Out of Character 9.   Posted by Narrator.Group: 0
Narrator
 GM, 7396 posts
 DM says
 roll for initiative!
Sun 9 Feb 2020
at 14:54
Out of Character 9

Last thread capping out
Ardenas Barehand
 player, 1397 posts
 Human martial artist with
 a few spells on the side.
Sun 9 Feb 2020
at 23:45
Out of Character 9
I discovered, while my head was buried in DF1, DF9, Basic, and Magic, that a Druid, as defined in DF, has no actual healing spells.  Cure Disease, Detect and Neutralize Poison, yes, but no Minor Healing, Major Healing, etc.  Get wounded, and you'd better have an actual cleric along, unless you want to spend a bunch of your loot from last adventure on healing potions for the next one.

Which is fine, unless you're building something a little off the wall specifically to fill a need for a healer but don't want a boring same-old priest of something-or-other.

Fortunately, having an Ally can often fill that gap, if the Ally happens to be a Cleric...
Jareth Mooncalled
 player, 1885 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 4/10
Mon 10 Feb 2020
at 00:36
Re: Out of Character 9
Ardenas Barehand:
I discovered, while my head was buried in DF1, DF9, Basic, and Magic, that a Druid, as defined in DF, has no actual healing spells.  Cure Disease, Detect and Neutralize Poison, yes, but no Minor Healing, Major Healing, etc.  Get wounded, and you'd better have an actual cleric along, unless you want to spend a bunch of your loot from last adventure on healing potions for the next one.

There's five ways to go...

gwythaint allows the Charm Perk to be taken which can give you a single spell per Charm.  This spell wouldn't be affected by your Power Investiture unfortunately as, as you note, Druid's don't get Heal spells.

Two, you take New Realm (from DF 11 Power-Ups).  You'll probably be limited to the 'nature' Gods like Agriculture, Earth, Hunt, or Storm, but you'll be able to onboard the Heal spells they get.  This is 2 points per level, and expands your Power Investiture.

You could outright take a second Power Investiture and get Cleric spells as well, or buy Holiness 1 and take Faith Healing (38 points total).

Four, talk gwythaint into allowing you to just take some sort of Druidic healing ability and build it (or file off the serial numbers on Faith Healing and refluff it).

quote:
Fortunately, having an Ally can often fill that gap, if the Ally happens to be a Cleric...

And there's #5.
Aine Walsh
 player, 25 posts
Mon 10 Feb 2020
at 00:42
Re: Out of Character 9
In reply to Jareth Mooncalled (msg # 3):

Yes, but unfortunately the Leprechaun Charm only allows for druidic spells. Is there a more general charm perk allowed that allows for clerical healing spells?

I am looking at #5 for Christine, though even if I get a PC healer, this may not be a bad idea. But what sort of cleric would want to ally themselves to her?
Ardenas Barehand
 player, 1398 posts
 Human martial artist with
 a few spells on the side.
Mon 10 Feb 2020
at 00:55
Re: Out of Character 9
Aine Walsh:
even if I get a PC healer, this may not be a bad idea. But what sort of cleric would want to ally themselves to her?


To misuse a famous quote, "Hold my beer."
Jareth Mooncalled
 player, 1886 posts
 Dirty High Elf Sage
 HP: 9/9 FP: 4/10
Mon 10 Feb 2020
at 01:34
Re: Out of Character 9
Aine Walsh:
Yes, but unfortunately the Leprechaun Charm only allows for druidic spells. Is there a more general charm perk allowed that allows for clerical healing spells?

Fortunately, I wasn't referring to that particular Perk, but the Charm Perk from Power-Ups 2 Perks (which the Leprechaun's Racial Charm Perk is based on).

For Wizard/Bard spells it allows you to ignore prereqs, but still grants your Magery (or if applicable Bardic Talent) bonus.  For Divine Magic it waves the need for PI (but if you have the appropriate PI, it grants it's bonus).  Etc.
Chye Isuel
 player, 1647 posts
 Osu! Ora Chye Iseul!
 Dragon descended, Youxia
Mon 10 Feb 2020
at 02:07
Re: Out of Character 9
i have a character that is half kami, and is blessed with heroic feats. i would like to acquire various charms, including healing, instead in power investiture.
Christine Bjorn
 player, 1802 posts
 Blue Haired Elf
 Not from Wastrels Hope.
Mon 10 Feb 2020
at 02:30
Re: Out of Character 9
In reply to Chye Isuel (msg # 7):

Ah, this one. GM, if a mage took these for healing spells, would they get to apply magery to the spell, or is it just at IQ-2 (H) or IQ-3 (VH) until they get PI? This seems to suggest that the mage would need a god...

Power Ups 2 - Perks:
Charms†
Charms resemble Unusual Training (p. 21) but bestow supernatural, intuitive (not learned) knowledge. Each Charm waives the spell and Magery prerequisites for one particular spell. You must pay points for the spell like any other IQ/H or IQ/VH skill, and Magery gives its usual bonus. You can’t cast the spell unless you have at least Magery 0 or are in an area with high or better mana.

For divine magic, a Charm waives the need for Power Investiture – such spells don’t have spell prerequisites – and does let you cast the spell. However, you can only choose spells offered by your god.

This message was last edited by the player at 02:30, Mon 10 Feb.

Chye Isuel
 player, 1648 posts
 Osu! Ora Chye Iseul!
 Dragon descended, Youxia
Mon 10 Feb 2020
at 02:57
Re: Out of Character 9
this would enable a saint/demi god to have various spells like water to wine, create food, create water, neutralize poison, cure disease, minor healing, etc. by grace, rather than as ordained priests.

This message was last edited by the player at 02:57, Mon 10 Feb.