Living near the street collapse.   Posted by 'Elga the henormous.Group: 0
'Elga the henormous
 player, 8 posts
 ogre porter
Thu 27 Jun 2019
at 13:48
Living near the street collapse
A small team of conscripted laborers and the massive ogress are filling in the pit caused by a catastrophic spell failure. with rubble, and a fair amount of trash.
The Hadereum is eager to get the buiding in the immediate area reinhabited as quickly as possible, and a fair amount of lower tier guildfolk are moving in.
The area could use a good tavern and some shops to help build the neighborhood.
Mario Crowfoot
 player, 900 posts
 An orphan who grew up
 with bow in hand
Thu 27 Jun 2019
at 22:27
Living near the street collapse
Once Benito's equipment is unloaded, Mario will try to get a question in before he gets too absorbed.

"Do you have an estimate yet on how much lumber, brick, sand, and lime we'll need?  I'd like to get that stuff while we still have the donkey and cart, but if we don't know what's needed yet, I should probably return them to the cartwright."
Benito Drake
 player, 21 posts
 Respectable shopkeeper
Fri 28 Jun 2019
at 02:37
Living near the street collapse
In reply to Mario Crowfoot (msg # 2):

"I don't, as I have not had time to do a full assessment. But I doubt you can get too much..."
Mario Crowfoot
 player, 901 posts
 An orphan who grew up
 with bow in hand
Fri 28 Jun 2019
at 08:57
Living near the street collapse
"Hmm. Might need multiple trips, then.  One load of bricks, one of sand, one of lumber, not sure how much lime..."  He pats his purse.  "Hope this stuff is cheapish."
Leroy du Lac
 player, 19 posts
 Mercenary Man-At-Arms
Fri 28 Jun 2019
at 11:40
Living near the street collapse
"Well, I signed on, until supper time! Whatever you're having must be better than a bowl hot brown, and day old bread."

This message was last edited by the player at 11:46, Fri 28 June.

Narrator
 GM, 6522 posts
 DM says
 roll for initiative!
Fri 28 Jun 2019
at 20:51
Living near the street collapse
In reply to Leroy du Lac (msg # 5):

Benito estimates that the repairs to keep the housing at Status-2 squalor would be several hundred, to elevate them to status 0 a few thousand.

Putting a lock on a door costs about $50, and replacing a bronze gate (he heard that somewhere, one was missing) would cost about $250. As needed, and if funded, he can hire laborers to haul large volumes of wood, mortar ingredients, and bricks.
Benito Drake
 player, 22 posts
 Respectable shopkeeper
Fri 28 Jun 2019
at 22:43
Living near the street collapse
In reply to Narrator (msg # 6):

Benito will pass this information on to the owners of the house, as requested or when he meet those he knows to be interested.
Mario Crowfoot
 player, 903 posts
 An orphan who grew up
 with bow in hand
Fri 28 Jun 2019
at 22:44
Living near the street collapse
Mario goggles.

"Maybe I'd better just get the donkey and cart back to the cartrwight.  We haven't got a lot of money lying around just now, at least not until we sell a couple things that we've been discussing over."
Leroy du Lac
 player, 20 posts
 Mercenary Man-At-Arms
Fri 28 Jun 2019
at 22:54
Living near the street collapse
In reply to Mario Crowfoot (msg # 8):
"I'll go with you!"

Mario Crowfoot
 player, 904 posts
 An orphan who grew up
 with bow in hand
Fri 28 Jun 2019
at 22:59
Living near the street collapse
"Sure, Leroy.  Say, Benito, we'll have to discuss what needs doing the worst when Jareth gets back from talking to the sages.  I'm inclined to think some of the underground work should be first, so stuff above doesn't collapse again, but I'm not a decision maker, I just kill stuff as needed.

"Nodwin and Jareth are our leaders, and Nodwin's been pretty busy with the new Vejovis pilgrims."

Leroy du Lac
 player, 21 posts
 Mercenary Man-At-Arms
Fri 28 Jun 2019
at 23:05
Living near the street collapse
"I'd love to hear about what you've all been up to, over a meal, and meet these fellows. Say, on the way back, I'll buy a bottle of wine, for the table!"
Benito Drake
 player, 23 posts
 Respectable shopkeeper
Fri 28 Jun 2019
at 23:08
Living near the street collapse
In reply to Leroy du Lac (msg # 11):

"Of course. I will go and look into it."

Should he make any rolls to look into what needs doing underground?
Mario Crowfoot
 player, 905 posts
 An orphan who grew up
 with bow in hand
Sat 29 Jun 2019
at 22:29
Living near the street collapse
"Maybe shouldn't go alone, Benito.  The basement connects into the undercity, and there's some dangerous stuff down there.  You've met Clarence's spider friend, the one the size of a big dog?  We met one easily ten times that weight down there, not to mention some other unpleasantness.  I'd suggest waiting until at least two or three of us can go with you."
Clarence Montague
 player, 242 posts
 Torchbearer
Sat 29 Jun 2019
at 23:10
Living near the street collapse
In reply to Mario Crowfoot (msg # 13):

"How about I go with him? I can provide light at the same time."
Leroy du Lac
 player, 24 posts
 Mercenary Man-At-Arms
Sat 29 Jun 2019
at 23:28
Living near the street collapse
In reply to Mario Crowfoot (msg # 13):
"Wow... You guys have your own private entrance to the undercity?! I wouldn't talk loosely about that, if'n I were you, Mario. But, your secret is safe with me. I give you my true word of honor."


This message was last edited by the player at 01:12, Sun 30 June.

Clarence Montague
 player, 243 posts
 Torchbearer
Sat 29 Jun 2019
at 23:46
Living near the street collapse
In reply to Leroy du Lac (msg # 15):

"Good. There are worse things than eyeball theives that can visit you at night if you start telling secrets...nothing like waking up all wrapped up in silk, right spidey?"
Leroy du Lac
 player, 25 posts
 Mercenary Man-At-Arms
Sun 30 Jun 2019
at 00:19
Living near the street collapse
In reply to Clarence Montague (msg # 16):
"Ho! Is that a threat?? Because, I'm not menaced in the least... Hey Mario, I don't like this guy."
>
The warrior takes a step towards Clarence, and looks him dead in the eye.*quirks: proud, always up for a fight, and overconfident -5,*

This message was last edited by the player at 17:01, Sun 30 June.

Clarence Montague
 player, 244 posts
 Torchbearer
Sun 30 Jun 2019
at 00:32
Living near the street collapse
In reply to Leroy du Lac (msg # 17):

Clarence chuckles.

"If you are thinking of being untrustworthy, then yes, it is a threat. If you are planning, as you say, to work with us, then you should be glad there are others watching your back. So tell me, is it a threat?"
Leroy du Lac
 player, 26 posts
 Mercenary Man-At-Arms
Sun 30 Jun 2019
at 00:45
Living near the street collapse
In reply to Clarence Montague (msg # 18):
You tell me. What's this talk about eyeball thieves, and spiders??
I've given my word of honor, and I mean what I say, and say I mean. You'll see."
Leroy frowned.

This message was last edited by the player at 00:46, Sun 30 June.

Clarence Montague
 player, 245 posts
 Torchbearer
Sun 30 Jun 2019
at 00:50
Living near the street collapse
In reply to Leroy du Lac (msg # 19):

"Then all we need to know is that you keep your word. The talk about spiders..."

he pats his 8-legged friend.

"...I thought that was obvious. Better than a guard dog."

[OOC: Clarence has a pet spider as big as a dog...]
Leroy du Lac
 player, 27 posts
 Mercenary Man-At-Arms
Sun 30 Jun 2019
at 01:02
Living near the street collapse
In reply to Clarence Montague (msg # 20):
"Your secrets are safe with me, but then I'm not the one telling strangers about it either. Heh Heh Heh... Don't worry Mario, I'll just take it as a gesture of trust."
The young man smiled once again.

This message was lightly edited by the player at 01:03, Sun 30 June.

Mario Crowfoot
 player, 906 posts
 An orphan who grew up
 with bow in hand
Sun 30 Jun 2019
at 20:27
Living near the street collapse
"So, how do you feel about a worm big enough to fill a sewer tunnel and three or four blocks long?  I've seen part of one slithering past a gate.  I'm very serious, you might survive a slorn or a couple maned rats, but there's stuff down there that makes them look like freshly born kittens.

"Having a way in isn't the same as having a way to stay alive down there."

Leroy du Lac
 player, 38 posts
 Mercenary Man-At-Arms
Sun 30 Jun 2019
at 22:44
Living near the street collapse
In reply to Mario Crowfoot (msg # 22):
https://www.youtube.com/watch?v=CDD4LYqYdnU
"Sonne comme une grande aventure!"
"The spoils of monsters, and miscreants await!"

This message was last edited by the player at 17:17, Mon 01 July.

Narrator
 GM, 6541 posts
 DM says
 roll for initiative!
Tue 2 Jul 2019
at 19:01
Living near the street collapse
In reply to Benito Drake (msg # 12):

As Benito has yet to enter any space beyond the basement of a row house, and observe the partial street collapse from above, he is quite uncertain about what needs doing below ground, although buttressing whatever is on the other side of the pit being filled with rubble and gravel right now would be a good idea.


The group is a bit large, and might benefit by a breakdown into smaller sets; the team currently working on the er shopping expedition, and the newjacks soon arriving, who may well become your new neighbors.
Nodwin Zideqick
 player, 442 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 2 Jul 2019
at 19:44
Living near the street collapse
OOC Whenever you get time, we can sort out the living arrangements via the Nodwin line.  Nothing critical or even pressing.  Just suggesting that we can more easily divide things if the living arrangements are decided.  Doesn't even need to be done on screen, I'm happy to make rolls and handle it in the background if that's easier/more expedient for you.  It seems to be the next logical progression is all.

Oh, and...  I thought we weren't telling the newb's about the underground access?  Maybe a character quirk or disadvantage in play perhaps...?

Narrator
 GM, 6542 posts
 DM says
 roll for initiative!
Tue 2 Jul 2019
at 19:54
Living near the street collapse
In reply to Nodwin Zideqick (msg # 25):

Construction can be handled in the accounting thread.  Leroy can drift over to New in Town.
Mario Crowfoot
 player, 909 posts
 An orphan who grew up
 with bow in hand
Tue 2 Jul 2019
at 23:18
Living near the street collapse
"Nodwin, maybe you and Clarence and I could show Benito where the basement meets up with the collapse.  We need to get that shored up before the fill winds up bringing down the rest of our block -- in fact, it probably can't wait for Benito's work to get the first hack at it.  I thought I heard you have some earth magic?"

OOC:Nodwin, we were, but I needed a reason for Benito not to go in the basement unescorted -- which I understood to be of higher priority than keeping secret the mere fact of an opening nearly any basement could have, or gain with little warning.
Jareth Mooncalled
 player, 1714 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Wed 3 Jul 2019
at 01:02
Re: Living near the street collapse
Mario Crowfoot:
OOC:Nodwin, we were, but I needed a reason for Benito not to go in the basement unescorted -- which I understood to be of higher priority than keeping secret the mere fact of an opening nearly any basement could have, or gain with little warning.

The problem Mario, is that the collapse is literally one room over from the Bone Gate.

Leroy du Lac
 player, 40 posts
 Mercenary Man-At-Arms
Wed 3 Jul 2019
at 03:17
Living near the street collapse
In reply to Nodwin Zideqick (msg # 25):
OOC besides i'm not a newb, i've been with the core group, 4 yrs now. Leroy was invited to supper with the senior group, so he'll go eat what would've been his dinner, for lunch. gluttony gives him a reason to head back to the new thread, too
"Well, since you've invited me to supper, I think, I'll head back to the guild, and take my bowl of hot brown, early! It's much better then, anyways...Au Revoir!"

This message was last edited by the player at 03:52, Thu 04 July.

Nodwin Zideqick
 player, 443 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 3 Jul 2019
at 15:44
Living near the street collapse
Nodwin looks at Mario a bit quizzically.  The momentary confusion leaves his face as soon as it came, however, as he adopts a thoughtful visage.  Then, choosing his words carefully, he responds.

"Benito, we have a standing agreement to not discuss the entrance to the sewers with outside people.  The entrance would be considered an asset by many, but also a liability because it allows access to the city by many unpleasant things.  We have taken on a fairly large responsibility by taking over the city block, and the Hadereum have entrusted us with that.  They do not know about the entrance, but we have judged that information would complicate things beyond what is reasonable.

For the moment, we have taken steps to try and keep the city safe, while still making some margin of profit from this.  It's our current livelihood.  Mario has decided to share some very important information.  I understand his reasons for doing so, as you need to make sure the buildings are structurally sound.  I also expect you'll be discrete with the information.

As for the actual work itself, we are looking for only one entrance in or out of the sewers, and we mean for it to be secure.  The rest of the entrances should be bricked over, so we have a barrier in place against whatever unpleasantness exists down there.  So far the list includes zombies, cultists, and a variety of other dangerous creatures.

Beyond that, I have a list of items that concern me.  I have some earth magic we can use for shoring things up, but I'll need your help in knowing how best to apply that.  I have no prior knowledge of architecture or engineering, so your expertise will be welcome.  Let's go look at all of the trouble areas, and you can tell us what you think is needed..."


OOC Nodwin has Truthful and Selfless, plus a few other related items.  I judged he would handle the discussion this way, even if it ends up going badly.  He's not really happy Mario decided to do this without consulting the rest of the group, but he'll roll with it because of his sense of duty.

Also, at last check Nodwin should be talking to the Hadereum right now, so I don't know when it time this would actually take place.  Probably before everyone lef on errands, or after.  I'll let the GM figure out that detail, it's above my pay grade...

Benito Drake
 player, 26 posts
 Respectable shopkeeper
Wed 3 Jul 2019
at 21:14
Living near the street collapse
In reply to Nodwin Zideqick (msg # 30):

"I understand. I can keep it secret as long as I am not called upon to be dishonest. I would be glad to share our expertise to shore things up to keep the city safe. If there are dangers down there, I will grab my weapons and armour, just to be sure."

[OOC: Also not sure when this discussion would tke place, but that is how Benito would handle it.]
Acolyte Flavius
 NPC, 39 posts
 junior plutocracy
 member
Thu 4 Jul 2019
at 16:00
Living near the street collapse
In reply to Nodwin Zideqick (msg # 30):

As a prior action, not in sequence

"That entire area will fall into disrepar and encourage the spread of criminal activity and create a loss of tax revenue for the city. Your group is part of an incentive program to repopulate the area and combat urban blight. We are footing the bill for the street repair, as it is a matter of public safety, but the buildings and lots are the responsibilities of the owners, and at the moment that area has no inhabitants save yourselves. We are in negotiations with the Brewers and Inkeepers  guild to reopen some of the establishments there in order to build the community. There have been vacancies all over ever since the plague, butnot in a large area like this."
Nodwin Zideqick
 player, 445 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 5 Jul 2019
at 15:25
Living near the street collapse
"Thank you" replies Nodwin.  "We would be happy to take ownership of the following buildings, with the group that you previously have worked with, including myself.  We have already retained an engineer with the required skills so we can shore up any structural integrity issues, and improve the decor of the buildings.  He is gathering the required materials as we speak, so we can begin repairs immediately.

As a side note, several refugees associated with Vejovis have sought me out, due to my reputation within the order.  We plan to use one building as a healing center, as long as you have no objections to that use.  I do not know if there are any restrictions on how we manage these new responsibilities.

In addition, the following buildings are located in the same area.  We have several associates who I can vouch for interested in taking ownership of these buildings.  One of them plans to open a small shop, and a number of others are in good status with the guilds in town.  I believe this would benefit both of us, as you would have fewer buildings in disrepair, and we would be able to get them repaired while the existing project is already in motion.

If you are willing to grant us these additional buildings, then I will stake my reputation on their responsible use, until such time as the inhabitants can generate their own reputation with the Hadereum.

What say you, Acolyte Flavius?  Will you trust me with this charge?"


OOC In response to your 'out of sequence' statement below.  Nodwin has a good dose of the Selfless, so he's sticking his neck out for the larger group, as he feels it would be in everyone's best interest.
Narrator
 GM, 6549 posts
 DM says
 roll for initiative!
Fri 5 Jul 2019
at 20:26
Living near the street collapse
In reply to Nodwin Zideqick (msg # 33):

Ooc it would just be the spending of points, one per dwelling. He will hold it in your name until you can get formal with the "paperwork"
Acolyte Flavius
 NPC, 40 posts
 junior plutocracy
 member
Mon 15 Jul 2019
at 21:51
Living near the street collapse
In reply to Narrator (msg # 34):

"While applying for the appropriate permiture is preferred, any actions taken to resucitate this area ravaged by the awful Saturnines, can be forgiven and deadlines for retroactive paperwork extended. We do not intend to have anyone evicted, so long as they become part of the proper revenue stream."
Nodwin Zideqick
 player, 446 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 15 Jul 2019
at 23:47
Living near the street collapse
Nodwin will respond after listening to the acolyte.

"We will reinvent the area, Acolyte, so the people of the city no longer remember it as a place of corruption and murder.  On top of that, I will personally take responsibility for the improvement of the neighborhood as much as we can.  I have already lined up suitable denizens for many of the abandoned homes.  The refugees of Vejovis will want their own places to live if we have room.  It will no doubt take us time to get established there, but we have only taken on this responsibility but a couple days.  You will see suitable income flowing from the neighborhood soon enough.

Thank you for this boon, and I am happy we can work together to make the city a better place for all.  I believe everyone can benefit from this arrangement.  Now, with your permission, I will return to my fellow citizens, and continue our work."


OOC  Unless there is anything else, Nodwin will return to the Junior House.  Thanks for the prompt, I have been swamped the past few days and missed moving things forward.
Narrator
 GM, 6600 posts
 DM says
 roll for initiative!
Fri 26 Jul 2019
at 17:11
Living near the street collapse
In reply to Nodwin Zideqick (msg # 36):

It is a bit noisy as more work is done behind the row of houses you occupy; the ogress is now using an oversize shovel to empty soil "enriched" with manure from a wagon.  Another wagon appears to have two entire trees laying in it.

Another wagon is heading up the street, with a number of Shevnians and several barrels on board. They are looking for something...
Benito Drake
 player, 28 posts
 Respectable shopkeeper
Sat 27 Jul 2019
at 12:51
Living near the street collapse
In reply to Narrator (msg # 37):

Benito will try to get the trees for construction work. They will need a little work before they are useful, though.

This message was last edited by the player at 12:51, Sat 27 July.

Mario Crowfoot
 player, 912 posts
 An orphan who grew up
 with bow in hand
Sat 27 Jul 2019
at 15:45
Living near the street collapse
"Wow, somebody must have bribed someone pretty sweetly -- the city never gets anything done this quickly.  I would have expected this street to be closed for weeks, and us to have plenty of time to shore up the basement."
Nodwin Zideqick
 player, 447 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Sun 28 Jul 2019
at 15:22
Living near the street collapse
OOC Just to be sure I have the timing on this down, where is Nodwin at this point in time.  Present, with the administration still...?  Just want to make sure I have the timing down, and it wasn't clear whether Nodwin should be here or not.
Narrator
 GM, 6611 posts
 DM says
 roll for initiative!
Mon 29 Jul 2019
at 19:58
Living near the street collapse
In reply to Benito Drake (msg # 38):

The ogress is now planting the trees...

Nodwin, Jareth, and Jocelyn are back.
Jocelyn Lemru
 player, 424 posts
 Sorceress
 hot and hotheaded
Mon 29 Jul 2019
at 20:22
Living near the street collapse
Jareth, I think we forgot to do that research... we best go back to the Dismal Tower.

This message was last edited by the player at 20:23, Mon 29 July.

Nodwin Zideqick
 player, 448 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 29 Jul 2019
at 21:22
Living near the street collapse
Nodwin watches the Ogress planting the trees.  He had half a mind to see if she wanted some "mulch" to put under the trees.  At the same time, it didn't seem quite right to dismember zombies after they had already been rekilled.  Plus, it would leave them open to questions they didn't really want to answer.  Instead, Nodwin strikes the idea from his mind, and goes to find the main group.

"Here is the paperwork associated with these buildings.  We have been granted ownership of this block, plus these additional structures." Nodwin will point out the specific ones to the group as he does this.

"Since we now have permanent spaces to live in, I recommend we discuss a longer term living arrangement based on my previous recommendations.  Our established group can take over ownership of the central square here, as we have already done.  The newcomers can have the buildings across the street, and down the block towards the collapse."

OOC Does my previous picture from the accounting thread capture the current arrangement, or do you want to draw up something specific, boss?  Even a 5 minute sketch on paper would be plenty enough, just want a visual aid if it's convenient for you.
Jareth Mooncalled
 player, 1730 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 29 Jul 2019
at 21:49
Re: Living near the street collapse
Narrator:
Nodwin, Jareth, and Jocelyn are back.

Please check the Dismal Tower thread.  I posted there that we shouldn't be leaving as we have research to do.

This message had punctuation tweaked by the player at 21:50, Mon 29 July.

Narrator
 GM, 6618 posts
 DM says
 roll for initiative!
Tue 30 Jul 2019
at 22:28
Living near the street collapse
In reply to Nodwin Zideqick (msg # 43):

Give me a day or two. I tried responding earlier, accidentally made a private message and now can't delete the@#$&
Narrator
 GM, 6653 posts
 DM says
 roll for initiative!
Sun 11 Aug 2019
at 16:23
Living near the street collapse
In reply to Narrator (msg # 45):

This was the layout:

https://drive.google.com/file/...pT/view?usp=drivesdk

About two blocks north and one east is where that inkeeper is starting up, five blocks north is the Wastrel's Hope, the nearest active tavern (many were shut down for rat problems around plague times and never reopened)
Benito Drake
 player, 29 posts
 Respectable shopkeeper
Wed 14 Aug 2019
at 10:40
Living near the street collapse
In reply to Narrator (msg # 46):

Do you guys want Benito posting, or just working quietly on projects you give him in the background?
Narrator
 GM, 6663 posts
 DM says
 roll for initiative!
Thu 15 Aug 2019
at 18:34
Living near the street collapse
In reply to Benito Drake (msg # 47):

Until he starts entering forbidden locations, his sister will be the primary actor. For now, he is directing cultist laborers to clean his workspace while he installs locks and sets up a forge.  Otherwise the laborers are sweeping up and  unloading bricks and stones from the cart. These are long actions.
Benito Drake
 player, 30 posts
 Respectable shopkeeper
Thu 15 Aug 2019
at 20:50
Living near the street collapse
In reply to Narrator (msg # 48):

My thoughts also. Cool, he is busy doing the hard work of supervising a bunch of cats labourers...
Nodwin Zideqick
 player, 449 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Thu 15 Aug 2019
at 21:45
Living near the street collapse
OOC I think at this point Nodwin is waiting on the Dismal Tower thread to finish, correct?
Nodwin Zideqick
 player, 452 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Thu 29 Aug 2019
at 14:19
Living near the street collapse
OOC .....bump.....
Narrator
 GM, 6752 posts
 DM says
 roll for initiative!
Wed 4 Sep 2019
at 16:26
Living near the street collapse
In reply to Nodwin Zideqick (msg # 51):

As Jareth and Jocelyn head to the Hadereum to collect a reward,
Benito is installing locks on his residence (normal cost of living for him to get it conditioned and liveable, $50 per lock otherwise) and storing building supplies in the empty house beside his.  Some local laborers are peering about, looking for work.
Benito Drake
 player, 31 posts
 Respectable shopkeeper
 Can I help you?
Wed 4 Sep 2019
at 20:18
Living near the street collapse
In reply to Narrator (msg # 52):

Benito will not the laborers for when he starts the heavy work...though he has not yet been set to task. He need to build support for the buildings, shoring them up due to the collapse, right?
Mario Crowfoot
 player, 913 posts
 An orphan who grew up
 with bow in hand
Wed 4 Sep 2019
at 22:38
Living near the street collapse
"We need to discuss with Nodwin and Jareth exactly what's needed.  I'm pretty junior in this company -- pretty much a case of I kill things that need killing.  I'm pretty sure that will come before long, but not sure something else won't come first."
Benito Drake
 player, 32 posts
 Respectable shopkeeper
 Can I help you?
Thu 5 Sep 2019
at 10:14
Living near the street collapse
In reply to Mario Crowfoot (msg # 54):

"You remind me of my cousin. I much prefer to build things."
Charlene Le Poire
 NPC, 35 posts
 Guard
Thu 5 Sep 2019
at 17:23
Living near the street collapse
In reply to Mario Crowfoot (msg # 54):

"There is an awful lot thart needs shoring up here, to , uh, prevent another collapse,. I am just a hired hand here, so don't take my word for it."
Benito Drake
 player, 33 posts
 Respectable shopkeeper
 Can I help you?
Thu 5 Sep 2019
at 20:06
Living near the street collapse
In reply to Charlene Le Poire (msg # 56):

"Oh, I can see. The foundations are quite weakened."
Mario Crowfoot
 player, 914 posts
 An orphan who grew up
 with bow in hand
Thu 5 Sep 2019
at 22:16
Living near the street collapse
"Benito, you don't yet know the half of it.

"And I have to wonder where things will collapse next, for reasons you should hope you never understand."

Benito Drake
 player, 34 posts
 Respectable shopkeeper
 Can I help you?
Fri 6 Sep 2019
at 05:42
Living near the street collapse
In reply to Mario Crowfoot (msg # 58):

"Great. Seismic activity, huh? If not, just say yes and smile, I am not sure I want to know..."
Mario Crowfoot
 player, 915 posts
 An orphan who grew up
 with bow in hand
Fri 6 Sep 2019
at 09:13
Living near the street collapse
Mario pastes a comically false smile on his face while shaking his head.  "Yes."
Benito Drake
 player, 35 posts
 Respectable shopkeeper
 Can I help you?
Fri 6 Sep 2019
at 09:35
Living near the street collapse
In reply to Benito Drake (msg # 59):

"Right. Maybe I should start working with weapons nearby, or on me..."

He heads off an dons armour, coming back to work with a crossbow on his back and a sickle at his side.

This message was last edited by the player at 09:42, Fri 06 Sept.

Charlene Le Poire
 NPC, 36 posts
 Guard
Fri 6 Sep 2019
at 15:09
Living near the street collapse
In reply to Benito Drake (msg # 61):

"Aboveground there is less need of that... Now at least. There was this murder cult that took out most of the neighborhood, cutting everyone's throats. They are all dead now, or at least I think so. You don't know of a good way to dispose of a body, do you? Asking for a friend."
Nodwin Zideqick
 player, 453 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 6 Sep 2019
at 17:33
Living near the street collapse
OOC I am biding my time waiting for Jareth and crew to return.  Nowin was on his own errand anyway, and I'm sure that took it's own parcel of time.  Let me know when everyone is back and I'll pick up Nodwin at that point.  Or, if you feel he should be there and active now let me know.  Just seems like we're waiting on the tower link, and he has refugees to look after...
Mario Crowfoot
 player, 916 posts
 An orphan who grew up
 with bow in hand
Fri 6 Sep 2019
at 22:34
Living near the street collapse
"Charlene, you've met Otty, haven't you?  Just one of several ways, but they're all a lot of work.  Bodies are heavy!"
Clarence Montague
 player, 246 posts
 Torchbearer
 Spiderboy
Sat 7 Sep 2019
at 01:53
Living near the street collapse
In reply to Mario Crowfoot (msg # 64):

"Yeah. Still waiting for Jareth..."
Charlene Le Poire
 NPC, 37 posts
 Guard
Sun 15 Sep 2019
at 15:32
Living near the street collapse
In reply to Clarence Montague (msg # 65):

"We met one walking around loose. He was about the size of a grown hog (about 600lbs), although a little taller, and I had the feeling it was a little small or young yet. I think the grown ones bulk as much as an ox, but I hear they are really ornery. I think it might be better to just wall them up. At least from what Razakeel said, they can't be made into undead."

This message was last edited by the player at 22:54, Tue 17 Sept.

Mario Crowfoot
 player, 917 posts
 An orphan who grew up
 with bow in hand
Mon 16 Sep 2019
at 09:00
Living near the street collapse
"How do we control the stench?"
Clarence Montague
 player, 247 posts
 Torchbearer
 Spiderboy
Mon 16 Sep 2019
at 09:54
Living near the street collapse
In reply to Mario Crowfoot (msg # 67):

"Given they seem to live in the sewers, they might not be the worst smelling thing in their environment. Perhaps we just keep them there..."
Mario Crowfoot
 player, 918 posts
 An orphan who grew up
 with bow in hand
Mon 16 Sep 2019
at 21:36
Living near the street collapse
"Oh, you meant wall up Otty?  Why would we do that?  He doesn't seem dangerous, or not any more so than an ox or a big hog.  I thought you were talking about walling up the" -- he looks around and lowers his voice -- "bodies."
Clarence Montague
 player, 248 posts
 Torchbearer
 Spiderboy
Tue 17 Sep 2019
at 07:45
Living near the street collapse
In reply to Mario Crowfoot (msg # 69):

"Can't we just feed them to Otty? They wont come back then, for sure!"
Mario Crowfoot
 player, 919 posts
 An orphan who grew up
 with bow in hand
Tue 17 Sep 2019
at 08:49
Living near the street collapse
"That's what I was suggesting.  Of course, I hadn't thought of them coming back -- don't you get spirits of some kind if the bodies are destroyed but still aren't properly buried?  Ghosts, maybe?"
Clarence Montague
 player, 249 posts
 Torchbearer
 Spiderboy
Tue 17 Sep 2019
at 10:39
Living near the street collapse
In reply to Mario Crowfoot (msg # 71):

"Oh, if they get eaten? Never really thought of that..."
Mario Crowfoot
 player, 920 posts
 An orphan who grew up
 with bow in hand
Tue 17 Sep 2019
at 22:29
Living near the street collapse
"I think I'd rather deal with ghulas than spirits.  A couple arrows in the brain and a ghula goes down and stays down.  How do you shoot a ghost?"
Charlene Le Poire
 NPC, 38 posts
 Guard
Tue 17 Sep 2019
at 22:57
Living near the street collapse
In reply to Mario Crowfoot (msg # 71):

"I didn't mean to wall up the otty, just the bodies. Razakeel said the cultists couldn't be reanimated because their souls were gone, so no ghosts either. As for smell, a little quicklime goes a long way. Didn't Nodwin say he could shape stone?"
Mario Crowfoot
 player, 921 posts
 An orphan who grew up
 with bow in hand
Wed 18 Sep 2019
at 09:01
Living near the street collapse
"I think he did.  That was before we met Benito, though.  He can probably improve the walls down there without needing magic."
Benito Drake
 player, 36 posts
 Respectable shopkeeper
 Can I help you?
Wed 18 Sep 2019
at 09:16
Living near the street collapse
In reply to Mario Crowfoot (msg # 75):

"Yep. I just shape it the old fashioned way. Slow, noisy, but works every time, and never expires. Souless cultists? Sounds like the sort of people my cousin can deal with, in her own way, god bless her."
Mario Crowfoot
 player, 922 posts
 An orphan who grew up
 with bow in hand
Wed 18 Sep 2019
at 22:34
Living near the street collapse
"We all have our ways of dealing with them.  Mine is arrows."  Mario gives a wry smile.
Benito Drake
 player, 37 posts
 Respectable shopkeeper
 Can I help you?
Thu 19 Sep 2019
at 09:03
Living near the street collapse
In reply to Mario Crowfoot (msg # 77):

"Hers is bolts and knives. You sound like kindred spirits. Just stick to the soulless cultists, if you don't mind."

He frowns.

"Back to working on these foundations..."

[OOC: Does he need to roll?]
Mario Crowfoot
 player, 923 posts
 An orphan who grew up
 with bow in hand
Thu 19 Sep 2019
at 22:04
Living near the street collapse
"Well,I can't promise to always stick to soulless cultists, but as far as I know, I've never killed anyone who wasn't either directly threatening me or working on something much worse than that.

"Sometimes there isn't time to ask questions."

Charlene Le Poire
 NPC, 39 posts
 Guard
Fri 20 Sep 2019
at 13:53
Living near the street collapse
In reply to Mario Crowfoot (msg # 79):

"Do you need some workers to stack stone? I know some people."
Nodwin Zideqick
 player, 454 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 20 Sep 2019
at 16:16
Living near the street collapse
"Please, we have several refugees who have nothing to do, as they just arrived.  Only so many people can clean and organize.  Please feel free to enlist their aid if you need to.  Most will not mind at all, as they are just happy to have a roof over their heads.  You should find them willing, and even enthusiastic."

OOC Not sure if Nodwin is there or still out and about on business, but he would have said this now or the last time he was present, so the content is valid.
Benito Drake
 player, 38 posts
 Respectable shopkeeper
 Can I help you?
Fri 20 Sep 2019
at 22:50
Living near the street collapse
In reply to Nodwin Zideqick (msg # 81):

Benito will get to work improving the building as best he can.
Narrator
 GM, 6820 posts
 DM says
 roll for initiative!
Sun 22 Sep 2019
at 20:16
Living near the street collapse
In reply to Benito Drake (msg # 82):

Architecture lets you spot instability, but not correct it.

You can tell that the structures around this "park" or sacred grove or whatever it is may be at risk for collapse if there is not some kind of reinforcement to the foundations. Some of the tilting buildings can be shored up with beams, and unskilled labor is fine for that.
Benito Drake
 player, 39 posts
 Respectable shopkeeper
 Can I help you?
Sun 22 Sep 2019
at 20:32
Living near the street collapse
In reply to Narrator (msg # 83):

Civil Engineering to stabilize the foundations?
Narrator
 GM, 6827 posts
 DM says
 roll for initiative!
Tue 24 Sep 2019
at 21:17
Living near the street collapse
In reply to Benito Drake (msg # 84):

Yes, but you need go below.
Benito Drake
 player, 40 posts
 Respectable shopkeeper
 Can I help you?
Wed 25 Sep 2019
at 07:33
Living near the street collapse
In reply to Narrator (msg # 85):

Then below he will go, but before he does he will arrange for some of the workers to get ready to pass down equipment as needed. After hearing the stories, he will take his crossbow and quiver on his back, and his sickle and armour and ask for some help to carry the stoneworkers kit down with him.

Any rolls to be made? I rolled 5 rolls just to expedite things...looks like work should progress well. Or combat...whatever the rolls are needed for!
Mario Crowfoot
 player, 924 posts
 An orphan who grew up
 with bow in hand
Wed 25 Sep 2019
at 09:01
Living near the street collapse
"This would really be better if Jareth were here.  And Jocelyn. And Mellarill.  But since they aren't, I'll come along, I can at least point out where not to go.  Our own basement has limited accesses, but if you wander too far down there, you might run into God knows what."
Clarence Montague
 player, 250 posts
 Torchbearer
 Spiderboy
Wed 25 Sep 2019
at 09:19
Living near the street collapse
In reply to Mario Crowfoot (msg # 87):

"I can provide light to work by..."
Narrator
 GM, 6832 posts
 DM says
 roll for initiative!
Wed 25 Sep 2019
at 21:04
Living near the street collapse
In reply to Clarence Montague (msg # 88):

You head down to the pawnshop basement, the second room there has a hole in the wall that needs be shored up. The better if not looking through it...
Mario Crowfoot
 player, 925 posts
 An orphan who grew up
 with bow in hand
Wed 25 Sep 2019
at 22:46
Living near the street collapse
Mario checks the hole in the wall, hand on the fletching of his single arrow.

"Clarence, shine some light in here so we can be sure we're not going to wall in anything that shouldn't be there."
Clarence Montague
 player, 251 posts
 Torchbearer
 Spiderboy
Thu 26 Sep 2019
at 20:32
Living near the street collapse
In reply to Mario Crowfoot (msg # 90):

"Certainly."

Clarence will say a few words and a small light appears. He directs it into the hole.
Mario Crowfoot
 player, 926 posts
 An orphan who grew up
 with bow in hand
Thu 26 Sep 2019
at 21:52
Living near the street collapse
"Nice!  That looks like less work than the flint and steel exercise.  Quicker, too."
Narrator
 GM, 6839 posts
 DM says
 roll for initiative!
Sat 28 Sep 2019
at 01:13
Living near the street collapse
In reply to Mario Crowfoot (msg # 90):

The hole in the wall, about a yard accross, was first opened by Brodak, and leads into areas of a sensitive nature, of which Mario and Clarence are well aware.  As the bricks were unstable enough to be knocked through, they are certainly in need of reinforcement, and as an opening, could do with the placement of a lintel and posts, or at least an arch, especially if a lockable door is to be eventually placed here.

Beyond that is a chamber you know to have a buckled wall... first things first. Jareth needs to approve entrance thaere, unless Nodwin decides it is alright.
Mario Crowfoot
 player, 927 posts
 An orphan who grew up
 with bow in hand
Sat 28 Sep 2019
at 21:14
Living near the street collapse
"Benito, we can't let you past here for now.  I'd say go ahead and start getting this wall ready for a sturdy door with a lock and bar -- on this side -- and we can talk to Jareth and Nodwin about what to do beyond here.

"There's work that needs to be done just beyond here, but start with this.  It should keep you busy until we can talk to the leaders."


Mario takes up a position with a clear shot into the room beyond Brodak's hole, and checks the light stone tied to the upper nock of his bow (I think it should still be lit; it was good for a week or more, but don't recall the day count since Nodwin made it).
Benito Drake
 player, 41 posts
 Respectable shopkeeper
 Can I help you?
Sun 29 Sep 2019
at 20:30
Living near the street collapse
In reply to Mario Crowfoot (msg # 94):

"Just point me to where I am needed then..."
Narrator
 GM, 6848 posts
 DM says
 roll for initiative!
Sun 29 Sep 2019
at 21:56
Living near the street collapse
In reply to Mario Crowfoot (msg # 94):

The light stone should be good for about three days more. There is a faint scuttling sound from somewhere past the opening.

This message was last edited by the GM at 19:40, Mon 30 Sept.

Jareth Mooncalled
 player, 1782 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 30 Sep 2019
at 02:22
Living near the street collapse
Jareth (and presumably Jocelyn) return and begin looking to find everyone (unless Jocelyn has other ideas).
Jocelyn Lemru
 player, 437 posts
 Sorceress
 hot and hotheaded
Mon 30 Sep 2019
at 03:34
Living near the street collapse
In reply to Jareth Mooncalled (msg # 97):

Nope, Jocelyn lets you lead for now.
Mario Crowfoot
 player, 928 posts
 An orphan who grew up
 with bow in hand
Mon 30 Sep 2019
at 09:10
Living near the street collapse
Mario approaches the doorway, moving his light stone around to look for the source of the sound.

"Clarence, is that your leggy friend?  Or one of, um, her relatives?"
Giant maned rats
 NPC, 46 posts
 Covered in quills
 Like porcupines on Dust
Mon 30 Sep 2019
at 19:41
Living near the street collapse
In reply to Mario Crowfoot (msg # 99):

A quilled silhouette  can be seen in the distance. There is a chittering, squeaking sound.
Benito Drake
 player, 42 posts
 Respectable shopkeeper
 Can I help you?
Mon 30 Sep 2019
at 21:15
Living near the street collapse
In reply to Giant maned rats (msg # 100):

Benito takes his crossbow and aims carefully while he waits for an answer...after loading it of course.

This message was last edited by the player at 21:16, Mon 30 Sept.

Clarence Montague
 player, 252 posts
 Torchbearer
 Spiderboy
Mon 30 Sep 2019
at 21:18
Living near the street collapse
In reply to Benito Drake (msg # 101):

Clarence created light using the light spell, so this one is not a stone...

"No, that is something else. Probably not a nice something either..."

He moves the light closer to it.
Mario Crowfoot
 player, 929 posts
 An orphan who grew up
 with bow in hand
Mon 30 Sep 2019
at 22:26
Living near the street collapse
"Loose, Benito."

With those words, Mario pulls the arrow from his quiver, nocks, draws, and looses, all in the space of a heartbeat.

This message was lightly edited by the player at 22:30, Mon 30 Sept.

Nodwin Zideqick
 player, 455 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 30 Sep 2019
at 22:27
Living near the street collapse
Once he receives word of Jareth and Jocelyn's return, Nodwin approaches them to find out how things went.

"I have procured our buildings, as well as the ones across the street.  What did you find out?"
Benito Drake
 player, 43 posts
 Respectable shopkeeper
 Can I help you?
Tue 1 Oct 2019
at 00:42
Living near the street collapse
In reply to Nodwin Zideqick (msg # 104):

Benito does after a moment. It is not a bad shot...
Jareth Mooncalled
 player, 1783 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Tue 1 Oct 2019
at 03:31
Re: Living near the street collapse
"So t'ere plenty space t'e refugees?  Great.  Well, firstly, t'e sword?  Yeah, doable.  Gotta be careful with t'e wordin.  Nothin didnay ken right?  T'e Drakes?  T'ey straight.  Just like t'e said, new in town, nay liked t'e commonfloor at t'e Guild."

Jareth scratches the stubble on his cheek.

"We lettin t'e Drakes in all t'e way?  Or do you want to play it safe bit longer?  Cause... honestly, we gonna need fix them foundations p.d.q., an Benito got t'e knowin to do it right."
Nodwin Zideqick
 player, 456 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 1 Oct 2019
at 19:18
Re: Living near the street collapse
Nodwin listens to Jareth and thinks about the sword.  He was happy to hear they could use the gem in it for good.  When it comes to the question of the Drakes, Nodwin's face turns a bit more serious.  For a moment he closes his eyes and says a short prayer to Vejovis in his mind.  Then, he opens his eyes and responds.

"If you trust your contacts, then I accept letting the Drakes in on our little secret.  Perhaps we should start with just Benito, since he will be the one shoring up our basement supports? "
Giant maned rats
 NPC, 47 posts
 Covered in quills
 Like porcupines on Dust
Wed 2 Oct 2019
at 22:07
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 107):

The rat falls over, twitching, with a bolt and an arrow protruding from it.
Mario Crowfoot
 player, 930 posts
 An orphan who grew up
 with bow in hand
Wed 2 Oct 2019
at 22:44
Re: Living near the street collapse
"Not bad, Benito.  You might want to work on your reaction time, but your aim is just fine."

Mario once more pokes the upper end of his bow, with attached light stone, past Brodak's hole, and moves it around so the combination of its light and Clarence's floating one lets him check every corner visible from this location.

"You see any more, Benito?  Clarence, you?"

The single arrow in Mario's quiver has been replaced by an identical one, and the one in the rat fades away in the course of a minute.
Benito Drake
 player, 44 posts
 Respectable shopkeeper
 Can I help you?
Thu 3 Oct 2019
at 02:27
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 109):

Benito cocks and loads his crossbow, drawing the only bolt out of his quiver, which likewise appears as the one in the rat disappeared.

"I am not such a good shot to shoot quickly...my skills are more merchatile, and this is more of a backup."

He then looks towards the lit area for another target.
Narrator
 GM, 6860 posts
 DM says
 roll for initiative!
Thu 3 Oct 2019
at 17:48
Re: Living near the street collapse
In reply to Benito Drake (msg # 110):

You can see a long  wide corridor, the right hand side of which  looks to be about to collapse; the wall is bowed, and streams of rubble have poured down from the place where the ceiling meets the wall. the roof looks like it could also use bracing on that side.
Benito Drake
 player, 45 posts
 Respectable shopkeeper
 Can I help you?
Thu 3 Oct 2019
at 21:13
Re: Living near the street collapse
In reply to Narrator (msg # 111):

"Looks like it is time to get to work..."

Benito will start to assess how to best reinforce this, after making sure there are no more critters.
Mario Crowfoot
 player, 931 posts
 An orphan who grew up
 with bow in hand
Thu 3 Oct 2019
at 21:58
Re: Living near the street collapse
Mario stays close to what will hopefully soon be Brodak's Door, keeping a watch down the unstable passage for more unwelcome things.

"Huh.  I started adventuring because I was tired of working as a guard.  Still, this has paid better."
Jareth Mooncalled
 player, 1784 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 4 Oct 2019
at 03:06
Re: Living near the street collapse
Nodwin Zideqick:
"If you trust your contacts, then I accept letting the Drakes in on our little secret.  Perhaps we should start with just Benito, since he will be the one shoring up our basement supports? "

"I'm fine with that."
Narrator
 GM, 6865 posts
 DM says
 roll for initiative!
Fri 4 Oct 2019
at 20:32
Re: Living near the street collapse
The presence of the quilled scavenger reminds Mario that the, we, rear door is still in need of repair.
Mario Crowfoot
 player, 932 posts
 An orphan who grew up
 with bow in hand
Fri 4 Oct 2019
at 21:12
Re: Living near the street collapse
Mario will point out the door in question to Benito.

"Oh, yeah, this one needs some work, too."

OOC: I don't think I downloaded a copy of the map; is it still in your Google drive?
Benito Drake
 player, 46 posts
 Respectable shopkeeper
 Can I help you?
Fri 4 Oct 2019
at 22:27
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 116):

I am happy to have him work as directed, with rolls made as needed. Construction work details are unlikely to be extremely exciting...
Narrator
 GM, 6869 posts
 DM says
 roll for initiative!
Tue 8 Oct 2019
at 13:14
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 116):

The gate that is damaged is through this chamber and then at the end of the large chamber at the right... There may be other ones damaged as you go further down.  Both this room and that one have walls that were destabilized by the collapse... the door was affected by the large visitor you had lower down.

https://drive.google.com/file/...r8/view?usp=drivesdk
Nodwin Zideqick
 player, 457 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 8 Oct 2019
at 15:38
Re: Living near the street collapse
Once Nodwin is done with Jareth, he will proceed down to join the remodeling crew.

"I can shape the earth to assist with repairs, but it will be tiring and time consuming.  How can I assist?"

OOC Have not used shape earth too much in games, so the finer points will be something of a learning experience for me.  Let me know for any rolls he needs to make, how to make it permanent, etc."
Benito Drake
 player, 47 posts
 Respectable shopkeeper
 Can I help you?
Tue 8 Oct 2019
at 19:38
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 119):

"I would be glad to work with an earth mage in this..."

I am guessing we combine our skills, not sure what rolls to make though.
Mario Crowfoot
 player, 933 posts
 An orphan who grew up
 with bow in hand
Tue 8 Oct 2019
at 22:15
Re: Living near the street collapse
"We should confirm with Jareth and Nodwin, but I think priority should go to repairing the gate, shoring up the walls affected by the collapse, and getting a sturdy door with lock and bar in Brodak's hole.

"The walls are probably most urgent -- the fill project up above isn't going to help stabilize them, I wouldn't think, and if they collapse further, we'll have a problem."

Jareth Mooncalled
 player, 1785 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Wed 9 Oct 2019
at 04:03
Re: Living near the street collapse
Jareth follows Nodwin down, "Recomend t'e shorin up first, bars an doors no good t'e tunnels cave in..."


"Speakin of firsts, if ye want in t'e group all t'e way, t'ere somethin ya need see.  Right through t'e hole in t'e wall here.  Need to be kept discreet."
Benito Drake
 player, 48 posts
 Respectable shopkeeper
 Can I help you?
Wed 9 Oct 2019
at 06:18
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 122):

Benito is a little surprised but says nothing as he looks, cocking and readying his crossbow nervously just in case...
Mario Crowfoot
 player, 934 posts
 An orphan who grew up
 with bow in hand
Wed 9 Oct 2019
at 09:08
Re: Living near the street collapse
"We had to kill one of those quilled rats a few minutes ago, so everyone stay sharp."
Jareth Mooncalled
 player, 1786 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Wed 9 Oct 2019
at 10:51
Re: Living near the street collapse
Jareth approaches the hole and sticks his head through to see if it is clear in the next room.  If so, he climbs through.
Mario Crowfoot
 player, 935 posts
 An orphan who grew up
 with bow in hand
Wed 9 Oct 2019
at 21:20
Re: Living near the street collapse
Mario follows, bow ready (light stone still attached to the upper nock).

"Say, Nodwin, we might need to have these redone soon.  Didn't you say they last a week or so?"

Nodwin Zideqick
 player, 458 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 9 Oct 2019
at 23:35
Re: Living near the street collapse
Nodwin nods in assent.

"It depends on my faithfulness in the moment, which amounts to my connection to Vejovis.  It comes from the heart, though, and not from the deeds.  I can do things for the wrong reasons just as well as I can do nothing for the right reasons.  Our understanding of a god will always be imperfect at best.  All we can do is make educated guesses about their thoughts and motivations, and execute on them as best as we can.  Usually I get about a week out of the stones, because I hold the favor of Vejovis.  However, it varies sometimes by the minute, if I lose focus and let my thoughts wander.  My faith requires a certain mental discipline, in much the same way you must match your mental strength along with your physical skill to handle the bow as well as you do."

With that said, Nodwin steps through behind Jareth, with his staff ready for trouble.  While Jareth knew much about everything, he wasn't so great if they ran in to trouble.
Jocelyn Lemru
 player, 438 posts
 Sorceress
 hot and hotheaded
Thu 10 Oct 2019
at 00:14
Re: Living near the street collapse
Jocelyn shrugs and follows Jareth as well.
Benito Drake
 player, 49 posts
 Respectable shopkeeper
 Can I help you?
Thu 10 Oct 2019
at 06:29
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 128):

Benito cautiously follows them through...
Mario Crowfoot
 player, 936 posts
 An orphan who grew up
 with bow in hand
Thu 10 Oct 2019
at 09:13
Re: Living near the street collapse
"Okay, yeah, about a week.  Clarence, are you with us?  Just in case?"
Clarence Montague
 player, 253 posts
 Torchbearer
 Spiderboy
Thu 10 Oct 2019
at 09:49
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 130):

"Oh, yeah. Sure" He looked as if startled making you perhaps wonder where his mind had wandered off to. But for now, he is back, with his eight legged friend in tow.

"Hang on, let me cast a few continual lights spells." He first renews his head Lamp to torch brightness, before making his lantern hook on his shield as bright as day. Then it occurs to him that he has indeed expended way more energy that he should have, as he is now exhausted...

"Uhh, I really did not think that through...perhaps I will stay here while Benito does some work, so I can recover my strength?"
Narrator
 GM, 6878 posts
 DM says
 roll for initiative!
Thu 10 Oct 2019
at 12:46
Re: Living near the street collapse
In reply to Clarence Montague (msg # 131):

Through this long room with its unstable wall you go,into an archway. There is a small vaulted room with four exits. You head straight across, and are faced with something bizarre; a hoop of constructed of bone, about three yards across, thanking upright. Dim smoke colored runes hang in the air an inch or two in front of it, forming some type of Magic circle. The entire structure hovers about a foot off the ground.




Use of shape earth takes 10 fp/yard (-bonus for skill) to peelegantly hold the shape, the cost for shape stone is 10x the base also, otherwise the shape holds for 24 hours.
Nodwin Zideqick
 player, 459 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Thu 10 Oct 2019
at 13:42
Re: Living near the street collapse
OOC Did you mean "permanently hold the shape..."?

This message was last edited by the player at 13:42, Thu 10 Oct.

Mario Crowfoot
 player, 937 posts
 An orphan who grew up
 with bow in hand
Thu 10 Oct 2019
at 21:37
Re: Living near the street collapse
"Ymid said he'd closed the gate, but what gets me is how that worm managed to get through here even when it was open."  Mario seems unperturbed by the floating bone construct.  "It was big enough to fill the corridors.  Hmm.  Maybe it can squeeze down to fit through an opening smaller than it usually is."

He looks around sharply.  "Oh, sorry.  If you can't tell, Benito, there's some kind of magic here.  When it's open, this is a gate to another world, more or less.  I'm not sure I really understand it."
Jareth Mooncalled
 player, 1787 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Thu 10 Oct 2019
at 21:54
Re: Living near the street collapse
Narrator:
Use of shape earth takes 10 fp/yard (-bonus for skill) to peelegantly hold the shape, the cost for shape stone is 10x the base also, otherwise the shape holds for 24 hours.

Have you been altering the deal again Darth Vader?

By the book:

Duration: 1 minute.
Cost: 1 per cubic yard of earth shaped (minimum 2). Half that to maintain (round up). Double cost to shape stone; sextuple cost to shape cut or worked stone, like a wall. It’s not easy to make your own door into the castle.



So our best bang for the buck (FP wise*) is to buy a load of bricks and unworked stone and use the unworked stone to mortar the bricks into place.  Otherwise the best ($$ wise) is to rework the worked stone back into a stable load bearing wall at 6 FP per cubic foot of stone.


* This is even accounting for sweat equity in ye olde "buy bricks and mortar and do it the old fashioned way", since we'll all be paying FP and time this way.
Benito Drake
 player, 50 posts
 Respectable shopkeeper
 Can I help you?
Thu 10 Oct 2019
at 22:07
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 135):

"It would seem this gate made of bones would be best closed unless you wand some kind of arena and a constant guard.

But to my mind the old fashioned way of sweat and tears is the best way to rebuild these walls. It is what I specialize in, with Civil Engineering to make it stable. I have been reading up on Architecture to make it look pretty too but down here that would be pretty irrelevant I suspect.

If you can shape the earth for 24 hours to enable me to create a solid wall when it gos back into place it should be stable right?
"
Jareth Mooncalled
 player, 1788 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 11 Oct 2019
at 02:53
Re: Living near the street collapse
"Gate be closed, hence why t'ere ain't t'e light an t'e wierdness an t'e monsters comin out.  Now, if ya mean 'closed off', as in, room sealed 'side for strong door, I agree."

Jareth pats it a few times.

"This is our secret.  For now.  Gotta figure out how to make t'e money off it, an keep t'e city safe, without losin control to t'e Guild.  Or t'e busybodies in t'e Hadereum."
Benito Drake
 player, 51 posts
 Respectable shopkeeper
 Can I help you?
Fri 11 Oct 2019
at 03:59
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 137):

"Actually, I meant permanently closed, as in smashed up and broken. I am not sure if any good can come from such things...but for now, lets just get these walls fixed up."
Jareth Mooncalled
 player, 1789 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 11 Oct 2019
at 14:15
Re: Living near the street collapse
Jareth gives him a surprised look, then settles into a wary "Need to keep an eye this one" grimace.
Nodwin Zideqick
 player, 460 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 11 Oct 2019
at 15:48
Re: Living near the street collapse
Nodwin for the most part ignores the discussion of the bone gate for now.  He was curious to see what was beyond it, and so he secretly wanted to go into it and explore at some point, when he was more experienced.

When it comes to the architecture question, however, he does pipe up. "I don't have experience with these things, so you tell me what you need.  I can shape a pillar to support the ceiling while you do your work, or we can make some other arrangement.  Vejovis has granted me the ability to move earth, but you're the expert in how to shape it so it's structurally sound."
Benito Drake
 player, 52 posts
 Respectable shopkeeper
 Can I help you?
Fri 11 Oct 2019
at 18:45
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 140):

How do move on with the structural work here? Civil Engineering rolls?
Mario Crowfoot
 player, 938 posts
 An orphan who grew up
 with bow in hand
Fri 11 Oct 2019
at 22:01
Re: Living near the street collapse
"Benito, we have a, uh, friend?  who came through this gate.  His, uh, its home is on the other side.  Some of what I bought when we were out earlier was material for repairs to something of, uh, his.  And some of it was its food."
Benito Drake
 player, 53 posts
 Respectable shopkeeper
 Can I help you?
Fri 11 Oct 2019
at 22:11
Re: Living near the street collapse
In reply to Benito Drake (msg # 141):

"Oh, so not everything that comes through is hostile?"
Narrator
 GM, 6882 posts
 DM says
 roll for initiative!
Sat 12 Oct 2019
at 04:43
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 135):

It was Sean Punch that made all of the spells reduced duration down from permanant to 24hrs.  The figures are his, along with a lot of limits placed on what would ordinarily be PC activities, turning "charge power item" from Manastone to a 50pt advantage, likewise jacking teleport up to a 100pt unusual background.

Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)
Jareth Mooncalled
 player, 1790 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 12 Oct 2019
at 06:04
Re: Living near the street collapse
Narrator:
It was Sean Punch that made all of the spells reduced duration down from permanant to 24hrs.  The figures are his...

In DF and DFRPG, Shape Earth is 1 FP/cubic foot, x6 for worked stone, so 6 FP/cubic foot for worked stone, not 100 FP/cubic foot.

The costs weren't changed.  There is a vast difference between 1 FP per cubic foot and 10.  And an even bigger one between 6 FP per cubic for worked stone and 100.  Which is what you quoted.

Also, "all of the spells" weren't reduced in duration from Permanent to 24 hrs*.  There are more than plenty of Instant and Permanent spells in DFRPG and DF that are still "until something changes it (Instantaneous) or dispelled (Permanent)".

Shape Earth was never Permanent.  It has always been (and remains unchanged from) "Duration: 1 minute", which means a pillar made of sand/dirt falls down the moment the spell ends.  Shaped Earth (and stone) remains as stable as the structure that it was shaped into, which is why Architecture is required by the spell to create stable structures.


* Pretty much only things that could "wreck the economy", Create Earth, Earth to Stone, Create Food, Essential Food, and Create Water in DFRPG† (which are all Instant, lasts 24 until unless consumed).

In DF the list is longer†:  Create Acid, Create Earth, Create Food, Create Fuel, Create Ice, Create Water, Earth to Stone, Essential Acid, Essential Earth, Essential Food, Essential Fuel, Essential Water, and Water to Wine.  Basically, if it's an Instantaneous or Permanent create or non-deadly‡ transformative spell Wizard‡ spell, it should be limited to 24 hours.

† But then DFRPG is a very abridged spell listing.  Very abridged.  I bet most of the PC casters in these games have spells not in DFRPG.

‡ For instance Petrification Flesh to Stone remains Instantaneous and indefinite as do the Healing spells.

This message was last edited by the player at 06:04, Sat 12 Oct.

Narrator
 GM, 6887 posts
 DM says
 roll for initiative!
Sat 12 Oct 2019
at 22:01
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 145):

I stand corrected about shape earth/stone in both cost and duration.
It was the others (create earth/essential earth/earth to stone (especially the chain that leads to creation or orichalcum). I didn't have access to the article when I posted, and my memory is spotty.
Jareth Mooncalled
 player, 1791 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 12 Oct 2019
at 22:59
Re: Living near the street collapse
Narrator:
Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)

With Jareth acting as a Mason (defaulted skill 12), Nodwin with Shape Earth, and Benito with his actual skills, and then everyone else as 'unskilled' labor/lookouts, how long does this repairing the walls work take?  And how expensive?

And I think we still need Benito to make a roll.

And how much needs to be done elsewhere down here (in our neighborhood)?
Jocelyn Lemru
 player, 439 posts
 Sorceress
 hot and hotheaded
Sat 12 Oct 2019
at 23:11
Re: Living near the street collapse
Jocelyn can help with any metal bits, as she can shape those....
Narrator
 GM, 6888 posts
 DM says
 roll for initiative!
Sun 13 Oct 2019
at 03:29
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 148):

Hmmm after reviewing the costs to do things from scratch in Low Tech Companion 3, (and rereading MacCauley's Cathedral) I am going to call maintenance and repairs as Cost of Living, and that largely coming as mortar to build up the rubble down here. The gates, which will be new construction, need to be paid for...

I have decided that base is a leveled perk, and as these slums are status-e, each point you drop raises it up a status level - at 3 points, the house is fine and fixed, stable and whitewashed.  You all need an influx of cash, I suggest you start bringing to the Ymid whatever you have and see if hepinches off some gold.  Upgrading the neighborhood is going to take cash.
Jareth Mooncalled
 player, 1792 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 14 Oct 2019
at 04:35
Re: Living near the street collapse
Narrator:
Hmmm after reviewing the costs to do things from scratch in Low Tech Companion 3, (and rereading MacCauley's Cathedral) I am going to call maintenance and repairs as Cost of Living, and that largely coming as mortar to build up the rubble down here. The gates, which will be new construction, need to be paid for...

Which means what in actual numbers as we haven't had to spend on Cost of Living yet... being like 4 days into our first week...

quote:
I have decided that base is a leveled perk, and as these slums are status-e, each point you drop raises it up a status level - at 3 points, the house is fine and fixed, stable and whitewashed.

So the fact that combined we've put more than 3 points into it means what exactly?
Nodwin Zideqick
 player, 461 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 14 Oct 2019
at 21:04
Re: Living near the street collapse
OOC Jareth, I think he intended for us to have a shared context when he made that comment.  However, it seems like more than one of us didn't make the same contextual leap the boss was expecting us to.

Any chance you could clarify what you were thinking, boss?  I imagine we should be in pretty good shape for the most part, since we have all expended points on this.  However, I think we would like a bit of clarification just to make sure.

Benito Drake
 player, 54 posts
 Respectable shopkeeper
 Can I help you?
Tue 15 Oct 2019
at 07:11
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 151):

Benito does his analysis and sets to work...
Narrator
 GM, 6900 posts
 DM says
 roll for initiative!
Tue 15 Oct 2019
at 21:07
Re: Living near the street collapse
In reply to Benito Drake (msg # 152):

Anyone with three points in base has had suitable repairs and maintenance done by the Vejovians that their part of the properties now resembles a small, clean, status 0 dwelling instead of a status -2 hovel. Things to be installed like locks and anything fancy will cost money, having basic furniture installed etc will come as Col, as will some of the reinforcement of the cellars. Points above 3 will lead to inclusion of swept, sturdy and secure basement levels, down to what you cleared on the second sublevel, legal by the hadereum. For that area, installation of gates will cost, maintenance will be Col, as the Vejovites or anyone you approve roof comes down to scrub bloodstains, and sweep the rubbish away.

The thing about base as I use it is that it is signature gear for a place.
Nodwin Zideqick
 player, 462 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 15 Oct 2019
at 22:27
Re: Living near the street collapse
OOC So we can leave this in the background then and adventure, and assume Benito is doing the work while we do ours.  Upon return, we can invest the points to square up for the work Benito has potentially done, which will also reflect the efforts of the refugees on the main floors.

I think that works really well, actually. 

Mario Crowfoot
 player, 939 posts
 An orphan who grew up
 with bow in hand
Tue 15 Oct 2019
at 22:47
Re: Living near the street collapse
OOC: I've got one unspent point that would bring me to 3 in Base, but I'm down to a few days of eating money, so locks and such for my space will have to wait a bit.  Plenty of work to spread around, though, so no big hurry on that.

Seems like we might need to make another foray below and try to find some more money, or else see if we can get Ymid to part with a couple ounces of that gold.

How's the shopping list doing?
Narrator
 GM, 6906 posts
 DM says
 roll for initiative!
Tue 15 Oct 2019
at 23:52
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 155):

Almost everything except a volume of potion was obtained, he may be game for that
Jocelyn Lemru
 player, 440 posts
 Sorceress
 hot and hotheaded
Wed 16 Oct 2019
at 04:45
Re: Living near the street collapse
Jocelyn and Brodak can both pony up points to 3 in base.
Narrator
 GM, 6909 posts
 DM says
 roll for initiative!
Wed 16 Oct 2019
at 13:34
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 157):

Clarence, while prohibited from owning real property, can acquire property underground, so long as it is surrounded by that of others. The Hadereum will not offer him a deed unless he buys off his social stigma.
Clarence Montague
 player, 254 posts
 Torchbearer
 Spiderboy
Thu 17 Oct 2019
at 02:58
Re: Living near the street collapse
In reply to Narrator (msg # 158):

For now, Clarence is working on his relationship with his pet and his eight legged friend, so buying off his stigma will have to wait, through a place underground would suit both of them well.
Jareth Mooncalled
 player, 1793 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Thu 17 Oct 2019
at 10:22
Re: Living near the street collapse
Are we still doing the Independent Income or is that now wrapped into the leveled Perk?
Narrator
 GM, 6922 posts
 DM says
 roll for initiative!
Fri 18 Oct 2019
at 17:12
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 160):

Seeing how little independent really income works, that would work better.
Mario Crowfoot
 player, 940 posts
 An orphan who grew up
 with bow in hand
Fri 18 Oct 2019
at 22:46
Re: Living near the street collapse
OOC: If I convert the point I had in II for base upkeep, that would give me 3 in Base.
Nodwin Zideqick
 player, 463 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 18 Oct 2019
at 23:34
Re: Living near the street collapse
Nodwin has one point in base now.
If he folds in Independent Income, then that gives him a second.
Does he need more to account for the living abode of the refugees?  I expect he does right?
Jareth Mooncalled
 player, 1794 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 19 Oct 2019
at 01:01
Re: Living near the street collapse
Narrator:
Seeing how little independent really income works, that would work better.

Eh... can you clarify?  I suspect even if the grammar came out clear answering "Yes" to a "are we doing X or Z" doesn't exactly work.
Narrator
 GM, 6927 posts
 DM says
 roll for initiative!
Mon 21 Oct 2019
at 21:22
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base. The Vejovians can squat for the moment, although no one is coming to move in and obstruct you from getting the block and its environs. If one of you had enemy  as a disadvantage, that could happen. If Nodwin throws points into ally group, the Vejovians would start accruing base as well, but under your control.

I have been looking at this for suggestions

http://www.necropraxis.com/201...nghold-achievements/
Mario Crowfoot
 player, 941 posts
 An orphan who grew up
 with bow in hand
Mon 21 Oct 2019
at 21:52
Re: Living near the street collapse
Narrator:
In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base.


Works for me.  Done.  That brings me to 3 in Base.
Nodwin Zideqick
 player, 464 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 22 Oct 2019
at 14:39
Re: Living near the street collapse
OOC Good thing Nodwin has points laying around everywhere.  He'll just have to pop open the dresser and pull a few out from under the socks, where he has them stashed.

I hope Haveron never gets wind of this, he'd probably try to find a way to leverage this arrangement.

Sounds good boss.  Jokes aside, I think it's a worthy place for him to develop.  We'll have to discuss after the next run, however, because he spent all his points from the last run.  It was important to get Shape Earth for shoring up the living arrangement.

Narrator
 GM, 6934 posts
 DM says
 roll for initiative!
Tue 22 Oct 2019
at 20:47
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 167):

There is going to be a general increase in the amount of points going out from this point. I have been under-serving for the length of time people have been committed to.
Nodwin Zideqick
 player, 465 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 23 Oct 2019
at 17:31
Re: Living near the street collapse
I will earmark some of the points I receive for the ally group.  Sounds goo, and thank you.
Chye Isuel
 player, 1574 posts
 Osu! Ora Chye Iseul!
 Dragon descended, Youxia
Wed 23 Oct 2019
at 19:04
Re: Living near the street collapse
In reply to Narrator (msg # 168):

i'm good with that.
Narrator
 GM, 6941 posts
 DM says
 roll for initiative!
Thu 24 Oct 2019
at 01:38
Re: Living near the street collapse
In reply to Chye Isuel (msg # 170):

???
Jareth Mooncalled
 player, 1795 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Tue 29 Oct 2019
at 01:03
Re: Living near the street collapse
Jareth Mooncalled:
Narrator:
Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)

With Jareth acting as a Mason (defaulted skill 12), Nodwin with Shape Earth, and Benito with his actual skills, and then everyone else as 'unskilled' labor/lookouts, how long does this repairing the walls work take?  And how expensive?

And I think we still need Benito to make a roll.

And how much needs to be done elsewhere down here (in our neighborhood)?

Repeating from earlier... Narrator got sidetracked with the Base stuff.
Narrator
 GM, 6959 posts
 DM says
 roll for initiative!
Tue 29 Oct 2019
at 02:22
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 172):

With three of you, and use of the rubble spilling in, it takes just under four hours (reduced time for shape earth) and has an added cost in masonry that I need to go and check Lowtech 3 about;
Rubble is the building material, volume is   9'x2'x2' (36 cu feet)x6.... And 80% of tgat was freely available... Cost will be based on 43cubic feet.
Jareth Mooncalled
 player, 1796 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 2 Nov 2019
at 16:38
Re: Living near the street collapse
Narrator:
In reply to Jareth Mooncalled (msg # 172):

With three of you, and use of the rubble spilling in, it takes just under four hours (reduced time for shape earth) and has an added cost in masonry that I need to go and check Lowtech 3 about;
Rubble is the building material, volume is   9'x2'x2' (36 cu feet)x6.... And 80% of tgat was freely available... Cost will be based on 43cubic feet.

Still awaiting that cost their boss.

Narrator
 GM, 6971 posts
 DM says
 roll for initiative!
Sat 2 Nov 2019
at 18:13
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 174):

Shit, did the math a

Nd lost it. Revised: 6 collumns x 9 feet tall x 1 foot wide, x 12" x 3.82 per 1'x1" of rubble and mortar is $2475, reducd to $371 due to materials  available.

I think the costs are a bit dear but younare getting two cuirrasses worth of work for the price of a helmet. Buying some beams for construction purposes would be cheaper than stone, but that can be dealt with later.

I have been loot shy, that will change, as Jocelyn has a lead on a sizeable quantity of silver, and the Ymid will pay something like $12k in gold.

This message was last edited by the GM at 18:41, Sat 02 Nov.

Mario Crowfoot
 player, 942 posts
 An orphan who grew up
 with bow in hand
Sat 2 Nov 2019
at 22:55
Re: Living near the street collapse
OOC: still pays better than guarding some shop, standing in one spot for hours and barely enough for a night's flop and a couple meals.
Nodwin Zideqick
 player, 466 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Sun 3 Nov 2019
at 18:46
Re: Living near the street collapse
OOC Let us know when we're ready to move on.  Really about doing some math and then everything should be stable enough for us to move on.  Plenty of threads so when you have time.  :)
Jareth Mooncalled
 player, 1797 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 4 Nov 2019
at 11:37
Re: Living near the street collapse
"Mario, how much left outa t'e house funds?"
Mario Crowfoot
 player, 943 posts
 An orphan who grew up
 with bow in hand
Mon 4 Nov 2019
at 23:09
Re: Living near the street collapse
"After buying the stuff for Ymid, totaling almost four and a half francs," he waves the list, which shows most of the items marked, "there are nine francs and seven bits."  He pulls a disappointingly small handful of coins out of his pouch.

He carefully places the coins in a small, mixed pile on a flat surface, and draws out another, much smaller handful.

"I've got a little eating money of my own, I could chip in about half if we have a plan that'll pay within a day or two."  He shows a pile of copper larger than the combined pile of house funds, with a single silver franc on top.  "I was planning to try to stretch this for a week if needed, but just the copper will get me through a couple days."
Jareth Mooncalled
 player, 1799 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Tue 5 Nov 2019
at 11:52
Re: Living near the street collapse
"So one-eighty seven left t'e house funds... I figure we each pile in say, mmm, carry one, ehh... twenty seven bits worth each it's covered."

Jareth starts counting out coins from his pouch to go into Mario's pile for the house funds.

"An don't worry Mario, ain' gonna let anyone in t'e group go hungry, not while got stewin bricks left."
Jocelyn Lemru
 player, 441 posts
 Sorceress
 hot and hotheaded
Tue 5 Nov 2019
at 15:24
Re: Living near the street collapse
So you are looking for 27 coppers from each of us?
Nodwin Zideqick
 player, 467 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 5 Nov 2019
at 18:42
Re: Living near the street collapse
Nodwin will produce 50 coppers to cover for Mario and anyone else who might need help.

"I'll cover you Mario.  Put your coins away.  In a pinch Vejovis will grant me food.  You do not have that same support.  I am happy to reward your work with some coin, so you may have a lavish meal instead of some bread and water."
Narrator
 GM, 6983 posts
 DM says
 roll for initiative!
Tue 5 Nov 2019
at 19:05
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 181):

With the collapse averted, you might be able to pay your engineer in a less immediate way.



See what the Ymid will do with that much of the items on its list.
Benito Drake
 player, 55 posts
 Respectable shopkeeper
 Can I help you?
Thu 7 Nov 2019
at 05:42
Re: Living near the street collapse
In reply to Narrator (msg # 183):

Engineer could use a place for setting up shop, when he gets points to put into it...
Narrator
 GM, 6990 posts
 DM says
 roll for initiative!
Thu 7 Nov 2019
at 23:28
Re: Living near the street collapse
In reply to Benito Drake (msg # 184):

Transferring a point would cover 5hat, as the engineer would then have to upgrade it into a workshop... as a wealthy person, younwould need 4 points of base to be suitable.
Jareth Mooncalled
 player, 1801 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 8 Nov 2019
at 01:45
Re: Living near the street collapse
Jocelyn Lemru:
So you are looking for 27 coppers from each of us?

"Ya, we each pile in twenty-seven bit an it covered, with spare."
Jocelyn Lemru
 player, 442 posts
 Sorceress
 hot and hotheaded
Fri 8 Nov 2019
at 02:29
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 186):

Jocelyn and Brodak both chip in.
Benito Drake
 player, 56 posts
 Respectable shopkeeper
 Can I help you?
Fri 8 Nov 2019
at 02:51
Re: Living near the street collapse
Narrator:
In reply to Benito Drake (msg # 184):

Transferring a point would cover 5hat, as the engineer would then have to upgrade it into a workshop... as a wealthy person, younwould need 4 points of base to be suitable.


That will take some time. Something to work towards though.

Having just arrived, Benito is out of coin. However, he is earning some coin now, or earning something, he expects!
Ermite Foret
 NPC, 1 post
 Support your
 Local druid
Fri 8 Nov 2019
at 15:52
Re: Living near the street collapse
In reply to Benito Drake (msg # 188):

Back on the surface, the Vejovians are in conversation with the bearded man who had been overseeing the planting of the four trees the ogress had brought. Already grass is growing in a circle around the trees. The man must be some type of druid.
Narrator
 GM, 7000 posts
 DM says
 roll for initiative!
Fri 8 Nov 2019
at 20:41
Re: Living near the street collapse
In reply to Ermite Foret (msg # 189):

And over in the loft above the pawnshop, something stirs...

interesting... echoes greasily through several of your minds...
Jareth Mooncalled
 player, 1802 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 9 Nov 2019
at 01:17
Re: Living near the street collapse
"Sigh.  Here Mario," he passes a pile of bits over, "add this what's left t'e house funds, an let's see what got Ymid interested before draws t'e crowd..."




OOC:  Giving Mario 27$.
Mario Crowfoot
 player, 944 posts
 An orphan who grew up
 with bow in hand
Sat 9 Nov 2019
at 02:06
Re: Living near the street collapse
Mario returns his own and the house funds to their places and follows Jareth.
Jocelyn Lemru
 player, 443 posts
 Sorceress
 hot and hotheaded
Sat 9 Nov 2019
at 02:28
Re: Living near the street collapse
Likewise Jocelyn follows Jareth.
Ymid
 NPC, 62 posts
 Mysterious sorcerer
 With one huge eye for a h
Mon 11 Nov 2019
at 01:38
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 193):

The ocular alien sits crosslegged on its skiff, the dents smoothed, and hovering about an inch off of the ground. It looks up from its tablet, which has several blinking lights.

"An extradimensional entity is being conjured, not far from where a greater summoning and ectoplasmic  enrobement of a servitor creature occurred, along with actualization of some temporally displaced summonings... most of those were infernal, this one is from a proximate parallell, and is worth observing... not a newcomer. Am intrigued."
Mario Crowfoot
 player, 945 posts
 An orphan who grew up
 with bow in hand
Mon 11 Nov 2019
at 10:12
Re: Living near the street collapse
Mario blinks.

"Could you try that again in Aralaise?  My Shevnian isn't that good."
Nodwin Zideqick
 player, 468 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 11 Nov 2019
at 22:18
Re: Living near the street collapse
Nodwin, also present with the group, reflexively makes a sign to Vejovis, although he stays silent and pays attention to the conversation.  He didn't understand one bit of what the...thing...just said, so he also needed an explanation.
Ymid
 NPC, 63 posts
 Mysterious sorcerer
 With one huge eye for a h
Tue 12 Nov 2019
at 01:38
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 196):

The creature pauses, and retransmits, this time with visuals that cause everyone to make a fright check at -4, -6 if this is your first time experiencing unwanted telepathy

"An extradimensional entity is being conjured"
Image of a circle of distorted monstrosities that may be humans as seen by something warped, surrounding a detailed summonning circle with a flaming tentacled thing bubbling in through a wall
not far from an area where a greater summoning and ectoplasmic enrobement of a servitor creature occurred"
Image of an even more loathy circle of more monstrosities, along with several abstract  runic entities marked out in  greenish black, that are flaming, and form a spiral around  a set of mathematical notations, that then shed their substance to make the mathematical looking thing get surrounded by fog and a glowing outline. Various of the obscene creatures appear to kill eachother, only feeding the central thing more, until one throws something at it, and it derezzes.
"along with the actualization of some temporarlly displaced summonings, mostly infernal"
There are a handful of those black runes wrapped in flames, that seem folded in on themselves, and surrounded by smaller characters in blueish green, that uncoil from around the flaming black runes, allowing them to unfurl and move about, as though they had been bound by the blue green writing.
Jareth Mooncalled
 player, 1803 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Tue 12 Nov 2019
at 02:01
Re: Living near the street collapse
"Sound like an angelic is bei.." he stops as Ymid retransmits with images.  He pulls out his flask, drinks, and hands it over to Jocelyn.

"Yup, 'proximate parallel', sounds angelic."





OOC:  20:57, Today: Jareth Mooncalled rolled 9 using 3d6.  Will 13 vs Fright Check (Will 15 - 4 + 2 Xenophilia).

This message had punctuation tweaked by the player at 03:56, Wed 13 Nov.

Jocelyn Lemru
 player, 444 posts
 Sorceress
 hot and hotheaded
Tue 12 Nov 2019
at 03:35
Re: Living near the street collapse
Jocelyn is not so sanguine and has issues ... the  drink seems to help some.


IQ/Will 13
20:32, Today: Jocelyn Lemru rolled 11 using 3d6.  Fright Check. so off by 2
Mario Crowfoot
 player, 947 posts
 An orphan who grew up
 with bow in hand
Tue 12 Nov 2019
at 10:10
Re: Living near the street collapse
Mario screams and runs out into the street, and continues running and screaming until he's out of sight (or breath).

OOC: should make a mile or a little more in that time, where do I wind up, boss?  Near the Brothers' orphanage, or somewhere random?
Nodwin Zideqick
 player, 469 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 12 Nov 2019
at 18:42
Re: Living near the street collapse
Nodwin's eyes go glassy for a few seconds while he mentally follows along with what the unworldly creature projected into his brain.  Remarkably, the symbols and images he saw in his mind were strangely familiar.  When Vejovis first touched him, back when he was searching for a purpose, the feeling was much the same.  While the sensation was far more alien than what he experienced with Vejovis, the creature's method of communication was strangely comforting in an odd sort of way.  Vejovis had come to him using images like this.

That was where the similarity stopped.  The content of these images was far different than what Vejovis had communicated to him.  He had seen fire, and volcanic rock, and the way it cleansed the earth in preparation for new soil and growth.  His abilities with humans were an extension of the way Vejovis renewed the earth.  The only difference was that Vejovis moved in terms of millenia, and not at human speed, so his view of things was far longer than even the longest lifespans.

What this creature was sending...  Well, none of the pictures made much sense.  in Nodwin's perception, it seemed like there was some sort of dreamlike state superimposed over the top of the content.  The images looked to him like they were being seen through a fog, perhaps self-imagined or completed so he could make even some sense of what he was being told.  It was so different and disturbing that it was hard to digest, even in this sort of surreal state he was in.

Somehow, Nodwin was able to follow along with what the creature was showing him.  Perhaps it was because Vejovis had broadened his mind with his touch.  Perhaps it was due to the recent experience they had with the summoning circle and the demon.  Perhaps it was something deep within Nodwin himself, some accident of birth, or perhaps some unknown heritage he had inherited from his family without knowing.  He didn't know.

All Nodwin knew was that he understood what the creature was trying to show him, or he at least thought he did.  Coming back to himself, he notes Jareth drinking with Jocelyn, and he notes that Mario is bolting for the door, presumably overcome with what he was now seeing.  He was not surprised to see this at all.

Instead Nodwin steps directly in front of the creature, not in a threatening way, and ignites the fire on his staff.

"I'm not sure I understand what you're trying to tell me.  Based on the images, I believe they are using eldritch or perhaps essential fire to power the runes, which bind the creatures to the summoning circle.  As you can see, Vejovis has not granted me the same abilities, we have not progressed that far in my religious training.  Most of what you are showing me is beyond my experience or education.  But I know it it must be stopped.  How do we do that?"
Narrator
 GM, 7012 posts
 DM says
 roll for initiative!
Tue 12 Nov 2019
at 20:02
Re: Living near the street collapse
Mario finds himself in a square in the Artisinal district, between the stalls of a leatherworker and a knife sharpener. Goblins are staring, including the lady from the pie shop he had helped.
Mario Crowfoot
 player, 948 posts
 An orphan who grew up
 with bow in hand
Tue 12 Nov 2019
at 23:54
Re: Living near the street collapse
Mario looks around, sweating as he stands with hands on knees to catch his breath.

When he can, he stands up straight and speaks.  "I'm sorry if I caused a scene.  I may have been under a spell."  He looks around again to orient himself and smiles at the pie seller.

"Are your pies still two bits?"
Nodwin Zideqick
 player, 471 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 13 Nov 2019
at 19:25
Re: Living near the street collapse
Some of the information Nodwin saw was very important.  He will make a point of trying to remember the information, and will even write it down somewhere if he can find the means to do so.
Raquizell
 NPC, 1 post
 Goblin Matriarch
Fri 15 Nov 2019
at 17:13
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 203):
 The goblin matron, looking a little concerned lifts a fresh looking pie.
"That they are. You look a fright. Bad day?"

This message was last edited by the player at 17:17, Fri 15 Nov.

Jareth Mooncalled
 player, 1806 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 15 Nov 2019
at 20:07
Re: Living near the street collapse
"Nodwin, imagine t'e first step be kenning where it be, ya?  An since Ymid here don do t'e cardinal directions well an will need to lead... step one should be preppin for t'e walk downstairs."

"Mel?  You're t'e fastest an best at findin, can ye pop out an drag Mario back while we make sure everythin locked up here?"

Mario Crowfoot
 player, 951 posts
 An orphan who grew up
 with bow in hand
Fri 15 Nov 2019
at 23:40
Re: Living near the street collapse
"You could say that, but nothing a good snack won't correct."  Mario digs up a couple bits and trades them for the pie.  Once he has it in hand, he looks around for the nearest fountain.
Benito Drake
 player, 57 posts
 Respectable shopkeeper
 Can I help you?
Sat 16 Nov 2019
at 08:50
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 207):

Benito is taken aback as he exits, but maintains his self control. Just...

"What the hell? Is some magic in my head?"
Narrator
 GM, 7025 posts
 DM says
 roll for initiative!
Sat 16 Nov 2019
at 16:07
Re: Living near the street collapse
In reply to Benito Drake (msg # 208):

The FC was a little worse than that. You are stunned for a few seconds.

Mario finds a fountain.
Jareth Mooncalled
 player, 1807 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 16 Nov 2019
at 18:33
Re: Living near the street collapse
Narrator:
The FC was a little worse than that. You are stunned for a few seconds.

OOC:  Can we get a quick head count of who all had serious FC results, those more debilitating than a second or two of stunning (aside from Mario)?  Not everyone has checked in, so I'm not sure who all we have with us.

And... where exactly are we?  You say the Ymid has his skiff, did he drag it up into Jareth's room?

Narrator
 GM, 7026 posts
 DM says
 roll for initiative!
Sat 16 Nov 2019
at 21:05
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 210):

The skiff is up in Jareth's room ( above the pawnshop), along with the yrgo.

So far Nodwin is good, Jareth, Jocelyn,  and Benito are reasonably  ok, Brodak and Mellarill are out of range, Mario ran away, C and arlene threw up, and Clarence needs to roll.
Mario Crowfoot
 player, 954 posts
 An orphan who grew up
 with bow in hand
Sat 16 Nov 2019
at 23:42
Re: Living near the street collapse
Mario alternates between taking bites from the pie, and drinking from the fountain, until the pie is consumed.

He then starts walking back toward his new home.  This will take a little longer than getting here did...
Clarence Montague
 player, 255 posts
 Torchbearer
 Spiderboy
Sun 17 Nov 2019
at 00:17
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 212):

Clarence was busy in his own world and was clearly not ready for this.
Nodwin Zideqick
 player, 472 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Sun 17 Nov 2019
at 18:54
Re: Living near the street collapse
OOC Nodwin is waiting on the Ymid to respond to his question, and will take a minute off screen when time permits to record as much of what he saw as he can remember.
Ymid
 NPC, 64 posts
 Mysterious sorcerer
 With one huge eye for a h
Sun 17 Nov 2019
at 19:17
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 214):

"The majority of these things are closed loops, between extingushment of mortal manifestation and conjuration... except for the most recent summoning... the environs of the larger scale activity are inhabited by numbers of those affiliated with a power. Many of those are moving between two locations, below ground, and at another site, also not far from an area with much past infernal activity... and while I slept, there was a further incursion, brief as it was."


Clarence is faintly nauseous, and may have dampened his hose.
Nodwin Zideqick
 player, 473 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Sun 17 Nov 2019
at 19:24
Re: Living near the street collapse
Nodwin nods at the ymid.  Having noticed the rest of his group and the ill effects of his communication, he responds "Our human consciousness is not well suited to the very difficult pictures you have used for communication.  I believe most of my group has taken ill from the content.  Perhaps you could be a bit more gentle the next time?

Once everyone recovers, I would ask that you point us in the right direction so we can attend to this invasion of evil.  If you could assist us with the list that Jareth has, in addition, we would be better equipped to handle the incursion.

Would you be willing to help us, so we can help you?"

Ymid
 NPC, 65 posts
 Mysterious sorcerer
 With one huge eye for a h
Sun 17 Nov 2019
at 21:09
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 216):

"Which of my requisites have been acquired?"
Nodwin Zideqick
 player, 474 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Sun 17 Nov 2019
at 23:26
Re: Living near the street collapse
Nodwin extinguishes the fire on his staff, and turns to the others in his group.  They looked...a little peaked, like they had just been over-leeched or drained by stirges.  Their color was terrible and Clarance was obviously weaving on his feet.  Nodwin turns back to the Ymid and cocks his head a bit.  "I have not tracked your list, but Jareth has.  He...may need a moment to recover, but he can tell you what we have for you."
Jareth Mooncalled
 player, 1809 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 18 Nov 2019
at 01:16
Re: Living near the street collapse
"Recover from what?" Jareth sounds unperturbed.  Granted he did reflexively down a shot of moonshine...

"Ya, t'e list we got everthin 'cept all t'e potions of flyin.  T'e is sumptuosus ipsum.  Got one quarter of t'e amount ye requested... but have supplier with eighteen more once t'ere is money to pay for 'em... so... mmm six ounces shy o' what ye needed."

He points absentmindedly towards where Mario was, "Mario... ah yeah.  Mario has most of it.  I got t'e potions."  He pulls out the eight potions of flying.
Clarence Montague
 player, 256 posts
 Torchbearer
 Spiderboy
Mon 18 Nov 2019
at 03:27
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 219):

Clarence did not notice the dampened hose, nor did it do much to alter his...image. Or odour, for that matter. He mutters something about getting used to it, seemingly never!
Mario Crowfoot
 player, 955 posts
 An orphan who grew up
 with bow in hand
Mon 18 Nov 2019
at 10:15
Re: Living near the street collapse
OOC: the meat products ought to be in the compound somewhere, Mario wouldn't walk around carrying those.
Ymid
 NPC, 66 posts
 Mysterious sorcerer
 With one huge eye for a h
Tue 19 Nov 2019
at 00:37
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 221):

The creature accepts the bundles, and assembles thevarteries and hearts together with the bladders, and sets them into internal sockets in the perimeter of its skiff...then pours the potions into the bladders before sealing them.  The  lead ingot goes into athe glass beaker, and the creature flings a bolt of hissing liquid into it. Through the cork stopper, it inserts two lengths of wire, which then connect to the pig hearts.
The hearts beat, and the fluid circulates through it, and the skiff begins to float about a foot and a half off the ground.

It is a little disturbing to watch...

This message was last edited by the player at 16:26, Thu 21 Nov.

Nodwin Zideqick
 player, 475 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 19 Nov 2019
at 00:51
Re: Living near the street collapse
Nodwin observes the procedure quietly.  All he can conclude from this activity is it must be some sort of magic, because he does not sense anything as all of this occurs.  It's all very new to him, although for some reason the actions of the Ymid don't seem so alien as the might have seemed when they first encountered it.

OOC Sooo, when do we get to play "Wierdness Magnet" then...?
Benito Drake
 player, 58 posts
 Respectable shopkeeper
 Can I help you?
Tue 19 Nov 2019
at 01:32
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 223):

Benito looks forward to getting back to building...this strange magical stuff confirms his idea that mages can be very strange and dangerous...
Ymid
 NPC, 67 posts
 Mysterious sorcerer
 With one huge eye for a h
Thu 21 Nov 2019
at 16:29
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 223):

"Hmm needs just a little more circulant. Was nine available,  or was there another obstruction to acquisition?"
Jareth Mooncalled
 player, 1814 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 25 Nov 2019
at 23:50
Re: Living near the street collapse
"Like said, sumptuosus ipsum... stupidly expensive.  Didnay fundage t'e supplier's full supply an he doesn't even have enough for ye, be six ounces shy after purchase t'e rest of t'e supply.  Will have cast about t'e ot'er six ounces or brew t'em ourselves."
Nodwin Zideqick
 player, 476 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 26 Nov 2019
at 00:15
Re: Living near the street collapse
Nodwin steps to the side so Jareth can talk more directly with the Ymid.  This wasn't his area of expertise, and there was no sense standing in the ay of the discussion.
Ymid
 NPC, 68 posts
 Mysterious sorcerer
 With one huge eye for a h
Wed 27 Nov 2019
at 21:19
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 227):

The Ymid looks hard at Jareth, and grabs hold of a fleshy looking bladder at its waist, and squeez3s out several lumps of gold. It peers at the lead ingot in its glass apparatus,  and shapes the lumps of gold into an identical ingot, down to the stamp that was on it.
"Buy out the Alchemists stock, A few dribbles less cn be managed. Ask them for extra lead ingots... it is not neccessary, but may convince them you have hound the philosopher's stone."
Mario Crowfoot
 player, 957 posts
 An orphan who grew up
 with bow in hand
Thu 28 Nov 2019
at 00:08
Re: Living near the street collapse
Mario strolls back into the block.  He waves to Benito, then makes his way back up to Jareth's room.

"Sorry about that, I guess I just snapped for a minute, couldn't do anything but run.  Wound up all the way down in Artisan, picked up a pie while I was there.

"I should learn not to ask this guy questions, I guess, since the answers seem to disagree with me."
  He notes the "skiff" now floating around knee high.  "Progress!"

OOC: presuming Ymid spent twenty minutes or so assembling the animal parts...
Jareth Mooncalled
 player, 1815 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Thu 28 Nov 2019
at 02:26
Re: Living near the street collapse
"If ya don't need t'e lead, waste to buy it.  Not gonna bot'er lyin t'e supplier, even via implication, he's a friend.  Also, wrong people start thinkin ya got alchemist's stone an bad things happen."

Jareth takes the ingots and gives one the old bite test.



OOC:  What time of day is it?
Narrator
 GM, 7082 posts
 DM says
 roll for initiative!
Fri 29 Nov 2019
at 20:54
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 230):

It is early evening. The gold is coin grade, and weighs  about 8 oz, and is worth about $10,050, and should do for 10 potions from Emmet at full price, but he has been running a discount, so you should be able to get 20, maybe more with a little haggling. After that, the Ymid will be paying you out.


No need to go to the dismal tower, just make a roll with something social, and we can move on.

This message was last edited by the GM at 16:45, Sun 01 Dec.

Jareth Mooncalled
 player, 1816 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 2 Dec 2019
at 04:03
Re: Living near the street collapse
Narrator:
No need to go to the dismal tower, just make a roll with something social, and we can move on.


23:02, Today: Jareth Mooncalled rolled 10 using 3d6.  Merchant 11.

Benito Drake
 player, 59 posts
 Respectable shopkeeper
 Can I help you?
Tue 3 Dec 2019
at 00:48
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 230):

"That stuff in my head that was....him? What in the hells is he? is he safe to be around?" Benito asks, concerned at what he has just experienced, especially after seeing Mario run off, and back again!
Mario Crowfoot
 player, 958 posts
 An orphan who grew up
 with bow in hand
Tue 3 Dec 2019
at 09:55
Re: Living near the street collapse
"He's Ymid, though I'm not certain if that's his name, or what kind of creature he is.

"And no, I wouldn't call him 'safe' to be around, but we got past the 'kill or be killed' moment when we met him, and as far as I can tell, he hasn't done anything intentionally harmful to us.

"I think he's some sort of adventurer from another world."

Benito Drake
 player, 60 posts
 Respectable shopkeeper
 Can I help you?
Tue 3 Dec 2019
at 10:05
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 234):

"That raises a whole lot of questions it seems you may not have valid answers for. Better I don't ask, and try to go about my business despite him being there. Hopefully, I can keep as separate from it as I can. Now, about my work..."

Benito plans to go to work on the buildings despite the very odd creature there...
Nodwin Zideqick
 player, 477 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 4 Dec 2019
at 15:33
Re: Living near the street collapse
Nodwin...nods in acknowledgement, since he and Benito have already worked through most of the details that needed to be handled.  Then with a smile he turns his attention back to the exchange between the Ymid and Jareth.
Ymid
 NPC, 69 posts
 Mysterious sorcerer
 With one huge eye for a h
Wed 4 Dec 2019
at 21:04
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 236):

Jareth heads off, and a quarter of an hour later, returns with a clinking sack of flying potions.
"Ya t'e ignomial sage ha te throw in a fistful of t'e noxious blue paut w'te side effects."



The Ymid, which had been occupied with it's  glassfronted tablet, pressing the studs on the edges to move images of blocky shapes to form lines, which would then disappear. Unfortunately, the blocks came faster and faster as the tablet made a ssound like a tortured fiddle, until they began to stack on top of each other as Jareth returned.

"What kind of side effects? Variances in alchemical and thaumatological practice draw my focus."
Jareth Mooncalled
 player, 1818 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Thu 5 Dec 2019
at 23:06
Re: Living near the street collapse
"Haven't used t'em myself, but gather increases t'e ability to perceive auras."
Ymid
 NPC, 70 posts
 Mysterious sorcerer
 With one huge eye for a h
Mon 9 Dec 2019
at 17:59
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 238):

The alien creature, ever curious, takes a vial and uncorks it, and reaches into its cloak near its covered throat, and makes a gurgling sound. Its eye dialates and contracts, and it takes a look at each of you, and some of its equipment.
"Fascinating. A runic interface. Raven albumen. Inchoate invocations to the rider of the arachnoid equine. Useful."
It takes the flying potions, and pours them into the pig stomachs and bladders, and as the wires from the jar of lead and acid prompt the hearts into beating, the skiff raises itself to a smooth height of about two feet off the ground. The ymid places its staff into a socket, and the colored glass you had given it, which were installed in metal sockets, light up and blink. From the lower edge, you can see row upon row of cockroach wings in a channel along the perimeter as they beat, making a faint humming sound.
Nodwin Zideqick
 player, 478 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 9 Dec 2019
at 23:56
Re: Living near the street collapse
Nodwin looks at the skiff in front of him with a certain amount of awe.  They had seen a lot over the last couple days, and he had finally been able to absorb it.  With the skiff in front of them now working, he found himself ready for more.  And, being young and curious like he is, it comes out in a bit of youthful enthusiasm...

"Wow, that is really unexpected."
"How does that thing work?"
"How fast can it go?"
"How high does it fly?"
"How do you steer it?"
"Can it take us where we need to go?"


Then, as abruptly as he started, Nodwin comes to himself and cuts himself off short, suddenly self conscious with everyone looking at him.

OOC When does this get weird...?  Jokes aside, it's a little creepy but also very cool.  And, since Nodwin already made the roll for the creepy brain movie before, I figure he was able to see the awesomeness of it.
Mario Crowfoot
 player, 959 posts
 An orphan who grew up
 with bow in hand
Tue 10 Dec 2019
at 10:05
Re: Living near the street collapse
Mario's eyes go wide, then he cringes and covers his head with his arms in anticipation.
Charlene Le Poire
 NPC, 40 posts
 Guard
Wed 11 Dec 2019
at 21:58
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 241):

"You don't see that every day, thank Goddess. You aren't going to fly that thing around town are you?"
Ymid
 NPC, 71 posts
 Mysterious sorcerer
 With one huge eye for a h
Wed 11 Dec 2019
at 22:02
Re: Living near the street collapse
In reply to Charlene Le Poire (msg # 242):

The ymid seems to be trying to adapt to the focusing and unfocusing of its pupil, and peers at the group, before making a gesture. it then draws the fleshy bladder from its belt, and squeezes out a number of chunks of gold crusted in a mildly alkaline greenish slime like the last bunch, and extends a heaping fistful of them.

There appear to be about $11,475 worth of gold there (about 9 oz)
Nodwin Zideqick
 player, 479 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 11 Dec 2019
at 22:58
Re: Living near the street collapse
Nodwin picks up the coins, and responds to the...creature. "Thank you, Ymid.  Do you have a name, by the way?  And what manner of creature are you?"

Nodwin then turns to the rest of the adventurers and flips a coin to everyone, holding the remainder in hand.  He follows up with "How do we divide the coin?"
Mario Crowfoot
 player, 960 posts
 An orphan who grew up
 with bow in hand
Wed 11 Dec 2019
at 23:52
Re: Living near the street collapse
After a few seconds without a mental image assault like the one triggered by Mario's last question to Ymid, he lowers his arms and contemplates the floating skiff.

"I agree with Charlene, probably not a great idea to fly around town in that, unless you can deflect arrows and magic alike.  Still, I don't mind saying I'm glad to have seen such a thing, this one time.

"Does this mean you'll be going home?"

Ymid
 NPC, 72 posts
 Mysterious sorcerer
 With one huge eye for a h
Thu 12 Dec 2019
at 21:00
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 245):

"We are Ym8d. Names are private. I may leave...soon. There have been summonings here. I would meet with those who last engaged in such...demons (image of runes wrapped in flames) are well catalogued, and predictable. Boring. This other I would see, as they were present for the ectoplasmic enrobement and subsequent destruction of the servitor, and communication about the sensation of being summoned is of interest. Demons lie when asked this, this one is other, and may ve forthcoming."
Nodwin Zideqick
 player, 480 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Thu 12 Dec 2019
at 22:10
Re: Living near the street collapse
Nodwin agrees with the creature in front of him.  "I agree Ym8d.  We should definitely go visit the people you pictured in our minds.  I think we all agree that what happened there needs to be addressed.  When do you plan to go?"
Mario Crowfoot
 player, 961 posts
 An orphan who grew up
 with bow in hand
Thu 12 Dec 2019
at 23:28
Re: Living near the street collapse
"Summoners, but not of demons?  That sounds like Temple Hill.  Umm, that way."  He points, with considerable accuracy, toward the summit of Temple Hill.
Nodwin Zideqick
 player, 481 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Thu 12 Dec 2019
at 23:35
Re: Living near the street collapse
Nodwin shakes his head.  "Actually, it was demons, just not as easily identifiable because of the imagery.  That's not where we're going, I don't think."
Jareth Mooncalled
 player, 1819 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 13 Dec 2019
at 17:57
Re: Living near the street collapse
Jareth seems to stare with mounting horror as the group calmly discussing wandering the streets with Ymid...

"Hold up.  This maybe not t'e best course action.  We be familiar enough with Ymid that we're acceptin his non-hostile intent, but if he spoke in t'e general public an drove someone off screamin in terror, t'ey," Jareth waves his hand to take in the general city surrounding their building, "are nay so benevolent.  T'e mass throngs react violently to panic."

He stops, assesses, and faces Ymid, "Can ya cover up," he pulls his own hood up over his head to demonstrate, "an project softly, or even less broadly?  An ya have to leave t'e flyin vessel behind.  That definitely incite mass panic, an mass panic is how ya get Inquisitions, not to mention cities on fire.  An with t'e Cult of Devourer kickin t'e Hadereum in t'e hornet nests, we got fresh, fanatic inquisitors in t'e city."
Mario Crowfoot
 player, 963 posts
 An orphan who grew up
 with bow in hand
Fri 13 Dec 2019
at 23:45
Re: Living near the street collapse
Mario's eyes go wide as Jareth speaks.

"He's right.  A couple days of calm, and it's easy to forget how close I was, that first time we met, to putting an arrow right through your eye.  Lots of folks in Northport wouldn't wait to see if you were hostile, they'd shoot as soon as they got a good look at you.  And one general proclamation like the one about the not-demon summoning that sent me running, and you and your yr-go would be likely to wind up roasted over a fast fire."
Ymid
 NPC, 73 posts
 Mysterious sorcerer
 With one huge eye for a h
Sun 15 Dec 2019
at 23:57
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 251):

The creature seems put out by these conditions, and makes a sort of noise, but pulls up its hood, and plucks its staff from the socket in the skiff, which settles down to about a foot off the ground.