Living near the street collapse.   Posted by 'Elga the henormous.Group: 0
Nodwin Zideqick
 player, 462 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 15 Oct 2019
at 22:27
Re: Living near the street collapse
OOC So we can leave this in the background then and adventure, and assume Benito is doing the work while we do ours.  Upon return, we can invest the points to square up for the work Benito has potentially done, which will also reflect the efforts of the refugees on the main floors.

I think that works really well, actually. 

Mario Crowfoot
 player, 939 posts
 An orphan who grew up
 with bow in hand
Tue 15 Oct 2019
at 22:47
Re: Living near the street collapse
OOC: I've got one unspent point that would bring me to 3 in Base, but I'm down to a few days of eating money, so locks and such for my space will have to wait a bit.  Plenty of work to spread around, though, so no big hurry on that.

Seems like we might need to make another foray below and try to find some more money, or else see if we can get Ymid to part with a couple ounces of that gold.

How's the shopping list doing?
Narrator
 GM, 6906 posts
 DM says
 roll for initiative!
Tue 15 Oct 2019
at 23:52
Re: Living near the street collapse
In reply to Mario Crowfoot (msg # 155):

Almost everything except a volume of potion was obtained, he may be game for that
Jocelyn Lemru
 player, 440 posts
 Sorceress
 hot and hotheaded
Wed 16 Oct 2019
at 04:45
Re: Living near the street collapse
Jocelyn and Brodak can both pony up points to 3 in base.
Narrator
 GM, 6909 posts
 DM says
 roll for initiative!
Wed 16 Oct 2019
at 13:34
Re: Living near the street collapse
In reply to Jocelyn Lemru (msg # 157):

Clarence, while prohibited from owning real property, can acquire property underground, so long as it is surrounded by that of others. The Hadereum will not offer him a deed unless he buys off his social stigma.
Clarence Montague
 player, 254 posts
 Torchbearer
 Spiderboy
Thu 17 Oct 2019
at 02:58
Re: Living near the street collapse
In reply to Narrator (msg # 158):

For now, Clarence is working on his relationship with his pet and his eight legged friend, so buying off his stigma will have to wait, through a place underground would suit both of them well.
Jareth Mooncalled
 player, 1793 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Thu 17 Oct 2019
at 10:22
Re: Living near the street collapse
Are we still doing the Independent Income or is that now wrapped into the leveled Perk?
Narrator
 GM, 6922 posts
 DM says
 roll for initiative!
Fri 18 Oct 2019
at 17:12
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 160):

Seeing how little independent really income works, that would work better.
Mario Crowfoot
 player, 940 posts
 An orphan who grew up
 with bow in hand
Fri 18 Oct 2019
at 22:46
Re: Living near the street collapse
OOC: If I convert the point I had in II for base upkeep, that would give me 3 in Base.
Nodwin Zideqick
 player, 463 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Fri 18 Oct 2019
at 23:34
Re: Living near the street collapse
Nodwin has one point in base now.
If he folds in Independent Income, then that gives him a second.
Does he need more to account for the living abode of the refugees?  I expect he does right?
Jareth Mooncalled
 player, 1794 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 19 Oct 2019
at 01:01
Re: Living near the street collapse
Narrator:
Seeing how little independent really income works, that would work better.

Eh... can you clarify?  I suspect even if the grammar came out clear answering "Yes" to a "are we doing X or Z" doesn't exactly work.
Narrator
 GM, 6927 posts
 DM says
 roll for initiative!
Mon 21 Oct 2019
at 21:22
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base. The Vejovians can squat for the moment, although no one is coming to move in and obstruct you from getting the block and its environs. If one of you had enemy  as a disadvantage, that could happen. If Nodwin throws points into ally group, the Vejovians would start accruing base as well, but under your control.

I have been looking at this for suggestions

http://www.necropraxis.com/201...nghold-achievements/
Mario Crowfoot
 player, 941 posts
 An orphan who grew up
 with bow in hand
Mon 21 Oct 2019
at 21:52
Re: Living near the street collapse
Narrator:
In reply to Jareth Mooncalled (msg # 164):

Convert all independent income points into base.


Works for me.  Done.  That brings me to 3 in Base.
Nodwin Zideqick
 player, 464 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Tue 22 Oct 2019
at 14:39
Re: Living near the street collapse
OOC Good thing Nodwin has points laying around everywhere.  He'll just have to pop open the dresser and pull a few out from under the socks, where he has them stashed.

I hope Haveron never gets wind of this, he'd probably try to find a way to leverage this arrangement.

Sounds good boss.  Jokes aside, I think it's a worthy place for him to develop.  We'll have to discuss after the next run, however, because he spent all his points from the last run.  It was important to get Shape Earth for shoring up the living arrangement.

Narrator
 GM, 6934 posts
 DM says
 roll for initiative!
Tue 22 Oct 2019
at 20:47
Re: Living near the street collapse
In reply to Nodwin Zideqick (msg # 167):

There is going to be a general increase in the amount of points going out from this point. I have been under-serving for the length of time people have been committed to.
Nodwin Zideqick
 player, 465 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Wed 23 Oct 2019
at 17:31
Re: Living near the street collapse
I will earmark some of the points I receive for the ally group.  Sounds goo, and thank you.
Chye Isuel
 player, 1574 posts
 Osu! Ora Chye Iseul!
 Dragon descended, Youxia
Wed 23 Oct 2019
at 19:04
Re: Living near the street collapse
In reply to Narrator (msg # 168):

i'm good with that.
Narrator
 GM, 6941 posts
 DM says
 roll for initiative!
Thu 24 Oct 2019
at 01:38
Re: Living near the street collapse
In reply to Chye Isuel (msg # 170):

???
Jareth Mooncalled
 player, 1795 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Tue 29 Oct 2019
at 01:03
Re: Living near the street collapse
Jareth Mooncalled:
Narrator:
Make an engineering roll to determine what you need, and then masonry to build it, which should take a few hours to do (building a brick or ashlar pilasterto support both the wall and ceiling. The space will need six of them, and that would be about 18 man hours to complete ( skilled laborers with 11 in masonry cost $30/day)

With Jareth acting as a Mason (defaulted skill 12), Nodwin with Shape Earth, and Benito with his actual skills, and then everyone else as 'unskilled' labor/lookouts, how long does this repairing the walls work take?  And how expensive?

And I think we still need Benito to make a roll.

And how much needs to be done elsewhere down here (in our neighborhood)?

Repeating from earlier... Narrator got sidetracked with the Base stuff.
Narrator
 GM, 6959 posts
 DM says
 roll for initiative!
Tue 29 Oct 2019
at 02:22
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 172):

With three of you, and use of the rubble spilling in, it takes just under four hours (reduced time for shape earth) and has an added cost in masonry that I need to go and check Lowtech 3 about;
Rubble is the building material, volume is   9'x2'x2' (36 cu feet)x6.... And 80% of tgat was freely available... Cost will be based on 43cubic feet.
Jareth Mooncalled
 player, 1796 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Sat 2 Nov 2019
at 16:38
Re: Living near the street collapse
Narrator:
In reply to Jareth Mooncalled (msg # 172):

With three of you, and use of the rubble spilling in, it takes just under four hours (reduced time for shape earth) and has an added cost in masonry that I need to go and check Lowtech 3 about;
Rubble is the building material, volume is   9'x2'x2' (36 cu feet)x6.... And 80% of tgat was freely available... Cost will be based on 43cubic feet.

Still awaiting that cost their boss.

Narrator
 GM, 6971 posts
 DM says
 roll for initiative!
Sat 2 Nov 2019
at 18:13
Re: Living near the street collapse
In reply to Jareth Mooncalled (msg # 174):

Shit, did the math a

Nd lost it. Revised: 6 collumns x 9 feet tall x 1 foot wide, x 12" x 3.82 per 1'x1" of rubble and mortar is $2475, reducd to $371 due to materials  available.

I think the costs are a bit dear but younare getting two cuirrasses worth of work for the price of a helmet. Buying some beams for construction purposes would be cheaper than stone, but that can be dealt with later.

I have been loot shy, that will change, as Jocelyn has a lead on a sizeable quantity of silver, and the Ymid will pay something like $12k in gold.

This message was last edited by the GM at 18:41, Sat 02 Nov 2019.

Mario Crowfoot
 player, 942 posts
 An orphan who grew up
 with bow in hand
Sat 2 Nov 2019
at 22:55
Re: Living near the street collapse
OOC: still pays better than guarding some shop, standing in one spot for hours and barely enough for a night's flop and a couple meals.
Nodwin Zideqick
 player, 466 posts
 Initiate of Vejovis
 FP:7/13 HP:10/10
Sun 3 Nov 2019
at 18:46
Re: Living near the street collapse
OOC Let us know when we're ready to move on.  Really about doing some math and then everything should be stable enough for us to move on.  Plenty of threads so when you have time.  :)
Jareth Mooncalled
 player, 1797 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 10/10
Mon 4 Nov 2019
at 11:37
Re: Living near the street collapse
"Mario, how much left outa t'e house funds?"