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04:34, 24th April 2024 (GMT+0)

Out of Character 9.

Posted by NarratorFor group archive 0
Chou-Zhen Mou
player, 1008 posts
Not quite right but
a mage none the less
Thu 21 May 2020
at 22:10
  • msg #413

Re: Out of Character 9

Saishi Jin:
In reply to Narrator (msg # 409):

Cool. I will keep using Mandarin (which is Chinese (Simplified)). How does the last post work, using spoilers for the translation?


Almost everything that gets posted in other than English is pasted from Google Translate (Jareth is the exception here -- Chou-Zhen speaks Eldritch, but the player can't even consistently make sense of Jareth's posts with both translators, never mind go the other way).

If Mario says something in Shevnian that someone in the thread shouldn't understand, I'll type what I want to say, plug it into Google Translate, and then copy/paste the result to the thread.  Aldous is Triunist and has Latin only at broken (aside from memorized prayers), so a word or two here and there does the job; I usually have to dig up the pre-1980s version of Catholic prayers for that.

Rather than using true spoilers for the translation, you'll want to use "insert a private line" in the lower right of the editor, and select GM.  PCs who should understand what you've said can retranslate, and those who shouldn't can choose to metagame or not (Aldous has understood almost nothing of the recent exchanges in the Mug and Cauldron, because he doesn't speak a word of Shevnian (it's not that common in Artisan, that area is mostly goblins and they mostly speak Aralaise in public).

And yes, it's a bit of extra work, but it's a fun role-playing opportunity that few if any face to face games can include (picture looking up what you want to say in Shevnian in an English/Slovakian dictionary, then not being able to read the Cyrillic/Greek alphabet well enough to pronounce the words).
Balir Ironhide
player, 268 posts
Dwarf
Warrior
Thu 21 May 2020
at 22:27
  • msg #414

Re: Out of Character 9

Wanted to make a few observations for Jareth's driver here.

Honestly, I think he's fairly refreshing, as he breaks most of the typical fantasy RP conventions.  Most of your characters hit this mark, to varying degrees.  That's pretty much what GURPs is all about, and so I applaud you for the creativity.  (this applies to many people, by the way)

The flip side of that is the characters can be a little hard to relate to sometimes.  I don't mean that to be negative in any way.  Your deep knowledge of the system from more of a developer perspective is impressive.  It's more of an observation for myself.

As a player, I have to guess what your characters can and cannot do.  They don't fit into traditional roles, or match up with conventional stereotypes.  In real life, the different people in the group would have a much better feel for each other.  In a RP setting, I am sometimes unsure how my characters should act.  For example, when Jareth seems to know all about the Eldritch realm, how should Nodwin and the group react?

From a metagame standpoint, we work together and recognize that the players are typically unified for one goal.  If this were real life, it strikes me just how different this would be.  The other characters would likely start with fear of Jareth's abilities, leading to judgement because he is different.  Realistically, I have to ask myself if the relationship between the characters would be strong enough to ward off the inevitable bigotry that would creep in for some.  It's a deep philosophical question well worth a few minutes of examination.

I personally think it's a great allegory for real life.  Let's think about it in that context, and not discuss it here.  I want to preserve the sanctity of the game for everyone, no matter their backgrounds or world views.  Why do I bring this up?  It is my hope that we could learn something from the game, and bridge some divides in our lives.  No one seems to be happy with the current state of affairs, and I'd like to build on what we can agree on instead of focusing on the tribal groupings.  We should be coming together in times like these, at least in my opinion.

Please, please, forgive the soap box.  I'm (perhaps naively or innocently) trying to make things better in my own little way.
Gareth
player, 615 posts
Odd Character
Smokin' Human
Fri 22 May 2020
at 01:05
  • msg #415

Re: Out of Character 9


Balir Ironhide:
From a metagame standpoint, we work together and recognize that the players are typically unified for one goal.  If this were real life, it strikes me just how different this would be.  The other characters would likely start with fear of Jareth's abilities, leading to judgement because he is different.  Realistically, I have to ask myself if the relationship between the characters would be strong enough to ward off the inevitable bigotry that would creep in for some.  It's a deep philosophical question well worth a few minutes of examination.
....


Pretty much the entire reason I created Gareth...and the way I play him! It is actually fun to play out some of these bigotries a little.
Haveron Stormwal
player, 383 posts
Fri 22 May 2020
at 02:54
  • msg #416

Re: Out of Character 9

And I have patiently been foiled by you again and again.  No easy button for Haveron.  Ever.
Jareth Mooncalled
player, 2012 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Fri 22 May 2020
at 03:45
  • msg #417

Re: Out of Character 9

Balir Ironhide:
Honestly, I think he's fairly refreshing, as he breaks most of the typical fantasy RP conventions.

Thanks!  Most of my characters are a bit more 'straightlaced', Jareth is a bit weird.  He wasn't quite this weird five years/days ago (years real time, days game time), but his last five days have been real eventful...

quote:
As a player, I have to guess what your characters can and cannot do.  They don't fit into traditional roles, or match up with conventional stereotypes.  In real life, the different people in the group would have a much better feel for each other.  In a RP setting, I am sometimes unsure how my characters should act.  For example, when Jareth seems to know all about the Eldritch realm, how should Nodwin and the group react?

Hah, yaeh.  Well, he was hired as a Sage and a guide into the undercity.  So he has specific knowledge there, as well as a lot of broad, but not deep knowledge in general.

But he was built as a Linguist and Sage with the potential to go Psi... and his boosted Hidden Lore skill is Elder Things.  Basically he knows a lot about stuff you don't want to know about, which means you don't have to worry because he knows it (hah).  And like all good Call of Cthulhu cultists detectives, the guy with the elder thing spells and knowledge is going to go crazy first...

I've been waiting* for Nodwin to decide he needs to have a talk with Jareth about what sorts of things are okay to invoke, or parlay with, or even talk to...  what is allowed to be 'known' is way passed stopping.  That barn doesn't even have doors no more.


* But it has only been an hour or two game time so Nodwin is probably still processing.


quote:
The other characters would likely start with fear of Jareth's abilities, leading to judgement because he is different.

About the only thing he's done that's really out there* is accidentally invoke a manifestation of YOG-SOTHOTH, which I mean, if I was thinking about it makes sense, there we were in the "outer realms" beyond space and time, and Jareth basically (as part of a spell) said "hey big guy, can you do me a solid and give me the power to shut these gates down?" and good ole YOG went "DON'T MIND IF I DO!".  So really, Jareth will be more careful about name dropping in the future.  Maybe.  Probably.  As long as he remembers to.  (which for someone with Eidetic Memory his Absent Minded kicks in a lot)


* And parlay with the Hob slaves of the Dark Ones who are probably setting out to murder everyone?  I'm still not sure exactly what they were talking about, but we seemed to part on good terms.  Maybe their dark gods will eat us last.



Chou-Zhen Mou:
(Jareth is the exception here -- Chou-Zhen speaks Eldritch, but the player can't even consistently make sense of Jareth's posts with both translators, never mind go the other way).

That's because A) R'lyehian is weird, half the 'words' are suffixes or prefixes to be added to other words, so I jam them on all hodge-podge, and 2) sometimes I have to fudge words in from other sources (like Black Speech) because there is no correspondent word in either R'lyehian or high Valyrian.

And lastly I'm just aiming at "does it look right"?  I mean, the dictionary has like maybe a 100 words between them, so I do an awful lot of shrugging and saying "yeah, that looks like someone with heavily accented Eldritch".

quote:
...then not being able to read the Cyrillic/Greek alphabet well enough to pronounce the words).

I can still pronounce Cyrillic.  But Greek has always been Greek to me...
Nodwin Zideqick
player, 577 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 22 May 2020
at 14:46
  • msg #418

Re: Out of Character 9

You, sir, just happened to pull the long straw.  Your main healer happens to have Curious, Selfless, and Weirdness Magnet, along with Imaginative and Broad-Minded as quirks.  Things have been strange for him his whole life, so he has learned to take all the oddities in stride.  In fact, he has come to accept that there is more out there, and is curious about it.

When I inherited the character, I had a few moments where I asked the very same question.  But Nodwin also has the  Sense of Duty to his fellow adventurers.  As built, he's going to watch you and support the group, and try to learn from all the craziness.

It does seem to be a bit at odds with his god of worship, but perhaps he was chosen by Vejovis because of his weirdness.  Maybe there is a greater plan for him spinning in the mind of...Gwythaint...?
Narrator
GM, 7800 posts
DM says
roll for initiative!
Fri 22 May 2020
at 17:37
  • msg #419

Re: Out of Character 9

Vejovis needs Nodwin to speak for the underdog,  provide healing for all, and maybe overthrow the monarchial system. That work may take you into strange places.

Jareth also came to the group with needed benefits, Clarence and Charlene were originally his hirelings, and he used a personal item to really mess up the first batch of cultists they had dealt with. His abittraction of weird things (there were 4 people with weirdness magnet in the group at one point brought the Ymid to them, instead of to another are for its investigation of the street collapse, and he was able to speak with the gobbo slaves, but they are pretty chill with everyone due to experimental neurosurgery...
Narrator
GM, 7802 posts
DM says
roll for initiative!
Fri 22 May 2020
at 17:50
  • msg #420

Re: Out of Character 9

In reply to Narrator (msg # 419):

Be back Monday
Clarence Montague
player, 308 posts
Torchbearer
Spiderboy
Fri 22 May 2020
at 22:29
  • msg #421

Re: Out of Character 9

In reply to Narrator (msg # 419):

I probably should have had weirdness magnet as well, but most of my other character have it and it was becoming a bit cliche. So instead he is a socially repulsive criminal with loyalty to his companions (read, whoever hired him!)

Not the most socially normal character though...
Nodwin Zideqick
player, 579 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Fri 22 May 2020
at 22:34
  • msg #422

Re: Out of Character 9

"...Here there be spiders..."
Clarence Montague
player, 309 posts
Torchbearer
Spiderboy
Fri 22 May 2020
at 22:37
  • msg #423

Re: Out of Character 9

In reply to Nodwin Zideqick (msg # 422):

"Cute little fluffy little eight leggy spidies..." [Must be sung as a nursery rhyme]  why does he not have weirdness magnet again? Oh that is right, he is the weirdness attracted to the magnets!
Jareth Mooncalled
player, 2013 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Sat 23 May 2020
at 02:27
  • msg #424

Re: Out of Character 9

Narrator:
... the gobbo slaves, but they are pretty chill with everyone due to experimental neurosurgery...

See, and now we totally need to rescue those guys and get them some help.
Narrator
GM, 7806 posts
DM says
roll for initiative!
Mon 25 May 2020
at 15:09
  • msg #425

Re: Out of Character 9

In reply to Jareth Mooncalled (msg # 424):

I did indicate in their descriptions that they had shaved heads with scarring on them.
Gareth
player, 616 posts
Odd Character
Smokin' Human
Mon 25 May 2020
at 20:45
  • msg #426

Re: Out of Character 9

In reply to Narrator (msg # 425):

Is a lobotomy on a Gobbo a bad thing? :)
Jareth Mooncalled
player, 2017 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Tue 26 May 2020
at 03:01
  • msg #427

Re: Out of Character 9

Narrator:
I did indicate in their descriptions that they had shaved heads with scarring on them.

Both Jareth and I geeked out over the linguistics and ignored any oddities they displayed.



Gareth:
Is a lobotomy on a Gobbo a bad thing? :)

Depends.  Who is doing the lobotomy?  Why are they doing the lobotomy?  Is the goblin a friend or client or enemy of mine?
Gareth
player, 617 posts
Odd Character
Smokin' Human
Tue 26 May 2020
at 07:58
  • msg #428

Re: Out of Character 9

In reply to Jareth Mooncalled (msg # 427):

They were not friends before, or you would have known about it. Given they are Gobbos, odds are on enemies...
Ardenas Barehand
player, 1471 posts
Human martial artist with
a few spells on the side.
Tue 26 May 2020
at 09:06
  • msg #429

Re: Out of Character 9

Gareth, it isn't long (game time a couple weeks at most) since my group went to considerable effort to keep the population of town-dwelling goblin artisans from winding up in a war against the population of town-dwelling orc entertainers -- over a Romeo and Juliet situation involving rival crews of juggers and their cheerers.  I personally count Glosso the Quick and Razpodiel, one of Fezokeel's guards, as friends.
Gareth
player, 618 posts
Odd Character
Smokin' Human
Tue 26 May 2020
at 09:13
  • msg #430

Re: Out of Character 9

In reply to Ardenas Barehand (msg # 429):

Friends? You have friends? Poor, vulnerable you...

Though Gareth might count some of his companions as friends. Well, those who can accept his weird twisted version of morality, perhaps! Probably would not use him as a character reference though...
Haveron Stormwal
player, 384 posts
Tue 26 May 2020
at 16:09
  • msg #431

Re: Out of Character 9

In a dramatic twist of irony...would Gareth consider Haveron to possibly be his closest friend...?
Adept Yisslitheniss
player, 207 posts
Reptileman cleric
Tue 26 May 2020
at 17:09
  • msg #432

Re: Out of Character 9

In reply to Haveron Stormwal (msg # 431):

Nah, It's the Adept I am sure...
Amelia Montaigne
player, 77 posts
Agent about town
Tue 26 May 2020
at 17:27
  • msg #433

Re: Out of Character 9

Hmmm, that might be even more ironic....
Narrator
GM, 7812 posts
DM says
roll for initiative!
Tue 26 May 2020
at 18:14
  • msg #434

Re: Out of Character 9

In reply to Amelia Montaigne (msg # 433):

I may be slowbovervthe next several days, I am not quite in the right headspace, and I have commissions  to work on tomorrow.
Gareth
player, 619 posts
Odd Character
Smokin' Human
Tue 26 May 2020
at 20:59
  • msg #435

Re: Out of Character 9

In reply to Narrator (msg # 434):

Well, they say you need to have feeling for folk to fight with them over little things...lol, maybe he and Haveron are becoming friends without either of them noticing!
Jareth Mooncalled
player, 2022 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Wed 27 May 2020
at 23:13
  • msg #436

Re: Out of Character 9

Acolyte Flavius:
"Furthermore, it has been brought to our attention that the shop and its agents have been distributing instructions on how to summon demons. Those things need to be found and destroyed for the safety of all."

Did you... did you just admit to stealing the plot from the Friday the 13th tv show?



;)
Narrator
GM, 7817 posts
DM says
roll for initiative!
Thu 28 May 2020
at 19:18
  • msg #437

Re: Out of Character 9

In reply to Jareth Mooncalled (msg # 436):

You yourself returned an uncataloged book on demonolgy from the dismal tower to the Hadereum- where do you think it came from?

Seriously  though, Bazaar of the bizarre   in Newhon, a similar shop in Thieves World, andpart ogmf the Fluff text in Monster Hunters:The Enemy.


Not everything in the shop is cursed, but there were cursed items ampng the other gewgaws.
This message was last edited by the GM at 19:18, Thu 28 May 2020.
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