Oly:
That is true ... I still have a shelf full of 3e stuff ... less 4e as it tends to be more expensive...
I have three milk crates of 3e stuff. And a disk of the pdfs I've bought so far (I've been picking them up as they've been released to pdf).
For 4e, I have the hardback basics and pdfs of pretty much everything else. But then, when I have a group, GURPS is my hobby of choice. After that is video games. Oh, and probably above both is reading, but that's so inexpensive comparatively it's hard to count it.
I'd be willing to share pdf too, except that it is illegal and short changes the author and publisher who had significant expenses.
Around the table, face to face, sure. But yeah, otherwise I'll just copy small discrete sections for someone's use in an online game. Like a Template, or the new Mnauevers from martial Arts. That sort of stuff.
Ardenas Barehand:
Based on what I've read since about 2nd, I made the right decision; it was a completely different game, and not an improvement.
Eh... I've played them both and I'm not sure I could tell you of any differences? Sure... one had some horrid to-hit chart (1e) and the other THAC0 (2e), but that's the only difference that springs to mind. Both were D&D.
quote:
I keep up with rpg.stackexchange.com. It appears that D&D 5 doesn't yet have a sufficiently complete published ruleset to fully resolve a lot of different questions about how it's supposed to work...
Uhhhh.... okay. I'm chalking this up to "different defintion of complete". The Alpha build for 5e was complete enough for me to run Caves of Chaos, the published rules are more than enough to run a longer term game if I liked D&D enough to run it.
quote:
-- which is worrisome for a game that has made a big move back toward the "game" side of the RPG continuum.
What do you mean by "game" side of RPG?
quote:
The problem is that that "one set of books," depending on the kind of game you want to play, may exceed $100 or even approach $200.
Sure... but when I was a kid $30 was an insane amount of money, about equal in 'feeling' to $100 these days (I just checked and based on inflation $30 back in 85 is about $70 now).
quote:
Okay, so we try one of the free or cheap RPGs -- and when we don't have as much fun as we thought we would, we aren't sure if we're just not approaching it right (likely the case with a game based on FATE), we weren't playing in the right genre or picked the wrong base mechanic (too much roll playing, or too much role playing?), or just aren't cut out to spend three to six hours in each other's company, cooperating in order to have fun (as opposed to setting up yet another WoW raid or going pirating in EVE -- or getting virtually laid in Second Life).
Ah, see I solve that by finding someone who is running the game and joining them for w while. But while I agree change is bad, I can easily adapt to changes so it's not nearly as bad for me. So just finding a new group of guys to game with for a few months (on off days) is usually not a problem.
Also, I've never spent more than a like two weeks learnign a new game before sitting down and playing it. So there isn't the same level of investment for me.
Narrator:
They eat rocks, like Gorons from Legend of Zelda.
Are these super sweet rocks that cost $42 a week? If not there's an Advantage for that. And do Talus' need to drink water? There's an advantage for that as well... ;)