Out of Character 8.   Posted by Narrator.Group: archive 0
Narrator
 GM, 6228 posts
 DM says
 roll for initiative!
Mon 22 Apr 2019
at 20:16
Re: Out of Character 8
In reply to Jareth Mooncalled (msg # 15):

I have had success with thieves at different point ranges; I have seen play where a 125 point cutpurse with surprise striking strength +5 and luck kept up with the brutes in the party. I think the power ups from DF11 like non-detection should be available out of the gate. Everyone should be able to be awesome im their niche. While I don't mind dwarves having traps and lockpicking, or scouts having traps, And the odd dabbling sage with curiosity, the stand alone thief should be best at these things. I know the template reads as normal guy with expert skills, I usually try to build mine with combat reflexes. This needs revisiting.

I will be back early tomorrow.
Grimaldi
 player, 384 posts
 Aralaise adventurer
 swordsman and wizard
Tue 23 Apr 2019
at 07:19
Re: Out of Character 8
Alchemy is a cool and useful skill, but it takes time expenditures to brew the potions. often weeks per batch, depending on the difficulties and ingredients involved. when a few days game time can last years, how is alchemy a feasible skill to have, when the brew times are involved for potions?
Jareth Mooncalled
 player, 1643 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 7/10
Tue 23 Apr 2019
at 10:23
Re: Out of Character 8
Grimaldi:
...how is alchemy a feasible skill to have, when the brew times are involved for potions?

This is where a clear cut delineation of which set of rules we're using would be useful.

In DF/RPG Alchemy doesn't take weeks, it takes one week and reduces the cost of potions by 20% on a success, increases them by 10% on a failure.  The idea being your making the potions yourself.  Armoury and Poison does the same.  Herb Lore cuts the cost of Natural Preparations and Healing Potions in half (or adds 10% on a failure).
Grimaldi
 player, 385 posts
 Aralaise adventurer
 swordsman and wizard
Tue 23 Apr 2019
at 10:57
Re: Out of Character 8
useful. Thanks!
Nodwin Zideqick
 player, 400 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 23 Apr 2019
at 17:18
Re: Out of Character 8
Nodwin looked very hard at Herb Lore and a lab with his last point expenditures, but decided against it.  Reading up on the threads, it has been something like 4 days of play time for this group, and 3 years in driver time.  Based on the character build it should be near the top of the list.  As a player, it seemed much less practical.  This group has quite a bit happening in the immediate time frame.  We wouldn't see the results of our Herb Lore for quite some time.

For the record, that's not meant to be negative or positive.  It's a descriptive.  That's just how this game runs, and I'm fine with it.  We have interesting stuff to do.  :)
Mario Crowfoot
 player, 851 posts
 An orphan who grew up
 with bow in hand
Tue 23 Apr 2019
at 19:27
Re: Out of Character 8
Raises hand.

I guess I'm more or less what Jareth called a "scoutlar" -- I've got lockpicking and traps, climbing and stealth, none at high skill, but enough I'm more likely to succeed than not -- but I consider myself an archer.  The other stuff is just what a shop guard has to do to get ahead enough to buy adventuring equipment -- light armor, decent bow, and that Quiver...
Jareth Mooncalled
 player, 1645 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 7/10
Wed 24 Apr 2019
at 03:33
Re: Out of Character 8
Nodwin Zideqick:
Reading up on the threads, it has been something like 4 days of play time for this group, and 3 years in driver time.

I'm not sure gwythaint would make it take two weeks in game to brew something up (especially if it's literally "20% off the price" rather than "brew up something not purchasable").  Maybe a day or two, and we could set those days as "getting stuff done days" which we find makes them go by much, much faster.


So, how about it GM?  How long does Alchemy, Herb Lore, and Poison brewing take in game?




Mario Crowfoot:
I guess I'm more or less what Jareth called a "scoutlar"...

You're an Archent.  Mostly Archer with some Agent mixed in.

Just like Jareth was a Psagent.  Mostly Sage, a very little Psi, and a little Agent.  Though... it just got turned into Psigent.
Mario Crowfoot
 player, 852 posts
 An orphan who grew up
 with bow in hand
Wed 24 Apr 2019
at 08:52
Re: Out of Character 8
All this template mixing and labeling makes my head hurt.

I'm just one of the Merry Men.  With aspirations to be Robin Hood.
Nodwin Zideqick
 player, 401 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 24 Apr 2019
at 14:00
Re: Out of Character 8
Well, based on us taking over a row of slum houses, we're currently in the 'Hood'.  You're half way there.  Rename yourself Robin, and as far as I'm concerned you have it covered.  You'll just have to steal from some rich people so we can gentrify the neighborhood...
Iskander
 player, 1611 posts
 Iskander Cambriel Almonte
 Valdassyan Adventurer.
Wed 24 Apr 2019
at 17:43
Re: Out of Character 8
I have the skills of high military  command, a pirate, and thief, and a swordsman and martial artist, who has some slight magical affinity and arcane knowledge. mostly, to help him identify and use magical items, than for any future spells...
Chye Isuel
 player, 1461 posts
 Osu! Ora Chye Iseul!
 Dragon descended, Youxia
Wed 24 Apr 2019
at 17:51
Re: Out of Character 8
*Skills* (51)
Karate 4 15 DX/H
Judo 4 15 DX/H
Pole Arm 2 15 DX/A
Two-Hand Sword 2 15 DX/A
Fast-Draw Two-Hand Sword 1 15 DX/E (+1)
Flail 4 15 DX/H
Bow 1 14 DX/A
Fast-Draw Arrow 1 15+1 DX/E
Swimming 1 13 HT/E
Climbing 1 14 DX/A
Stealth 2 15 DX/A
Acrobatics 2 14 DX/H
Lock Picking 2 15 DX/A
Traps - 12 IQ/A
Area Knowledge (Northport) 2 13 IQ/E
Current Affairs (Little Sahud) 2 13 IQ/E
Leadership 1 12+1 IQ/A
Soldier (TL4) 4 13 IQ/A
Savoir Faire 1 12+2 (military) IQ/E
Savoir Faire 1 12+2 (High Society) IQ/E
Savoir Faire 2 13+2 (Dojo) IQ/E
Tournament Law/Games - 12 (Sahudese Martial Arts)
Diplomacy 4 12+2 IQ/H
Carousing 1 13+2 HT/E
Bartender - 12 IQ/A
Cooking 1 12 IQ/E (Sahudese)
Butcher 1 14 DX/A
Performance/Ritual 2 12+2 (Sahudese/Aralaise) IQ/A
Singing 1 13+3 HT/E
Musical Instrument 4 12+3 Lute IQ/H
Musical Instrument - 13 Murin Khuur (Horsehead Fiddle)
Musical Instrument - 13  Zither IQ/H
Musical Composition - 13 IQ/H (Strings)
-
*Maneuvers* (+10)
Targeted Attack 4 15 (two-hand sword/naginata, using sword technique) [Neck] *+1 w/ weapon bond*
Targeted attack 4 15 (flail) [Head] *+1 w/ weapon bond*
Cat Stance 2 15 (karate)
Arm/Wrist Lock - 15 (judo)
Knee Strike - 14 (karate)
Head Butt - 14 (karate)
Elbow Strike - 13 (karate)
Choke Hold - 13 (judo)
Disarm - 15 (judo)
Break fall - 15 (judo)
Binding - 15 (judo)
Throw - 15 (judo)
Trip - 15 (judo)
I'm more focused, but still a good mix of social and thief skills mixed in

This message was last edited by the player at 17:52, Wed 24 Apr 2019.

Narrator
 GM, 6234 posts
 DM says
 roll for initiative!
Wed 24 Apr 2019
at 20:14
Re: Out of Character 8
Alchemy takes he shortest posible time without the artificer specific advantages like instant gadgeteer.


Work has ben hectic, and I have a family thing tonight, will try to catch up to
Grimaldi
 player, 388 posts
 Aralaise adventurer
 swordsman and wizard
Wed 24 Apr 2019
at 20:46
Re: Out of Character 8
you could take the efficient perk to shorten brew times to 80%, of what they would be normally without increasing risk of mishap, right?
Narrator
 GM, 6235 posts
 DM says
 roll for initiative!
Wed 24 Apr 2019
at 21:08
Re: Out of Character 8
In reply to Grimaldi (msg # 28):

I need to look it up, reread DF4
Jareth Mooncalled
 player, 1646 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 7/10
Wed 24 Apr 2019
at 21:48
Re: Out of Character 8
Narrator:
I need to look it up, reread DF4

There is nothing in DF 4 about potion brewing that doesn't also require Quick Gadgeteer (and even then it's real thin on the ground "GM Fiat" level of rules).

What you want is Pyramid 3-82 Magical Creations, Dungeon Brewmaster by PKitty.  If you don't have it I'm happy enough to copy the two-three paragraphs of DF'ed brewing rules and PM them to you.

But essentially it boils down to (HAH!):  Takes one day, requires 20% of the potion's purchase value in reagents and a Lab, takes a skill roll.  Taking more time gives the Alchemist a skill bonus just like Takes Extra Time (but the potion cannot be left, the brewer must be attending it a full work day, every day).  Chemicals can be rushed and done in 4 hours for a -5, but not potions (unless you're a Quick Gadgeteer).
Narrator
 GM, 6237 posts
 DM says
 roll for initiative!
Fri 26 Apr 2019
at 16:20
Re: Out of Character 8
In reply to Jareth Mooncalled (msg # 30):

A one day turnaround is fine, we meed to get you a lab (I would recomend the former cultist rooms for that, out of sight, crit failures are less likely to set the house on fire.
Nodwin Zideqick
 player, 402 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 26 Apr 2019
at 17:10
Re: Out of Character 8
OOC  Nodwin has Herb Lore, but not much money.

I recommend this:
* Sell the gem for a crap ton of money.
* If someone can use the sword as an upgrade, I'm all for it, otherwise sell it.
* Make an agreement among all the party members that we will pay for the lab off the top, and divide the rest.
* Split the rest of the money among the group.
* Split whatever the lab produces among everyone evenly, until we have paid for the lab in product.

Anny additions or modifications are welcome.

Narrator
 GM, 6238 posts
 DM says
 roll for initiative!
Fri 26 Apr 2019
at 17:27
Re: Out of Character 8
In reply to Nodwin Zideqick (msg # 32):

Or use the stone to wish for an upgrade to the lair, including a furnished lab, thereby not selling a potential nuclear weapon?
Nodwin Zideqick
 player, 403 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 26 Apr 2019
at 17:29
Re: Out of Character 8
I consider that a worthy inclusion.

Perhaps we can wish that Thanos never created the infinity gauntlet...?
Brodak
 player, 335 posts
 orc warrior
 brutish but honorable
Fri 26 Apr 2019
at 17:31
Re: Out of Character 8
Hmm, sound Good... me thinking, talk later .... smoke drifts upward...
Narrator
 GM, 6249 posts
 DM says
 roll for initiative!
Fri 26 Apr 2019
at 20:24
Re: Out of Character 8
In reply to Brodak (msg # 35):

Goig tobe scarce this weekend, watching Endgame.  Anyone else getting 404 errors here lately?
Balir Ironhide
 player, 114 posts
 Dwarf
 Warrior
Fri 26 Apr 2019
at 20:29
Re: Out of Character 8
Jase mentioned the file system filled up due to log files.  Probably just clutter from the past 10 years or so.  I expect the issue is resolved by this point.
Oly
 player, 1073 posts
 Badly disfigured face
 Rank 1 Guild badge
Fri 26 Apr 2019
at 21:34
Re: Out of Character 8
In reply to Narrator (msg # 36):

Yes, almost everyone did.
Ardenas Barehand
 player, 1193 posts
 Human martial artist with
 a few spells on the side.
Fri 26 Apr 2019
at 23:12
Re: Out of Character 8
I had 404 last night and this morning.  I could get the site menu, but NONE of the links from it would load; at that point, I figured the site admins already knew there was a problem and would fix it when they could.
Darius Kopaki
 player, 135 posts
 Guild Necromancer
Sat 27 Apr 2019
at 06:54
Re: Out of Character 8
Me too; any subpage (i.e. anything not rpol.net) 404-failed constantly for two days or so. It seems to work now.