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01:22, 18th April 2024 (GMT+0)

The road to Veroigne.

Posted by NarratorFor group archive 0
Narrator
GM, 5708 posts
DM says
roll for initiative!
Wed 12 Dec 2018
at 02:22
  • msg #1

The road to Veroigne

The company includes:
Kirpich - Earth Cleric
Sylvanus - Wood Elf Archer
Aethul - Shevnian Ranger
Balir - Dwarf Warrior
Dionysus - Swordsfaun
Marlena - human wizard
Snorri - Human warrior

Time to kit out and prep!
Kirpich Rockson
player, 809 posts
Earth Cleric
He Rocks!
Wed 12 Dec 2018
at 04:21
  • msg #2

The road to Veroigne

In reply to Narrator (msg # 1):

"Ready to go here. Equal shares for all, including goods taken or used? Only loot used by all, a general consensus of 4 or more needed to be considered used by all, not included as loot to be distributed?"
Balir Ironhide
player, 14 posts
Dwarf
Warrior
Wed 12 Dec 2018
at 18:18
  • msg #3

The road to Veroigne

"Ready to go, Kirpich.  Me axe is sharp, and ve should have much success."

As he waits for the rest of the group to be ready, Balir will sharpen his axe with his whetstone.

...sheeeeet....sheeeeet...
Syvanus
player, 849 posts
Wood Elf
Archer
Wed 12 Dec 2018
at 19:30
  • msg #4

The road to Veroigne

In reply to Kirpich Rockson (msg # 2):

I am unclear as to your terms, everything is in the groups pot until we distribute it evenly at the end. If we must use something found, it still belongs to the group. If using it causes it to lose value or disappear, then a majority will decide if we use it.
Balir Ironhide
player, 15 posts
Dwarf
Warrior
Wed 12 Dec 2018
at 20:35
  • msg #5

The road to Veroigne

Balir listens to the discussion, adds "I accept that arrangement.  I vould be happy to help carry ze gold until ve can divide it up"
Kirpich Rockson
player, 811 posts
Earth Cleric
He Rocks!
Wed 12 Dec 2018
at 22:50
  • msg #6

The road to Veroigne

In reply to Syvanus (msg # 4):

"That is pretty much it."
Syvanus
player, 850 posts
Wood Elf
Archer
Wed 12 Dec 2018
at 23:13
  • msg #7

The road to Veroigne

Very well, then I agree... does anyone have a different view?
Dionysus Dispatha
Faun swashbuckler, 6 posts
Lover and a fighter...
with two swords.
Thu 13 Dec 2018
at 22:00
  • msg #8

The road to Veroigne

"Sounds like an excellent arrangement."(Bouncing excitedly from one hoof to the other.)

"I shall gather up my gear. Meet back here with our gear? How far is this town?"

Kirpich Rockson
player, 813 posts
Earth Cleric
He Rocks!
Thu 13 Dec 2018
at 22:27
  • msg #9

The road to Veroigne

In reply to Dionysus Dispatha (msg # 8):

"Yes, lets meet back here in an hour...that enough time for all? Oren, do we need a map?"
Syvanus
player, 851 posts
Wood Elf
Archer
Thu 13 Dec 2018
at 22:34
  • msg #10

The road to Veroigne

Let's allow a bit more for those going to purchase things...
Balir Ironhide
player, 16 posts
Dwarf
Warrior
Thu 13 Dec 2018
at 22:49
  • msg #11

The road to Veroigne

"As I am new to this town, I have not yet arranged for formal lodgings.  All of my items are vith me.  If ve have items that need to be purchased, I can accompany you.  However, iv you are going to your lodging to gather your equipment, I vill vait in a local tavern until you are ready to proceed."
Syvanus
player, 852 posts
Wood Elf
Archer
Thu 13 Dec 2018
at 22:52
  • msg #12

The road to Veroigne

Best to wait here, safer and easier to find everyone.
Kirpich Rockson
player, 814 posts
Earth Cleric
He Rocks!
Thu 13 Dec 2018
at 23:17
  • msg #13

The road to Veroigne

In reply to Syvanus (msg # 12):

"I have just gotten back from a trip and finished shopping, so I am good to go...we can wait here together, Balir."
Aethul
player, 9 posts
Shevnian Ranger
Fri 14 Dec 2018
at 00:01
  • msg #14

The road to Veroigne

I have a small task to accomplish, with a bit of luck, it should take no longer than an hour ...



[Private to GM: Hewill take two small vials and try to get Father Robard to fill each with holy water.]
Oren
player, 907 posts
Fri 14 Dec 2018
at 00:23
  • msg #15

The road to Veroigne

In reply to Aethul (msg # 14):

"I can get you a rough local map for $50, I might be imprecise about that castle though.  I can heartily recommend some redundancy in terms of gear; two mules minimum, maybe even a small donkey or hand cart. And bring some food, unless you want another angry plant to fight with."






A two-wheeled handcart with spoked and iron-banded wheels. Holds 500 lbs. Can be pulled by hand or yoked to someone. Divide effective weight of load by 10. $100, 60 lbs.

[Private to Aethul: Father Robard will do that for a silver ($20) and throw in a pamphlet of prayers]
This message was last edited by the GM at 00:27, Fri 14 Dec 2018.
Aethul
player, 10 posts
Shevnian Ranger
Fri 14 Dec 2018
at 03:13
  • msg #16

The road to Veroigne

A small mule can pull the hand cart easily and is cheaper than two animals of any sort.




[Private to GM: Aethul will give him the Silver piece.]
Dionysus Dispatha
Faun swashbuckler, 7 posts
Lover and a fighter...
with two swords.
Fri 14 Dec 2018
at 04:04
  • msg #17

The road to Veroigne

"Right then, back here in an hour. I have a weeks worth of travel rations, hopefully that will be sufficient for now."
Balir Ironhide
player, 17 posts
Dwarf
Warrior
Fri 14 Dec 2018
at 04:08
  • msg #18

The road to Veroigne

"Do ve need a veek, you think?  I only have 4 days vith me.  Vhat do you think ve should bring?"
Marlena DuBois
NPC, 111 posts
traveling magician
Fri 14 Dec 2018
at 18:06
  • msg #19

The road to Veroigne

In reply to Balir Ironhide (msg # 18):

"Last time we went out, the mule got crushed by an earth giant, and we lost our food and many supplies. I am bringing  extra clotnes, and some spare gear, along with group basics and two weeks food."
Balir Ironhide
player, 18 posts
Dwarf
Warrior
Sat 15 Dec 2018
at 01:14
  • msg #20

The road to Veroigne

"Giants?  I vill be happy to meet one.  Let me collect a few more rations and come back."

OOC Balir will go collect a week of normal rations and then return.  Backpack should have enough room for them.

Kirpich Rockson
player, 815 posts
Earth Cleric
He Rocks!
Sat 15 Dec 2018
at 04:27
  • msg #21

The road to Veroigne

In reply to Balir Ironhide (msg # 20):

My friend Chunky could pull a handcart, but I do not have any change left over.

[Private to GM: I noted that the items from the last mission were not added. I believe Kirpich took the following: Total loot, $5,000 worth

A possible magical ring that he wanted identified.

Horse, saddle, tack and saddlebags, $475 worth.
$4520+2180 cash, since he let Snorri take the axe. I don't believe this was spent, correct?

Likewise, were the 6 cp spent? I could not find...
]
Syvanus
player, 853 posts
Wood Elf
Archer
Sat 15 Dec 2018
at 22:11
  • msg #22

The road to Veroigne

I have sufficient for the Handcart if Chunky can do that.
chunky
player, 6 posts
small elemental
Sun 16 Dec 2018
at 20:19
  • msg #23

The road to Veroigne

In reply to Syvanus (msg # 22):

"no pull."
[Private to Kirpich Rockson: elemental companions don't haul (golems do). You should have had all that loot, minus about $40 for upkeep.]
Syvanus
player, 854 posts
Wood Elf
Archer
Sun 16 Dec 2018
at 21:30
  • msg #24

The road to Veroigne

So we are back to how we pull the Cart...  a small mule is $1000.
Kirpich Rockson
player, 816 posts
Earth Cleric
He Rocks!
Sun 16 Dec 2018
at 22:49
  • msg #25

The road to Veroigne

In reply to Syvanus (msg # 24):

"I have plenty of cash for mules and carts, but we need someone with animal handling or teamster skill to control them, especially if combat starts. Given it costs $5365 which I can cover out of my own pocket, and these are pretty much exclusively group items, should I get paid back at the end before loot is distributed? After all, I can provide my own food and water. It should be noted there are no fodder for the mules."

Suggested shopping list:

Large Mule                           $2,000
Move 9 (6)
BL 96 lbs
Weight: 181#
Encumbrance: Light

    Horseshoes.  TL3.                    $50       4#.  Gives horse +2 HT rolls for stamina on long rides.
    Saddlebags.  TL1.                    $100      3#   Holds 40#
    Halter       TL1.                    $5,       1.5# Gives +1 Animal Handling for Tying up/Leading a horse, replaces bridle

    20 gal waterproof barrels x 2,       $220      22# (160# Water 32#/160)
    Rations x60,                         $160      30#

Total: Mule 1: $2535


Large Mule                           $2,000         BL 96 lbs
Move 9 (7)
BL 96 lbs
Weight: 151
Encumbrance: Light

    Horseshoes.  TL3.                    $50       4#.  Gives horse +2 HT rolls for stamina on long rides.
    Saddlebags.  TL1.                    $100      3#   Holds 40#
    Halter       TL1.                    $5,       1.5# Gives +1 Animal Handling for Tying up/Leading a horse, replaces bridle

    Legionnaires Tent,                   $225,     45#
    Sleeping Mats x2,                    $40,      8#
    Sleeping Fur, x2,                    $100,     16#
    Crash Kit,                           $200,     10#
    Rope, 3/8, 200 yards,                $100,     30#
    First Aid Kit                      From Chunky 2#
    Bandages                           From Chunky 2#
    Group Basics                       From Chunky 20#
    Cord 50', holds 90 lbs               $5        2.5#
    Whetstone                            $5        1#

Total Mule 2: $2830
Syvanus
player, 855 posts
Wood Elf
Archer
Mon 17 Dec 2018
at 02:02
  • msg #26

The road to Veroigne

Very generous of you but unnecessarily costly my friend. We can buy the cart for $100 and a small mule to pull it for $1,000, it should easily handle the water, although one barrel plus our individual  Water skins should be plenty. The rest can easily be carried along with some oats... fodder is not needed as the animal can graze the plentiful grass.  We should buy the mule with shoes and a halter, since an unused mule is likely untrained.
Aethul
player, 11 posts
Shevnian Ranger
Mon 17 Dec 2018
at 02:03
  • msg #27

The road to Veroigne

And I can lead the mule and control it I think... shouldn't be too difficult.
Kirpich Rockson
player, 817 posts
Earth Cleric
He Rocks!
Mon 17 Dec 2018
at 02:19
  • msg #28

The road to Veroigne

In reply to Aethul (msg # 27):

"The problem with wagons is mud, and there was talk of a swamp, hence two mules is an advantage..."
Syvanus
player, 856 posts
Wood Elf
Archer
Mon 17 Dec 2018
at 03:11
  • msg #29

The road to Veroigne

But do we have to traverse the swamp to get there? I didn't get that understanding...perhaps we should ask Oren ... let me see if he is still around.
Kirpich Rockson
player, 818 posts
Earth Cleric
He Rocks!
Mon 17 Dec 2018
at 03:52
  • msg #30

The road to Veroigne

In reply to Syvanus (msg # 29):

"If not, a pair of oxen and an Oxcart for $3340, plus outfitting, would be better, as it can carry 1200 lbs, but it needs the Teamster skill to drive it. A wagon with 2 draft horses would cost $4790, including horseshoes and halters for both, and be only able to carry 1000 lbs. A war wagon would be a substantial improvement, but needing 4 draft horses would bring the cost to $10,000, beyond even my budget. However, with a capacity of 4,000 lbs and protection for archers, it may be worthwhile. But once again, we need a good teamster to drive it! A large mule can carry up to 288 lbs before it is heavily encumbered."
Balir Ironhide
player, 20 posts
Dwarf
Warrior
Mon 17 Dec 2018
at 15:52
  • msg #31

The road to Veroigne

"I hav just arrived, and have not not earned any vage yet.  I do not have that money to spend, but I could contribute some.  If ve all agree, and only then."
Syvanus
player, 857 posts
Wood Elf
Archer
Mon 17 Dec 2018
at 20:35
  • msg #32

The road to Veroigne

Why do we need so much ? we aren't carrying anything  that heavy and i can't imagine finding that much.

Syvanus heads off to ask Oren about the swamp.
Narrator
GM, 5736 posts
DM says
roll for initiative!
Tue 18 Dec 2018
at 00:55
  • msg #33

The road to Veroigne

In reply to Kirpich Rockson (msg # 30):

A sturdy mule and a handcart that could be yoked to it (and carry 500 lbs) might do.
Kirpich Rockson
player, 819 posts
Earth Cleric
He Rocks!
Tue 18 Dec 2018
at 06:32
  • msg #34

The road to Veroigne

In reply to Narrator (msg # 33):

Are there swamps that need to be traversed, or is it all along roads?
Oren
player, 908 posts
Mon 24 Dec 2018
at 21:02
  • msg #35

The road to Veroigne

In reply to Syvanus (msg # 32):

The fields that are frequently flooded for the rice crop have raised roads between them, but there was a terrible stirge problem. I remember a group of pallid men that would hire out themselves to stand in the paddies to be bitten, because all but the largest strix would die after biting them.  Someone told me that they had always been in the area, but had long been persecuted until that became the crop. I hear they used to plant faro before that, but there had been a blight, followed by floods and then there was an influx of peasants from Sahud who introduced their style of farming. Veroigne is a major source of rice, I hated loading it because it weighed more than potatoes or flax seed."
Kirpich Rockson
player, 820 posts
Earth Cleric
He Rocks!
Mon 24 Dec 2018
at 21:39
  • msg #36

The road to Veroigne

In reply to Oren (msg # 35):

"Stirges. Great. So the roads are ok for wagons then?"
Oren
player, 909 posts
Tue 25 Dec 2018
at 16:45
  • msg #37

The road to Veroigne

my family travelled by ox cart. That fit just fine on the roads, provided they were maintained. It has been a long time since I was down that way, though."
Kirpich Rockson
player, 821 posts
Earth Cleric
He Rocks!
Wed 26 Dec 2018
at 00:55
  • msg #38

The road to Veroigne

In reply to Oren (msg # 37):

"So they may not be passable..."
Kirpich Rockson
player, 822 posts
Earth Cleric
He Rocks!
Thu 27 Dec 2018
at 02:50
  • msg #39

The road to Veroigne

In reply to Kirpich Rockson (msg # 38):

"A wagon sounds like the go, but I do need to confirm I have someone with the Teamster skill, not just animal handling.

On second thoughts, I already have a saddle horse. That should be enough...the saddle horse will not be troubled so much by an impassable road if something has changed.
"
This message was last edited by the player at 03:48, Thu 27 Dec 2018.
Narrator
GM, 5751 posts
DM says
roll for initiative!
Thu 27 Dec 2018
at 20:48
  • msg #40

The road to Veroigne

In reply to Kirpich Rockson (msg # 39):

If you are careful about how the horse and handcart (if getting one) are loaded, you can get moving before noon.

Present are: Marlena, Snorri, Kirpich and chunky, Syvanus, Aethul and Balir, and Dionysus.
Kirpich Rockson
player, 823 posts
Earth Cleric
He Rocks!
Fri 28 Dec 2018
at 01:34
  • msg #41

The road to Veroigne

In reply to Narrator (msg # 40):

Horse is loaded as per character sheet. Kirpich is ready to go when that is done...
Syvanus
player, 859 posts
Wood Elf
Archer
Fri 28 Dec 2018
at 02:40
  • msg #42

The road to Veroigne

Syvanus sees to getting the hand cart and a mule that has done wagon hauling before. He put's his heavy stuff on the cart and acquires sufficient rations to last him 3 weeks.  He then meets the group back at the Guild and sees to their gear being loaded carefully as well.
Aethul
player, 12 posts
Shevnian Ranger
Fri 28 Dec 2018
at 02:43
  • msg #43

The road to Veroigne

Aethul takes charge of the mule and cart... he rubs the animal down and quickly establishes a rapport with it.
Kirpich Rockson
player, 824 posts
Earth Cleric
He Rocks!
Fri 28 Dec 2018
at 05:23
  • msg #44

The road to Veroigne

In reply to Kirpich Rockson (msg # 41):

"Just so that you know, I have group basics, a Legionnaires tent for 12, 60 rations and a cask of water. In addition, with Groms blessing, I can keep refilling the 6 gal water cask and can create food. Please pack accordingly, and when you are done, we can be off."
Aethul
player, 13 posts
Shevnian Ranger
Fri 28 Dec 2018
at 18:53
  • msg #45

The road to Veroigne

The tent will be welcome should it rain, otherwise it may be simpler to just sleep under the stars and certainly less conspicuous.
Narrator
GM, 5756 posts
DM says
roll for initiative!
Sat 29 Dec 2018
at 16:03
  • msg #46

The road to Veroigne

In reply to Aethul (msg # 45):

With the mule, cart, horse and gear you head out through the south west gate that exits from the temple district. Kirpich notes that a number of small stalls have opeed near the gate where vendors, some of them Sahudese or other westerners are selling small brass idols and brightly colored parchment wall hangings and insence,along with the more typical dove and prayer bead sellers.  An acolyte of Grom sells devotional images minimally carved from twisted roots and roughly shapped terra cotta.
Kirpich Rockson
player, 825 posts
Earth Cleric
He Rocks!
Sat 29 Dec 2018
at 21:08
  • msg #47

The road to Veroigne

In reply to Narrator (msg # 46):

Kirpich will speak to the Acolyte to encourage him.
Huvald
NPC, 1 post
Acolyte of Grome
Sun 30 Dec 2018
at 20:29
  • msg #48

The road to Veroigne

In reply to Kirpich Rockson (msg # 47):

The acolyte, a dwarf, appreciates the encouragement.

Snorri, a good hand with the last mule, leads the new one. His newer, heavier armor looks good on him.
This message was last edited by the player at 20:44, Sun 30 Dec 2018.
Dionysus Dispatha
Faun swashbuckler, 8 posts
Lover and a fighter...
with two swords.
Tue 1 Jan 2019
at 20:10
  • msg #49

The road to Veroigne

Dionysus loads his backpack onto the cart keeping his swords, potion belt, and bandoleer; all  worn over his armor.

"A fine day to be on the road indeed" comments Dionysus as he prances along the road.
Aethul
player, 14 posts
Shevnian Ranger
Tue 1 Jan 2019
at 21:37
  • msg #50

The road to Veroigne

Aye, seems a good day




[Private to GM:  14:35, Today: Aethul rolled 5 using 3d6.  Weather  Sense.   Do0es he sense any changes coming?]
Balir Ironhide
player, 25 posts
Dwarf
Warrior
Wed 2 Jan 2019
at 20:32
  • msg #51

The road to Veroigne

Balir walks along quietly beside the hand cart.  Northport was a new town to him, so he wanted to pay attention to the interactions of the people.  It was important for him to learn how the humans did things.  He didn't understand it well after spending much of his time around Dwarves.

As he walked along, Balir surely drew a few looks from the people on the road.  He was tall and wide for a Dwarf, and his heavy mail armor shined in the sun.  While his backpack was neatly stowed on the hand cart, his weapons were not.  On his left arm hung a large oaken shield covered with Dwarven runes.  On the right side of his belt hung a shining axe, which was covered with more runes - Earthwarden, The Dwarven Defender.

As they passed the acolyte of Grom, Balir took a moment to speak to him in Dwarvish.
"Hold your chin up, acolyte.  Grom shines upon thee."


OOC Others will notice that Balir moves quite well for a Dwarf, especially considering the tremendous load he's carrying.  He's not fast, but he can keep up with an average human.
This message was last edited by the player at 20:35, Wed 02 Jan 2019.
Huvald
NPC, 2 posts
Acolyte of Grome
Wed 2 Jan 2019
at 22:41
  • msg #52

The road to Veroigne

In reply to Balir Ironhide (msg # 51):

"And on Thee. Fare thee well, and watch for the slyness of the elves" replies the Acolyte in Dwarven. He looks appreciatively at the small elemental accompanying  Kirpich.


Aethul senses clear skies ahead, at least for a few days.

Once out the gate, you can see the fields of grain separated into patchwork by hedgerows and low stone walls. The road itself is an old iter, with six sided paving stones. This close to the city the brush is cleared for a few yards to either side, and no weeds grow between the stones.  The road continues out of sight in a distant stand of trees to the far south,  and to the southwest you can see more fields, and the begining of a large forrest.
To the west are rolling hills, much of which have been made into a vineyard. To the northwest, the hills rise into a mountain range that is visible on the western horizon as well.
Balir Ironhide
player, 28 posts
Dwarf
Warrior
Wed 2 Jan 2019
at 23:44
  • msg #53

The road to Veroigne

As the group hikes along, Balir finds he needs some conversation to pass the time.  By itself, walking was boring.  He was excited for the job, and interested in learning about the people traveling with him.  At first he takes an interest in Dionysus, since he isn't too experienced with Fauns.  If he'll tolerate some questions, Balir will try to get to know him some.

"So, vere are you from?  I don't know anything about ze Fauns."
"How did you come to live among ze humans?"
"Do they treat you equally, or do you experience a subtle inequality?"
"How have your interactions been with ze local elf population?"
"How about ze dwarves?"


If things don't go well, he'll move on to ask Kirpich a bunch of similar questions, and so on.

OOC Not sure he'll talk too much to Sylvanus besides the required pleasantries.  Elves are not to be trusted, too much unfortunate history.  :)



[Private to Dionysus Dispatha; Narrator: Balir has Chummy, and so trying to play it out some.  Seems like a good time both for the player (work hasn't picked up yet) and the character (long boring walk). ]
This message was last edited by the player at 20:03, Thu 03 Jan 2019.
Narrator
GM, 5772 posts
DM says
roll for initiative!
Thu 3 Jan 2019
at 18:40
  • msg #54

The road to Veroigne

In reply to Balir Ironhide (msg # 53):

The road carries on for quite a bit....
[Private to Dionysus Dispatha: there are a number of passages to Fey, Hypathia's Hoofprints has such a gate, and there are a number in the wild places. Hellas, to the far south and east, has a number as well, and it is conceivable that you have travelled from that far, but there may be one on temple hill here in Northport, and some fairly near.]
Kirpich Rockson
player, 828 posts
Earth Cleric
He Rocks!
Thu 3 Jan 2019
at 21:50
  • msg #55

The road to Veroigne

In reply to Narrator (msg # 54):

Kirpich is friendly enough. When it comes time for him to answer questions, as it surely will, he describes how he was born to a simple farmer, but when a drought came, his parents moved to a dwarven monastery of Grom. Well, his mother did, his father was killed by a necromancer's minions defending them on the road.

Raised in the monastery, he became a priest of Grom, and gladly accepted a request to take the message of Grom to the residents of Northport when the opportunity came, as his being human was considered more accepted by the largely human population of the city.

He also describes how Sylvanus and the others who were with him defeated a lich, and destroyed a rod of elemental control on the last mission.
Snorri Roslovich
NPC, 93 posts
Shevnian Veteran
Tue 8 Jan 2019
at 00:56
  • msg #56

The road to Veroigne

In reply to Kirpich Rockson (msg # 55):

: That were a hard fight.  The damned thing had barrow wights that we could not harm, an there were these worm things that stank of death..."
Kirpich Rockson
player, 829 posts
Earth Cleric
He Rocks!
Tue 8 Jan 2019
at 02:02
  • msg #57

The road to Veroigne

In reply to Snorri Roslovich (msg # 56):

"Well, they could be harmed, but only by magic weapons. The killed an elemental...they deserved their destruction well."
Dionysus Dispatha
Faun swashbuckler, 9 posts
Lover and a fighter...
with two swords.
Tue 8 Jan 2019
at 04:52
  • msg #58

The road to Veroigne

"Sounds like a valiant battle. Magic weapons? Oh, enchanted blades. I would like to acquire such someday. Not that Vivamus and Colada are not fine blades."

<teasing>"Ah Balir such a talkative fellow you are. Are not dwarves serious folk of few words? So say the humans, though in truth you are the first dwarf I have had converse with."

"Such a different upbringing we have. I come from the Forest, Kirpich from a farm, and you from a stone hall."
Balir Ironhide
player, 30 posts
Dwarf
Warrior
Tue 8 Jan 2019
at 19:31
  • msg #59

The road to Veroigne

Balir nods seriously in response to Dionysus' comments.
"Yes, it iz true.  I know not ze ways of Men.  But it waz time for me to leave, and make my own way.  I have much interest in ze world outside my underground home.  Zat is why I asked.  We are very different, and ze differences are interesting.  Ve are...building bridges, yes?"
This message was last edited by the player at 16:07, Wed 09 Jan 2019.
Snorri Roslovich
NPC, 94 posts
Shevnian Veteran
Tue 8 Jan 2019
at 23:53
  • msg #60

The road to Veroigne

In reply to Balir Ironhide (msg # 59):

"And leaving a trail of dead bandits and necromancers behind us as we do."
Dionysus Dispatha
Faun swashbuckler, 10 posts
Lover and a fighter...
with two swords.
Wed 9 Jan 2019
at 01:51
  • msg #61

The road to Veroigne

"Different yes but I too wished, how did you put it, 'make my own way and have much interest in ze world'".
Narrator
GM, 5791 posts
DM says
roll for initiative!
Wed 9 Jan 2019
at 01:56
  • msg #62

The road to Veroigne

In reply to Dionysus Dispatha (msg # 61):

The road ahead stretches on, and ahead you see a number of robed persons, a few with staves, walking toward the city from up the road.
Kirpich Rockson
player, 830 posts
Earth Cleric
He Rocks!
Wed 9 Jan 2019
at 02:29
  • msg #63

The road to Veroigne

In reply to Narrator (msg # 62):

"Robes. What are they hiding, if anything? Careful now..." Kirpich says as they approach.

As they get closer (ie 20-30 yards away), he calls out

"Greetings fellow travelers. Where are we heading today?"
This message was last edited by the player at 02:31, Wed 09 Jan 2019.
Balir Ironhide
player, 31 posts
Dwarf
Warrior
Wed 9 Jan 2019
at 16:18
  • msg #64

The road to Veroigne

Balir found it odd for Kirpich to call out to the travelers ahead of them on the road.  They didn't seem to be dangerous that he saw, but he wasn't well versed on the ways of humans either.  It was simply a different world, which was the whole point of him being here in the first place.  He couldn't relate to the other races (even the Elves...) if he didn't spend time among them.  Eventually he would need to navigate social situations like this.

Since Kirpich had already spoken with the strangers, Balir decided to follow his lead.  He subtly checked on his axe and 2 throwing axes, and took his shield off of his back where he was carrying it.  While he didn't expect any trouble, he wanted to be ready just in case the humans were hostile.

As he prepared his shield, Balir had a small chuckle to himself at how different things were for the humans.  If the traveling party had been Dwarves, the whole group would probably be sharing an ale or mead by now.
cultist
NPC, 36 posts
deluded soul
Mon 14 Jan 2019
at 17:32
  • msg #65

The road to Veroigne

In reply to Balir Ironhide (msg # 64):

The dozen or so persons in the group of pilgrims pause. One in front lower his hood.
"Hail fellow travelers. Is this the road to Northport? We seek to vsit a shrine there."
This message was last edited by the player at 16:08, Tue 15 Jan 2019.
Kirpich Rockson
player, 831 posts
Earth Cleric
He Rocks!
Mon 14 Jan 2019
at 23:31
  • msg #66

The road to Veroigne

In reply to cultist (msg # 65):

"It is indeed. Which shrine do you intend to visit there? Which gods should I thank for our meeting?"
Balir Ironhide
player, 32 posts
Dwarf
Warrior
Tue 15 Jan 2019
at 00:18
  • msg #67

The road to Veroigne

Balir stands quietly next to Kirpich and listens.  He wants to learn as much as he can about the human culture, so he pays attention but says nothing.  It was nice to take a break from their long walk.  Balir could handle the load just fine, but his armor and shield got heavy after a hike.  It was nice to plant the point of his tower shield on the ground so he didn't have to carry it for a minute.  Absently, he rubs his braided beard with his right hand, since his left is holding his shield.
Syvanus
player, 860 posts
Wood Elf
Archer
Tue 15 Jan 2019
at 02:39
  • msg #68

The road to Veroigne

Syvanus thinks something is odd, he looks closely at their dress.



[Private to GM: 19:38, Today: Syvanus rolled 13 using 3d6.  Perception. Just made it ]
cultist
NPC, 37 posts
deluded soul
Tue 15 Jan 2019
at 16:14
  • msg #69

The road to Veroigne

In reply to Kirpich Rockson (msg # 66):

"Vejovis, protector of the unjustly persecuted, master of volcanoes, marshes and healing."

He displays a carved and painted wooden amulet, depicting a laurel crowned youth holding arrows and leading a goat.




OCC: make a theology roll, at -2
This message was last edited by the player at 16:14, Tue 15 Jan 2019.
Kirpich Rockson
player, 832 posts
Earth Cleric
He Rocks!
Tue 15 Jan 2019
at 22:17
  • msg #70

The road to Veroigne

In reply to cultist (msg # 69):

Kirpich considers his response...

[Private to GM: Rolled 3 under Theology -2...]
Balir Ironhide
player, 33 posts
Dwarf
Warrior
Wed 16 Jan 2019
at 23:05
  • msg #71

The road to Veroigne

Balir would expect to know something about this cult, given the nature of dwarves and their affinity of mountains.  It's not something he has heard recently, however, so he ponders for a moment, absently stroking his beard as he does so.

[Private to GM: Balir might pass this with a lucky roll.  The default is IQ-6 (thought it was IQ-4...), which he missed by one.  Given Dwarves inhabit mountain ranges, he may get a bonus to the roll.  I can't say.
15:59, Today: Secret Roll: Balir Ironhide rolled 6 using 3d6.  Theology default - likely a 7.
]
Narrator
GM, 5810 posts
DM says
roll for initiative!
Fri 18 Jan 2019
at 15:29
  • msg #72

The road to Veroigne

In reply to Balir Ironhide (msg # 71):

Worship of Vejovis is uncommon, but the rather small shrine is not far from the temple of Grome. While Grome's place of worship is a rocky outcroping with a ring of oak trees and flint menhirs, Vejovis shrine is built of black basalt, which is not native to this area, and often surrounded by goats. It has some underground rooms, and is a place of refuge for the persecuted.
Balir Ironhide
player, 36 posts
Dwarf
Warrior
Fri 18 Jan 2019
at 17:41
  • msg #73

The road to Veroigne

It takes Balir a few minutes to remember where he had heard the name Vejovis before, but it finally comes to him.

"Don't you have a shrine of basalt not far from the Temple of Grome?  I recall hearing of one.  Do you hail from there, or from another shrine?

Visiting a shrine here in Northport would seem to put you out of your element.  Is there even a shrine to Vejovis in Northport?"


While the movements of religious sects was fairly alien to Balir, it seems odd that a sect of this nature might have a shrine in a city this large.
Narrator
GM, 5813 posts
DM says
roll for initiative!
Fri 18 Jan 2019
at 19:34
  • msg #74

The road to Veroigne

In reply to Balir Ironhide (msg # 73):

Those shrines are on temple hill in Northport. Worship of Vejovis is more commonly found far to the southeast, near the sea.
Kirpich Rockson
player, 833 posts
Earth Cleric
He Rocks!
Sun 20 Jan 2019
at 07:07
  • msg #75

The road to Veroigne

In reply to Narrator (msg # 74):

What does irpich know of the god and his worshippers?
Narrator
GM, 5820 posts
DM says
roll for initiative!
Tue 22 Jan 2019
at 16:43
  • msg #76

The road to Veroigne

In reply to Kirpich Rockson (msg # 75):

There are often fugitives and refugees amog the worshipers, and they all seem interested in justice. They often show up at trials and make noise about innocent people being charged, even paying for compell truth to be cast, and are known to sacrifice goats by burial.
Kirpich Rockson
player, 834 posts
Earth Cleric
He Rocks!
Tue 22 Jan 2019
at 18:54
  • msg #77

The road to Veroigne

In reply to Narrator (msg # 76):

"Sirs, have you come across any refugees in the area we are heading?" He describes the geographical location where they are going...

Kirpich will relate the information about the religion to his group once the others have departed.
Balir Ironhide
player, 39 posts
Dwarf
Warrior
Tue 22 Jan 2019
at 21:14
  • msg #78

The road to Veroigne

As Kirpich describes where they are going, Balir pays close attention.  He isn't suspicious of the cultists so much, although he's still on guard.  What's more important to him is knowing where they were going, since he was new to the area.  He makes a mental picture of their path in his mind, to try and help him remember the lands surrounding Northport.
Aethul
player, 15 posts
Shevnian Ranger
Tue 22 Jan 2019
at 22:28
  • msg #79

The road to Veroigne

Aethul stands back and observes closely, looking for the obscene cross with the curved bottom, used by Saturnites...


[Private to GM:  15:27, Today: Aethul rolled 11 using 3d6.  Perception.  Skill is 15]
cultist
NPC, 38 posts
deluded soul
Tue 22 Jan 2019
at 23:48
  • msg #80

The road to Veroigne

In reply to Aethul (msg # 79):

None of this group seem to bear that marking.
The spokesman eyes Kirpich with some suspicion.
"We may have encountered a few persons seeking to mark a year and a day out of unjust servitude. We hope we shall not find persecution in Northport. Are they welcoming of such persons there, or do they compell servitude?"
This message was last edited by the player at 14:45, Thu 24 Jan 2019.
Kirpich Rockson
player, 835 posts
Earth Cleric
He Rocks!
Wed 23 Jan 2019
at 01:55
  • msg #81

The road to Veroigne

In reply to cultist (msg # 80):

"I have not experienced such persecution there, except for criminals."
Snorri Roslovich
NPC, 95 posts
Shevnian Veteran
Thu 24 Jan 2019
at 14:50
  • msg #82

The road to Veroigne

In reply to Kirpich Rockson (msg # 81):

"They do. The priests of Hades compell inentured servitude from those as cannot prove employment. Your best bet if not given a token at the shrine would be to join the Adventurers Guild, although it costs a bit."
cultist
NPC, 39 posts
deluded soul
Thu 24 Jan 2019
at 14:51
  • msg #83

The road to Veroigne

In reply to Snorri Roslovich (msg # 82):

"That is unfortunate, but useful to know. May Vejovis peace be with you."
Narrator
GM, 5841 posts
DM says
roll for initiative!
Mon 28 Jan 2019
at 16:01
  • msg #84

The road to Veroigne

In reply to cultist (msg # 83):

The pilgrims all head up the road, towards the shrine in Northport, and possible indentured servitude.
Balir Ironhide
player, 40 posts
Dwarf
Warrior
Mon 28 Jan 2019
at 16:55
  • msg #85

The road to Veroigne

With the few minutes of respite complete, Balir takes off his shield and straps it on his back again.  They had a long walk ahead of them, and it made no sense for him to carry his shield free if he didn't need it.

As he rearranges things, Balir takes out his whetstone so he can sharpen his axe a moment, until the rest of the group is ready to proceed.

shhhhht...   shhhhht...    shhhhht...
Narrator
GM, 5845 posts
DM says
roll for initiative!
Mon 28 Jan 2019
at 17:04
  • msg #86

The road to Veroigne

In reply to Balir Ironhide (msg # 85):

The rest of the day passes without incident. You prepare to set up camp.

Survival rolls please to set quality of campsite
Syvanus
player, 861 posts
Wood Elf
Archer
Mon 28 Jan 2019
at 18:14
  • msg #87

The road to Veroigne

Syvanus indicates a decent looking spot a short ways off the trail.






[Private to GM:  11:12, Today: Syvanus rolled 7 using 3d6.  Survival woodlands. Skill is 14]
Kirpich Rockson
player, 836 posts
Earth Cleric
He Rocks!
Mon 28 Jan 2019
at 19:33
  • msg #88

The road to Veroigne

In reply to Syvanus (msg # 87):

Kirpich creates some food out of grasses and waits to be directed by the others for a spot to rest.

[Private to GM: Rolled between 11 under and 7 under skill to create food, 4 rolls.]
Balir Ironhide
player, 41 posts
Dwarf
Warrior
Mon 28 Jan 2019
at 22:26
  • msg #89

The road to Veroigne

Balir doesn't yet have very many skills for traveling on the surface.  He'll take on the role of security while the rest of the group goes about their important business.  He'll observe them to see what he can learn, but if there's any hint of danger he'll strap on his shield and be ready to defend the group.
Narrator
GM, 5846 posts
DM says
roll for initiative!
Tue 29 Jan 2019
at 20:45
  • msg #90

The road to Veroigne

In reply to Balir Ironhide (msg # 89):

The camp is comfortable and near a water source, to which Snorri leads the mule, but it is fairly easy to see from the road where it sits in an abandoned field.
Kirpich Rockson
player, 837 posts
Earth Cleric
He Rocks!
Wed 30 Jan 2019
at 01:10
  • msg #91

The road to Veroigne

In reply to Narrator (msg # 90):

Once the location is identified, Kirpich makes himself comfortable there. He shapes the earth to offer more concealment, and then rests to recover his strength.

[Private to GM: 4 rolls to shape earth, rolling under by 11, 11, 5, 11]
Narrator
GM, 5851 posts
DM says
roll for initiative!
Wed 30 Jan 2019
at 14:47
  • msg #92

The road to Veroigne

In reply to Kirpich Rockson (msg # 91):

Kirpich raises a berm which obstructs the view from the road.

The tent is assembled, and food prepared.

Who takes watch?
Kirpich Rockson
player, 838 posts
Earth Cleric
He Rocks!
Wed 30 Jan 2019
at 19:11
  • msg #93

The road to Veroigne

In reply to Narrator (msg # 92):

Kirpich, having expended much energy in constructing the berm and providing much food, asks to rest first and take a last watch.
Aethul
player, 16 posts
Shevnian Ranger
Wed 30 Jan 2019
at 19:12
  • msg #94

The road to Veroigne

I'll take second watch
Syvanus
player, 862 posts
Wood Elf
Archer
Wed 30 Jan 2019
at 19:12
  • msg #95

The road to Veroigne

I will take the last watch...
Balir Ironhide
player, 42 posts
Dwarf
Warrior
Wed 30 Jan 2019
at 19:55
  • msg #96

The road to Veroigne

Balir will volunteer to take the first watch.
Syvanus
player, 863 posts
Wood Elf
Archer
Thu 31 Jan 2019
at 01:09
  • msg #97

The road to Veroigne

If you don't mind, your excellent night vision would be better used in the dark periods.
Balir Ironhide
player, 43 posts
Dwarf
Warrior
Thu 31 Jan 2019
at 01:21
  • msg #98

The road to Veroigne

Balir is surprised to hear the elf address him directly.  He had done his best to ignore the presence of the sylvan one for most of the trip.  It wasn't anything personal, just that he was an elf.  Still, Balir did see the sense in what the elf was recommending.  As he was the new person in the group, he acquiesced (a bit gruffly).  "Fine, I'll take the middle watch."
Kirpich Rockson
player, 839 posts
Earth Cleric
He Rocks!
Thu 31 Jan 2019
at 01:36
  • msg #99

The road to Veroigne

In reply to Balir Ironhide (msg # 98):

"Since I am exhausted from casting spells, Syvanus, would you be so kind as to take the first watch for me? I am concerned I may not be my most observant if I have to."
Syvanus
player, 864 posts
Wood Elf
Archer
Thu 31 Jan 2019
at 03:50
  • msg #100

The road to Veroigne

Certainly, but someone will need to take the last watch, one that is often most important....
Kirpich Rockson
player, 840 posts
Earth Cleric
He Rocks!
Thu 31 Jan 2019
at 04:00
  • msg #101

The road to Veroigne

In reply to Syvanus (msg # 100):

"I have twice volunteered for that. I will have my heaviset friend with me as well, as will you all, since he never sleeps."
Syvanus
player, 865 posts
Wood Elf
Archer
Thu 31 Jan 2019
at 20:43
  • msg #102

The road to Veroigne

Very well, I shall do the first and you have the Last Kirpich.
Kirpich Rockson
player, 841 posts
Earth Cleric
He Rocks!
Fri 1 Feb 2019
at 03:06
  • msg #103

The road to Veroigne

In reply to Syvanus (msg # 102):

"Thank you. Now I think we are sorted out..."
Snorri Roslovich
NPC, 96 posts
Shevnian Veteran
Fri 1 Feb 2019
at 16:08
  • msg #104

The road to Veroigne

In reply to Kirpich Rockson (msg # 103):

"I will take the last as well."
Dionysus Dispatha
Faun swashbuckler, 11 posts
Lover and a fighter...
with two swords.
Mon 4 Feb 2019
at 02:52
  • msg #105

The road to Veroigne

"Looks like I will take middle watch then. Who else is with me?"
Kirpich Rockson
player, 842 posts
Earth Cleric
He Rocks!
Mon 4 Feb 2019
at 03:02
  • msg #106

The road to Veroigne

In reply to Dionysus Dispatha (msg # 105):

"Chunky does not sleep, and can accompany everyone."
Balir Ironhide
player, 45 posts
Dwarf
Warrior
Mon 4 Feb 2019
at 18:10
  • msg #107

The road to Veroigne

"I do not think there is any need Dionysus.  Kirpich seems to feel like one person will be enough."
Kirpich Rockson
player, 843 posts
Earth Cleric
He Rocks!
Mon 4 Feb 2019
at 19:05
  • msg #108

The road to Veroigne

In reply to Balir Ironhide (msg # 107):

"Not that I know anything special, but do we have enough members for more? Chunky can always assist as well."
Narrator
GM, 5873 posts
DM says
roll for initiative!
Tue 5 Feb 2019
at 22:38
  • msg #109

The road to Veroigne

In reply to Kirpich Rockson (msg # 108):

The watches proceed, with each person accompanied by the fairly oblivious elemental.

On the second watch, Dionysus hears something by the stream.
Balir Ironhide
player, 46 posts
Dwarf
Warrior
Tue 5 Feb 2019
at 22:56
  • msg #110

The road to Veroigne

Dwarves are not generally known for their sensitivity.  In fact, they are most likely loud and boistrous in part because they don't hear well.  Anyone who spends much time in a forge is bound to have ringing in their ears for days afterwards.  The sound of hammers pounding metal can leave it's mark over time.

While that stereotype may not be true for all dwarves, it happens to be true at least in part for Balir.  Between his many days in a forge, and the soft jingling of his heavy mail as he walks patrol, he hears nothing...
Narrator
GM, 5881 posts
DM says
roll for initiative!
Wed 6 Feb 2019
at 19:56
  • msg #111

The road to Veroigne

In reply to Balir Ironhide (msg # 110):

Dionysus can however hear something...
Dionysus Dispatha
Faun swashbuckler, 12 posts
Lover and a fighter...
with two swords.
Tue 12 Feb 2019
at 14:17
  • msg #112

The road to Veroigne

In reply to Narrator (msg # 111):

"Hsst Balir, there is something down by the stream!"
Balir Ironhide
player, 49 posts
Dwarf
Warrior
Tue 12 Feb 2019
at 15:34
  • msg #113

The road to Veroigne

When Balir hears Dionysus, he responds immediately with "I vill go look", and focuses his attention on being quiet.  Balir will approach the location Dionysus indicated quietly and slowly, putting himself between it and the party if possible.

[Private to GM: I will assume Balir already has his shield and axe ready.  If not he will do so.  Stealth, approach the stream slowly...Extra time and all that.]
Jelak
NPC, 1 post
Grimalkin
Fri 15 Feb 2019
at 21:51
  • msg #114

The road to Veroigne

In reply to Balir Ironhide (msg # 113):

By the stream, Balir spots a small catfolk person perched on a mossy rock andfishing with a pole. It turns toward you unsuprised and holds a finger over its lips.

"shhh. Don't scare off the fish."
Balir Ironhide
player, 52 posts
Dwarf
Warrior
Sat 16 Feb 2019
at 00:10
  • msg #115

The road to Veroigne

Balir approaches slowly, and quietly if possible, until he gets to what seems like a polite but safe distance.  Dropping to one knee, Balir will straighten his arm so the shield allows for him to see the catfolk in the eye, and then ask quietly "My name is Balir, but I am not much of a fisherman.  Are they biting?"

After a moment, he will continue "And, what brings you out this far from town?  My group is passing through.  Since you're here, we're wondering if there is any dangers in this area we should avoid?"
Jelak
NPC, 2 posts
Grimalkin
Sat 16 Feb 2019
at 21:07
  • msg #116

The road to Veroigne

In reply to Balir Ironhide (msg # 115):

"I am not certain this is the best spot, but it was too loud by my camp... one of my companions fancies himself a musician."
Balir Ironhide
player, 53 posts
Dwarf
Warrior
Sat 16 Feb 2019
at 22:33
  • msg #117

The road to Veroigne

Well,’perhaps we could discuss it when you are done fishing? And I’m curious what brings you out this far.
Jelak
NPC, 4 posts
Grimalkin
Tue 19 Feb 2019
at 01:34
  • msg #118

The road to Veroigne

In reply to Balir Ironhide (msg # 117):

"There is a little glen,
 full of little dancing men.
There the moonlight shines on those
Who come from beneath the hill.
When comes the dawn, as ever it will
Behind are seen only toadstool rings
Which open again for vagabonds and kings"



The cat pauses in its recitation, as something begins to tug on its line.
Deftly, it flicks its rod, and draws a small fish out of the water.

"I would invite you to join me, but there is barely enough for me."
Balir Ironhide
player, 55 posts
Dwarf
Warrior
Tue 19 Feb 2019
at 04:31
  • msg #119

The road to Veroigne

“Thank you kind sir. I vill take your leave and return to my group.  Luck.”

Balir will return to watch and share what he has heard with his fellow watch mate, and then with the next watch.
Narrator
GM, 5924 posts
DM says
roll for initiative!
Wed 20 Feb 2019
at 17:20
  • msg #120

The road to Veroigne

In reply to Balir Ironhide (msg # 119):

The rest of the night passes uneventfully, but during breakfast, you hear a distant musical sound, some type of woodwind.
Balir Ironhide
player, 56 posts
Dwarf
Warrior
Wed 20 Feb 2019
at 18:53
  • msg #121

The road to Veroigne

If not already done, Balir will recite the poem he heard back to the group during breakfast.  When he hears the woodwind playing, he'll take note.  However, that wouldn't occur to him to be threatening, so he won't put his shield on his arm or anything.  Instead, he'll ask "What do ve make ov that?"
Kirpich Rockson
player, 846 posts
Earth Cleric
He Rocks!
Wed 20 Feb 2019
at 19:05
  • msg #122

The road to Veroigne

In reply to Balir Ironhide (msg # 121):

"Where did you hear that poem?" Kirpich asked, surprised.

When he heard the woodwinds, he looked around, concerned.

"Did we have guests during the night you did not bother to wake us to meet?"
Balir Ironhide
player, 57 posts
Dwarf
Warrior
Wed 20 Feb 2019
at 19:28
  • msg #123

The road to Veroigne

Balir will shrug and respond to Kirpich.  "During ze night I heard a cat person.  Maybe ve vould call him a Grimalkin?  He vas fishing, and told me that ven I spoke vith him."
This message was last edited by the player at 19:28, Wed 20 Feb 2019.
Kirpich Rockson
player, 847 posts
Earth Cleric
He Rocks!
Wed 20 Feb 2019
at 19:30
  • msg #124

The road to Veroigne

In reply to Balir Ironhide (msg # 123):

"It never occurred to you it was a distraction? Was someone else awake and on watch while you were chatting with your kitty friend, or was his friend robbing the rest of us blind?"
Balir Ironhide
player, 58 posts
Dwarf
Warrior
Wed 20 Feb 2019
at 19:33
  • msg #125

The road to Veroigne

Balir opens his hands, palm up, as a way to express a question or uncertainty.  "Dionysus vas here in camp vile I vent to investigate, you should have been safe."
This message was last edited by the player at 20:00, Wed 20 Feb 2019.
Kirpich Rockson
player, 848 posts
Earth Cleric
He Rocks!
Wed 20 Feb 2019
at 19:58
  • msg #126

The road to Veroigne

In reply to Balir Ironhide (msg # 125):

"Ah, good. So you did leave a sentry. Just was concerned..."
Narrator
GM, 5931 posts
DM says
roll for initiative!
Wed 20 Feb 2019
at 20:42
  • msg #127

The road to Veroigne

In reply to Kirpich Rockson (msg # 126):

The wierd music seems a little louder. It seems to have a nice danceable beat to it.




This is the same tune on harpsichord
https://youtu.be/OnrICy3Bc2U
Syvanus
player, 866 posts
Wood Elf
Archer
Wed 20 Feb 2019
at 21:58
  • msg #128

The road to Veroigne

This seems odd and out of place; therefore not likely a good thing I fear... we need to be gone.

Syvanus packs his gear and urges others to do the same...
Kirpich Rockson
player, 849 posts
Earth Cleric
He Rocks!
Wed 20 Feb 2019
at 22:19
  • msg #129

The road to Veroigne

In reply to Syvanus (msg # 128):

"I agree. And they know we are here."

Kirpich packs up all he can, and is ready to go very soon.
Balir Ironhide
player, 59 posts
Dwarf
Warrior
Wed 20 Feb 2019
at 22:55
  • msg #130

The road to Veroigne

Balir listens to the others, and purses his lips as he thinks for a moment.

"You assume hostile intent.  Zere may be none.  I agree ve should prepare, but ve should not act on zat assumption.  Zey vould not play music if zey vere going to attack us, would zey?"

Like the others, Balir will finish up his dwarven rations as he packs up his equipment.
Aethul
player, 17 posts
Shevnian Ranger
Thu 21 Feb 2019
at 02:26
  • msg #131

The road to Veroigne

Music can have magical effects, not necessarily good ones... caution is called for.
Kirpich Rockson
player, 850 posts
Earth Cleric
He Rocks!
Thu 21 Feb 2019
at 04:56
  • msg #132

The road to Veroigne

In reply to Aethul (msg # 131):

"Or it can be a simple distraction. Either way, anything out of place is not necessarily benign."
Balir Ironhide
player, 60 posts
Dwarf
Warrior
Thu 21 Feb 2019
at 05:09
  • msg #133

The road to Veroigne

Balir continues to get packed up, making sure to keep his shield handy in case he needs to strap it on urgently. “You know better zan me..I vill follow your lead.”
Syvanus
player, 867 posts
Wood Elf
Archer
Thu 21 Feb 2019
at 16:51
  • msg #134

The road to Veroigne

We all pack and head out on the road then.
Narrator
GM, 5940 posts
DM says
roll for initiative!
Fri 22 Feb 2019
at 01:36
  • msg #135

The road to Veroigne

In reply to Syvanus (msg # 134):

as you break camp, and start to head for the road, you can hear a few voices, in additon to the music playing.  One voice Balir recognizes, but the other two he does not. The second voice is low and gravelly, the the third is a  higher and melodious.
Kirpich Rockson
player, 851 posts
Earth Cleric
He Rocks!
Fri 22 Feb 2019
at 01:40
  • msg #136

The road to Veroigne

In reply to Narrator (msg # 135):

Can we make out what is being said or sung?
Balir Ironhide
player, 61 posts
Dwarf
Warrior
Fri 22 Feb 2019
at 16:42
  • msg #137

The road to Veroigne

Balir's face contorts into something of a confused look.  "I...recognize one of ze voices...?"

He starts racking his brain to see if he can remember where he has heard that voice before.
Narrator
GM, 5950 posts
DM says
roll for initiative!
Fri 22 Feb 2019
at 20:20
  • msg #138

The road to Veroigne

In reply to Balir Ironhide (msg # 137):

It is the voice of the cat creature you spoke to previously.


The voices are a little indistinct, but you can hear the timbre and cadence of their speech. It seems casual, and not guarded.
Balir Ironhide
player, 62 posts
Dwarf
Warrior
Fri 22 Feb 2019
at 20:46
  • msg #139

The road to Veroigne

"I think one of the voices is the cat person I spoke to last night while fishing.  Maybe he can tell us more about our travel."

OOC Probably could have assumed that, but best not to.
Dionysus Dispatha
Faun swashbuckler, 13 posts
Lover and a fighter...
with two swords.
Sat 23 Feb 2019
at 20:52
  • msg #140

The road to Veroigne

In reply to Balir Ironhide (msg # 139):

"I have a feeling that cat is a type of faerie, as my people are considered to be as well."
Kirpich Rockson
player, 852 posts
Earth Cleric
He Rocks!
Sun 24 Feb 2019
at 07:03
  • msg #141

The road to Veroigne

In reply to Dionysus Dispatha (msg # 140):

"Yes, but of the malevolent or mischievous kind? You are welcome to try to talk to him, but I am keeping my guard up!"
Balir Ironhide
player, 64 posts
Dwarf
Warrior
Sun 24 Feb 2019
at 15:36
  • msg #142

The road to Veroigne

By now Balir has his shield strapped on, so he is limited to gesturing with his free hand.  "He did not seem evil ven I spoke vith him.  Ve should vatch him, but I am not vorried."
Fisbie
NPC, 1 post
Woodgrue
Mon 25 Feb 2019
at 14:54
  • msg #143

The road to Veroigne

In reply to Balir Ironhide (msg # 142):

[Private to Narrator:also Jelak, Hussadir, and Leandru]
 Bursting through the undergrowth in a twitchy kind of dance, dooting away on a hautbois is a strange,short, ugly creature with the face of a bat, wearing a patchwork tunic.
https://drive.google.com/file/...AX/view?usp=drivesdk
Balir Ironhide
player, 65 posts
Dwarf
Warrior
Mon 25 Feb 2019
at 16:53
  • msg #144

The road to Veroigne

Balir remains quiet, waiting off to the side with the group, hand on his axe.  He doesn't know the world of humans yet, so he waits on the more seasoned in the party to react to the creature playing the music.
Aethul
player, 18 posts
Shevnian Ranger
Mon 25 Feb 2019
at 17:48
  • msg #145

The road to Veroigne

'Tis a woodgrue ... a fairy folk who are competent musicians, but quixotic and given to mischief at times.
Kirpich Rockson
player, 853 posts
Earth Cleric
He Rocks!
Mon 25 Feb 2019
at 20:04
  • msg #146

The road to Veroigne

In reply to Aethul (msg # 145):

Kirpich smiles.

"It is not the evil I worry about with them...it is the mischief!"

He stays on guard, keeping one eye on the creature and another behind them, in case the creature is a distraction, and ensuring Chunky and the horse are in front of him so he can watch them as well.
Balir Ironhide
player, 66 posts
Dwarf
Warrior
Mon 25 Feb 2019
at 20:37
  • msg #147

The road to Veroigne

Since the others are more concerned with mischief than they are evil behaviors, Balir will pay close attention to the woodgrue as they pass.
Narrator
GM, 5972 posts
DM says
roll for initiative!
Tue 26 Feb 2019
at 01:31
  • msg #148

The road to Veroigne

In reply to Balir Ironhide (msg # 147):

A moment later, three others step through the brush.
The first is an elf, with an unearthly pale beauty, wearing brassy mail and carrying a bow.
The second is a sort of dwarf you have occasionally heard of but rarely seen, a moss dwarf. Known as brewers and forresters, they are often found in woids and peat bogs, and do not delve for minersks. This particular one has lichens growing on his hands, and algae in his beard, and smells strongly of yeast.

The third, entering your clearing last, is the grimalkin you met last night.
Kirpich Rockson
player, 854 posts
Earth Cleric
He Rocks!
Tue 26 Feb 2019
at 04:59
  • msg #149

The road to Veroigne

In reply to Narrator (msg # 148):

"Well met, I trust. What brings you four to these parts?"

Kirpich tries to keep his distance and keep a watch on all four, though the beautiful one is, well, distracting.
Balir Ironhide
player, 67 posts
Dwarf
Warrior
Tue 26 Feb 2019
at 19:55
  • msg #150

The road to Veroigne

Balir also finds the elf distracting, although she is...an elf.  His aversion to the race does help him focus more intently on the rest of the group.  In particular, he finds the dwarf very interesting.  There were always rumors about such dwarves in the forest, but he had never heard of anyone who had actually seen or met one.  The world outside his home was fascinating!  Balir remains quiet, following Kirpich's lead, and watching the group as intently as he can despite the distractions.
Leandru
NPC, 1 post
Elf of Fairie
Thu 28 Feb 2019
at 17:46
  • msg #151

The road to Veroigne

In reply to Balir Ironhide (msg # 150):

The frost elf looks with a hint of disdain at your group, and raises an eyebrow at Syvanus.
"We are passing through, from the West, travelling East. From whence come you, and under which banner?"
Hussdor
NPC, 1 post
Moss dwarf
Thu 28 Feb 2019
at 17:48
  • msg #152

The road to Veroigne

In reply to Leandru (msg # 151):

The moss dwarf gives Balir the nod, and looks quizzically at Chunky the elemental with his deep black eyes.
Jelak
NPC, 5 posts
Grimalkin
Thu 28 Feb 2019
at 17:53
  • msg #153

The road to Veroigne

In reply to Hussdor (msg # 152):

The booted cat smiles broadly, and taps the woodgrue on the shoulder.
" Let us greet these folk before you begin playing for them. I am called Jelak, although I have other names The one who thinks he is a musician is Fisbie. The others are Leandru and Hussador."
Syvanus
player, 868 posts
Wood Elf
Archer
Thu 28 Feb 2019
at 18:16
  • msg #154

The road to Veroigne

We head west to resolve some issues for a guild in Northport. It's a rather cosmopolitan organization.
Balir Ironhide
player, 70 posts
Dwarf
Warrior
Thu 28 Feb 2019
at 18:43
  • msg #155

The road to Veroigne

While Balir does not make it obvious, he ignores the elf.  Instead, he takes a step off to the side to speak with the moss dwarf in Dwarvish.  "Greetings Hussdor.  Ve have heard much about moss dwarves, but not ever met one.  I am Balir, descendant of Federjung, and come in peace (unlike my ancestor).  My home is Dvergholt, to the north.  Vell met."
Kirpich Rockson
player, 855 posts
Earth Cleric
He Rocks!
Thu 28 Feb 2019
at 19:16
  • msg #156

The road to Veroigne

In reply to Syvanus (msg # 154):

Kirpich notes others have spoken, and so he will not add for risk of creating confusion. He smiles at the dwarf looking at Chunky.
Hussdor
NPC, 2 posts
Moss dwarf
Thu 28 Feb 2019
at 20:39
  • msg #157

The road to Veroigne

In reply to Balir Ironhide (msg # 155):

The moss dwarf replies to Balir in their shared language, although with a slight accent.
"Hail and well met, cousin. I am Hussador of the Wold. I travel with these fey creatures as their company is not unpleasant. I see you have an elf also. Which court do they serve?"
Balir Ironhide
player, 71 posts
Dwarf
Warrior
Thu 28 Feb 2019
at 21:42
  • msg #158

The road to Veroigne

Balir nods as the moss dwarf speaks in their shared tongue.  He is glad to know there were dwarves outside of his home, even if they were more distant relatives.  He responds in kind to his cousin:

"I only joined this party recently, so I cannot speak about our elf.  I find him aloof or even arrogant, but the rest of the group trusts his counsel, and he has been professional.  At this point I have no reason to mistrust him beyond the fact that he is an elf, and I find that to be a poor judgement of character.  He can handle himself just fine, or he would not be here.  What of your elf?  And, what can you tell us of the travel ahead?  Is there gold to be found?"
Hussdor
NPC, 3 posts
Moss dwarf
Fri 1 Mar 2019
at 21:23
  • msg #159

The road to Veroigne

In reply to Balir Ironhide (msg # 158):

"Less gold than I would like, and more silver than my companions can tolerate. I am forced to change our coin for copper farthings to accommodate their revulsion. The way west leads only to small hamlets and the foothills of the mountains where the wildmen dwell. There are faiey creatures throughout the woods, and hags and witches as well."
This message was last edited by the player at 22:50, Fri 01 Mar 2019.
Balir Ironhide
player, 72 posts
Dwarf
Warrior
Fri 1 Mar 2019
at 22:12
  • msg #160

The road to Veroigne

OOC Balir is quite chatty, so he'll talk for as long as the moss dwarf wants to.  Instead of bogging the thread down so everyone has to wait, I'll fast-forward to the end by listing off the questions he'll most likely ask along the way.

* Balir will ask about their group, where they came from, where they are going, and ask follow up questions if it seems appropriate.

* There are tons of questions to be asked about moss dwarves in general, like where they live, and what connection they have back to the subterranean dwarves.  Balir will also ask about magic, and what the differences are between them.

* As they seem to be traveling in the opposite direction, are there specific friendly people or dangerous situations that Hussdor can share with them?

I can think of many more questions, but that seems like it will cover what they'll likely have time to discuss.  I imagine the group at large will want to get moving.

Balir will not share anything too personal, and he will not mention their mission.  Otherwise, he's open to sharing information to whatever point seems appropriate.

He'll keep his eyes open for mischief as the rest of the group mentioned it might be an issue.  If alcohol is offered, Balir will trust the moss dwarf and have some.  He did not bring any of is own, not knowing if it would be acceptable on his first guild trip.

EDIT - oh, and he'll sharpen his axe if he gets comfortable nough that it would be safe to do so.


[Private to GM: The only character detail here would be the Compulsive Carousing.]
This message was last edited by the player at 22:22, Fri 01 Mar 2019.
Hussdor
NPC, 4 posts
Moss dwarf
Sat 2 Mar 2019
at 15:46
  • msg #161

The road to Veroigne

[private to Balir Ironhide: compulsive carousing is not chattiness, that is Chummy. Never refusing a drink or an occasion to party is cc]
"I don't know about you, but I am parched. This is a brew I made last week, using morels and wild hops. Do you care to partake?"
He unslings a wineskin and extends it to you.
Fisbie
NPC, 2 posts
Woodgrue
Sat 2 Mar 2019
at 15:48
  • msg #162

The road to Veroigne

In reply to Hussdor (msg # 161):

The bat faced woodgrue immediately prances over and extends a small wooden cup, apparently for its own use.
Kirpich Rockson
player, 856 posts
Earth Cleric
He Rocks!
Sun 3 Mar 2019
at 02:19
  • msg #163

The road to Veroigne

In reply to Fisbie (msg # 162):

Kirpich will listen for a bit, before asking

"Care to translate?"
Balir Ironhide
player, 73 posts
Dwarf
Warrior
Mon 4 Mar 2019
at 15:19
  • msg #164

The road to Veroigne

Balir responds "Sure, Kirpich.  The important part is what he told me about the way west.  Hussdor said they only saw small hamlets.  He also mentioned wild men who live in the foothills of the mountains. The woods contain fairy creatures, along with hags and witches.

Now, I am going to try this brew to see how it tastes.  I have never had moss dwarf ale before."


Balir will share the ale with Hussdor.

OOC I'm assuming he'll have something in his "personal basics" for drinking.  If not, he may need to borrow a mug.

[Private to GM: I should explain...  I was thinking modern day with Balir, as in be professional and don't go getting drunk your first mission.  As a dwarf, he would be thinking more along the lines of 'wait, these people don't drink on the job...?'  To really hit the right tone I really should have brought a wineskin with ale in it or something.  He should have had the ale, and been offering the drinks on the front side.  I was trying to say I missed that point and left out what he needed for carousing]
This message was last edited by the player at 15:28, Mon 04 Mar 2019.
Fisbie
NPC, 3 posts
Woodgrue
Tue 5 Mar 2019
at 03:17
  • msg #165

The road to Veroigne

In reply to Balir Ironhide (msg # 164):

The ale is hearty and dark, and very frothy, like a sour, smoky stout.
[Private to Balir Ironhide: I would throw you that, and a stone bottle with a quart of hard stuff, that you could nurse for most of the trip at a shot a day. Being a carouser doesn't make you a drunk, it makes you a pleasant drink8ng companion.]

The woodgrue pounds it back, and starts doing a frantic giggling dance.
Leandru rolls her eyes at this display.
Kirpich Rockson
player, 857 posts
Earth Cleric
He Rocks!
Tue 5 Mar 2019
at 05:36
  • msg #166

The road to Veroigne

In reply to Fisbie (msg # 165):

Kirpich just watches in amusement, keeping an eye on all the odd characters...not just the dancing ones.
Balir Ironhide
player, 74 posts
Dwarf
Warrior
Tue 5 Mar 2019
at 18:24
  • msg #167

The road to Veroigne

Balir enjoys the ale and makes small talk for as long as the rest of the group seems willing to loiter around.  He'll also share some of his ale, although sparingly - he will explain it has to last him for a long trip, although he won't elaborate even if asked.

[Private to GM: I concur.  Balir wouldn't get drunk on the job, but I expect he would have a beer with his work.  Dwarves need to loosen up and enjoy their jobs after all.  I'm trying to play the carousing and the chummy here.  I'll gladly take the aleskin and mug, and adjusted my response to include that.

Side note - I have seen plenty of GMs who are black and white about the character sheets.  Appreciate that you're more gray on that, as ale is something I should have thought to bring for a chummy carouser.
]
Jelak
NPC, 6 posts
Grimalkin
Wed 6 Mar 2019
at 15:55
  • msg #168

The road to Veroigne

In reply to Balir Ironhide (msg # 167):

"Where are you all heading, so heavily kitted out. I must confess, I am curious."
Balir Ironhide
player, 75 posts
Dwarf
Warrior
Wed 6 Mar 2019
at 16:31
  • msg #169

The road to Veroigne

Balir falls quiet at the question.  He isn't one of the leaders of their party, he's new and inexperienced when it comes to travel above the ground.  The question was for someone else to answer.  Instead of making his silence obvious, Balir quietly starts packing up his mug and aleskin, as he expects they will move on before long.
Kirpich Rockson
player, 858 posts
Earth Cleric
He Rocks!
Wed 6 Mar 2019
at 19:40
  • msg #170

The road to Veroigne

In reply to Balir Ironhide (msg # 169):

"We head off to investigate reports of trouble." Kirpich answers matter of factly.
Leandru
NPC, 2 posts
Elf of Fairie
Fri 8 Mar 2019
at 22:20
  • msg #171

The road to Veroigne

In reply to Kirpich Rockson (msg # 170):

The elf smiles wryly."We travel eastward in search of opportunity and rumors of home."
Kirpich Rockson
player, 859 posts
Earth Cleric
He Rocks!
Fri 8 Mar 2019
at 22:26
  • msg #172

The road to Veroigne

In reply to Leandru (msg # 171):

"Opportunities and rumors of home? I am not sure I understand..."
Jelak
NPC, 7 posts
Grimalkin
Sat 9 Mar 2019
at 17:07
  • msg #173

The road to Veroigne

In reply to Kirpich Rockson (msg # 172):

"This is a wondrous land, and a curious place to be sure. There are however, portals to faerie, some fixed, some seasonal, scattered about. Leandru has occasional duties at the winter court, and the passage we last took this way leads to a place not near her destination, so we seek other paths to faerie."
Dionysus Dispatha
Faun swashbuckler, 14 posts
Lover and a fighter...
with two swords.
Sat 9 Mar 2019
at 17:11
  • msg #174

The road to Veroigne

In reply to Jelak (msg # 173):

"Most of the gates I know are far to the south, near the sea, but one must pass through the cities of men before closing on the hinterlands.
There is one other way I know, in the city of Northport, there is a tavern called Hypathia's Hoofprints, with a faerie ring in the back garden."

Leandru
NPC, 3 posts
Elf of Fairie
Sun 10 Mar 2019
at 19:54
  • msg #175

The road to Veroigne

In reply to Dionysus Dispatha (msg # 174):

"That is certainly good information. Please excuse Fisbie, he has decided our parley is instead a party."
Fisbie
NPC, 4 posts
Woodgrue
Sun 10 Mar 2019
at 19:56
  • msg #176

The road to Veroigne

In reply to Leandru (msg # 175):

The woodgrue has moved from dancing to playing. An irresistible urge is rising with the odd flutelike music, whi h is both haunting and frantic at once.
 Make will rolls to resist breaking into dance!
Any magic resistance counts.
Kirpich Rockson
player, 860 posts
Earth Cleric
He Rocks!
Sun 10 Mar 2019
at 20:09
  • msg #177

The road to Veroigne

In reply to Fisbie (msg # 176):

Kirpixh frown.

"To invite is acceptable, but to compel dancing is outright rude. If you will finish that, we will be on our way."

He looks around to check prying hands are not too close to his companions.

[Private to GM: Rolled 7 under will...]
This message was last edited by the player at 20:12, Sun 10 Mar 2019.
Aethul
player, 19 posts
Shevnian Ranger
Mon 11 Mar 2019
at 02:22
  • msg #178

The road to Veroigne

Aethul starts to tap his feet in time with the music.



[Private to GM: 19:21, Today: Aethul rolled 13 using 3d6.  Will. Missed by one]
Syvanus
player, 869 posts
Wood Elf
Archer
Mon 11 Mar 2019
at 02:24
  • msg #179

The road to Veroigne

Syvanus controls his urge to dance.



[Private to GM:  19:23, Today: Syvanus rolled 11 using 3d6.  Will. Just made it.]
Balir Ironhide
player, 77 posts
Dwarf
Warrior
Mon 11 Mar 2019
at 04:07
  • msg #180

The road to Veroigne

Balir also frowns at the compulsion to dance. It seems impolite to him. Thankfully, he resists the urge, but in part circumstance helps with that. The tower shield and heavy mail make dancing quite inconvenient. “I agree. That music is nice, but the compulsion is most unwelcome. Please, put away the flute. “
This message was last edited by the player at 17:26, Mon 11 Mar 2019.
Fisbie
NPC, 5 posts
Woodgrue
Mon 11 Mar 2019
at 22:37
  • msg #181

The road to Veroigne

In reply to Balir Ironhide (msg # 180):

The hautbois playing bat faced goblin seems caught under the sway of his own music, playing on
 and dancing himself as if compelled.
The satyr seems caught under his sway as well.  The Moss dwarf sways slightly, but you can see by the twitching of his tail that the grimalkin is just irritated, and the frost elf looks done with the entire situation.
Balir Ironhide
player, 78 posts
Dwarf
Warrior
Mon 11 Mar 2019
at 23:03
  • msg #182

The road to Veroigne

Balir shakes his head at the inaction on the part of Fishbie.  The creature was of the Fey, so maybe this was a normal behavior.  He had no idea.  Regardless, it was bothersome, and he had asked politely.  Balir will hang his axe on his belt, and then approach Fishbie to gently knock the instrument away from his mouth.

"I mean no harm, but it seems Fishbie has been captured in his own thrall."

OOC I expect this to go badly, but...  I think this is what he would do.

[Private to GM: My initial reaction was to ask Hussdor to step in.  But, looking over the character sheet, Balir has some overconfident.  He thinks he can stop the music without giving offense, which I as the player doubt.  He's also a bit naive to the ways of the world.  I had him put the axe on his belt because he can obviously take any of these visitors handily... ]
This message was last edited by the player at 23:03, Mon 11 Mar 2019.
Fisbie
NPC, 6 posts
Woodgrue
Mon 11 Mar 2019
at 23:35
  • msg #183

The road to Veroigne

In reply to Balir Ironhide (msg # 182):

as Balir pushes the delicate instrument from the woodgrue's lips, the creature frowns.
"Hey man, what gives? why you trying to harsh my mellow? I was getting into the groove, man, that was not cool."
Balir Ironhide
player, 79 posts
Dwarf
Warrior
Tue 12 Mar 2019
at 01:24
  • msg #184

The road to Veroigne

Balir nods in an understanding fashion.  "No offense intended.  Play music if you wish, but please do not compel us to dance.  We were having a nice conversation, and a nice brew.  I do not wish to dance in mail armor and a tower shield."
Fisbie
NPC, 7 posts
Woodgrue
Tue 12 Mar 2019
at 13:33
  • msg #185

The road to Veroigne

In reply to Balir Ironhide (msg # 184):

"Man, what a downer! You need to loosen up, maybe lose the metal threads, drink a little more and get nice!"
Balir Ironhide
player, 80 posts
Dwarf
Warrior
Tue 12 Mar 2019
at 14:17
  • msg #186

The road to Veroigne

Balir takes a knee so he can look Fishbie in the eye.  "On another day, I will gladly share a brew and dance with you.  Unfortunately, we have a job to do, so my friends and I must work.  It seems you have somewhere to be as well.  I think we must take our leave from you for now.  After we are gone, I am sure the frost elf would gladly dance with you."  Balir stifles a smirk as he stands back up, and prepares to move on down the road.  "Well met Hussdor, and friends."
Fisbie
NPC, 8 posts
Woodgrue
Tue 12 Mar 2019
at 15:27
  • msg #187

The road to Veroigne

In reply to Balir Ironhide (msg # 186):

The woodgrue looks Balir straight in the eye.
"Invitation accepted."
Balir Ironhide
player, 81 posts
Dwarf
Warrior
Tue 12 Mar 2019
at 15:50
  • msg #188

The road to Veroigne

Balir nods in response to Fishbie's comment.  He had no problem relaxing for an time with a woodgrue, under the assumption his gold and belongings were safe.  That would of course be the trick...
Aethul
player, 20 posts
Shevnian Ranger
Tue 12 Mar 2019
at 18:45
  • msg #189

The road to Veroigne

Athul shakes his head to clear it and tries to recover his grasp on the surroundings
Kirpich Rockson
player, 861 posts
Earth Cleric
He Rocks!
Tue 12 Mar 2019
at 19:32
  • msg #190

The road to Veroigne

In reply to Aethul (msg # 189):

"I think you should play a little nicer too. Using magic to force people to do things is extremely rude, not mallow. Inviting people to dance is nice, but forcing them, not so much. Good day folks."

Kirpich begins to lead folk down the road.
Aethul
player, 21 posts
Shevnian Ranger
Tue 12 Mar 2019
at 23:27
  • msg #191

The road to Veroigne

Aethul  follows Kirpich
Balir Ironhide
player, 82 posts
Dwarf
Warrior
Wed 13 Mar 2019
at 15:23
  • msg #192

The road to Veroigne

Balir will nod at Hussdor as a gesture of respect, and then follow Kirpich as well.
Syvanus
player, 870 posts
Wood Elf
Archer
Wed 13 Mar 2019
at 18:14
  • msg #193

The road to Veroigne

Syvanus heads out and gets ahead of the group and wagon to act as a scout.
Narrator
GM, 6049 posts
DM says
roll for initiative!
Fri 15 Mar 2019
at 20:04
  • msg #194

The road to Veroigne

In reply to Syvanus (msg # 193):

With the fey folk behind you, the road stretches uneventfully ahead until nightfall, with little to see except for farmers tilling the soil and a few sheep.
Balir Ironhide
player, 83 posts
Dwarf
Warrior
Fri 15 Mar 2019
at 23:15
  • msg #195

The road to Veroigne

Balir will assist with setting up camp and volunteer to take the middle watch again.  As he (probably) has the best night vision, and is something of the low man on the totem pole, it seems reasonable.

OOC By the way, I take it from mentions that Kirpich has a friendly earth elemental that has been accompanying us?

chunky
player, 7 posts
small elemental
Sun 17 Mar 2019
at 01:26
  • msg #196

The road to Veroigne

In reply to Balir Ironhide (msg # 195):

The elemental is a small one, about a yard tall, and looking like a stack of rocks in humanoid shape.

Occ: something like the one in Heavy Metal 2, as opposed to the one in GalaxyQuest
This message was last edited by the GM at 19:39, Sun 17 Mar 2019.
Kirpich Rockson
player, 862 posts
Earth Cleric
He Rocks!
Sun 17 Mar 2019
at 10:53
  • msg #197

The road to Veroigne

In reply to chunky (msg # 196):

"My Elemental 'Chunky' goes where I go. He is a good friend of mine." Kirpich says, as he assists in setting up the campsite, moving earth as required, before creating some food out of the local vegetation.


[Private to GM: Rolled a natural 6 for shaping earth,, as well as an 8. Rolled a 10 and 14 to create food.Skill 20 for all.]
Narrator
GM, 6057 posts
DM says
roll for initiative!
Sun 17 Mar 2019
at 19:43
  • msg #198

The road to Veroigne

In reply to Kirpich Rockson (msg # 197):

With the camp built, you settle in for the night. Watches?
Kirpich Rockson
player, 863 posts
Earth Cleric
He Rocks!
Sun 17 Mar 2019
at 20:14
  • msg #199

The road to Veroigne

In reply to Narrator (msg # 198):

Kirpich will volunteer for last, and suggest we keep a watch routine as last time, but with perhaps 5 shorter watches...

Syvanus > Balir > Dionysus > Snorri > Kirpich

Sound right to all as standard practice?
Aethul
player, 22 posts
Shevnian Ranger
Sun 17 Mar 2019
at 20:17
  • msg #200

The road to Veroigne

Aethul can stand a watch.
Kirpich Rockson
player, 864 posts
Earth Cleric
He Rocks!
Sun 17 Mar 2019
at 20:20
  • msg #201

The road to Veroigne

In reply to Aethul (msg # 200):

So

Syvanus > Balir > Dionysus > Aethul > Snorri > Kirpich ?
Balir Ironhide
player, 84 posts
Dwarf
Warrior
Sun 17 Mar 2019
at 20:27
  • msg #202

The road to Veroigne

Balir is fine with this.
Aethul
player, 23 posts
Shevnian Ranger
Sun 17 Mar 2019
at 20:37
  • msg #203

The road to Veroigne

No problem
Narrator
GM, 6062 posts
DM says
roll for initiative!
Sun 17 Mar 2019
at 20:56
  • msg #204

The road to Veroigne

In reply to Aethul (msg # 203):

During Aethul's watch, he notices something glowing in the distance, looking a bit like moonlight in the woods.
Aethul
player, 24 posts
Shevnian Ranger
Sun 17 Mar 2019
at 22:44
  • msg #205

The road to Veroigne

Aethul will wake Syvanus and Kirpich
Kirpich Rockson
player, 865 posts
Earth Cleric
He Rocks!
Sun 17 Mar 2019
at 23:01
  • msg #206

The road to Veroigne

In reply to Aethul (msg # 205):

"Thanks for waking us. Perhaps someone stealthy can investigate while the rest of us watch the camp..."
Aethul
player, 25 posts
Shevnian Ranger
Mon 18 Mar 2019
at 03:48
  • msg #207

The road to Veroigne

I am somewhat stealthy, I could go...
Kirpich Rockson
player, 866 posts
Earth Cleric
He Rocks!
Mon 18 Mar 2019
at 04:23
  • msg #208

The road to Veroigne

In reply to Aethul (msg # 207):

"Ok. Can you signal us if there is trouble?"
Narrator
GM, 6065 posts
DM says
roll for initiative!
Mon 18 Mar 2019
at 15:17
  • msg #209

The road to Veroigne

In reply to Kirpich Rockson (msg # 208):
Aethul make a stealth roll, and a per.
Aethul
player, 26 posts
Shevnian Ranger
Mon 18 Mar 2019
at 16:20
  • msg #210

The road to Veroigne

Yes, I can touch your right shoulder if I need aid, your left if you  just to be on guard and Your cheek if we should pack up and escape quietly.

He slinks off to check on what is out there.

[Private to GM:
09:16, Today: Aethul rolled 10 using 3d6.  Stealth.  By 3
09:16, Today: Aethul rolled 12 using 3d6.  Perception. By 3 as well
]
Stag of Veroigne
NPC, 1 post
Regal and luminous
Mon 18 Mar 2019
at 21:09
  • msg #211

The road to Veroigne

In reply to Aethul (msg # 210):

As you approach the silvery glow, you can make out that it comes from an enourmous twelve point buck, quietly eating ferns.
The animal is beautiful and faintly luminous.
Aethul
player, 27 posts
Shevnian Ranger
Mon 18 Mar 2019
at 21:50
  • msg #212

The road to Veroigne

Aethul casts  a small spell, the rises and attempts to approach the Stag.

You are a most handsome Stag, can you speak as well?

When the Stag accepts his approach or runs off, he will cast again,
attempting to let Kirpich know all is well.
He fails his attempt and tries one more time to cast, this time Kirpich should feel a touch on his left shoulder.


[Private to GM:  14:40, Today: Aethul rolled 9 using 3d6.  Beast Soother.  Skill is 12
14:44, Today: Aethul rolled 13 using 3d6.  Touch. Skill is 12 -  Failed
Second try - 14:47, Today: Aethul rolled 6 using 3d6.  Touch. Success by 6
]
Kirpich Rockson
player, 867 posts
Earth Cleric
He Rocks!
Tue 19 Mar 2019
at 01:39
  • msg #213

The road to Veroigne

In reply to Aethul (msg # 212):

Kirpich remains on guard.
Stag of Veroigne
NPC, 2 posts
Regal and luminous
Sat 23 Mar 2019
at 19:43
  • msg #214

The road to Veroigne

In reply to Aethul (msg # 212):

The great silvery beast permits itself to be touched. Aethul feels something calming and strange.

[Private to Aethul: you are now blessed]
Aethul
player, 28 posts
Shevnian Ranger
Sun 24 Mar 2019
at 01:34
  • msg #215

The road to Veroigne

My thanks, and how may we repay you?

Stag of Veroigne
NPC, 3 posts
Regal and luminous
Tue 26 Mar 2019
at 14:26
  • msg #216

The road to Veroigne

In reply to Aethul (msg # 215):

The creature eyes Aethu for a momemt and begins to walk away. It looks back and then continues into the forrest.
Aethul
player, 29 posts
Shevnian Ranger
Tue 26 Mar 2019
at 18:55
  • msg #217

The road to Veroigne

Aethul will follow, presuming that was what the Stag wanted.
Stag of Veroigne
NPC, 4 posts
Regal and luminous
Wed 27 Mar 2019
at 15:50
  • msg #218

The road to Veroigne

In reply to Aethul (msg # 217):

The great beast heads deeper into the woods, walking with purpose...
Aethul
player, 30 posts
Shevnian Ranger
Wed 27 Mar 2019
at 17:58
  • msg #219

The road to Veroigne

Aethul keeps up as best he can, but is becoming concerned at how far he has gone away from the party.  He finally stops and says, I can nay follow further and leave my friends, we protect each other and I am gone longer than they expected me to be.




[Private to GM:   10:58, Today: Aethul rolled 6 using 3d6.  Curious - self control 9 or less.]
Kirpich Rockson
player, 868 posts
Earth Cleric
He Rocks!
Wed 27 Mar 2019
at 19:23
  • msg #220

The road to Veroigne

In reply to Aethul (msg # 219):

Kirpich looks around nervously, wondering where he has gone...
Stag of Veroigne
NPC, 4 posts
Regal and luminous
Fri 29 Mar 2019
at 19:54
  • msg #221

The road to Veroigne

In reply to Aethul (msg # 219):

The majestic beast nods, and continues on its way.
This message was last updated by the player at 19:54, Fri 29 Mar 2019.
Aethul
player, 31 posts
Shevnian Ranger
Thu 28 Mar 2019
at 17:50
  • msg #222

The road to Veroigne

He returns sometime later... A majestic Stag, very large and it glowed with a soft light. I managed to go up to it and touch it... then followed it a ways before returning.
Kirpich Rockson
player, 869 posts
Earth Cleric
He Rocks!
Thu 28 Mar 2019
at 19:17
  • msg #223

The road to Veroigne

In reply to Aethul (msg # 222):

"Interesting. Did it say what it wanted?"
Aethul
player, 32 posts
Shevnian Ranger
Thu 28 Mar 2019
at 20:10
  • msg #224

The road to Veroigne

It said nothing, but I feel really good having seen it.



[Private to GM: So how long do I remain blessed?]
Kirpich Rockson
player, 870 posts
Earth Cleric
He Rocks!
Thu 28 Mar 2019
at 20:23
  • msg #225

The road to Veroigne

In reply to Aethul (msg # 224):

"I see. So I can go back to sleep now?"
Aethul
player, 33 posts
Shevnian Ranger
Thu 28 Mar 2019
at 21:17
  • msg #226

The road to Veroigne

Certainly...
Kirpich Rockson
player, 871 posts
Earth Cleric
He Rocks!
Thu 28 Mar 2019
at 23:53
  • msg #227

The road to Veroigne

In reply to Aethul (msg # 226):

Kirpich will do so!
Narrator
GM, 6110 posts
DM says
roll for initiative!
Fri 29 Mar 2019
at 19:07
  • msg #228

The road to Veroigne

In reply to Aethul (msg # 224):

The rest of the night passes without incident.
[Private to Aethul: until either you make a critical failure or an enemy makes either a critical hit or does enough damage in one attack to kill you, and then the effect is negated along with the blessing]
Balir Ironhide
player, 88 posts
Dwarf
Warrior
Fri 29 Mar 2019
at 19:14
  • msg #229

The road to Veroigne

Balir wakes up, and seeing that he's still alive along with everyone else, he'll proceed to break camp.  He's full of chat this morning, however, and will talk to whoever wants to about the moss dwarf, frost elf, and the encounter from the other day. *

* Except the elf.  Balir will politely ignore him, if that is possible.
Kirpich Rockson
player, 872 posts
Earth Cleric
He Rocks!
Sun 31 Mar 2019
at 08:49
  • msg #230

The road to Veroigne

In reply to Balir Ironhide (msg # 229):

Kirpich is more concerned to know why he had to wake up so someone could go frolic with the wild animals...
Snorri Roslovich
NPC, 97 posts
Shevnian Veteran
Sun 31 Mar 2019
at 14:05
  • msg #231

The road to Veroigne

In reply to Kirpich Rockson (msg # 230):

"What happened last night? I took the last watch, and no one said anything."
Balir Ironhide
player, 89 posts
Dwarf
Warrior
Sun 31 Mar 2019
at 15:01
  • msg #232

The road to Veroigne

Balir looks up from where he's rummaging in his pack.  As he pulls out his whetstone, he looks up and asks the same, as he sharpens his axe.

"I didn't hear anything.  Did something interesting happen last night?"

....shhhhht........shhhhht......
Kirpich Rockson
player, 873 posts
Earth Cleric
He Rocks!
Sun 31 Mar 2019
at 19:07
  • msg #233

The road to Veroigne

In reply to Balir Ironhide (msg # 232):

"Ask Aethul. He asked me to take watch so he could run off chasing a deer...and he did not even come back with venison!"
Aethul
player, 34 posts
Shevnian Ranger
Sun 31 Mar 2019
at 21:34
  • msg #234

The road to Veroigne

Not quite true... I saw a light moving in the woods and awakened Kirpich, I then went and investigated it, finding a glowing and regal stag, which I followed for a bit, as it was obviously magical. Then I returned and let grumpy resume his sleep   He smiles.
Narrator
GM, 6129 posts
DM says
roll for initiative!
Mon 1 Apr 2019
at 19:55
  • msg #235

The road to Veroigne

In reply to Aethul (msg # 234):

Once back on the road, which you find to be poorly maintained, you find little to see but overgrown abandoned farmland for several hours. Then, towards dusk, the land begins to clear, and you can see large areas of shallow flooding to either side of the road. The peasants working in these flooded fields look a little odd. Most are wearing wide b4immed straw hats.

In the distance beyond the fields you can see small huts.
Kirpich Rockson
player, 874 posts
Earth Cleric
He Rocks!
Mon 1 Apr 2019
at 20:00
  • msg #236

The road to Veroigne

In reply to Narrator (msg # 235):

Kirpich is mainly concerned that those working in the fields are living humans. Different races are not such a problem, though communicating with them may prove to be...
Narrator
GM, 6131 posts
DM says
roll for initiative!
Mon 1 Apr 2019
at 20:05
  • msg #237

The road to Veroigne

In reply to Kirpich Rockson (msg # 236):

They are living humans, but appear to be Sahudese.
Kirpich Rockson
player, 875 posts
Earth Cleric
He Rocks!
Mon 1 Apr 2019
at 20:33
  • msg #238

The road to Veroigne

In reply to Narrator (msg # 237):

That is OK. Sahudese farmers are still farmers. Interesting, what they could be growing under shallow flooding...
Narrator
GM, 6133 posts
DM says
roll for initiative!
Tue 2 Apr 2019
at 21:25
  • msg #239

The road to Veroigne

In reply to Kirpich Rockson (msg # 238):

It is starting to get dark. The road is raised up from the flooded areas. You will need to get off the road somewhere soon.

Ahead you can see a crosswise embankment heading toward the villiage.
Syvanus
player, 871 posts
Wood Elf
Archer
Tue 2 Apr 2019
at 21:26
  • msg #240

The road to Veroigne

Perhaps the Village will let us stay there.
Balir Ironhide
player, 90 posts
Dwarf
Warrior
Tue 2 Apr 2019
at 22:30
  • msg #241

The road to Veroigne

Balir will ignore what the Dwarf said, and suggest "Perhaps zey vill let us stay in ze village."
Snorri Roslovich
NPC, 98 posts
Shevnian Veteran
Thu 4 Apr 2019
at 19:09
  • msg #242

The road to Veroigne

In reply to Balir Ironhide (msg # 241):

Snorri guides the mule toward the village. It is beginning to rain, and the road, while gravelled, is becoming a little sludgy.
Kirpich Rockson
player, 876 posts
Earth Cleric
He Rocks!
Thu 4 Apr 2019
at 19:34
  • msg #243

The road to Veroigne

In reply to Snorri Roslovich (msg # 242):

Kirpich will wait until the arrive before looking for an inn or place to stay.
Balir Ironhide
player, 91 posts
Dwarf
Warrior
Thu 4 Apr 2019
at 19:53
  • msg #244

The road to Veroigne

Balir will follow along as normal, looking for a tavern where he can get some ale, and some dwarven folk with whom to carouse.
Narrator
GM, 6142 posts
DM says
roll for initiative!
Thu 4 Apr 2019
at 20:48
  • msg #245

The road to Veroigne

In reply to Balir Ironhide (msg # 244):

The Sahudese peasants have but meager huts, some on stilts, without anything that resembles a tavern. One mumbles a greeting in broken Aralaise.
Kirpich Rockson
player, 877 posts
Earth Cleric
He Rocks!
Thu 4 Apr 2019
at 22:47
  • msg #246

The road to Veroigne

In reply to Narrator (msg # 245):

Kirpich will ask the local. "Place to say tonight?"
Narrator
GM, 6145 posts
DM says
roll for initiative!
Fri 5 Apr 2019
at 20:22
  • msg #247

The road to Veroigne

In reply to Kirpich Rockson (msg # 246):

The farmerleads you to one hut where several people, aparently unrelated are passing small earthenware cups , after pointing under a stilt hut to place your cart.
Balir Ironhide
player, 94 posts
Dwarf
Warrior
Fri 5 Apr 2019
at 20:38
  • msg #248

The road to Veroigne

Balir follows along, watching the interactions and absorbing the customs of the humans as they interact.
Narrator
GM, 6149 posts
DM says
roll for initiative!
Sat 6 Apr 2019
at 19:28
  • msg #249

The road to Veroigne

In reply to Balir Ironhide (msg # 248):

These folk are simple, but seem disturbed by Kirpich's companion and Dionysus'horns and hooves. They offer each of you a small cup of warm liquid.
Aethul
player, 35 posts
Shevnian Ranger
Sat 6 Apr 2019
at 22:09
  • msg #250

The road to Veroigne

Aethul takes it, bows and sips his.
Balir Ironhide
player, 96 posts
Dwarf
Warrior
Sun 7 Apr 2019
at 00:26
  • msg #251

The road to Veroigne

Balir will do the same.
Kirpich Rockson
player, 878 posts
Earth Cleric
He Rocks!
Sun 7 Apr 2019
at 08:08
  • msg #252

The road to Veroigne

In reply to Balir Ironhide (msg # 251):

Kirpich also attempts to follow what appears to be the custom here, and does what he sees others doing once the saddle horse has been parked.

"My friend is a friend of the earth, as am I."

He accepts the warm liquid gratefully and tries it.
Narrator
GM, 6157 posts
DM says
roll for initiative!
Sun 7 Apr 2019
at 17:32
  • msg #253

The road to Veroigne

In reply to Kirpich Rockson (msg # 252):

The beverage is a yeasty rice based ale, and fairly potent.
Kirpich Rockson
player, 879 posts
Earth Cleric
He Rocks!
Sun 7 Apr 2019
at 20:06
  • msg #254

The road to Veroigne

In reply to Narrator (msg # 253):

When Kirpich realizes what it is, he has very little more of it. If asked, he blames a weak stomach.

He attempts to neutralize the alcohol, as it is a mild poison, but that does not go so well. Apparently, Grom disagrees that it is poison, so he partakes no more.

[Private to GM: Attempted Neutralize poison, rolled a natural 17, skill 20.]
Balir Ironhide
player, 97 posts
Dwarf
Warrior
Mon 8 Apr 2019
at 00:33
  • msg #255

The road to Veroigne

Balir will try to get himself an entire tankard, and start asking questions from the locals, mostly making small talk about the weather and travel.
Aethul
player, 36 posts
Shevnian Ranger
Mon 8 Apr 2019
at 03:18
  • msg #256

The road to Veroigne

Aethul will sip but not drink, if he gets a chance, he'll pour his in Balir's glass.


[Private to GM: 20:17, Today: Aethul rolled 7 using 3d6.  will. By 5]
Narrator
GM, 6187 posts
DM says
roll for initiative!
Fri 12 Apr 2019
at 17:05
  • msg #257

The road to Veroigne

In reply to Balir Ironhide (msg # 255):

The locals who speak broken Aralaise are happy to fill your tankard. A few talk among themselves in their language, and point at your weapons, but don't seem to be bothered by them.
  The brew does not seem to be particularly harsh, but is intoxicating.

The amount initially poured is about a
shot, not enough to really intoxicate. If Aethul is sipping enough to be polite, he doesn't have to pass it off.

Dionysus has a couple of rounds, and starts to sing... Poorly.
Kirpich Rockson
player, 880 posts
Earth Cleric
He Rocks!
Sat 13 Apr 2019
at 21:55
  • msg #258

The road to Veroigne

In reply to Narrator (msg # 257):

Kirpich will just watch and try to make conversation to distract from him not drinking.
Aethul
player, 37 posts
Shevnian Ranger
Sun 14 Apr 2019
at 02:46
  • msg #259

The road to Veroigne

Aethul will look around to see if there is anything he can do to help these folks and show good will.
Balir Ironhide
player, 103 posts
Dwarf
Warrior
Sun 14 Apr 2019
at 15:01
  • msg #260

The road to Veroigne

Balir will be sure to ask questions of Kirpich, asking about his religion and god.  Otherwise he will drink his tankard and talk with the locals about whatever they want to discuss.  He'll occasionally stroke his beard as he listens to people speak.
Kirpich Rockson
player, 881 posts
Earth Cleric
He Rocks!
Sun 14 Apr 2019
at 20:20
  • msg #261

The road to Veroigne

In reply to Balir Ironhide (msg # 260):

Kirpich is only too happy to go an about Grom. And on, and on...
Narrator
GM, 6196 posts
DM says
roll for initiative!
Wed 17 Apr 2019
at 19:05
  • msg #262

The road to Veroigne

In reply to Kirpich Rockson (msg # 261):

The locals get a little rowdy, laughing heavily at the faun, although two do pull out stringed bowed instruments and play along, and proceed to sing just as badly.
One does seem put out by Kirpich's prattling about Grom, and leaves, returning with a painted scroll with a mandala and a great number of small depictions of assorted multilimbed deities. He points at several, giving names, and then takes Kirpich's finger as if to point, and says "Grome?"


Make a Theology roll at -2
This message had punctuation tweaked by the GM at 19:29, Wed 17 Apr 2019.
Balir Ironhide
player, 104 posts
Dwarf
Warrior
Wed 17 Apr 2019
at 19:26
  • msg #263

The road to Veroigne

As Balir was part of the conversation, he will watch what happens with Kirpich with a high level of interest.
Kirpich Rockson
player, 882 posts
Earth Cleric
He Rocks!
Thu 18 Apr 2019
at 00:00
  • msg #264

The road to Veroigne

In reply to Narrator (msg # 262):

Kirpich knows a lot about his own pantheon, but this does not look familiar...

[Private to GM: Theology -1, so failed with the -2 penalty by 1.]
Narrator
GM, 6205 posts
DM says
roll for initiative!
Thu 18 Apr 2019
at 20:36
  • msg #265

The road to Veroigne

In reply to Kirpich Rockson (msg # 264):

Kirpich is unable to locate the equivalent positioning on this chart of where in the scheme of divine and infernal beings his elemental lord would be placed.  The shaman is suspicious. He calls forth something unseen that seems to interact with Chunky. Make a theology or spirit lore roll
[Privste to Narrator:T'u-ti Kung]
This message was last edited by the GM at 20:40, Thu 18 Apr 2019.
chunky
player, 8 posts
small elemental
Thu 18 Apr 2019
at 20:42
  • msg #266

The road to Veroigne

In reply to Narrator (msg # 265):

The small elemental seems confused, and answers unseen questions in a gravelly voice.
Kirpich Rockson
player, 883 posts
Earth Cleric
He Rocks!
Sat 20 Apr 2019
at 13:08
  • msg #267

The road to Veroigne

In reply to chunky (msg # 266):

This Kirpich does seem to understand...[Private to GM: Rolled 7 under theology]
Balir Ironhide
player, 109 posts
Dwarf
Warrior
Sun 21 Apr 2019
at 16:24
  • msg #268

The road to Veroigne

Balir strokes his beard as he watches the interplay intently.  Pretty much all of this is beyond what he understands on the theological level.  Instead, he motions one of the locals for another tankard of drink, and pulls out his whetstone to sharpen his axe.  As he watches Kirpich, he'll ask the locals "Vat is going on?  Can you explain?"
Village shaman
NPC, 1 post
Sahudese village
Religious leader
Sun 21 Apr 2019
at 20:26
  • msg #269

The road to Veroigne

In reply to Kirpich Rockson (msg # 267):

The priest listens to an unseen voice, an points to a spot on his chart.
"T'u-ti Kung....Grome."
Kirpich Rockson
player, 884 posts
Earth Cleric
He Rocks!
Mon 22 Apr 2019
at 10:53
  • msg #270

The road to Veroigne

In reply to Village shaman (msg # 269):

"You know Grom by a different name?"
Village shaman
NPC, 2 posts
Sahudese village
Religious leader
Tue 23 Apr 2019
at 15:26
  • msg #271

The road to Veroigne

In reply to Kirpich Rockson (msg # 270):

The shaman points at a greenish band outside the main circle of deities on his chart to a number of small figures, most of whom have many arms. he reaches down and grasps a handful of earth and lets it fall through his fingers. "T'u-ti Kung."
Kirpich Rockson
player, 885 posts
Earth Cleric
He Rocks!
Tue 23 Apr 2019
at 20:14
  • msg #272

The road to Veroigne

In reply to Village shaman (msg # 271):

"Tu-Ti Kung, a god of Earth. But same god? Grom Good, Grom Helps people..."

He looks around to see if any need healing, and does so if he sees any.

"Tu-Ti Kung heal?" he asks after that.
Village laborer
NPC, 1 post
Common field worker
In sahudese village
Fri 26 Apr 2019
at 19:25
  • msg #273

The road to Veroigne

In reply to Kirpich Rockson (msg # 272):

While the shaman looks at you uncomprehending, the man with a little broken Aralaise offers what sounds like a translation. After a little back and forth, he answers.
"T'u-ti Kung god of earth, crops, mountains, does healing, grants wisdom and strength."
Balir Ironhide
player, 112 posts
Dwarf
Warrior
Fri 26 Apr 2019
at 20:14
  • msg #274

The road to Veroigne

...by now Balir should be well into his second tankard...
Narrator
GM, 6247 posts
DM says
roll for initiative!
Fri 26 Apr 2019
at 20:20
  • msg #275

The road to Veroigne

In reply to Balir Ironhide (msg # 274):

Make a carousing roll to settle the uneven reaction of the villagers.
Balir Ironhide
player, 113 posts
Dwarf
Warrior
Fri 26 Apr 2019
at 20:27
  • msg #276

The road to Veroigne

Some of the locals seem to be uncertain about what's going on or even agitated, so Balir will try to smooth it over with some stories from Dvergholt that he thinks they might relate to.

[Private to GM: 14:24, Today: Secret Roll: Balir Ironhide rolled 10 using 3d6.  Carousing 14.]
Village laborer
NPC, 2 posts
Common field worker
In sahudese village
Fri 26 Apr 2019
at 20:48
  • msg #277

The road to Veroigne

In reply to Balir Ironhide (msg # 276):

Your gusto and cheer drown out the impressions of the teatotalers and the blatant drunkenness of the satyr!
Kirpich Rockson
player, 886 posts
Earth Cleric
He Rocks!
Fri 26 Apr 2019
at 23:23
  • msg #278

The road to Veroigne

In reply to Village laborer (msg # 277):

Kirpich is unsure if is the same god, but they sound very similar.
Narrator
GM, 6256 posts
DM says
roll for initiative!
Mon 29 Apr 2019
at 16:22
  • msg #279

The road to Veroigne

In reply to Kirpich Rockson (msg # 278):

It maybe simply that he is satisfied with knowing a cognate that fits his theology.
Balir Ironhide
player, 116 posts
Dwarf
Warrior
Fri 3 May 2019
at 18:35
  • msg #280

The road to Veroigne

Balir will continue his lively conversation with the locals, since Kirpich seems to have ironed out the concern he had with the religion topic.
Aethul
player, 38 posts
Shevnian Ranger
Fri 3 May 2019
at 18:58
  • msg #281

The road to Veroigne

Aethel will use hand signs to ascertain where it is OK to spread his sleeping gear, it's always easier to do it in daylight, which may be fading soon.
Village laborer
NPC, 3 posts
Common field worker
In sahudese village
Sun 5 May 2019
at 19:43
  • msg #282

The road to Veroigne

In reply to Aethul (msg # 281):

They direct you to where you can sleep, and where the animals may be boarded out of the rain. Not much l9nger after full dark, the villagers  creep away to sleep, for most of them will be awake before dawn.

What preparations will you make for the night?
Balir Ironhide
player, 117 posts
Dwarf
Warrior
Sun 5 May 2019
at 20:04
  • msg #283

The road to Veroigne

OOC Balir will volunteer for a watch in the middle of the night if the group feels we need one.  Otherwise, the standard precautions he would take among people he doesn't know - keep your valuables close, that sort of thing.
Kirpich Rockson
player, 887 posts
Earth Cleric
He Rocks!
Sun 5 May 2019
at 20:19
  • msg #284

The road to Veroigne

In reply to Balir Ironhide (msg # 283):

Kirpich will ask for the last watch, and will create some food for the next day before resting. He will want Chunky to stay near the animals and guard them. How far are they from where we are sleeping?
Narrator
GM, 6285 posts
DM says
roll for initiative!
Sun 5 May 2019
at 20:27
  • msg #285

The road to Veroigne

In reply to Kirpich Rockson (msg # 284):

The animals are under the next hut, together with an ox.
Kirpich Rockson
player, 888 posts
Earth Cleric
He Rocks!
Sun 5 May 2019
at 20:34
  • msg #286

The road to Veroigne

In reply to Kirpich Rockson (msg # 284):

How clearly can a guard see them from our hut?
Aethul
player, 39 posts
Shevnian Ranger
Sun 5 May 2019
at 21:50
  • msg #287

The road to Veroigne

Aethul will take any watch no one else wants.
Narrator
GM, 6289 posts
DM says
roll for initiative!
Wed 8 May 2019
at 22:10
  • msg #288

The road to Veroigne

In reply to Aethul (msg # 287):

With the heavy rain it is not easy to see.
Balir Ironhide
player, 118 posts
Dwarf
Warrior
Thu 9 May 2019
at 00:36
  • msg #289

The road to Veroigne

Balir will declare "I will sleep with the animals if we are concerned.  I don't expect anyone would bother them with someone as formidable as me there."
Kirpich Rockson
player, 889 posts
Earth Cleric
He Rocks!
Thu 9 May 2019
at 01:26
  • msg #290

The road to Veroigne

In reply to Narrator (msg # 288):

In that case Kirpich will suggest keeping two watches...
Narrator
GM, 6298 posts
DM says
roll for initiative!
Thu 9 May 2019
at 20:11
  • msg #291

The road to Veroigne

In reply to Kirpich Rockson (msg # 290):

The watches continue, until a little before dawn, you notice a lone lantern that was hanging beside a house go out.
Kirpich Rockson
player, 890 posts
Earth Cleric
He Rocks!
Thu 9 May 2019
at 20:18
  • msg #292

The road to Veroigne

In reply to Narrator (msg # 291):

Does the lantern remain there, or go somewhere else?
Narrator
GM, 6305 posts
DM says
roll for initiative!
Fri 10 May 2019
at 00:58
  • msg #293

The road to Veroigne

In reply to Kirpich Rockson (msg # 292):

In the dark, with the light out, you cannot see it. Per roll to have seen any details before the light went out.
Kirpich Rockson
player, 891 posts
Earth Cleric
He Rocks!
Fri 10 May 2019
at 03:01
  • msg #294

The road to Veroigne

In reply to Narrator (msg # 293):

Assuming there is some residual light from other sources, Kirpich looks out.

[Private to GM: Rolled 7 under perception, night vision 9]
Narrator
GM, 6310 posts
DM says
roll for initiative!
Fri 10 May 2019
at 21:28
  • msg #295

The road to Veroigne

In reply to Kirpich Rockson (msg # 294):

Just before the light went out, you could see a humanoid figure approach the lantern, and then their neck stretched about two yards toward the lantern, tipping it to the side and then the light went out, the neck retracted and they walked away.
Kirpich Rockson
player, 892 posts
Earth Cleric
He Rocks!
Sun 12 May 2019
at 10:16
  • msg #296

The road to Veroigne

In reply to Narrator (msg # 295):

Kirpich will see to it that the others are woken, while he and Chunky watch the beasts.
Balir Ironhide
player, 120 posts
Dwarf
Warrior
Sun 12 May 2019
at 17:29
  • msg #297

The road to Veroigne

OOC If Kirpich comes over to the tent with the animals I will assume Balir is awake.  Otherwise, I will assume he's sleeping (unless he hears something, etc).
Aethul
player, 40 posts
Shevnian Ranger
Sun 12 May 2019
at 19:42
  • msg #298

The road to Veroigne

Aethul will rise, arm himself quickly and go to check on the animals and Balir, letting him know something was seen.
Narrator
GM, 6324 posts
DM says
roll for initiative!
Mon 13 May 2019
at 18:54
  • msg #299

The road to Veroigne

In reply to Aethul (msg # 298):

As you are roused, you gather about. What light do you have?
It is still raining lightly, and the ground is very muddy.
This message was last edited by the GM at 19:28, Mon 13 May 2019.
Balir Ironhide
player, 121 posts
Dwarf
Warrior
Mon 13 May 2019
at 19:45
  • msg #300

The road to Veroigne

Balir has a lantern with the oil already in it, but no additional oil to keep it lit.  He'll offer that if no one else steps forth with a better option.
Kirpich Rockson
player, 893 posts
Earth Cleric
He Rocks!
Mon 13 May 2019
at 21:00
  • msg #301

The road to Veroigne

In reply to Balir Ironhide (msg # 300):

Kirpich neither has nor needs any significant light. Any ambient light at all, and he can see.
Balir Ironhide
player, 122 posts
Dwarf
Warrior
Mon 13 May 2019
at 21:08
  • msg #302

The road to Veroigne

OOC I assumed Kirpich was a human.  Is he a Dwarf then, or just has some priestly stuff?  Balir would know more from their talking, but the driver doesn't.

Along those same lines, Balir has night vision, so he wouldn't need much light to see either.

Kirpich Rockson
player, 894 posts
Earth Cleric
He Rocks!
Mon 13 May 2019
at 23:43
  • msg #303

The road to Veroigne

In reply to Balir Ironhide (msg # 302):

Kirpich is human, but Groms domain is underground, so Grom grants night vision.
This message was last edited by the player at 03:25, Tue 14 May 2019.
Aethul
player, 41 posts
Shevnian Ranger
Tue 14 May 2019
at 00:54
  • msg #304

The road to Veroigne

ethul takes the lantern from Balir, opens the door and reaches in, he says something and moves a bit peculiarly ... there are some sparks of yellow and green and then a bright light issues from the lantern. He closes the door and hands it back to Balir.



[Private to GM: 17:48, Today: Aethul rolled 8 using 3d6.  Continuous Light - Torch. Made by 4
Rolled a 4 on 2D6 for length of light, so it lasts 4 days
]
Narrator
GM, 6334 posts
DM says
roll for initiative!
Wed 15 May 2019
at 18:44
  • msg #305

The road to Veroigne

In reply to Aethul (msg # 304):

You can see the area more clearly.
There are a number of footprints in the mud. The hanging lantern's door is open, and there is no oil in it.
Kirpich Rockson
player, 895 posts
Earth Cleric
He Rocks!
Wed 15 May 2019
at 20:14
  • msg #306

The road to Veroigne

In reply to Narrator (msg # 305):

"Don't touch it. Let their investigators look into it. We will need to keep watch though...is there a town watch to be alerted?"
Narrator
GM, 6343 posts
DM says
roll for initiative!
Wed 15 May 2019
at 21:29
  • msg #307

The road to Veroigne

In reply to Kirpich Rockson (msg # 306):

There does not seem to be, on the other hand you arrived after sunset.
Balir Ironhide
player, 123 posts
Dwarf
Warrior
Wed 15 May 2019
at 22:05
  • msg #308

The road to Veroigne

Balir is no tracker, so he stays clear of the footprints.  His main focus is maintaining a perimeter so the others can view the evidence.
Aethul
player, 42 posts
Shevnian Ranger
Wed 15 May 2019
at 23:08
  • msg #309

The road to Veroigne

Aethul is a Tracker, so he carefully staeps around the tracks and looks at them without messing them up...





[Private to GM: 16:08, Today: Aethul rolled 13 using 3d6.  Tracking. by two]
This message was last edited by the player at 23:09, Wed 15 May 2019.
Narrator
GM, 6348 posts
DM says
roll for initiative!
Thu 16 May 2019
at 18:53
  • msg #310

The road to Veroigne

In reply to Aethul (msg # 309):

The normal looking sandal prints circle back to one of the houses.

On its stoop are a number of sandals, all of them muddy, but only one of them damp.
This message was last edited by the GM at 01:23, Fri 17 May 2019.
Aethul
player, 43 posts
Shevnian Ranger
Thu 16 May 2019
at 20:04
  • msg #311

The road to Veroigne

Perhaps refilling the lamp oil?
Kirpich Rockson
player, 896 posts
Earth Cleric
He Rocks!
Thu 16 May 2019
at 20:39
  • msg #312

The road to Veroigne

In reply to Aethul (msg # 311):

"I wonder if they did that to go to sleep? Seems strange though, to waste oil."

Is there any on the ground?
Narrator
GM, 6353 posts
DM says
roll for initiative!
Fri 17 May 2019
at 01:24
  • msg #313

The road to Veroigne

In reply to Kirpich Rockson (msg # 312):

There was no oil on the ground, and the footprints didn't quite come close to the lamp. The inside of the oil reservoir is dry, nut just low.
Kirpich Rockson
player, 897 posts
Earth Cleric
He Rocks!
Sun 19 May 2019
at 21:42
  • msg #314

The road to Veroigne

In reply to Narrator (msg # 313):

Without touching it, does it feel warm at all?
Narrator
GM, 6371 posts
DM says
roll for initiative!
Mon 20 May 2019
at 16:32
  • msg #315

The road to Veroigne

In reply to Kirpich Rockson (msg # 314):

Moving your hand close to the lamp, you can tell that it is still warm, although the glass does not have the typical darkening that occurs when a lamp b7rns completely out.
Kirpich Rockson
player, 898 posts
Earth Cleric
He Rocks!
Mon 20 May 2019
at 20:54
  • msg #316

The road to Veroigne

In reply to Narrator (msg # 315):

So the oil has been removed by someone without touching it...or there was a light stone in it. But light stones would not provide heat, would they?
Narrator
GM, 6381 posts
DM says
roll for initiative!
Wed 22 May 2019
at 18:14
  • msg #317

The road to Veroigne

In reply to Kirpich Rockson (msg # 316):

The lantern is an oil lamp, and was completely emptied of oil, which is nowhere to be seen.
Kirpich Rockson
player, 899 posts
Earth Cleric
He Rocks!
Thu 23 May 2019
at 05:08
  • msg #318

The road to Veroigne

In reply to Narrator (msg # 317):

"Does anyone have any more oil to light the lamp? And can someone check on Chunky and the horses, and those who still sleep, if any?"

He himself watches around for anything suspicious.
Balir Ironhide
player, 124 posts
Dwarf
Warrior
Thu 23 May 2019
at 14:30
  • msg #319

The road to Veroigne

"The animals were fine when I was awakened, but I will go check them again now."
Balir will stride off to check the animals.
Dionysus Dispatha
Faun swashbuckler, 15 posts
Lover and a fighter...
with two swords.
Thu 23 May 2019
at 20:03
  • msg #320

The road to Veroigne

In reply to Balir Ironhide (msg # 319):

The (very hung over) Satyr shakes his head."I have a glow vial, if that helps."

The animals are fine.
Kirpich Rockson
player, 900 posts
Earth Cleric
He Rocks!
Thu 23 May 2019
at 21:35
  • msg #321

The road to Veroigne

In reply to Dionysus Dispatha (msg # 320):

"My first choice wold be more oil, or a Continual light stone..."
Balir Ironhide
player, 125 posts
Dwarf
Warrior
Thu 23 May 2019
at 22:14
  • msg #322

The road to Veroigne

Balir settles back into his role as a lookout.  He's bored by the talking around a lamp and it's missing oil.  Who really cares?  Still, just in case of trouble, he stays alert and observant.
Narrator
GM, 6399 posts
DM says
roll for initiative!
Fri 24 May 2019
at 12:52
  • msg #323

The road to Veroigne

In reply to Balir Ironhide (msg # 322):

Dawn starts to break, and you hear stirring in some of the huts.
Kirpich Rockson
player, 901 posts
Earth Cleric
He Rocks!
Sun 26 May 2019
at 10:44
  • msg #324

The road to Veroigne

In reply to Narrator (msg # 323):

Kirpich checks on their animals and group members...
Balir Ironhide
player, 126 posts
Dwarf
Warrior
Sun 26 May 2019
at 15:18
  • msg #325

The road to Veroigne

Balir will start preparing his equipment for travel.  No sense going back to sleep since daylight has broken.
Village laborer
NPC, 4 posts
Common field worker
In sahudese village
Wed 29 May 2019
at 18:03
  • msg #326

The road to Veroigne

In reply to Balir Ironhide (msg # 325):

You break camp as the farmers begin to head out into the sunken fields, while others are cooking rice over communal pots.

Per roll please.
Aethul
player, 44 posts
Shevnian Ranger
Wed 29 May 2019
at 19:13
  • msg #327

The road to Veroigne

As usual, Aethul stays alert and keeps looking about ...




[Private to GM:  12:12, Today: Aethul rolled 12 using 3d6.  Perception. By 3]
Kirpich Rockson
player, 902 posts
Earth Cleric
He Rocks!
Thu 30 May 2019
at 01:39
  • msg #328

The road to Veroigne

In reply to Village laborer (msg # 326):

Kirpich is also wary as he packs up and prepares to head out.

[Private to GM: Rolled 9 under perception.]
Balir Ironhide
player, 127 posts
Dwarf
Warrior
Thu 30 May 2019
at 22:05
  • msg #329

The road to Veroigne

Balir maintains his watch as the rest of the group prepares their things.  He had already started preparing for the day's travel, so he was a step ahead of some.

[Private to GM: Balir makes his roll right on the money.  He's a little tired and not at his best.  :)
16:04, Today: Secret Roll: Balir Ironhide rolled 12 using 3d6.  PER 12 for Balir.
]
Village laborer
NPC, 5 posts
Common field worker
In sahudese village
Thu 30 May 2019
at 23:50
  • msg #330

The road to Veroigne

In reply to Balir Ironhide (msg # 329):

You notice something about a particular sleepy looking farmer-his sandals are already muddy, whearas the others are dusty, and his mouth is a little greasy.
Marlena DuBois
NPC, 113 posts
traveling magician
Mon 10 Jun 2019
at 00:20
  • msg #331

The road to Veroigne

In reply to Village laborer (msg # 330):

"What happened last night, are we going?"
Snorri Roslovich
NPC, 99 posts
Shevnian Veteran
Mon 10 Jun 2019
at 00:21
  • msg #332

The road to Veroigne

In reply to Marlena DuBois (msg # 331):

"I don't know. I feel like the satyr looks after last night."
Kirpich Rockson
player, 903 posts
Earth Cleric
He Rocks!
Mon 10 Jun 2019
at 08:12
  • msg #333

The road to Veroigne

In reply to Snorri Roslovich (msg # 332):

Kirpich will take note of the farmer with muddy sandals and approach him.

"Is that oil on your lips, by any chance?"
This message was last edited by the GM at 20:10, Mon 10 June 2019.
Village laborer
NPC, 6 posts
Common field worker
In sahudese village
Mon 10 Jun 2019
at 20:13
  • msg #334

The road to Veroigne

In reply to Kirpich Rockson (msg # 333):

The man licks his lips, and his eyes widen in surprise and confusion.

[Private to Narrator: this is a rokurobi- a long necked man who doesn't know it]
Kirpich Rockson
player, 904 posts
Earth Cleric
He Rocks!
Tue 11 Jun 2019
at 02:57
  • msg #335

The road to Veroigne

In reply to Village laborer (msg # 334):

"Tell, me, what do you remember of last night?"
Balir Ironhide
player, 131 posts
Dwarf
Warrior
Tue 11 Jun 2019
at 14:23
  • msg #336

The road to Veroigne

Balir is still lurking a few steps away, watching for danger.  However, his ears perk up at this.  Was there some sort of sorcery in play here?  He was curious to know.
Village laborer
NPC, 7 posts
Common field worker
In sahudese village
Tue 11 Jun 2019
at 19:59
  • msg #337

The road to Veroigne

In reply to Kirpich Rockson (msg # 335):

He seems confounded, but after a halting translation, three things become clear: he was hungry before he slept, he did not sleep well, but is also no longer hungry.

The translator asks why so many questions.
Kirpich Rockson
player, 905 posts
Earth Cleric
He Rocks!
Tue 11 Jun 2019
at 20:31
  • msg #338

The road to Veroigne

In reply to Village laborer (msg # 337):

"Somebody was active last night in removing the oil from one of the lamps. We wanted to ask who and why, but after seeing oil on your lips and mud on your footwear, we can work out who. But we still do not know why..."
Aethul
player, 45 posts
Shevnian Ranger
Tue 11 Jun 2019
at 22:13
  • msg #339

The road to Veroigne

They likely use an animal oil as fuel..
Village laborer
NPC, 8 posts
Common field worker
In sahudese village
Tue 11 Jun 2019
at 22:29
  • msg #340

The road to Veroigne

In reply to Kirpich Rockson (msg # 338):

Lost a post when everything 404'd

After some assistance from a translator, the rather confused laborer admits that he went to sleep hungry, and slept heavily, and woke without feeling hungry.

The translator is not quite sure what you are getting at, and says also that the lamps use Nataneabura, which comes from seeds.
Kirpich Rockson
player, 906 posts
Earth Cleric
He Rocks!
Wed 12 Jun 2019
at 01:37
  • msg #341

The road to Veroigne

In reply to Village laborer (msg # 340):

"So he sleepwalks and has midnight snack of lamp oil?" Kirpich starts to see the funny side of it.

"We werre concerned he had more nefarious plans when he made our lamp go out..."
Narrator
GM, 6458 posts
DM says
roll for initiative!
Wed 12 Jun 2019
at 18:49
  • msg #342

The road to Veroigne

In reply to Kirpich Rockson (msg # 341):

The lamp was hanging about seven feet off the ground... He is around 5'4"...
Village shaman
NPC, 3 posts
Sahudese village
Religious leader
Fri 21 Jun 2019
at 22:41
  • msg #343

The road to Veroigne

In reply to Narrator (msg # 342):

The old man eyes the greasy fellow suspiciously, but then he looks upon your group that way as well.
Balir Ironhide
player, 136 posts
Dwarf
Warrior
Fri 21 Jun 2019
at 22:48
  • msg #344

The road to Veroigne

Balir stands there quietly, listening to the conversation and occasionally looking over, from the place where he is playing sentry.
Aethul
player, 46 posts
Shevnian Ranger
Fri 21 Jun 2019
at 23:23
  • msg #345

The road to Veroigne

Little here makes sense... let us be on our way.
Kirpich Rockson
player, 907 posts
Earth Cleric
He Rocks!
Sat 22 Jun 2019
at 06:26
  • msg #346

The road to Veroigne

In reply to Aethul (msg # 345):

"Indeed. We should check nothing is missing, and leave this for the village elders to resolve. It is od, but does not seem criminal. Thank you, sir for your hospitality. Let us be on our way then."

He will check his items, and if nothing is missing, he will depart.
Aethul
player, 47 posts
Shevnian Ranger
Sat 22 Jun 2019
at 22:24
  • msg #347

The road to Veroigne

Likewise
Balir Ironhide
player, 137 posts
Dwarf
Warrior
Mon 24 Jun 2019
at 17:50
  • msg #348

The road to Veroigne

Balir nods in assent, although he doesn't say anything.  He's normally quite talkative, but in this case he didn't have much to say.  It seemed the matter was mostly on the level of religion and magic, nothing he had any firsthand experience with.

Balir will check over his inventory against his mental checklist, and then proceed to depart along with his fellow travelers.

The interaction should provide him ample opportunity to ask Kirpich about his pantheon, the difference he saw with the town, and how he views religion in general...
Narrator
GM, 6499 posts
DM says
roll for initiative!
Tue 25 Jun 2019
at 20:34
  • msg #349

The road to Veroigne

In reply to Balir Ironhide (msg # 348):

after a quick check of gear, you head out. as the raised road continues along the flooded lands, you begin to hear an ominous buzzing sound.
Kirpich Rockson
player, 908 posts
Earth Cleric
He Rocks!
Tue 25 Jun 2019
at 20:39
  • msg #350

The road to Veroigne

In reply to Narrator (msg # 349):

Kirpich will try to determine what and where it is coming from...

[Private to GM: Rolled 6, perception 16.]
Balir Ironhide
player, 140 posts
Dwarf
Warrior
Tue 25 Jun 2019
at 21:06
  • msg #351

The road to Veroigne

Balir will listen to see what's going on.  He hasn't probably heard anything like this, and so he'll assume it's some sort of bee swarm.  But, if it's loud enough to be heard, it could be dangerous...
Aethul
player, 48 posts
Shevnian Ranger
Wed 26 Jun 2019
at 03:14
  • msg #352

The road to Veroigne

Aethul tries to place the sound...



[Private to GM:  20:14, Today: Aethul rolled 10 using 3d6.  IQ.  made by 2]
Abomination
NPC, 11 posts
Undead earth elemental
Wed 26 Jun 2019
at 13:44
  • msg #353

The road to Veroigne

In reply to Aethul (msg # 352):

That sounds like many insect wings...
Kirpich Rockson
player, 909 posts
Earth Cleric
He Rocks!
Wed 26 Jun 2019
at 21:16
  • msg #354

The road to Veroigne

In reply to Abomination (msg # 353):

Can it be seen?
Stirge
NPC, 1 post
Big ass mosquito
Thu 27 Jun 2019
at 00:06
  • msg #355

The road to Veroigne

In reply to Kirpich Rockson (msg # 354):

There appears to be a dense haze over the flooded farmland that quickly resolves into a cloud of large mosquito like insects, that are closing in fast!
Balir Ironhide
player, 141 posts
Dwarf
Warrior
Thu 27 Jun 2019
at 02:04
  • msg #356

The road to Veroigne

Balir eyes the swarm nervously, stroking his beard absently with his right hand before resting it on the handle of his axe. His eyes will narrow for a moment as he looks ad the cloud in front of him. Finally he asks “What iz this?  Some sort ov a threat?  Is this dangerous?  What manner ov sorcery iz this?”
This message was last edited by the player at 19:17, Thu 27 June 2019.
Aethul
player, 49 posts
Shevnian Ranger
Thu 27 Jun 2019
at 03:34
  • msg #357

The road to Veroigne

Flying Blood suckers... quite a few of them, we need cover quickly.
Kirpich Rockson
player, 910 posts
Earth Cleric
He Rocks!
Thu 27 Jun 2019
at 07:47
  • msg #358

The road to Veroigne

In reply to Aethul (msg # 357):

Couple of quick questions Kirpich could probably tell at a glance.

How many cubic yards of earth would need to be shaped to open the ground beneath us and create a shelter? How long do we have before these things are on us?
Narrator
GM, 6517 posts
DM says
roll for initiative!
Thu 27 Jun 2019
at 15:21
  • msg #359

The road to Veroigne

In reply to Kirpich Rockson (msg # 358):

A rudimentary shelter would require a minimum of 27 yards, (two deep by 3x3 abd the rest to build a domed stable roof.
Balir Ironhide
player, 142 posts
Dwarf
Warrior
Thu 27 Jun 2019
at 19:24
  • msg #360

The road to Veroigne

Balir slowly backs away from the flying blood suckers, while he takes a mental inventory of his stuff.  After a few seconds, he states in a bit of an annoyed tone  "I hav nothing to fight zem with.  Just my axe."
Kirpich Rockson
player, 911 posts
Earth Cleric
He Rocks!
Fri 28 Jun 2019
at 00:48
  • msg #361

The road to Veroigne

In reply to Narrator (msg # 359):

And how long before they get here?
Aethul
player, 50 posts
Shevnian Ranger
Fri 28 Jun 2019
at 03:35
  • msg #362

The road to Veroigne

In reply to Balir Ironhide (msg # 360):

Aye, you'd need a cloud of something...fire perhaps...
Stirge
NPC, 2 posts
Big ass mosquito
Tue 2 Jul 2019
at 18:15
  • msg #363

The road to Veroigne

In reply to Kirpich Rockson (msg # 361):

should be about two seconds
Balir Ironhide
player, 143 posts
Dwarf
Warrior
Tue 2 Jul 2019
at 18:47
  • msg #364

The road to Veroigne

Balir readies his axe and shield.

OOC Just to make sure I understand, Stirge are typically (from memory) around the size of large birds.  How big are these?

Balir will swing at any that get close with a normal attack, defense will be a block first or a parry if it's not shield-eligible because of location.

Narrator
GM, 6539 posts
DM says
roll for initiative!
Tue 2 Jul 2019
at 18:53
  • msg #365

The road to Veroigne

In reply to Balir Ironhide (msg # 364):

these are almost chicken sized. you can raise your shield up to block them.
Kirpich Rockson
player, 912 posts
Earth Cleric
He Rocks!
Wed 3 Jul 2019
at 10:22
  • msg #366

The road to Veroigne

In reply to Narrator (msg # 365):

Pulling the horse close, Kirpich will call out.

'Come close, Chunky stay outside and swat them, as they are after blood and you have none. Be careful not to damage what I will construct."

His first spell will create a 2 yard deep hole, 3 yards wide by 3 yards deep where they stand, as the dirt moves out around them. His second casting creates an earthen dome with 6 inch round holes spread across the 3 x 3 yard domed roof. His third casting creates a stone layer about 4 inches thick on the inside to support the domed roof.

He then collapses in pain, blood running from his nose.

[Private to GM: Mechanics:
1st Spell, shape earth. Rolled 7 under to cast,
18 cubic yards, 3 x 3 x 2 = 18 cubic yards. Since this is a hole in the ground, it should be fairly stable in it's own right. Drawing 12 fp from his armour, 2 from skill, it costs him 4 fp to cast this spell.

2nd Spell, shape earth, rolled 8 under to cast, 9 cubic yards, 3 x 3 yard dome, with holes. Holes are about 6 inches in diameter about every foot for air, so 6 inches of stone between each hole. 5 fp, 2 free from skill, and 2 hp. This should stay in place for a minute without maintenance, allowing the next spell to be cast.

3rd Spell, Earth to stone, Rolled 10 under, 8 under if injury from previous spell considered. 1 cubic yard, 3 x 3 x 1/9 yards (1/9 yards is 4 inches). This thickness can actually be a bit thicker if the area of the holes is considered. Cost 2 free + 1 hp.

The stone underlay should now support the roof indefinitely, until Chunky can slowly smash them all. Did I miss anything?

This should leave him at 7 HP, 1 FP and drain his armour. Does that need to be recharged now, or will it slowly recharge itself?
]
This message was last edited by the player at 06:49, Thu 04 July 2019.
Balir Ironhide
player, 144 posts
Dwarf
Warrior
Wed 3 Jul 2019
at 16:01
  • msg #367

The road to Veroigne

Balir will reflect mild surprise as the ground underneath him starts to shift and move.  However, as a dwarf, he is familiar with the use of earth magic by others, so he'll hold his ground and seek to protect Kirpich as he casts his spells.

OOC Add step actions to place himself between the swarm and Kirpich.
Aethul
player, 51 posts
Shevnian Ranger
Wed 3 Jul 2019
at 18:52
  • msg #368

The road to Veroigne

Aethul watches Kirpich fall and kneels beside him.  Are You Ok lad?




[Private to GM:  11:49, Today: Secret Roll: Aethul rolled 13 using 3d6.  Lend Energy - 6 Points. Noramlly a failure, but since I can touch him, that give a-1 modifier and I just make it IIRC]
Stirge
NPC, 3 posts
Big ass mosquito
Thu 4 Jul 2019
at 15:36
  • msg #369

The road to Veroigne

In reply to Aethul (msg # 368):

Everyone but the elemental is inside the dome, Kirpich feels a little better for the energy boost, and his armor will need to be taken to a temple to be recharged (recharging is a 50 pt advantage)

The strix attack the dome, the smaller ones jamming themselves into the openings!
Kirpich Rockson
player, 913 posts
Earth Cleric
He Rocks!
Thu 4 Jul 2019
at 19:50
  • msg #370

The road to Veroigne

In reply to Stirge (msg # 369):

"Yeah, but that hurt. We will need to stab those mongrels out of our air holes...I can recover later."

All the same, he takes a few moments to recover, evaluating whether the pick can be used to kill the critters in the air holes without breaking the stone...

How much energy was given?
This message was last edited by the player at 19:50, Thu 04 July 2019.
Aethul
player, 52 posts
Shevnian Ranger
Thu 4 Jul 2019
at 20:14
  • msg #371

The road to Veroigne

In reply to Kirpich Rockson (msg # 370):

Aethul stabs at the stirges in the holes





[Private to Kirpich Rockson: 6 points]
Balir Ironhide
player, 145 posts
Dwarf
Warrior
Fri 5 Jul 2019
at 15:31
  • msg #372

The road to Veroigne

Balir declares "By Federjung, you shall not pass!", and then starts chopping off anything that bulges through the holes.

OOC Nothing to poke with, but he can swing parallel to the holes and chop off bits.  He'll be very careful doing it to try not to damage the dome or his precious axe.
Stirge
NPC, 4 posts
Big ass mosquito
Fri 5 Jul 2019
at 20:54
  • msg #373

The road to Veroigne

In reply to Balir Ironhide (msg # 372):

Aethul and Balir seem to draw dome blood, but it is hard to tell in the dark hole you are in.
From the buzzing, something has gotten in with you! (Six inch holes are wide enough for 18" bugs)

[Private to Balir Ironhide:1 cp for combined LoTR and local history reference]
Balir Ironhide
player, 146 posts
Dwarf
Warrior
Fri 5 Jul 2019
at 23:12
  • msg #374

The road to Veroigne

OOC Do Stirge show up on Night Vision?  If Balir can kill what's flying around without whacking his friends he will do so, but hard to know if it's safe.  We're in a confined space.  Otherwise, he'll prevent more from coming in as best as he can.
Kirpich Rockson
player, 914 posts
Earth Cleric
He Rocks!
Sat 6 Jul 2019
at 09:33
  • msg #375

The road to Veroigne

In reply to Balir Ironhide (msg # 374):

I would have thought it was way too small, but ok. What is the light penalty inside?
Snorri Roslovich
NPC, 100 posts
Shevnian Veteran
Mon 8 Jul 2019
at 12:44
  • msg #376

The road to Veroigne

In reply to Kirpich Rockson (msg # 375):

Stiges are about 6"-12" wide by 18"-36" long, including a proboscis of about 4"-6", and wings about 18"-24"

Lighting is at -6. Close weapons only


"If the mule is in here, we are really cramped. If it is outside, it may be dead."

If the mule is with you, actions are at an additional -3
This message was last edited by the player at 22:33, Mon 08 July 2019.
Balir Ironhide
player, 147 posts
Dwarf
Warrior
Mon 8 Jul 2019
at 16:01
  • msg #377

The road to Veroigne

Given the cramped quarters, Balir will holster his axe (rather than dropping it, too dangerous in this instance).  Then he will start grappling whatever bugs he can see.  They should crush easily, and he may even be able to swing them like a makeshift club.

[Private to GM: Wrestling 13 to grapple them, Power Grappling perk, Night Vision 5. If it matters Resistant to Poison 3.  He's overconfident so he figures this should be a cake walk...

Thank you for the point, by the way.  I noted it on the sheet but it didn't feel like it was an appropriate time to spend it.
]
Aethul
player, 53 posts
Shevnian Ranger
Mon 8 Jul 2019
at 16:15
  • msg #378

The road to Veroigne

Aethul strikes at any coming in through the holes overhead, hitting two ...



[Private to GM:  Skill is 16 - 09:13, Today: Aethul rolled 14 using 3d6.  Strike overhead.
09:12, Today: Aethul rolled 9 using 3d6.  Strike overhead.
09:12, Today: Aethul rolled 10 using 3d6.  Strike overhead.
09:12, Today: Aethul rolled 12 using 3d6.  Strike overhead.
]
Stirge
NPC, 5 posts
Big ass mosquito
Mon 8 Jul 2019
at 22:40
  • msg #379

The road to Veroigne

In reply to Aethul (msg # 378):

Two of your dagger thrusts hit (it is close quarters), roll damage vs two in the holes.

Is the mule with you?

If so, Balir misses his grab at the flying thing.( -3 due to cramped quarters and reaching around a frightened mule

These are SM-1 (4'-5' wingspan) so -1


Marlena casts a light spell, eliminating the darkness penalty.

You can see that two of the smaller strix are in here with you.
Balir Ironhide
player, 148 posts
Dwarf
Warrior
Mon 8 Jul 2019
at 23:18
  • msg #380

The road to Veroigne

OOC Balir wasn't handling the mule, so I really don't know.  Ideally yes, but I also imagine things happened so fast that it could have gone either way.

He'll keep grabbing for big mosquitoes...  :)

Aethul
player, 54 posts
Shevnian Ranger
Tue 9 Jul 2019
at 00:33
  • msg #381

The road to Veroigne

In reply to Aethul (msg # 378):

Aethul does fairly well at cutting these things...



[Private to GM: I'm guessing you'll prefer the ones using 1D6, not that there was a lot of difference. His swing w/ a large knife works out to 1D6 even.
17:30, Today: Aethul rolled 4 using 1d6.  Damage -cutting 2.
17:30, Today: Aethul rolled 5 using 1d6.  Damage -cutting 1.
17:27, Today: Aethul rolled 7 using 3d6.  Damage -cutting 2.
17:27, Today: Aethul rolled 6 using 3d6.  Damage -cutting 1.
]
Kirpich Rockson
player, 915 posts
Earth Cleric
He Rocks!
Tue 9 Jul 2019
at 04:18
  • msg #382

The road to Veroigne

In reply to Stirge (msg # 379):

I did say the mule was with us, so yeas. Kirpich will reduce the size of the holes to 3", using shape earth and earth to stone once again.

[Private to GM: Rolled 10 under, 9 under consecutively. If I had of known they were that small, I would have made the holes smaller to start with. He could not see that as they were coming?]
Narrator
GM, 6571 posts
DM says
roll for initiative!
Mon 15 Jul 2019
at 21:29
  • msg #383

The road to Veroigne

In reply to Kirpich Rockson (msg # 382):

I had said the bodies were roughly chicken sized; they are SM-1 because of a 4-5 foot wingspan, but are built like fat mosquitos with bulbous heads. By folding their wings, the smaller ones can squeeze through a space the size of their heads.


Kirpich is close to passing out from exhaustion.

Aethul kills one and gravely injures another.

The mule brays as a one of the ones with you jabs it with its probuscus.
Balir Ironhide
player, 150 posts
Dwarf
Warrior
Mon 15 Jul 2019
at 21:43
  • msg #384

The road to Veroigne

Having missed a couple times already, Balir will grab at the one on the mule and attempt to kill it with his bare hands.

[Private to GM: He should hit, between his night vision and everything else I think he was only at a -2.
15:42, Today: Secret Roll: Balir Ironhide rolled 11 using 3d6.  Wrestling 13.
]
Stirge
NPC, 6 posts
Big ass mosquito
Mon 15 Jul 2019
at 23:39
  • msg #385

The road to Veroigne

In reply to Balir Ironhide (msg # 384):

Balar gets an easy grip on the wee beastie, as it was occupied grappling  the mule's hUnches. You are now holding a huge squirming buglike creature!
Balir Ironhide
player, 151 posts
Dwarf
Warrior
Tue 16 Jul 2019
at 00:00
  • msg #386

The road to Veroigne

With a smile, Balir pulls the creature off the mule.  Wordlessly he crushes it in his hand, before trying to grab the next one.

[Private to GM: Crushing damage until it's dead - I assumed squeezing it would be thrust damage.
17:57, Today: Secret Roll: Balir Ironhide rolled 3 using 1d6+1.  Probably thrust damage, 1d+1 until it's dead.

If the other Stirge is still alive when he's done with the first one...  Ignore the missd roll in the middle.
17:59, Today: Secret Roll: Balir Ironhide rolled 8 using 3d6.  Wrestling 13 to grab the next one.
]
Stirge
NPC, 7 posts
Big ass mosquito
Tue 16 Jul 2019
at 00:32
  • msg #387

The road to Veroigne

In reply to Balir Ironhide (msg # 386):

The thing makes a disturbing sound as you crunch it... 3 hp does serious damage to it, but does not kill it.
Balir Ironhide
player, 152 posts
Dwarf
Warrior
Tue 16 Jul 2019
at 14:14
  • msg #388

The road to Veroigne

Balir will continue on crushing the stirge.

He grunts with disgust at the ichor coming from the giant mosquito, and the awful sound it's making.  "Ugh!"

[Private to GM: 08:13, Today: Secret Roll: Balir Ironhide rolled 4 using 1d6+1.  Balir CRUSH!]
Stirge
NPC, 8 posts
Big ass mosquito
Tue 16 Jul 2019
at 19:56
  • msg #389

The road to Veroigne

In reply to Balir Ironhide (msg # 388):

Balir crushes it dead with the second squeeze. As you cast it aside, a bit of blood wells up from where it wounded the mule, and at the smell of it, the other stirge becomes frenzied, and dive bombs the mule as well.
Balir Ironhide
player, 153 posts
Dwarf
Warrior
Wed 17 Jul 2019
at 22:05
  • msg #390

The road to Veroigne

Furiously, Balir tries his best to capture the other stirge before it can hit the mule.

He was going to have to wash his gauntlets.  They were horribly squishy at the moment.

[Private to GM: All out attack as noted in the roll text.

16:03, Today: Secret Roll: Balir Ironhide rolled 10 using 3d6.  Wrestling, all out attack +4 to hit, 17 .

16:04, Today: Secret Roll: Balir Ironhide rolled 5 using 1d6+1.  Crush the Stirge if he catches it.
]
Aethul
player, 55 posts
Shevnian Ranger
Thu 18 Jul 2019
at 00:28
  • msg #391

The road to Veroigne

Aethel continues to try and kill those coming in, or up above everyone's head where he won't hurt anyone.

17:27, Today: Aethul rolled 7 using 3d6.  Short Sword.
17:26, Today: Aethul rolled 5 using 3d6.  Short Sword.
17:26, Today: Aethul rolled 12 using 3d6.  Short Sword.
17:26, Today: Aethul rolled 11 using 3d6.  Short Sword.

[Private to GM: Skill is 16]
Stirge
NPC, 9 posts
Big ass mosquito
Thu 18 Jul 2019
at 16:28
  • msg #392

The road to Veroigne

In reply to Aethul (msg # 391):

Balir grabs and smashes the stirge, killing it immediately, and Aethul kills two more of the ones stuck in the air holes. The buzzing above begins to subside.
Balir Ironhide
player, 154 posts
Dwarf
Warrior
Thu 18 Jul 2019
at 19:47
  • msg #393

The road to Veroigne

Balir turns to shake the goop off of his gauntlets.  His face has a rather pained look, and he makes a disgusted sound as he does so.
Kirpich Rockson
player, 916 posts
Earth Cleric
He Rocks!
Sun 21 Jul 2019
at 05:57
  • msg #394

The road to Veroigne

In reply to Balir Ironhide (msg # 393):

"If they are still coming through, grab them and stab them with a knife or something small. That will keep the holes clear as well."

Exhausted, he lowers himself to the edge of the hole and observes...
Balir Ironhide
player, 155 posts
Dwarf
Warrior
Mon 22 Jul 2019
at 15:56
  • msg #395

The road to Veroigne

Balir will step to Kirpich as much as possible to protect him from any stirges that may make it into their confined area.
Aethul
player, 56 posts
Shevnian Ranger
Mon 22 Jul 2019
at 18:00
  • msg #396

The road to Veroigne

He has a growing pile of bug parts around his feet.
Narrator
GM, 6590 posts
DM says
roll for initiative!
Mon 22 Jul 2019
at 20:49
  • msg #397

The road to Veroigne

In reply to Aethul (msg # 396):

There is louder buzzing sound, and the sound of the strix changes. One of the ones trying to get through a hole shrieks as it is yanked back. A moment or two later, and all if the living striges depart in a hurry. The heavy thrumming moves away as well, in the same direction as the strix
Kirpich Rockson
player, 917 posts
Earth Cleric
He Rocks!
Sat 27 Jul 2019
at 05:38
  • msg #398

The road to Veroigne

In reply to Narrator (msg # 397):

"This might be a good place to rest now...Chunky, what was that?"
chunky
player, 9 posts
small elemental
Sun 28 Jul 2019
at 14:33
  • msg #399

The road to Veroigne

In reply to Kirpich Rockson (msg # 398):

The small elemental rasps and grumbles something you interpret as "long bug"
Marlena DuBois
NPC, 114 posts
traveling magician
Sun 28 Jul 2019
at 14:43
  • msg #400

The road to Veroigne

In reply to chunky (msg # 399):

"Kirpich, next time we face those let me try and put them to sleep. They were out of range for me when you started building. I am sorry you hurt yourself. Do you want a healing potion?"
This message was last edited by the player at 14:44, Sun 28 July 2019.
Balir Ironhide
player, 157 posts
Dwarf
Warrior
Sun 28 Jul 2019
at 15:31
  • msg #401

The road to Veroigne

Balir will go about getting all the ichor he can off of his gauntlets, but it seems like he'll have to wait for a water source to get the sticky off his hands and gloves.

[Private to GM: You mentioned that you don't want power items to be weapons or armor any more (different thread).  Balir has his axe made at character inception, but we can retroactively change that if you want to go through the work.  I built Balir around that a bit, but we can make adjustments easily enough.  Up to you.  I want to respect the game and the preferences of the GM.  :) ]
Kirpich Rockson
player, 918 posts
Earth Cleric
He Rocks!
Mon 29 Jul 2019
at 06:36
  • msg #402

The road to Veroigne

In reply to Balir Ironhide (msg # 401):

"You are welcome to deal with them Marlena. I Just saw them coming, and for a bit no-one did anything, so I did what I did."

He casts a spell on himself before continuing. [Private to GM: Major healing, rolled 8 under skill, 2 free (skill) points heals 4 points of damage, but only 3 needed. FP now only 7/10, so a short rest will resolve that.]

"I will be fine, though, after a short rest, if that is all right."
Aethul
player, 57 posts
Shevnian Ranger
Mon 29 Jul 2019
at 19:50
  • msg #403

The road to Veroigne

Aethul also sits down to rest.
Narrator
GM, 6614 posts
DM says
roll for initiative!
Mon 29 Jul 2019
at 20:22
  • msg #404

The road to Veroigne

In reply to Aethul (msg # 403):

The space is s little cramped for resting, and the mule is slightly injured.



Ooc:power items are valuable items that store FP for spellcasters.
Balir Ironhide
player, 158 posts
Dwarf
Warrior
Mon 29 Jul 2019
at 21:13
  • msg #405

The road to Veroigne

While the group is safe from whatever stirges may be about, they are also effectively trapped in their earthen prison.  Balir is quite comfortable in the environment, and settles down to rest as well.  While thre, he opens his pack to pull out a dwarven whetstone.  Then he begins to carefully sharpen his axe.

Shhhhhhkt.
Shhhhhhhhkt.
Kirpich Rockson
player, 919 posts
Earth Cleric
He Rocks!
Tue 30 Jul 2019
at 06:51
  • msg #406

The road to Veroigne

In reply to Narrator (msg # 404):

Kirpich will heal the mule as he recovers.
Snorri Roslovich
NPC, 101 posts
Shevnian Veteran
Wed 31 Jul 2019
at 19:49
  • msg #407

The road to Veroigne

In reply to Balir Ironhide (msg # 405):

"It is a little ctamped in here, could a doorway be made?"
This message was last edited by the player at 00:53, Fri 02 Aug 2019.
Kirpich Rockson
player, 920 posts
Earth Cleric
He Rocks!
Wed 31 Jul 2019
at 20:26
  • msg #408

The road to Veroigne

In reply to Snorri Roslovich (msg # 407):

"Of course. I just considered it safer not to while we rest...you sure you want that now?"

[OOC: I think you may have mixed up characters there...]
Snorri Roslovich
NPC, 102 posts
Shevnian Veteran
Fri 2 Aug 2019
at 00:55
  • msg #409

The road to Veroigne

In reply to Kirpich Rockson (msg # 408):

The Shevnian warrior who has been with you ever since the trip to the lich's tomb, is pressed against the dome by the mule.

"If you just open a door, I could guard you as you rest."
Dionysus Dispatha
Faun swashbuckler, 16 posts
Lover and a fighter...
with two swords.
Fri 2 Aug 2019
at 00:57
  • msg #410

The road to Veroigne

In reply to Snorri Roslovich (msg # 409):

"It is a might crowded"
Kirpich Rockson
player, 921 posts
Earth Cleric
He Rocks!
Fri 2 Aug 2019
at 04:43
  • msg #411

The road to Veroigne

In reply to Dionysus Dispatha (msg # 410):

A little re4sted, Kirpich opens up the ground under the stone to form stairs up, before resting.

[Private to GM: Rolled 8 12 and 6 under skill. Take his time, form stairs up for a gentle exit. His attempt to turn the stairs to stone went badly though...natural 18! Sigh. Better when there is no other hostiles around...]
Aethul
player, 58 posts
Shevnian Ranger
Fri 2 Aug 2019
at 18:08
  • msg #412

The road to Veroigne

He goes outside to sit in the sun and rest.
Narrator
GM, 6635 posts
DM says
roll for initiative!
Tue 6 Aug 2019
at 01:37
  • msg #413

The road to Veroigne

In reply to Kirpich Rockson (msg # 411):

The stairs collapse, and the rest of the shelter reverts to mud, soaking you all
in damp filth, and miring you waist deep.
Aethul
player, 59 posts
Shevnian Ranger
Tue 6 Aug 2019
at 02:41
  • msg #414

The road to Veroigne

Those outside as well?
Kirpich Rockson
player, 922 posts
Earth Cleric
He Rocks!
Tue 6 Aug 2019
at 07:51
  • msg #415

The road to Veroigne

In reply to Aethul (msg # 414):

Kirpich sighs as he unmires himself and the donkey, helping others out as needed...
Balir Ironhide
player, 159 posts
Dwarf
Warrior
Tue 6 Aug 2019
at 20:09
  • msg #416

The road to Veroigne

Balir curses in Dwarvish.  Now his armor was filthy on top of his gauntlets.  He was going to bleed himself before he got a farthing.  The solution to the bug was was almost worse than the problem.  It was very frustrating, but not something he could fix easily.

Balir checks the area, and then starts taking off his armor.  The look on his face is grim.  However, it's necessary, and the group currently seems to be in no danger.

"Zis armor fills up vith mud easily.  Mail must be kept clean.  If I try to valk like this, I vill develop a rash, and rub my legs raw.  And ze armor vill fail.  I must take a few minutes to get all ze dirt out before ve can continue."
Marlena DuBois
NPC, 115 posts
traveling magician
Tue 6 Aug 2019
at 20:30
  • msg #417

The road to Veroigne

In reply to Balir Ironhide (msg # 416):

"I've got this. Now one at a time."

All of the mud flies off of her in a shower of pink sparks.  She then has everyone stand close to each other and casts again and there is a tremendous flash of green light
[Private to Kirpich Rockson: the mud flies off, and tiny elementals replace it]
[Private to Balir Ironhide: the mud erupts from your armor like a geyser, and lands back on it]
[Private to Aethul: the mud flows away from om you like a bubble, then snaps back]
And you are all coated with mud, including  Marlena, who had just cleaned herself.
Marlena DuBois
NPC, 116 posts
traveling magician
Tue 6 Aug 2019
at 20:32
  • msg #418

The road to Veroigne

In reply to Marlena DuBois (msg # 417):

"Let me try that again;"
Aethul
player, 60 posts
Shevnian Ranger
Wed 7 Aug 2019
at 03:07
  • msg #419

The road to Veroigne

Gorgeous My Dear....
Kirpich Rockson
player, 924 posts
Earth Cleric
He Rocks!
Wed 7 Aug 2019
at 06:22
  • msg #420

The road to Veroigne

In reply to Aethul (msg # 419):

"You just created a whole lot of tiny elementals! Wow, this is the first time in a long time I question my vow of chastity!"
Balir Ironhide
player, 160 posts
Dwarf
Warrior
Wed 7 Aug 2019
at 16:32
  • msg #421

The road to Veroigne

Balir is completely oblivious to what happened.  With a quizzical look on his face he asks "A whole bunch of little elementals?  Vere...?"

OOC I assume the mud is comprised up of little elementals or something?  What does Balir see?
Marlena DuBois
NPC, 118 posts
traveling magician
Thu 8 Aug 2019
at 21:34
  • msg #422

The road to Veroigne

In reply to Balir Ironhide (msg # 421):

"Ok, here we go again!"
This time, all of the mud sloughs off you, and even the soles of your boots are clean!
Kirpich Rockson
player, 925 posts
Earth Cleric
He Rocks!
Fri 9 Aug 2019
at 04:56
  • msg #423

The road to Veroigne

In reply to Balir Ironhide (msg # 421):

"She turned the mud into little earth elementals! How very exciting...Grom must really favour her!"
Balir Ironhide
player, 161 posts
Dwarf
Warrior
Fri 9 Aug 2019
at 17:02
  • msg #424

The road to Veroigne

Balir shrugs, and starts to put his armor back on where he had taken it off.  He does take a moment to look closely at the splatters of mud around them, to see if they are perhaps alive or something.
Dionysus Dispatha
Faun swashbuckler, 17 posts
Lover and a fighter...
with two swords.
Sun 11 Aug 2019
at 19:15
  • msg #425

The road to Veroigne

In reply to Balir Ironhide (msg # 424):

"Elementals? I saw the mud crumble to dust then re-moisten and flow back on tp us."
Snorri Roslovich
NPC, 103 posts
Shevnian Veteran
Sun 11 Aug 2019
at 19:18
  • msg #426

The road to Veroigne

In reply to Dionysus Dispatha (msg # 425):

<Huh. I saw neither elementals nor dust, just a flashback to when that giant elemental stomped me into the mud."</blue>


[Private to Balir Ironhide: it looked to you like the mud had erupted like a geyser, then fell back onto you. Everyone has seen something different.]
Kirpich Rockson
player, 926 posts
Earth Cleric
He Rocks!
Sun 11 Aug 2019
at 20:48
  • msg #427

The road to Veroigne

In reply to Snorri Roslovich (msg # 426):

"Very weird."

However, he still eyes Marlena differently...

"Lets move on once we have all recovered. Thank you Marlena for cleaning us."
Balir Ironhide
player, 162 posts
Dwarf
Warrior
Wed 14 Aug 2019
at 20:26
  • msg #428

The road to Veroigne

With his armor back on, Balir takes a position as lookout and waits for the rest of the group to be ready for more travel.
Aethul
player, 61 posts
Shevnian Ranger
Wed 14 Aug 2019
at 22:52
  • msg #429

The road to Veroigne

He scouts forward for the group
Narrator
GM, 6664 posts
DM says
roll for initiative!
Thu 15 Aug 2019
at 18:42
  • msg #430

The road to Veroigne

In reply to Aethul (msg # 429):
Once fully away from the flooded paddies, you notice that there is a lot of overgrowth on the roadsides, as though no
One is maintaining the roads. You spot some large paw prints in the drying mud
Kirpich Rockson
player, 927 posts
Earth Cleric
He Rocks!
Thu 15 Aug 2019
at 20:48
  • msg #431

The road to Veroigne

In reply to Narrator (msg # 430):

"Concerning, but consistent with what we would expect. Anyone recognize those paw prints?"
Balir Ironhide
player, 163 posts
Dwarf
Warrior
Thu 15 Aug 2019
at 21:41
  • msg #432

The road to Veroigne

Balir scoffs.  "Nope.  It's not a Balrog or an orc.  Ve are not familiar with these sorts of animals.  It can be killed if it needs to be, though."
Aethul
player, 62 posts
Shevnian Ranger
Fri 16 Aug 2019
at 03:20
  • msg #433

The road to Veroigne

Let me look...


[Private to GM:  20:19, Today: Aethul rolled 8 using 3d6.  IQ.  By 4]
Narrator
GM, 6670 posts
DM says
roll for initiative!
Sat 17 Aug 2019
at 14:37
  • msg #434

The road to Veroigne

In reply to Aethul (msg # 433):

There are a mix of oversized rabit and wolf tracks. Definitely dire animals.
Aethul
player, 63 posts
Shevnian Ranger
Sat 17 Aug 2019
at 18:24
  • msg #435

The road to Veroigne

He relays this to the others
Balir Ironhide
player, 164 posts
Dwarf
Warrior
Sun 18 Aug 2019
at 16:31
  • msg #436

The road to Veroigne

Balir nods in response, but seems unfazed by the news.  "Zese can be killed.  Ve can proceed."  He hefts his axe over his shoulder, and then waits for the rest of the group before moving on.
Kirpich Rockson
player, 928 posts
Earth Cleric
He Rocks!
Tue 20 Aug 2019
at 08:43
  • msg #437

The road to Veroigne

In reply to Balir Ironhide (msg # 436):

"Hmmm, giant rabbit. Now you are making me hungry..."

Kirpich follows him, leading the mule.
Narrator
GM, 6684 posts
DM says
roll for initiative!
Fri 23 Aug 2019
at 13:00
  • msg #438

The road to Veroigne

In reply to Kirpich Rockson (msg # 437):

The forrest thins, and you can smell smoke. In the distance to the right, you can see the vine covered walls of a tower tucked between the trees. The charred smell is coming from the left.
Aethul
player, 64 posts
Shevnian Ranger
Fri 23 Aug 2019
at 16:12
  • msg #439

The road to Veroigne

Something burns, let me check, the tower will wait.


He heads toward the source of smoke carefully   [Private to GM:  09:12, Today: Aethul rolled 11 using 3d6.  Stealth. by 2]
Narrator
GM, 6689 posts
DM says
roll for initiative!
Mon 26 Aug 2019
at 02:11
  • msg #440

The road to Veroigne

In reply to Aethul (msg # 439):

You come across the smoldering ruins of a farm.  The early crops are burning, the roof is gone from the smoking walls of the farmhouse, the wagon is a charred skeleton of itself, and their are a number of large tracks deep in the soil.
Aethul
player, 65 posts
Shevnian Ranger
Mon 26 Aug 2019
at 02:16
  • msg #441

The road to Veroigne

We will search for survivors and/or injured people or animals.  Then assess the tracks and what may have happened.
Narrator
GM, 6697 posts
DM says
roll for initiative!
Mon 26 Aug 2019
at 02:38
  • msg #442

The road to Veroigne

In reply to Aethul (msg # 441):

you find a horse that has had its head bitten off, and a couple of very large bites taken out of its haunches.


Naturalist roll or tracking
Aethul
player, 66 posts
Shevnian Ranger
Mon 26 Aug 2019
at 03:58
  • msg #443

The road to Veroigne

He is replused by the signs on the horse.



[Private to GM: 20:56, Today: Aethul rolled 11 using 3d6.  Tracking.   by 4
20:56, Today: Aethul rolled 10 using 3d6.  Naturalist.    By 1
]
Kirpich Rockson
player, 929 posts
Earth Cleric
He Rocks!
Mon 26 Aug 2019
at 07:38
  • msg #444

The road to Veroigne

In reply to Narrator (msg # 442):

"Whatever killed it could have at least had the decency to eat it all...keep an eye out for it in case it plans to come back to do just that!"

Kirpich creates a stone missile, then looks away from the horse to the tracks around it. Not much of a naturalist, he is quite good at reading the earth...

[Private to GM: Rolled 11 under skill to create a stone missile, then Rolled 6 under tracking skill...]
Narrator
GM, 6700 posts
DM says
roll for initiative!
Mon 26 Aug 2019
at 13:26
  • msg #445

The road to Veroigne

In reply to Kirpich Rockson (msg # 444):

The tracks are nearly a day old, and they are of a very large creature with more than four legs, probably SM 4, with three toed feet.

[Private to Aethul: These are Slorn tracks, made just after the rain, and of unusual size for sure.]
Aethul
player, 67 posts
Shevnian Ranger
Mon 26 Aug 2019
at 15:07
  • msg #446

The road to Veroigne

I think it was a very large Slorn. Perhaps the horse was already dead and the smell drew it.  I doubt the slorn burned out the farm though, and the inhabitants are gone, perhaps as prisoners. All is not well here methinks. Should we investigate the tower?
Balir Ironhide
player, 165 posts
Dwarf
Warrior
Mon 26 Aug 2019
at 17:28
  • msg #447

The road to Veroigne

Balir grunts in agreement with Aethul.  "Not much to be done for ze family.  Zey are all dead, methinks.  Ze tower...  Zey should have protected the people.  Something seems wrong zere."
Aethul
player, 68 posts
Shevnian Ranger
Mon 26 Aug 2019
at 17:52
  • msg #448

The road to Veroigne

Indeed, but I see no sign of dead people around... no signs of blood or a fight. My fear is they were taken away against their will.
Balir Ironhide
player, 166 posts
Dwarf
Warrior
Mon 26 Aug 2019
at 18:09
  • msg #449

The road to Veroigne

"Ze tower still should have protected zem.  Or it caused ze problem.  Either way ve go to ze tower.  Unless you see a reasone ve should go to the farmhouse."
Aethul
player, 69 posts
Shevnian Ranger
Mon 26 Aug 2019
at 18:21
  • msg #450

The road to Veroigne

I was talking about that old tower behind us, not the new one the baron or whatever he is, lives in.
Kirpich Rockson
player, 930 posts
Earth Cleric
He Rocks!
Tue 27 Aug 2019
at 07:31
  • msg #451

The road to Veroigne

In reply to Aethul (msg # 450):

"I agree. We need to deal with the immediate problem before moving on. It may be that the two are related. Probably, I suspect...is there an obvious way in that is open, or should I call on Grom's help?"
Aethul
player, 70 posts
Shevnian Ranger
Tue 27 Aug 2019
at 17:16
  • msg #452

The road to Veroigne

Don't know, we haven't looked.
Balir Ironhide
player, 167 posts
Dwarf
Warrior
Tue 27 Aug 2019
at 17:47
  • msg #453

The road to Veroigne

Balir shrugs, which is a fairly obvious gesture given the size of his shoulders.  He doesn't know the customs of the top-siders, so it was probably best for him to see how they handled things.  Perhaps they would come to a different or better conclusion than he had.  Thus, he responds in a more non-committal fashion.  "Lead on, zen"
Aethul
player, 71 posts
Shevnian Ranger
Tue 27 Aug 2019
at 23:53
  • msg #454

The road to Veroigne

He heads back toward the moss covered ruined tower.
Balir Ironhide
player, 168 posts
Dwarf
Warrior
Wed 28 Aug 2019
at 15:07
  • msg #455

The road to Veroigne

Balir has his axe in hand and is wary, expecting danger.  He follows closely behind Aethul, letting the more experienced woodsman lead.
Narrator
GM, 6711 posts
DM says
roll for initiative!
Thu 29 Aug 2019
at 02:09
  • msg #456

The road to Veroigne

In reply to Aethul (msg # 454):

The tower is a good quarter mile away, and the approach covered in unchecked undergrowth of brambles and thorny vines. Marlena shivers slightly, and Dionysus'eyes widen as you get close to the outer wall. Overgrown with ivy of the shiny three lobed leaf variety, you can make out an iron gate wrapped with chains. Stone spikes run along the top of the wall.
Aethul
player, 72 posts
Shevnian Ranger
Thu 29 Aug 2019
at 02:39
  • msg #457

The road to Veroigne

Take care of the shiny tree leaved plants, as they will cause great discomfort, the oils on them poison the skin. It appears that visitors are not welcome. Interesting.
This message was last edited by the player at 20:00, Thu 29 Aug 2019.
Kirpich Rockson
player, 931 posts
Earth Cleric
He Rocks!
Thu 29 Aug 2019
at 07:06
  • msg #458

The road to Veroigne

In reply to Aethul (msg # 457):

"Hmmm, thank you for the warning. Chunky, you are blessed by Grom in that I think you are uneffected by the plant. Please be so kind as to clear a wide path through it for us. Use your club, so that the poison might coat it. I would use my pick, but in all likelihood, it would probably present as much danger to me as to an enemy..."
chunky
player, 10 posts
small elemental
Fri 30 Aug 2019
at 15:25
  • msg #459

The road to Veroigne

In reply to Kirpich Rockson (msg # 458):

The talus waddles over toward the gate and starts clearing the poison ivy.
Snorri Roslovich
NPC, 104 posts
Shevnian Veteran
Fri 30 Aug 2019
at 15:27
  • msg #460

The road to Veroigne

In reply to chunky (msg # 459):

"I know seizing a tower was part of what we discussed, but aren't we going to be paid for killing some beast?"
Aethul
player, 73 posts
Shevnian Ranger
Fri 30 Aug 2019
at 16:03
  • msg #461

The road to Veroigne

Yes, likely the one that wiped out that farm. but this place was mentioned as the probable source of any real take out of this deal.
Balir Ironhide
player, 169 posts
Dwarf
Warrior
Fri 30 Aug 2019
at 19:56
  • msg #462

The road to Veroigne

Balir's eyes sparkle at the mention of gold.  He finds himself pushing towards the front, such that he's right behind Chunky if possible.
Narrator
GM, 6733 posts
DM says
roll for initiative!
Fri 30 Aug 2019
at 19:57
  • msg #463

The road to Veroigne

In reply to Balir Ironhide (msg # 462):

Make a per roll regarding the gate
Balir Ironhide
player, 170 posts
Dwarf
Warrior
Fri 30 Aug 2019
at 20:09
  • msg #464

The road to Veroigne

Balir has an excellent vantage point from up in front of the line, and so he does a double take when looking at the gate.

[Private to GM: Made it by 6.  Ought to be enough I should think.
14:08, Today: Secret Roll: Balir Ironhide rolled 6 using 3d6.  Per 12 for the gate.
]
Kirpich Rockson
player, 932 posts
Earth Cleric
He Rocks!
Fri 30 Aug 2019
at 23:05
  • msg #465

The road to Veroigne

In reply to Balir Ironhide (msg # 464):

Kirpich follows with the mule, looking for danger.

"If I had my way, I would prefer to be safely in a tower with the beast attacking me than the other way around. But we are not in the tower yet, you might just get to do a lot of killing before we are."

[Private to GM: Rolled 4 under perception]
Narrator
GM, 6737 posts
DM says
roll for initiative!
Sun 1 Sep 2019
at 15:32
  • msg #466

The road to Veroigne

In reply to Kirpich Rockson (msg # 465):

While the major chain securing the gate is locked from within, the there are smaller chains with Triunist holy symbols hanging from it. Judging by the tarnish, they have been there for at leady a generation.
Aethul
player, 74 posts
Shevnian Ranger
Sun 1 Sep 2019
at 18:41
  • msg #467

The road to Veroigne

Now that is interesting, I wonder if they seek to hold an evil inside or protect something of value?
Kirpich Rockson
player, 933 posts
Earth Cleric
He Rocks!
Sun 1 Sep 2019
at 20:47
  • msg #468

The road to Veroigne

In reply to Aethul (msg # 467):

"Only one way to find out..." he says, hauling the chain.
Balir Ironhide
player, 171 posts
Dwarf
Warrior
Sun 1 Sep 2019
at 21:54
  • msg #469

The road to Veroigne

Balir, being unfamiliar with what the symbols mean, needs to ask for some help.  "I am unfamiliar with these symbols.  What do they mean, and what can we expect to see inside based on that?  Anything supernatural, or are we talking more mundane challenges?"
Aethul
player, 75 posts
Shevnian Ranger
Mon 2 Sep 2019
at 00:14
  • msg #470

The road to Veroigne

The symbols on the small locks were of a fairly large church in this area, the Tripartite God.  Why they locked it is a fine question. Can anyone sense evil?
Kirpich Rockson
player, 934 posts
Earth Cleric
He Rocks!
Mon 2 Sep 2019
at 06:38
  • msg #471

The road to Veroigne

In reply to Aethul (msg # 470):

"I can only sense spirits..." Kirpich replies, somewhat absently...

[Private to GM: Sense spirit, rolled 10 under skill.]
Narrator
GM, 6740 posts
DM says
roll for initiative!
Mon 2 Sep 2019
at 16:18
  • msg #472

The road to Veroigne

In reply to Kirpich Rockson (msg # 471):

There are no spirits in the vicinity that Kirpich can detect.
Kirpich Rockson
player, 935 posts
Earth Cleric
He Rocks!
Tue 3 Sep 2019
at 07:37
  • msg #473

The road to Veroigne

In reply to Narrator (msg # 472):

Kirpich will then try to open the door, using the tripartite god chains first.
Balir Ironhide
player, 172 posts
Dwarf
Warrior
Tue 3 Sep 2019
at 16:00
  • msg #474

The road to Veroigne

Balir will stand next to Kirpich, weapon in hand, waiting to defend him should danger arise.
Narrator
GM, 6746 posts
DM says
roll for initiative!
Tue 3 Sep 2019
at 20:34
  • msg #475

The road to Veroigne

In reply to Kirpich Rockson (msg # 473):

The iron gate is fastened by a deadbolt on the other side of it, and by a heavy chain wrapping it to the other gate, with the lock on the inner side. Three smaller chains (lanyard sized) are also wrapped around where the gates meet.

The gates are three yards high, form an arch shape, and are flanked with stone pillars that are wrapped with iron bands and set with spikes,also three yards high (the spikes bring it half a yard higher). What you can see of the wall is similar- three yards high, with the last foot or so sloping outward, and capped with rusty spike about half a yard high. The walls are over two feet wide at the base.

The smaller chains with the triunist symbols are looped through themselves, they may have been bulky neclaces, and are silvered, but are rusted into position, and may need more than bare hands to break them.

The larger chains are much thicker, if rusted, and the padlock is rusted as well.
Kirpich Rockson
player, 936 posts
Earth Cleric
He Rocks!
Tue 3 Sep 2019
at 20:39
  • msg #476

The road to Veroigne

In reply to Narrator (msg # 475):

How possible is it for Kirpich to create a tunnel under the wall using Shape Earth?
Narrator
GM, 6749 posts
DM says
roll for initiative!
Wed 4 Sep 2019
at 16:09
  • msg #477

The road to Veroigne

In reply to Kirpich Rockson (msg # 476):

You are not certain how deep the wall runs, but you might be able to burrow beneath the gate.  Simply making an open pit a yard or two wide with sloping sides, deep enough to walk through without ducking much would require displacement of 16 yards of earth, which would of course return to its original position in a day.




Going by the cost of permanence as presented by Krom.
Kirpich Rockson
player, 937 posts
Earth Cleric
He Rocks!
Wed 4 Sep 2019
at 20:14
  • msg #478

The road to Veroigne

In reply to Narrator (msg # 477):

Kirpich will get back a bit and move the earth to tunnel under the gate, moving 2 cubic yards at a time and creating a sloping tunnel.

[Private to GM: Multiple shape earth rolls, all under by 11, 7, 7, 8, 9, 13, 7, 8, 16 (natural roll of 4), 10, 11, 11, 8, , 4 and 11 no cost due to skill. Moves up to 32 cu yards, as required.]
Balir Ironhide
player, 173 posts
Dwarf
Warrior
Wed 4 Sep 2019
at 23:04
  • msg #479

The road to Veroigne

Earth magic is familiar to Balir.  It was commonly used to augment mining operations back at his home in Dvergholt.  In fact, some areas required it for building bridges across caverns.  He was comfortable with it's application, so he doesn't feel the least bit out of place standing by Kirpich as he does the work.
Narrator
GM, 6763 posts
DM says
roll for initiative!
Fri 6 Sep 2019
at 02:07
  • msg #480

The road to Veroigne

In reply to Kirpich Rockson (msg # 478):

Due to Grom's blessing (on that crit) the passage and its sides are stonelike and resistant to collapse.
Kirpich Rockson
player, 938 posts
Earth Cleric
He Rocks!
Fri 6 Sep 2019
at 05:31
  • msg #481

The road to Veroigne

In reply to Narrator (msg # 480):

Successfully all the way through?
Narrator
GM, 6766 posts
DM says
roll for initiative!
Fri 6 Sep 2019
at 14:04
  • msg #482

The road to Veroigne

In reply to Kirpich Rockson (msg # 481):

You all can walk under the gate and up into the small courtyard.
Balir Ironhide
player, 174 posts
Dwarf
Warrior
Fri 6 Sep 2019
at 17:17
  • msg #483

The road to Veroigne

Balir doesn't know what he faces inside this tower, but he's confident that whatever it is will pose no threat to him.  The depths of his home contained far more terrible creatures than anything he would find here.  As such, Balir confidently hefts his axe and shirld, and leads the way through the tunnel.
Aethul
player, 76 posts
Shevnian Ranger
Fri 6 Sep 2019
at 19:02
  • msg #484

The road to Veroigne

He follows somewhat more cautiously.
Narrator
GM, 6772 posts
DM says
roll for initiative!
Fri 6 Sep 2019
at 20:30
  • msg #485

The road to Veroigne

In reply to Balir Ironhide (msg # 483):

Within the coutyard is more vegetation, and the long dead remains of a man who looked to have been reaching for the gate. The bones appear to be scorched.
Balir Ironhide
player, 175 posts
Dwarf
Warrior
Fri 6 Sep 2019
at 21:38
  • msg #486

The road to Veroigne

Balir will move towards the man but stop at about 3 yards or so.  The rest of the group needs to come in, and others may have a better idea what happened there.  Balir will be vigilant for any danger that may show itself.

[Private to GM: Perception roll, in case it's appropriate:
15:37, Today: Secret Roll: Balir Ironhide rolled 11 using 3d6.  Perception 12.
]
Kirpich Rockson
player, 939 posts
Earth Cleric
He Rocks!
Sat 7 Sep 2019
at 01:46
  • msg #487

The road to Veroigne

In reply to Balir Ironhide (msg # 486):

Kirpich will enter and look around for doors and exits.
Narrator
GM, 6778 posts
DM says
roll for initiative!
Sun 8 Sep 2019
at 20:07
  • msg #488

The road to Veroigne

In reply to Kirpich Rockson (msg # 487):

From the courtyard, a flight of stone stairs turns upward toward the left, curling around the Donjon, where arrowslits can be found facing the vine choked steps, and there appear to be murderholes on the overhang fifteen yards above. To the right, the bailey, about five yards wide, wraps around the  base of the tower, making a left turn.
Narrator
GM, 6797 posts
DM says
roll for initiative!
Sun 15 Sep 2019
at 14:22
  • msg #489

The road to Veroigne

In reply to Narrator (msg # 488):

At the moment you can head up, or around and into the courtyard.
Aethul
player, 77 posts
Shevnian Ranger
Sun 15 Sep 2019
at 18:20
  • msg #490

The road to Veroigne

Aethul will move up the stairs cautiously, looking for possible traps and for things around that he may see from the better height.





[Private to GM: 11:18, Today: Aethul rolled 12 using 3d6.  Traps check. Not especially good with perception 15 or IQ 12]
Kirpich Rockson
player, 940 posts
Earth Cleric
He Rocks!
Sun 15 Sep 2019
at 20:30
  • msg #491

The road to Veroigne

In reply to Aethul (msg # 490):

Kirpich will follow him up, taking hi stime as he leads the mule.
Narrator
GM, 6803 posts
DM says
roll for initiative!
Mon 16 Sep 2019
at 15:59
  • msg #492

The road to Veroigne

In reply to Aethul (msg # 490):

The footing is bad here, a combination of vines and loose stones. There are vines crawling up the walls and the steep, curved flight of stairs, but they don't quite resemble the ones on the outer wall.
You approach an arrow slit and notice that the interior seems to have a shutter in place.
Aethul
player, 78 posts
Shevnian Ranger
Mon 16 Sep 2019
at 17:54
  • msg #493

The road to Veroigne

Do not bring the mule up these steps, lest it break a leg and have to be put down.  I will seek to look inside, but not enter.
Balir Ironhide
player, 176 posts
Dwarf
Warrior
Mon 16 Sep 2019
at 20:09
  • msg #494

The road to Veroigne

Balir will follow closely with the group, and try to be quiet about it if possible.  If it looks possible, he wants to be in front so he can shield his companions from any attack.
Kirpich Rockson
player, 941 posts
Earth Cleric
He Rocks!
Mon 16 Sep 2019
at 20:33
  • msg #495

The road to Veroigne

In reply to Balir Ironhide (msg # 494):

At the suggestion, Kirpich will wait on the ground level for the all clear to proceed into the keep.
Marlena DuBois
NPC, 119 posts
traveling magician
Tue 17 Sep 2019
at 22:10
  • msg #496

The road to Veroigne

In reply to Kirpich Rockson (msg # 495):

Marlena casts a spell

Aethus, are you letting Balir ahead?

Snorri stands by Kirpich, guarding him and the mule.

Dionysus paces anxiously
Aethul
player, 79 posts
Shevnian Ranger
Tue 17 Sep 2019
at 22:23
  • msg #497

The road to Veroigne

Me? ... I'll scout, he can then take the lead and open the door if he wishes.
Narrator
GM, 6809 posts
DM says
roll for initiative!
Tue 17 Sep 2019
at 22:52
  • msg #498

The road to Veroigne

In reply to Marlena DuBois (msg # 496):

The narrow curving stairs are just a yard wide.
Balir Ironhide
player, 177 posts
Dwarf
Warrior
Wed 18 Sep 2019
at 20:19
  • msg #499

The road to Veroigne

Balir will defer to Aethul, as he looks human and is thus trustworthy.  Given these conditions, Balir is comfortable letting him take the lead.  He'll hang his battle axe on his belt, and take out a throwing axe instead.

For a dwarf wearing heavy mail, Balir follows along surprisingly quietly.

[Private to GM: If it matters, stealth 13
14:18, Today: Secret Roll: Balir Ironhide rolled 8 using 3d6.  Stealth 13.
]
Kirpich Rockson
player, 942 posts
Earth Cleric
He Rocks!
Wed 18 Sep 2019
at 20:27
  • msg #500

The road to Veroigne

In reply to Balir Ironhide (msg # 499):

With the tense music starting, Kirpich creates a tome missile...just in case this is not so deserted...

[Private to GM: Rolled 12 under skill stone missile, cast. 2d+2 damage...]
Aethul
player, 80 posts
Shevnian Ranger
Wed 18 Sep 2019
at 20:58
  • msg #501

The road to Veroigne

Going to throw the book at him, are you?
Kirpich Rockson
player, 943 posts
Earth Cleric
He Rocks!
Thu 19 Sep 2019
at 08:38
  • msg #502

The road to Veroigne

In reply to Aethul (msg # 501):

Yep. This stone missile seems oddly rectangular in shape...
Marlena DuBois
NPC, 119 posts
traveling magician
Fri 20 Sep 2019
at 13:46
  • msg #503

The road to Veroigne

In reply to Kirpich Rockson (msg # 502):

Aethul passes another shuttered arrow slit. Another story worth of stairs remains.

Marlene frowns.
"There is nothing alive in the tower that is bigger than a rat."
This message was last edited by the player at 13:46, Fri 20 Sept 2019.
Aethul
player, 81 posts
Shevnian Ranger
Fri 20 Sep 2019
at 21:12
  • msg #504

The road to Veroigne

How can you be sure?
Kirpich Rockson
player, 944 posts
Earth Cleric
He Rocks!
Fri 20 Sep 2019
at 22:57
  • msg #505

The road to Veroigne

In reply to Kirpich Rockson (msg # 502):

Kirpich will look around for cover, or any stables, etc, that might be accessible on this level.
Snorri Roslovich
NPC, 105 posts
Shevnian Veteran
Sun 22 Sep 2019
at 20:24
  • msg #506

The road to Veroigne

In reply to Kirpich Rockson (msg # 505):

Snorri escorts Kirpich around the back of the tower, where a set of stables are attacked, with a shorter tower at the opposite end. The other tower is attached to the wall that encloses the area, and there is a covered well in the courtyard. Trees grow close along the outer wall, which is again, three yards high and capped with spikes.
Kirpich Rockson
player, 945 posts
Earth Cleric
He Rocks!
Sun 22 Sep 2019
at 20:34
  • msg #507

The road to Veroigne

In reply to Snorri Roslovich (msg # 506):

Kirich will carefully investigate the area.

[Private to GM: Rolled 8 under perception]
Narrator
GM, 6828 posts
DM says
roll for initiative!
Wed 25 Sep 2019
at 19:48
  • msg #508

The road to Veroigne

In reply to Kirpich Rockson (msg # 507):

There is an abandoned coach, and two horse skeletons in the stable. This tower also is approached by steps that curl around the structure, directly under the murder holes in the battlements.
Kirpich Rockson
player, 946 posts
Earth Cleric
He Rocks!
Wed 25 Sep 2019
at 20:01
  • msg #509

The road to Veroigne

In reply to Narrator (msg # 508):

irpich will ask Chunky to remove the horse skeletons, thinking to move the mule into the stables. Is there any food for animals around?
Narrator
GM, 6834 posts
DM says
roll for initiative!
Wed 25 Sep 2019
at 21:17
  • msg #510

The road to Veroigne

In reply to Kirpich Rockson (msg # 509):

What food there was is long rotted away. There are other bays the mule could go into; there are six in total, four vacant, two with bones.
Kirpich Rockson
player, 947 posts
Earth Cleric
He Rocks!
Thu 26 Sep 2019
at 20:30
  • msg #511

The road to Veroigne

In reply to Narrator (msg # 510):

Kirpich will select a bay with no bones adjacent. He will still have chunky dismantle the bones, just in case...
Aethul
player, 82 posts
Shevnian Ranger
Thu 26 Sep 2019
at 20:48
  • msg #512

The road to Veroigne

Aethul moves quietly and stops now and then to look around, including the murder holes.
Balir Ironhide
player, 178 posts
Dwarf
Warrior
Thu 26 Sep 2019
at 21:55
  • msg #513

The road to Veroigne

Balir stays alert to his surroundings while Aethul's attention is elsewhere.
Narrator
GM, 6841 posts
DM says
roll for initiative!
Sat 28 Sep 2019
at 01:23
  • msg #514

The road to Veroigne

In reply to Kirpich Rockson (msg # 511):

The bones are scattered as though the horses had simply fallen over dead. and do not appear to be articulated.

Aethul has come to an impasse; at the top of the stairs is a bap of just over two yards, with a sheer drop. on the other side is a small landing, and a door flanked by two arrow slits.

The tower is about thirty feet wide, and about fifty high, counting the battlements, although a turret above with a peaked roof rises another dozen feet high. The  ivy choked walls are about three feet thick, and there appears to be no entrance save the one accross from the stair.

The other tower, behind the stables, is only about thirty feet high by about twenty thick, and has a small turret adding another three yards in height.
Aethul
player, 83 posts
Shevnian Ranger
Sat 28 Sep 2019
at 04:24
  • msg #515

The road to Veroigne

He looks up to see if there is a bridge that could be lowered to  close the gap.
Kirpich Rockson
player, 948 posts
Earth Cleric
He Rocks!
Sun 29 Sep 2019
at 20:27
  • msg #516

The road to Veroigne

In reply to Narrator (msg # 514):

Kirpich will unload the mule and settle him in. He is not as worried about the bones being animated in the past as in the near future, so he has Chunky spread them out all the same while he does so. Once the mule and the goods are secured, he will leave and close the stables back up, minus the bones that would be now in the courtyard, and get ready to join those up higher, if they are still there.
Snorri Roslovich
NPC, 105 posts
Shevnian Veteran
Sun 29 Sep 2019
at 23:34
  • msg #517

The road to Veroigne

In reply to Aethul (msg # 515):

Looking up, you don't see one, but down below you can see fragments of one in the brambles at the base of the tower.

The elemental scatters the horses remains, and Snorri frowns and glances up at the tower, and at the covered well.

"This place is reasonably  defensible, but I am not sure I like it."
This message was last updated by the player at 23:34, Sun 29 Sept 2019.
Aethul
player, 84 posts
Shevnian Ranger
Sun 29 Sep 2019
at 21:01
  • msg #518

The road to Veroigne

The castle has some issues, we'd need a small bridge to cross this gap, and that will be clumsy and curious to those who see us carrying it. But I suspect there is something here worth finding.
Marlena DuBois
NPC, 120 posts
traveling magician
Mon 30 Sep 2019
at 19:25
  • msg #519

The road to Veroigne

In reply to Aethul (msg # 518):

With a crackle of green sparks, Marlena casts another spell.
"There does seem to be a bit of silver deep into the tower."
Kirpich Rockson
player, 949 posts
Earth Cleric
He Rocks!
Mon 30 Sep 2019
at 21:07
  • msg #520

The road to Veroigne

In reply to Marlena DuBois (msg # 519):

Satisfied the mule is safe, Kirpich joins the others. Noting the gap, he creates an earthen bridge, shaping it to be stable before turning it to stone.

"Until we deal with whatever made this place desolate, I do not like it either. But something did this..."

[Private to GM: Rolled 10 under, 9 under, 13 under for create earth shape earth and earth to stone respectively to create a bridge.]
Balir Ironhide
player, 179 posts
Dwarf
Warrior
Mon 30 Sep 2019
at 22:21
  • msg #521

The road to Veroigne

Once the bridge has been created by Kirpich, Balir will nod with approval, and then seek to be the first one across.  He will not be obnoxious in doing so.  However, in his mind the rest of the party was undoubtedly not well enough protected to survive an onslought.  He was, and therefore he felt that he should be the first one across.
Aethul
player, 85 posts
Shevnian Ranger
Mon 30 Sep 2019
at 23:29
  • msg #522

The road to Veroigne

Aethul will press himself against the tower wall to let Balir slide by...
Narrator
GM, 6856 posts
DM says
roll for initiative!
Wed 2 Oct 2019
at 21:15
  • msg #523

The road to Veroigne

In reply to Aethul (msg # 522):

Make a DX+1 check each of you while passing over Kirpich's bridge.

Advised: at the free cost, the bridge will only last 24 hours.
Balir Ironhide
player, 180 posts
Dwarf
Warrior
Wed 2 Oct 2019
at 22:20
  • msg #524

The road to Veroigne

Balir makes it across the bridge without any trouble.

[Private to GM: 16:19, Today: Secret Roll: Balir Ironhide rolled 11 using 3d6.  DX+1 roll to not die.]
Aethul
player, 86 posts
Shevnian Ranger
Wed 2 Oct 2019
at 23:40
  • msg #525

The road to Veroigne

Aethul does a double somersault with a twist before diving into the pavement ... This F'ing die roller has it out for me I swear.


[Private to GM:  16:38, Today: Aethul rolled 17 using 3d6.  DX . Skill = 13 and 14 with a +1; I guess I just used up my blessing from the white Stag.]
This message was last edited by the player at 23:42, Wed 02 Oct 2019.
Kirpich Rockson
player, 950 posts
Earth Cleric
He Rocks!
Thu 3 Oct 2019
at 01:57
  • msg #526

The road to Veroigne

In reply to Aethul (msg # 525):

Kirpich also tries to cross, taking his time.

What would be required to make it permanent?

[Private to GM: Rolled 1 over DX. Is this an activity extra time would help with?]
Narrator
GM, 6859 posts
DM says
roll for initiative!
Thu 3 Oct 2019
at 17:30
  • msg #527

The road to Veroigne

In reply to Aethul (msg # 525):

Aethul wavers but does not fall!

[private to Kirpich Rockson: it costs 10 times list each to make those spells permanent. at level 20, you get 2 fp off the cost: the bridge is 1 yard by 2 yards by 18" thick, so 1 cubic yard of earth so 8 pts to create permanant earth, 8 points to permanently turn it to stone, and 8 points to permanantly shape it. I am assuming you created a pile of earth on the top step, turned it to sone, and had it flow into a bridge]

[Private to Aethul: the Blessing saved you from falling 14 yards and is expended]
This message was lightly edited by the GM at 19:53, Fri 04 Oct 2019.
Kirpich Rockson
player, 951 posts
Earth Cleric
He Rocks!
Thu 3 Oct 2019
at 20:11
  • msg #528

The road to Veroigne

In reply to Narrator (msg # 527):

Cool, that makes sense. Kirpich will follow along with the rest...

[Private to GM: Would he need to permanently shape it or would the earth to stone take care of that? Good to know for future...]
Narrator
GM, 6866 posts
DM says
roll for initiative!
Sat 5 Oct 2019
at 19:43
  • msg #529

The road to Veroigne

In reply to Kirpich Rockson (msg # 528):

[Private to Kirpich Rockson: all three, otherwise it goes back to the other side of the gap. These would all need to be recast,this casting is good for 24 hours]

The door is heavy, and faced with rusty ironwork.
Kirpich Rockson
player, 952 posts
Earth Cleric
He Rocks!
Sat 5 Oct 2019
at 22:14
  • msg #530

The road to Veroigne

In reply to Narrator (msg # 529):

"Opening doors is best left to experts in the matter, unless you want is smashed down in a noisy fashion..."
Balir Ironhide
player, 183 posts
Dwarf
Warrior
Thu 10 Oct 2019
at 12:10
  • msg #531

The road to Veroigne

In reply to Kirpich Rockson (msg # 530):

Blair looks over the door.
"Do we want to save this door? Opening it is going to be loud."
Aethul
player, 87 posts
Shevnian Ranger
Thu 10 Oct 2019
at 19:51
  • msg #532

The road to Veroigne

Maybe give it a little pry and see if we have to bash it down ... It may be open or the parts rotten.
Kirpich Rockson
player, 953 posts
Earth Cleric
He Rocks!
Thu 10 Oct 2019
at 21:58
  • msg #533

The road to Veroigne

In reply to Aethul (msg # 532):

"I agree let's try subtly first."
Balir Ironhide
player, 185 posts
Dwarf
Warrior
Fri 11 Oct 2019
at 15:27
  • msg #534

The road to Veroigne

Balir stands aside to allow others a moment to access the door.  But he does stay close, feeling he should be the first one in once the door is open.
Aethul
player, 88 posts
Shevnian Ranger
Fri 11 Oct 2019
at 22:12
  • msg #535

The road to Veroigne

Can you try and pry the door a little, Balir?
Narrator
GM, 6883 posts
DM says
roll for initiative!
Sat 12 Oct 2019
at 04:45
  • msg #536

The road to Veroigne

In reply to Aethul (msg # 535):

Make a forced entry roll to assess, then you will know how much damage it will take.
Aethul
player, 89 posts
Shevnian Ranger
Sat 12 Oct 2019
at 18:06
  • msg #537

The road to Veroigne

Aethul is a woodsman and has no such skill.
Balir Ironhide
player, 186 posts
Dwarf
Warrior
Sun 13 Oct 2019
at 02:29
  • msg #538

The road to Veroigne

In reply to Aethul (msg # 537):

Balir inspects the door.

"This might take a while, and be noisy. The door is heavy and ironbound, and on an average hit I am barely going to damage it. That said, I can do it, but it is going to be loud."


Average thickness iron bound door: DR 10, HP 34 The door is locked
and may be barred (DR4 HP 23)

The hinges are heavy, and have DR9 HP 18, but there are three of the damned things

Balir does 2d+8 when using forced entry, 2d+10 on an all out attack using forced entry.

What this spells is time. It may take a few minutes to get through, enough time to cost him a few FP, and everyone in a large distance will know where you are.
There is a murderhole directly above the door, and there are char marks on it (the murderhole) as if something hot had been poured through it.

There are faint signs of char on the facing of the door and the landing in front of it.
Aethul
player, 90 posts
Shevnian Ranger
Sun 13 Oct 2019
at 03:24
  • msg #539

The road to Veroigne

Before beating on it, let's try to just open it ... Aethul pushes on the door, gently at first, but with increasing pressure.




[Private to GM:  20:23, Today: Aethul rolled 16 using 3d6.  ST. Going no where...]
Narrator
GM, 6891 posts
DM says
roll for initiative!
Sun 13 Oct 2019
at 05:05
  • msg #540

The road to Veroigne

In reply to Aethul (msg # 539):

the door feels pretty secure.
Aethul
player, 91 posts
Shevnian Ranger
Sun 13 Oct 2019
at 19:31
  • msg #541

The road to Veroigne

It seems solid to me...
Balir Ironhide
player, 187 posts
Dwarf
Warrior
Sun 13 Oct 2019
at 22:32
  • msg #542

The road to Veroigne

Balir waits patiently for any other suggestions.  Announcing their presence didn't seem like a good idea.  While the tower might be uninhabited, it also might have someone or something there that wouldn't want invaders coming in.

Suddenly, Balir snaps his fingers.  A moment of insight had come upon him.

"How are the hinges attached?  If they connect to the stone somewhere.  Well, you just moved a bunch of stone.  Could you move the stone out of the way so the door isn't connected, Kirpich?  We could drag it over and see if it might work as a bridge too."

OOC This seemed reasonable given the situation.  Want to avoid player knowledge and all that, but after thinking a moment I thought this would be appropriate.
Kirpich Rockson
player, 954 posts
Earth Cleric
He Rocks!
Tue 15 Oct 2019
at 07:03
  • msg #543

The road to Veroigne

In reply to Balir Ironhide (msg # 542):

"Lets see..."

He prays briefly...

[Private to GM: Rolled 4 under, then 12 under, Stone to Earth around the hinges.]
Narrator
GM, 6899 posts
DM says
roll for initiative!
Tue 15 Oct 2019
at 20:57
  • msg #544

The road to Veroigne

In reply to Kirpich Rockson (msg # 543):

Dock the energy for worked stone.

The door hangs from the lock as the hinges are released, it appears to be supported from something within, like an oaken bar. That would be a relatively simpler thing to deal with.

Stats as above, there may be more than one way to deal with it.
Balir Ironhide
player, 188 posts
Dwarf
Warrior
Tue 15 Oct 2019
at 22:18
  • msg #545

The road to Veroigne

Balir steps to the door and tries to lift it off of what he suspects is an oaken bar holding it on.  If that doesn't work, he'll try to push his hand around the door to see if he can slide the bar he expects to be there.
This message was last edited by the player at 22:18, Tue 15 Oct 2019.
Kirpich Rockson
player, 955 posts
Earth Cleric
He Rocks!
Tue 15 Oct 2019
at 22:24
  • msg #546

The road to Veroigne

In reply to Narrator (msg # 544):

Exhausted, Kirpich will ask for an hour to cast healing spells and recover his strength.
Narrator
GM, 6903 posts
DM says
roll for initiative!
Tue 15 Oct 2019
at 23:39
  • msg #547

The road to Veroigne

In reply to Balir Ironhide (msg # 545):

It looks like you can slip a blade through the side of the door attached to the hinges and raise the bar.

Make a ST check.
Balir Ironhide
player, 189 posts
Dwarf
Warrior
Wed 16 Oct 2019
at 14:12
  • msg #548

The road to Veroigne

Balir will try to slip something appropriate through the crack in the door to try and lift the bar.  A throwing axe isn't ideal, so he will have to borrow a knife or something appropriate from one of his peers.
Aethul
player, 92 posts
Shevnian Ranger
Wed 16 Oct 2019
at 18:30
  • msg #549

The road to Veroigne

Here, Let me do it Balir, He pulls his large knife and uses the back of the blade to try and lift the bar.






[Private to GM:  11:29, Today: Aethul rolled 8 using 3d6.  ST  by 5]
Narrator
GM, 6913 posts
DM says
roll for initiative!
Thu 17 Oct 2019
at 22:19
  • msg #550

The road to Veroigne

In reply to Aethul (msg # 549):

The bar falls off the brackets with a light clatter, and the door swings toward you!
ST checks for Balir and Aethul
Aethul
player, 93 posts
Shevnian Ranger
Thu 17 Oct 2019
at 23:04
  • msg #551

The road to Veroigne

Aethul catches the door and stops the swing.




[Private to GM:  16:03, Today: Aethul rolled 10 using 3d6.  ST .  by 3]
Narrator
GM, 6923 posts
DM says
roll for initiative!
Fri 18 Oct 2019
at 17:13
  • msg #552

The road to Veroigne

In reply to Aethul (msg # 551):

The air within the tower is stale and musty.
Balir Ironhide
player, 190 posts
Dwarf
Warrior
Fri 18 Oct 2019
at 23:28
  • msg #553

The road to Veroigne

Balir will peer in to the room before doing anything else, to make sure there is no imminent danger.  Then he will try to lift the door, presumably off it's hinges, and see if he can use it for a bridge over the opening.

OOC Passed the earlier ST check, let me know if you need a new one.  Think I never used that one, but I'm not sure how you do that sort of thing.  Some apply it, some want rerolls.
Narrator
GM, 6926 posts
DM says
roll for initiative!
Sat 19 Oct 2019
at 20:29
  • msg #554

The road to Veroigne

In reply to Balir Ironhide (msg # 553):

Once you get the door aside, which covets the gap neatly, as it is 4'x8', you can see that it opens on a small room with a second door, and arrow slits to either side. These are not shuttered.
The tower is thirty feet wide, this room is about three yards by two.
There is a thick layer of dust on the floor.
Aethul
player, 94 posts
Shevnian Ranger
Sun 20 Oct 2019
at 00:36
  • msg #555

The road to Veroigne

Any tracks in the dust?
Narrator
GM, 6930 posts
DM says
roll for initiative!
Mon 21 Oct 2019
at 21:50
  • msg #556

The road to Veroigne

In reply to Aethul (msg # 555):

Nothing appears to have come this way in some time.
Aethul
player, 95 posts
Shevnian Ranger
Mon 21 Oct 2019
at 23:03
  • msg #557

The road to Veroigne

Does the second door have a handle?

He moves to the door and looks through the arrow slits, if he sees nothing he bends down below the slits and pushes against the door gently.
Balir Ironhide
player, 192 posts
Dwarf
Warrior
Tue 22 Oct 2019
at 14:41
  • msg #558

The road to Veroigne

Balir stands next to him, attentive, and waiting to handle any hostile creatures that might be behind the door.
Narrator
GM, 6933 posts
DM says
roll for initiative!
Tue 22 Oct 2019
at 20:35
  • msg #559

The road to Veroigne

In reply to Aethul (msg # 557):

At the moment, you can see nothing beyond the arrow slits.  The door creaks open slowly at your touch.
Kirpich Rockson
player, 956 posts
Earth Cleric
He Rocks!
Thu 24 Oct 2019
at 09:24
  • msg #560

The road to Veroigne

In reply to Narrator (msg # 559):

Kirpich follows along, ready to assist if asked.
Aethul
player, 96 posts
Shevnian Ranger
Thu 24 Oct 2019
at 21:37
  • msg #561

The road to Veroigne

He remains low and pushes the door open.
Narrator
GM, 6944 posts
DM says
roll for initiative!
Fri 25 Oct 2019
at 20:47
  • msg #562

The road to Veroigne

In reply to Aethul (msg # 561):

The first thing Aethul notices are footprints in the dust.  A moment later, a spark can be seen as a light is struck.
Aethul
player, 97 posts
Shevnian Ranger
Fri 25 Oct 2019
at 22:23
  • msg #563

The road to Veroigne

Aethul steps sideways to use the door jamb as protection if needed
Tower servant
player, 1 post
Faint presence
Sun 27 Oct 2019
at 00:53
  • msg #564

The road to Veroigne

In reply to Aethul (msg # 563):

A pale figure in the murky dark finishes lighting a lantern, which doesn't quite give off the amount it should, as if the lantern glass was coated with dust on both sides.
Aethul
player, 98 posts
Shevnian Ranger
Sun 27 Oct 2019
at 03:03
  • msg #565

The road to Veroigne

I say, Who resides here? We seek knowledge about this place and the baronyas part of a mission we were assigned.
Tower servant
player, 2 posts
Faint presence
Sun 27 Oct 2019
at 13:58
  • msg #566

The road to Veroigne

In reply to Tower servant (msg # 564):

"We see so few guests. Let me inform the master of your arrival. I apologise that we have no refreshments ready."
Balir Ironhide
player, 193 posts
Dwarf
Warrior
Mon 28 Oct 2019
at 23:13
  • msg #567

The road to Veroigne

Balir takes all of this in.  The pale figure was not what he had expected to see.  In response to his comment, Balir asked "And who is the master of this keep?  Who will you inform of our arrival?  And what nature of being is he?"

OOC How is the figure dressed?  Size and build?  Does he (she?) look like a threat to Balir?

Tower servant
player, 3 posts
Faint presence
Tue 29 Oct 2019
at 01:54
  • msg #568

The road to Veroigne

In reply to Balir Ironhide (msg # 567):

The lantern bearer is thin and pale, with deep set eyes. Their padded doublet hangs a little loosely on their spare and bony frame.

"Wait here, I will rouse the Master, the Siegnior du Couver."
Aethul
player, 99 posts
Shevnian Ranger
Tue 29 Oct 2019
at 02:17
  • msg #569

The road to Veroigne

A Ghost or worse methinks, but perhaps not opposed to us.
Tower servant
player, 4 posts
Faint presence
Tue 29 Oct 2019
at 02:48
  • msg #570

The road to Veroigne

In reply to Aethul (msg # 569):

The servant places the lantern on a small table, and exits through a side door.
The room is octogonal and had several doorways. The corners feature pilasters which rise to form an arched vault in the center of the room.

There are a few benches, and the remains of tapestries, Which seem to be coated with enough dust as to obscure details.
Kirpich Rockson
player, 957 posts
Earth Cleric
He Rocks!
Thu 7 Nov 2019
at 04:17
  • msg #571

The road to Veroigne

In reply to Tower servant (msg # 570):

"I am beginning to think you needed an exorcist, not a priest."
Balir Ironhide
player, 194 posts
Dwarf
Warrior
Thu 7 Nov 2019
at 18:06
  • msg #572

The road to Veroigne

This whole situation starts to give Balir some discomfort.  He wasn't really equipped for supernatural foes.  His axe could handle just about anything mundane, but if it couldn't be hit with dwarven steel, he didn't know how he could protect the rest of the group.  Balir had a great deal of confidence in his skill and ability.  He wasn't afraid of anything that could be hit. Unfortunately, this might be something new, that he had not seen before.  Balir hadn't expected what looked like a ghost or apparition.  He wasn't sure how he would do against something incorporeal.  Even though it was just a glimmer of uncertainty, Balir wasn't so sure of himself for just a moment.  Not that anyone would know that through his stoic expression.

[Private to GM: Balir is overconfident, so he's sure he can handle this.  But, I thought it would be reasonable to put a little apprehension in his thoughts.]
Narrator
GM, 6995 posts
DM says
roll for initiative!
Fri 8 Nov 2019
at 15:02
  • msg #573

The road to Veroigne

The servant did leave footprints.

Someone is approaching from where the servant went...
Kirpich Rockson
player, 958 posts
Earth Cleric
He Rocks!
Fri 8 Nov 2019
at 23:32
  • msg #574

The road to Veroigne

In reply to Narrator (msg # 573):

Kirpich will ready himself, but wishes to hear out whoever is coming...assuming they are coming to talk.
Tower Courtier
player, 1 post
Forlorn shade
Mon 11 Nov 2019
at 00:03
  • msg #575

The road to Veroignr

In reply to Kirpich Rockson (msg # 574):

Silently, a gaunt form in fine but faded velvet approaches through the door the servant exited through, a smallsword at its side. Its eyes are completely black.
Aethul
player, 100 posts
Shevnian Ranger
Mon 11 Nov 2019
at 00:30
  • msg #576

The road to Veroignr

Our Greeting sir, Your tower seemed derelict, but now we see you here.
Balir Ironhide
player, 195 posts
Dwarf
Warrior
Mon 11 Nov 2019
at 22:15
  • msg #577

The road to Veroignr

Balir examines the man closely, guaging how he moves and how much of a threat he might be.

OOC Axe will be looped at his belt, but Balir is prepared to draw it should he need to.  Shield is on his other arm.  He's watching the interaction closely to see how it goes. 

[Private to GM: Evaluate, just in case.]
Tower Courtier
player, 2 posts
Forlorn shade
Tue 12 Nov 2019
at 01:14
  • msg #578

The road to Veroignr

In reply to Balir Ironhide (msg # 577):

The slender nobleman's dark, empty eyes scan the party.

"You were not invited to this place. Nonetheless, you are welcome. We will see as to your disposition when the Master comes."
Aethul
player, 101 posts
Shevnian Ranger
Tue 12 Nov 2019
at 03:28
  • msg #579

The road to Veroignr

There seems little joy here, can we enliven things with light?
Tower Courtier
player, 3 posts
Forlorn shade
Wed 13 Nov 2019
at 14:58
  • msg #580

The road to Veroignr

In reply to Aethul (msg # 579):

"The light from the lantern is sufficient. Lower your weapons, if you come not as invaders."

Aethul
player, 102 posts
Shevnian Ranger
Wed 13 Nov 2019
at 16:30
  • msg #581

The road to Veroignr

Not invaders at all, we were more concerned about animals or beings out to hurt us.
Tower Courtier
player, 4 posts
Forlorn shade
Fri 15 Nov 2019
at 17:10
  • msg #582

The road to Veroignr

In reply to Aethul (msg # 581):

"This place is our redoubt against the plague that rages outside. How do we know that you do not bring it with you?
This message was last edited by the GM at 15:34, Sat 16 Nov 2019.
Aethul
player, 103 posts
Shevnian Ranger
Fri 15 Nov 2019
at 18:28
  • msg #583

The road to Veroignr

We are unaware of any plague around here, and there was certainly none from where we came ... not in several hundred years since the last plague. That one was virulent though.
Balir Ironhide
player, 196 posts
Dwarf
Warrior
Fri 15 Nov 2019
at 23:03
  • msg #584

The road to Veroignr

Balir asks with a quizzical look "A plague of vhat...?"
Kirpich Rockson
player, 959 posts
Earth Cleric
He Rocks!
Sat 16 Nov 2019
at 08:48
  • msg #585

The road to Veroignr

In reply to Balir Ironhide (msg # 584):

"and why are you not effected? Walls are notoriously poor against plagues."
Narrator
GM, 7023 posts
DM says
roll for initiative!
Sat 16 Nov 2019
at 15:37
  • msg #586

The road to Veroignr

In reply to Kirpich Rockson (msg # 585):

The last plague was about 40 years ago. Isolated areas tended to survive, depending on the proximity of rats and infected people. Much was abandoned then, like this tower was believed to be.
Tower Courtier
player, 5 posts
Forlorn shade
Sun 24 Nov 2019
at 19:32
  • msg #587

The road to Veroignr

In reply to Narrator (msg # 586):

" We mistrust outsiders, for there is a fever in the blood that must be let to reduce it."
Aethul
player, 105 posts
Shevnian Ranger
Sun 24 Nov 2019
at 19:35
  • msg #588

The road to Veroignr

Ah, That is a bad omen. We have found that letting blood kills more people than the sickness or wounds ever do.
Narrator
GM, 7060 posts
DM says
roll for initiative!
Mon 25 Nov 2019
at 22:40
  • msg #589

The road to Veroignr

In reply to Aethul (msg # 588):

Actually,  minuition is still part of TL 4 physician skill, right along with leeching
Aethul
player, 106 posts
Shevnian Ranger
Mon 25 Nov 2019
at 22:46
  • msg #590

The road to Veroignr

In reply to Narrator (msg # 589):

Yes Sir... but Aethul, being a ranger has learned otherwise through experience [I think] ... The Arabs for instance, in TL 4 were much better at medicine than western Europe. I don't believe they used blood letting at all.

But you are the GM.
Grimaldi
player, 539 posts
Tue 26 Nov 2019
at 01:45
  • [deleted]
  • msg #591

The road to Veroignr

This message was deleted by the player at 01:46, Tue 26 Nov 2019.
Narrator
GM, 7065 posts
DM says
roll for initiative!
Tue 26 Nov 2019
at 15:45
  • msg #592

The road to Veroignr

In reply to Aethul (msg # 590):

Effect iui ve or not, it is still considered the standard in Aralaise secular medicine. Esoteric Healing works differently, and bloodletting does reduce fever and slow venom. Does it reduce FP and HP? Yep. Has sterile technique been cinceived of? Nope. Are the rituals for exorcism and cure disease very similar? Yep. We, at TL8 know that it is not good medicine, but at early TL4, it was still considered standard practice for barber surgeons.
Aethul
player, 107 posts
Shevnian Ranger
Tue 26 Nov 2019
at 18:03
  • msg #593

The road to Veroignr

So you and the master along with the servants have all been bled to resist this disease?  We would not wish to expose you to anything so will with draw.

Aethul steps back and taps Balir to do the same.


OOC- Final Rest is per individual IIRC, Is there anything that might release them all? Exorcism?
This message was last edited by the player at 18:04, Tue 26 Nov 2019.
Tower Courtier
player, 6 posts
Forlorn shade
Tue 26 Nov 2019
at 20:37
  • msg #594

The road to Veroignr

In reply to Aethul (msg # 593):

The slender figure in its faded finery is silently joined by two others, one a woman. They stare quietly at you.
You notice their nostrils twitch.



Per rolls at -3.
Balir Ironhide
player, 197 posts
Dwarf
Warrior
Tue 26 Nov 2019
at 21:15
  • msg #595

The road to Veroignr

Balir's eyes narrow as he watches the figures in front of him.  While he registers the light hand on his shoulder, he does not step back with Aethul.  Instead, he stands his ground, stepping slightly in front of the group as Aethul withdraws.

This could very quickly get ugly, and he is prepared to defend the group if he needs to.

His right hand wanders down to the hilt of his axe.

[Private to GM: Made the roll by 3, even at a -3.  If Balir determines the creatures in front of him are hostile, he's overconfident and will draw his axe.
14:08, Today: Secret Roll: Balir Ironhide rolled 6 using 3d6.  Per - 3 = 9.
]
Aethul
player, 108 posts
Shevnian Ranger
Tue 26 Nov 2019
at 21:47
  • msg #596

The road to Veroignr

As he passes Kirpich, he whispers, perhaps a spell of final rest or exorcism?
He stays facing the three silent ones from just inside the door, but carefully makes no hostile action.
Tower Courtier
player, 7 posts
Forlorn shade
Wed 27 Nov 2019
at 16:38
  • msg #597

The road to Veroignr

In reply to Balir Ironhide (msg # 595):

Balir realizes, that except for that sniff, nond of these gaunt figures in their faded finery have been breathing...or blinking for that matter. They stand silently, and you just notice another enter the room through a different  door.

The servant returns, and they all shift subtly to face him.
Balir Ironhide
player, 198 posts
Dwarf
Warrior
Wed 27 Nov 2019
at 20:30
  • msg #598

The road to Veroignr

Balir's eyes go a bit wide at the realization - and it is a contrast to be sure after they had just narrowed.  He then makes a statement that is as much a question as it is a comment.  "You are not alive because you do not breathe.  Yet you still function.  What horrible thing happened to you here?"

OOC I know it's probably magic and/or animation.  Balir would not necessarily know that.
Tower servant
player, 5 posts
Faint presence
Wed 27 Nov 2019
at 20:39
  • msg #599

The road to Veroignr

In reply to Balir Ironhide (msg # 598):

"The Master awaits you in his audience chamber."

There is a faint murmur of sighs from the accumulated courtiers.
Aethul
player, 109 posts
Shevnian Ranger
Wed 27 Nov 2019
at 21:32
  • msg #600

The road to Veroignr

Who is your master? Perhaps we know of his name?
Balir Ironhide
player, 199 posts
Dwarf
Warrior
Wed 27 Nov 2019
at 22:54
  • msg #601

The road to Veroignr

Balir isn't sure what to do in the moment.  The apparitions in front of him were not openly hostile, but he also felt like a sheep being asked to go meet the lead wolf.  The whole situation felt like a trap to him, and he had real concerns about taking one more step into the keep.  Sure, he was confident he could kill anything that walked, whether it had 4 legs or two.  However, there was still that lingering question in the back of his mind.  He didn't understand at all what was going on.  These creatures were likely magical or spiritual in nature, and he had little understanding of either.  The whole situation was outside his experience.

For the moment he decided to wait, patiently, while the people knew of such things asked questions.  He liked conversation, so he wanted to hear what they had to say.  Plus, there was likely to be gold or other valuables in the keep, if these apparitions were guarding it.  That most certainly held his attention, and was about the only reason he would venture inside to meet their master.  In fact, he found himself perhaps a bit too eager to follow them in and spring the trap, so he could kill them and claim any valuables they possessed.

After a split second of distraction, he pulled his attention back to the job at hand.  Balir was here as the main protector of the group.  He made sure to stay in front of them, in case this did turn hostile.  That was his job, and he intended to do it well if it came to that.
This message was last edited by the player at 23:00, Wed 27 Nov 2019.
Marlena DuBois
NPC, 121 posts
traveling magician
Fri 29 Nov 2019
at 20:46
  • msg #602

The road to Veroignr

In reply to Balir Ironhide (msg # 601):

Marlena glances at Snorri, and back to the others.
"I know that it would be polite to accept, but I am not comfortable with this...especially with them behind  us on the stairs."
Aethul
player, 110 posts
Shevnian Ranger
Fri 29 Nov 2019
at 20:59
  • msg #603

The road to Veroignr

Aethul turns and smiles at Marlena nodding,  he mouths "lich?"
Snorri Roslovich
NPC, 106 posts
Shevnian Veteran
Sun 1 Dec 2019
at 13:27
  • msg #604

The road to Veroignr

In reply to Aethul (msg # 603):

"No...I think wamphyri"
Aethul
player, 111 posts
Shevnian Ranger
Sun 1 Dec 2019
at 16:33
  • msg #605

The road to Veroignr

Got a mirror? That may clear things up...
Balir Ironhide
player, 200 posts
Dwarf
Warrior
Mon 2 Dec 2019
at 20:34
  • msg #606

The road to Veroignr

Balir has heard these terms spoken before, but does not really know what they mean.  He'll take his hand off of his axe hilt for a moment and make a circular gesture with his hand, as if to say 'continue with the discussion'.  His eyes don't leave the creatures in front of him, though.
Kirpich Rockson
player, 960 posts
Earth Cleric
He Rocks!
Tue 3 Dec 2019
at 01:06
  • msg #607

The road to Veroignr

In reply to Balir Ironhide (msg # 606):

Kirpich has been very quiet through this, silently observing.

[Private to GM: Cast Spell, Sense Spirit. Rolled 12 under skill...area, the three in the room, centered at the middle. Radius 2 enough to get them all?]
Tower servant
player, 6 posts
Faint presence
Wed 4 Dec 2019
at 19:16
  • msg #608

The road to Veroignr

In reply to Kirpich Rockson (msg # 607):

The servant looks imploringly... and the courtiers look... hungrily?

[Private to Kirpich Rockson: whatever they are, they aren't  spirits, which might be worse...]
Kirpich Rockson
player, 961 posts
Earth Cleric
He Rocks!
Thu 5 Dec 2019
at 00:48
  • msg #609

The road to Veroignr

In reply to Tower servant (msg # 608):

"Whatever they are, they are not spirits...lets check for Zombies. Hey guys, do you know about Grom? Maybe he can help? "

He presents his Holy Symbol forcefully.

[Private to GM: Turn zombie, rolled 8 under skill...]
Tower Courtier
player, 8 posts
Forlorn shade
Thu 5 Dec 2019
at 20:22
  • msg #610

The road to Veroignr

In reply to Kirpich Rockson (msg # 609):

"That charm holds no sway over me, dirt worshiper!"
Balir Ironhide
player, 201 posts
Dwarf
Warrior
Thu 5 Dec 2019
at 20:53
  • msg #611

The road to Veroignr

Balir doesn't exactly understand what is going on around him, but he can tell things are getting more hostile.  As before, he stands between the inhabitants of the keep and the rest of the group, and keeps his hand close to the handle of his axe.

Given the tense nature of the exchange, Balir almost can't help himself, and finds himself asking a question.  "So tell me, what were the symptoms of this fever you described?  None of us has any illness that I am aware of."

[Private to GM: He's chummy, and although he has no beer, he's a carouser.  Figured this might be a time to play those.]
This message was last edited by the player at 20:53, Thu 05 Dec 2019.
Tower servant
player, 7 posts
Faint presence
Thu 5 Dec 2019
at 21:12
  • msg #612

The road to Veroignr

In reply to Tower Courtier (msg # 610):

"Black boils at the throat and axillia, a foulness to the breath, a bit of epistaxis. Come, the Master awaits."
Balir Ironhide
player, 202 posts
Dwarf
Warrior
Thu 5 Dec 2019
at 21:16
  • msg #613

The road to Veroignr

Balir holds his ground.  He can hear the gold in the tower calling him, but this wasn't his call.  The rest of the group was far more educated on what was going on than he was.  So, as a diversion, he continues conversation.  "I don't see anything like zis on any ov you.  In fact zou aren't even breathing. How did zou come to be in zis condition?  It vasn't ze fever."

OOC Have forgotten his accent a bit.  Demerits!
Aethul
player, 112 posts
Shevnian Ranger
Thu 5 Dec 2019
at 22:07
  • msg #614

The road to Veroignr

Since no one offers anything that will reflect sunlight into the room he tries to cast, touching a charm he wears around his neck ...




[Private to GM:  14:55, Today: Aethul rolled 8 using 3d6. Continual Light - bright sunlight.  Skill 12   6 Fatigue - Cast on a charm around his neck and out of his tunic.    15:03, Today: Aethul rolled 2 using 2d6 ((1,1)).  for 2 days of light.]
Kirpich Rockson
player, 962 posts
Earth Cleric
He Rocks!
Sat 7 Dec 2019
at 00:34
  • msg #615

The road to Veroignr

In reply to Aethul (msg # 614):

"I am glad, in a way, you are not effected by the charms. But a precaution nonetheless."
Tower Courtier
player, 9 posts
Forlorn shade
Wed 11 Dec 2019
at 21:51
  • msg #616

The road to Veroignr

In reply to Aethul (msg # 614):

With the blast of light from Aethul's spell, the inhabitants of the tower shrink back, and cover their eyes, their flesh starting to smolder.
while the others retreat, two draw their swords and charge toward Aethul.

One, misses terribly due to his squint, the other may have hit, doing two points impaling to the torso before DR.
Balir Ironhide
player, 203 posts
Dwarf
Warrior
Wed 11 Dec 2019
at 22:02
  • msg #617

The road to Veroignr

Balir was ready for this.  As soon as the first one of the tower inhabitants makes their move, he draws his axe, and begins shielding the group from them.

OOC Draw axe, using the step maneuver to put himself between the creatures and the squishier members of the group (if possible).  Don't have an exact placement, but the following round he will attack the closest baddie with his axe.

[Private to GM: Swing to the body, shield block as his primary defense.

15:00, Today: Secret Roll: Balir Ironhide rolled 11 using 2d6+3.  Shield Block 14.
14:59, Today: Secret Roll: Balir Ironhide rolled 7 using 2d6+3.  Earthwarden cutting damage.
14:59, Today: Secret Roll: Balir Ironhide rolled 9 using 3d6.  Swing 17 with Earthwarden.
]
Aethul
player, 113 posts
Shevnian Ranger
Wed 11 Dec 2019
at 22:54
  • msg #618

The road to Veroignr

He blocks with his buckler and draws his short sword.


[Private to GM:  15:51, Today: Aethul rolled 11 using 3d6.  Block. Shield skill is 16, so this should be a good block. ]
Kirpich Rockson
player, 963 posts
Earth Cleric
He Rocks!
Thu 12 Dec 2019
at 05:32
  • msg #619

The road to Veroignr

In reply to Aethul (msg # 618):

"Vampyre. At least we know who we are dealing with then. Chunky why dont you open a window or two?"

Kirpich creates a stone missile as he looks around. What are the walls and roof made of? What about windows?

[Private to GM: Rolled 12 under skill to cast, 2d stone missile.]
Aethul
player, 114 posts
Shevnian Ranger
Thu 12 Dec 2019
at 17:53
  • msg #620

The road to Veroignr

Don't wreck the place, we'll just use the light I made ... Chunky can open the windows though, some fresh air would probably be welcome.
Dionysus Dispatha
Faun swashbuckler, 18 posts
Lover and a fighter...
with two swords.
Thu 12 Dec 2019
at 20:50
  • msg #621

The road to Veroignr

In reply to Aethul (msg # 620):

As the blade of the coyrtier is cast aside, and one cleaved bloodlessly by Balir, the wound in its chest showing only dry gray material, and it seems less of a wound than Balir expected,
And Kirpich raises a small boulder,
 the forgotten Satyr rushes forward to stab the other, and seems surprise when the sword passes through without doing more than irritate the long dead nobleman.
Balir Ironhide
player, 204 posts
Dwarf
Warrior
Thu 12 Dec 2019
at 21:46
  • msg #622

The road to Veroignr

Balir is surprised to see that the creature is not felled by his axe, but then again he knew these weren't regular humanoids too.  Drawing back for a mighty blow, he attacks the thing again, determined to fell it.

[Private to GM: Random hit location this time.  Regular attack, but he rolled max damage to the body.  Shield block for defense.

14:44, Today: Secret Roll: Balir Ironhide rolled 11 using 3d6.  Shield Block 14 if needed.
14:44, Today: Secret Roll: Balir Ironhide rolled 9 using 3d6.  Random hit location.
14:43, Today: Secret Roll: Balir Ironhide rolled 15 using 2d6+3.  Earthwarden 2d6+3 cutting.
14:43, Today: Secret Roll: Balir Ironhide rolled 10 using 3d6.  Swing on Axe 17, random hit location this time.
]
Kirpich Rockson
player, 964 posts
Earth Cleric
He Rocks!
Thu 12 Dec 2019
at 21:59
  • msg #623

The road to Veroignr

In reply to Balir Ironhide (msg # 622):

Kirpich selects a target he can clearly hit and flings the stone at their heads. The shot is good, but the effect waits to be seen...

[Private to GM: Rolled 13 under spell skill to hit 11 cr damage...]

"I would prefer to remodel this place than have them remodel us. Just saying...I do not want to underestimate them."
Tower Courtier
player, 10 posts
Forlorn shade
Sun 15 Dec 2019
at 21:14
  • msg #624

The road to Veroignr

In reply to Kirpich Rockson (msg # 623):

Kirpich's boulder strikes the one the faun stabbed, and knocked it back.
As it pulls itself up, it glares at Kirpich.
[Private to Narrator: 4 effective points from stabbing, 20 (11 10 after DR)÷2×4) from Kirpich. At -9 hp, not even -HT (-14) with supernatural durability, it suffers no crippling/movement effects. At -HT it cannot be damaged unless staked and decapitated]

Balir cleaves into the other. Despite the tremendous force of the blow, it seems to be only slightly annoyed!

[Private to Narrator: at 10 hp/16 from last hit (8÷2×1.5), then takes 15-1 for DR 14÷2×1.5=10 points, bringing it to 0 hp- the faun does 3pts÷2×3=5 bringing it to -5 hp]

Marlena casts a spell.

Snorri steps around Kirpich to protect him, and aporoaches the one struck in the head, readying his axe.

Dionysus stabs the one struck by Balir, but it has little effect.

Lot of math in the background...
Aethul
player, 115 posts
Shevnian Ranger
Sun 15 Dec 2019
at 21:25
  • msg #625

The road to Veroignr

Aethul concentrates to move the Bright sunlight around to it's best effect, denying the smoking shades any cover. He keeps his buckler up and his sword ready
Balir Ironhide
player, 206 posts
Dwarf
Warrior
Sun 15 Dec 2019
at 21:56
  • msg #626

The road to Veroignr

Balir is amazed that the...thing...in front of him isn't felled by the mighty blow he has received.  As a result, he redoubles his effort to kill the thing in front of him.

[Private to GM: Not as good as the last time, but still hits and does damage.
14:55, Today: Secret Roll: Balir Ironhide rolled 12 using 3d6.  Shield Block 14 if needed.
14:55, Today: Secret Roll: Balir Ironhide rolled 12 using 3d6.  Random hit location.
14:54, Today: Secret Roll: Balir Ironhide rolled 7 using 2d6+3.  Earthwarden 2d6+3 cutting.
14:54, Today: Secret Roll: Balir Ironhide rolled 12 using 3d6.  Swing on Axe 17, random hit location.
]
Kirpich Rockson
player, 965 posts
Earth Cleric
He Rocks!
Mon 16 Dec 2019
at 11:30
  • msg #627

The road to Veroignr

In reply to Balir Ironhide (msg # 626):

Kirpich creates another stone missile, as he looks more to the sky...

Was the ceiling here the roof, or is there a floor above us?

[Private to GM: Rolled 9 under skill for stone missile.]
Tower Courtier
player, 11 posts
Forlorn shade
Tue 17 Dec 2019
at 16:41
  • msg #628

The road to Veroignr

In reply to Kirpich Rockson (msg # 627):

The one before Snorri swings its narrow blade, catching the faun in one of his haunches, before being struck down by Snorri's axe, which leaves a deep smoking wound.
[Private to Narrator: Snorri does 6-1=5 ×1.5=8 cutting, enough to take it below
-HT and into torpor
]
The other clatters its blade against Balir's shield, letting the dwarven knight know that it is slightly stronger than he, band it takes his axe to the chest, but does not fall
[Private to Narrator:(7-1)=6÷2×1.5=5 pts bringing him to -5 hp, collapse at -14hp]

The others have retreated from view.

Despite crackles of green sparks, Marlena
Has no visible success with her spell.

The roof is timber with slate tiles on the outside, and thus not really affected by earth spells from the interior.
The flooring here is polished porcelain tile.
Balir Ironhide
player, 207 posts
Dwarf
Warrior
Tue 17 Dec 2019
at 17:08
  • msg #629

The road to Veroignr

Balir is visibly annoyed by this point.  Any normal person would have been cut in half by his axe already.  Obviously these were magical creatures of some sort, so they weren't playing fair.  Through the scowl on his face, and his visibly gritted teeth, Balir growls... "By Federjung, you will die!"

[Private to GM: No reason to take extreme action.  We have numbers, and this guy has to be almost dead.  Balir is wearing him down.  Normal swing, normal shield block.

10:06, Today: Secret Roll: Balir Ironhide rolled 8 using 2d6+3.  Swing cutting at 2d6+3.
10:06, Today: Secret Roll: Balir Ironhide rolled 14 using 3d6.  Shield Block 14.
10:05, Today: Secret Roll: Balir Ironhide rolled 13 using 3d6.  Actual location of the hit.
10:05, Today: Secret Roll: Balir Ironhide rolled 8 using 3d6.  Swing on Axe 17, random hit location.
]
This message was last edited by the player at 17:09, Tue 17 Dec 2019.
Aethul
player, 116 posts
Shevnian Ranger
Tue 17 Dec 2019
at 21:06
  • msg #630

The road to Veroignr

Multi- combat turn action-
Still holding his shield, he moves his sword to his shield hand, fast draws a broad head arrow and launches the same from his hand at the chest of the Tower courtier.


[Private to GM:   13:59, Today: Aethul rolled 8 using 3d6.  Fast Draw Arrow.  by 5
14:00, Today: Aethul rolled 10 using 3d6.  Innate attack Projectile (Torso).  by 3 after adjusting for targeting cost
13:59, Today: Aethul rolled 11 using 3d6.  Winged Knife.    By 4
]
Snorri Roslovich
NPC, 106 posts
Shevnian Veteran
Wed 18 Dec 2019
at 20:28
  • msg #631

The road to Veroignr

In reply to Balir Ironhide (msg # 629):

The axe cleaves into the undead creature's leg, which does not bleed.

Aethus'arrow flies into its side. Its dark eyes widen, and it collapses, the wooden haft protruding from it.

Snorri looks down at the one fallen by his feet and scratches his chin.


"I don't think they are dead yet"

The bodies continue to smoulder in the sun-bright light of Aethul's amulet.
This message was last edited by the player at 20:28, Wed 18 Dec 2019.
Balir Ironhide
player, 208 posts
Dwarf
Warrior
Wed 18 Dec 2019
at 16:59
  • msg #632

The road to Veroignr

Balir places himself squarely between the rest of the group and the exit where the other tower courtiers left.  Then, he asks "What the hell was that??  What are these things, and how do we kill them?"  Then, after a second, he adds "And check them for valuables."  It was very possible they had coin on their persons.
Narrator
GM, 7132 posts
DM says
roll for initiative!
Wed 18 Dec 2019
at 20:30
  • msg #633

The road to Veroignr

In reply to Balir Ironhide (msg # 632):

The bodies once had fine ornate cloth armor, which is now perforated, and charring slightly. They have ornate good quality smalllswords and each has a ring and a necklace. Per rolls or search.
Balir Ironhide
player, 209 posts
Dwarf
Warrior
Wed 18 Dec 2019
at 21:12
  • msg #634

The road to Veroignr

Balir will not search the bodies, as he is maintaining a guard position over the area.

[Private to GM: He did crit on perception though...
14:11, Today: Secret Roll: Balir Ironhide rolled 4 using 3d6.  Perception 12.

Is there gold?  Is there gold?  Hmmmm?  Hmmm?  Is there gold?  Is there gold?
]
This message was last edited by the player at 21:13, Wed 18 Dec 2019.
Aethul
player, 117 posts
Shevnian Ranger
Wed 18 Dec 2019
at 21:26
  • msg #635

The road to Veroignr

Aethul looks closely at the dear departed... checking out the jewlery , weapons and armor.




14:24, Today: Aethul rolled 8 using 3d6.  Perception.
Kirpich Rockson
player, 966 posts
Earth Cleric
He Rocks!
Thu 19 Dec 2019
at 03:00
  • msg #636

The road to Veroignr

In reply to Aethul (msg # 635):

Kirpich will launch his stone missile...at the roof, in order to knock the tiles off!
Narrator
GM, 7138 posts
DM says
roll for initiative!
Fri 20 Dec 2019
at 14:31
  • msg #637

The road to Veroignr

In reply to Aethul (msg # 635):

They are wearing gold rings and necklaces,  (value to be determined when I can getbat the charts) and their weapons are ornate. They are not carrying coin.

Even damaged, their clothing is quite valuabl; it is both fine and ornate (sewn with seed pearls, metallic thread etc)

They seem to be bloodless, and what you can see of their organs are withered.

Their bodies do not show musculature   suitable for the strength they showed.
Aethul
player, 118 posts
Shevnian Ranger
Fri 20 Dec 2019
at 19:48
  • msg #638

The road to Veroignr

He will remove the jewelry and put them in a bag, the clothes he is a bit less interested in. He will pack up the weapons to carry.
Narrator
GM, 7148 posts
DM says
roll for initiative!
Fri 20 Dec 2019
at 21:02
  • msg #639

The road to Veroignr

In reply to Aethul (msg # 638):

The bodies are vold and appear lifeless...
Kirpich Rockson
player, 967 posts
Earth Cleric
He Rocks!
Mon 23 Dec 2019
at 09:13
  • msg #640

The road to Veroignr

In reply to Narrator (msg # 639):

Do I create a hole in the roof to allow sunshine in?
This message was last edited by the player at 09:19, Wed 25 Dec 2019.
Narrator
GM, 7152 posts
DM says
roll for initiative!
Mon 23 Dec 2019
at 18:38
  • msg #641

The road to Veroignr

In reply to Kirpich Rockson (msg # 640):

You need an axe for 5hat, and a ladder. The ceiling is wooden, above that are individual slate tiles held in place with lead strips.

Aethul has a sun bright amulet, which is slowly releasing smoke from the bodies. The other couriers and the servant are no where to be seen.
Balir Ironhide
player, 212 posts
Dwarf
Warrior
Mon 23 Dec 2019
at 19:05
  • msg #642

The road to Veroignr

Balir will ask again, politely... "Vat are dos things?  How do ve kill them?"
Snorri Roslovich
NPC, 107 posts
Shevnian Veteran
Mon 23 Dec 2019
at 21:52
  • msg #643

The road to Veroignr

In reply to Balir Ironhide (msg # 642):

"Not sure, they seem like something I heard of as a child, but some things don't quite match with what Baba told me."
Aethul
player, 119 posts
Shevnian Ranger
Tue 24 Dec 2019
at 02:09
  • msg #644

The road to Veroignr

I concur, in some ways like Vampires, but no blood doesn't match what I have been told. Nor did I see the extended eye teeth/fangs.
Balir Ironhide
player, 213 posts
Dwarf
Warrior
Tue 24 Dec 2019
at 15:19
  • msg #645

The road to Veroignr

Balir's face turns grim.  "I'm not sure I kin kill zem.  Maybe just keep zem busy."
Marlena DuBois
NPC, 122 posts
traveling magician
Tue 24 Dec 2019
at 16:28
  • msg #646

The road to Veroignr

In reply to Balir Ironhide (msg # 645):

"I know a fair amount about beings from the netherworld, but not much about the undead, except for the few types we dealt with, skeletons and wights, and that lich and that horrid skull that Oren smashed. I don't know these.
What did your Baba say Snorri?"

Kirpich Rockson
player, 968 posts
Earth Cleric
He Rocks!
Wed 25 Dec 2019
at 09:21
  • msg #647

The road to Veroignr

In reply to Marlena DuBois (msg # 646):

I was throwing a stone missile at the roof supports in order to create a hole...surly do not need a ladder or axe for that!
Narrator
GM, 7175 posts
DM says
roll for initiative!
Sat 28 Dec 2019
at 20:45
  • msg #648

The road to Veroignr

In reply to Kirpich Rockson (msg # 647):

Ah!

The ceiling has DR 4 and 25 HP to get through the planks and loosen the slates.
Kirpich Rockson
player, 969 posts
Earth Cleric
He Rocks!
Sat 28 Dec 2019
at 23:17
  • msg #649

The road to Veroignr

In reply to Narrator (msg # 648):

Kirpich rattles a few tiles...

[Private to GM: Rolled 11 cr damage, 7 after DR so 18/25 HP, still plenty to go!]
Narrator
GM, 7185 posts
DM says
roll for initiative!
Tue 31 Dec 2019
at 17:04
  • msg #650

The road to Veroignr

In reply to Kirpich Rockson (msg # 649):

The two bodies continto smoulder, but don't look particularly damaged.
Aethul
player, 120 posts
Shevnian Ranger
Tue 31 Dec 2019
at 20:12
  • msg #651

The road to Veroignr

They are smoking but don't look like they are burning up...  I'm not wanting either behind me.  Can anyone make fire?
Marlena DuBois
NPC, 123 posts
traveling magician
Tue 31 Dec 2019
at 23:33
  • msg #652

The road to Veroignr

In reply to Aethul (msg # 651):

"I can start a fire, but I need something to burn."
This message was last edited by the player at 15:03, Wed 01 Jan 2020.
Aethul
player, 121 posts
Shevnian Ranger
Tue 31 Dec 2019
at 23:34
  • msg #653

The road to Veroignr

Can you burn them?
Kirpich Rockson
player, 970 posts
Earth Cleric
He Rocks!
Wed 1 Jan 2020
at 03:25
  • msg #654

The road to Veroignr

In reply to Aethul (msg # 653):

"I am an earth cleric, not a fire one. I can use final Rest, but it will take about a day per casting.

Chunky can you drag the bodies outside into the sun?
"
This message was last edited by the player at 05:22, Wed 01 Jan 2020.
chunky
player, 11 posts
small elemental
He will rock you!
Wed 1 Jan 2020
at 15:04
  • msg #655

The road to Veroignr

In reply to Kirpich Rockson (msg # 654):

The small elemental drags the first of the bodies onto the stone landing Kirpich had made.it continues to smoke.
Snorri Roslovich
NPC, 108 posts
Shevnian Veteran
Mon 6 Jan 2020
at 13:22
  • msg #656

The road to Veroignr

In reply to chunky (msg # 655):

"I am not certain that sunlight alone can destroy these, I think they need to be dismembered, and either hung on a tree or burnt and the ashes scattered across running water, or something like that."
Balir Ironhide
player, 215 posts
Dwarf
Warrior
Mon 6 Jan 2020
at 17:53
  • msg #657

The road to Veroignr

"I vill stand guard.  Zey will not wait long, I think."

Balir will put himself between the door and the rest of the group, axe at the ready.

OOC I had this sudden vision of the Fellowship of the Ring, just inside the doors of Moria...  When do the drums start?
Aethul
player, 122 posts
Shevnian Ranger
Mon 6 Jan 2020
at 18:40
  • msg #658

The road to Veroignr

A simple fire would not do? There is a lotof old dry wood about, with old doors and the like.
Kirpich Rockson
player, 972 posts
Earth Cleric
He Rocks!
Tue 7 Jan 2020
at 00:41
  • msg #659

The road to Veroignr

In reply to Aethul (msg # 658):

"Does anyone have silver weapons? They may help..."
Snorri Roslovich
NPC, 109 posts
Shevnian Veteran
Tue 7 Jan 2020
at 21:46
  • msg #660

The road to Veroignr

In reply to Kirpich Rockson (msg # 659):

"My axe is enchanted...that was good enough for wights, it should do for these. I think dragging them into the stableyard where there is no shadow would be good. He ae a few hous of sunlight left...
Does anyone else have an idea of how to end them?"

He too glances at several doors.
Narrator
GM, 7249 posts
DM says
roll for initiative!
Sat 11 Jan 2020
at 14:03
  • msg #661

The road to Veroignr

In reply to Snorri Roslovich (msg # 660):

There is a sound of many footsteps...
Aethul
player, 123 posts
Shevnian Ranger
Sat 11 Jan 2020
at 20:26
  • msg #662

The road to Veroignr

Coming from where?
Balir Ironhide
player, 216 posts
Dwarf
Warrior
Sun 12 Jan 2020
at 20:06
  • msg #663

The road to Veroignr

Balir assumes that they are coming from within the tower, and steels himself to defend the others from the undead within.
Tower servant
player, 8 posts
Faint presence
Sun 12 Jan 2020
at 20:24
  • msg #664

The road to Veroignr

In reply to Balir Ironhide (msg # 663):

One of the doors opens, and the servant who first greeted you stands there with a negative neutral expression.

"The Master had extended an invitation, something quite exceptional. You repay his courtesy as you have? I must ask you to leave, or the Master will be quite displeased with you."
Kirpich Rockson
player, 973 posts
Earth Cleric
He Rocks!
Sun 12 Jan 2020
at 22:53
  • msg #665

The road to Veroignr

In reply to Tower servant (msg # 664):

"We appreciate the invite to dinner, but we are concerned that we might be on the menu...can the master guarantee our safety?
Tower servant
player, 9 posts
Faint presence
Fri 17 Jan 2020
at 20:40
  • msg #666

The road to Veroignr

In reply to Kirpich Rockson (msg # 665):

The servant stands quietly in the bright light.

"Again, it is time for you to leave."
Kirpich Rockson
player, 974 posts
Earth Cleric
He Rocks!
Fri 17 Jan 2020
at 21:21
  • msg #667

The road to Veroignr

In reply to Tower servant (msg # 666):

"The problem with that, sir, is that the local farmers think something is wrong here. The vampyrs we have seen seem to confirm this. Should this place become the target for adventurers?"
Balir Ironhide
player, 219 posts
Dwarf
Warrior
Fri 17 Jan 2020
at 22:18
  • msg #668

The road to Veroignr

To Balir, these undead creatures seem like they were abominations.  They were no longer human, and should be put to rest.  He had no time for them, especially because they stood between him and the promise of riches.  He considered that far more important then these creatures.  They should be killed anyway.  As far as Balir was concerned, the most important considerations all aligned here, and so wordlessly he steps in to attack.

[Private to GM: I had Balir roll control for greed, which he failed.  He's done talking to these abominations.  It's time to find the hoard of gold, and these stupid things are in his way.  Obviously he can handle them, overconfident like he is...
15:08, Today: Secret Roll: Balir Ironhide rolled 15 using 3d6.  Greed control roll 12.

Step and attack, aiming for the head:
15:13, Today: Secret Roll: Balir Ironhide rolled 11 using 3d6.  Attack for the head, skill 17.

Damage - cutting:
15:15, Today: Secret Roll: Balir Ironhide rolled 10 using 2d6+3.  2d6+3 damage to the head.

If needed, shield block:
15:16, Today: Secret Roll: Balir Ironhide rolled 10 using 3d6.  Shield Block 14.
]
Kirpich Rockson
player, 975 posts
Earth Cleric
He Rocks!
Sat 18 Jan 2020
at 03:00
  • msg #669

The road to Veroignr

In reply to Balir Ironhide (msg # 668):

"He does not seem to be vampyr..." Kirpich cautioned.
Tower servant
player, 10 posts
Faint presence
Sat 18 Jan 2020
at 04:39
  • msg #670

The road to Veroignr

In reply to Kirpich Rockson (msg # 669):

Balir splits its head open, and the servant remains standing for a monent before collapsing.


Btw, the local farmers were all burnt and slaughtered by the beast you were hired to kill...
Kirpich Rockson
player, 976 posts
Earth Cleric
He Rocks!
Sat 18 Jan 2020
at 11:28
  • msg #671

The road to Veroignr

In reply to Tower servant (msg # 670):

Kirpich checks the remains to determine what it was.

"Well, he does not seem a vampyr. I wonder if the farmers were burnt and slaughtered to stop them becoming vampyr, sort of like population control where food is limited?"
Aethul
player, 124 posts
Shevnian Ranger
Sat 18 Jan 2020
at 19:25
  • msg #672

The road to Veroignr

I thought there was some strange beast involved?
Narrator
GM, 7286 posts
DM says
roll for initiative!
Mon 20 Jan 2020
at 17:16
  • msg #673

The road to Veroignr

In reply to Aethul (msg # 672):

There had been a number of large lizard like footprints in the area of tne burnings...
Kirpich Rockson
player, 977 posts
Earth Cleric
He Rocks!
Tue 21 Jan 2020
at 00:31
  • msg #674

The road to Veroignr

In reply to Narrator (msg # 673):

What do we know of dragons?
Balir Ironhide
player, 220 posts
Dwarf
Warrior
Tue 21 Jan 2020
at 19:40
  • msg #675

The road to Veroignr

As much as Balir wants to check the now dead tower servant for valuables, his job is to guard the rest of the group.  He does, however, find himself edging slowly towards the door, as he can't quite contain the pull of coin.

OOC Is the door open, and can he see the hallway if it is?
Narrator
GM, 7299 posts
DM says
roll for initiative!
Wed 22 Jan 2020
at 20:21
  • msg #676

The road to Veroignr

In reply to Balir Ironhide (msg # 675):

There were four doors exiting the central area, there sounded like stairs in two directions.
The door had closed soundlessly behind the servant. Now that it has been lying on the ground, a very small amount of blood is leeching out of the wound.
Balir Ironhide
player, 223 posts
Dwarf
Warrior
Wed 22 Jan 2020
at 23:46
  • msg #677

The road to Veroigne

Balir notices the creature he just slew is bleeding.  While it doesn't mean much to him, he takes it to mean they can be killed.  carefully, he approaches the door where the creature came from.

OOC If he can push the door open with his shield, he will.  Don't know how it latches, nor whether it opens in or out.
Kirpich Rockson
player, 978 posts
Earth Cleric
He Rocks!
Thu 23 Jan 2020
at 04:53
  • msg #678

The road to Veroigne

In reply to Balir Ironhide (msg # 677):

Kirpich will stop to see if it is actually dead...
Narrator
GM, 7306 posts
DM says
roll for initiative!
Thu 23 Jan 2020
at 19:19
  • msg #679

The road to Veroignr

In reply to Balir Ironhide (msg # 675):

The body is cold snd unmoving, the bleeding seems to indicate that the patient had verynlittle blood.

Diagnosis or Thanatology.
A search or per-4 roll also.
Kirpich Rockson
player, 979 posts
Earth Cleric
He Rocks!
Thu 23 Jan 2020
at 20:31
  • msg #680

The road to Veroignr

In reply to Narrator (msg # 679):

Kirpich examines the body closely...

[Private to GM: Search: Rolled 4 under. Diagnosis: Rolled 4 under...consistant!]
Aethul
player, 125 posts
Shevnian Ranger
Thu 23 Jan 2020
at 21:47
  • msg #681

The road to Veroignr

He also looks it over closely then searches it




[Private to GM:  14:45, Today: Aethul rolled 6 using 3d6.  Perception.]
Narrator
GM, 7312 posts
DM says
roll for initiative!
Fri 24 Jan 2020
at 00:24
  • msg #682

The road to Veroignr

In reply to Aethul (msg # 681):

The servant wears an iron chain with a small silvered pendant, perhaps worth $40, and has a plain silver ring worth maybe $50.
He appears to be of greatly advanced age, and it was some sort of miracle that he could stand with that little blood. The bones seem stronger than someone would with this sallow skin.

As you examine the body, the few drops of blood merge, and togethrr they roll to a crack in the floor, where they disappear.
Kirpich Rockson
player, 980 posts
Earth Cleric
He Rocks!
Fri 24 Jan 2020
at 00:47
  • msg #683

The road to Veroignr

In reply to Narrator (msg # 682):

"Odd, something is not right. Perhaps we should deal with a few more servants before dealing with the master..."
Aethul
player, 126 posts
Shevnian Ranger
Fri 24 Jan 2020
at 01:59
  • msg #684

The road to Veroignr

It is unnatural to say the least ... the silver is worth a little.   He'll take the ring and break the pendant off of the iron, putting it in a small pouch as well.
Narrator
GM, 7319 posts
DM says
roll for initiative!
Fri 24 Jan 2020
at 13:35
  • msg #685

The road to Veroignr

In reply to Aethul (msg # 684):

It is a silvered iron pendant, you need to take the chain as well.
Kirpich Rockson
player, 981 posts
Earth Cleric
He Rocks!
Fri 24 Jan 2020
at 18:27
  • msg #686

The road to Veroignr

In reply to Narrator (msg # 685):

Kirpich is more concerned with what the servant is than his jewellery...Is the servant an undead of some description?

[Private to GM: Rolled 10 under Hidden Lore (Undead)...]
Aethul
player, 127 posts
Shevnian Ranger
Fri 24 Jan 2020
at 21:54
  • msg #687

The road to Veroignr

In reply to Narrator (msg # 685):

Wilco
Narrator
GM, 7332 posts
DM says
roll for initiative!
Tue 28 Jan 2020
at 19:23
  • msg #688

The road to Veroignr

In reply to Kirpich Rockson (msg # 686):

The servant was not undead, but a thrall altered by being fed on by, and having consumed the blood of vampires.
Kirpich Rockson
player, 982 posts
Earth Cleric
He Rocks!
Tue 28 Jan 2020
at 19:39
  • msg #689

The road to Veroignr

In reply to Narrator (msg # 688):

"We definitely have a vampire problem here. Though the master may be something else..."

He decapitates the servant just in case...
Narrator
GM, 7337 posts
DM says
roll for initiative!
Tue 28 Jan 2020
at 20:12
  • msg #690

The road to Veroignr

In reply to Kirpich Rockson (msg # 689):

make another roll regarding the two smoldering in the sunlight.
Balir Ironhide
player, 224 posts
Dwarf
Warrior
Tue 28 Jan 2020
at 21:53
  • msg #691

The road to Veroignr

At that comment, Balir backs away from the doot a minute, and half turns to face the rest of the group.

"They can be killed, these things?  I have heard the stories, but do not know what to make of them."
Kirpich Rockson
player, 983 posts
Earth Cleric
He Rocks!
Tue 28 Jan 2020
at 22:49
  • msg #692

The road to Veroignr

In reply to Balir Ironhide (msg # 691):

"Not sure. Maybe we should take off their heads just in case..."

[Private to GM: Roll 11...against what?]
Aethul
player, 128 posts
Shevnian Ranger
Wed 29 Jan 2020
at 03:17
  • msg #693

The road to Veroignr

I had heard it was a wooden stake through the heart...
Kirpich Rockson
player, 984 posts
Earth Cleric
He Rocks!
Wed 29 Jan 2020
at 05:45
  • msg #694

The road to Veroignr

In reply to Aethul (msg # 693):

"Can we do both?"
Aethul
player, 129 posts
Shevnian Ranger
Wed 29 Jan 2020
at 17:17
  • msg #695

The road to Veroignr

I cannot see why not ...
Kirpich Rockson
player, 985 posts
Earth Cleric
He Rocks!
Wed 29 Jan 2020
at 19:48
  • msg #696

The road to Veroignr

In reply to Aethul (msg # 695):

Kirpich will remove the heads of the two smoking ones...
Aethul
player, 130 posts
Shevnian Ranger
Wed 29 Jan 2020
at 23:50
  • msg #697

The road to Veroignr

We looks for wood staves to pound into the corpses ... Not having a hammer ... Kirpich , can your golem pound these into their heart?
Kirpich Rockson
player, 986 posts
Earth Cleric
He Rocks!
Thu 30 Jan 2020
at 06:02
  • msg #698

The road to Veroignr

In reply to Aethul (msg # 697):

"Chunky is an Earth or rather stone, elemental. I am sure he can...Chunky, please..."
Snorri Roslovich
NPC, 110 posts
Shevnian Veteran
Fri 31 Jan 2020
at 01:30
  • msg #699

The road to Veroignr

In reply to Aethul (msg # 697):

To get suitable wood, you can hack up the front door. Kirpich needs an axe or a sword to perform a decapitation. Snorri has an axe and helps hack down the door, and then decaptiates the bodies.
Kirpich Rockson
player, 987 posts
Earth Cleric
He Rocks!
Fri 31 Jan 2020
at 01:33
  • msg #700

The road to Veroignr

In reply to Snorri Roslovich (msg # 699):

Hmmm, good point. Technically a pick could be used, but it would be messy! He asks if anyone has a spare axe he could borrow...
Snorri Roslovich
NPC, 111 posts
Shevnian Veteran
Sat 1 Feb 2020
at 19:27
  • msg #701

The road to Veroignr

In reply to Kirpich Rockson (msg # 700):

The Shevnian fighter cleaves off the two courtier's heads, his magucal axe sizzling as it cuts, and there is a stack of stakeable wood from the door.


Per rolls!

he is out on the landing with the bodies. Where is everyone else??
This message was last edited by the player at 19:27, Sat 01 Feb 2020.
Aethul
player, 134 posts
Shevnian Ranger
Sat 1 Feb 2020
at 21:21
  • msg #702

The road to Veroignr

He is outside fixing the staves up...


[Private to GM:   14:20, Today: Aethul rolled 11 using 3d6.  Perception.  By 4 ]
Kirpich Rockson
player, 989 posts
Earth Cleric
He Rocks!
Sat 1 Feb 2020
at 22:32
  • msg #703

The road to Veroignr

In reply to Snorri Roslovich (msg # 701):

Kirpich is also on the landing with the bodies...as he was he one trying to remove heads...and discovering a pick was not the weapon of choice.

Edit: I just checked his character sheet...did he not get a chance to rest after arriving here?
This message was last edited by the player at 10:14, Sun 02 Feb 2020.
Balir Ironhide
player, 226 posts
Dwarf
Warrior
Mon 3 Feb 2020
at 16:08
  • msg #704

The road to Veroignr

Balir is standing guard in the room, trying to make sure that nothing comes through the doors to attack them.  He fancies himself the guardian of the group, and is trying to take it seriously.

[Private to GM: Balir can barely contain himself because there just has to be gold somewhere in this tower.  And that has him distracted - he is not paying close enough attention to what is going on in front of him.
09:05, Today: Secret Roll: Balir Ironhide rolled 16 using 3d6.  Per 12.
]
Narrator
GM, 7381 posts
DM says
roll for initiative!
Wed 5 Feb 2020
at 17:47
  • msg #705

The road to Veroignr

In reply to Kirpich Rockson (msg # 703):

you had ten minutes before taking down the door, and another 5 after thant while waiting on the servant.
Kirpich Rockson
player, 991 posts
Earth Cleric
He Rocks!
Wed 5 Feb 2020
at 19:55
  • msg #706

The road to Veroignr

In reply to Narrator (msg # 705):

But no significant rest? Kirpich will want to rectify that, for at least a few hours.
Narrator
GM, 7383 posts
DM says
roll for initiative!
Fri 7 Feb 2020
at 01:19
  • msg #707

The road to Veroignr

In reply to Kirpich Rockson (msg # 706):

Here, in the vampires tower?
Kirpich Rockson
player, 992 posts
Earth Cleric
He Rocks!
Fri 7 Feb 2020
at 22:09
  • msg #708

The road to Veroignr

In reply to Narrator (msg # 707):

Hmmm, no probably not just here...perhaps out at that burnt out farm? He will suggest that to the others...
Narrator
GM, 7410 posts
DM says
roll for initiative!
Wed 12 Feb 2020
at 21:03
  • msg #709

The road to Veroignr

In reply to Kirpich Rockson (msg # 708):

That sounds much safer.
Aethul
player, 135 posts
Shevnian Ranger
Wed 12 Feb 2020
at 21:42
  • msg #710

The road to Veroignr

OK, Off we go...
Balir Ironhide
player, 227 posts
Dwarf
Warrior
Wed 12 Feb 2020
at 22:51
  • msg #711

The road to Veroignr

Balir will back away from the door very reluctantly as the others withdraw.  In his mind they could easily storm the tower and take all the gold and jewels from within.  Instead he forms a rear guard against attack from the Vampyres.

Once they are again back in the sunlight, he whirls around to look at the rest of the group.  "Vy are ve leaving?  They obviously ahve gold in zat tower.  Those guards fell easily.  Ve could have had their riches by now!"

His tone is strained, possibly even exasperate, as he asks the question.

OOC: Yeah, greedy.  Sorry.  :)
Kirpich Rockson
player, 993 posts
Earth Cleric
He Rocks!
Wed 12 Feb 2020
at 23:37
  • msg #712

The road to Veroignr

In reply to Aethul (msg # 710):

The farm where the beast has struck... what could go wrong? We head there and look for a secure building, preferably 2 floors...

"Yes. We should recover our strength before attacking the full force."
Balir Ironhide
player, 228 posts
Dwarf
Warrior
Wed 12 Feb 2020
at 23:58
  • msg #713

The road to Veroignr

The party is walking back to the farm.  Balir stops outside the tower and does not move.  He will not leave even if the rest of the group does not appear to be stopping.  The whole time he complains more about their current activity.

"Ve could have been done by nightfall.  Zey were easy.  Not even a challenge for Earthwarden.  Ve are leaving riches behind, and zey vill surely hide zem.  I hate zat ve are doing zis...."

Balir will not stop complaining to anyone who will listen.

[Private to GM: Based on my read of the character, most of his disads are in play here.
Chummy - Balir will talk the whole time.
Greed - he failed his control roll, so he really wants the cash, and right now.
Overconfidence - He's thinking about trying the tower himself.
Stubbornness - he won't let it go.

This one is arguable, since they never challenged him directly.
Vow (Never refuse a Challenge)

What he has in his favor is the Sense of Duty to his Adventuring Companions.  That got him this far.  He also likes Kirpich, and the priest of Grom needs to rest.  That he could see.

Totally antisocial here, but he didn't get wealthy letting money slip through his fingers.
]
Kirpich Rockson
player, 994 posts
Earth Cleric
He Rocks!
Thu 13 Feb 2020
at 00:32
  • msg #714

The road to Veroignr

In reply to Balir Ironhide (msg # 713):

"Well, I used all my strength getting us here, so I am not going to be any help. You want to go killing unkillable things, go for it. I need to go recover in case someone actually needs healing."

He continues to leave.
Narrator
GM, 7412 posts
DM says
roll for initiative!
Thu 13 Feb 2020
at 01:43
  • msg #715

The road to Veroignr

In reply to Kirpich Rockson (msg # 714):

The stairs around the tower wind slowly to the ground, the headless, smoking bodies still await staking.
Aethul
player, 136 posts
Shevnian Ranger
Thu 13 Feb 2020
at 01:58
  • msg #716

The road to Veroignr

Umm... I though I had brought those stakes and Chunky had pounded them into place.
chunky
player, 12 posts
small elemental
He will rock you!
Thu 13 Feb 2020
at 02:22
  • msg #717

The road to Veroignr

In reply to Aethul (msg # 716):

Likewise thought so...will do this before leaving...
This message was last edited by the player at 05:33, Thu 13 Feb 2020.
Narrator
GM, 7419 posts
DM says
roll for initiative!
Mon 17 Feb 2020
at 21:06
  • msg #718

The road to Veroignr

In reply to chunky (msg # 717):

Retconning

When the stakes were pounded and heads cut off, the bodies crumble into dust, leaving tatterd clothing behind.
Kirpich Rockson
player, 995 posts
Earth Cleric
He Rocks!
Mon 17 Feb 2020
at 21:27
  • msg #719

The road to Veroignr

In reply to Narrator (msg # 718):

Then we will take the stakes and head out in peace...
Aethul
player, 137 posts
Shevnian Ranger
Mon 17 Feb 2020
at 22:33
  • msg #720

The road to Veroignr

Sorry, don't want those stakes... we can get more elsewhere.
Balir Ironhide
player, 229 posts
Dwarf
Warrior
Mon 17 Feb 2020
at 22:38
  • msg #721

The road to Veroignr

Balir sits quietly outside the tower, sharpening his axe.

OOC He won't be right outside the door.  That would be foolish.  He'll be somewhere close, but not to the stables.  Like a landing in the stairs, or maybe at the base of the stairs.

[Private to GM: Balir is greedy and stubborn.  Don't want to overplay it, or separate the group.  However, he definitely needs to be a pain in the ass after failing a control roll...]
Kirpich Rockson
player, 996 posts
Earth Cleric
He Rocks!
Tue 18 Feb 2020
at 01:07
  • msg #722

The road to Veroignr

In reply to Balir Ironhide (msg # 721):

"As long as we have some stakes...lets get to the farmlet and come back in the morning."

He heads out immediately.
Narrator
GM, 7428 posts
DM says
roll for initiative!
Wed 19 Feb 2020
at 15:22
  • msg #723

The road to Veroignr

You all descend the steps, and head to the gate, which, while locked and secured against evil forces, has a passage under it that is not so defended.
Balir Ironhide
player, 230 posts
Dwarf
Warrior
Wed 19 Feb 2020
at 17:37
  • msg #724

The road to Veroignr

Balir waits for probably 15 minutes, maybe even more.  When no one makes an effort to talk him out of staying, he decides to follow the group, grudgingly.  And he will complain for a good 30-45 minutes about the gold they are surely leaving behind in the tower.
Kirpich Rockson
player, 997 posts
Earth Cleric
He Rocks!
Wed 19 Feb 2020
at 19:16
  • msg #725

The road to Veroignr

In reply to Balir Ironhide (msg # 724):

Kirpich will ignore Balirs' complaints; he is just too tired to care.

He will lead them back to the demolished farm to find some place they can hide and rest.
Marlena DuBois
NPC, 124 posts
traveling magician
Thu 20 Feb 2020
at 18:36
  • msg #726

The road to Veroignr

In reply to Kirpich Rockson (msg # 725):

Marlena sets to work magically cleansing the interior of the shell of the farmhouse,  green sparks crackling around her.
Narrator
GM, 7462 posts
DM says
roll for initiative!
Fri 28 Feb 2020
at 17:23
  • msg #727

The road to Veroignr

In reply to Marlena DuBois (msg # 726):

Who is keeping watch? Snorri will take a watch with Kirpich, and marlena with one of the fighters
Balir Ironhide
player, 234 posts
Dwarf
Warrior
Fri 28 Feb 2020
at 17:37
  • msg #728

The road to Veroignr

Balir will keep a watch, but he is not the one organizing.
Aethul
player, 138 posts
Shevnian Ranger
Fri 28 Feb 2020
at 18:40
  • msg #729

The road to Veroignr

He will also pull a watch ... and organize one if need be ... There are at least 4 of us, so 3 hour shifts; or two hour and a half shifts if preferred.
Kirpich Rockson
player, 998 posts
Earth Cleric
He Rocks!
Fri 28 Feb 2020
at 23:58
  • msg #730

The road to Veroignr

In reply to Aethul (msg # 729):

Kirpich will keep last watch. He needs to recover.
Narrator
GM, 7480 posts
DM says
roll for initiative!
Wed 4 Mar 2020
at 14:29
  • msg #731

The road to Veroignr

In reply to Kirpich Rockson (msg # 730):

Give me an order. Dionysus will accompany Balir, Aethul with Marlena, Snorri with Kirpuch, who am I missing?
Kirpich Rockson
player, 999 posts
Earth Cleric
He Rocks!
Thu 5 Mar 2020
at 00:35
  • msg #732

The road to Veroignr

In reply to Narrator (msg # 731):

Order you mentioned them sounds good, unless anyone else has preferences.
Aethul
player, 139 posts
Shevnian Ranger
Thu 5 Mar 2020
at 02:11
  • msg #733

The road to Veroignr

Two on at a time is safer, but causes a lot os lost sleep and makes it hard to stay awake 4 hours or so, if we stand along it's only two hour shifts and maybe Chunky can help.
Kirpich Rockson
player, 1000 posts
Earth Cleric
He Rocks!
Thu 5 Mar 2020
at 03:47
  • msg #734

The road to Veroignr

In reply to Aethul (msg # 733):

Chunky will help Kirpich and everyone else, but his observation skills leave a lot to be desired, as does his ability to engage in conversation good for keeping folk awake! Two hour shifts result in disturbed sleep, so not so good. Three hour shifts will grant at least 6 hours of sleep, may be better. Kirpich will need a good sleep though.
Aethul
player, 140 posts
Shevnian Ranger
Thu 5 Mar 2020
at 18:22
  • msg #735

The road to Veroignr

I assumed a 12 hour break with everyone getting 4 hours of guard and 8 hours of sleep. Or as I was thinking, two hours of guard duty and 10 hours of sleep/break.
Balir Ironhide
player, 235 posts
Dwarf
Warrior
Thu 5 Mar 2020
at 18:27
  • msg #736

The road to Veroignr

Balir is more help than lead, plus he's grumbling about all the gold he should already have in his pouch...  Not much help on the planning side of things.
Narrator
GM, 7492 posts
DM says
roll for initiative!
Sat 7 Mar 2020
at 21:11
  • msg #737

The road to Veroignr

In reply to Balir Ironhide (msg # 736):

ok watches done. What precautions are being made; what is being done with the light amultet?
Aethul
player, 141 posts
Shevnian Ranger
Sat 7 Mar 2020
at 22:12
  • msg #738

The road to Veroignr

Put it away where it does show, but can be pulled out easily enough... like a small leather pouch.
Narrator
GM, 7498 posts
DM says
roll for initiative!
Sat 7 Mar 2020
at 22:57
  • msg #739

The road to Veroignr

In reply to Aethul (msg # 738):

so the camp is only illuminated by the campfire, and given the walls, barely that is visible, yes?
Aethul
player, 142 posts
Shevnian Ranger
Sun 8 Mar 2020
at 02:43
  • msg #740

The road to Veroignr

I would think so .. and the fire can be kept low and constructed so as to not spread a lot of light around, except for up.
Narrator
GM, 7501 posts
DM says
roll for initiative!
Sun 8 Mar 2020
at 04:04
  • msg #741

The road to Veroignr

In reply to Aethul (msg # 740):

during the middle watch there is a loud fluttering sound above, and the stars are momentarily blotted out.
Aethul
player, 143 posts
Shevnian Ranger
Sun 8 Mar 2020
at 05:02
  • msg #742

The road to Veroignr

Who is on guard? Me or Marlena?
Kirpich Rockson
player, 1001 posts
Earth Cleric
He Rocks!
Sun 8 Mar 2020
at 05:33
  • msg #743

The road to Veroignr

In reply to Aethul (msg # 742):

Also, how much has Kirpich recovered? He has night vision 9, so likely no light needed beyond starlight for him...
Narrator
GM, 7504 posts
DM says
roll for initiative!
Mon 9 Mar 2020
at 21:12
  • msg #744

The road to Veroignr

In reply to Kirpich Rockson (msg # 743):
This is why I asked for a damn order of watches. Kirpich can't have both a long sleep as stated plus being on whatever watch seems practical.
Let's  call it: d6 roll
balir plus the faun 1-2
Aethul plus marlena 3-4
Kirpich plus chunky and Snorri 5-6


Die roll: 6 so Kirpich, Snorri,  chunky.
Anyone with light sleeper can be awakened in 2 rounds.
This message was last edited by the GM at 21:14, Mon 09 Mar 2020.
Kirpich Rockson
player, 1002 posts
Earth Cleric
He Rocks!
Tue 10 Mar 2020
at 01:01
  • msg #745

The road to Veroignr

In reply to Narrator (msg # 744):

Right. And how much has Kirpich recovered?
Narrator
GM, 7510 posts
DM says
roll for initiative!
Wed 11 Mar 2020
at 14:33
  • msg #746

The road to Veroignr

In reply to Kirpich Rockson (msg # 745):

4 hours of sleep
Kirpich Rockson
player, 1003 posts
Earth Cleric
He Rocks!
Wed 11 Mar 2020
at 19:10
  • msg #747

The road to Veroignr

In reply to Narrator (msg # 746):

Ok, ample time to have fully recovered, even after casting Major healing to heal his HP. Thank you.

Kirpich will investigate the noise, not needing light.

[Private to GM: Rolled 8 under perception, Night vision 9.]
Mosura
NPC, 1 post
giant moth
Thu 12 Mar 2020
at 23:39
  • msg #748

The road to Veroignr

In reply to Kirpich Rockson (msg # 747):

A massive moth, maybe 6 yards accross, has been circling your camp, as the night is cloudy and the moon is not visible.
Kirpich Rockson
player, 1004 posts
Earth Cleric
He Rocks!
Fri 13 Mar 2020
at 08:45
  • msg #749

The road to Veroignr

In reply to Mosura (msg # 748):

Kirpich is concerned by that, and creates a stone missile which he flings at the creature.

[Private to GM: Rolled 10 under skill to cast, 12 under skill to hit, 6 cr damage.]
Mosura
NPC, 2 posts
giant moth
Fri 13 Mar 2020
at 13:18
  • msg #750

The road to Veroignr

In reply to Kirpich Rockson (msg # 749):

The creature makes a high pitched sound, and flies off, shedding dust...

Make a ht roll, modified by will

This applies to those sleeping as well, bonus vs metabolic hazards applies
This message was last edited by the player at 13:20, Fri 13 Mar 2020.
Balir Ironhide
player, 236 posts
Dwarf
Warrior
Fri 13 Mar 2020
at 14:28
  • msg #751

The road to Veroignr

Balir sits up as he hears the high pitched noise, and a layer of the dust hits him square in the face.  He sputters a bit, but thankfully was just exhaling so he does not breath it in.

OOC  Balir will stand up, and equip his axe.

[Private to GM: He only just makes it with the Will modifier.
08:25, Today: Secret Roll: Balir Ironhide rolled 15 using 3d6.  HT 14 + 1 for Will.
]
Aethul
player, 144 posts
Shevnian Ranger
Fri 13 Mar 2020
at 19:37
  • msg #752

The road to Veroignr

Aethul is startled awake by the noise, but the dust falls on the sleeping bag pulled over his head.

What was that?
Balir Ironhide
player, 237 posts
Dwarf
Warrior
Fri 13 Mar 2020
at 21:02
  • msg #753

The road to Veroignr

Balir blinks and shakes his head, and some dust shakes off.  Then he responds "I dunno, just reacted to ze noise."
Kirpich Rockson
player, 1005 posts
Earth Cleric
He Rocks!
Fri 13 Mar 2020
at 22:03
  • msg #754

The road to Veroignr

In reply to Balir Ironhide (msg # 753):

Kirpich saw it coming and avoided it.

"A large moth. It took off after I threw a stone at it..."

[OOC: How is HT modified by will?]

[Private to GM: Rolled 3 under HT (10), Will is 16.]
Aethul
player, 145 posts
Shevnian Ranger
Fri 13 Mar 2020
at 22:52
  • msg #755

The road to Veroignr

Was it causing trouble? Normally moths are harmless to people and animals.
Kirpich Rockson
player, 1006 posts
Earth Cleric
He Rocks!
Sat 14 Mar 2020
at 00:59
  • msg #756

The road to Veroignr

In reply to Aethul (msg # 755):

"This one was very large, and circling us. I did not want to wait for evidence of more trouble..."
Aethul
player, 146 posts
Shevnian Ranger
Sat 14 Mar 2020
at 02:57
  • msg #757

The road to Veroignr

Odd ... how big is large?
Kirpich Rockson
player, 1007 posts
Earth Cleric
He Rocks!
Sat 14 Mar 2020
at 03:19
  • msg #758

The road to Veroignr

In reply to Aethul (msg # 757):

"Maybe 6 yards across..."
Narrator
GM, 7536 posts
DM says
roll for initiative!
Sat 14 Mar 2020
at 19:38
  • msg #759

The road to Veroignr

In reply to Kirpich Rockson (msg # 754):

Everyone has to make the roll. It is vs a hallucinogen toxin, that is resisted by ht, modified by will penalty/bonus as found in adv/dis.
Kirpich Rockson
player, 1008 posts
Earth Cleric
He Rocks!
Sat 14 Mar 2020
at 21:38
  • msg #760

The road to Veroignr

In reply to Narrator (msg # 759):

Who are we waiting on? My roll is above...
Aethul
player, 147 posts
Shevnian Ranger
Sat 14 Mar 2020
at 23:09
  • msg #761

The road to Veroignr

In reply to Kirpich Rockson (msg # 758):

That is really huge... wish I had seen it...
Kirpich Rockson
player, 1009 posts
Earth Cleric
He Rocks!
Sun 15 Mar 2020
at 03:19
  • msg #762

The road to Veroignr

In reply to Aethul (msg # 761):

"Stay alert in your watch, and you probably will. Seems drawn to our campfire...like a moth to a flame!"
Aethul
player, 148 posts
Shevnian Ranger
Sun 15 Mar 2020
at 03:24
  • msg #763

The road to Veroignr

Ah, but you were the last watch ... but I shall keep looking for it and other things.
Narrator
GM, 7538 posts
DM says
roll for initiative!
Mon 16 Mar 2020
at 00:22
  • msg #764

The road to Veroignr

In reply to Kirpich Rockson (msg # 760):

We are waiting on EVERYONE  to roll.
Aethul
player, 149 posts
Shevnian Ranger
Mon 16 Mar 2020
at 04:48
  • msg #765

The road to Veroignr

I did roll... let me find it ...

[Private to GM: 12:35, Fri 13 Mar: Aethul rolled 8 using 3d6.  HT. By 3, 4 if you count fit ... both HT and Will are 11. ]
Kirpich Rockson
player, 1010 posts
Earth Cleric
He Rocks!
Mon 16 Mar 2020
at 07:09
  • msg #766

The road to Veroignr

In reply to Aethul (msg # 765):

Mine in post #754...
Marlena DuBois
NPC, 125 posts
traveling magician
Mon 16 Mar 2020
at 17:33
  • msg #767

The road to Veroignr

In reply to Kirpich Rockson (msg # 766):

Marlena drifts into a very deep sleep.
Everyone else seems unaffected...waiting on Balir's roll
Balir Ironhide
player, 238 posts
Dwarf
Warrior
Mon 16 Mar 2020
at 19:06
  • msg #768

The road to Veroignr

OOC Balir was the first person to roll.  He failed the straight HT roll, but made it with Will.  It's in his initial response to the moth in a PM.
This message was last edited by the player at 19:06, Mon 16 Mar 2020.
Kirpich Rockson
player, 1011 posts
Earth Cleric
He Rocks!
Mon 16 Mar 2020
at 19:50
  • msg #769

The road to Veroignr

In reply to Marlena DuBois (msg # 767):

Kirpich goes to analyze if the sleep is magical or natural, ie the person will wake in normal time.

[Private to GM: Rolled 5 under Diagnosis]
Narrator
GM, 7546 posts
DM says
roll for initiative!
Tue 17 Mar 2020
at 19:53
  • msg #770

The road to Veroignr

In reply to Kirpich Rockson (msg # 769):

Ty Balir.

This appears to be an inhalable poison. Marlena looks like she will sleep to noon.
Kirpich Rockson
player, 1012 posts
Earth Cleric
He Rocks!
Wed 18 Mar 2020
at 06:17
  • msg #771

The road to Veroignr

In reply to Narrator (msg # 770):

"No point waking her until she need to be up. She is just sleeping soundly."
Narrator
GM, 7555 posts
DM says
roll for initiative!
Sat 21 Mar 2020
at 19:47
  • msg #772

The road to Veroignr

In reply to Kirpich Rockson (msg # 771):

When the sun rises, you discover footprints circling your camp where the grass no longer grows.
Kirpich Rockson
player, 1013 posts
Earth Cleric
He Rocks!
Sun 22 Mar 2020
at 00:14
  • msg #773

The road to Veroignr

In reply to Narrator (msg # 772):

What kind of footprints?
Balir Ironhide
player, 239 posts
Dwarf
Warrior
Mon 23 Mar 2020
at 00:29
  • msg #774

The road to Veroignr

Balir gets up, and takes care of his morning routine.  When he finds out that there are footprints around the camp, he pulls his axe off his belt. and goes out to stand guard while others look at the footprints.
Aethul
player, 150 posts
Shevnian Ranger
Mon 23 Mar 2020
at 01:32
  • msg #775

The road to Veroignr

He goes out to look at these prints as well
Narrator
GM, 7568 posts
DM says
roll for initiative!
Tue 24 Mar 2020
at 16:02
  • msg #776

The road to Veroignr

In reply to Aethul (msg # 775):

They seem to be human, clad in thin pointed shoes. There are several pair, and they seem easily trackable.
Kirpich Rockson
player, 1014 posts
Earth Cleric
He Rocks!
Tue 24 Mar 2020
at 19:16
  • msg #777

The road to Veroignr

In reply to Narrator (msg # 776):

Kirpich wll try to track them, once the group is up and together...

He does pretty well...[Private to GM: Tracking skill 15, rolled 5, 10 under unmodified!]
Balir Ironhide
player, 241 posts
Dwarf
Warrior
Tue 24 Mar 2020
at 20:16
  • msg #778

The road to Veroignr

Balir stays close to Kirpich, but off to the side so as not to interfere with the tracking part of things.
Aethul
player, 151 posts
Shevnian Ranger
Tue 24 Mar 2020
at 21:16
  • msg #779

The road to Veroignr

Very slender ... mayhaps Elves?



[Private to GM: Would Aethul be familiarwith these prints?   14:15, Today: Aethul rolled 7 using 3d6.  IQ.  by 5]
Narrator
GM, 7575 posts
DM says
roll for initiative!
Thu 26 Mar 2020
at 19:44
  • msg #780

The road to Veroignr

In reply to Aethul (msg # 779):

Prints like these were made in the dust in the tower. The style of shoe (overly long and pointy) is slightle out of vogue by a generation or two, but is making a comeback.

Some prin from the tower, and some head vack that way, with signs of something (Or several somethings)  being dragged back that way.
Aethul
player, 152 posts
Shevnian Ranger
Thu 26 Mar 2020
at 21:32
  • msg #781

The road to Veroignr

He looks around to see if the group is missing anything.
Kirpich Rockson
player, 1015 posts
Earth Cleric
He Rocks!
Thu 26 Mar 2020
at 22:26
  • msg #782

The road to Veroignr

In reply to Narrator (msg # 780):

Can Kirpich recognize anything they were dragging? All members, including mounts, of the party accounted for?
Balir Ironhide
player, 243 posts
Dwarf
Warrior
Thu 26 Mar 2020
at 23:25
  • msg #783

The road to Veroignr

Balir generally stands around keeping watch, but he does show interest in what is being researched.  He focuses most of his questions at Kirpich, since he seems to be the person Balir is most comfortable with.
"What do you think it was?  People from the tower?"
"They didn't get any of our animals did they?"
"What are you looking at to try and figure out what made the tracks?"
"Do you think it was elves?"

After the last question Balir pauses a moment, before continuing on with his conversation.

[Private to GM: Haven't played too much Chummy, seems like a good time for it.]
Narrator
GM, 7582 posts
DM says
roll for initiative!
Fri 27 Mar 2020
at 18:00
  • msg #784

The road to Veroignr

In reply to Balir Ironhide (msg # 783):

At least one loojs like humanoid heels being dragged, but also sheep, and an entire cow dragged between two people.
Aethul
player, 153 posts
Shevnian Ranger
Fri 27 Mar 2020
at 19:18
  • msg #785

The road to Veroignr

Somebody was hungry...  the possible Human is a concern.
Kirpich Rockson
player, 1016 posts
Earth Cleric
He Rocks!
Fri 27 Mar 2020
at 22:22
  • msg #786

The road to Veroignr

In reply to Aethul (msg # 785):

"Possibly elves, Balir, or at least they may have been once. We should pack up camp and follow them I think."

Once packed up, Kirpich will follow the tracks to see where they lead...
Balir Ironhide
player, 244 posts
Dwarf
Warrior
Fri 27 Mar 2020
at 22:37
  • msg #787

The road to Veroignr

Balir will assist and then move to the front so whoever does the tracking has his protection.

He will continue to ask questions about how they were tracking, what they keyed off of when doing it, and that sort of thing.
This message was last edited by the player at 22:38, Fri 27 Mar 2020.
Aethul
player, 154 posts
Shevnian Ranger
Sat 28 Mar 2020
at 03:56
  • msg #788

The road to Veroignr

In reply to Kirpich Rockson (msg # 786):

I expect that they go back to that fortification we just left ... but let us be certain.
Narrator
GM, 7594 posts
DM says
roll for initiative!
Sun 29 Mar 2020
at 18:21
  • msg #789

The road to Veroignr

In reply to Aethul (msg # 788):

Younare able to track the prints and drag marks back to the ramp you created under the tower gate.
Kirpich Rockson
player, 1017 posts
Earth Cleric
He Rocks!
Sun 29 Mar 2020
at 19:16
  • msg #790

The road to Veroignr

In reply to Narrator (msg # 789):

Now that we have recovered, Kirpich will suggest following them and attacking those within...
Balir Ironhide
player, 245 posts
Dwarf
Warrior
Sun 29 Mar 2020
at 19:43
  • msg #791

The road to Veroignr

Balir listens to Kirpich.  He agrees with his opinion, since that is where all the gold would be.  "Ve could vait out here and kill zem as they come out for food.  A seige might make it easier.  But, I prefer to go in and kill zem directly.  Should not be too hard."
Narrator
GM, 7599 posts
DM says
roll for initiative!
Wed 1 Apr 2020
at 14:47
  • msg #792

The road to Veroignr

In reply to Balir Ironhide (msg # 791):

In the distance behind you, you hear a roar.
Aethul
player, 155 posts
Shevnian Ranger
Wed 1 Apr 2020
at 18:03
  • msg #793

The road to Veroignr

Sounds like company ... maybe we should direct it in here ... then close the ramp back up.
Narrator
GM, 7606 posts
DM says
roll for initiative!
Wed 1 Apr 2020
at 18:57
  • msg #794

The road to Veroignr

In reply to Aethul (msg # 793):

per rolls to figure where and what is doing the roaring
Balir Ironhide
player, 246 posts
Dwarf
Warrior
Wed 1 Apr 2020
at 19:26
  • msg #795

The road to Veroigne

Balir pivots on his heel, and marches back to put himself between the roaring and the rest of the party.  His axe is in hand, and ready, as he waits to see what might appear.  He chats a bit as he takes position.
"What do you think it is?"
"I have not heard quite that roar before."
"It came from over there."


[Private to GM: Made the PER roll by 2.
13:23, Today: Secret Roll: Balir Ironhide rolled 10 using 3d6.  Balir PER 12.
]
Narrator
GM, 7610 posts
DM says
roll for initiative!
Wed 1 Apr 2020
at 19:39
  • msg #796

The road to Veroigne

In reply to Balir Ironhide (msg # 795):

There is something on the near horizon (about a half a mile or so out) that looks kind of reddish. If it is that far, it is probably something around six or seven yards long, and probably taller than a man.
Balir Ironhide
player, 247 posts
Dwarf
Warrior
Wed 1 Apr 2020
at 20:08
  • msg #797

The road to Veroigne

"If zat is as big as it seems, ve should get ready."

Balir takes a few more steps out in front of the group, and looks for a good defensible area where he might bottleneck the creature, or have protection on a flank.

"Ve don't vant zis in front of us and ze Vampyre behind us."
Narrator
GM, 7612 posts
DM says
roll for initiative!
Wed 1 Apr 2020
at 21:10
  • msg #798

The road to Veroigne

In reply to Balir Ironhide (msg # 797):

The distant thing turns, either toward or away from you (it is about as wide as it is tall) and then it seems to get low to the ground... until you can't see it any more.
Aethul
player, 156 posts
Shevnian Ranger
Wed 1 Apr 2020
at 22:00
  • msg #799

The road to Veroigne

Interesting but likely more than we wish to see, my guess is a Salamander ... a right damn big one too.



[Private to GM:  14:56, Today: Aethul rolled 9 using 3d6.  Perception.  by 6 ]
Narrator
GM, 7613 posts
DM says
roll for initiative!
Thu 2 Apr 2020
at 13:22
  • msg #800

The road to Veroigne

In reply to Aethul (msg # 799):

At this distance it is hard to see, but it had more legs than most creatures.

This corresponds to the oversize burnt footprints you had seen when you first arrived.
Kirpich Rockson
player, 1018 posts
Earth Cleric
He Rocks!
Thu 2 Apr 2020
at 22:27
  • msg #801

The road to Veroigne

In reply to Narrator (msg # 800):

"I wonder if that thing can be sent against the vamps?"

[Private to GM: Rolled 7 under perception...]
Narrator
GM, 7624 posts
DM says
roll for initiative!
Fri 3 Apr 2020
at 21:32
  • msg #802

The road to Veroigne

In reply to Kirpich Rockson (msg # 801):

You need to bring it close enough to do that.
Kirpich Rockson
player, 1019 posts
Earth Cleric
He Rocks!
Sat 4 Apr 2020
at 05:19
  • msg #803

The road to Veroigne

In reply to Narrator (msg # 802):

"Well, that thing seems to be what we are paid to deal with. Let's go get it...or at least get it's attention."
Aethul
player, 157 posts
Shevnian Ranger
Sat 4 Apr 2020
at 20:15
  • msg #804

The road to Veroigne

Not sure exactly what it eats, but the farm it ravished is a hint ... We may well be on it's tasty bits list. How fast can you move?
Balir Ironhide
player, 248 posts
Dwarf
Warrior
Sun 5 Apr 2020
at 00:30
  • msg #805

The road to Veroigne

"I can protect you from it.  Do not worry."
Kirpich Rockson
player, 1020 posts
Earth Cleric
He Rocks!
Sun 5 Apr 2020
at 01:41
  • msg #806

The road to Veroigne

In reply to Balir Ironhide (msg # 805):

"Hmmm. Perhaps we can split into two groups. One group move fast and go and attract the beast, and the second group get the locals out of this building, or at least clear a room with a small entrance so the faster group can retreat here. Or do you think we should deal with one group at a time?"
Aethul
player, 158 posts
Shevnian Ranger
Sun 5 Apr 2020
at 03:44
  • msg #807

The road to Veroigne

There is a slight chance I could soothe it and keep it from just tearing into us. Balir, my Friend, I respect your courage and ability, but if that is indeed a salamander, you and six men like you are not its match here in the open. It is a truly fearsome beast. Think a  large slorn that breathes fire.
Kirpich Rockson
player, 1021 posts
Earth Cleric
He Rocks!
Sun 5 Apr 2020
at 03:51
  • msg #808

The road to Veroigne

In reply to Aethul (msg # 807):

"If you, protected from fire, can convince it to attack the occupants of this place, then we stand a good chance of removing two evils from this land..."
Aethul
player, 159 posts
Shevnian Ranger
Sun 5 Apr 2020
at 03:57
  • msg #809

The road to Veroigne

I may be able to calm it so it doesn't attack us ... maybe. I cannot direct it to do anything, but a source of food would be a draw, as most such animals think with their belly.
Kirpich Rockson
player, 1022 posts
Earth Cleric
He Rocks!
Sun 5 Apr 2020
at 04:50
  • msg #810

The road to Veroigne

In reply to Aethul (msg # 809):

"Can you communicate with it enough to direct it to look here for food?"
Aethul
player, 160 posts
Shevnian Ranger
Sun 5 Apr 2020
at 23:56
  • msg #811

The road to Veroigne

There is a slight chance, if I can find a deer or other animal it might see as food... but I will not see that animal killed.
Narrator
GM, 7639 posts
DM says
roll for initiative!
Thu 9 Apr 2020
at 21:27
  • msg #812

The road to Veroigne

In reply to Aethul (msg # 811):

You may be able to track this beast as well...
Aethul
player, 161 posts
Shevnian Ranger
Thu 9 Apr 2020
at 23:15
  • msg #813

The road to Veroigne

I can certainly track it, although some care is required, lest it circle back to it's tracks.
Balir Ironhide
player, 252 posts
Dwarf
Warrior
Fri 10 Apr 2020
at 03:39
  • msg #814

The road to Veroigne

Balir responds matter-of-factly "Do what you must, I will protect you."
Aethul
player, 162 posts
Shevnian Ranger
Fri 10 Apr 2020
at 18:29
  • msg #815

The road to Veroigne

He notes Balir's continued over confidence, but nods and smiles. So do we want to track it or try to lure it back here?

Kirpich Rockson
player, 1023 posts
Earth Cleric
He Rocks!
Sun 12 Apr 2020
at 22:47
  • msg #816

The road to Veroigne

In reply to Aethul (msg # 815):

"Tracking it will be more certain of killing it, but it may prove a very useful unwitting ally in fighting a greater evil here. Hence, can we lure it here? Is it even feasible?
Aethul
player, 163 posts
Shevnian Ranger
Mon 13 Apr 2020
at 02:28
  • msg #817

The road to Veroigne

It is feasible to try, I will have to hunt up something as bait and then watch the wind. We will also need to find a safe camp, lest it decide we are more delectable. Fire will be no issue , if it is a beast of fire.
Kirpich Rockson
player, 1024 posts
Earth Cleric
He Rocks!
Mon 13 Apr 2020
at 07:59
  • msg #818

The road to Veroigne

In reply to Aethul (msg # 817):

"Good idea. We should find a place on the opposite side of this base, so as not to be inside, and also not to distract the beast from here."

He will lead those not going to distract the beast around the stronghold to the other side, and look for a place about a mile or so away...
Balir Ironhide
player, 255 posts
Dwarf
Warrior
Mon 13 Apr 2020
at 14:51
  • msg #819

The road to Veroigne

Since the conversation seems to lapse for a moment while the two experienced trackers are thinking, Balir fills in the space with needless chatter.
"What do those things eat?"
"How fast are they?
"Do they have weak spots you could point out?
"Would they be affected by the cold?"
"Could it also be turned into a Vampyre if the Vampyre win?"

Dionysus Dispatha
Faun swashbuckler, 19 posts
Lover and a fighter...
with two swords.
Mon 13 Apr 2020
at 14:56
  • msg #820

The road to Veroigne

In reply to Balir Ironhide (msg # 819):

"They probably are vulnerable in the eyes at least."
Kirpich Rockson
player, 1025 posts
Earth Cleric
He Rocks!
Sat 18 Apr 2020
at 12:06
  • msg #821

The road to Veroigne

In reply to Balir Ironhide (msg # 819):

"Not sure,. but good question. Anybody know the answer?"

He thinks a bit...what to roll for the answer?
Narrator
GM, 7673 posts
DM says
roll for initiative!
Mon 20 Apr 2020
at 19:46
  • msg #822

The road to Veroigne

In reply to Kirpich Rockson (msg # 821):

Physiology: monster at -2
Aethul
player, 164 posts
Shevnian Ranger
Mon 20 Apr 2020
at 21:04
  • msg #823

The road to Veroigne

He heads out hunting for something to use as bait.



[Private to GM:  14:02, Today: Aethul rolled 14 using 3d6.  Tracking (Hunting).  By One.
It seems 14 is all I am rolling today.
]
Balir Ironhide
player, 256 posts
Dwarf
Warrior
Mon 20 Apr 2020
at 21:20
  • msg #824

The road to Veroigne

Balir is unsure whether he should accompany Aethul or not.  No explanation was given for him leaving the group, but he seemed sure of himself.  After a moment of indecision, Balir decides that Kirpich needs protection more than Aethul, and sticks with the main party.
Narrator
GM, 7681 posts
DM says
roll for initiative!
Tue 21 Apr 2020
at 18:23
  • msg #825

The road to Veroigne

In reply to Aethul (msg # 823):
Aethul finds the tracks of a rather hurried sheep that must have fled the farmstead when it was attacked. Sheep tend not to run for far, so it should be within an hour's walk.
Aethul
player, 165 posts
Shevnian Ranger
Tue 21 Apr 2020
at 19:54
  • msg #826

The road to Veroigne

He begins to stalk it, as they tend to loop back around and also tend to group up as best they can.
Narrator
GM, 7685 posts
DM says
roll for initiative!
Wed 22 Apr 2020
at 18:30
  • msg #827

The road to Veroigne

In reply to Aethul (msg # 826):

After about an hour you come upon fresh spoor. The sheep is near.
Aethul
player, 166 posts
Shevnian Ranger
Wed 22 Apr 2020
at 19:48
  • msg #828

The road to Veroigne

Moving quietly as he tracks, he catches his toe on a root and falls making a fair racket...



[Private to GM: 12:45, Today: Aethul rolled 15 using 3d6.  Stealth. I hate this die roller.]
Kirpich Rockson
player, 1026 posts
Earth Cleric
He Rocks!
Thu 23 Apr 2020
at 03:37
  • msg #829

The road to Veroigne

In reply to Aethul (msg # 828):

Meanwhile, Kirpich leads the group to the other side of the stronghold to look for another farmhouse.
Narrator
GM, 7691 posts
DM says
roll for initiative!
Thu 23 Apr 2020
at 18:00
  • msg #830

The road to Veroigne

In reply to Kirpich Rockson (msg # 829):

You are going into the woods that surround the tower?
Kirpich Rockson
player, 1027 posts
Earth Cleric
He Rocks!
Thu 23 Apr 2020
at 20:16
  • msg #831

The road to Veroigne

In reply to Narrator (msg # 830):

If that is where we need to go to get to the other side of the tower, yes. Is there cleared land somewhere past that?
Narrator
GM, 7703 posts
DM says
roll for initiative!
Sun 26 Apr 2020
at 17:00
  • msg #832

The road to Veroigne

In reply to Kirpich Rockson (msg # 831):

That might be a day's hike. A lot of the land may have been cleared, but 40 years without being worked takes its toll.
This message was last edited by the GM at 17:34, Wed 29 Apr 2020.
Kirpich Rockson
player, 1029 posts
Earth Cleric
He Rocks!
Wed 29 Apr 2020
at 07:06
  • msg #833

The road to Veroigne

In reply to Narrator (msg # 832):

Ppl? What is found nearby on the other side of the fortress? Can we find a clearing to camp in? Talking about an hour or so...
Narrator
GM, 7709 posts
DM says
roll for initiative!
Wed 29 Apr 2020
at 17:37
  • msg #834

The road to Veroigne

In reply to Kirpich Rockson (msg # 833):

PPL was a phone thing. It likes to spontaneously insert spaces and random letters.

There is a good deal of cleared land (at least a mile's worth South and East)to one side of the raised roadway, and a tangle of overgrowth and fairly mature trees surrounding the tower and its precincts to the west.
Kirpich Rockson
player, 1030 posts
Earth Cleric
He Rocks!
Thu 30 Apr 2020
at 01:49
  • msg #835

The road to Veroigne

In reply to Narrator (msg # 834):

Ahh, yes, phone trying to o be smart. They need to turn that feature off...

The fire critter is in what direction? Also, what is to the north?
Narrator
GM, 7713 posts
DM says
roll for initiative!
Thu 30 Apr 2020
at 17:24
  • msg #836

The road to Veroigne

In reply to Kirpich Rockson (msg # 835):

The beast is to the east. Northport is to thr north.
Aethul
player, 167 posts
Shevnian Ranger
Thu 30 Apr 2020
at 17:45
  • msg #837

The road to Veroigne

And the Hunt?
Kirpich Rockson
player, 1031 posts
Earth Cleric
He Rocks!
Thu 30 Apr 2020
at 22:50
  • msg #838

The road to Veroigne

In reply to Aethul (msg # 837):

So the to the north or south would get us out of the way of the creature. Are there any structures to the north or south, particularly a little to the west if possible?
Narrator
GM, 7722 posts
DM says
roll for initiative!
Sat 2 May 2020
at 17:32
  • msg #839

The road to Veroigne

In reply to Kirpich Rockson (msg # 838):

The tower is the first structure you have seen since the Sahudese villiage a few days ago.
Kirpich Rockson
player, 1032 posts
Earth Cleric
He Rocks!
Sat 2 May 2020
at 23:54
  • msg #840

The road to Veroigne

In reply to Narrator (msg # 839):

...and the broken farmhouse we just spent the night is. So you are saying there are no more broken farmhouses, or indeed farmhouses of any description?
This message was last edited by the player at 23:55, Sat 02 May 2020.
Narrator
GM, 7729 posts
DM says
roll for initiative!
Sun 3 May 2020
at 20:19
  • msg #841

The road to Veroigne

In reply to Kirpich Rockson (msg # 840):

 You had exited the woods, saw the ruined farmhouse, and headed off to the tower. East...toward the beast...are traces of other ruined buildings, also to the south. To get around the towers woods is a days travel. Although it may be shorter through the woods
This message was last edited by the GM at 18:41, Mon 04 May 2020.
Kirpich Rockson
player, 1033 posts
Earth Cleric
He Rocks!
Sun 3 May 2020
at 20:24
  • msg #842

The road to Veroigne

In reply to Narrator (msg # 841):

South sounds good, most westerly building to the South is well out of the path from the beast to the tower?
Narrator
GM, 7730 posts
DM says
roll for initiative!
Mon 4 May 2020
at 18:43
  • msg #843

The road to Veroigne

In reply to Kirpich Rockson (msg # 842):

That would be a workable route.

Meanwhile, Aethul has found the lost lamb.
Balir Ironhide
player, 260 posts
Dwarf
Warrior
Mon 4 May 2020
at 19:07
  • msg #844

The road to Veroigne

Balir will walk beside Kirpich or lead as they proceed to the enclosure.
Aethul
player, 168 posts
Shevnian Ranger
Mon 4 May 2020
at 20:34
  • msg #845

The road to Veroigne

In reply to Narrator (msg # 843):

If it is a lamb, he'll call it over and carry it out ... not going to hurt a Lamb.


[Private to GM:  13:33, Today: Aethul rolled 8 using 3d6.  Animal Control.  by 4]
Kirpich Rockson
player, 1034 posts
Earth Cleric
He Rocks!
Tue 5 May 2020
at 02:00
  • msg #846

The road to Veroigne

In reply to Aethul (msg # 845):

Then we head off South to the building...
Narrator
GM, 7737 posts
DM says
roll for initiative!
Wed 6 May 2020
at 17:22
  • msg #847

The road to Veroigne

In reply to Kirpich Rockson (msg # 846):

The building, also roofless, is almost sn hour's walk south. Along the way you meet Aethul, lamb in tow.
Aethul
player, 169 posts
Shevnian Ranger
Wed 6 May 2020
at 22:17
  • msg #848

The road to Veroigne

Obviously lost it's mother, hopefully we can find the herd.
Narrator
GM, 7743 posts
DM says
roll for initiative!
Fri 8 May 2020
at 16:46
  • msg #849

The road to Veroigne

In reply to Aethul (msg # 848):

The rest of the herd may have fallen to the beast and the denizens of the tower.
Aethul
player, 170 posts
Shevnian Ranger
Fri 8 May 2020
at 17:45
  • msg #850

The road to Veroigne

The beast quite possibly. I didn't think the Tower denizens had much use for food.

He does all he can to nurse the lamb along.
Narrator
GM, 7750 posts
DM says
roll for initiative!
Mon 11 May 2020
at 16:45
  • msg #851

The road to Veroigne

In reply to Aethul (msg # 850):

The tower denizens seemed more concerned with precious bodily fluids than meat.
Kirpich Rockson
player, 1035 posts
Earth Cleric
He Rocks!
Tue 12 May 2020
at 23:55
  • msg #852

The road to Veroigne

In reply to Narrator (msg # 851):

Well, lets home the lamb survives being bait for the beasts. I will re-iterate what the plan is, before heading to the house. Is there any place here with a roof to protect the animals?
Narrator
GM, 7761 posts
DM says
roll for initiative!
Thu 14 May 2020
at 17:15
  • msg #853

The road to Veroigne

In reply to Kirpich Rockson (msg # 852):

The local farmsteads had thatch rooves, which have been recently burned away.
Kirpich Rockson
player, 1036 posts
Earth Cleric
He Rocks!
Thu 14 May 2020
at 21:06
  • msg #854

The road to Veroigne

In reply to Narrator (msg # 853):

Ok, so we could set up tents, but risk them also burning away. Do they have cellars?
Narrator
GM, 7770 posts
DM says
roll for initiative!
Fri 15 May 2020
at 16:57
  • msg #855

The road to Veroigne

In reply to Kirpich Rockson (msg # 854):

How bout some per rolls
Aethul
player, 171 posts
Shevnian Ranger
Fri 15 May 2020
at 17:01
  • msg #856

The road to Veroigne

Almost always alert to his surrounds, Aethul's head stops scanning and looks carefully into the distance.


[Private to GM: 09:59, Today: Aethul rolled 5 using 3d6.  Perception. made by 10]
Kirpich Rockson
player, 1037 posts
Earth Cleric
He Rocks!
Fri 15 May 2020
at 22:16
  • msg #857

The road to Veroigne

In reply to Aethul (msg # 856):

Whilst keeping a good lookout, Kirpich is also busy trying to get the beasts to a safe location, looking for a cellar.

[Private to GM: Rolled 7 under, 1 under, perception and then 3 under.]
Narrator
GM, 7779 posts
DM says
roll for initiative!
Sat 16 May 2020
at 17:23
  • msg #858

The road to Veroigne

In reply to Aethul (msg # 856):

Not far from one of the ruined farmhouses. You spot the stone entrance of a root cellar built into a low hill. There is a small door.
Kirpich Rockson
player, 1038 posts
Earth Cleric
He Rocks!
Sat 16 May 2020
at 21:24
  • msg #859

The road to Veroigne

In reply to Narrator (msg # 858):

Kirpich will naturally investigate. Is it big enough for the mule?
Aethul
player, 172 posts
Shevnian Ranger
Sun 17 May 2020
at 02:58
  • msg #860

The road to Veroigne

That would make a nice home for a big lizard, wouldn't it?
Kirpich Rockson
player, 1039 posts
Earth Cleric
He Rocks!
Sun 17 May 2020
at 03:34
  • msg #861

The road to Veroigne

In reply to Aethul (msg # 860):

Perhaps. But it is out on the plains, last I knew, being tempted by the sheep you have, is it not? Has this changed?
Balir Ironhide
player, 264 posts
Dwarf
Warrior
Sun 17 May 2020
at 03:40
  • msg #862

The road to Veroigne

Balir wastes no time.  He pridefully announces "We're in my terrain now", and then marches into the cellar with minimal regard for safety.  He does have his axe ready and his shield armed, but he isn't afraid of whatever he might find in there.
Farm worker
NPC, 3 posts
Common laborer
Sun 17 May 2020
at 19:14
  • msg #863

The road to Veroigne

In reply to Balir Ironhide (msg # 862):

A woman shrieks as Balur enters the root cellar. And throws her arms out to defend her small children.
Aethul
player, 173 posts
Shevnian Ranger
Sun 17 May 2020
at 19:41
  • msg #864

The road to Veroigne

In reply to Kirpich Rockson (msg # 861):

I have no clue as to what tempts it, nor did I see signs of it having eaten. The lamb is in need of care to survive. I doubt such a small critter will attract the lizard or whatever it is.

He moves to the cellar when he hears the scream.
Kirpich Rockson
player, 1040 posts
Earth Cleric
He Rocks!
Sun 17 May 2020
at 21:46
  • msg #865

The road to Veroigne

In reply to Aethul (msg # 864):

So who has gone to the creature in the hopes of finding something to attract it to the stronghold then? Where was the creature last seen?

Kirpich will enter the cellar behind Balar and try to comfort the woman.

"We are neither from the fort nor is the creature here. We did not know this place was inhabited. How many of you are here? Are you safe for now?"
Kirpich Rockson
player, 1041 posts
Earth Cleric
He Rocks!
Mon 18 May 2020
at 01:55
  • msg #866

The road to Veroigne

In reply to Kirpich Rockson (msg # 865):

Just reading back through the text, Aethul went to catch the lamb in order to use it to draw the beast to the stronghold. Somehow, he seems to have forgotten that when he met the sheep...so is the beast now being drawn to us by his absent-mindedness? if so, Kirpich would be very quick to remind him of the original plan, pointing out that he is now drawing the beast to kill innocent villages instead of vampires...and suggesting in no uncertain terms that he really should be heading back to the vampires castle.

To assist him, he casts resist fire on him. [Private to GM: Rolled 6, skill 20, Resist Fire. Will be maintained indefinitely...so -1 to all other spells until he stops maintaining this one.]
Balir Ironhide
player, 265 posts
Dwarf
Warrior
Mon 18 May 2020
at 02:30
  • msg #867

The road to Veroigne

Balir's eyes go wide, and he steps back half a step in reaction.  He hems and haws a minute, not expecting townsfolk at all...  "Ummm...uh...uhm...  I'm...  I'm sorry.  Ma'am.  Umm.  Yes, sorry to frighten you.  We, uh, thought this would be uninhabited.  There are many...uhm...bad things about.  We didn't expect anyone to still be alive.  I'm...  I'm sorry to startle you.  And your kids.  Sorry, kids..."
Aethul
player, 174 posts
Shevnian Ranger
Mon 18 May 2020
at 04:36
  • msg #868

The road to Veroigne

In reply to Kirpich Rockson (msg # 866):

Actually He did go looking for sheep, but only found a lamb. It's a baby if the term is unfamiliar, and likely weighs less than 20 pounds. It is too small to be useful as bait, so he brought it back to the group. Also baby animals have very little scent as a means of protection. This woman may be glad to get it as a future source of milk, or perhaps meat if it is a male.

As bait, it is pretty useless.
Kirpich Rockson
player, 1042 posts
Earth Cleric
He Rocks!
Mon 18 May 2020
at 06:01
  • msg #869

The road to Veroigne

In reply to Aethul (msg # 868):

Lol, grew up on a (hobby) sheep farm, with only 200 sheep, but enough to be familiar with them. 'Lamb' covers anything up to a yearling, and if this one has legged it from this giant lizard, it is no 20 lb baby (Lambs that size are not usually weaned and bleat incessantly for their mothers, and it would have been tracked and eaten pretty quickly as a result! Again, from experience, that bleating can be heard at least a mile away, especially if you are trying to sleep...) Lambs can be pretty much fully grown and still called lambs...was the Narrator specific about the size? Lamb chops come from such yearlings, by the way, they are great to eat...from plenty of personal experience!

Of course, if it is a female, it may be better to give to the farmer. Did you check?
Aethul
player, 175 posts
Shevnian Ranger
Mon 18 May 2020
at 17:41
  • msg #870

The road to Veroigne

That is the US definition of Lamb as well, but Lamb, as I learned in the Mid-east and Mediterranean is milk fed, once it stops nursing it is a yearling.  That is the interpretation I have used.  Domestic sheep are dumb as rocks, generally.  Those lambs that are a bit less domesticated are much less likely to bleat mindlessly for just the reason you state.  Assuming this is a 16-20 foot long lizard/Slorn/Salamander, It isn't going to spend a lot of time tracking a snack if better pickings are around ...  The Narrator may correct as he sees fit. I did an even/odd roll on my desk and it came up male ...
Narrator
GM, 7793 posts
DM says
roll for initiative!
Wed 20 May 2020
at 17:13
  • msg #871

The road to Veroigne

In reply to Aethul (msg # 870):
 The sheep is a yearling, and weighs a bit more than 20lbs. The beast, if your appreciation for distance serves you well was larger than your estimate, but at that distance, you are uncertain.
Narrator
GM, 7794 posts
DM says
roll for initiative!
Wed 20 May 2020
at 17:15
  • msg #872

The road to Veroigne

In reply to Balir Ironhide (msg # 867):

"Have you seen Jean? He went out last night to see if the beast was gone and never returned! Is it still about?"
Aethul
player, 176 posts
Shevnian Ranger
Wed 20 May 2020
at 18:09
  • msg #873

The road to Veroigne

We have seen no one, Jean is your spouse? Perhaps I can track him ...
Kirpich Rockson
player, 1043 posts
Earth Cleric
He Rocks!
Wed 20 May 2020
at 21:31
  • msg #874

The road to Veroigne

In reply to Aethul (msg # 873):

"Unfortunately it is, though it is not the only threat, particularly at night. Vampyre also roam in these parts based in the fort."

How far away was the beast when we last saw it, and was it coming in our direction?
Balir Ironhide
player, 266 posts
Dwarf
Warrior
Wed 20 May 2020
at 22:16
  • msg #875

The road to Veroigne

Balir shakes his head.  These fools weren't thinking about the important details.  It was left for him to correct their thinking a bit.  "How was he armed?  Did he have the proper gear to defend himself?  Or, was he dressed to be stealthy, and try to avoid the dangers?

I expect you had to leave the burned out farm houses to take shelter here.  Did he go back to recover some of your personal belongings?  Or was he foraging for food?

We will find him.  Don't worry.  And we can keep you safe from the dangers outside.  We are here to face them, and defeat them."


With a bit of a flourish, Balir carefully lifts his Axe, Earthwarden, so that it gleams in the light.
Farm worker
NPC, 4 posts
Common laborer
Fri 22 May 2020
at 17:40
  • msg #876

The road to Veroigne

In reply to Kirpich Rockson (msg # 874):

"Wait... the Vampyres are about? How did they escape the tower where they have been imprisoned?"
This message was last edited by the player at 15:44, Mon 25 May 2020.
Kirpich Rockson
player, 1044 posts
Earth Cleric
He Rocks!
Fri 22 May 2020
at 22:19
  • msg #877

The road to Veroigne

In reply to Farm worker (msg # 876):

"How were they imprisoned there? They seemed free to travel when we arrived there."
Farm worker
NPC, 5 posts
Common laborer
Mon 25 May 2020
at 15:44
  • msg #878

The road to Veroigne

In reply to Kirpich Rockson (msg # 877):

"The gate and walls were warded against their departure. They have not been about since my mothr was a child!"
Balir Ironhide
player, 270 posts
Dwarf
Warrior
Mon 25 May 2020
at 16:39
  • msg #879

The road to Veroigne

Balir, who knows nothing about these things, asks "Could we have somehow damaged that ward by entering the tower?"
This message was last edited by the player at 16:40, Mon 25 May 2020.
Aethul
player, 177 posts
Shevnian Ranger
Mon 25 May 2020
at 19:24
  • msg #880

The road to Veroigne

Likely so...
Kirpich Rockson
player, 1045 posts
Earth Cleric
He Rocks!
Mon 25 May 2020
at 20:58
  • msg #881

The road to Veroigne

In reply to Aethul (msg # 880):

"The tunnel will need to be resealed then...perhaps after we put the beast in though."
Aethul
player, 178 posts
Shevnian Ranger
Tue 26 May 2020
at 02:17
  • msg #882

The road to Veroigne

Perhaps better we dispatch the beast lest it become like them...
Kirpich Rockson
player, 1046 posts
Earth Cleric
He Rocks!
Tue 26 May 2020
at 07:57
  • msg #883

The road to Veroigne

In reply to Aethul (msg # 882):

"You may be right. I had in mind to follow it in, and then after they were weakened fighting each other, to make sure all died..."
Balir Ironhide
player, 271 posts
Dwarf
Warrior
Tue 26 May 2020
at 16:03
  • msg #884

The road to Veroigne

"I don't think it would be any problem to take the salamander or the vampyre."
Aethul
player, 179 posts
Shevnian Ranger
Tue 26 May 2020
at 17:00
  • msg #885

The road to Veroigne

Or both at once I presume? But I am thinking it might be tougher than you think, Balir   he smiles at Balir. You are too courageous for your own good I fear.
Kirpich Rockson
player, 1047 posts
Earth Cleric
He Rocks!
Tue 26 May 2020
at 21:02
  • msg #886

The road to Veroigne

In reply to Aethul (msg # 885):

"Yes, indeed. Taking them both on at once I do not fancy, but setting them onto each other and then dealing with the left-overs, I am in favour of.

Ma,am, may we leave our beast of burden with you while we go and try to find your husband, and try to deal with the beast?
"
Balir Ironhide
player, 272 posts
Dwarf
Warrior
Tue 26 May 2020
at 21:19
  • msg #887

The road to Veroigne

Balir shrugs.  "I am confident.  But the thought of having a vampyre salamander does make me pause.  I do not know the magicks involved, so I cannot say whether that might be possible or not.  But I hope not.

Also, would an equine even fit in here, and would it's smell bring the salamander here?  Or perhaps the vampyre?  If we make the decision, we want to make sure the lady and her children are safe."


OOC  Just voicing the concern that immediately came to me as the player.
Kirpich Rockson
player, 1048 posts
Earth Cleric
He Rocks!
Tue 26 May 2020
at 21:44
  • msg #888

The road to Veroigne

In reply to Balir Ironhide (msg # 887):

"Vampyre smell humans, not mules...but if we are drawing off the Salamander, then it should not be an issue..."
Balir Ironhide
player, 273 posts
Dwarf
Warrior
Tue 26 May 2020
at 22:31
  • msg #889

The road to Veroigne

OOC  In some vampyre environments, they just need blood.  Typically yes, it's human blood.  Balir wouldn't necessarily know that, however, so I thought it best to at least question that.
Narrator
GM, 7816 posts
DM says
roll for initiative!
Thu 28 May 2020
at 19:08
  • msg #890

The road to Veroigne

In reply to Balir Ironhide (msg # 889):

There were signs of sheep having been dragged to the tower by creatures that killed the grass where they walked.


IQ rolls about how to learn more of the beast...
Aethul
player, 180 posts
Shevnian Ranger
Thu 28 May 2020
at 19:49
  • msg #891

The road to Veroigne

He nods at this news   Still a warm blooded animal.



[Private to GM:  12:48, Today: Aethul rolled 11 using 3d6.  IQ .  by 1 ]
Narrator
GM, 7823 posts
DM says
roll for initiative!
Thu 28 May 2020
at 20:23
  • msg #892

The road to Veroigne

In reply to Aethul (msg # 891):

Maybe ask the local witness
Kirpich Rockson
player, 1049 posts
Earth Cleric
He Rocks!
Thu 28 May 2020
at 20:59
  • msg #893

The road to Veroigne

In reply to Narrator (msg # 892):

"Maam, what do you know about these things?"
Balir Ironhide
player, 274 posts
Dwarf
Warrior
Thu 28 May 2020
at 21:12
  • msg #894

The road to Veroigne

Balir considers the data available, and pulls a memory almost forgotten from the stories he was told as a child...

[Private to GM: Passes the roll by 1
15:11, Today: Secret Roll: Balir Ironhide rolled 10 using 3d6.  Balir IQ 11.
]
Farm worker
NPC, 6 posts
Common laborer
Sat 30 May 2020
at 17:26
  • msg #895

The road to Veroigne

In reply to Balir Ironhide (msg # 894):

"The beast? It is a great thing, longer than three cows, with many legs. It spits flame, and fire dribblesfrom its jaw. It digs like a mole, with a fin cutting through the surface. Its footprints smolder."
Kirpich Rockson
player, 1050 posts
Earth Cleric
He Rocks!
Sun 31 May 2020
at 00:23
  • msg #896

The road to Veroigne

In reply to Farm worker (msg # 895):

"And what do you know of the vampires?"
Farm worker
NPC, 7 posts
Common laborer
Wed 3 Jun 2020
at 18:21
  • msg #897

The road to Veroigne

In reply to Kirpich Rockson (msg # 896):

"The leeches have not been seen since my mother was young, when the tower was sealed by Monseigneur Lareaux towards the end of the plague."
Kirpich Rockson
player, 1051 posts
Earth Cleric
He Rocks!
Wed 3 Jun 2020
at 20:50
  • msg #898

The road to Veroigne

In reply to Farm worker (msg # 897):

"Right. Our plan is to set the beast against them...what do you think about that idea?"
Farm worker
NPC, 8 posts
Common laborer
Fri 5 Jun 2020
at 15:34
  • msg #899

The road to Veroigne

In reply to Kirpich Rockson (msg # 898):

"I...I don't know. Bringing the beast here means it may burrow, and come for us from underneath!"
Dionysus Dispatha
Faun swashbuckler, 20 posts
Lover and a fighter...
with two swords.
Fri 5 Jun 2020
at 15:37
  • msg #900

The road to Veroigne

In reply to Farm worker (msg # 899):

"I can see that you might be disconcerted by being devoured underneath although if it were not that beast doing so, it might not be all bad."
Balir Ironhide
player, 278 posts
Dwarf
Warrior
Fri 5 Jun 2020
at 20:13
  • msg #901

The road to Veroigne

Balir's head snaps around at the comment made by the faun.  They had talked plenty during their travel.  Balir considered him a good companion, and had no ill will towards him.  However, this comment came off quite wrong.  "If I took your meaning right, that comes off as a little rude, considering her husband has just disappeared. She's probably very worried about his safety, and keeping her children alive."
Kirpich Rockson
player, 1052 posts
Earth Cleric
He Rocks!
Fri 5 Jun 2020
at 21:08
  • msg #902

The road to Veroigne

In reply to Balir Ironhide (msg # 901):

Kirpich also did not get the message of the faun, but he did pick up on something the woman said.

"The Beast burrows? It is not mindless?"
Farm worker
NPC, 9 posts
Common laborer
Mon 8 Jun 2020
at 16:59
  • msg #903

The road to Veroigne

In reply to Kirpich Rockson (msg # 902):

The woman did not appear to have read any meaning i to the Faun's words, but he is, after all, a faun, and this is the forst woman he has seen since leaving Northport; it was raining at the Sahudese village. And at night...

"Have you seen him?  The beast digs like a mole, sometimes you can see its burrow  as it come close to the surface, and when very close, its back fin rises up like a fish aboat to breech."
Kirpich Rockson
player, 1053 posts
Earth Cleric
He Rocks!
Mon 8 Jun 2020
at 18:26
  • msg #904

The road to Veroigne

In reply to Farm worker (msg # 903)

" I have only seen him at a distance. And it breathes fire, right?] Why does it not attack the vampyre castle?"
Farm worker
NPC, 10 posts
Common laborer
Tue 9 Jun 2020
at 22:16
  • msg #905

The road to Veroigne

In reply to Kirpich Rockson (msg # 904):

"It is a beast. I know not wat it seeks. Did you see Jean?"
Balir Ironhide
player, 280 posts
Dwarf
Warrior
Tue 9 Jun 2020
at 23:56
  • msg #906

The road to Veroigne

Balir recognizes that it's possible the Faun's comment was innocent, although he doubts it. With a bit of an eye roll he speaks to the lady in a  ore even tone.  "We did not see him, no."
Aethul
player, 181 posts
Shevnian Ranger
Wed 10 Jun 2020
at 01:41
  • msg #907

The road to Veroigne

But I will try and track him, if you give me some idea of where he was going.
Kirpich Rockson
player, 1054 posts
Earth Cleric
He Rocks!
Wed 10 Jun 2020
at 02:54
  • msg #908

The road to Veroigne

In reply to Aethul (msg # 907):

"Alright. You go and see if you can track it and lead or guide it to the castle. We will try to stay back and watch in case you need help, and follow it at a great enough distance to avoid distracting it."
Aethul
player, 182 posts
Shevnian Ranger
Wed 10 Jun 2020
at 21:07
  • msg #909

The road to Veroigne

Him, Kirpich, the Ladies Husband! After that we can worry about the monsters assorted...

[Private to GM: 14:06, Today: Aethul rolled 11 using 3d6.  Tracking.   By 4]
Balir Ironhide
player, 281 posts
Dwarf
Warrior
Wed 10 Jun 2020
at 23:43
  • msg #910

The road to Veroigne

Balir nods.  "Agreed, let's go.  Before he falls afoul of the Vampyre or the salamander."
Kirpich Rockson
player, 1055 posts
Earth Cleric
He Rocks!
Thu 11 Jun 2020
at 07:33
  • msg #911

The road to Veroigne

In reply to Aethul (msg # 909):

"I think you have your priorities around the wrong way. Deal with the monsters, and then we have a chance of finding the ladies husband instead of witnessing his death Or hers...."
Aethul
player, 183 posts
Shevnian Ranger
Thu 11 Jun 2020
at 18:56
  • msg #912

The road to Veroigne

No, if he is alive, we bring him here, then deal with the monsters...    He walks out the doors and starts looking for tracks...
Kirpich Rockson
player, 1056 posts
Earth Cleric
He Rocks!
Thu 11 Jun 2020
at 20:26
  • msg #913

The road to Veroigne

In reply to Kirpich Rockson (msg # 911):

Kirpich lets him go.

"In that case, he can go look, and we will stay here to ensure you are safe at least. Unless, Ma'am, you wanted to come with us...there is no point ignoring the monster while we look for a person, as there will be nothing stopping the creature coming here and killing you and your family."
Narrator
GM, 7863 posts
DM says
roll for initiative!
Fri 12 Jun 2020
at 12:54
  • msg #914

The road to Veroigne

In reply to Kirpich Rockson (msg # 913):

Aethul finds a set of human tracks. That look to be run ing in a zigzag pattern. There are beast pri ts co.ingled with these, and then an area where the ground was recently disturbed, as if a large hoke was dug and collapsed into itself. The tracks continue for a while, gradually slowing, and stop near an area where the earth has errupted. Then there are more beast prints.
Aethul
player, 184 posts
Shevnian Ranger
Fri 12 Jun 2020
at 19:50
  • msg #915

The road to Veroigne

So a very reasonable assumption is that the poor man was eaten?


[Private to GM:    12:50, Today: Aethul rolled 11 using 3d6.  IQ .   made by one]
Narrator
GM, 7872 posts
DM says
roll for initiative!
Mon 15 Jun 2020
at 22:42
  • msg #916

The road to Veroigne

In reply to Aethul (msg # 915):

That would appear to have been the case.
Aethul
player, 185 posts
Shevnian Ranger
Tue 16 Jun 2020
at 02:49
  • msg #917

The road to Veroigne

He returns with the sad news ...  This monster is most dangerous as he goes underground and then pops up under you with you in his open mouth.  That also says he can sense things on the surface while underground!
Balir Ironhide
player, 282 posts
Dwarf
Warrior
Tue 16 Jun 2020
at 22:50
  • msg #918

The road to Veroigne

Balir raises an eyebrow.  "This creature is dangerous indeed.  Still, it has not seen an agry dwarf yet."

He then turns to the woman, and states in a somber or perhaps glum tone... "My sympathies."
Farm worker
NPC, 11 posts
Common laborer
Wed 17 Jun 2020
at 17:40
  • msg #919

The road to Veroigne

In reply to Balir Ironhide (msg # 918):

The woman hugs her children and weeps.
Balir Ironhide
player, 283 posts
Dwarf
Warrior
Wed 17 Jun 2020
at 18:51
  • msg #920

The road to Veroigne

Balir takes a knee, dropping his shield to rest on the bottom edge. His head tilts down, and he mumbles to himself.  The only word recognizable is "Federjung".  After a moment he stands, rearms himself with Earthwarden, and then asks "How can we assist you Ma'am?  I am very sorry for your loss, but that doesn't feed or clothe you."
Kirpich Rockson
player, 1057 posts
Earth Cleric
He Rocks!
Wed 17 Jun 2020
at 22:17
  • msg #921

The road to Veroigne

In reply to Balir Ironhide (msg # 918):

Kirpich also expressed his sympathy, before turning to the others...

"Then perhaps this woman would be safer somewhere off the ground rather than in it. Are there any towers nearby. Without vampyre? Or 2 storey buildings?"
Aethul
player, 186 posts
Shevnian Ranger
Wed 17 Jun 2020
at 22:29
  • msg #922

The road to Veroigne

None that I saw,.... but tell me, if that creature swooped up your little golem in his mouth, would the golem have a chance of dealing it some damage?
Kirpich Rockson
player, 1058 posts
Earth Cleric
He Rocks!
Thu 18 Jun 2020
at 09:59
  • msg #923

The road to Veroigne

In reply to Aethul (msg # 922):

"As it died? Probably would not do as much damage as you. But if it caught it underground it might be more interesting..."
Aethul
player, 187 posts
Shevnian Ranger
Thu 18 Jun 2020
at 18:02
  • msg #924

The road to Veroigne

It would die? ... I thought it impervious to the monsters bite and fire. Obviously a bad concept then, my apologies.
Kirpich Rockson
player, 1059 posts
Earth Cleric
He Rocks!
Thu 18 Jun 2020
at 22:44
  • msg #925

The road to Veroigne

In reply to Aethul (msg # 924):

"It has a tough hide, but it is still susceptible to damage "
Farm worker
NPC, 12 posts
Common laborer
Fri 19 Jun 2020
at 17:29
  • msg #926

The road to Veroigne

In reply to Balir Ironhide (msg # 920):

"Rid this place of the beast. That is all I ask."
This message was last edited by the player at 17:30, Fri 19 June 2020.
Dionysus Dispatha
Faun swashbuckler, 21 posts
Lover and a fighter...
with two swords.
Fri 19 Jun 2020
at 17:31
  • msg #927

The road to Veroigne

In reply to Farm worker (msg # 926):

"My lady fair, I pledge my sword to this venture."
Balir Ironhide
player, 284 posts
Dwarf
Warrior
Fri 19 Jun 2020
at 19:44
  • msg #928

The road to Veroigne

Balir scoffs, and then absently wipes spittle off his beard as he replies "You have a well armed dwarf in your number.  I appreciate your enthusiasm, but I doubt you'll need it.  The real question is how much it's scales and parts will bring at market.  I expect the remains of the beast will make us quite wealthy."

OOC  Yeah, I know.  He's all that and a bag of chips too.
Kirpich Rockson
player, 1060 posts
Earth Cleric
He Rocks!
Sat 20 Jun 2020
at 02:21
  • msg #929

The road to Veroigne

In reply to Balir Ironhide (msg # 928):

"Ma'am, we came to get rid of the beast by drawing it to the castle to kill the vampyres there as well. We sought somewhere to leave our donkey...may we leave it here, or should we take it, and perhaps your family, somewhere safer?"
Aethul
player, 188 posts
Shevnian Ranger
Sat 20 Jun 2020
at 04:10
  • msg #930

The road to Veroigne

The donkey may become unwilling bait at this point...
Kirpich Rockson
player, 1061 posts
Earth Cleric
He Rocks!
Sat 20 Jun 2020
at 10:05
  • msg #931

The road to Veroigne

In reply to Aethul (msg # 930):

"Unfortunately. May we leave it's pack here separately? Taking it off may be helpful, and if it eats it, staying as still as a stone might mean the donkeys sacrifice could save you..."
Aethul
player, 189 posts
Shevnian Ranger
Sat 20 Jun 2020
at 17:56
  • msg #932

The road to Veroigne

Perhaps, but I would like to keep it safe ... regardless, this is going to be a hard critter to take down.
Kirpich Rockson
player, 1062 posts
Earth Cleric
He Rocks!
Sun 21 Jun 2020
at 22:38
  • msg #933

The road to Veroigne

In reply to Aethul (msg # 932):

"You misunderstand. I want to keep all safe. But if some are attacked, it is better she survives than the mule."
Farm worker
NPC, 13 posts
Common laborer
Mon 22 Jun 2020
at 19:41
  • msg #934

The road to Veroigne

In reply to Kirpich Rockson (msg # 933):

"The woods... it avoids  them."
Aethul
player, 190 posts
Shevnian Ranger
Mon 22 Jun 2020
at 20:57
  • msg #935

The road to Veroigne

That is good to know, my thanks.
Balir Ironhide
player, 285 posts
Dwarf
Warrior
Mon 22 Jun 2020
at 23:10
  • msg #936

The road to Veroigne

"Do you think the roots bother it?  Or is there something there that it fears?  Why do you think it cares?"
Farm worker
NPC, 14 posts
Common laborer
Wed 24 Jun 2020
at 20:52
  • msg #937

The road to Veroigne

In reply to Balir Ironhide (msg # 936):

"I have no idea what constrains it, but the woods are safe from it... just not very safe."
Kirpich Rockson
player, 1063 posts
Earth Cleric
He Rocks!
Wed 24 Jun 2020
at 23:48
  • msg #938

The road to Veroigne

In reply to Farm worker (msg # 937):

"Ah. Then let us escort you to the forest. We should take the mule with us."
He takes the pack back upstairs and looks about.
Aethul
player, 191 posts
Shevnian Ranger
Thu 25 Jun 2020
at 02:02
  • msg #939

The road to Veroigne

Perhaps create her a tree house, well above many threats.
Balir Ironhide
player, 286 posts
Dwarf
Warrior
Fri 26 Jun 2020
at 15:19
  • msg #940

The road to Veroigne

Balir winces, and makes a sort of incredulous face at Aethul.  "It ain't natural to live off the ground like that.  No one wants to hang in a tree and be at the whim of every wind that flows through.  No, you want the earth beneath your feet.  Better to find her solid rock, where the beast can't get to her.  A cave would be safer."
Aethul
player, 192 posts
Shevnian Ranger
Fri 26 Jun 2020
at 17:57
  • msg #941

The road to Veroigne

Aethul laughs ... perhaps that would be a possibility as well.
Kirpich Rockson
player, 1064 posts
Earth Cleric
He Rocks!
Fri 26 Jun 2020
at 22:12
  • msg #942

The road to Veroigne

In reply to Aethul (msg # 941):

Kirpich begins to move, beckoning the woman and her family to follow. Having looked outside, and presumably seeing nothing (earlier post).
Balir Ironhide
player, 287 posts
Dwarf
Warrior
Sun 28 Jun 2020
at 22:23
  • msg #943

The road to Veroigne

Balir quickly readies his shield and axe, then moves to the front to guard the way ahead of them.
Aethul
player, 193 posts
Shevnian Ranger
Sun 28 Jun 2020
at 22:29
  • msg #944

The road to Veroigne

He follows, staying alert and leading the donkey
Narrator
GM, 7915 posts
DM says
roll for initiative!
Mon 29 Jun 2020
at 14:25
  • msg #945

The road to Veroigne

In reply to Aethul (msg # 944):

You make it to the woods. Aethul notices dire rabbit spoor.
Aethul
player, 194 posts
Shevnian Ranger
Mon 29 Jun 2020
at 16:24
  • msg #946

The road to Veroigne

That could be a good dinner for all... would you like me to hunt it?
Kirpich Rockson
player, 1065 posts
Earth Cleric
He Rocks!
Tue 30 Jun 2020
at 23:55
  • msg #947

The road to Veroigne

In reply to Aethul (msg # 946):

Kirpich smiles.

"No, I would like you to try to tame it. Surely such a creature is the ideal bait for our reptilian friend..."
Aethul
player, 195 posts
Shevnian Ranger
Wed 1 Jul 2020
at 03:05
  • msg #948

The road to Veroigne

I cannot do that and lure it to it's probable death. I can dispatch it humanely for a need, but will not bait a trap with it any more than I would with you. It violates my beliefs.
Kirpich Rockson
player, 1066 posts
Earth Cleric
He Rocks!
Wed 1 Jul 2020
at 07:52
  • msg #949

The road to Veroigne

In reply to Aethul (msg # 948):

"I see. Pity. So, are you likely to object to killing this lizard when we meet it?"
Aethul
player, 196 posts
Shevnian Ranger
Wed 1 Jul 2020
at 17:55
  • msg #950

The road to Veroigne

No, it is an unnatural Beast, will look forward to it's dispatch.
Kirpich Rockson
player, 1067 posts
Earth Cleric
He Rocks!
Wed 1 Jul 2020
at 22:36
  • msg #951

The road to Veroigne

In reply to Aethul (msg # 950):

"Giant Rabbits are unnatural too, are they not?"
Aethul
player, 197 posts
Shevnian Ranger
Wed 1 Jul 2020
at 23:37
  • msg #952

The road to Veroigne

Rabbits are natural, some are bigger than others ... is it not the same in your lands?
Kirpich Rockson
player, 1068 posts
Earth Cleric
He Rocks!
Thu 2 Jul 2020
at 05:08
  • msg #953

The road to Veroigne

In reply to Aethul (msg # 952):

"Ones this size were always unnatural in my understanding..."
Aethul
player, 198 posts
Shevnian Ranger
Thu 2 Jul 2020
at 22:14
  • msg #954

The road to Veroigne

I see, and little earthen golems are natural?  I see ... shall we get on with the tasks at hand?
Balir Ironhide
player, 288 posts
Dwarf
Warrior
Thu 2 Jul 2020
at 22:15
  • msg #955

The road to Veroigne

Balir shakes his head.  This man was far too much like an elf.  Pursing his lips, he states "Rabbits are food."

OOC Nearing the 1000 post limit
Aethul
player, 199 posts
Shevnian Ranger
Thu 2 Jul 2020
at 22:20
  • msg #956

The road to Veroigne

Indeed, if no better food is available.
Kirpich Rockson
player, 1069 posts
Earth Cleric
He Rocks!
Fri 3 Jul 2020
at 05:52
  • msg #957

The road to Veroigne

In reply to Aethul (msg # 956):

"I think the woman and the donkey should be safe enough here for now. At least, if something comes, perhaps they should flee out towards the fire creature that we are dealing with. For now, since Aethul does not want to get any fast moving forest creature to draw the beast to the vampires, we will need to be the bait ourselves. Lets get moving, and see if we can draw the two together, and hope we do not lose anyone in the trying, because we are much more expendable than giant rabbits...."

He frowns, and heads out of the forest to find the fire lizard.
Aethul
player, 200 posts
Shevnian Ranger
Fri 3 Jul 2020
at 17:04
  • msg #958

The road to Veroigne

He looks at the demented Earth Priest and shakes his head, but follows the group.
Narrator
GM, 7933 posts
DM says
roll for initiative!
Sat 4 Jul 2020
at 17:41
  • msg #959

The road to Veroigne

In reply to Aethul (msg # 958):

Once ouut of the woods, you can see smoke on the horizon.
Aethul
player, 201 posts
Shevnian Ranger
Sat 4 Jul 2020
at 19:42
  • msg #960

The road to Veroigne

What color is it?  He points it out, in case anyone hadn't noticed.
Kirpich Rockson
player, 1070 posts
Earth Cleric
He Rocks!
Sat 4 Jul 2020
at 22:23
  • msg #961

The road to Veroigne

In reply to Aethul (msg # 960):

When Kirpich notices it, he will look at it's relative direction with respect to the tower, and how far away it is.
Narrator
GM, 7941 posts
DM says
roll for initiative!
Tue 7 Jul 2020
at 19:27
  • msg #962

The road to Veroigne

In reply to Kirpich Rockson (msg # 961):

Make a land navigation roll, or IQ-6 to accurately gauge the distance.

The smoke is black, as if from green wood.
Kirpich Rockson
player, 1071 posts
Earth Cleric
He Rocks!
Tue 7 Jul 2020
at 20:16
  • msg #963

The road to Veroigne

In reply to Narrator (msg # 962):

Kirpich has a reasonable idea...

[Private to GM: Rolled 7 under IQ, default roll for navigation]
Balir Ironhide
player, 290 posts
Dwarf
Warrior
Tue 7 Jul 2020
at 23:32
  • msg #964

The road to Veroigne

Balir observes the smoke, but is more interested in their immediate safety than he is something off in the distance.  Others were better at that.

[Private to GM: 17:32, Today: Secret Roll: Balir Ironhide rolled 14 using 3d6.  Balir PER 12.]
Aethul
player, 202 posts
Shevnian Ranger
Wed 8 Jul 2020
at 02:51
  • msg #965

The road to Veroigne

Who might be burning green wood and why I wonder?  Not likely the beast as green wood needs a constant fire to keep it burning.
Narrator
GM, 7950 posts
DM says
roll for initiative!
Wed 8 Jul 2020
at 20:55
  • msg #966

The road to Veroigne

In reply to Aethul (msg # 965):

Or it could be sleeping among saplings
Aethul
player, 203 posts
Shevnian Ranger
Wed 8 Jul 2020
at 22:13
  • msg #967

The road to Veroigne

In reply to Narrator (msg # 966):

And snorting fire in it's dreams... Yeah!  That's possible
Kirpich Rockson
player, 1072 posts
Earth Cleric
He Rocks!
Thu 9 Jul 2020
at 02:13
  • msg #968

The road to Veroigne

In reply to Narrator (msg # 966):

Did Kirpich garner any information?
Narrator
GM, 7957 posts
DM says
roll for initiative!
Fri 10 Jul 2020
at 19:32
  • msg #969

The road to Veroigne

In reply to Kirpich Rockson (msg # 968):

The smoke looks to be coming from a quarter mile out.
Aethul
player, 204 posts
Shevnian Ranger
Fri 10 Jul 2020
at 20:56
  • msg #970

The road to Veroigne

He nocks an arrow, holding it and the bow in his left hand, the arrow grasped between his index and middle finger; he moves to see what is making the smoke, looking for a safe place some distance off that will let him see the spot.
Kirpich Rockson
player, 1073 posts
Earth Cleric
He Rocks!
Fri 10 Jul 2020
at 21:42
  • msg #971

The road to Veroigne

In reply to Aethul (msg # 970):

Kirpich will head in that direction to determine more information...carefully.
Balir Ironhide
player, 291 posts
Dwarf
Warrior
Fri 10 Jul 2020
at 23:26
  • msg #972

The road to Veroigne

Balir steps to the front, and travels along with Aethul, as stealthily as possible.  His axe is in hand and ready, as is his shield.

[Private to GM: He makes it exactly.
17:25, Today: Secret Roll: Balir Ironhide rolled 13 using 3d6.  Stealth 13.
]
Narrator
GM, 7965 posts
DM says
roll for initiative!
Mon 13 Jul 2020
at 19:07
  • msg #973

The road to Veroigne

In reply to Balir Ironhide (msg # 972):

Balir manages to move in a way that doesn't  sound too loud to something underground...

The others start moving over the slightly  scorched farmland.
Kirpich Rockson
player, 1074 posts
Earth Cleric
He Rocks!
Mon 13 Jul 2020
at 20:32
  • msg #974

The road to Veroigne

In reply to Narrator (msg # 973):

"Chunky, why don't you travel in your element, and if you sense this creature underground, attack it from the side, so that it cannot attack you back directly. Fight it underground as a shark would fight a crocodile in the water..."
Narrator
GM, 7971 posts
DM says
roll for initiative!
Tue 14 Jul 2020
at 15:02
  • msg #975

The road to Veroigne

In reply to Kirpich Rockson (msg # 974):

Chunky has no such ability
Kirpich Rockson
player, 1075 posts
Earth Cleric
He Rocks!
Tue 14 Jul 2020
at 20:22
  • msg #976

The road to Veroigne

In reply to Narrator (msg # 975):

My bad, I thought all earth elementals had that ability. I should have checked first...
Kirpich Rockson
player, 1076 posts
Earth Cleric
He Rocks!
Mon 20 Jul 2020
at 10:06
  • msg #977

The road to Veroigne

In reply to Kirpich Rockson (msg # 976):

As they go along, Kirpich begins praying for protection from the fiery breath. First for Chunky, then himself, then Balir, then Dionysus. When he comes to Aethul, he stops first and asks if he will help in fighting the creature if he is protected from it's fiery breath.

[Private to GM: Protection from Fire.
19:57, Today: Kirpich Rockson rolled 7 using 3d6.  Resist Fire - Chunky, skill 20
19:58, Today: Kirpich Rockson rolled 14 using 3d6.  Resist Fire - Kirpich, effective skill 19
19:58, Today: Kirpich Rockson rolled 8 using 3d6.  Resist Fire - Balir, effective skill 18
20:00, Today: Kirpich Rockson rolled 15 using 3d6.  Resist Fire - Dionysus, effective skill 17
20:01, Today: Kirpich Rockson rolled 9 using 3d6.  Resist Fire - Aethul, assuming he says he will fight the creature. Effective skill 16.

Total cost 4 fp.
]
Aethul
player, 205 posts
Shevnian Ranger
Mon 20 Jul 2020
at 20:56
  • msg #978

The road to Veroigne

He again Looks at Kirpich as if he is daft ... Ummm That's why I am going to scout this beast, to see how it can best be dispatched. I had already told you that it is an aberration.
Snorri Roslovich
NPC, 112 posts
Shevnian Veteran
Mon 20 Jul 2020
at 22:19
  • msg #979

The road to Veroigne

In reply to Aethul (msg # 978):

""There are more of us in this, Kirpich, and ready to fight."
Marlena DuBois
NPC, 126 posts
traveling magician
Mon 20 Jul 2020
at 22:21
  • msg #980

The road to Veroigne

In reply to Snorri Roslovich (msg # 979):

"I intend to do my best to lay this thing to sleep, or at least daze it."
Balir Ironhide
player, 292 posts
Dwarf
Warrior
Mon 20 Jul 2020
at 23:35
  • msg #981

The road to Veroigne

Balir chuckles to himself.  "What you need is another good dwarf or two and this would already be over.  But, I can hold it up and hurt it, if you can but finish it off."
Kirpich Rockson
player, 1077 posts
Earth Cleric
He Rocks!
Tue 21 Jul 2020
at 07:00
  • msg #982

The road to Veroigne

In reply to Marlena DuBois (msg # 980):

"You two have been quiet for so long I forgot about you. I can protect one of you, but not both. Marlene, do you know protection from Fire?"

He attempts to cast protection from fire on Snorri, but it does not work...

[Private to GM: Effective skill, 16, rolled 1 over.]
Marlena DuBois
NPC, 127 posts
traveling magician
Thu 23 Jul 2020
at 17:10
  • msg #983

The road to Veroigne

In reply to Kirpich Rockson (msg # 982):

"Unfortunately,  I do not... I can extinguish fire though."
Aethul
player, 206 posts
Shevnian Ranger
Thu 23 Jul 2020
at 18:46
  • msg #984

The road to Veroigne

And I can create water in moderate amounts.
Kirpich Rockson
player, 1078 posts
Earth Cleric
He Rocks!
Thu 23 Jul 2020
at 20:30
  • msg #985

The road to Veroigne

In reply to Aethul (msg # 984):

Kirpich tries again for Marlena, this time successful.

[Private to GM: Rolled 7 under effective skill of 15.]

"Unfortunately, I cannot protect Snorri. Does anyone want to go back to protect the woman? Or perhaps I can, maintaining the spells..."

[Boss, only 15 more posts before 1000 posts in this thread.]
This message was last edited by the player at 20:30, Thu 23 July 2020.
Narrator
GM, 8010 posts
DM says
roll for initiative!
Fri 24 Jul 2020
at 21:37
  • msg #986

The road to Veroigne

In reply to Kirpich Rockson (msg # 985):

Continue in The Beast of Veroigne
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