Razael:
OK GURPS Magic says I can have the weight reduced by 50% for $500 ... that's a good deal!
Acceptable?
We're using the rules out of DFRPG (you can't really use Magic's pricing anymore):
DFRPG Magic Items (1)
Armor and Shields
Spell | Effects | Base Item | Cost | Prefix | Suffix | Notes |
---|
Continual Light | light equal to torch | Armor/Shield | $8,000 | Glowing | of Light | |
Defending Shield | +1 to Block | Shield | $10,000 | Defending | of Defense | |
Defending Shield | +2 to Block | Shield | $20,000 | Interposing | of Interposing | |
Defending Shield | +3 to Block | Shield | $40,000 | Interposing | of Interposing | |
Deflect | +1 Defense Bonus | Armor/Shield | $2,000 | Warding | of Warding | [1, 2] |
Deflect | +2 Defense Bonus | Armor/Shield | $10,000 | Deflecting | of Deflection | [1, 2] |
Deflect | +3 Defense Bonus | Armor/Shield | $40,000 | Deflecting | of Deflection | [1, 2] |
Deflect | +4 Defense Bonus | Armor/Shield | $160,000 | Deflecting | of Deflection | [1, 2] |
Deflect | +5 Defense Bonus | Armor/Shield | $400,000 | Deflecting | of Deflection | [1, 2] |
Fortify | +1 Damage Resistance | Armor | $1,000 | Unyielding | of Solidity | [1] |
Fortify | +2 Damage Resistance | Armor | $4,000 | Impenetrable | of Invulnerability | [1] |
Fortify | +3 Damage Resistance | Armor | $16,000 | Impenetrable | of Invulnerability | [1] |
Fortify | +4 Damage Resistance | Armor | $60,000 | Impenetrable | of Invulnerability | [1] |
Fortify | +5 Damage Resistance | Armor | $160,000 | Impenetrable | of Invulnerability | [1] |
Lighten | -25% from weight | Armor/Shield | $2,000 | Light | of Lightness | [1] |
Lighten | -50% from weight | Armor/Shield | $10,000 | Weightless | of Weightlessness | [1] |
Notes
[1] Cost is for a suit of armor. Piecewise armor can have Deflect or Fortify that adds Defense Bonus or Damage Resistance only vs. attacks on that location, or Lighten for just the weight of that piece. Use 10% of cost for head, 35% for body, 15% for arms, 5% for hands, 25% for legs, or 10% for feet. Further halve cost for a breastplate or just one limb or extremity.
[2] Defense Bonus adds to that of any mundane shield. If both shield and armor have Deflect, only the highest magical DB applies. See Defense Bonus (Exploits, p. 47).
Weapons and Ammo
Spell | Effects | Base Item | Cost | Prefix | Suffix | Notes |
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Accuracy | +1 to hit | Weapon | $5,000 | Accurate | of Seeking | |
Accuracy | +1 to hit | Projectile | $25 | True | of True Flight | |
Accuracy | +2 to hit | Weapon | $20,000 | Accurate | of Seeking | |
Accuracy | +2 to hit | Projectile | $100 | True | of True Flight | |
Accuracy | +3 to hit | Weapon | $100,000 | Accurate | of Seeking | |
Accuracy | +3 to hit | Projectile | $10,000 | True | of True Flight | [1] |
Continual Light | light equal to torch Weapon | $8,000 | Glowing | of Light | | |
Corrosive Weapon | +2 acid | Melee Weapon | $18,000 | Corrosive | of Corroding | [2, 3] |
Corrosive Weapon | +2 acid | Missile Weapon | $22,000 | Corrosive | of Corroding | [2, 3] |
Corrosive Weapon | +2 acid | Projectile | $75 | Corrosive | of Corroding | [2, 3] |
Dancing Weapon | dances | Melee Weapon see p. 7 Dancing | of Dancing | | | |
Defending Weapon | +1 to Parry | Melee Weapon | $10,000 | Defending | of Defense | |
Defending Weapon | +2 to Parry | Melee Weapon | $20,000 | Interposing | of Interposing | |
Defending Weapon | +3 to Parry | Melee Weapon | $40,000 | Interposing | of Interposing | |
Flaming Weapon | +2 fire | Melee Weapon | $15,400 | Flaming | of Flame | [3] |
Flaming Weapon | +2 fire | Missile Weapon | $20,400 | Flaming | of Flame | [3] |
Flaming Weapon | +2 fire | Projectile | $75 | Fire | of Burning | [3] |
Holy Weapon | +2 holy | Melee Weapon | $15,000 | Consecrated | of Cleansing | [3] |
Holy Weapon | +2 holy | Missile Weapon | $20,000 | Consecrated | of Cleansing | [3] |
Holy Weapon | +2 holy | Projectile | $75 | Consecrated | of Cleansing | [3] |
Icy Weapon | +2 cold | Melee Weapon | $17,000 | Icy | of Ice | [3] |
Icy Weapon | +2 cold | Missile Weapon | $20,500 | Icy | of Ice | [3] |
Icy Weapon | +2 cold | Projectile | $75 | Cold | of Freezing | [3] |
Lightning Weapon | +2 electrical | Melee Weapon | $15,300 | Crackling | of Shocking | [3] |
Lightning Weapon | +2 electrical | Missile Weapon | $20,400 | Lightning | of Lightning | [3] |
Lightning Weapon | +2 electrical | Projectile | $75 | Lightning | of Lightning | [3] |
Loyal Weapon | returns to hand Weapon | $15,000/lb. | Returning | of Returning | [4] | |
Penetrating Weapon | armor divisor (2) | Melee Weapon | $5,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (2) | Missile Weapon | $10,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (2) | Projectile | $25 | Burrowing | of Piercing | [5] |
Penetrating Weapon | armor divisor (3) | Melee Weapon | $15,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (3) | Missile Weapon | $30,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (3) | Projectile | $75 | Burrowing | of Piercing | [5] |
Penetrating Weapon | armor divisor (5) | Melee Weapon | $50,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (5) | Missile Weapon | $100,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (5) | Projectile | $5,000 | Burrowing | of Piercing | [5] |
Penetrating Weapon | armor divisor (10) | Melee Weapon | $150,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (10) | Missile Weapon | $300,000 | Penetrating | of Penetration | [5] |
Penetrating Weapon | armor divisor (10) | Projectile | $15,000 | Burrowing | of Piercing | [5] |
Penetrating Weapon | ignores DR | Melee Weapon | $500,000 | Penetrating | of Penetration | [6] |
Penetrating Weapon | ignores DR | Missile Weapon | $1,000,000 | Penetrating | of Penetration | [6] |
Penetrating Weapon | ignores DR | Projectile | $50,000 | Burrowing | of Piercing | [6] |
Puissance | +1 damage | Melee Weapon | $5,000 | Mighty | of Smiting | |
Puissance | +1 damage | Missile Weapon | $10,000 | Strongarm | of Striking | |
Puissance | +1 damage | Projectile | $25 | Swift | of Impact | |
Puissance | +2 damage | Melee Weapon | $20,000 | Mighty | of Smiting | |
Puissance | +2 damage | Missile Weapon | $40,000 | Strongarm | of Striking | |
Puissance | +2 damage | Projectile | $100 | Swift | of Impact | |
Puissance | +3 damage | Melee Weapon | $100,000 | Mighty | of Smiting | |
Puissance | +3 damage | Missile Weapon | $200,000 | Strongarm | of Striking | |
Puissance | +3 damage | Projectile | $10,000 | Swift | of Impact | [1] |
Shatterproof | unbreakable | Weapon | $8,000 | Eternal | of Durability | |
Steelwraith | see p. 7 | Weapon/Projectile | $5,000/lb. | Steelwraith | of Steelwraith | |
Notes
[1] Available in a one-use version for $500; see Permanent or Expendable? (p. 7).
[2] Keep track of added corrosion damage even if it fails to penetrate armor. Every five points removes one point of DR from the target location.
[3] Follow-up. Adds injury of listed type if attack pierces DR. Doesn’t add basic damage.
[4] See Loyal Weapon (Exploits, p. 79).
[5] Divides target’s DR by 2, 3, 5, or 10. See Armor Divisors (Exploits, pp. 52-53).
[6] Ignores target’s DR
Common Item Enchantments
Spell | Base Item | Cost | Page | Notes |
Create Food | Container | $8,000 per meal/day | 32 | |
Fireproof | Any | $3,000/lb. | 30 | [1] |
Invisibility | Any | $10,000/50 lbs. | 47 | [1] |
Magic Resistance | Any | $4,000/level | 51 | [1, 2] |
Magic Staff | Stick | $30 | 9 | [3] |
Resist Acid | Any | $1,000/lb. | 70 | [1, 4] |
Scryguard | Any | $1,000/lb. | 52 | [1, 5] |
Steelwraith | Any Metallic | $5,000/lb. | 28 | [1] |
Notes
[1] Affects item, not user.
[2] Maximum 10 levels; penalty affects spells cast on or from item.
[3] Cost is per type of magic: clerical, druidic, or wizardly. Typical lengths are wand (baton, $50, 1 lb.), rod (jo, $40, 2 lbs.), and staff (quarterstaff, $40, 4 lbs.). When casting, extends caster’s reach by one (wand or rod) or two (staff) yards.
[4] Triple cost to resist alkahest!
[5] Item resists Information spells with Power 15. On a container, this also benefits anything inside while it’s closed.