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10:41, 25th April 2024 (GMT+0)

Out of Character 8.

Posted by NarratorFor group archive 0
Stenet Fjall
player, 272 posts
Dwarf Holy Warrior
HP: 12/13 FP: 15/17
Sat 7 Sep 2019
at 12:02
  • msg #491

Re: Out of Character 8

The Abandoned Abbey casters all being out of energy is why I like to recommend all casters buy Wands of Lend Energy (2,000$ at Wanda's Whacky Wand Warehouse, just tell her Stenet sent ya!)... they can hand these to their non-caster group members and get topped up faster, especially if looks like it's going to be fight after fight, back to back.
Chou-Zhen Mou
player, 923 posts
Not quite right but
a mage none the less
Sat 7 Sep 2019
at 14:34
  • msg #492

Re: Out of Character 8

I think the intent is for us to have to decide how fast we'll consume paut and what level of side effects from the new blue we're willing to put up with.

Or for casters to have more Energy Reserve, larger (more expensive) Power Items, etc.

Still, good to know that there's a reasonably simple way to spread the fatigue around.  Anyone (including non-mages) can use wands?
Hetilda Yurick
player, 7 posts
"Hetty" Witch & Alewife
Sat 7 Sep 2019
at 15:24
  • msg #493

Re: Out of Character 8

my guess, is that you'd need to have magery 0, at the least..
Kazimir Yurick
player, 6 posts
Skald & Innkeeper
Sat 7 Sep 2019
at 15:25
  • msg #494

Re: Out of Character 8

I'm a bard, and I don't think I can use these wands either.
Narrator
GM, 6775 posts
DM says
roll for initiative!
Sat 7 Sep 2019
at 16:52
  • msg #495

Re: Out of Character 8

In reply to Kazimir Yurick (msg # 494):

Nah. Magery 1 or empathy. I haven't seen anyone with that.

I am exhausted.
Christine Bjorn
player, 1687 posts
Blue Haired Elf
Not from Wastrels Hope.
Sat 7 Sep 2019
at 22:13
  • msg #496

Re: Out of Character 8

In reply to Narrator (msg # 495):

Yeah, anyone got one of those wands that works on players?
Rosewood
player, 30 posts
Pixie
Wizardling
Sat 7 Sep 2019
at 22:29
  • msg #497

Re: Out of Character 8

Do they come in different sizes?
Christine Bjorn
player, 1688 posts
Blue Haired Elf
Not from Wastrels Hope.
Sat 7 Sep 2019
at 22:44
  • msg #498

Re: Out of Character 8

In reply to Rosewood (msg # 497):

Lol, quarterstaves for you, Rosewood!
Jareth Mooncalled
player, 1764 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Sun 8 Sep 2019
at 04:54
  • msg #499

Re: Out of Character 8

Narrator:
Nah. Magery 1 or empathy. I haven't seen anyone with that.

Hey boss... since when have magic items required the users to have the spell's prereqs in order to use the item to cast the spell?




(Hint:  The answer is never by RAW.)
Ardenas Barehand
player, 1295 posts
Human martial artist with
a few spells on the side.
Sun 8 Sep 2019
at 11:55
  • msg #500

Re: Out of Character 8

Jareth Mooncalled:
Narrator:
Nah. Magery 1 or empathy. I haven't seen anyone with that.

Hey boss... since when have magic items required the users to have the spell's prereqs in order to use the item to cast the spell?




(Hint:  The answer is never by RAW.)


Um.

Magic, p. 19.  If an item has any "mage only" effects on it, only a mage may use the item's powers. (emphasis original)

A wand of Lend Energy confers the ability to cast a spell the user doesn't know, which spell requires either Magery (1 or higher) or the Empathy advantage (though since Northport is generally a normal mana area, one must be a mage to learn the spell anyway).

The "item" entry for the spell doesn't specifically say "mage only", however, which I would interpret to mean anyone who can use an ordinary magic item can use the wand (or ring, or whatever).

I've posted a question over on Stack Exchange for this, since the wording is a little ambiguous...
Narrator
GM, 6776 posts
DM says
roll for initiative!
Sun 8 Sep 2019
at 19:59
  • msg #501

Re: Out of Character 8

In reply to Jareth Mooncalled (msg # 499):

Ok. Just answered Ardenas on Stack; DFRPG Magic Items  says any item can be used universally, the prerequisites were involved in the enchantment. The difference is that mages/ clerics add their magery/ power Investiture  bonus to the power level/ skill roll, which at standard pricing, is 15.

Spielgud might have one in his Emporium, but you need $2k to get it, and the energy still comes from the user.
Leroy du Lac
player, 94 posts
Mercenaire gent d'armes
Sun 8 Sep 2019
at 20:00
  • msg #502

Re: Out of Character 8

Partial Armor
Barbarians are known for wearing scraps of gear that provide a bare minimum of armor coverage and modesty. For
either purpose, the protection is largely symbolic, but it’s
inexpensive and relatively lightweight.
Armor Location DR Cost Weight
Mail Loincloth Groin 4/2* $60 6
Partial Mail Top Torso† 4/2* $75 7
Partial Plate Top Torso† 5 $280 8
† Classically a bikini-style top, but can also represent a midriffbaring partial shirt, a network of armored belts and suspenders,
and other more unisex items that provide partial torso coverage.
On any torso or vitals hit, roll 1d: 1-3 means the location is protected; 4-6 indicates the attack hits an unarmored area, which
gets no DR. Treat intentional targeting as attacking chinks in
armor at half the usual penalty
^
are we using this rule? it's from DF 13 loadouts pg .8
if so, i wanna apply it to some armor customizations.
the increased prices in armor call for greater innovation, and it's good for managing weight/protection. also, some of the armor concepts are cool..
example:
Heavy Mail Harness
$705 16.5 lbs heavy mail breastplate DR 5/3, rear network of chains DR 4/2*
*a network of chains* 1d: 1-3 means the location is protected; 4-6 indicates the attack hits an unarmored area, which
gets no DR. Treat intentional targeting as attacking chinks in
armor at half the usual penalty
This message was last edited by the player at 20:27, Sun 08 Sept 2019.
Narrator
GM, 6780 posts
DM says
roll for initiative!
Sun 8 Sep 2019
at 20:38
  • msg #503

Re: Out of Character 8

Aiming for the unarmored portions is the same as trying to hit the face.
Nome of your characters are barbarians.
We have respectable armorers here!
Leroy du Lac
player, 96 posts
Mercenaire gent d'armes
Sun 8 Sep 2019
at 20:53
  • msg #504

Re: Out of Character 8

true! but, it'd be a good way to create a "breastplate" option, instead of going with the whole cuirass, in matters of both cost and weight. seems like it could be legit for armorers to produce, regularly, isn't it?
Narrator
GM, 6781 posts
DM says
roll for initiative!
Sun 8 Sep 2019
at 20:53
  • msg #505

Re: Out of Character 8

In reply to Leroy du Lac (msg # 504):

Not in this town.
Leroy du Lac
player, 97 posts
Mercenaire gent d'armes
Sun 8 Sep 2019
at 20:56
  • msg #506

Re: Out of Character 8

so, if you got the skill armory (body armor), you could cannibalize from salvaged and scrounged armor, and build your own?
Jareth Mooncalled
player, 1765 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Mon 9 Sep 2019
at 02:15
  • msg #507

Re: Out of Character 8

Ardenas Barehand:
Magic, p. 19.  If an item has any "mage only" effects on it, only a mage may use the item's powers. (emphasis original)

I have no idea what this "Stack Exchange" is, or what the answer you got was (I always recommend the GURPS forums at http://forums.sjgames.com/ , as you can get the Line Editor and book authors to answer questions there), but...


The answer is:  "Mage Only" is a descriptor in the "Item" section of a spell's description.  If it says "Usable only by mages" then only mages can cast the spell using the item, there are no other prerequisites (so if it's "mage only" all you need is Magery 0).

Frex:

Lend Energy
Regular
Restores the subject’s lost Fatigue Points, at an energy cost to the caster. Cannot increase the subject’s FP score above its normal maximum.
Cost: Any amount; the energy spent by the caster goes to the subject as restored FP (e.g., if the caster spends 5 energy, the subject regains 5 lost FP).
Casting cost is not reduced by high skill.
Prerequisite: Magery 1 or Empathy (p. B51).

Item
Wand, staff, or jewelry. Energy cost to create: 100.


Regeneration (VH)
Regular
Regrow one lost limb or eye.
Duration: Permanent.
Cost: 20. One try.
Time to cast: 1 minute to cast the spell; 1 month before the process of regeneration is complete. The regenerating part may not be used at all until the month has passed.
Prerequisites: Magery 2 and Restoration.

Item
Wand or staff, decorated in a snake pattern. Usable only by mages. The item must touch the subject. Energy cost to create: 3,000.


(Goldenrodding mine for emphasis)

In this case, a wand, staff, or piece of jewelry of Lend Energy is usable by anyone, but a wand or staff of Regeneration is usable only by mages (and since Mages don't generally get Regeneration in DF, this should be "usable on by Clerics/Holy Warriors").



gwythaint,

Since you're using the Magic Item rules from DFRPG Magic Items, and this has literally never come up before (even on the sjgames forums*) what effect will Magic Resistance have on casting spells from items or scrolls?  If Power Talents add to the casting, I'd recommend that Magic Resistance actually penalize the casting.  But those are my two cents (as probably the only Player with a Character with Magic Resistance...).



* I started a thread:  http://forums.sjgames.com/show...=2283846#post2283846
This message was last edited by the player at 02:18, Mon 09 Sept 2019.
Ardenas Barehand
player, 1298 posts
Human martial artist with
a few spells on the side.
Mon 9 Sep 2019
at 09:13
  • msg #508

Re: Out of Character 8

Jareth, Stack Exchange is a network of question and answer web sites all built around asking definitively answerable questions (as opposed to those that would invite open-ended lists or opinion), answering them, voting the answers up or down depending on their quality (according to standards that vary a bit across the network), and (optionally, but recommended in most cases) accepting an answer that most effectively answers the question.

In this case, I asked on https://rpg.stackexchange.com/ which is the RPG Stack Exchange.  Most questions there are about D&D 5th Edition, but any RPG is fair game, from Risus and Roll For Shoes  to GURPS and Hero System.

You do have to register to ask or answer, but not to read.
Narrator
GM, 6783 posts
DM says
roll for initiative!
Tue 10 Sep 2019
at 17:04
  • msg #509

Re: Out of Character 8

In reply to Jareth Mooncalled (msg # 507):

If magery provides a bonus, magic resistance will provide a penalty.
It would appear that a number of simplifications were made in DFRPG, for example, there are no blunt tipped broadswords, and thrusting ones cost $600.
Power items we all recognize to be manastones that require someone with a 50 point UB to recharge.
Magic item use has been simplified, with the (NPC) enchanter having to shoulder all of the prerequisites; casting items use the enchantment power of the item, typically 15,  but require the user to provide all of 5he energy. Concievably, a wand or other item could also be a power item, but could still be used with the users fatigue after it was drained of charge.
This message was last edited by the GM at 22:18, Tue 10 Sept 2019.
Jareth Mooncalled
player, 1768 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Wed 11 Sep 2019
at 19:13
  • msg #510

Re: Out of Character 8

Narrator:
Magic item use has been simplified, with the (NPC) enchanter having to shoulder all of the prerequisites; casting items use the enchantment power of the item, typically 15,  but require the user to provide all of 5he energy. Conceivably, a wand or other item could also be a power item, but could still be used with the users fatigue after it was drained of charge.

Personally I like the way it's been simplified in DFRPG Magic Items*:

Always-On Items, these items are always active - like a Puissant sword; Casting Items, these items allow you to cast the spell and require you to power the spell; and Limited Use Items (Rechargeable and Non-Rechargeable), these allow you to cast the spell but are self powered; One-Offs and Potions; and Artifacts.


Basically DFRP has mostly done away with Self-Powered Spell Casting Items... unless it's an artifact, which means it's literally not for sale.




* By which I mean, the price lists are easy to use, and it nicely tucks the annoying "Self-Powered Spell Casting Items" away from Players grubby mitts, or makes them Limtied Use items which is in flavor for the genre and difficult to price out using basic GURPS Magic.
Narrator
GM, 6785 posts
DM says
roll for initiative!
Wed 11 Sep 2019
at 19:23
  • msg #511

Re: Out of Character 8

The removed enchantment from play, and removed powering except for manastone effectively.  Northport has a few artifacts lurking; one of Flax' treasures was a powerstone cgharging rack. (Now owned by NPC enchanter Spielgud) Power went by the wayside as well, but Spellstone is alive and kicking.
Ardenas Barehand
player, 1300 posts
Human martial artist with
a few spells on the side.
Wed 11 Sep 2019
at 22:59
  • msg #512

Re: Out of Character 8

Narrator:
but Spellstone is alive and kicking.


Or, in a recent case, Banishing...
As Sharak
NPC, 13 posts
Cat man covered
In ice crystals
Thu 12 Sep 2019
at 00:58
  • msg #513

Re: Out of Character 8

In reply to Ardenas Barehand (msg # 512):

And Summon demon, too
Mancini
player, 259 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Fri 13 Sep 2019
at 09:08
  • msg #514

Re: Out of Character 8

Hey, evil cat demon, anything you can tell us about your boss?
Aoife
player, 623 posts
Leprechaun
Priestess of Cerrunos
Fri 13 Sep 2019
at 09:17
  • msg #515

Re: Out of Character 8

In reply to Mancini (msg # 514):

His boss is a very naughty kitty...
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