Re: Balar's Hoard
In reply to Melchizidek (msg # 176):
Just to recall things; Balar is permanantly crippled, his associate may not live the night, all of their worldly goods are forfeit. The only "Contract" on him was a wanted poster that said the bounty was payable upon him and his associates (or proof of their demise) to a ranking guild member.
To further things, regarding the worship of Helios, the god has spheres of good, light, Music and healing, and is not inclined to funeral pyres; the faith was inclined to have burials.
As to the bodies in the pit, no attempt has been made to identify them for their families, who might want some closure.
The local law, the Hadereum, actually has nothing to do with this; their jurisdiction ends at the city gates. bringing them into it is likely to lead to sudden taxation of found goods.
Killing him or turning him in to "Proper authorities" will end up with the pot being lessened considerably. Just the same, some folks have bloodlust. turning him in to his co-conspirators, while not particularly honest, is bound to increase the cash return.
The question is: do you want to play a game of intrigue with the Merchant's Guild, which will necessitate joining either it (or the Hadereum, which I know is less likely), depending on your inclination. On the other hand, there is now a void to be filled in terms of accosting the folks on this road...