Dilandua:
Alice Abernathy:
A quick march spell or scroll only does 8 hours (a regular shift of marching)
Okay, that's a wrinkle that changes calculations... I'll need to maths at this. Tomorrow after I've hopefully gotten sleep tonight.
Still no meaningful sleep. But we shall commit maths anyway.
| Base Move | 8 hours | Days | 12 hours | Days | 14 hours | Days |
Normal | 5 | 40 | 4.2 | 60 | 2.8 | 70 | 2.4 |
Quick March | 7 | 56 | 3 | 76 | 2.21 | 86 | 1.95 |
In an 8 or 12 hour day, we suffer no FP loss. On a 14 hour day we lose 2 Longterm FP (can only be regained after a full night's sleep and an extra hour of rest).
My Estimation is we will at best have 5 days. This needs to include our 1 day of ambush prep and 1 day for the ambush... and 1 day to be one day
past Saint Remy.
(apologies if I'm rehashing things, just I'm very tired and making sure I'm not missing something simple)
So, if we spend 3 days on the march, we might have 1 day of ambush prep before they are on us, because they will only need to travel for 4 days.
So my recommendation: We quick March and press for 14 hours the first day, Normal march and press for 14 hours on day 2. This puts us roughly 12 miles away from St Remy, and costs $120 in Quick March spells (Aegis, Dne, Abernathy, the Guide). It will also probably require we pay the Guide a surcharge for working more than an "8hr day".
Day 3 we rest up for 3 extra hours, then normal march (9 hours) and we should end up 1 day past St Remy.
Day 4 we prep an ambush site (far enough away from our camp that advance scouts won't be suspicious) and wait. If all goes well they march into our kill box towards the end of day 4, begining of day 5.
If someone has Strategy of Tactics skills that would help with choosing a good site and properly arraying the traps. Dilandua has the Traps skill (though IQ being a 10 means trap building isn't nearly as high as trap disarming).
We should probably also pick up a few more shovels. Group Basics presumes a 'camp shovel', but those are more akin to entrenching tools than actual shovels. So call it 2 shovels and a pick.
It will probably take a full 12 hours to line each side of the road with a 1 foot deep, 3 foot wide trip trench, which is why we'll want ropes for trip/clotheslines (and pray for useful trees). I'd say 360 yards worth, incase we find ourselves stringing the whole length. Aegis... you have 10 feet of rope? Why? (or did you mean 10 yards?)
Which invokes the next question, do we try to build 'traps' to limit damage to horses if they have any? Or do we just not care about that sort loot? (IE, if we can salvage some horses great, if not don't worry about it.)
Dne Utrotare:
How much is a week’s supply of dry rations?
$6 a day for the boring stuff (1.5 lbs per day), more expensive for Elven (expensive, light weight, never go bad) or Dwarven (expensive, heavy, +3 resist poison) rations.
So 7 days worth of Trail Rats is $42 and 10.5 lbs.
I keep wanting to invent Alchemical MREs (Meals Ready to Explode)... but neither of my alchemist characters are particularly
mad (Jareth is crazy and Ülo is angry, but neither are
mad).
Aegis:
OOC Sounds like Aegis might be best served guarding Dne, while he whips up a tornado or something destructive like that. If any of the mages try to come after Dne, Aegis can pick them off or fight them off.
That's fine. You set up with Dne, keep the foot soldiers off him while he unleashes the storm...