The Common Room.   Posted by Narrator.Group: 0
Narrator
 GM, 5695 posts
 DM says
 roll for initiative!
Fri 7 Dec 2018
at 19:57
The Common Room
In reply to Grimaldi (msg # 179):

A few m8nutes later, and the bodies have all been dragged in.
Sederic
 player, 169 posts
 half elven
 sword mage
Sat 8 Dec 2018
at 07:56
The Common Room
Sederic has meikka get back in position point-first, behind the prisoner.
"Alright, now push the wood back in a bit, and set the bar back in place. That ought to hold enough to keep any nosy townies outta here, until we're through.."
Grimaldi
 player, 271 posts
 Aralaise adventurer
 swordsman and wizard
Sat 8 Dec 2018
at 23:37
The Common Room
"Alright then, up with the lantern, and down with the trapdoor. Take us to your Boss!"Grimaldi said with steel in his tone.

This message was last edited by the player at 16:42, Sun 09 Dec 2018.

Du Menteur's goon
 NPC, 12 posts
 Brute mercenary
Tue 11 Dec 2018
at 23:25
The Common Room
In reply to Grimaldi (msg # 182):

The Unemployed henchman proceeds down the trap door with the Lantern, and knocks three times on the door...
Grimaldi
 player, 272 posts
 Aralaise adventurer
 swordsman and wizard
Wed 12 Dec 2018
at 07:04
The Common Room
Grimaldi nods at the goon.
"Don't double cross us, and there might be something extra in it for you, if you help us grab him and put him in irons. We're taking him to face Vilgar, and he could be your new employer if you play your cards right. We aim to sack this place too, and if you help with that, then there's a share of booty, to consider as well... but decide what you will quickly, for now is the moment of truth!"
Grimaldi hissed.

This message was last edited by the player at 07:07, Wed 12 Dec 2018.

Sederic
 player, 170 posts
 half elven
 sword mage
Wed 12 Dec 2018
at 07:19
The Common Room
Sederick laughed.
"Well, well.. This could be your lucky day, Bravo.."
He kept Meikka's point at the thug's back.

This message was last edited by the player at 07:23, Wed 12 Dec 2018.

Du Menteur's goon
 NPC, 13 posts
 Brute mercenary
Fri 14 Dec 2018
at 00:49
The Common Room
In reply to Sederic (msg # 185):

"He is really good at persuading people"
Grimaldi
 player, 273 posts
 Aralaise adventurer
 swordsman and wizard
Fri 14 Dec 2018
at 01:25
The Common Room
"Alright then, let's bring him in, and loot this place. You're paying for a potion though, out of your share, for wounding Sir Percival. We'll speak well of you to Vilgar, when we return, if you wish you return with us. Perhaps you may join the guild."

This message was last edited by the GM at 19:01, Fri 14 Dec 2018.

Sederic
 player, 171 posts
 half elven
 sword mage
Fri 14 Dec 2018
at 07:18
The Common Room
"Let's go."
Narrator
 GM, 5720 posts
 DM says
 roll for initiative!
Fri 14 Dec 2018
at 19:02
The Common Room
In reply to Sederic (msg # 188):

There is some noise beyond the door... but it will not open. When the brute shoves it, faint bluish lines glow around the doorframe.

This message was last edited by the GM at 20:02, Sun 16 Dec 2018.

Grimaldi
 player, 274 posts
 Aralaise adventurer
 swordsman and wizard
Sat 15 Dec 2018
at 02:16
The Common Room
21:14, Today: Grimaldi rolled 5 using 3d6.  thaumatology ~ 15.
01:30, Today: Grimaldi rolled 9 using 3d6 ((1,4,4)).
OOC: Does Grimaldi sense spells or magic emanating?

This message was last edited by the player at 06:31, Sat 15 Dec 2018.

Narrator
 GM, 5725 posts
 DM says
 roll for initiative!
Sun 16 Dec 2018
at 20:03
The Common Room
In reply to Grimaldi (msg # 190):

Touching the door reveals the prsense of something magical... in all likelyhood,  a magelock spell.
Grimaldi
 player, 275 posts
 Aralaise adventurer
 swordsman and wizard
Sun 16 Dec 2018
at 20:13
The Common Room
"This is where you come in, Bravo. Sing for your supper now. Fool Connard into opening the door."
Grimaldi hissed.
Du Menteur's goon
 NPC, 14 posts
 Brute mercenary
Sun 16 Dec 2018
at 20:34
The Common Room
In reply to Grimaldi (msg # 192):

"Connard, it is Lourdaud. They killed Chienne LaChatte, but the watch came, the blue cloaks, and hauled them away. It is done, but I am wounded. Let me in."
Connard du Menteur
 NPC, 1 post
 Conniving stoolie
Sun 16 Dec 2018
at 20:36
The Common Room
In reply to Du Menteur's goon (msg # 193):

"The hell you say, Lordaud! I can hear them on the stairs beside you!"



Bad reaction roll :(
Sederic
 player, 172 posts
 half elven
 sword mage
Sun 16 Dec 2018
at 21:42
The Common Room
Sederic laughs.
"Give it up, Connard! Do you really think this door will hold us for long? We've slaughtered the lot of your servants and that foul she-creature as well. We're taking you to Vilgar, dead or alive. Which shall it be?"
Grimaldi
 player, 276 posts
 Aralaise adventurer
 swordsman and wizard
Sun 16 Dec 2018
at 21:52
The Common Room
"Lourdaud, is it? You've tried, but it seems Connard isn't having it. What's in there, and where does it lead?"

This message was last edited by the player at 20:44, Mon 17 Dec 2018.

Lourdaud
 NPC, 15 posts
 Brute mercenary
Mon 17 Dec 2018
at 23:17
The Common Room
In reply to Grimaldi (msg # 196):

"There is an antechamber, with two doors. one leads to our bunkroom, the other leads to a short hall, where Connard's office is, and that has two doors, to Chienne's room and another to his.  There are some places that used to be doors to the outside, but those have been bricked over. I know that they are pretty solid, because Vilgar sent some goons to try and break in from underneath."
Grimaldi
 player, 278 posts
 Aralaise adventurer
 swordsman and wizard
Mon 17 Dec 2018
at 23:35
The Common Room
"Hmm.. I could turn myself to vapor, and come in through a small space, and let the rest of our group in perhaps... Do you know of any such places, Lourdaud?"

This message was last edited by the player at 23:37, Mon 17 Dec 2018.

Lourdaud
 NPC, 16 posts
 Brute mercenary
Mon 17 Dec 2018
at 23:45
The Common Room
In reply to Grimaldi (msg # 198):

"How little a hole? I mean, the rope goes into our bunkroom where it yanks on a bell. If he did that magic thing to the door, I don't know if you can move that bar/"
Grimaldi
 player, 279 posts
 Aralaise adventurer
 swordsman and wizard
Tue 18 Dec 2018
at 00:01
The Common Room
"Any hole or crack will do. I may pass through any breach, as smoke would, but if your bunkroom is barred from the inside with magic, you may be right, and our only alternative may be to smash down the door.."

This message was last edited by the player at 00:02, Tue 18 Dec 2018.

Sederic
 player, 173 posts
 half elven
 sword mage
Tue 18 Dec 2018
at 00:10
The Common Room
"I don't think I have any spells that would help, in our current situation. Does anyone else, have any ideas?"
Sederic rubbed his stubbled chin, thoughtfully.
James
 player, 23 posts
 Knight
 of noble lineage
Tue 18 Dec 2018
at 00:23
The Common Room
In reply to Sederic (msg # 201):

"A spell bound door shan't hold if it is no longer a door. I say we cut it down."
Grimaldi
 player, 280 posts
 Aralaise adventurer
 swordsman and wizard
Tue 18 Dec 2018
at 00:29
The Common Room
"I agree. Let's hurry, before the bastard hangs himself."
James
 player, 24 posts
 Knight
 of noble lineage
Tue 18 Dec 2018
at 00:37
The Common Room
In reply to Grimaldi (msg # 203):

The knight bids you both climb up, as there is barely room to swing an axe down there, and begins chopping at the door.