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19:20, 24th April 2024 (GMT+0)

Near the bone gate.

Posted by Smol spoderFor group archive 0
Benito Drake
player, 9 posts
Respectable shopkeeper
Thu 23 May 2019
at 05:01
  • msg #924

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 923):

"I have quite a number of tools in my chest, which I left in a secure location in the guild hall until I could find a place to stay. We should get them first if I can stay here. Perhaps we need to borrow a cart for the day..."
This message was last edited by the player at 05:01, Thu 23 May 2019.
Mario Crowfoot
player, 875 posts
An orphan who grew up
with bow in hand
Thu 23 May 2019
at 09:04
  • msg #925

Re: Near the bone gate

"Hmm.  Last time we needed a cart, we had to pay rent on it.  How heavy is your chest?  Maybe we can just get Brodak to carry it."
Jareth Mooncalled
player, 1689 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Thu 23 May 2019
at 12:01
  • msg #926

Re: Near the bone gate

Ymid:
"Two of them? I only need the one, and do not need a repeat of the blinding of Fomalhaut... find a way to dispose of it."

"Are ya capable of keepin t'e one we don't cage up under control or best we get two cages?"




OOC:
quote:
Make a hazmat:magical roll (or an elder lore roll)


Jareth would prefer to contain the creature, for study and possible sale to Dismal Tower.  Can they be caged (probably in something too small to allow an eye to squeeze through) or contained (say in a lidded bucket)?

07:58, Today: Jareth Mooncalled rolled 14 using 3d6.  Hidden Lore (Elder Beings) 15, HazMat 13.

Benito Drake
player, 10 posts
Respectable shopkeeper
Thu 23 May 2019
at 13:24
  • msg #927

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 925):

"There are two. The one weighing about 60 lbs are my personal effects, but I am afraid the Anvil in the other makes it weight about 300 lbs. With 7 tool kits to work with everything from Jewellery, stone wood and Iron, it is hardly surprising. But the Alchemy kit is fragile, so it must be handled carefully despite the weight."
Mario Crowfoot
player, 876 posts
An orphan who grew up
with bow in hand
Thu 23 May 2019
at 21:59
  • msg #928

Re: Near the bone gate

"Three hundredweight, and fragile?  Wouldn't it make more sense to pack the anvil and the glassware separately?

"Any case, we're going to need a donkey cart, if not an ox cart.  And the animal to pull it.  That's going to cost a little.  Bricks aren't light, either.  Might make more sense to leave the tools where they are until we have the bricks and lumber here.  Lime and sand for the mortar, right?  Also not lightweight stuff.

"Two trips, minimum, with a donkey cart, probably need it for a whole day.

"Okay, then I guess we need to start with buying the masonry and lumber, and see what it will cost to get it delivered, and compare that against the rental for a cart and donkey."
  Mario pats his purse, which seems fatter than it was yesterday, and pulls out his list of materials and provisions once again.

"We can probably get the lead close to the bricks and sand, but let's start at the stable and see what the cart's going to cost."
Benito Drake
player, 11 posts
Respectable shopkeeper
Fri 24 May 2019
at 00:21
  • msg #929

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 928):

"well, perhaps I can offer to do some work for them in leiu of payment, or a reduction at least...cart always need fixing, and that is carpentry skill is it not?"
Mario Crowfoot
player, 877 posts
An orphan who grew up
with bow in hand
Fri 24 May 2019
at 08:54
  • msg #930

Re: Near the bone gate

"Well, cartwrights have both some carpentry and some smithing, but they usually hire out that work and then oversee the final assembly.  Certainly possible there might be repairs needed, though.  Let's go find out.

"Anyone else coming to help with the shopping?"
  Mario looks around the area.  "Where's your cousin, Benito?"
Narrator
GM, 6403 posts
DM says
roll for initiative!
Fri 24 May 2019
at 13:32
  • msg #931

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 926):

The otherworldly creature would be quite valuable to the right sage. A bushel basket would be about the right size, and could be got for $20.


Aqua Regia is an alchemical mix of hydrochloric and Nitric acids, and can be purchased as Alkahest.
Ymid
NPC, 61 posts
Mysterious sorcerer
With one huge eye for a h
Fri 24 May 2019
at 20:28
  • msg #932

Re: Near the bone gate

In reply to Narrator (msg # 931):

Jareth "hears"

"scratch the acid. I need an acid resistant vessel with a very narrow opening. The ivory may come as individual teeth. Three pig hearts, and two bladders to hold the flying potion"
This message was last edited by the player at 20:29, Fri 24 May 2019.
Mario Crowfoot
player, 878 posts
An orphan who grew up
with bow in hand
Fri 24 May 2019
at 22:39
  • msg #933

Re: Near the bone gate

OOC: the player knows very well what aqua regia is.  Mario, OTOH, not only has no alchemical knowledge, he doesn't read well.  The things you sometimes do for two more character points.
Anita Drake
player, 11 posts
Adventuress
Sun 26 May 2019
at 11:12
  • msg #934

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 930):

"Of course I will come. I usually accompany Benito on the market..."
Mario Crowfoot
player, 879 posts
An orphan who grew up
with bow in hand
Mon 27 May 2019
at 00:32
  • msg #935

Re: Near the bone gate

"Ah, there you are, Anita.  We've got a list of materials and provisions for Jareth, and another of repair materials for Benito -- and his stuff to pick up from the Guild, of course.  We need to start by checking the cost of renting a donkey cart and donkey for the day.  There should be a stable or two near the border of Redlight and Artisan districts."
Anita Drake
player, 12 posts
Adventuress
Mon 27 May 2019
at 01:36
  • msg #936

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 935):

"Do you want to do it together, or should we split up?"
Mario Crowfoot
player, 880 posts
An orphan who grew up
with bow in hand
Mon 27 May 2019
at 10:42
  • msg #937

Re: Near the bone gate

"It seemed like it might take all three of us to move Benito's stuff, and we might do well to stay together otherwise."
Anita Drake
player, 13 posts
Adventuress
Mon 27 May 2019
at 11:23
  • msg #938

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 937):

"Right. Well, ready when you are."
Jareth Mooncalled
player, 1690 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Mon 27 May 2019
at 17:27
  • msg #939

Re: Near the bone gate

"Right, nothin for it but to get two cages... Jocelyn, shall we?"

Jareth heads over to find Mario before heading off to the basket shops.

Catching Mario and the Drakes as they are heading out, "Hey Mario, got an edit t'e alchemy shoppin list.  Here let me see it a moment..."

He takes it and crosses some stuff out and scribbles on it.

"Okay, here."

The Shopping List:

Two ten inch rods of ivory or twenty inches of teeth
A quart glass jar of aqua regia
Three yards of fine copper wire
A lead ingot, one lb weight
A red crystal
A blue crystal
A piece of amber
Two lodestones

The three hearts of a pig
The arteries of a cow
A two wineskin full of flying potion
raw beef livers including gallbladders
fish broth
blue cheese



"With t'e teeth t'ey can be animal teeth, so grab 'em from t'e butcher an just line 'em up.  Can be more than twenty inches I suspect, so go over if necessary to make sure.  Everything crossed out we'll get from t'e Dismal Tower.  If ya can't find t'e flyin potion at t'e good prices, erm... call it no more'n twenny, twenny-five royals tops, I see about gettin it at t'e Tower tomorrow."
This message was last edited by the player at 17:32, Mon 27 May 2019.
Jocelyn Lemru
player, 406 posts
Sorceress
hot and hotheaded
Mon 27 May 2019
at 18:46
  • msg #940

Re: Near the bone gate

Jocelyn waits while Jareth sorts things out... this is perhaps the 3rd or 4th start  for the dismal tower and she hopes this won't be another false start like the others.
Mario Crowfoot
player, 881 posts
An orphan who grew up
with bow in hand
Tue 28 May 2019
at 22:41
  • msg #941

Re: Near the bone gate

"Okay, flying potion as much under twenty-five royals as possible.  Needs to fill the wine skins, right?  Teeth totaling twenty inches of ivory -- and since teeth are cheapish I won't count the roots, they don't look like the same stuff.  Might see if we can get a couple sets of hog tusks, should be long enough.

"So, Guild first for the potions, a coppersmith or maybe an outfitter for the wire, a plumber or tinker for the lead, and the rest we ought to be able to get from a butcher or even a slaughterhouse.

"Looks like Benito here will need a cart to move his tools up here -- got most of a quarter ton, if I figured right, then there's the bricks and lime and sand and lumber -- might not be able to get that today, though."
  Mario shakes his head.  "I've got a couple sacks, should be able to fit all of this in there, but I'll put them in the cart if there's room.  Otherwise I'd have to tie them to my staff and carry them like a Sahudese porter."
Jareth Mooncalled
player, 1691 posts
Dirty High Elf Sage
HP: 9/9 FP: 7/10
Wed 29 May 2019
at 01:19
  • msg #942

Re: Near the bone gate

"Alright Mario, t'en we'll be off."

To Jocelyn, noticing her impatience, "Gotta pick something up, t'en back here, t'en to t'e Tower."


Then barring any further distractions, Jareth and Jocelyn should be off to get a pair of wicker baskets or cages, trap the one yr-go, leave the second cage/basket for Ymid to contain his familiar should he feel unable to maintain control of it, then off to the Dismal Tower with the yr-go in a cage, in a sack.
Narrator
GM, 6410 posts
DM says
roll for initiative!
Wed 29 May 2019
at 18:06
  • msg #943

Re: Near the bone gate

In reply to Jareth Mooncalled (msg # 942):

At least one of the sages at the dismal tower is proficient in alchemy, and likely to be interested in the fungoid construct in the basket.

The colored glass might be got in the streets of the artisans, along with a glass beaker and possibly a pipette or eyedropper.
Mario Crowfoot
player, 882 posts
An orphan who grew up
with bow in hand
Wed 29 May 2019
at 22:34
  • msg #944

Re: Near the bone gate

Mario makes small talk with the Drakes as we travel.

"You two said you were new in town.  I've never left Northport.  What's it like out there in the world?"
Anita Drake
player, 14 posts
Adventuress
Thu 30 May 2019
at 03:02
  • msg #945

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 944):

"Well, people are people. There are differences in the food, differences in the way we communicate and differences in the way we dress, but that is about it. Of course, they are sometimes pretty significant. Sometimes I miss being able to just say what I think, but then I remember why we left. Benito's father was a good man, just and hard working, but some people don't like that combination, and conspired against him, so we had to flee while we could. Fortunately, we found a friendly Captain who brought us here.

Ah, is this the Cartwright?
"
Narrator
GM, 6418 posts
DM says
roll for initiative!
Thu 30 May 2019
at 22:40
  • msg #946

Re: Near the bone gate

In reply to Anita Drake (msg # 945):

The goblin cartwright looks up from a barrow he is repairing.
Mario Crowfoot
player, 883 posts
An orphan who grew up
with bow in hand
Fri 31 May 2019
at 09:06
  • msg #947

Re: Near the bone gate

Mario smiles at the cartwright and defers to Benito, while looking around for a stable that hires out carts and animals.
Tradesman
NPC, 1 post
Local artisan
Fri 31 May 2019
at 22:13
  • msg #948

Re: Near the bone gate

In reply to Mario Crowfoot (msg # 947):

The sign by his shop indicates he has mules, barrows, and carts for hire.
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