Near Al Menir.   Posted by Narrator.Group: 0
Adept Yisslitheniss
 player, 209 posts
 Reptileman cleric
Tue 16 Jun 2020
at 17:43
Re: Near Al Menir
Let Ussssss Go there
Haveron Stormwal
 player, 389 posts
Tue 16 Jun 2020
at 23:22
Re: Near Al Menir
Haveron gestures for the woodsman to take the lead, and also motion for Omar to see to Amelia.  Then he proceeds to lead the group onward.

This message was last edited by the player at 18:45, Wed 17 June.

Berry
 player, 181 posts
 Mage
Wed 17 Jun 2020
at 05:35
Re: Near Al Menir
Berry will follow Haveron.
Ryojin
 player, 56 posts
 Martial artist
Wed 17 Jun 2020
at 14:57
Re: Near Al Menir
Ryojin follows suit.
Narrator
 GM, 7878 posts
 DM says
 roll for initiative!
Wed 17 Jun 2020
at 21:47
Re: Near Al Menir
In reply to Ryojin (msg # 810):

The tower, which you have difficulty focusing on, appears to be made of a black obsidian like stone, and has steps leading up to a door. The door has sigils on it, and has a spot that is really hard to look at above the door.
Gareth
 player, 626 posts
 Odd Character
 Smokin' Human
Wed 17 Jun 2020
at 22:15
Re: Near Al Menir
In reply to Haveron Stormwal (msg # 808):

Gareth falls in to follow, looking up and studying the glyphs.
Haveron Stormwal
 player, 390 posts
Wed 17 Jun 2020
at 23:55
Re: Near Al Menir
Haveron finds himself having difficulty with the tower, and with the glyphs in particular.  It seems he keeps getting distracted.  He might not have noticed so much, except they had seen this struggle a few times before.  Looking back, he asks Gareth and Berry "I find this tower keeps distracting me.  Something magical is going on.  Is there any way you can disrupt whatever that is?"
Narrator
 GM, 7879 posts
 DM says
 roll for initiative!
Thu 18 Jun 2020
at 18:35
Re: Near Al Menir
In reply to Haveron Stormwal (msg # 813):

The tower, while possibly made of adamantine,  has an obsidian tablet above the door.

Gareth, make a thaumatology roll regarding the glyph.
Gareth
 player, 627 posts
 Odd Character
 Smokin' Human
Thu 18 Jun 2020
at 23:09
Re: Near Al Menir
In reply to Narrator (msg # 814):

Gareth is focused on resolving the glyphs.
Narrator
 GM, 7883 posts
 DM says
 roll for initiative!
Fri 19 Jun 2020
at 17:32
Re: Near Al Menir
In reply to Gareth (msg # 815):

The glyphs signify that this bane is enchanted with Avoidance. It might brme hard to unmake, but there are always more ways than one of dealing with an enchanted item.
Gareth
 player, 628 posts
 Odd Character
 Smokin' Human
Sat 20 Jun 2020
at 02:20
Re: Near Al Menir
In reply to Narrator (msg # 816):

Gareth will attempt to damage the glyphs.

"These glyphs seem to be the cause of the spell. Maybe we can scuff them off..."
Adept Yisslitheniss
 player, 210 posts
 Reptileman cleric
Sat 20 Jun 2020
at 04:09
Re: Near Al Menir
He just looks on, much of this not clear to him.
Amelia Montaigne
 player, 78 posts
 Agent about town
Mon 22 Jun 2020
at 18:38
Re: Near Al Menir
In reply to Adept Yisslitheniss (msg # 818):

"It looks like our late friend left us a  tool to pry it off with."
Haveron Stormwal
 player, 391 posts
Mon 22 Jun 2020
at 23:08
Re: Near Al Menir
Haveron follows along right behind Amelia on the topic.

"Hand me that metal bar our friend was carrying.  I'll see if I can destroy it that way."

OOC I had this idea before my last post, but didn't want to jump ahead of Gareth.  He ought to be good enough with a sword-like object to use the bar as a club or sword...

Ryojin
 player, 58 posts
 Martial artist
Tue 23 Jun 2020
at 15:28
Re: Near Al Menir

ooc: I can bash the gylphs with the crowbar doing 4d cr or punch them to break them doing 2d+8 cr with an AD of 1/2 or 1/3.

Gareth
 player, 629 posts
 Odd Character
 Smokin' Human
Sat 27 Jun 2020
at 23:18
Re: Near Al Menir
In reply to Ryojin (msg # 821):

Gareth will direct the efforts...
Narrator
 GM, 7914 posts
 DM says
 roll for initiative!
Mon 29 Jun 2020
at 14:24
Re: Near Al Menir
In reply to Ryojin (msg # 821):

To get the best use of the crowbar, use 2hd axe/mace for swing +2, if you have forced entry use thst skill instead plus the associated bonus. Target is about a foot square, so -4 to hit. Swing as you like, this is really just to determine time.

Target has DR4, 8 hp
Berry
 player, 182 posts
 Mage
Mon 29 Jun 2020
at 22:48
Re: Near Al Menir
You can take a dedicated attack though, which is a +4.

Berry waits for other people to do the hard physical labor of smashing stuff.
Haveron Stormwal
 player, 392 posts
Tue 30 Jun 2020
at 16:58
Re: Near Al Menir
Seeing as how no one else has stepped up, Haveron takes the crowbar in his hand, somewhat awkwardly.  At first he turns it to put the hooked end on the swing side, then he turns it to hold the hook end, so it can be used more like a sword.  Then he tries swinging.

OOC Base 2-H Axe/Mace for Haveron would be average, he doesn't have any of the related skills so it's a pure DX default.  When I was a kid I used to sword fight with my brother by holding the hooked end.  This default for Haveron will be much better, because he has a couple sword skills already.  He's wielding it like a club, but the roll should still use Broadsword.

I figure they end up being about the same.  Using the untrained skill he makes an all out attack at +4 to hit, and the weighted end does more damage as an impact weapon.  Using it like a club gives him enough skill to hit reliably, so he can all out attack for +2 damage.

EDIT - True, Ryojin.  :)

This message was last edited by the player at 21:30, Tue 30 June.

Ryojin
 player, 59 posts
 Martial artist
Tue 30 Jun 2020
at 19:22
Re: Near Al Menir
Haveron Stormwal:
Seeing as how no one else has stepped up, Haveron takes the crowbar in his hand, somewhat awkwardly.  At first he turns it to put the hooked end on the swing side, then he turns it to hold the hook end, so it can be used more like a sword.  Then he tries swinging.

OOC Base 2-H Axe/Mace for Haveron would be average, he doesn't have any of the related skills so it's a pure DX default.  When I was a kid I used to sword fight with my brother by holding the hooked end.  This default for Haveron will be much better, because he has a couple sword skills already.  He's wielding it like a club, but the roll should still use Broadsword.

I figure they end up being about the same.  Using the untrained skill he makes an all out attack at +4 to hit, and the weighted end does more damage as an impact weapon.  Using it like a club gives him enough skill to hit reliably, so he can all out attack for +2 damage.



ooc:kinda hard to step up when you already declared first crack at it. As I posted earlier,  Ryojin could also do it, with his fists. If he is unable to break it, I will take a swing at it.

Narrator
 GM, 7923 posts
 DM says
 roll for initiative!
Wed 1 Jul 2020
at 17:26
Re: Near Al Menir
In reply to Ryojin (msg # 826):

Haveron needs tomake a dodge roll to avoid being struck br a rebound.

Ryojin can try, next
Haveron Stormwal
 player, 393 posts
Thu 2 Jul 2020
at 22:10
Re: Near Al Menir
Haveron swings the crowbar, and then pulls his face out of the way as it comes back right at his head.  With a sheepish grin, he steps out of the way to let Ryojin take a crack at it.
Ryojin
 player, 61 posts
 Martial artist
Thu 2 Jul 2020
at 23:27
Re: Near Al Menir
Ryojin steps up to the plate, waving away the crowbar, if he can't do it with his own fists then their is no point. He stares at his target, breathing slowly.

Inhale.

He widens his stance and measures his distance with his eyes.

Exhale.

He starts to gather his chi inward, swirling it around his body and then back out around his skin.

Inhale. Exhale. He continues this for a little while, with each passing second more of his chi gathering and swirling. You can see his energy flowing over his body and concentrating on his fist.

Finally He unleashes his strike. Eyes sharp, he thrusts his fist into the target, his chi forming what looks like a lance head over his fist. The strike lands true, burying a whole and shatter the plate.

He steps back and exhales.

"I am still lacking, that strike was not good." He says to himself.

He steps back somemore.


ooc:

concentrate for 32 turns to roll against Power Blow at full skill. failed.
penetrating strike at full skill +3 for chi charge, AD 2. success.
Piercing strike at skill-2 plus +3 for chi charge, large piercing wound mod. success.
Karate punch -4 SM +4 for telegraphed. AoA Strong for +1 per die. success.

1d-1 -1(punch) +1("Eagle Claw") +1("Unarmed Master") +2("Karate DX+2") +1(Gauntlets) +2(AoAS) = 1d+5 (AD 2) pi+

damage rolled = 11 (AD 2) pi+

11-2(DR) = 9 * 1.5(pi+) = 13 injury to the tablet.

FP 9/12

edit:: That should have been 2d+10 T,T

This message was last edited by the player at 23:31, Thu 02 July.

Narrator
 GM, 7930 posts
 DM says
 roll for initiative!
Sat 4 Jul 2020
at 17:34
Re: Near Al Menir
In reply to Ryojin (msg # 829):

Startlingly, the presence of the tower is suddenly sharp and clear. You wonder how you ever mussed it being there!
Gareth
 player, 630 posts
 Odd Character
 Smokin' Human
Sat 4 Jul 2020
at 22:19
Re: Near Al Menir
In reply to Narrator (msg # 830):

"That should free our dead friends spirit, I expect! Lets keep going..."