Narrator
GM, 4926 posts DM says roll for initiative! Wed 28 Feb 2018 at 22:45 | Thread changes and posting conventionsChanges of thread happen at my direction. Likewise scene changes, especially entering/exiting the guild and undercity occur at my description. Entering or mpving through areas containing NPC's happens when I describe them.
When attempting an action, two factors are required; a post describing how your sttempted act would be percieved, and a die roll, which might be secret or open for your attempt. The results of the doe roll are to be included ooc with the post, privately as needed, or even in a pm to me. As the majority of actions in GURPS can be resisted/defended against, you can only describe the attempt and mot the result.
Nothing will occur if youbpm "when I get a chance, I am going to do the thing" unless it is accompanied by both a descriptor and a die roll. This especially applies to things attempted stealthily-at least the pm needs the description and the roll.
|
Narrator
GM, 7102 posts DM says roll for initiative! Mon 9 Dec 2019 at 14:44 | Thread changes and posting conventionsIn reply to Narrator (msg # 1):
If presenting a character for approval, GCA and GCS format is not desired, partly because it breaks down templates and scatters the parts, skewing several components, including disadvantage count.
I prefer this format
Attributes:[65]
ST:10 [10] DX: 13 [40] IQ: 11 [20] HT: 11 [10]
HP: 10 [0] Per: 12 [5] Will: 10 [-5] FP: 10 [0]
B/S: 5.0 [-10] basic MV: 5 Dodge:8
Advantages: [20]
[20] Wood Elf (ST-1 [-10], DX+1 [20],Magery 0 [5], Attractive [4],
Forest Guardian 2 [10] Sense of Duty: Nature [-15],
green hair [0] elven gear [1]
Disadvantages:[-40]
[-10] reduced BS
[-5] reduced will
[-5] intolerance of orcs
[-10] bad temper
[-10] bloodlust
Quirks [-5]
-sarcastic,
-likes fine wine,
-wears only camouflage,
-hates mud,
-calls his bow darling
Skills:[23]
Camouflage IQ/E [1] 13*
Fastdraw Arrow DX/E [1] 14*
Bow DX/A [8] 16*
Survival: Forest Per/A [1] 13*
Stealth DX/A [2] 14*
Carousing HT/E [1] 10
Armory, missile weapons IQ/A [1] 10
Connoisseur: wine IQ/A [1] 10
Knife DX/E [4] 14
Fastdraw knife DX/E [1] 12
Climbing DX/A [2] 12
Spells:[12]
Ignite fire IQ/H [4] 11
Seek Water IQ/H [4] 11
Light IQ/H [4] 11
Equipment:
Gambeson $78, DR 1 arms, torso
Longbow $150
Quiver $20
20 arrows $40
Long knife $200
Pouch $20
Personal basics $5
Elven rations $60 (4 days)
Total:$568
Att: 65 Adv:20 D/q: -45 Sk:23 SP:12 total: 75
|