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05:35, 3rd May 2024 (GMT+0)

Against the Mageguild

Posted by NarratorFor group archive 0
Dne Utrotare
player, 304 posts
Anyone
down there?
Mon 15 Mar 2021
at 20:01
  • msg #692

Re: Against the Mageguild

The proletariat? Dne thinks bemusedly, but says nothing.
Dilandua
player, 148 posts
Shadow Elf
FP 12/6 HP 10/10
Mon 15 Mar 2021
at 21:42
  • msg #693

Re: Against the Mageguild

OOC:  Did Aegis work on the trees?  Chopping into them, prepping them to fall?
Narrator
GM, 8788 posts
DM says
roll for initiative!
Tue 16 Mar 2021
at 17:49
  • msg #694

Re: Against the Mageguild

In reply to Dilandua (msg # 693):

it is established that there is one deadfall ready to go and a 5 yard covered trench
Dilandua
player, 149 posts
Shadow Elf
FP 12/6 HP 10/10
Tue 16 Mar 2021
at 18:26
  • msg #695

Re: Against the Mageguild

Dilandua takes a small bottle from the potion belt they are wearing and hands it to Reanna, it's labeled in an elven squiggly word, "Coat some of your bolts, and Alice's as well.  We need every shot to drop one since we cannot pen them in."

Dilandua hands an identical bottle to Aegis.



Narrator:
it is established that there is one deadfall ready to go and a 5 yard covered trench

OOC:  Gonna have to make do and try to herd them towards the trench then.  *sigh*  The best laid plans, the least possible execution time...

The bottle handed to Reanna and Aegis is Monster Drool, they can probably coat a bolt or two each...

Monster Drool does an extra 2 toxic injury with a failed HT roll, coated weapon needs to make skin contact.

Reanna Draegan
player, 606 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Tue 16 Mar 2021
at 19:39
  • msg #696

Re: Against the Mageguild

In reply to Dilandua (msg # 695):

Reanna will offer some to Alice, and ask if she can put the rest in her Cornucopia quiver to automatically coat the bolts that come out, without damaging the quiver.
Dilandua
player, 150 posts
Shadow Elf
FP 12/6 HP 10/10
Tue 16 Mar 2021
at 20:11
  • msg #697

Re: Against the Mageguild

OOC:  Since you get three hits (actual hits or parries) with a weapon, I expect each bottle can coat at least 3 arrows or bolts.
Dne Utrotare
player, 305 posts
Anyone
down there?
Sun 21 Mar 2021
at 15:55
  • msg #698

Re: Against the Mageguild

Dne makes sure that he is well-hidden, but still has a good view of the road.
Narrator
GM, 8806 posts
DM says
roll for initiative!
Mon 29 Mar 2021
at 17:53
  • msg #699

Re: Against the Mageguild

In reply to Reanna Draegan (msg # 696):

no you cannot put poison inside a cornucopia quiver. you must take a turn after drawing yo coat the blade, and need make a default poisons roll to avoid getting it on you. crit failure means you sre poisoned, failure means you wasted the dose.  yes, three arrows/ bolts worth.
Dilandua
player, 151 posts
Shadow Elf
FP 12/6 HP 10/10
Mon 29 Mar 2021
at 22:46
  • msg #700

Re: Against the Mageguild

OOC:  Dilandua has the Poison skill if no one feels confident poisoning their own bolts...
Dne Utrotare
player, 306 posts
Anyone
down there?
Wed 31 Mar 2021
at 06:35
  • msg #701

Re: Against the Mageguild

Dne waits patiently, knowing that the worms will show themselves eventually.  He licks the inside of his mask in lewd anticipation.
This message was last edited by the player at 06:35, Wed 31 Mar 2021.
Narrator
GM, 8815 posts
DM says
roll for initiative!
Thu 1 Apr 2021
at 17:09
  • msg #702

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 701):
in the distance, you can hear the clopp ik ng of hoofbeats and jingling of spurs.
Dilandua
player, 152 posts
Shadow Elf
FP 12/6 HP 10/10
Fri 2 Apr 2021
at 01:25
  • msg #703

Re: Against the Mageguild

Dilandua signals Aegis to fell the tree and moves into a hidden position from where they can spring into the center of the road, hopefully onto a wizard and will begin focusing on Flying Leap...




OOC:  Dilandua can leap 50+ feet on a non-failure of Flying leap.  Dilandua is hiding such that the Mahes Guild group will need to bypass Dilandua's position to be in the "ambush area" and Dilandua will be leaping into the group from the "flanks" (at least for the 'center' of the group, if they are 'spread out' this will be moot).

19:36, Today: Dilandua rolled 10, 6 using 3d6, 3d6.  Stealth 20 and Invisibility Art 14.  Stealth 20 (Skill 15 + 4 Silence [Unmoving] + +1 Assassin Craft Talent), Invisibility Art (Skill 13 + 1 Chi Talent).

MoS Stealth +10, Invisibility Art +8

Let me know how long Dilandua has to concentrate on Flying Leap before our quarry prances into the ambush.



For an Ambush it is a Quick Contest of our worst Stealth vs their best Hearing or Vision.  If we win, we get Surprise.  If we lose, no Surprise.

Of course, if we attack before they get close enough to spot us...

Dne Utrotare
player, 307 posts
Anyone
down there?
Fri 2 Apr 2021
at 05:41
  • msg #704

Re: Against the Mageguild

Dne crouches down and gets ready for the fight of his life.
Narrator
GM, 8817 posts
DM says
roll for initiative!
Fri 2 Apr 2021
at 15:31
  • msg #705

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 704):

you have about thirty seconds once everyone is in position...

the bonuses for cover help with stealth rolls...
Dne Utrotare
player, 308 posts
Anyone
down there?
Sat 3 Apr 2021
at 04:49
  • msg #706

Re: Against the Mageguild

OOC: as I’m reading the rules, Dne can summon a double strength Sandstorm for 6 points, and make it as big as he wants by concentrating for a number of seconds equal to the radius ( in yards) of the storm at full strength.  Is this correct?
This message was last edited by the player at 04:50, Sat 03 Apr 2021.
Narrator
GM, 8822 posts
DM says
roll for initiative!
Sat 3 Apr 2021
at 19:30
  • msg #707

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 706):

base cost is 3 per yard radius, so a double St sandstorm is 6 Energy per yard radius.
Dilandua
player, 153 posts
Shadow Elf
FP 12/6 HP 10/10
Sat 3 Apr 2021
at 21:45
  • msg #708

Re: Against the Mageguild

Narrator:
base cost is 3 per yard radius, so a double ST sandstorm is 6 Energy per yard radius.

OOC:  To expand on the Boss' explanation above, the cost is 3 per Hex radius you want the storm to cover (doubled cost for increased effects), you must decide this when you start casting as a) it determines the cost of the spell and b) how long it takes to cast, as Casting Time is seconds equal to radius of the storm.

Since the storm has an eye, all 'Storm spells have minimum size of 2yd radius.  The road and embankment is 5 yards wide, so a 3 yd radius 'Storm will cover it completely.  At double cost that's 18 FP.

Reanna Draegan
player, 607 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Sat 3 Apr 2021
at 22:26
  • msg #709

Re: Against the Mageguild

In reply to Narrator (msg # 705):

Reanna is concerned with poisons, though she has some skill with them. She will allow Dilandua to dip her first bolt if she can, otherwise she will take her time. She hides, and gets ready to aim as earlier discussed.

[Private to GM: She rolled 1 over poisons skill, if she needs it, which would make it if extra time is allowed. She rolled 7 under stealth, without even considering cover...]
Narrator
GM, 8828 posts
DM says
roll for initiative!
Sun 4 Apr 2021
at 17:33
  • msg #710

Re: Against the Mageguild

In reply to Reanna Draegan (msg # 709):

the extra time covers it.
Dne Utrotare
player, 309 posts
Anyone
down there?
Tue 6 Apr 2021
at 02:03
  • msg #711

Re: Against the Mageguild

Dilandua:
Narrator:
base cost is 3 per yard radius, so a double ST sandstorm is 6 Energy per yard radius.

OOC:  To expand on the Boss' explanation above, the cost is 3 per Hex radius you want the storm to cover (doubled cost for increased effects), you must decide this when you start casting as a) it determines the cost of the spell and b) how long it takes to cast, as Casting Time is seconds equal to radius of the storm.

Since the storm has an eye, all 'Storm spells have minimum size of 2yd radius.  The road and embankment is 5 yards wide, so a 3 yd radius 'Storm will cover it completely.  At double cost that's 18 FP.


Ooc: to be clear, the storm would form a rough circle with an eye at the center, right?  And another question: how hard would it be for them to simply leave the road and go around the spell’s area of effect?  Is there enough vegetation near the road to make this difficult?
This message was last edited by the player at 02:07, Tue 06 Apr 2021.
Dilandua
player, 154 posts
Shadow Elf
FP 12/6 HP 10/10
Tue 6 Apr 2021
at 05:33
  • msg #712

Re: Against the Mageguild

Dne Utrotare:
Ooc: to be clear, the storm would form a rough circle with an eye at the center, right?  And another question: how hard would it be for them to simply leave the road and go around the spell’s area of effect?  Is there enough vegetation near the road to make this difficult?

OOC:  Probably not as hard as we had hoped (probably stupidly easy).  Remember, we were going to trap both sides of the road, but we didn't have time, so they're moving into our ambush while we're not 'completely' prepared for them.

I'm hoping Reanna, Alice, and Aegis are on the untrapped side of the road, so any fleeing enemy have a chance of stumbling into a trench.

If Dne needs to go radically off-script, as a Player I won't complain, Dilandua might or might not, depends on how well your plan rewrite works.  The idea was for Dne to cut off their retreat back down the road, forcing them to either stay on the road or the guards to enter our traps.  Right now, Dilandua is hoping once in the middle and engaging them, the Wizards can be killed fast enough that none will escape and the guards won't start fleeing before that can happen (I'm suspecting that the guards are on foot, Wizards on horse back).

Dne Utrotare
player, 310 posts
Anyone
down there?
Tue 6 Apr 2021
at 21:12
  • msg #713

Re: Against the Mageguild

Ooc: I’ll stick with the plan, but I think I’ll do a normal strength Sandstorm with a bigger radius.  Maybe spend 12 FP to do a 4 yard radius.
This message was last edited by the player at 21:13, Tue 06 Apr 2021.
Narrator
GM, 8839 posts
DM says
roll for initiative!
Tue 6 Apr 2021
at 23:33
  • msg #714

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 713):

four yard radius might cover the roadway, 5 will definitely do it
This message was last edited by the GM at 18:32, Wed 07 Apr 2021.
Dne Utrotare
player, 311 posts
Anyone
down there?
Thu 8 Apr 2021
at 07:12
  • msg #715

Re: Against the Mageguild

Ooc: 5 yard radius sounds good to me.
Narrator
GM, 8846 posts
DM says
roll for initiative!
Thu 8 Apr 2021
at 16:58
  • msg #716

Re: Against the Mageguild

In reply to Dne Utrotare (msg # 715):

it will also affect anyone in the radius, and will reduce the efficacy of missile weapons.
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