Narrator:
It was Sean Punch that made all of the spells reduced duration down from permanant to 24hrs. The figures are his...
In DF and DFRPG, Shape Earth is 1 FP/cubic foot, x6 for worked stone, so 6 FP/cubic foot for worked stone, not 100 FP/cubic foot.
The costs weren't changed. There is a vast difference between 1 FP per cubic foot and 10. And an even bigger one between 6 FP per cubic for worked stone and 100. Which is what you quoted.
Also, "all of the spells" weren't reduced in duration from Permanent to 24 hrs*. There are more than plenty of Instant and Permanent spells in DFRPG and DF that are still "until something changes it (Instantaneous) or dispelled (Permanent)".
Shape Earth was never Permanent. It has always been (and remains unchanged from) "Duration: 1 minute", which means a pillar made of sand/dirt falls down the moment the spell ends. Shaped Earth (and stone) remains as stable as the structure that it was shaped into, which is why Architecture is required by the spell to create stable structures.
* Pretty much only things that could "wreck the economy", Create Earth, Earth to Stone, Create Food, Essential Food, and Create Water
in DFRPG (which are all Instant, lasts 24 until unless consumed).
In DF the list is longer: Create Acid, Create Earth, Create Food, Create Fuel, Create Ice, Create Water, Earth to Stone, Essential Acid, Essential Earth, Essential Food, Essential Fuel, Essential Water, and Water to Wine. Basically, if it's an Instantaneous or Permanent create or non-deadly transformative spell
Wizard spell, it should be limited to 24 hours.
But then DFRPG is a very abridged spell listing.
Very abridged. I bet most of the PC casters in these games have spells not in DFRPG.
For instance
Petrification Flesh to Stone remains Instantaneous and indefinite as do the Healing spells.
This message was last edited by the player at 06:04, Sat 12 Oct 2019.