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Near Al Menir.

Posted by NarratorFor group archive 0
Ryojin
player, 52 posts
Martial artist
Fri 27 Mar 2020
at 23:08
  • msg #724

Re: Near Al Menir

Royjin as no problem with the way Gareth behaves because he is from a distant land and learned to accept all different types of behaviors, he is puzzled by Haveron's constant negative reactions to Gareth. He does not put much thought into it since he is also new to the group.
Narrator
GM, 7591 posts
DM says
roll for initiative!
Sun 29 Mar 2020
at 18:07
  • msg #725

Re: Near Al Menir

In reply to Gareth (msg # 723):

You will be able to recognize a few of these traps when you see them, and have insight into disarming them, or give a complimentary bonus to someone disarming.
Gareth
player, 595 posts
Odd Character
Smokin' Human
Mon 30 Mar 2020
at 07:41
  • msg #726

Re: Near Al Menir

In reply to Narrator (msg # 725):

Has the group finished discussing what to do with Gareth, or someone got bored enough to call him back in before he gets bored himself...and creates his own entertainment?
Haveron Stormwal
player, 370 posts
Mon 30 Mar 2020
at 15:11
  • msg #727

Re: Near Al Menir

OOC  Haveron was expecting the same -someone to step up and ask the question, then signal the 2 orbitals to return.  Not really something Amelia should do as she is an agent of Haveron.
Bechazruhk Burke
player, 72 posts
Dirty Hippy
"Name's Burke"
Mon 30 Mar 2020
at 16:21
  • msg #728

Re: Near Al Menir

OOC:
Didn't realize Gareth and Haveron were still waiting.  Burke will call them back since nothing seems to be going on and the debate appears over.

Haveron Stormwal
player, 371 posts
Mon 30 Mar 2020
at 16:27
  • msg #729

Re: Near Al Menir

When Haveron returns to the group, he seems much more relaxed.  He asks the group, simply, "What did you decide?"
Shroud
player, 66 posts
Mon 30 Mar 2020
at 16:34
  • msg #730

Re: Near Al Menir

Unceremoniously and rather stoically Shroud moves to the decaying corpse.  He lays his prized weapon, his longbow next to him on the soft ground while he unslings his pack with one swift move.  He unbuckles the flap and flings it open revealing the contents.  He reaches a hand in and digs around for a minute until he draws forth a wrapped leather bundle about the size of a steak.  He unfurls it.  Laid out neatly is a series of small metallic instruments.  Tiny daggers, hooks and spears, as if they were combat weapons to fight faeries.  Shroud snatches one up and begins poking at the dead mans possessions.


OOC:
No time to RP my response to Haveron.  Response for Burke and Shroud is as discussed above in OOC.




[Private to GM:
Shroud is actually heavy into traps.  Made it by 5.

12:21, Today: Shroud rolled 10 using 3d6.  Traps.
]
This message was last edited by the player at 16:34, Mon 30 Mar 2020.
Gareth
player, 596 posts
Odd Character
Smokin' Human
Mon 30 Mar 2020
at 19:20
  • msg #731

Re: Near Al Menir

In reply to Shroud (msg # 730):

Gareth will return when called and start looking over the scrolls and other items. Noting Shroud look over what appear to be thieves tools, he is happy to let him have them...

[Thieves tools, leatherworking tools, Gareth would not know the difference...or care!]
Narrator
GM, 7600 posts
DM says
roll for initiative!
Wed 1 Apr 2020
at 15:15
  • msg #732

Re: Near Al Menir

In reply to Gareth (msg # 731):

Shroud will definately have a bonus to spot and remove the traps when he encounters them; Someone with armory: body armor make a roll at +2 (IQ-3) and IQ-6 also; Physiology (human) would also work; naturalist -3 might help with the spider related paperwork.
Haveron Stormwal
player, 372 posts
Wed 1 Apr 2020
at 15:32
  • msg #733

Re: Near Al Menir

Now that Haveron is present, he looks at the armor.

[Private to GM: Missed the IQ roll but only by one.  Made the Armory roll by 5 though, so hoping it balances out.
09:30, Today: Secret Roll: Haveron Stormwal rolled 7 using 3d6.  Haveron IQ 12-6.
09:29, Today: Secret Roll: Haveron Stormwal rolled 9 using 3d6.  Armory 12+2.
]
Adept Yisslitheniss
player, 203 posts
Reptileman cleric
Wed 1 Apr 2020
at 18:21
  • msg #734

Re: Near Al Menir

He looks at the body and diagrams, puzzling over them


[Private to GM: 11:20, Today: Adept Yisslitheniss rolled 8 using 3d6.  IQ.  made it by 5, not 6 ]
Narrator
GM, 7607 posts
DM says
roll for initiative!
Wed 1 Apr 2020
at 19:32
  • msg #735

Re: Near Al Menir

In reply to Adept Yisslitheniss (msg # 734):

The armor drawn on the human like figure looks like it could ward off almost anything less than Gorgath's Doomrazor, but the ogre has long gone.

OOC: this thing would have something like 17 DR, and the armor looks bolted on

The creature within the heavy armor seems to have a lot of stitching on it... and the armor is bolted to it!
Haveron Stormwal
player, 373 posts
Wed 1 Apr 2020
at 20:05
  • msg #736

Re: Near Al Menir

OOC This is the original figure that was under the moss, as far as we know.  No mention of the armor back on page 27, but now that we are looking...  Is it a metal Haveron would recognize?  Some sort of hard plastic?  What other information can you give us on the armor?  Is it reasonable to assume the armor, and the items he is carrying, is beyond any smithing Haveron (or the group) has seen before?
Narrator
GM, 7611 posts
DM says
roll for initiative!
Wed 1 Apr 2020
at 21:08
  • msg #737

Re: Near Al Menir

In reply to Haveron Stormwal (msg # 736):

This is not the d3ad guy, this is a schematic from his pack.
Gareth
player, 597 posts
Odd Character
Smokin' Human
Thu 2 Apr 2020
at 22:24
  • msg #738

Re: Near Al Menir

In reply to Narrator (msg # 737):

Gareth also got under IQ-6, so I thought the message about understanding the drawing was for him. If not, what did he pick up?
Narrator
GM, 7623 posts
DM says
roll for initiative!
Fri 3 Apr 2020
at 21:31
  • msg #739

Re: Near Al Menir

In reply to Gareth (msg # 738):

Make a hidden lore magic items roll.., twice
Gareth
player, 598 posts
Odd Character
Smokin' Human
Sat 4 Apr 2020
at 05:20
  • msg #740

Re: Near Al Menir

In reply to Narrator (msg # 739):

Gareth thinks about this...

[Private to GM: Hidden Lore: rolled 4, critical success! Then 6 under skill... ]
Berry
player, 174 posts
Mage
Sun 5 Apr 2020
at 17:29
  • msg #741

Re: Near Al Menir

"So does it look like anything valuable?"
Narrator
GM, 7638 posts
DM says
roll for initiative!
Thu 9 Apr 2020
at 21:24
  • msg #742

Re: Near Al Menir

In reply to Narrator (msg # 739):

The spider thing is apparently a non magical golem that stays in close vicinty of a statue or shrine of a spider goddesss... if this place isn't home to it, then someone moved a shrine here. The critters are homogeneous and have no internal parts or targetable locations. The limbs are easier to break, but many need to be broken before it slows down, like 5 out of 8 legs before affecting them. Destroying the shrine might lower the sanctity that allows them to operate.
 The other sketch shows a compound golem; the fleshy interior, which shows signs of being built stronger than an average man, is wearing super heavy armor that is also a golem...

...Frankenstein's monster in power armor, essentially, and equipped with some type of magic sword, one that looks to be moderately pussiant.
Gareth
player, 599 posts
Odd Character
Smokin' Human
Sun 12 Apr 2020
at 23:29
  • msg #743

Re: Near Al Menir

In reply to Narrator (msg # 742):

What would Gareth need to roll to work out weaknesses of these?

[Private to GM: Roll to work out weakness: rolled 16, 7, 15, not sure of skill...]
Narrator
GM, 7653 posts
DM says
roll for initiative!
Mon 13 Apr 2020
at 13:57
  • msg #744

Re: Near Al Menir

In reply to Gareth (msg # 743):

The armored golem looks like it would take a lot to put down, the spider might be deactivated by destroying the shrine, but otherwise has no vital areas.beyond that you have no suitable skills.
Haveron Stormwal
player, 374 posts
Mon 13 Apr 2020
at 16:15
  • msg #745

Re: Near Al Menir

Haveron has been standing there, watching things develop as others examined the items in front of them.  They have found any number of very interesting items, and many of them were more advanced or beyond what he had experience with.  The situation hinted at more advanced magic and engineering than anything he had seen before.  It called for stepping out of his comfort zone, in the interest of everyone involved.

Haveron steps over to the Adept, and puts his hand gently on the lizard man's shoulder, in a friendly and perhaps brotherly sort of way.  "Adept, I respect your beliefs, and I have no wish to make you uncomfortable.  However, in this moment, I believe we need to know more about what happened with this person.  Please accept my forgiveness for asking this."

Haveron then turns his head so he can look at Gareth.  "Gareth, you said you could see how the man died.  I admittedly am not very comfortable with your death magic.  It has a bad reputation in my experience, and I am still not confident your judgement matches with mine.

However, in this case I think we need to better understand what we are dealing with.  This man has advanced tools, and drawings of what seems like highly advanced magic or engineering.  I cannot claim to understand much of it, really, and that gives me pause.

I would ask that you leave the dead man dead.  However, if you can see how he died, or gather information about his history, I think we need to know that.  It may tell us nothing, but it could also provide us with valuable information we may need to survive and finish this quest."


After saying that, Haveron pulls ever so gently on the adepts shoulder, seeking to guide him away from the scene.

OOC  Trying to show some character growth here, and acknowledge the mostly neutral opinions of the rest of the party, save the Adept (who has appropriate and strong objections, I am sure).  Haveron has good reason for the decision.
Amelia Montaigne
player, 75 posts
Agent about town
Mon 13 Apr 2020
at 22:07
  • msg #746

Re: Near Al Menir

If we do this, then we need to ask him about burial arrangements, family and what religious devotions are needed to really put him to rest after questioning him. Adept, if you could help with laying him to rest, I am willing to get dirty and dig a grave, or donate my scarves for a shroud, whatever can make this right."
Haveron Stormwal
player, 375 posts
Mon 13 Apr 2020
at 23:17
  • msg #747

Re: Near Al Menir

Haveron smiles at Amelia in a gentle and caring way.  The lines on his face become more apparent when he does it, but that just underlines how handsome he is.  Haveron nods slowly, and adds "A worthy addition, Amelia.  Thank you for suggesting that.  Perhaps that may comfort the Adept some, even though we will have to disturb the dead."
Adept Yisslitheniss
player, 204 posts
Reptileman cleric
Mon 13 Apr 2020
at 23:36
  • msg #748

Re: Near Al Menir

In reply to Haveron Stormwal (msg # 745):

Ssssso long assss Dead ssssstay Dead, no problem, we too talk with friend in afterlife at timessss. Undead Sssservant unholy. I help bury and Ssssend man to afterlife permanent.
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