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05:20, 27th April 2024 (GMT+0)

The road to Veroigne.

Posted by NarratorFor group archive 0
Aethul
player, 82 posts
Shevnian Ranger
Thu 26 Sep 2019
at 20:48
  • msg #512

The road to Veroigne

Aethul moves quietly and stops now and then to look around, including the murder holes.
Balir Ironhide
player, 178 posts
Dwarf
Warrior
Thu 26 Sep 2019
at 21:55
  • msg #513

The road to Veroigne

Balir stays alert to his surroundings while Aethul's attention is elsewhere.
Narrator
GM, 6841 posts
DM says
roll for initiative!
Sat 28 Sep 2019
at 01:23
  • msg #514

The road to Veroigne

In reply to Kirpich Rockson (msg # 511):

The bones are scattered as though the horses had simply fallen over dead. and do not appear to be articulated.

Aethul has come to an impasse; at the top of the stairs is a bap of just over two yards, with a sheer drop. on the other side is a small landing, and a door flanked by two arrow slits.

The tower is about thirty feet wide, and about fifty high, counting the battlements, although a turret above with a peaked roof rises another dozen feet high. The  ivy choked walls are about three feet thick, and there appears to be no entrance save the one accross from the stair.

The other tower, behind the stables, is only about thirty feet high by about twenty thick, and has a small turret adding another three yards in height.
Aethul
player, 83 posts
Shevnian Ranger
Sat 28 Sep 2019
at 04:24
  • msg #515

The road to Veroigne

He looks up to see if there is a bridge that could be lowered to  close the gap.
Kirpich Rockson
player, 948 posts
Earth Cleric
He Rocks!
Sun 29 Sep 2019
at 20:27
  • msg #516

The road to Veroigne

In reply to Narrator (msg # 514):

Kirpich will unload the mule and settle him in. He is not as worried about the bones being animated in the past as in the near future, so he has Chunky spread them out all the same while he does so. Once the mule and the goods are secured, he will leave and close the stables back up, minus the bones that would be now in the courtyard, and get ready to join those up higher, if they are still there.
Snorri Roslovich
NPC, 105 posts
Shevnian Veteran
Sun 29 Sep 2019
at 23:34
  • msg #517

The road to Veroigne

In reply to Aethul (msg # 515):

Looking up, you don't see one, but down below you can see fragments of one in the brambles at the base of the tower.

The elemental scatters the horses remains, and Snorri frowns and glances up at the tower, and at the covered well.

"This place is reasonably  defensible, but I am not sure I like it."
This message was last updated by the player at 23:34, Sun 29 Sept 2019.
Aethul
player, 84 posts
Shevnian Ranger
Sun 29 Sep 2019
at 21:01
  • msg #518

The road to Veroigne

The castle has some issues, we'd need a small bridge to cross this gap, and that will be clumsy and curious to those who see us carrying it. But I suspect there is something here worth finding.
Marlena DuBois
NPC, 120 posts
traveling magician
Mon 30 Sep 2019
at 19:25
  • msg #519

The road to Veroigne

In reply to Aethul (msg # 518):

With a crackle of green sparks, Marlena casts another spell.
"There does seem to be a bit of silver deep into the tower."
Kirpich Rockson
player, 949 posts
Earth Cleric
He Rocks!
Mon 30 Sep 2019
at 21:07
  • msg #520

The road to Veroigne

In reply to Marlena DuBois (msg # 519):

Satisfied the mule is safe, Kirpich joins the others. Noting the gap, he creates an earthen bridge, shaping it to be stable before turning it to stone.

"Until we deal with whatever made this place desolate, I do not like it either. But something did this..."

[Private to GM: Rolled 10 under, 9 under, 13 under for create earth shape earth and earth to stone respectively to create a bridge.]
Balir Ironhide
player, 179 posts
Dwarf
Warrior
Mon 30 Sep 2019
at 22:21
  • msg #521

The road to Veroigne

Once the bridge has been created by Kirpich, Balir will nod with approval, and then seek to be the first one across.  He will not be obnoxious in doing so.  However, in his mind the rest of the party was undoubtedly not well enough protected to survive an onslought.  He was, and therefore he felt that he should be the first one across.
Aethul
player, 85 posts
Shevnian Ranger
Mon 30 Sep 2019
at 23:29
  • msg #522

The road to Veroigne

Aethul will press himself against the tower wall to let Balir slide by...
Narrator
GM, 6856 posts
DM says
roll for initiative!
Wed 2 Oct 2019
at 21:15
  • msg #523

The road to Veroigne

In reply to Aethul (msg # 522):

Make a DX+1 check each of you while passing over Kirpich's bridge.

Advised: at the free cost, the bridge will only last 24 hours.
Balir Ironhide
player, 180 posts
Dwarf
Warrior
Wed 2 Oct 2019
at 22:20
  • msg #524

The road to Veroigne

Balir makes it across the bridge without any trouble.

[Private to GM: 16:19, Today: Secret Roll: Balir Ironhide rolled 11 using 3d6.  DX+1 roll to not die.]
Aethul
player, 86 posts
Shevnian Ranger
Wed 2 Oct 2019
at 23:40
  • msg #525

The road to Veroigne

Aethul does a double somersault with a twist before diving into the pavement ... This F'ing die roller has it out for me I swear.


[Private to GM:  16:38, Today: Aethul rolled 17 using 3d6.  DX . Skill = 13 and 14 with a +1; I guess I just used up my blessing from the white Stag.]
This message was last edited by the player at 23:42, Wed 02 Oct 2019.
Kirpich Rockson
player, 950 posts
Earth Cleric
He Rocks!
Thu 3 Oct 2019
at 01:57
  • msg #526

The road to Veroigne

In reply to Aethul (msg # 525):

Kirpich also tries to cross, taking his time.

What would be required to make it permanent?

[Private to GM: Rolled 1 over DX. Is this an activity extra time would help with?]
Narrator
GM, 6859 posts
DM says
roll for initiative!
Thu 3 Oct 2019
at 17:30
  • msg #527

The road to Veroigne

In reply to Aethul (msg # 525):

Aethul wavers but does not fall!

[private to Kirpich Rockson: it costs 10 times list each to make those spells permanent. at level 20, you get 2 fp off the cost: the bridge is 1 yard by 2 yards by 18" thick, so 1 cubic yard of earth so 8 pts to create permanant earth, 8 points to permanently turn it to stone, and 8 points to permanantly shape it. I am assuming you created a pile of earth on the top step, turned it to sone, and had it flow into a bridge]

[Private to Aethul: the Blessing saved you from falling 14 yards and is expended]
This message was lightly edited by the GM at 19:53, Fri 04 Oct 2019.
Kirpich Rockson
player, 951 posts
Earth Cleric
He Rocks!
Thu 3 Oct 2019
at 20:11
  • msg #528

The road to Veroigne

In reply to Narrator (msg # 527):

Cool, that makes sense. Kirpich will follow along with the rest...

[Private to GM: Would he need to permanently shape it or would the earth to stone take care of that? Good to know for future...]
Narrator
GM, 6866 posts
DM says
roll for initiative!
Sat 5 Oct 2019
at 19:43
  • msg #529

The road to Veroigne

In reply to Kirpich Rockson (msg # 528):

[Private to Kirpich Rockson: all three, otherwise it goes back to the other side of the gap. These would all need to be recast,this casting is good for 24 hours]

The door is heavy, and faced with rusty ironwork.
Kirpich Rockson
player, 952 posts
Earth Cleric
He Rocks!
Sat 5 Oct 2019
at 22:14
  • msg #530

The road to Veroigne

In reply to Narrator (msg # 529):

"Opening doors is best left to experts in the matter, unless you want is smashed down in a noisy fashion..."
Balir Ironhide
player, 183 posts
Dwarf
Warrior
Thu 10 Oct 2019
at 12:10
  • msg #531

The road to Veroigne

In reply to Kirpich Rockson (msg # 530):

Blair looks over the door.
"Do we want to save this door? Opening it is going to be loud."
Aethul
player, 87 posts
Shevnian Ranger
Thu 10 Oct 2019
at 19:51
  • msg #532

The road to Veroigne

Maybe give it a little pry and see if we have to bash it down ... It may be open or the parts rotten.
Kirpich Rockson
player, 953 posts
Earth Cleric
He Rocks!
Thu 10 Oct 2019
at 21:58
  • msg #533

The road to Veroigne

In reply to Aethul (msg # 532):

"I agree let's try subtly first."
Balir Ironhide
player, 185 posts
Dwarf
Warrior
Fri 11 Oct 2019
at 15:27
  • msg #534

The road to Veroigne

Balir stands aside to allow others a moment to access the door.  But he does stay close, feeling he should be the first one in once the door is open.
Aethul
player, 88 posts
Shevnian Ranger
Fri 11 Oct 2019
at 22:12
  • msg #535

The road to Veroigne

Can you try and pry the door a little, Balir?
Narrator
GM, 6883 posts
DM says
roll for initiative!
Sat 12 Oct 2019
at 04:45
  • msg #536

The road to Veroigne

In reply to Aethul (msg # 535):

Make a forced entry roll to assess, then you will know how much damage it will take.
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