Living near the street collapse.   Posted by 'Elga the henormous.Group: 0
Mario Crowfoot
 player, 938 posts
 An orphan who grew up
 with bow in hand
Fri 11 Oct 2019
at 22:01
Re: Living near the street collapse
"Benito, we have a, uh, friend?  who came through this gate.  His, uh, its home is on the other side.  Some of what I bought when we were out earlier was material for repairs to something of, uh, his.  And some of it was its food."
Benito Drake
 player, 53 posts
 Respectable shopkeeper
 Can I help you?
Fri 11 Oct 2019
at 22:11
Re: Living near the street collapse
In reply to Benito Drake (msg # 141):

"Oh, so not everything that comes through is hostile?"
Narrator
 GM, 6882 posts
 DM says
 roll for initiative!
Sat 12 Oct 2019
at 04:43
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 135):

It was Sean Punch that made all of the spells reduced duration down from permanant to 24hrs.  The figures are his, along with a lot of limits placed on what would ordinarily be PC activities, turning "charge power item" from Manastone to a 50pt advantage, likewise jacking teleport up to a 100pt unusual background.

Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)
Jareth Mooncalled
 player, 1790 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 12 Oct 2019
at 06:04
Re: Living near the street collapse
Narrator:
It was Sean Punch that made all of the spells reduced duration down from permanant to 24hrs.  The figures are his...

In DF and DFRPG, Shape Earth is 1 FP/cubic foot, x6 for worked stone, so 6 FP/cubic foot for worked stone, not 100 FP/cubic foot.

The costs weren't changed.  There is a vast difference between 1 FP per cubic foot and 10.  And an even bigger one between 6 FP per cubic for worked stone and 100.  Which is what you quoted.

Also, "all of the spells" weren't reduced in duration from Permanent to 24 hrs*.  There are more than plenty of Instant and Permanent spells in DFRPG and DF that are still "until something changes it (Instantaneous) or dispelled (Permanent)".

Shape Earth was never Permanent.  It has always been (and remains unchanged from) "Duration: 1 minute", which means a pillar made of sand/dirt falls down the moment the spell ends.  Shaped Earth (and stone) remains as stable as the structure that it was shaped into, which is why Architecture is required by the spell to create stable structures.


* Pretty much only things that could "wreck the economy", Create Earth, Earth to Stone, Create Food, Essential Food, and Create Water in DFRPG† (which are all Instant, lasts 24 until unless consumed).

In DF the list is longer†:  Create Acid, Create Earth, Create Food, Create Fuel, Create Ice, Create Water, Earth to Stone, Essential Acid, Essential Earth, Essential Food, Essential Fuel, Essential Water, and Water to Wine.  Basically, if it's an Instantaneous or Permanent create or non-deadly‡ transformative spell Wizard‡ spell, it should be limited to 24 hours.

† But then DFRPG is a very abridged spell listing.  Very abridged.  I bet most of the PC casters in these games have spells not in DFRPG.

‡ For instance Petrification Flesh to Stone remains Instantaneous and indefinite as do the Healing spells.

This message was last edited by the player at 06:04, Sat 12 Oct.

Narrator
 GM, 6887 posts
 DM says
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Sat 12 Oct 2019
at 22:01
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 145):

I stand corrected about shape earth/stone in both cost and duration.
It was the others (create earth/essential earth/earth to stone (especially the chain that leads to creation or orichalcum). I didn't have access to the article when I posted, and my memory is spotty.
Jareth Mooncalled
 player, 1791 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 12 Oct 2019
at 22:59
Re: Living near the street collapse
Narrator:
Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)

With Jareth acting as a Mason (defaulted skill 12), Nodwin with Shape Earth, and Benito with his actual skills, and then everyone else as 'unskilled' labor/lookouts, how long does this repairing the walls work take?  And how expensive?

And I think we still need Benito to make a roll.

And how much needs to be done elsewhere down here (in our neighborhood)?
Jocelyn Lemru
 player, 439 posts
 Sorceress
 hot and hotheaded
Sat 12 Oct 2019
at 23:11
Re: Living near the street collapse
Jocelyn can help with any metal bits, as she can shape those....
Narrator
 GM, 6888 posts
 DM says
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Sun 13 Oct 2019
at 03:29
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 148):

Hmmm after reviewing the costs to do things from scratch in Low Tech Companion 3, (and rereading MacCauley's Cathedral) I am going to call maintenance and repairs as Cost of Living, and that largely coming as mortar to build up the rubble down here. The gates, which will be new construction, need to be paid for...

I have decided that base is a leveled perk, and as these slums are status-e, each point you drop raises it up a status level - at 3 points, the house is fine and fixed, stable and whitewashed.  You all need an influx of cash, I suggest you start bringing to the Ymid whatever you have and see if hepinches off some gold.  Upgrading the neighborhood is going to take cash.
Jareth Mooncalled
 player, 1792 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 14 Oct 2019
at 04:35
Re: Living near the street collapse
Narrator:
Hmmm after reviewing the costs to do things from scratch in Low Tech Companion 3, (and rereading MacCauley's Cathedral) I am going to call maintenance and repairs as Cost of Living, and that largely coming as mortar to build up the rubble down here. The gates, which will be new construction, need to be paid for...

Which means what in actual numbers as we haven't had to spend on Cost of Living yet... being like 4 days into our first week...

quote:
I have decided that base is a leveled perk, and as these slums are status-e, each point you drop raises it up a status level - at 3 points, the house is fine and fixed, stable and whitewashed.

So the fact that combined we've put more than 3 points into it means what exactly?
Nodwin Zideqick
 player, 461 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 14 Oct 2019
at 21:04
Re: Living near the street collapse
OOC Jareth, I think he intended for us to have a shared context when he made that comment.  However, it seems like more than one of us didn't make the same contextual leap the boss was expecting us to.

Any chance you could clarify what you were thinking, boss?  I imagine we should be in pretty good shape for the most part, since we have all expended points on this.  However, I think we would like a bit of clarification just to make sure.

Benito Drake
 player, 54 posts
 Respectable shopkeeper
 Can I help you?
Tue 15 Oct 2019
at 07:11
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 151):

Benito does his analysis and sets to work...
Narrator
 GM, 6900 posts
 DM says
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Tue 15 Oct 2019
at 21:07
Re: Living near the street collapse
In reply to Benito Drake (msg # 152):

Anyone with three points in base has had suitable repairs and maintenance done by the Vejovians that their part of the properties now resembles a small, clean, status 0 dwelling instead of a status -2 hovel. Things to be installed like locks and anything fancy will cost money, having basic furniture installed etc will come as Col, as will some of the reinforcement of the cellars. Points above 3 will lead to inclusion of swept, sturdy and secure basement levels, down to what you cleared on the second sublevel, legal by the hadereum. For that area, installation of gates will cost, maintenance will be Col, as the Vejovites or anyone you approve roof comes down to scrub bloodstains, and sweep the rubbish away.

The thing about base as I use it is that it is signature gear for a place.
Nodwin Zideqick
 player, 462 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 15 Oct 2019
at 22:27
Re: Living near the street collapse
OOC So we can leave this in the background then and adventure, and assume Benito is doing the work while we do ours.  Upon return, we can invest the points to square up for the work Benito has potentially done, which will also reflect the efforts of the refugees on the main floors.

I think that works really well, actually. 

Mario Crowfoot
 player, 939 posts
 An orphan who grew up
 with bow in hand
Tue 15 Oct 2019
at 22:47
Re: Living near the street collapse
OOC: I've got one unspent point that would bring me to 3 in Base, but I'm down to a few days of eating money, so locks and such for my space will have to wait a bit.  Plenty of work to spread around, though, so no big hurry on that.

Seems like we might need to make another foray below and try to find some more money, or else see if we can get Ymid to part with a couple ounces of that gold.

How's the shopping list doing?
Narrator
 GM, 6906 posts
 DM says
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Tue 15 Oct 2019
at 23:52
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 155):

Almost everything except a volume of potion was obtained, he may be game for that
Jocelyn Lemru
 player, 440 posts
 Sorceress
 hot and hotheaded
Wed 16 Oct 2019
at 04:45
Re: Living near the street collapse
Jocelyn and Brodak can both pony up points to 3 in base.
Narrator
 GM, 6909 posts
 DM says
 roll for initiative!
Wed 16 Oct 2019
at 13:34
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 157):

Clarence, while prohibited from owning real property, can acquire property underground, so long as it is surrounded by that of others. The Hadereum will not offer him a deed unless he buys off his social stigma.
Clarence Montague
 player, 254 posts
 Torchbearer
 Spiderboy
Thu 17 Oct 2019
at 02:58
Re: Living near the street collapse
In reply to Narrator (msg # 158):

For now, Clarence is working on his relationship with his pet and his eight legged friend, so buying off his stigma will have to wait, through a place underground would suit both of them well.
Jareth Mooncalled
 player, 1793 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Thu 17 Oct 2019
at 10:22
Re: Living near the street collapse
Are we still doing the Independent Income or is that now wrapped into the leveled Perk?
Narrator
 GM, 6922 posts
 DM says
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Fri 18 Oct 2019
at 17:12
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 160):

Seeing how little independent really income works, that would work better.
Mario Crowfoot
 player, 940 posts
 An orphan who grew up
 with bow in hand
Fri 18 Oct 2019
at 22:46
Re: Living near the street collapse
OOC: If I convert the point I had in II for base upkeep, that would give me 3 in Base.
Nodwin Zideqick
 player, 463 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 18 Oct 2019
at 23:34
Re: Living near the street collapse
Nodwin has one point in base now.
If he folds in Independent Income, then that gives him a second.
Does he need more to account for the living abode of the refugees?  I expect he does right?
Jareth Mooncalled
 player, 1794 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 19 Oct 2019
at 01:01
Re: Living near the street collapse
Narrator:
Seeing how little independent really income works, that would work better.

Eh... can you clarify?  I suspect even if the grammar came out clear answering "Yes" to a "are we doing X or Z" doesn't exactly work.
Narrator
 GM, 6927 posts
 DM says
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Mon 21 Oct 2019
at 21:22
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base. The Vejovians can squat for the moment, although no one is coming to move in and obstruct you from getting the block and its environs. If one of you had enemy  as a disadvantage, that could happen. If Nodwin throws points into ally group, the Vejovians would start accruing base as well, but under your control.

I have been looking at this for suggestions

http://www.necropraxis.com/201...nghold-achievements/
Mario Crowfoot
 player, 941 posts
 An orphan who grew up
 with bow in hand
Mon 21 Oct 2019
at 21:52
Re: Living near the street collapse
Narrator:
In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base.


Works for me.  Done.  That brings me to 3 in Base.