Ginko Bitterpetal:
A good stealth score combined with -6 to their contest using observation to spot me is not quite as effective but still a situation most assassins could dream for.
Depending on how gwythaint is ruling it (and it's been two years so I've forgotten if I even asked) the Hide spell: "Vision roll is necessary to see a subject in plain sight".
So you can Stealth even if already spotted without having to Move to cover or if stuck in the open. Then the spell helps to counter the Backstabbing In Plain Sight penalties. It's a bit backwards how it works (penalizing enemies, reducing your penalties rather than providing a bonus to your Stealth), but it's a long lasting spell.
And it 'stacks' with Light Walk and Invisibility Art. Rolling with all three is technically better than the Invisibility spell, just more complex and possibly more FP expensive...
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A martial pixie still does have magery, its possible to pick up a spell or two someday.
Exactly and as a Fae you have an easier time talking gwythaint into the Charm Perk to ignore spell prereqs.
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The Narrator and I are still figuring out how judo throws work when pixies attempt them on big folk.
By RAW? There's a Murphy's Rule comic about that in Pyramid somewhere...
By RAW, there is nothing stopping a Pixie from tossing around Dragons. Personally I like to house rule it that if the enemy could treat you like Encumbrance based on having ST double or more, they get a Quick Contest resistance to being thrown, their DX or ST (whichever is higher) plus the SM difference, versus your Judo or Sumo (or I guess Push) skill. So it's still possible, but not easily guaranteed you're tossing Dragons from the sky.
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But knocking people prone would be amazing for damage output as well. Kiss the wall/carpet from MA. 118 combined with a Push chi strike sounds pretty painful, ST of attack equal to your Push skill? or figure the velocity of the push and treat as a fall hitting a hard surface. I'm hoping for the first option :)
I wouldn't allow straight Push skill, but I could see using trained Push ST as damage from a Kiss The Wall attack, just as per Wrestling and Sumo.
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I haven't managed to make breaking blow or power blow combat effective to date. The penalties are too stiff to use requiring too much time concentrating or an immense number of CP dropped into an IQ skill.
Power Blow is Will, so it's easier to get up there, but yeah Breaking Blow often ends up being the Martial Artist's 'lockpick'...
And hey, Ginko might be small enough to break locks from the inside.
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But roll with blow helps, chi based DR (tough skin). Definitely need to buy more HP.
You might even be able to 'roll' upwards (at an angle anyway) to put yourself further out of reach of other enemies.