Re: Junior House Again
"Dead air that sap t'e life out men an flame alike. Good reason Clarence always have torch or lantern goin ever we go deeper. Course Akimbo feel it 'fore we do, but with as much he naps, might not notice till it too late. Spoder... eh... Lefty might feel it 'fore Clarence does, being down low an smaller, but t'en again not familiar with how giant spiders exactly work. Maybe scoot through any dampfs we cross without nary affect. That's why ye olde 'canary inna coal mine' thing got started. Birds effected same as us, just way faster."
He scratches his chin and starts rambling, "Dampf means 'vapor' an t'ey usually below ground, but can find 'em in valleys or wind sheltered pits. We shifted t'e word dampf to damp in Arailiase, an t'eres six dampfs to worry about, blackdamp, whitedamp, flamedamp, afterdamp, chokedamp, an nodamp. Blackdamp an afterdamp be t'e worst, hardest detect. Blackdamp saps life sneaky like. Ya get dizzy maybe, lightheaded, T'en ya start makin t'e real bad decisions, like 'I'll just have lay down here' or ya get lost crossin t'e room, an t'en ya slowly get dumber till ya die. Afterdamp happens after bad fire or large underground explosion. T'e air stays bad for a long time, usually it's t'e sneaky death, but sometimes it's chokin death. Flamedamp can have t'e smell or be odorless, but it catches fire, an if enough of it, explodes. Chokedamp makes it feel like ya windpipe is closed, ya choke an fight to breathe. Nodamp be absence of air, it's pretty rare an usually t'e result of magic or eldritch energies. Whitedamp an stinkdamp t'e least bad, ya see whitedamp cause t'e smoke an vapors be white, an stinkdamp smells something fierce. Both can choke or sap life, but chokin is most common."