Ardenas Barehand:
I discovered, while my head was buried in DF1, DF9, Basic, and Magic, that a Druid, as defined in DF, has no actual healing spells. Cure Disease, Detect and Neutralize Poison, yes, but no Minor Healing, Major Healing, etc. Get wounded, and you'd better have an actual cleric along, unless you want to spend a bunch of your loot from last adventure on healing potions for the next one.
There's five ways to go...
gwythaint allows the Charm Perk to be taken which can give you a single spell per Charm. This spell wouldn't be affected by your Power Investiture unfortunately as, as you note, Druid's don't get Heal spells.
Two, you take New Realm (from DF 11 Power-Ups). You'll probably be limited to the 'nature' Gods like Agriculture, Earth, Hunt, or Storm, but you'll be able to onboard the Heal spells they get. This is 2 points per level, and expands your Power Investiture.
You could outright take a second Power Investiture and get Cleric spells as well, or buy Holiness 1 and take Faith Healing (38 points total).
Four, talk gwythaint into allowing you to just take some sort of Druidic healing ability and build it (or file off the serial numbers on Faith Healing and refluff it).
quote:
Fortunately, having an Ally can often fill that gap, if the Ally happens to be a Cleric...
And there's #5.