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23:01, 18th April 2024 (GMT+0)

Against the Mageguild

Posted by NarratorFor group archive 0
Dilandua
player, 33 posts
Shadow Elf
Fri 27 Mar 2020
at 04:08
  • msg #142

Re: Against the Mageguild

Dilandua:
Alice Abernathy:
A quick march spell or scroll only does 8 hours (a regular shift of marching)

Okay, that's a wrinkle that changes calculations... I'll need to maths at this.  Tomorrow after I've hopefully gotten sleep tonight.

Still no meaningful sleep.  But we shall commit maths anyway.

 Base Move8 hoursDays12 hoursDays14 hoursDays
Normal5404.2602.8702.4
Quick March7563762.21861.95

In an 8 or 12 hour day, we suffer no FP loss.  On a 14 hour day we lose 2 Longterm FP (can only be regained after a full night's sleep and an extra hour of rest).

My Estimation is we will at best have 5 days.  This needs to include our 1 day of ambush prep and 1 day for the ambush... and 1 day to be one day past Saint Remy.

(apologies if I'm rehashing things, just I'm very tired and making sure I'm not missing something simple)

So, if we spend 3 days on the march, we might have 1 day of ambush prep before they are on us, because they will only need to travel for 4 days.

So my recommendation:  We quick March and press for 14 hours the first day, Normal march and press for 14 hours on day 2.  This puts us roughly 12 miles away from St Remy, and costs $120 in Quick March spells (Aegis, Dne, Abernathy, the Guide).  It will also probably require we pay the Guide a surcharge for working more than an "8hr day".

Day 3 we rest up for 3 extra hours, then normal march (9 hours) and we should end up 1 day past St Remy.

Day 4 we prep an ambush site (far enough away from our camp that advance scouts won't be suspicious) and wait.  If all goes well they march into our kill box towards the end of day 4, begining of day 5.

If someone has Strategy of Tactics skills that would help with choosing a good site and properly arraying the traps.  Dilandua has the Traps skill (though IQ being a 10 means trap building isn't nearly as high as trap disarming).

We should probably also pick up a few more shovels.  Group Basics presumes a 'camp shovel', but those are more akin to entrenching tools than actual shovels.  So call it 2 shovels and a pick.

It will probably take a full 12 hours to line each side of the road with a 1 foot deep, 3 foot wide trip trench, which is why we'll want ropes for trip/clotheslines (and pray for useful trees).  I'd say 360 yards worth, incase we find ourselves stringing the whole length.  Aegis... you have 10 feet of rope?  Why? (or did you mean 10 yards?)

Which invokes the next question, do we try to build 'traps' to limit damage to horses if they have any?  Or do we just not care about that sort loot? (IE, if we can salvage some horses great, if not don't worry about it.)




Dne Utrotare:
How much is a week’s supply of dry rations?

$6 a day for the boring stuff (1.5 lbs per day), more expensive for Elven (expensive, light weight, never go bad) or Dwarven (expensive, heavy, +3 resist poison) rations.

So 7 days worth of Trail Rats is $42 and 10.5 lbs.

I keep wanting to invent Alchemical MREs (Meals Ready to Explode)... but neither of my alchemist characters are particularly mad (Jareth is crazy and Ülo is angry, but neither are mad).


Aegis:
OOC  Sounds like Aegis might be best served guarding Dne, while he whips up a tornado or something destructive like that.  If any of the mages try to come after Dne, Aegis can pick them off or fight them off.

That's fine.  You set up with Dne, keep the foot soldiers off him while he unleashes the storm...
Aegis
player, 312 posts
Veteran Mercenary
Master-at-Arms
Fri 27 Mar 2020
at 15:14
  • msg #143

Re: Against the Mageguild

OOC  Thanks for doing all the maths.  You work hard at this, and it is appreciated.  I approach it more like a leisure activity and try to leave my mathing at work, or house projects.  :)

Aegis will happily kill mage types in defense of the bird man.

And he has the cash to spend on the travel and scroll if that seems like the best use of funds.

He will definitely buy Dilandua a beverage.

Reanna Draegan
player, 465 posts
Burglar, scout
Rank 2 Admin badge
Fri 27 Mar 2020
at 22:40
  • msg #144

Re: Against the Mageguild

Dilandua:
If someone has Strategy of Tactics skills that would help with choosing a good site and properly arraying the traps.  Dilandua has the Traps skill (though IQ being a 10 means trap building isn't nearly as high as trap disarming).


IQ 13 and traps here, but no Tactics or Strategy.

Dilandua:
We should probably also pick up a few more shovels.  Group Basics presumes a 'camp shovel', but those are more akin to entrenching tools than actual shovels.  So call it 2 shovels and a pick.


After the $380 for the guide, cash is drying up...I am fine to have traps that kill...


Dne Utrotare:
I keep wanting to invent Alchemical MREs (Meals Ready to Explode)... but neither of my alchemist characters are particularly mad (Jareth is crazy and Ülo is angry, but neither are mad).


Sounds like a job for Gareth! Right up his line!

Rest sounds fine, but the price keep going up and up...
Aegis
player, 313 posts
Veteran Mercenary
Master-at-Arms
Fri 27 Mar 2020
at 22:45
  • msg #145

Re: Against the Mageguild

OOC  Aegis has enough cash to cover you without a problem.  But the next few rounds of alcohol at the bar are on you, and none of this nursing it crap.  You have to drink enough to be stupid.

Aegis has neither Tactics nor Strategy.  He's the meathead, and would rather drink than plan.  All he has is Soldier, which won't cover setting a trap...but might find him the right lady of the evening.

Narrator
GM, 7590 posts
DM says
roll for initiative!
Sat 28 Mar 2020
at 16:25
  • msg #146

Re: Against the Mageguild

In reply to Aegis (msg # 145):

Soldier can help with the digging, but tactical advantage is IQ-6
Dne Utrotare
player, 216 posts
Anyone
down there?
Sat 28 Mar 2020
at 16:33
  • msg #147

Re: Against the Mageguild

Also keep in mind that Dne can walk on air.  So he could go up ten yards (or whatever) and chuck spells from behind a tree, act as lookout, etc.
Alice Abernathy
NPC, 11 posts
Acolyte of Vejovis
Tue 31 Mar 2020
at 22:10
  • msg #148

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 147):

"Just cover me as well, I am not good in a hight, it is kind of the opposite of what I do."
Aegis
player, 314 posts
Veteran Mercenary
Master-at-Arms
Tue 31 Mar 2020
at 22:30
  • msg #149

Re: Against the Mageguild

OOC  Aegis can cover one or both of them.  Ideally Dne can find a good perch where he's hidden but has the right range for all of his area effect stuff.  That would leave Aegis guarding the healer, and possibly more depending on how the structure of the trap location works out.
Aegis
player, 315 posts
Veteran Mercenary
Master-at-Arms
Tue 31 Mar 2020
at 22:32
  • msg #150

Re: Against the Mageguild

OOC  Also, we should take care to play our lack of tactics/strategy.  It's more of a subtle point, but I have seen plenty of players come up with awesome attack plans when their characters couldn't scheme their way out of a box.
Dilandua
player, 34 posts
Shadow Elf
Wed 1 Apr 2020
at 03:12
  • msg #151

Re: Against the Mageguild

Aegis:
OOC  Also, we should take care to play our lack of tactics/strategy.  It's more of a subtle point, but I have seen plenty of players come up with awesome attack plans when their characters couldn't scheme their way out of a box.

OOC:  Yeah, but that should come down to trap placement, how effect the 'kill box' is at containment, and how effective we are in the opening moments at taking them by surprise and coordinating together.

Don't know how gwythaint runs it, but I usually take my cues from Action 2 Exploits on something like this (meaning I treat the Tactics roll as a Complimentary skill roll for certain actions the party will take later, or since I like to use B.A.D. a modifier on the BAD score - which would make things slightly worse for us as we're rolling tactics at a default).

Could even treat it like the Survival roll in setting up a camp in DF, off the cuff... there are three things a good setup could provide us:  Good Sight Lines, Restricted Enemy Movement, and Casual Location.

On a Tactics roll a critical success nets 3 picks, a success nets two, a failure 1, and a critical failure none.

Baseline gives us no bonuses and our prey no penalties.

Good Sight Lines:  +1 to Init because we have time to be ready.  May be picked twice.
Casual Location:  +1 to our Stealth and -1 to their Per and Danger Sense rolls as the location "doesn't look dangerous".  May be picked twice.
Restricted Enemy Movement:  If they leave the road they take a -2 to Per and/or DX to avoid traps, and once they are alerted that there are traps, they may Move at 1/2 speed to avoid penalties.

Dne Utrotare
player, 217 posts
Anyone
down there?
Wed 1 Apr 2020
at 22:56
  • msg #152

Re: Against the Mageguild

Aegis:
OOC  Also, we should take care to play our lack of tactics/strategy.  It's more of a subtle point, but I have seen plenty of players come up with awesome attack plans when their characters couldn't scheme their way out of a box.


Deliberately roleplay stupid?  Not sure I agree with this.  Usually it’s best to just let it happen naturally.
Narrator
GM, 7616 posts
DM says
roll for initiative!
Thu 2 Apr 2020
at 20:37
  • msg #153

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 152):

Nah, don't  RP stupid, spout your plan and get a bonus to that tactics roll based on how well your articulate  it.
Reanna Draegan
player, 466 posts
Burglar, scout
Rank 2 Admin badge
Thu 2 Apr 2020
at 23:55
  • msg #154

Re: Against the Mageguild

In reply to Narrator (msg # 153):

Sounds like D has a plan in place though. We ready to roll with it?
Dilandua
player, 35 posts
Shadow Elf
Fri 3 Apr 2020
at 02:55
  • msg #155

Re: Against the Mageguild

Reanna Draegan:
Sounds like D has a plan in place though. We ready to roll with it?

As long as we get time to shop before rolling out at first light... I'm ready.
Narrator
GM, 7625 posts
DM says
roll for initiative!
Fri 3 Apr 2020
at 21:50
  • msg #156

Re: Against the Mageguild

In reply to Dilandua (msg # 155):

You are all loaded and ready to move
Dilandua
player, 36 posts
Shadow Elf
Fri 3 Apr 2020
at 22:52
  • msg #157

Re: Against the Mageguild

While traveling, Dilandua will range ahead a bit, no more than an hour, letting them catch up where the warrior is often found doing exercises or meditating.



OOC:  Add to the horse: Dilandua's pack (food, waterskin, tent, bedroll, etc), two shovels, pickaxe, and 200 yards of 3/8's rope.  43.25 lbs.
Dne Utrotare
player, 218 posts
Anyone
down there?
Sat 4 Apr 2020
at 05:56
  • msg #158

Re: Against the Mageguild

As usual, Dne walks one foot off the ground, and hopes this is high enough to avoid any snares.  As an added precaution, he leads the others go first.
Reanna Draegan
player, 467 posts
Burglar, scout
Rank 2 Admin badge
Sat 4 Apr 2020
at 09:58
  • msg #159

Re: Against the Mageguild

In reply to Dilandua (msg # 157):

Rranna is happy to stay near the group, crossbow always ready and just off the side of the road.
Aegis
player, 316 posts
Veteran Mercenary
Master-at-Arms
Sun 5 Apr 2020
at 00:29
  • msg #160

Re: Against the Mageguild

Aegis travels like he usually does.  Weapon in one hand, booze in the other.
Narrator
GM, 7634 posts
DM says
roll for initiative!
Tue 7 Apr 2020
at 17:26
  • msg #161

Re: Against the Mageguild

In reply to Aegis (msg # 160):

You head out through the south gate, and through the fields of barley and lavender. The forrest to the south is a few hours off.
Dne Utrotare
player, 219 posts
Anyone
down there?
Tue 7 Apr 2020
at 19:33
  • msg #162

Re: Against the Mageguild

“Think of all the worms squirming in that barley... yummmmmm...”
Narrator
GM, 7642 posts
DM says
roll for initiative!
Sat 11 Apr 2020
at 02:06
  • msg #163

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 162):

At the end of the day you have passed the farmland, and are part way into the woods.  Birds, and pixies sing.
Aegis
player, 318 posts
Veteran Mercenary
Master-at-Arms
Sat 11 Apr 2020
at 15:44
  • msg #164

Re: Against the Mageguild

Throughout the trip, Aegis is his usual cynical and jaded self.  He consistently pulls from his dwarven spirits to maintain a low level of intoxication.  When he isn't doing that he's jingling coins in his pocket, or flipping his knife in the air and catching it.  The man seems to be fidgeting constantly.

The best part of it is his long list of other antisocial behaviors.  If he isn't talking uncomfortably about sexual conquests, then he's telling bloody stories of escaping death and including too much detail.  Aegis takes great pride in his killing, and makes sure his conquests are good and dead.  If others aren't listening, then he ends up mumbling to himself anyway.

OOC  Aegis just can't stay quiet, and I imagine his traveling companions might want him dead as soon as the Mages are.  He's an absolute joy to travel with.
Reanna Draegan
player, 468 posts
Burglar, scout
Rank 2 Admin badge
Sun 12 Apr 2020
at 23:17
  • msg #165

Re: Against the Mageguild

In reply to Aegis (msg # 164):

Reanna will keep to herself and keep moving as fast as she can through the day. In the evening, she will check her gear and offer to take the first watch, to look around.
Dilandua
player, 37 posts
Shadow Elf
Mon 13 Apr 2020
at 01:31
  • msg #166

Re: Against the Mageguild

Once camp is set Dilandua mostly keeps separate, performing various ritualistic exercises and weapon katas for several hours (as well as an hour or so of meditation with fragrant incense).



OOC:  Despite trying to do them all day, apparently today was "inner core" day, so 6 hours of ritualistic exercising, meditation, and inner navel gazing is required.

By my reckoning, with a Hiking roll, Dilandua only 'steals' 3 hours on the party, so has to do ritual katas for 3 hours in the evening.

21:16, Today: Dilandua rolled 6 using 1d6.  Daily Chi Rituals, 1d hours. This is probably the first time any Chi Warrior has made this roll in this game... :P

21:26, Today: Dilandua rolled 10 using 3d6.  Hiking 11.  Trying to make time.

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