Living near the street collapse.   Posted by 'Elga the henormous.Group: 0
Benito Drake
 player, 49 posts
 Respectable shopkeeper
 Can I help you?
Thu 10 Oct 2019
at 06:29
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 128):

Benito cautiously follows them through...
Mario Crowfoot
 player, 936 posts
 An orphan who grew up
 with bow in hand
Thu 10 Oct 2019
at 09:13
Re: Living near the street collapse
"Okay, yeah, about a week.  Clarence, are you with us?  Just in case?"
Clarence Montague
 player, 253 posts
 Torchbearer
 Spiderboy
Thu 10 Oct 2019
at 09:49
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 130):

"Oh, yeah. Sure" He looked as if startled making you perhaps wonder where his mind had wandered off to. But for now, he is back, with his eight legged friend in tow.

"Hang on, let me cast a few continual lights spells." He first renews his head Lamp to torch brightness, before making his lantern hook on his shield as bright as day. Then it occurs to him that he has indeed expended way more energy that he should have, as he is now exhausted...

"Uhh, I really did not think that through...perhaps I will stay here while Benito does some work, so I can recover my strength?"
Narrator
 GM, 6878 posts
 DM says
 roll for initiative!
Thu 10 Oct 2019
at 12:46
Re: Living near the street collapse
In reply to Clarence Montague (msg # 131):

Through this long room with its unstable wall you go,into an archway. There is a small vaulted room with four exits. You head straight across, and are faced with something bizarre; a hoop of constructed of bone, about three yards across, thanking upright. Dim smoke colored runes hang in the air an inch or two in front of it, forming some type of Magic circle. The entire structure hovers about a foot off the ground.




Use of shape earth takes 10 fp/yard (-bonus for skill) to peelegantly hold the shape, the cost for shape stone is 10x the base also, otherwise the shape holds for 24 hours.
Nodwin Zideqick
 player, 459 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Thu 10 Oct 2019
at 13:42
Re: Living near the street collapse
OOC Did you mean "permanently hold the shape..."?

This message was last edited by the player at 13:42, Thu 10 Oct 2019.

Mario Crowfoot
 player, 937 posts
 An orphan who grew up
 with bow in hand
Thu 10 Oct 2019
at 21:37
Re: Living near the street collapse
"Ymid said he'd closed the gate, but what gets me is how that worm managed to get through here even when it was open."  Mario seems unperturbed by the floating bone construct.  "It was big enough to fill the corridors.  Hmm.  Maybe it can squeeze down to fit through an opening smaller than it usually is."

He looks around sharply.  "Oh, sorry.  If you can't tell, Benito, there's some kind of magic here.  When it's open, this is a gate to another world, more or less.  I'm not sure I really understand it."
Jareth Mooncalled
 player, 1787 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Thu 10 Oct 2019
at 21:54
Re: Living near the street collapse
Narrator:
Use of shape earth takes 10 fp/yard (-bonus for skill) to peelegantly hold the shape, the cost for shape stone is 10x the base also, otherwise the shape holds for 24 hours.

Have you been altering the deal again Darth Vader?

By the book:

Duration: 1 minute.
Cost: 1 per cubic yard of earth shaped (minimum 2). Half that to maintain (round up). Double cost to shape stone; sextuple cost to shape cut or worked stone, like a wall. It’s not easy to make your own door into the castle.



So our best bang for the buck (FP wise*) is to buy a load of bricks and unworked stone and use the unworked stone to mortar the bricks into place.  Otherwise the best ($$ wise) is to rework the worked stone back into a stable load bearing wall at 6 FP per cubic foot of stone.


* This is even accounting for sweat equity in ye olde "buy bricks and mortar and do it the old fashioned way", since we'll all be paying FP and time this way.
Benito Drake
 player, 50 posts
 Respectable shopkeeper
 Can I help you?
Thu 10 Oct 2019
at 22:07
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 135):

"It would seem this gate made of bones would be best closed unless you wand some kind of arena and a constant guard.

But to my mind the old fashioned way of sweat and tears is the best way to rebuild these walls. It is what I specialize in, with Civil Engineering to make it stable. I have been reading up on Architecture to make it look pretty too but down here that would be pretty irrelevant I suspect.

If you can shape the earth for 24 hours to enable me to create a solid wall when it gos back into place it should be stable right?
"
Jareth Mooncalled
 player, 1788 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 11 Oct 2019
at 02:53
Re: Living near the street collapse
"Gate be closed, hence why t'ere ain't t'e light an t'e wierdness an t'e monsters comin out.  Now, if ya mean 'closed off', as in, room sealed 'side for strong door, I agree."

Jareth pats it a few times.

"This is our secret.  For now.  Gotta figure out how to make t'e money off it, an keep t'e city safe, without losin control to t'e Guild.  Or t'e busybodies in t'e Hadereum."
Benito Drake
 player, 51 posts
 Respectable shopkeeper
 Can I help you?
Fri 11 Oct 2019
at 03:59
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 137):

"Actually, I meant permanently closed, as in smashed up and broken. I am not sure if any good can come from such things...but for now, lets just get these walls fixed up."
Jareth Mooncalled
 player, 1789 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Fri 11 Oct 2019
at 14:15
Re: Living near the street collapse
Jareth gives him a surprised look, then settles into a wary "Need to keep an eye this one" grimace.
Nodwin Zideqick
 player, 460 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 11 Oct 2019
at 15:48
Re: Living near the street collapse
Nodwin for the most part ignores the discussion of the bone gate for now.  He was curious to see what was beyond it, and so he secretly wanted to go into it and explore at some point, when he was more experienced.

When it comes to the architecture question, however, he does pipe up. "I don't have experience with these things, so you tell me what you need.  I can shape a pillar to support the ceiling while you do your work, or we can make some other arrangement.  Vejovis has granted me the ability to move earth, but you're the expert in how to shape it so it's structurally sound."
Benito Drake
 player, 52 posts
 Respectable shopkeeper
 Can I help you?
Fri 11 Oct 2019
at 18:45
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 140):

How do move on with the structural work here? Civil Engineering rolls?
Mario Crowfoot
 player, 938 posts
 An orphan who grew up
 with bow in hand
Fri 11 Oct 2019
at 22:01
Re: Living near the street collapse
"Benito, we have a, uh, friend?  who came through this gate.  His, uh, its home is on the other side.  Some of what I bought when we were out earlier was material for repairs to something of, uh, his.  And some of it was its food."
Benito Drake
 player, 53 posts
 Respectable shopkeeper
 Can I help you?
Fri 11 Oct 2019
at 22:11
Re: Living near the street collapse
In reply to Benito Drake (msg # 141):

"Oh, so not everything that comes through is hostile?"
Narrator
 GM, 6882 posts
 DM says
 roll for initiative!
Sat 12 Oct 2019
at 04:43
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 135):

It was Sean Punch that made all of the spells reduced duration down from permanant to 24hrs.  The figures are his, along with a lot of limits placed on what would ordinarily be PC activities, turning "charge power item" from Manastone to a 50pt advantage, likewise jacking teleport up to a 100pt unusual background.

Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)
Jareth Mooncalled
 player, 1790 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 12 Oct 2019
at 06:04
Re: Living near the street collapse
Narrator:
It was Sean Punch that made all of the spells reduced duration down from permanant to 24hrs.  The figures are his...

In DF and DFRPG, Shape Earth is 1 FP/cubic foot, x6 for worked stone, so 6 FP/cubic foot for worked stone, not 100 FP/cubic foot.

The costs weren't changed.  There is a vast difference between 1 FP per cubic foot and 10.  And an even bigger one between 6 FP per cubic for worked stone and 100.  Which is what you quoted.

Also, "all of the spells" weren't reduced in duration from Permanent to 24 hrs*.  There are more than plenty of Instant and Permanent spells in DFRPG and DF that are still "until something changes it (Instantaneous) or dispelled (Permanent)".

Shape Earth was never Permanent.  It has always been (and remains unchanged from) "Duration: 1 minute", which means a pillar made of sand/dirt falls down the moment the spell ends.  Shaped Earth (and stone) remains as stable as the structure that it was shaped into, which is why Architecture is required by the spell to create stable structures.


* Pretty much only things that could "wreck the economy", Create Earth, Earth to Stone, Create Food, Essential Food, and Create Water in DFRPG† (which are all Instant, lasts 24 until unless consumed).

In DF the list is longer†:  Create Acid, Create Earth, Create Food, Create Fuel, Create Ice, Create Water, Earth to Stone, Essential Acid, Essential Earth, Essential Food, Essential Fuel, Essential Water, and Water to Wine.  Basically, if it's an Instantaneous or Permanent create or non-deadly‡ transformative spell Wizard‡ spell, it should be limited to 24 hours.

† But then DFRPG is a very abridged spell listing.  Very abridged.  I bet most of the PC casters in these games have spells not in DFRPG.

‡ For instance Petrification Flesh to Stone remains Instantaneous and indefinite as do the Healing spells.

This message was last edited by the player at 06:04, Sat 12 Oct 2019.

Narrator
 GM, 6887 posts
 DM says
 roll for initiative!
Sat 12 Oct 2019
at 22:01
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 145):

I stand corrected about shape earth/stone in both cost and duration.
It was the others (create earth/essential earth/earth to stone (especially the chain that leads to creation or orichalcum). I didn't have access to the article when I posted, and my memory is spotty.
Jareth Mooncalled
 player, 1791 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 12 Oct 2019
at 22:59
Re: Living near the street collapse
Narrator:
Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)

With Jareth acting as a Mason (defaulted skill 12), Nodwin with Shape Earth, and Benito with his actual skills, and then everyone else as 'unskilled' labor/lookouts, how long does this repairing the walls work take?  And how expensive?

And I think we still need Benito to make a roll.

And how much needs to be done elsewhere down here (in our neighborhood)?
Jocelyn Lemru
 player, 439 posts
 Sorceress
 hot and hotheaded
Sat 12 Oct 2019
at 23:11
Re: Living near the street collapse
Jocelyn can help with any metal bits, as she can shape those....
Narrator
 GM, 6888 posts
 DM says
 roll for initiative!
Sun 13 Oct 2019
at 03:29
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 148):

Hmmm after reviewing the costs to do things from scratch in Low Tech Companion 3, (and rereading MacCauley's Cathedral) I am going to call maintenance and repairs as Cost of Living, and that largely coming as mortar to build up the rubble down here. The gates, which will be new construction, need to be paid for...

I have decided that base is a leveled perk, and as these slums are status-e, each point you drop raises it up a status level - at 3 points, the house is fine and fixed, stable and whitewashed.  You all need an influx of cash, I suggest you start bringing to the Ymid whatever you have and see if hepinches off some gold.  Upgrading the neighborhood is going to take cash.
Jareth Mooncalled
 player, 1792 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 14 Oct 2019
at 04:35
Re: Living near the street collapse
Narrator:
Hmmm after reviewing the costs to do things from scratch in Low Tech Companion 3, (and rereading MacCauley's Cathedral) I am going to call maintenance and repairs as Cost of Living, and that largely coming as mortar to build up the rubble down here. The gates, which will be new construction, need to be paid for...

Which means what in actual numbers as we haven't had to spend on Cost of Living yet... being like 4 days into our first week...

quote:
I have decided that base is a leveled perk, and as these slums are status-e, each point you drop raises it up a status level - at 3 points, the house is fine and fixed, stable and whitewashed.

So the fact that combined we've put more than 3 points into it means what exactly?
Nodwin Zideqick
 player, 461 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Mon 14 Oct 2019
at 21:04
Re: Living near the street collapse
OOC Jareth, I think he intended for us to have a shared context when he made that comment.  However, it seems like more than one of us didn't make the same contextual leap the boss was expecting us to.

Any chance you could clarify what you were thinking, boss?  I imagine we should be in pretty good shape for the most part, since we have all expended points on this.  However, I think we would like a bit of clarification just to make sure.

Benito Drake
 player, 54 posts
 Respectable shopkeeper
 Can I help you?
Tue 15 Oct 2019
at 07:11
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 151):

Benito does his analysis and sets to work...
Narrator
 GM, 6900 posts
 DM says
 roll for initiative!
Tue 15 Oct 2019
at 21:07
Re: Living near the street collapse
In reply to Benito Drake (msg # 152):

Anyone with three points in base has had suitable repairs and maintenance done by the Vejovians that their part of the properties now resembles a small, clean, status 0 dwelling instead of a status -2 hovel. Things to be installed like locks and anything fancy will cost money, having basic furniture installed etc will come as Col, as will some of the reinforcement of the cellars. Points above 3 will lead to inclusion of swept, sturdy and secure basement levels, down to what you cleared on the second sublevel, legal by the hadereum. For that area, installation of gates will cost, maintenance will be Col, as the Vejovites or anyone you approve roof comes down to scrub bloodstains, and sweep the rubbish away.

The thing about base as I use it is that it is signature gear for a place.