Narrator:
In reply to Jareth Mooncalled (msg # 60):
Base is a private domain, col is improving the area, it was hovel like, now with the Vejovians and Benito getting paid, it is closer to Status 0 housing edging on a status 1 neighborhood, and you can't get evicted, and can safeley keep your gear, it also attracts offers of work without having to bribe the criers guild to make propoganda rolls.
I have to think on how to expand it mechanically; in addition to the alchemy lab and sleeping areas and Benito's workshop, it should develop amenities, like a tavern opening... a tavern costs 100k, so a further point would get yall your own table, always reserved, but it would represent where your col was spent.
At least 1 point you have spent should cover a room big enough for you all to sit and plot together, perhaps in the corner building opposite from the workshop.
Okay, so basically those 2 points should be (trying to lay it out mechanically):
Lodging (which still requires CoL expenses).
Allowing us control of the Bone gate.
Allowing us free access to the Sewers and below.
Access to the Maintenance Lodging 'squatting area'*.
I'll admit that's a lot for 2 points (Jareth has 2 points in Base so that's my Baseline). I'd recommend it be split as so:
Junior House [2]
- Base [0] (Still requires CoL)
- Bone Gate [1]
- Sewer Access [1]
- Squatting in the Maintenance Lodging [0] (Mostly coincidental, also we haven't actually set up down there yet)
So to get full value we'd need to invest 2 more points, 1 to 'guarantee" we don't lose the Maintenance Lodging, and 1 to get rid of the 'lodging' CoL (the breakdown is roughly $100 for lodging, $50 for food in town).
Likewise individuals should be able to make Scrounging, Urban Survival, using a Craft skill, having an Ally Group (Vejovian Refugees), and various other type skills to
defray* their personal CoL...
And that we general stop worrying about the 'repair and maintenance' on camera.
* I recommend it defray, not overcome the CoL.