Near the bone gate.   Posted by Smol spoder.Group: archive 0
Leroy du Lac
 player, 8 posts
 Mercenary Man-At-Arms
Tue 18 Jun 2019
at 23:37
Re: Near the bone gate
Overhearing the need for a strong man, the young man turned his attention to the people with the cart.
"Pardon me, but would you need some assistance? My name is Leroy, and I'm strong enough for a silver piece.. I'm a mercenary, but I can play porter for you, if you need."

This message had punctuation tweaked by the player at 23:45, Tue 18 June 2019.

Anita Drake
 player, 15 posts
 Adventuress
Wed 19 Jun 2019
at 02:24
Re: Near the bone gate
In reply to Leroy du Lac (msg # 974):

"I am not sure it is needed. I can do it without costing anyone any cash. Have done it before..."
Mario Crowfoot
 player, 891 posts
 An orphan who grew up
 with bow in hand
Wed 19 Jun 2019
at 09:06
Re: Near the bone gate
"Then again, if you'll accept a meal instead of a silver, a fourth set of hands would lighten the load.  Especially the crate with the anvil."
Leroy du Lac
 player, 9 posts
 Mercenary Man-At-Arms
Wed 19 Jun 2019
at 09:48
Re: Near the bone gate
"A meal, you say! Well, I've never refused a meal..What's for supper? *gluttony*" The warrior smiles and looks at the group.

This message was last edited by the player at 09:51, Wed 19 June 2019.

Mario Crowfoot
 player, 892 posts
 An orphan who grew up
 with bow in hand
Wed 19 Jun 2019
at 22:26
Re: Near the bone gate
"Fortunately for you, not the stuff we're out to buy.  Nodwin sometimes creates food, but usually someone goes out and buys some -- I don't know that any of us can cook at all.

"Oh, where are my manners.  I'm Mario Crowfoot.  I'm on my way to being the best archer alive."
  Mario sticks out his hand.  "This is Benito Drake, and his cousin Anita Drake.  He's an artisan and merchant, she's, um, in security."
Benito Drake
 player, 17 posts
 Respectable shopkeeper
Wed 19 Jun 2019
at 23:07
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 978):

"Oh, yes, please excuse our manners. What brings you to these parts?"
Leroy du Lac
 player, 10 posts
 Mercenary Man-At-Arms
Thu 20 Jun 2019
at 06:24
Re: Near the bone gate
Leroy shakes hands.
"Pleased to meet you all. I've come to ply my trade and find work, here in the city. My home is Manoir du Lac, about a tenday, from here."
Anita Drake
 player, 16 posts
 Adventuress
Thu 20 Jun 2019
at 08:03
Re: Near the bone gate
In reply to Leroy du Lac (msg # 980):

Returning the handshakes, Anita asks

"And what is your line of work exactly?"
Leroy du Lac
 player, 11 posts
 Mercenary Man-At-Arms
Thu 20 Jun 2019
at 10:36
Re: Near the bone gate
"I'm a fighting man! Man-at-arms, is my trade."

This message was last edited by the player at 10:37, Thu 20 June 2019.

Mario Crowfoot
 player, 893 posts
 An orphan who grew up
 with bow in hand
Thu 20 Jun 2019
at 21:17
Re: Near the bone gate
"There's always work to be had in that line, if not right in the city, then starting from here."
Anita Drake
 player, 17 posts
 Adventuress
Thu 20 Jun 2019
at 21:25
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 983):

"I hope so. That is what brought us, too. More or less..."

This message was last edited by the player at 21:25, Thu 20 June 2019.

Leroy du Lac
 player, 12 posts
 Mercenary Man-At-Arms
Thu 20 Jun 2019
at 21:59
Re: Near the bone gate
"Moving out of the guild? Can't say I blame you.. The work is good, but I don't care for some of the types that stay there, if you know what I mean. I'm looking for a new place, myself."

This message was last edited by the player at 11:57, Fri 21 June 2019.

Mario Crowfoot
 player, 894 posts
 An orphan who grew up
 with bow in hand
Fri 21 Jun 2019
at 08:42
Re: Near the bone gate
"Let's start with getting Benito's crates moved, and then go from there."
Leroy du Lac
 player, 13 posts
 Mercenary Man-At-Arms
Fri 21 Jun 2019
at 12:05
Re: Near the bone gate
"Allons-y!"

This message was last edited by the player at 12:07, Fri 21 June 2019.

Mario Crowfoot
 player, 895 posts
 An orphan who grew up
 with bow in hand
Fri 21 Jun 2019
at 22:31
Re: Near the bone gate
"Toute de suite!"

Mario pats the donkey on the flank and marches off toward the Guild hall.
Benito Drake
 player, 18 posts
 Respectable shopkeeper
Sat 22 Jun 2019
at 02:34
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 988):

Enito will go with them, with Anita at the rear keeping watch.
Narrator
 GM, 6494 posts
 DM says
 roll for initiative!
Tue 25 Jun 2019
at 20:08
Re: Near the bone gate
In reply to Benito Drake (msg # 989):

Passing through town with a normal conveyance, and not a bound prisoner is easy, and you are able to arrive and collect the items without incident, and return them to the neighborhood you are establishing your base in.


the old pawnshop is occupied by Jareth, and most of the row houses on that block, overhanging the street collapse (it covers the backyard of that row, and the west and south sides of the block. A very large ogre is ar work piling rubble into the hole. it will probably become a market square or a greenspace...

The row of houses facing the pawnshop are vacant, as are those on the eastward side of the collapse, and those facing them on the eastern side of that street.  One of those (same street as pawnshop, one block to the east) is a useable workplace, and is currently vacant. your cost of living will be involved in making it into a functional business and living space.

Adding points to the perk Base will increase the effective value of the property; at the moment a base perk gives you Status-2 squalor, each point raises it one status level, and eliminates part of your CoL.
Benito Drake
 player, 19 posts
 Respectable shopkeeper
Tue 25 Jun 2019
at 20:31
Re: Near the bone gate
In reply to Narrator (msg # 990):

Benito will look for a space to start setting up. With no spare points just now, he will have to wait before putting points into the base perk. But he will probably get out his carpentry and stone masonry kits first.
Mario Crowfoot
 player, 896 posts
 An orphan who grew up
 with bow in hand
Tue 25 Jun 2019
at 22:47
Re: Near the bone gate
With Benito safely at work, Mario heads back out with the donkey and cart to shop for repair materials and provisions.

He'll start in the artisan district to pick up the lead ingot and copper wire, then get boar tusks to make up double the required length (in case the tusks are too thin or too curved), pig heart, beef arteries (several feet, since quantity wasn't specified), and beef livers with gallbladders (showing the list if needed to verify the slightly odd request) from a butcher before collecting a good sized wheel of blue cheese and a pot of fish broth on the way back home.

Once done with the shopping (probably about an hour), he'll check in with Benito to see if the cart is still needed to get building materials.

OOC: Mario has no merchant related skills (will use defaults from IQ 11 if needed), but does have the Honest Face perk.
Leroy du Lac
 player, 14 posts
 Mercenary Man-At-Arms
Wed 26 Jun 2019
at 03:30
Re: Near the bone gate
After helping unload the goods, Leroy takes stock of the neighborhood, and the urban blight.
"Sacre bleu, man! What's happened to the street?" 
The warrior stepped back and surveyed the scene...
"What are your plans with all of this? It certainly looks like your work, is cut out for you!"
[Private to GM: if Leroy needs to join up with the dismal tower group, so we can have the fight scene, thus, breaking the ice with that part of the group, it could be easily contrived i'm sure. i saw a good opportunity within his character to meet mario and the others, by helping them, first..]

This message was last edited by the player at 03:37, Wed 26 June 2019.

Narrator
 GM, 6503 posts
 DM says
 roll for initiative!
Wed 26 Jun 2019
at 13:54
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 992):
The most expensive item on the list is the copper wire, costing $50. The total of the rest of the items is $39, with $20 of that being the boar's tusks and pig teeth.


A few of the houses on the eastern edge of the pit look to be leaning a little, as the area around their foundations has slid a little. They do not appear to be at risk of collapsing, but just seem a little irregular, and the doors may need to be rehung.
Clarence Montague
 player, 241 posts
 Torchbearer
Wed 26 Jun 2019
at 21:10
Re: Near the bone gate
In reply to Narrator (msg # 994):

Clarence will make sure any who need light to work by have it, and he will oversee the workers, ensuring no one goes into designated areas who should not...
Mario Crowfoot
 player, 897 posts
 An orphan who grew up
 with bow in hand
Wed 26 Jun 2019
at 21:55
Re: Near the bone gate
"Oh!  I guess I should have warned you, Leroy.  The main reason we were able to occupy this block of houses is because there was a street collapse here not too long ago.  Something about a spell gone wrong, I heard.

"Hmm, we should probably see if someone has a spell that can level up those houses without just dropping them into the pit."

Jareth Mooncalled
 player, 1704 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 7/10
Thu 27 Jun 2019
at 00:31
Re: Near the bone gate
OOC:  Nearing message 1000, need new thread.

I recommend no new posts to this thread.



Report to Living near the Street Collapse

This message was last edited by the GM at 13:51, Thu 27 June 2019.

Leroy du Lac
 player, 15 posts
 Mercenary Man-At-Arms
Thu 27 Jun 2019
at 00:35
Re: Near the bone gate
In reply to Mario Crowfoot (msg # 996):
"Wow! There goes the neighborhood...literally,eh?"
Leroy looked at the leaning structures, Mario mentioned.
"Magic can fix most anything. Some horsepower, ropes, and pulleys to right the lean-age...While the foundation is earth-to-stoned, would probably do the trick."