RolePlay onLine RPoL Logo

, welcome to Northport

19:29, 18th April 2024 (GMT+0)

Living near the street collapse.

Posted by 'Elga the henormousFor group 0
Nodwin Zideqick
player, 462 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 15 Oct 2019
at 22:27
  • msg #154

Re: Living near the street collapse

OOC So we can leave this in the background then and adventure, and assume Benito is doing the work while we do ours.  Upon return, we can invest the points to square up for the work Benito has potentially done, which will also reflect the efforts of the refugees on the main floors.

I think that works really well, actually. 

Mario Crowfoot
player, 939 posts
An orphan who grew up
with bow in hand
Tue 15 Oct 2019
at 22:47
  • msg #155

Re: Living near the street collapse

OOC: I've got one unspent point that would bring me to 3 in Base, but I'm down to a few days of eating money, so locks and such for my space will have to wait a bit.  Plenty of work to spread around, though, so no big hurry on that.

Seems like we might need to make another foray below and try to find some more money, or else see if we can get Ymid to part with a couple ounces of that gold.

How's the shopping list doing?
Narrator
GM, 6906 posts
DM says
roll for initiative!
Tue 15 Oct 2019
at 23:52
  • msg #156

Re: Living near the street collapse

In reply to Mario Crowfoot (msg # 155):

Almost everything except a volume of potion was obtained, he may be game for that
Jocelyn Lemru
player, 440 posts
Sorceress
hot and hotheaded
Wed 16 Oct 2019
at 04:45
  • msg #157

Re: Living near the street collapse

Jocelyn and Brodak can both pony up points to 3 in base.
Narrator
GM, 6909 posts
DM says
roll for initiative!
Wed 16 Oct 2019
at 13:34
  • msg #158

Re: Living near the street collapse

In reply to Jocelyn Lemru (msg # 157):

Clarence, while prohibited from owning real property, can acquire property underground, so long as it is surrounded by that of others. The Hadereum will not offer him a deed unless he buys off his social stigma.
Clarence Montague
player, 254 posts
Torchbearer
Spiderboy
Thu 17 Oct 2019
at 02:58
  • msg #159

Re: Living near the street collapse

In reply to Narrator (msg # 158):

For now, Clarence is working on his relationship with his pet and his eight legged friend, so buying off his stigma will have to wait, through a place underground would suit both of them well.
Jareth Mooncalled
player, 1793 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Thu 17 Oct 2019
at 10:22
  • msg #160

Re: Living near the street collapse

Are we still doing the Independent Income or is that now wrapped into the leveled Perk?
Narrator
GM, 6922 posts
DM says
roll for initiative!
Fri 18 Oct 2019
at 17:12
  • msg #161

Re: Living near the street collapse

In reply to Jareth Mooncalled (msg # 160):

Seeing how little independent really income works, that would work better.
Mario Crowfoot
player, 940 posts
An orphan who grew up
with bow in hand
Fri 18 Oct 2019
at 22:46
  • msg #162

Re: Living near the street collapse

OOC: If I convert the point I had in II for base upkeep, that would give me 3 in Base.
Nodwin Zideqick
player, 463 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 18 Oct 2019
at 23:34
  • msg #163

Re: Living near the street collapse

Nodwin has one point in base now.
If he folds in Independent Income, then that gives him a second.
Does he need more to account for the living abode of the refugees?  I expect he does right?
Jareth Mooncalled
player, 1794 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Sat 19 Oct 2019
at 01:01
  • msg #164

Re: Living near the street collapse

Narrator:
Seeing how little independent really income works, that would work better.

Eh... can you clarify?  I suspect even if the grammar came out clear answering "Yes" to a "are we doing X or Z" doesn't exactly work.
Narrator
GM, 6927 posts
DM says
roll for initiative!
Mon 21 Oct 2019
at 21:22
  • msg #165

Re: Living near the street collapse

In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base. The Vejovians can squat for the moment, although no one is coming to move in and obstruct you from getting the block and its environs. If one of you had enemy  as a disadvantage, that could happen. If Nodwin throws points into ally group, the Vejovians would start accruing base as well, but under your control.

I have been looking at this for suggestions

http://www.necropraxis.com/201...nghold-achievements/
Mario Crowfoot
player, 941 posts
An orphan who grew up
with bow in hand
Mon 21 Oct 2019
at 21:52
  • msg #166

Re: Living near the street collapse

Narrator:
In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base.


Works for me.  Done.  That brings me to 3 in Base.
Nodwin Zideqick
player, 464 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Tue 22 Oct 2019
at 14:39
  • msg #167

Re: Living near the street collapse

OOC Good thing Nodwin has points laying around everywhere.  He'll just have to pop open the dresser and pull a few out from under the socks, where he has them stashed.

I hope Haveron never gets wind of this, he'd probably try to find a way to leverage this arrangement.

Sounds good boss.  Jokes aside, I think it's a worthy place for him to develop.  We'll have to discuss after the next run, however, because he spent all his points from the last run.  It was important to get Shape Earth for shoring up the living arrangement.

Narrator
GM, 6934 posts
DM says
roll for initiative!
Tue 22 Oct 2019
at 20:47
  • msg #168

Re: Living near the street collapse

In reply to Nodwin Zideqick (msg # 167):

There is going to be a general increase in the amount of points going out from this point. I have been under-serving for the length of time people have been committed to.
Nodwin Zideqick
player, 465 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 23 Oct 2019
at 17:31
  • msg #169

Re: Living near the street collapse

I will earmark some of the points I receive for the ally group.  Sounds goo, and thank you.
Chye Isuel
player, 1574 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Wed 23 Oct 2019
at 19:04
  • msg #170

Re: Living near the street collapse

In reply to Narrator (msg # 168):

i'm good with that.
Narrator
GM, 6941 posts
DM says
roll for initiative!
Thu 24 Oct 2019
at 01:38
  • msg #171

Re: Living near the street collapse

In reply to Chye Isuel (msg # 170):

???
Jareth Mooncalled
player, 1795 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Tue 29 Oct 2019
at 01:03
  • msg #172

Re: Living near the street collapse

Jareth Mooncalled:
Narrator:
Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)

With Jareth acting as a Mason (defaulted skill 12), Nodwin with Shape Earth, and Benito with his actual skills, and then everyone else as 'unskilled' labor/lookouts, how long does this repairing the walls work take?  And how expensive?

And I think we still need Benito to make a roll.

And how much needs to be done elsewhere down here (in our neighborhood)?

Repeating from earlier... Narrator got sidetracked with the Base stuff.
Narrator
GM, 6959 posts
DM says
roll for initiative!
Tue 29 Oct 2019
at 02:22
  • msg #173

Re: Living near the street collapse

In reply to Jareth Mooncalled (msg # 172):

With three of you, and use of the rubble spilling in, it takes just under four hours (reduced time for shape earth) and has an added cost in masonry that I need to go and check Lowtech 3 about;
Rubble is the building material, volume is   9'x2'x2' (36 cu feet)x6.... And 80% of tgat was freely available... Cost will be based on 43cubic feet.
Jareth Mooncalled
player, 1796 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Sat 2 Nov 2019
at 16:38
  • msg #174

Re: Living near the street collapse

Narrator:
In reply to Jareth Mooncalled (msg # 172):

With three of you, and use of the rubble spilling in, it takes just under four hours (reduced time for shape earth) and has an added cost in masonry that I need to go and check Lowtech 3 about;
Rubble is the building material, volume is   9'x2'x2' (36 cu feet)x6.... And 80% of tgat was freely available... Cost will be based on 43cubic feet.

Still awaiting that cost their boss.

Narrator
GM, 6971 posts
DM says
roll for initiative!
Sat 2 Nov 2019
at 18:13
  • msg #175

Re: Living near the street collapse

In reply to Jareth Mooncalled (msg # 174):

Shit, did the math a

Nd lost it. Revised: 6 collumns x 9 feet tall x 1 foot wide, x 12" x 3.82 per 1'x1" of rubble and mortar is $2475, reducd to $371 due to materials  available.

I think the costs are a bit dear but younare getting two cuirrasses worth of work for the price of a helmet. Buying some beams for construction purposes would be cheaper than stone, but that can be dealt with later.

I have been loot shy, that will change, as Jocelyn has a lead on a sizeable quantity of silver, and the Ymid will pay something like $12k in gold.
This message was last edited by the GM at 18:41, Sat 02 Nov 2019.
Mario Crowfoot
player, 942 posts
An orphan who grew up
with bow in hand
Sat 2 Nov 2019
at 22:55
  • msg #176

Re: Living near the street collapse

OOC: still pays better than guarding some shop, standing in one spot for hours and barely enough for a night's flop and a couple meals.
Nodwin Zideqick
player, 466 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Sun 3 Nov 2019
at 18:46
  • msg #177

Re: Living near the street collapse

OOC Let us know when we're ready to move on.  Really about doing some math and then everything should be stable enough for us to move on.  Plenty of threads so when you have time.  :)
Jareth Mooncalled
player, 1797 posts
Dirty High Elf Sage
HP: 9/9 FP: 10/10
Mon 4 Nov 2019
at 11:37
  • msg #178

Re: Living near the street collapse

"Mario, how much left outa t'e house funds?"
Sign In