
DJShirow
GM, 81 posts
Mon 9 Sep 2013
at 18:14
  • msg #95

Re: Chapter 4: OOC

I figured you just phased over, at least that's what it read like to me.

Thanks for the roll.
DJShirow
GM, 84 posts
Mon 9 Sep 2013
at 18:19
  • msg #96

Re: Chapter 4: OOC

I imagine you guys will follow Lasrane?  Let me know if you want to do anything else.
Zelpuz
player, 48 posts
Tue 10 Sep 2013
at 00:51
  • msg #97

Re: Chapter 4: OOC

Do we have any idea about the area and where each person is heading to?
Otherwise, yes, unless we have strong reason to think that one of the others is more interesting or important we follow Lasrange!
Vanyra
Player, 38 posts
Freyan
Tue 10 Sep 2013
at 03:09
  • msg #98

Re: Chapter 4: OOC

Vanyra makes a brief stop at the splitting points to gain a better idea of their individual scents, but is definitely following Lasrange.
DJShirow
GM, 87 posts
Tue 10 Sep 2013
at 15:22
  • msg #99

Re: Chapter 4: OOC

You are likely basically familiar with this area of the city; a mixed use section with residential and some artisans. As to where the individuals are going you have no idea; either into hiding or to meet up with others or just going home... not sure.

Erik, you want to give me a notice check for identifying the scents of the three individuals? Given the myriad of smells and such in a street like this it will be like doing a search for scents.
Vanyra
Player, 40 posts
Freyan
Wed 11 Sep 2013
at 01:22
  • msg #100

Re: Chapter 4: OOC

Hopefully it will be made somewhat easier as she has been following these three for awhile, and getting an improved idea of their individual scents will be like figuring out what part they contributed to their group scent.

Roll made.
Zelpuz
player, 50 posts
Sat 14 Sep 2013
at 05:51
  • msg #101

Re: Chapter 4: OOC

Yes, i didn't mean where exactly they are going, but if the direction they are taking indicates like a different area they might be heading to (to give an idea of who they might be or where we could 'hang out' to see them again). Did we actually ever get a good enough look at them to recognize them if we happen to see them again (besides Vanyra's super-nose)?

And hmm, I have to think about how to respond to that last bit by Vanyra.
This message was last edited by the player at 06:07, Sat 14 Sept 2013.
DJShirow
GM, 90 posts
Tue 17 Sep 2013
at 21:43
  • msg #102

Re: Chapter 4: OOC

I say you would have a fair chance to recognize them or pick them out of a crowd at this point, especially considering Zelpuz has a perfect memory if memory serves.

As for the general direction you can certainly make note of that for future use, in the case you may want to track them down again.

Sorry for the delay but work has gone quite sideways on me of late.  I'll try to get back on the regular daily posts.
Zelpuz
player, 55 posts
Sun 29 Sep 2013
at 06:01
  • msg #103

Re: Chapter 4: OOC

Is there anything special she should know that I know?

I am heading to Germany tomorrow, but I should have internet.
DJShirow
GM, 93 posts
Fri 4 Oct 2013
at 00:52
  • msg #104

Re: Chapter 4: OOC

So my work internet has been pretty much down for two weeks resulting in me having to do my internet based work at home so I have been neglecting the game.

I'll get back into it here; trying to tie together a few things in the game.
DJShirow
GM, 95 posts
Fri 4 Oct 2013
at 00:55
  • msg #105

Re: Chapter 4: OOC

Not particularly; you know that Lasrane is a skilled operator though, with formidable mental powers and a skilled combatant.  But nothing crazy.
DJShirow
GM, 96 posts
Fri 4 Oct 2013
at 00:55
  • msg #106

Re: Chapter 4: OOC

Not particularly; you know that Lasrane is a skilled operator though, with formidable mental powers and a skilled combatant.  But nothing crazy.
Vanyra
Player, 47 posts
Freyan
Sun 13 Oct 2013
at 02:55
  • msg #107

Re: Chapter 4: OOC

Vanyra will be looking to move in for a stealth/surprise attack, using her natural blur and noiseless movement both assisted by the darkness and a mild ambush location.
DJShirow
GM, 102 posts
Mon 14 Oct 2013
at 18:39
  • msg #108

Re: Chapter 4: OOC

There are SOOOOOO many comments to be made after Vanyra's last response it took all my effort to restrain from saying anything.
Zelpuz
player, 58 posts
Tue 15 Oct 2013
at 23:22
  • msg #109

Re: Chapter 4: OOC

Yes, it was HARD not to comment...
DJShirow
GM, 104 posts
Wed 16 Oct 2013
at 15:55
  • msg #110

Re: Chapter 4: OOC

Going to need some rolls here to get the action going.

Vanyra:
1 x Acrobatics check to leap up and climb up the wall of the adjacent building to the rooftops.  It is an approximate 25ft climb so you could do it in a move action.

1 x Acrobatics check once up top to help navigate the rooftops.  Due to the conditions you would normally be at 1/2 speed, but that is reduced to 3/4 due to your traits.  The acrobatics check will be to counter other obstacles and jumping.

Zelpuz:
If you just want to chase after them you can do that without much trouble.  It will require double move actions to keep up though since they are also using double moves.
Zelpuz
player, 59 posts
Wed 16 Oct 2013
at 23:44
  • msg #111

Re: Chapter 4: OOC

Yeah, I think I'll just try to follow.
What does double move mean? Anything particular or just that I run fast?

And ... yeah, I didn't think we would get to kill him just yet ;)
DJShirow
GM, 105 posts
Thu 17 Oct 2013
at 14:08
  • msg #112

Re: Chapter 4: OOC

Basically every turn you can do the following:
1) Move + Simple Action
2) Full-round Action
3) Move + Move

So the are double moving, option 3, meaning they are going 10m + 10m each round.

With a full-round action you can move all-out (sprinting) at 4xMove rate (40m/round for most) for a number of rounds equal to your Constitution.  During a sprint though you lose any dodge bonus  you have since you are just focusing on moving quickly.

So you answer your question you are running, though you could run faster if you needed to.
DJShirow
GM, 109 posts
Mon 21 Oct 2013
at 18:46
  • msg #113

Re: Chapter 4: OOC

Erik, still waiting on a couple of rolls for Vanyra in case you missed the request... a few posts up.
Vanyra
Player, 49 posts
Freyan
Wed 23 Oct 2013
at 20:59
  • msg #114

Re: Chapter 4: OOC

OK got it, got back in Calgary a couple hours ago. :)

Rolls have been made, might as well have taken ten, but that's fine.  The first one give a standing vertical jump of 11.5 feet ;)

No problem for her to keep up with and slightly overtake those guys at one normal move action per round it sounds like so she will go ahead with the action I described earlier and take two move actions to get sufficiently ahead and possibly do something.
This message was last edited by the player at 01:36, Fri 25 Oct 2013.
DJShirow
GM, 110 posts
Tue 29 Oct 2013
at 16:11
  • msg #115

Re: Chapter 4: OOC

BTW Jan, Zelpuz could also use his phasing teleport ability to move here; phasing from cover to cover.  Given that he can move 400' as a single move action he would be easily able to follow them.

Let's just assume he is doing that.  Alternatively Zel could also phase from rooftop to rooftop as well for a better vantage point.
DJShirow
GM, 113 posts
Tue 29 Oct 2013
at 16:22
  • msg #116

Re: Chapter 4: OOC

Notice checks from each of you please.
Zelpuz
player, 61 posts
Wed 30 Oct 2013
at 01:56
  • msg #117

Re: Chapter 4: OOC

Sounds good, I was not sure how accurate the phasing is and how exhausting etc. But yes, that sounds like what he would be doing.
And what's this dropping the lowest four dice or so? Can I do that too?
Otherwise, roll made.
Vanyra
Player, 50 posts
Freyan
Wed 30 Oct 2013
at 04:44
  • msg #118

Re: Chapter 4: OOC

Vanyra is going to surprise attack Lasrange while he is running.  At some point when he is out of sight of his pursuers and when Lasrange is going to be adjacent to a nice dark side alley, hole or something equivalent, she plans to leap at him and do a surprise trip attack into that alley or hole or whatever.  The idea is to knock him down with the trip attack and then quickly "sucker punch" him to take him out fast. Following that, the pursuers can then be led away from her prey, uh target.

If she can still do it, she will attempt to communicate this to Zelpuz and ask him to further distract the pursuers somehow (being that he has the gun).

Notice roll made.

And no Jan, you can't :P
(Vanyra has the second chance feat for her Acrobatics skill, she basically gets the better of two rolls)
This message was last edited by the player at 04:45, Wed 30 Oct 2013.
DJShirow
GM, 114 posts
Wed 30 Oct 2013
at 15:35
  • msg #119

Re: Chapter 4: OOC

Please refer to the Chapter 5 IC thread; it may severely change your idea.

This thread is pretty much done; all action will continue in the Chapter 5 thread.
This message was last edited by the GM at 15:35, Wed 30 Oct 2013.
Vanyra
Player, 51 posts
Freyan
Fri 1 Nov 2013
at 04:17
  • msg #120

Re: Chapter 4: OOC

OK, but you need to tell us what we see of that. :)  I have a feeling that was what the notice check may have been for, but you didn't tell us yet.  See you in Chapter 5.
DJShirow
GM, 115 posts
Fri 1 Nov 2013
at 16:36
  • msg #121

Re: Chapter 4: OOC

That's why you should wait if I ask for a roll to learn of the outcome before posting actions... especially notice checks.
Zelpuz
player, 62 posts
Thu 7 Nov 2013
at 04:10
  • msg #122

Re: Chapter 4: OOC

Hi,
sorry for the infrequent posts. I didn't read the IC5 yet, will do that next. But what do we actually see from our notice checks?
Zelpuz
player, 63 posts
Thu 7 Nov 2013
at 06:00
  • msg #123

Re: Chapter 4: OOC

OK, finished reading, definitely need to know what we 'notice'.
Vanyra
Player, 53 posts
Freyan
Thu 7 Nov 2013
at 18:28
  • msg #124

Re: Chapter 4: OOC

We've moved to Chapters 5 OOC and IC.  We basically see the intersection and who's in it and who's around it as far as I know (Lasrange, 5 chasing guards, Yuu and girl, and 2 guys over there).  Mike can clarify over in Chapter 5 for you if needed, I think Mike's been really busy at work this week.
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