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11:01, 16th April 2024 (GMT+0)

Chapter 5--Test of Fire.

Posted by EpicOneFor group 0
Sonliin
player, 584 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 5 Jan 2018
at 17:45
  • msg #591

Re: Chapter 5--Test of Fire

Sonliin hopped down to join Harald in attacking the dragon. A wave of thunder erupted but did not seen to harm it.


ooc:Miss with Thunderwave and not using a Benny
12:43, Today: Sonliin rolled 35 using 1d20+30 with rolls of 5.  Thunderwave vs Fort.

This message was last edited by the GM at 21:36, Fri 05 Jan 2018.
EpicOne
GM, 1762 posts
Mighty Power
in your hands
Fri 5 Jan 2018
at 21:38
  • msg #592

Re: Chapter 5--Test of Fire

Whatever you can say of this fire-ice dragon, it has not lost its pride. It stands and withstands Sonliin's attack.

Darratheir, Gromley and Zog are up! PLEASE NOTE the total concealment on the dragon in your actions.

Initiative
Agon
W
Harald, Sonliin
Darratheir, Gromley, Zog <==

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Total concealment, Resist 10 all until EOHarald’sNT Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
W -983  YES 1 Ongoing 20 damage (save ends), total concealment, Marked by HaraldUsed: Bloodied Breath, Breath weapon (5-6) 0

This message was last edited by the GM at 16:36, Sat 06 Jan 2018.
Darratheir Burnedbear
player, 378 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 6 Jan 2018
at 09:35
  • msg #593

Re: Chapter 5--Test of Fire

As Harald and the dragon disappeared in the mist, Darratheir looked intensively in the big creatures direction. "Do you really think you can hide yourself from us, dragon ? You are just making things more painful for you."

Entering into the mist as well, Darratheir used his other sense to try and reach the dragon with a large swing of his blade. By the sound of the metal penetrating the scales and the flesh, the Dragonborn was sure he had scored a violent hit.

Standard action: Wave of Terror - 44 vs Will - Critical - 95 psychic damage and the dragon is prone. UEoNT, he can't stand if I'm next to him. He is also dazed (Nightmare Master feat).
I spent a single benny.

Reminder:
  • The dragon will take 10 psychic damage if he can't end his turn farther away from me.
  • I ignore 10 points of resistance.

10:18, Today: Darratheir Burnedbear rolled 39 using 1d20+24 with rolls of 15.  Wave of Terror vs W.
10:20, Today: Darratheir Burnedbear rolled 32 using 1d20+24 with rolls of 8.  Benny reroll.
10:20, Today: Darratheir Burnedbear rolled 44 using 1d20+24 with rolls of 20.  Benny reroll.
10:30, Today: Darratheir Burnedbear rolled 95 using 9d12+39 with rolls of 4,2,7,5,12,12,2,3,9.  Critical Damage vs W.

Zog the Faceless
player, 532 posts
ac36 f33 r34 w40
pi 25 pp 23
Sun 7 Jan 2018
at 03:13
  • msg #594

Re: Chapter 5--Test of Fire

Zog continues to relentlessly blast the dragon, hoping to finish the big creature off soon...

I forgot the total concealment, but that only means I hit Reflex 44, not 49, which still hits. 65 lightning damage and vulnerable 3 to lightning attacks until EOMNT.

22:11, Today: Zog the Faceless rolled 59,6 using 2d12+43,2d10 with rolls of 10,6,2,4.  Damage.
22:11, Today: Zog the Faceless rolled 49 using 1d20+31 with rolls of 18.  Elem Bolt + Elem Esc on BigBad.

Gromley Underhill
player, 613 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Sun 7 Jan 2018
at 20:54
  • msg #595

Re: Chapter 5--Test of Fire

Gromley readies an action. As soon as the mist vanishes, He will attempt to strike the creature's mind in order to disable its attack.

(OOC-Doing a ready action to hit the thing with sudden control again once the mist clears up.)
EpicOne
GM, 1763 posts
Mighty Power
in your hands
Sun 7 Jan 2018
at 21:13
  • msg #596

Re: Chapter 5--Test of Fire

The dragon reels from Zog's blast and then its head explodes at Darratheir's attack. It falls, dead, next to Harald as the mist around it dissipates.

Beyond the Eternal Flame Pavilion, the great Charcoal Palace is suddenly lit by a storm of blue-white lightning. The blue exarch Namissi is still locked in combat with Bahamut, and the Platinum Dragon’s form is burning like a reflection of the city below. Both are badly wounded as they slam into each other in midair, crashing into one of the palace’s high spires as they twist in a deadly embrace.

From the Charcoal Palace comes a sudden shuddering roar. In a blast of lightning from Namissi, the peaked roof of one great wing of the complex collapses where the blue exarch and Bahamut coil around each other. A cloud of dust and black smoke rises, eclipsing the view before being suddenly shredded by the beating of great wings. Bahamut is gone. Namissi perches at the uppermost parapet of the shattered palace, his victorious roar echoing across the City of Brass.

Agon confirms what you have seen: the weakened god has fallen. If you don't do something quickly, he will certainly be captured and taken to Tiamat.

You are certain you can reach the site of the combat in less than a minute if you hurry.

What do you do? Just in case you're wondering, if you take a Short Rest, you will not reach there in time.

Initiative
TBD

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination: The City of Brass is brightly lit day and night.
Rubble These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.
Fire Pool: The shrine of Imix at the heart of the Eternal Flame Pavilion is surrounded by onyx-walled pools of pure elemental fire. The largest of these pools is the center of Tiamat’s corrupt rituals and is pro- tected by a dome of magical force. The only entrance into the fire pool is by way of the firefall that descends into the fire whirlpool (see below).
The roiling elemental fire of the pool is interrupted by a series of onyx pillars (see below). Any creature that starts its turn in the air above the fire pool must make a DC 28 Endurance check (a free action) or take 3d8+10 fire damage. Any creature that enters or starts its turn within the fire pool takes 4d8+10 fire damage. The protective dome of magical force that surrounds the fire pool blocks movement, line of effect, and magic (including teleportation effects). Creatures can enter the fire pool only by way of the smaller whirlpool and the firefall; see below.
Onyx Pillar Rough-topped pillars of magical onyx thrust up 5 feet above the roiling surface of
the fire pool, including one large pillar that is the centerpiece of Tiamat’s rituals. A creature standing on an onyx pillar is partially protected from the crip- pling heat of the fire pool. Any creature that starts its turn on or above an onyx pillar must make a DC 28 Endurance check (a free action) or take 2d8 + 5 fire damage.
Firefall Raw elemental fire surges like a waterfall down from the fire pool. The firefall is the only access from the open whirlpool to the warded fire pool. The 20-foot-high firefall can be ascended by flying or with a DC 33 Athletics check. A creature that flies up the firefall takes 3d8 + 10 fire damage. A creature that ascends the firefall with an Athletics check takes 4d8 + 10 fire damage.
Fire Whirlpool: Where the flow of fire courses down from the larger fire pool, it creates an elemental vortex. The smooth onyx walls of the whirlpool are 10 feet high and can be climbed with a DC 20 Athletics check. A creature that ends its turn on the onyx wall takes 2d6 + 8 fire damage.
Any creature that enters or starts its turn in the whirlpool takes 3d8 + 10 fire damage and is dazed until the start of its next turn. A creature that moves 1 square into the whirlpool must make a DC 19 Acro- batics or Athletics check (a standard action) to grab the edge and clamber onto the wall. A creature that fails its check or moves more than 1 square into the whirlpool is caught up  in the vortex. A creature must make a DC 28 Acrobatics or Athletics check (a standard action) to escape the vortex. One creature on the wall can aid this check. On a creature’s third failed check to escape the vortex, it is pulled down within the elemental maelstrom and irrevocably destroyed.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1Total concealment, Resist 10 all until EOHarald’sNT Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0

Harald Gaptooth
player, 648 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 7 Jan 2018
at 22:23
  • msg #597

Re: Chapter 5--Test of Fire

"We hae tae rush, ma wee pals" roared Harald as he saw Bahamut fall.  "Come oan then!"

With that the fighter rushed towards the palace where he had seen the platinum dragon fall.


OOC: Move as fast as possible without becoming fatigued.  Harald moves at 7 squares and has Boots of Speed which will allow an extra 7 squares if necessary.
Darratheir Burnedbear
player, 380 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 8 Jan 2018
at 09:16
  • msg #598

Re: Chapter 5--Test of Fire

As soon as he saw the Dwarf started to run, Darratheir followed him and rushed towards the palace as well. "I'm sticking to you Harald. We can't let Namissi win this fight."
Agon
player, 517 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 8 Jan 2018
at 16:35
  • msg #599

Re: Chapter 5--Test of Fire

Agon followed as quickly as he was able.

OOC: Agon has speed 6.  If it looks like he's falling behind, he'll use Fly on himself to give him Fly speed 8.

Alternatively, if the GM allows, maybe he can spend a surge to do Phantom Steeds as a standard action.

Gromley Underhill
player, 614 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Mon 8 Jan 2018
at 17:58
  • msg #600

Re: Chapter 5--Test of Fire

Gromley heads along with the others, not needing any rest per say. Granted he would prefer it anyways, but they where in a hurry. He did climb on Agon's summoned mount, his disk floating along side it as he did.
This message was last edited by the player at 15:29, Tue 09 Jan 2018.
Sonliin
player, 585 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Tue 9 Jan 2018
at 02:54
  • msg #601

Re: Chapter 5--Test of Fire

Seeing Agon start to summon mounts, Sonliin took a quick stock of himself in order to save Bahamut from death before hopping on the transportation.
Harald Gaptooth
player, 649 posts
AC41: F41; Ref34: W36
Ins29; Per39
Tue 9 Jan 2018
at 06:49
  • msg #602

Re: Chapter 5--Test of Fire

"Great idea, Sonny" said Harald as he coasted to a halt and waited for the steeds to be formed.

"Ah can move smartish if need be, but they horses are a whean faster than even me."  He laughed as he said it.
Darratheir Burnedbear
player, 381 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Tue 9 Jan 2018
at 09:50
  • msg #603

Re: Chapter 5--Test of Fire

After getting a head start, Darratheir suddenly stopped as he saw Harald do the same. When he saw Agon starting to summon his Phantom Steeds, he joined the rest of the group and waited as well to pick one of them.
Agon
player, 518 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Tue 9 Jan 2018
at 18:08
  • msg #604

Re: Chapter 5--Test of Fire

A lesser wizard would take precious minutes to work through the spell. Agon spoke a few words of power, and manifested a small herd of translucent stallions.  "Be quick, and avoid battle.  These steeds cannot take a blow."

Arcana +49. Spend a surge.

Phantom Steeds have Fly 20 with a max altitude of 10.

The steeds cannot attack or affect other creatures in any way other than to serve as mounts. Each steed’s defense scores are equal to its rider’s (or yours, if the steed has no rider). A phantom steed is immune to any effect other than damage.

A steed created by this ritual lasts for 12 hours or until it takes any damage. When the ritual ends, or when a steed is destroyed, the steed fades into nothingness and its rider lands on his or her feet in the steed’s space. If a steed is flying when it disappears, the rider descends safely to the ground, landing at the start of his or her next turn.

Zog the Faceless
player, 534 posts
ac36 f33 r34 w40
pi 25 pp 23
Thu 11 Jan 2018
at 19:33
  • msg #605

Re: Chapter 5--Test of Fire

Zog hopped on his steed and urged it into the sky. This was something he wished he had not neglected in his studies--conjuration like this was truly marvelous. He was careful to stay with the others as they rushed to help the Platinum Dragon.
Agon
player, 520 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Thu 11 Jan 2018
at 22:22
  • msg #606

Re: Chapter 5--Test of Fire

"Namissi is an exarch of Tiamat, the most powerful blue dragon in all the planes." Agon communicated telepathically.  "Legends of those who witnessed his battles say his lightning breath could decimate legions, and that he could call on other elements as well. He is most fearsome in close combat, demoralizing even angels and archons through his sheer presence. Prepare yourselves, and hold nothing back!."

OOC: Monster knowledge doesn't work on exarchs, but Namissi has a chain lightning breath weapon, can switch to other elements when bloodied, and has an aura that weakens both attack and defense. And I think we can safely guess Epic Solo action points and recoveries.
EpicOne
GM, 1768 posts
Mighty Power
in your hands
Fri 12 Jan 2018
at 19:16
  • msg #607

Re: Chapter 5--Test of Fire

Dragons and efreets darken the skies above the city, but Bahamut’s forces are on the defensive now. None of the slaves or city guards scattered across the Furnace show any inclination toward approaching Namissi atop the ruins
of the palace, but smoke and chaos provide cover for your approach.

“Ah, more worthy foes,” he says, spotting your groups as they land. “I trust that slaying you will be as satisfying as defeating your leader.”

Roll initiative! If you beat a 27, you can act before the ancient blue dragon. I will also give you a Benny if you post something cool and cinematic in your post.

Initiative
Namissi 27

Map: https://docs.google.com/drawin...Q50-wFOAK6P78Lk/edit


Terrain Features:
Ceiling: 30 feet high.
Illumination:  The City of Brass is brightly lit day and night.
Rubble  These areas of loose scree are difficult terrain. A creature that runs, charges, or makes a double move through rubble must make a DC 20 Acrobatics check or fall prone.  Large or smaller creatures moving through areas of rubble on the sloping roof (see below) are slowed.
Rubble Pile  Fallen rock and debris are piled to a mheight of 20 feet. A rubble pile must be climbed with a DC 15 Athletics check.
Sloping Roof:  The roof of this section of the Charcoal Palace inside the parapets and the curtain wall slopes steeply up toward the center and the area of collapse. These areas are difficult terrain.
Weakened Roof  The shattered roof has been weakened in the areas indicated on the tactical map. A creature that walks on one of these areas triggers a collapse, and must make a DC 33 Acrobatics check or plunge down in a fall of rubble. A creature that falls is buried. A buried creature can clamber out of the area of collapse with two DC 33 Athletics checks. Up to three characters adjacent to the collapse on the roof can assist this check.  Namissi is too large to fall if an area of weakened roof collapses beneath him. If the blue exarch triggers a collapse, he is slowed until the start of his next turn.
Collapsed Roof  The roof of this section of the Char- coal Palace has been shattered and collapsed where Namissi and Bahamut fought. The Platinum Dragon lies wounded and half-buried within the rubble. The bottom of the collapse is 50 feet below the peak of the shattered roof. A creature that cannot fly or teleport down into the rubble must climb down with a DC 28 Athletics check.


Character   Damage to Character   Bloodied?Action PointsConditionsNotesHealing Surges Used
Agon 32 temps + -60 No0    Used: Chain Lightning, Oppressive Force  1
Darratheir -   No1    Used: - 0
Gromley - No1  Used: Revitalizing Incantation, 6 PP 0
Harald - No1 Used: Phoenix Helm, Minotaur Charge   1
Sonliin - No0   Used: Prismatic Spray, Overwhelming Fervor, Promise of Storm 0
Zog - No0 Used: 1/4 Elemental Escalation, Learned Boost 0
Namissi - No2 Used: - 0

Gromley Underhill
player, 617 posts
AC-38, F-39, R-44 W-48
HP-138,HS-9,PP-30,PI-31
Fri 12 Jan 2018
at 19:50
  • msg #608

Re: Chapter 5--Test of Fire

In reply to EpicOne (msg # 607):

OOC: Two crap rolls...

14:49, Today: Gromley Underhill rolled 25 using 1d20+22 with rolls of 3.  Initiative.
14:49, Today: Gromley Underhill rolled 27 using 1d20+24 with rolls of 3.  Reactive stealth roll before initiative.

Sonliin
player, 587 posts
AC:42 F:41 R:42 W:40
PI: 28 PP: 31
Fri 12 Jan 2018
at 21:49
  • msg #609

Re: Chapter 5--Test of Fire

"Then I am sure that you do not want us "Dragon" this out." Sonliin said in one voice that changed to a deeper one. "You will pay for what you did to my grandfather! Your victory is not yet complete so it will taste like ash in your mouth when you fail! " the other voice said in draconic as his form started to ripple.

I hope I get better rolls than 1's!
16:37, Today: Sonliin rolled 15 using 1d20+14 with rolls of 1.  Initiative.

Darratheir Burnedbear
player, 384 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Sat 13 Jan 2018
at 09:06
  • msg #610

Re: Chapter 5--Test of Fire

Stopping at one of the tower, Darratheir looked intensively at the dragon. "Talk while you can, Namissi. Your end is closer than you think."

10:03, Today: Darratheir Burnedbear rolled 20 using 1d20+17 with rolls of 3.  Initiative Roll.
Harald Gaptooth
player, 653 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 14 Jan 2018
at 00:00
  • msg #611

Re: Chapter 5--Test of Fire

19:24, Fri 12 Jan: Harald Gaptooth rolled 33 using 1d20+21 with rolls of 12.  initiative.
Harald Gaptooth
player, 656 posts
AC41: F41; Ref34: W36
Ins29; Per39
Sun 14 Jan 2018
at 15:57
  • msg #612

Re: Chapter 5--Test of Fire

Harald's initiative is now 20 after swap with Darratheir.
Agon
player, 521 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 15 Jan 2018
at 01:53
  • msg #613

Re: Chapter 5--Test of Fire

Agon dismounted, his phantom steed fading away into mist.  The arch-mage glowed with power. "Your army is broken. Our Lord lives. And soon, we will undo all of Tiamat's plots, starting by separating your head from your shoulders!"

20:45, Today: Agon rolled 37 using 1d20+23 with rolls of 14.  initiative.
Darratheir Burnedbear
player, 387 posts
AC-41,F-40,R-37,W-39
PI-16,PP-19
Mon 15 Jan 2018
at 12:21
  • msg #614

Re: Chapter 5--Test of Fire

"Separate his head from his shoulders, he ? Sounds like a good idea Agon. Let's do this !" And before he had even finish speaking, Darratheir had jumped on the other tower where Nassimi was standing like if they had been side by side from the very start.

Once landed, he dropped his bear skin next to him and just like it happened when the fought the guardian of the last Arrow of Fate's seal, the skin took the shape of a bear instead of falling to the ground. "Ah, that's a good moment to fight with us, Guyya. Thanks for your help." he said while looking at the spirit who had somehow put his old skin on.

Nodding at his old friend, he finally looked at Nassimi and he smiled mischievously. "Now's the time for you to feel our true power." To these words, Darratheir tried to penetrate inside the Dragon's mind, breaking throughout his mental barrier to show him the way he would die like Agon had just foretold.

<br>Move action: Wild Hunt Leap to my position
Minor Action: Hearth Strike - +5 extra damage to my at-will attack until the stance ends
Standard action: Dragonfear Overwhelming - 47 vs Will - If hit, the target is stunned (Save ends)
Aftereffect: The target takes -2 penalty to attack rolls (Save ends)

13:12, Today: Darratheir Burnedbear rolled 47 using 1d20+29 with rolls of 18.  Dragonfear Overwhelming vs Nassimi.

Agon
player, 522 posts
AC:39 F:36 R:39 W:39
P.P. : 27 P.I. :29
Mon 15 Jan 2018
at 16:11
  • msg #615

Re: Chapter 5--Test of Fire

Agon strode across the wrecked battlements, summoning immense hands. He clamped down on Nassimi, holding him firm for the rest of the party to lay their blows.

[SoA] 14

[Move] to Location
[Standard] Bigby's Grasping Hands vs Nassimi
Grasping Hands 1: +47 vs Reflex, 35 damage an Grabbed.
Grasping Hands 2: +43 vs Reflex (SoA swap), 40 damage and Grabbed.
[Minor] Sustain Hands

11:08, Today: Agon rolled 14 using 1d20 with rolls of 14.  SoA.
11:08, Today: Agon rolled 30 using 1d20+29 with rolls of 1.  Grasping Hands 2.
11:08, Today: Agon rolled 47 using 1d20+29 with rolls of 18.  Grasping Hands 1.

This message was last edited by the player at 20:07, Mon 15 Jan 2018.
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