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17:57, 28th March 2024 (GMT+0)

Junior House Again.

Posted by NarratorFor group archive 0
Clarence Montague
player, 330 posts
Torchbearer
Spiderboy
Wed 15 Jul 2020
at 10:15
  • msg #80

Re: Junior House Again

In reply to Clarence Montague (msg # 79):

Just to cover items,

Very fine, balanced, silver-coated large knife (normally $40 +CF 25, or $1040) with a gem in the blade.

Shield is a Small Shield (Buckler) with the boss removed and a lantern Hook added. Hence basic shield is a Small Shield (Buckler), No Boss, Lantern Hook, $40-$25+$20 = $35, 8-2+0.5= 6.5 lbs

Add modifiers Balanced, Fine and Mirrored, $35x(1+4+9+6) = $35 x 20 = $700, weight = 6.5 x 3 / 4 = 4.75 lbs

Total cost for both, $1740. Is that accurate?

If made out of a Medium shield, it would be

Medium Shield (Buckler), No Boss, Lantern Hook, $60-$25+$20 = $55, 15-2+0.5= 13.5 lbs

Add modifiers Balanced, Fine and Mirrored, $55x(1+4+9+6) = $55 x 20 = $1,100, weight = 13.5 x 3 / 4 = 10.125 lbs

This would mean $2,140 total cost. I think he would prefer the medium buckler if that would be possible to carry that as a buckler...
This message was last edited by the player at 10:25, Wed 15 July 2020.
Brodak
player, 352 posts
orc warrior
brutish but honorable
Wed 15 Jul 2020
at 17:47
  • msg #81

Re: Junior House Again

Mine will take a full day ... slivering axe and upgrading armor.
Nodwin Zideqick
player, 599 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 15 Jul 2020
at 18:18
  • msg #82

Re: Junior House Again

OOC  Just checking...  Nodwin has a power item in the form of a staff.  That should allow it to hit just about anything without requiring any special treatment, right?  No silvering or anything else required?
Narrator
GM, 7986 posts
DM says
roll for initiative!
Wed 15 Jul 2020
at 20:30
  • msg #83

Re: Junior House Again

In reply to Nodwin Zideqick (msg # 82):

Power items are just batteries, not pussiant arms.

Again with the goddamn custom shields!

Custom items take 1d days.
Benito Drake
player, 84 posts
Respectable shopkeeper
Can I help you?
Wed 15 Jul 2020
at 20:37
  • msg #84

Re: Junior House Again

In reply to Narrator (msg # 83):

Taking the first two dice rolls, 2 days for the shield and 1 day for the knife. 3 days total. They just don't make off-the-shelf spotlight shields, but this time I used your thread for the customization!

2 days if there was a third custom item anyone wanted?
Nodwin Zideqick
player, 600 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Wed 15 Jul 2020
at 21:33
  • msg #85

Re: Junior House Again

OOC In looking it up, Flaming Weapon doesn't give Nodwin's staff a way to hit bad creatures.  Given the amount of weirdness magnet in the group, he should do that.  Is $30 for Magic Staff good enough, or does he need to spend more.

Secondary question, I think we decided on 10-1/2 shares of the loot...?  How much was that we got again?  I looked through a couple threads, but the final decision escaped me.

Mario Crowfoot
player, 1063 posts
An orphan who grew up
with bow in hand
Wed 15 Jul 2020
at 23:03
  • msg #86

Re: Junior House Again

OOC: all Staff spell does it let you "touch" anything with the staff and cast spells as if you had touched it with your hand (i.e. no distance penalty on Regular spells, one or two yards range reduction on other spells, which can issue from the staff instead of your hand).  That is, the "mage's touch" extends through the enchanted staff.  Staff must be once-living material (wood, bone, horn, etc.) and no longer than two yards (which covers most quarterstaves, walking sticks, and so forth).

Of course, all of the above is "Unless DFRPG has changed this too."
Jareth Mooncalled
player, 2082 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Thu 16 Jul 2020
at 00:13
  • msg #87

Re: Junior House Again

Nodwin Zideqick:
OOC In looking it up, Flaming Weapon doesn't give Nodwin's staff a way to hit bad creatures.

Like Mario said, Staff enchantment doesn't do that.  Flaming Weapon will help with most creatures so don't completely discount it.

You might also consider Holy Weapon +2 for $15k.

quote:
Secondary question, I think we decided on 10-1/2 shares of the loot...?  How much was that we got again?  I looked through a couple threads, but the final decision escaped me.


Here ya go:
Jareth Mooncalled:
So the payout at 10 and one half shares:  Each full share is $2,614, Charlene's half share is $1,307, and the Emergency Fund is $2,617.

Bolded and changed the color to make it easier to find.


Mario Crowfoot:
Of course, all of the above is "Unless DFRPG has changed this too."

It did not.  All DFRPG changed was to fix costs at $20 per point of energy for Enchantments (except Staff because Casters are cheaty bitches) and get rid of a host of spells... and streamline some things, and swap Lockpicking over to pure DX default, and codify Traps as 3 Attribute skill (Per for detecting, DX for disabling, IQ for setting), and...

NOTE:  If you're getting somethin Enchanted with the Staff spell, it's only $20,,, see again them insular Enchanters only extendin a hand to the other clothies...
This message was last edited by the player at 00:16, Thu 16 July 2020.
Mario Crowfoot
player, 1064 posts
An orphan who grew up
with bow in hand
Thu 16 Jul 2020
at 08:58
  • msg #88

Re: Junior House Again

Jareth Mooncalled:
Mario Crowfoot:
Of course, all of the above is "Unless DFRPG has changed this too."

It did not.  All DFRPG changed was to fix costs at $20 per point of energy for Enchantments (except Staff because Casters are cheaty bitches) and get rid of a host of spells... and streamline some things, and swap Lockpicking over to pure DX default, and codify Traps as 3 Attribute skill (Per for detecting, DX for disabling, IQ for setting), and...


And increase cost of armor to roughly 50%, and "balance" it to remove any cost/benefit "sweet spots".
Jareth Mooncalled
player, 2083 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Thu 16 Jul 2020
at 11:14
  • msg #89

Re: Junior House Again

Mario Crowfoot:
And increase cost of armor to roughly 50%, and "balance" it to remove any cost/benefit "sweet spots".

That was all already done in Low-Tech, DFRPG just uses Low-Tech for arms, armor, and shields* rather than the "a-historical" numbers in Basic.

It also uses CF which Basic doesn't, etc... but those were incremental changes introduced previously via other books.  The flat Enchantment rate, Slam rules, severe culling of spells, some of the changes to individual spells†, a few skill changes, etc... those were all done in DFRPG.



* I wonder how many noticed the weight change to shields...

† Technically most of the spell changes were done in Pyramid 3-60 Dungeon Fantasy III... but I'm not sure how I feel about 'counting' that for terms of discussing "incremental rules changes via books"...  also the article was supplementary to DF, so one could say DF introduced those changes, despite them not showing up in a single DF book.
Clarence Montague
player, 331 posts
Torchbearer
Spiderboy
Thu 16 Jul 2020
at 11:25
  • msg #90

Re: Junior House Again

In reply to Jareth Mooncalled (msg # 89):

Perhaps, but it is somehow a lot heavier than Low Tech...especially at the lighter end of the scale! Especially shields, as you have subtly noticed. Yes, Boss, I am a fan of shields! They are better for defence than armour for the weight conscious, but only from attacks the defender is aware of.
Oly
player, 1242 posts
Badly disfigured face
Rank 2 Guild badge
Thu 16 Jul 2020
at 17:48
  • msg #91

Re: Junior House Again

And some of the weights are not at all historical ... I remember checking out some work done on recreating the greek cuirass of layered cloth joined together by glue.
IIRC it weighed a bit less than than GURPS Heavy Cloth and would absolutely stop an arrow from a Long Bow (1D6+1 impaling, so & points of damage). It was seemingly designed to stop both cutting and piercing attacks and being glued, would also limit damage from crushing weapons... why didn't this wonder armor sweep the world? Because it didn't like moisture/rain.

Shields are another sore spot... some were meant to be used to "Parry" an incoming blow and weigh less than those designed to be a section of heavy armor strapped to you that you can fight from behind. Both concepts work, but are wholly different in use. The heavy shield is used by turning the whole body to place it in the way of an attack, the light parrying shield is presented at an angle to a blow in order to direct it away from the shield user. The parrying shield doesn't last well if used to block a blow, especially a heavy blow.

All of this reality adds complexity which GURPS  is trying to limit. I just think there should be two different shield skills which don't default to each other.
Clarence Montague
player, 332 posts
Torchbearer
Spiderboy
Thu 16 Jul 2020
at 20:18
  • msg #92

Re: Junior House Again

In reply to Oly (msg # 91):

Like Buckler (parrying shields) and the regular shield skill? Apart from the defaults, that is pretty much what they are for. But GURPs does not have the parrying shields when it comes to the weights...
Jareth Mooncalled
player, 2085 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Mon 27 Jul 2020
at 03:01
  • msg #93

Re: Junior House Again

OOC:  Are we waiting on something in here?  Or can we fade to tomorrow?
Mario Crowfoot
player, 1068 posts
An orphan who grew up
with bow in hand
Mon 27 Jul 2020
at 22:05
  • msg #94

Re: Junior House Again

OOC: As far as I know, we were just waiting on everyone who was going to buy something to buy it.  I've now got a baker's dozen arrows in my second quiver, three of them with different nock wrapping and fletching, so distinguishable by touch, and my purse is looking its usual, rather flat self again.
Nodwin Zideqick
player, 601 posts
Initiate of Vejovis
FP:7/13 HP:10/10
Mon 27 Jul 2020
at 22:49
  • msg #95

Re: Junior House Again

OOC Nodwin is going to hang on to his funds so nothing more to do here.  The previous admin was pretty good about the documentation, he's in good shape.
Mellarill
player, 189 posts
Wood Elf Archer
murderous and autistic
Tue 28 Jul 2020
at 02:34
  • msg #96

Re: Junior House Again

Mell is getting her armor enhanced... GM said a day or so...
Clarence Montague
player, 333 posts
Torchbearer
Spiderboy
Tue 28 Jul 2020
at 07:59
  • msg #97

Re: Junior House Again

In reply to Mellarill (msg # 96):

Clarence is getting a new Shield and new Knife...
Jareth Mooncalled
player, 2086 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Tue 28 Jul 2020
at 21:31
  • msg #98

Re: Junior House Again

OOC:  None of that should interfere with our "moving forward" into the next day.

Jareth has no pressing expenditures right now (except for replacing Jocelyn's Pout, which I figure we should wait until we can get the real stuff, not the Blue).  So he's just socking his coins away for now.

My suggestions are for us to finish exploring the Maintenance Barracks area, where we wanted to set up the Alchemy lab.  Finish dealing with the remaining dead bodies we've got stacked up like cordwood.  Deal with the dead orc sewer worker.  And maybe explore out for several city blocks in all direction to make sure we don't have otyughs wandering around loose.

If further time remains, we can track down the silver that Jocelyn found with Seek Earth (it also might be within a few blocks, so we might stumble over it anyway), and maybe push out the boundaries of the area we have explored and established as "safe-ish".

Maybe even figure out if that bhole is still in our neck of the sewers, or if it moved to the docks, or hopefully not encounter it at all, ever again...

Given a few hours, Jareth can make maps of the areas we "know" for everyone to carry (for more than that he'll need more time, like a full day to copy his maps if someone wants to carry back ups).  If I remember correctly Jocelyn also knows how to make maps, so efforts can be combined.

Mario Crowfoot
player, 1069 posts
An orphan who grew up
with bow in hand
Tue 28 Jul 2020
at 22:39
  • msg #99

Re: Junior House Again

Jareth Mooncalled:
My suggestions are for us to finish exploring the Maintenance Barracks area, where we wanted to set up the Alchemy lab.  Finish dealing with the remaining dead bodies we've got stacked up like cordwood.  Deal with the dead orc sewer worker.  And maybe explore out for several city blocks in all direction to make sure we don't have otyughs wandering around loose.

If further time remains, we can track down the silver that Jocelyn found with Seek Earth (it also might be within a few blocks, so we might stumble over it anyway), and maybe push out the boundaries of the area we have explored and established as "safe-ish".

Maybe even figure out if that bhole is still in our neck of the sewers, or if it moved to the docks, or hopefully not encounter it at all, ever again...

Given a few hours, Jareth can make maps of the areas we "know" for everyone to carry (for more than that he'll need more time, like a full day to copy his maps if someone wants to carry back ups).  If I remember correctly Jocelyn also knows how to make maps, so efforts can be combined.</Royalred>


That sounds entirely reasonable.

Don't suppose you know how to kill a bhole, do you?  Just in case?  Thinking something more than mere arrows is likely to be needed...
Jareth Mooncalled
player, 2087 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Wed 29 Jul 2020
at 01:52
  • msg #100

Re: Junior House Again

Mario Crowfoot:
Don't suppose you know how to kill a bhole, do you?  Just in case?  Thinking something more than mere arrows is likely to be needed...

Same way you do any other giant creature... find someone else to do it...

But no, it's an eyeless worm, couldn;t even point out where it might, might, have weak spots.  My suggestion if you have to fight it?  Shoot someone in the leg so you can run faster than they can.

My plan is to avoid it if possible and hope it like the ocean enough to become someone else's problem... and that no one ever blames us.

I blame the 'underground' Rotworm fighting circuits... they're cute when they're young, but then they get bigger and someone dumps it down the privy and next thing you know, bholes in the sewers...

Jocelyn Lemru
player, 479 posts
Sorceress
hot and hotheaded
Wed 29 Jul 2020
at 02:54
  • msg #101

Re: Junior House Again

In reply to Jareth Mooncalled (msg # 98):

She does, but is no expert at it...
Jareth Mooncalled
player, 2088 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Wed 29 Jul 2020
at 04:01
  • msg #102

Re: Junior House Again

Jocelyn Lemru:
She does, but is no expert at it...

What are we calling "expert"?  If it's 14 or greater), Jareth has a few, a few, skills at that lofty height... (Cartography is one of them, but that's because he has a single point in it.)
Jocelyn Lemru
player, 480 posts
Sorceress
hot and hotheaded
Wed 29 Jul 2020
at 23:00
  • msg #103

Re: Junior House Again

She is a good cartographer... infrequently screws up ... but not an expert.
probably messes up 15 out of 100 times.
Jareth Mooncalled
player, 2089 posts
Dirty High Elf Sage
HP 9/9 FP 7/10 PF 0/8
Thu 30 Jul 2020
at 11:55
  • msg #104

Re: Junior House Again

Jocelyn Lemru:
She is a good cartographer... infrequently screws up ... but not an expert.
probably messes up 15 out of 100 times.

OOC:  So like a 13-14ish, that's respectable.
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