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Tavern part 2.

Posted by NarratorFor group archive 0
Narrator
GM, 7918 posts
DM says
roll for initiative!
Mon 29 Jun 2020
at 14:39
  • msg #1

Tavern part 2

The basement awaits...
Svendegard Yurick
player, 155 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 29 Jun 2020
at 14:45
  • msg #2

Tavern part 2

Sven heads to where they left off....
Narrator
GM, 7920 posts
DM says
roll for initiative!
Mon 29 Jun 2020
at 14:53
  • msg #3

Tavern part 2

In reply to Svendegard Yurick (msg # 2):

You descend into the mostly well lit basement. There are three exits from the explored area; two gates to the outer corridor, and the stairs behind the secret door.
Nana Yurick
player, 121 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 29 Jun 2020
at 15:29
  • msg #4

Tavern part 2

"So, do we check the corridor gate, or do we go down those secret stairs..?"
Thorg
player, 85 posts
Average Height, Heavy Set
Mon 29 Jun 2020
at 16:28
  • msg #5

Tavern part 2

The stairs I assume, are less traveled and more likely to have stuff.
Svendegard Yurick
player, 156 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 29 Jun 2020
at 16:53
  • msg #6

Tavern part 2

"Fine by me. Let's go!"
Aldous Hack
player, 168 posts
Housekeeper's orphan,
Street runner, rogue
Mon 29 Jun 2020
at 22:47
  • msg #7

Tavern part 2

"I 'gree, down's like t' be incognito."  He pronounces the Latin word carefully.
Nana Yurick
player, 122 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 30 Jun 2020
at 01:46
  • msg #8

Tavern part 2

"There's the old tarp, some rope from the stables, and some worn out flour sacks, that'll be good enough for hoods. We should try and lure them into a place where they can be taken one at a time. Upstairs would be a good place to lead them..where we can kick them back down if they try to come up, and we'll catch 'em one at a time!"
Svendegard Yurick
player, 157 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 30 Jun 2020
at 01:48
  • msg #9

Tavern part 2

"If there's even anymore (undead) down there... Those things are getting old now, they might be kind of rare.."
Aine Walsh
player, 109 posts
Tue 30 Jun 2020
at 23:56
  • msg #10

Tavern part 2

In reply to Svendegard Yurick (msg # 9):

Aine heads down the stairs...
This message was last edited by the player at 05:44, Fri 03 July 2020.
Narrator
GM, 7925 posts
DM says
roll for initiative!
Fri 3 Jul 2020
at 17:53
  • msg #11

Tavern part 2

In reply to Aine Walsh (msg # 10):

After pulling the lever to reopen the stairs, you head down into the dark. The air is close, as if the space were small. One at a time...marching order.
Thorg
player, 86 posts
Average Height, Heavy Set
Fri 3 Jul 2020
at 20:57
  • msg #12

Tavern part 2

Thorg will lead as soon as Sparky gives him a bright light source...

Sparky casts it on Thorg's buckler (Front).

[Private to GM:  13:55, Today: Sparky rolled 6 using 3d6.  Continual Light.  Skill is 13 ]
Aine Walsh
player, 110 posts
Fri 3 Jul 2020
at 21:58
  • msg #13

Tavern part 2

In reply to Thorg (msg # 12):

Aine has a staff with continual light (daylight) cast on it already...she offers the first spot to someone a bit more solid, offering to back them up with light...
Thorg
player, 87 posts
Average Height, Heavy Set
Fri 3 Jul 2020
at 22:06
  • msg #14

Tavern part 2

Thorg advances, shining his light to the front ... Aine's staff provides light in all other directions I assume.
Aine Walsh
player, 111 posts
Fri 3 Jul 2020
at 22:07
  • msg #15

Tavern part 2

In reply to Thorg (msg # 14):

Yes, her staff is like an extra bright torch...
Aldous Hack
player, 169 posts
Housekeeper's orphan,
Street runner, rogue
Sat 4 Jul 2020
at 11:02
  • msg #16

Tavern part 2

Aldous, lantern held high in his left hand, follows Aine down the stairs.  He pulls one of his small knives and readies it for a throw, then glances over his shoulder.

"Come on, we're likely to need all of us down there."
Svendegard Yurick
player, 158 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 4 Jul 2020
at 17:05
  • msg #17

Tavern part 2

Both siblings are along, the parents are above minding the tavern, and ready to support with magic, lore, and medical treatment.
Narrator
GM, 7935 posts
DM says
roll for initiative!
Sun 5 Jul 2020
at 21:19
  • msg #18

Tavern part 2

In reply to Svendegard Yurick (msg # 17):

The stairs end in a small space, 2 yards wide, with a visible outline of a door in tne stone, with an iron latch and pin to one side.
Svendegard Yurick
player, 159 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 5 Jul 2020
at 21:33
  • msg #19

Tavern part 2

does the area look like it's been disturbed recently?
Thorg
player, 88 posts
Average Height, Heavy Set
Sun 5 Jul 2020
at 22:27
  • msg #20

Re: Tavern part 2

Narrator:
The stairs end in a small space, 2 yards wide, with a visible outline of a door in tne stone, with an iron latch and pin to one side.


And this pin holds the latch closed?
Narrator
GM, 7942 posts
DM says
roll for initiative!
Tue 7 Jul 2020
at 19:28
  • msg #21

Re: Tavern part 2

In reply to Thorg (msg # 20):

The flook is thick with dust. The pin appears to be holding the latch shut.
Aine Walsh
player, 112 posts
Tue 7 Jul 2020
at 20:16
  • msg #22

Re: Tavern part 2

In reply to Narrator (msg # 21):

Aine will illuminate the area well...
Svendegard Yurick
player, 160 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 7 Jul 2020
at 21:17
  • msg #23

Re: Tavern part 2

Svendegard removes the pin, lifts the latch, and will push on the door to try and open the passage to the group.
Aldous Hack
player, 170 posts
Housekeeper's orphan,
Street runner, rogue
Tue 7 Jul 2020
at 23:33
  • msg #24

Re: Tavern part 2

"Hey, Sven, ef y' c'n see th' latch, it'll work better ta pull."

As he speaks, Aldous sheaths the small knife, and draws his larger one, with a fighting grip rather than a throwing one.
Nana Yurick
player, 123 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 7 Jul 2020
at 23:46
  • msg #25

Re: Tavern part 2

"Pull, Borscht-for-brains!"
Svendegard Yurick
player, 161 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 8 Jul 2020
at 00:47
  • msg #26

Re: Tavern part 2

Sven pulls, grumbling in Shevnian.
"Я тебя потяну!.. выдерни волосы..."
This message had punctuation tweaked by the player at 00:49, Wed 08 July 2020.
Narrator
GM, 7949 posts
DM says
roll for initiative!
Wed 8 Jul 2020
at 20:17
  • msg #27

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 26):

The door creaks open. There is a damp smell from outside.
Aine Walsh
player, 113 posts
Wed 8 Jul 2020
at 20:21
  • msg #28

Re: Tavern part 2

In reply to Narrator (msg # 27):

Aine will light the space beyond, from beside those near the front.
Aldous Hack
player, 171 posts
Housekeeper's orphan,
Street runner, rogue
Wed 8 Jul 2020
at 22:35
  • msg #29

Re: Tavern part 2

Aldous, leaning to the side to see around Thorg, angles his lantern to also cast light through the doorway.
Narrator
GM, 7955 posts
DM says
roll for initiative!
Fri 10 Jul 2020
at 19:18
  • msg #30

Re: Tavern part 2

In reply to Aldous Hack (msg # 29):

And at this juncture, I need to review my physical map
Tunnel goblins
NPC, 1 post
Rat catching
Mon 13 Jul 2020
at 18:44
  • msg #31

Re: Tavern part 2

In reply to Narrator (msg # 30):

The door creaks open into a modest sized chamber with a few enteances.  Three smallish figures seem taken aback by the blinding light shining out of the doorway,and perhaps by the existence of the doorway as well.
Aine Walsh
player, 114 posts
Mon 13 Jul 2020
at 20:26
  • msg #32

Re: Tavern part 2

In reply to Tunnel goblins (msg # 31):

Aine will hold the light more prominently.

"Who the hell are you? What are you doing here?"
Thorg
player, 89 posts
Average Height, Heavy Set
Mon 13 Jul 2020
at 20:29
  • msg #33

Re: Tavern part 2

Peace! ... we mean you no Harm.

He drops the spear point some so it is not pointing at them.
Aldous Hack
player, 172 posts
Housekeeper's orphan,
Street runner, rogue
Mon 13 Jul 2020
at 21:48
  • msg #34

Re: Tavern part 2

Aldous similarly takes a non-threatening stance, though not going so far as to sheathe his knife.
Nana Yurick
player, 124 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 13 Jul 2020
at 23:39
  • msg #35

Re: Tavern part 2

"Okay..So, we have neighbors. Mom and dad would know what kind of people they are..I'll go get  Dad!"
Nana breaks off, running upstairs.
Svendegard Yurick
player, 162 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 13 Jul 2020
at 23:44
  • msg #36

Re: Tavern part 2

Sven stands fast, weapon readied, but looks on calmly.
"At least they're not orcs. Forsooth! We have ourselves a moral dilemma, methinks.."
Aldous Hack
player, 173 posts
Housekeeper's orphan,
Street runner, rogue
Tue 14 Jul 2020
at 08:51
  • msg #37

Re: Tavern part 2

"What's s' bad 'bout orcs?  'Side f'm that thing wher they was bustin' up goblin stalls over jugger, I got no pro'lem with 'em."
Tunnel goblins
NPC, 2 posts
Rat catching
Tue 14 Jul 2020
at 17:10
  • msg #38

Re: Tavern part 2

In reply to Aldous Hack (msg # 37):

"Ki vagy te?"
Svendegard Yurick
player, 163 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 14 Jul 2020
at 18:00
  • msg #39

Re: Tavern part 2

In reply to Aldous Hack (msg # 37):
"Since you're not Shevnian, I don't expect you to feel any ire towards those swine...But they invaded our homeland, and raped our women, and if they think we'll call them relatives, I got something for 'em!"

Sven says with steel in his tone, and brandishes his axe for emphasis.
Nana Yurick
player, 125 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 14 Jul 2020
at 18:03
  • msg #40

Re: Tavern part 2

"Daddy! There's goblins down here, come quick! What should we do??"
Nana can he heard returning, speaking with her father, as their footsteps approach...
Sparky
player, 70 posts
Skinny & hungry looking
Tue 14 Jul 2020
at 19:15
  • msg #41

Re: Tavern part 2

Sparky steps around so he can be seen, he points to the group and then points up, then makes a walking down motion with his fingers.
Kazimir Yurick
player, 73 posts
Skald & Innkeeper
Tue 14 Jul 2020
at 20:20
  • msg #42

Re: Tavern part 2

Kazimir enters the chamber with his daughter on his heels.
He carries his lute, along.
"I see we have neighbors, indeed... Hello. Do you speak Aralaise?"
Thorg
player, 90 posts
Average Height, Heavy Set
Tue 14 Jul 2020
at 20:34
  • msg #43

Re: Tavern part 2

They don't seem to ...
Aldous Hack
player, 174 posts
Housekeeper's orphan,
Street runner, rogue
Tue 14 Jul 2020
at 22:55
  • msg #44

Re: Tavern part 2

"Sounds t'me sumpin' like wot you say 'mong y'selves -- but Sven din't savvy."
Kazimir Yurick
player, 74 posts
Skald & Innkeeper
Wed 15 Jul 2020
at 03:22
  • msg #45

Re: Tavern part 2

23:15, Today: Kazimir Yurick rolled 9 using 3d6.  telepathy ~ 14.
"Hear ye, Hear ye, goblin's three! Have a mental conversation with me..."
Kazimir strums, and sing-songs a cantrip...
[Private to GM: to one of the goblins: "Hello, do not fear. My name is Kazimir, and my family and i have purachased the building above, and while clearing out rats, we've found this passage, which conencts with our basement. I dont speak your language, so I'm using telepathy so we can communicate."]
Tunnel goblins
NPC, 3 posts
Rat catching
Wed 15 Jul 2020
at 19:54
  • msg #46

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 45):

One of them gave a sharp whistle whe Nsna first ran off, and by the time Kaz arrived there were seven goblins squinting at you and eyeing your weapons warily.

Telepathy requires a willing subject. Mind sendin or mind reading is -4 to the roll.
Aldous Hack
player, 175 posts
Housekeeper's orphan,
Street runner, rogue
Wed 15 Jul 2020
at 22:51
  • msg #47

Re: Tavern part 2

"Not a Pen'ecostal in th' place, eh?"

Aldous takes a deep breath and looks upward as he concentrates.

"Debemus te non, uh, malum."  He stumbles over the pronunciation, and Father Robards would cringe at his accent and grammar.

He mutters under his breath.  "I hope they don't speak Latin, or this could get ugly."
Aine Walsh
player, 115 posts
Thu 16 Jul 2020
at 11:11
  • msg #48

Re: Tavern part 2

In reply to Aldous Hack (msg # 47):

"So, friendly, or target practice?"
Kazimir Yurick
player, 75 posts
Skald & Innkeeper
Thu 16 Jul 2020
at 14:22
  • msg #49

Re: Tavern part 2

"Well, I can't get into his mind, and I can't understand them."
Kazimir says, frowning.
This message was last edited by the player at 14:25, Thu 16 July 2020.
Nana Yurick
player, 126 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 16 Jul 2020
at 14:28
  • msg #50

Re: Tavern part 2

Nana clutches her father's sleeve.
"We're not going to have to murder them, are we? We're not murderers.."
Svendegard Yurick
player, 164 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 16 Jul 2020
at 14:39
  • msg #51

Re: Tavern part 2

"We have to protect our secret, and defend our property.. This prevents us from involving anyone from the outside, like someone from the cathedral, that might be able to help us parley. I don't have anything against goblins, so I'm not eager to murder either... But what are we going to do?"
Kazimir Yurick
player, 76 posts
Skald & Innkeeper
Thu 16 Jul 2020
at 14:59
  • msg #52

Re: Tavern part 2

"We should try Shevnian hospitality. It's our way, to be hospitable to strangers, as long as they behave themselves. Why don't we bring them up, and give them some bread, soup, and some drink? If we show them goodwill, perhaps we can figure out something later. There's still alot of food left, from supper.."
Thorg
player, 91 posts
Average Height, Heavy Set
Thu 16 Jul 2020
at 17:51
  • msg #53

Re: Tavern part 2

Or perhaps bring some down here, where they don't feel exposed to tricks ... it also keeps a divider between our worlds.
Kazimir Yurick
player, 76 posts
Skald & Innkeeper
Thu 16 Jul 2020
at 20:12
  • msg #54

Re: Tavern part 2

Kazimir nods at Thorg's suggestion.
"Nana, go tell your mother what's going on. Transer some soup from the cauldron in the hearth, into a pot, and bring what's left of the knishes. Also, bring a bottle of table wine."
Kazimir smiles at the goblins, patting her shoulder, as he sends her off.
This message was last edited by the player at 20:13, Thu 16 July 2020.
Aine Walsh
player, 116 posts
Thu 16 Jul 2020
at 20:13
  • msg #55

Re: Tavern part 2

In reply to Thorg (msg # 53):

Aine looks around for something organic to make into food...
Nana Yurick
player, 128 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 16 Jul 2020
at 20:14
  • msg #56

Re: Tavern part 2

Nana rushes off, upstairs.
Svendegard Yurick
player, 165 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 16 Jul 2020
at 20:19
  • msg #57

Re: Tavern part 2

Sven puts his axe on his belt, but retains his shield.
"This is going to seem like an invasion to them..How are we going to peacefully "explore" this area, now?"
This message was last edited by the player at 20:20, Thu 16 July 2020.
Aldous Hack
player, 176 posts
Housekeeper's orphan,
Street runner, rogue
Thu 16 Jul 2020
at 23:19
  • msg #58

Re: Tavern part 2

Aldous slowly sheathes his knife and looks around, trying to take stock of the room.

"'Smight be ther' home.  Ef so, ther' easier 'n most 'd be up top.  S'pose they got 'nother door?"
Narrator
GM, 7987 posts
DM says
roll for initiative!
Fri 17 Jul 2020
at 02:41
  • msg #59

Re: Tavern part 2

In reply to Aldous Hack (msg # 58):

The tension lowers as you sheathe your weapons. You note three exits, an archway directly accross from your door, and one to the right, and another to your left, from whence the dank odor and sound of running water is coming.

Common law in the city dictates that your air and ground rights extend as deep as hades and as high as the heavens,  within the bounds of your property.

An IQ roll, would help determine if these folk are in that framing. Direction sense or eididic memory a plus.

After some whispers are exchanged, one runs off through the door to your right.
Aine Walsh
player, 117 posts
Fri 17 Jul 2020
at 03:32
  • msg #60

Re: Tavern part 2

In reply to Narrator (msg # 59):

Aine would roll, but she does not really care...it is not her property! Unless there was some financial incentive to care...

But she does start to get nervous about all these guys running off...
Kazimir Yurick
player, 77 posts
Skald & Innkeeper
Fri 17 Jul 2020
at 03:50
  • msg #61

Re: Tavern part 2

23:49, Today: Kazimir Yurick rolled 12 using 3d6.  IQ ~ 13.
Nana Yurick
player, 129 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 17 Jul 2020
at 04:48
  • msg #62

Re: Tavern part 2

The women return with the food, and bottle.
"We're back. What's happening, Daddy?"
Aldous Hack
player, 177 posts
Housekeeper's orphan,
Street runner, rogue
Fri 17 Jul 2020
at 09:20
  • msg #63

Re: Tavern part 2

"Lemme think a sec, we might be outta yer basement plot..."

Aldous looks up, concentration written on his face, and draws in the air with his fingers.

[Private to GM: 05:18, Today: Aldous Hack rolled 16 using 3d6.  IQ (11) to check Yurick property boundaries 2-3 levels deep (Absolute Direction in aid).]
Tunnel goblins
NPC, 4 posts
Rat catching
Fri 17 Jul 2020
at 16:45
  • msg #64

Re: Tavern part 2

In reply to Aldous Hack (msg # 63):

Kazmir andAdolus come to the same conclusion; they are under the stable yard, which is outside of the inn's footprint. The door to the right would be below one of the neighboring basements.
  The goblin who ran off returns with another goblin, dressed in more conventional,  if worn, clothing than the tanned rat pelt patchwork leathers of the others.
Keselezo
NPC, 1 post
Tunnel goblin smith
Fri 17 Jul 2020
at 17:00
  • msg #65

Re: Tavern part 2

In reply to Tunnel goblins (msg # 64):

The new arrival, wearing worn woollen clothing and a leatherapron with tools tucked into pockets, looks over the group of you and says
"Akik mind ezek azemberek?"
Then he points to his chest.
"A nevem KĂ©sĂ©lező"
Kazimir Yurick
player, 78 posts
Skald & Innkeeper
Fri 17 Jul 2020
at 19:17
  • msg #66

Re: Tavern part 2

Kazimir points to himself.
"Kazimir."
He looks at his family then, says:
"Introduce yourselves."
Svendegard Yurick
player, 166 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 17 Jul 2020
at 19:19
  • msg #67

Re: Tavern part 2

Sven raps on his chest.
"Svendegard."
Nana Yurick
player, 130 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 17 Jul 2020
at 19:20
  • msg #68

Re: Tavern part 2

Nana curtsies:
"Nana."
Hetilda Yurick
player, 46 posts
"Hetty" Witch & Alewife
Fri 17 Jul 2020
at 19:22
  • msg #69

Re: Tavern part 2

"Hetilda."
Hetty likewise curtsies.
Kazimir Yurick
player, 79 posts
Skald & Innkeeper
Fri 17 Jul 2020
at 19:28
  • msg #70

Re: Tavern part 2

Kazimir stands next to his wife, and says in Shevnian:
"Покажите нашим соседям, что мы им привезли."
Hetilda Yurick
player, 47 posts
"Hetty" Witch & Alewife
Fri 17 Jul 2020
at 19:30
  • msg #71

Re: Tavern part 2

The women produce the vittles and drink.
Hetilda unlids the pot, and opens the basket of knishes.
Nana holds out the jug of table wine.
Thorg
player, 92 posts
Average Height, Heavy Set
Fri 17 Jul 2020
at 20:21
  • msg #72

Re: Tavern part 2

I be Thorg
Aldous Hack
player, 178 posts
Housekeeper's orphan,
Street runner, rogue
Fri 17 Jul 2020
at 22:39
  • msg #73

Re: Tavern part 2

"Ah nivim Aldous."  He sketches a small bow.
Aine Walsh
player, 118 posts
Sat 18 Jul 2020
at 00:02
  • msg #74

Re: Tavern part 2

In reply to Aldous Hack (msg # 73):

"And I am probably the only group member smaller than you guys. Aine..."

She simply nods her head to acknowledge them, and holding the light and bowing would make the shadows dance...
Keselezo
NPC, 2 posts
Tunnel goblin smith
Mon 20 Jul 2020
at 17:31
  • msg #75

Re: Tavern part 2

The goblin nods at each of your names, and then gestures vaguely at your group, and then points down at the ground.
"Mitt csinálsz itt? Whatchus doin heer?"

His Arlaise seems very badly accented, almost broken.
Kazimir Yurick
player, 80 posts
Skald & Innkeeper
Mon 20 Jul 2020
at 17:43
  • msg #76

Re: Tavern part 2

In reply to Keselezo (msg # 75):
"We bought the property above, and we're claiming our legal territory. We run a tavern, up there."

Kazimir points upwards.
Aine Walsh
player, 119 posts
Mon 20 Jul 2020
at 20:14
  • msg #77

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 76):

While they were talking, Aine stayed out of it and just kept watch.
Aldous Hack
player, 179 posts
Housekeeper's orphan,
Street runner, rogue
Mon 20 Jul 2020
at 23:12
  • msg #78

Re: Tavern part 2

Aldous frowns, but keeps quiet, and returns to looking up, darting his gaze around the ceiling, moving his lantern to one side and the other to fill in where shadows obscure vision.
Sparky
player, 71 posts
Skinny & hungry looking
Mon 20 Jul 2020
at 23:31
  • msg #79

Re: Tavern part 2

Wonder if their law conflicts with your law as far as possession ...  maybe you could agree to work/share things...
Keselezo
NPC, 3 posts
Tunnel goblin smith
Tue 21 Jul 2020
at 18:09
  • msg #80

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 76):

The goblin's eyes narrow,  and he pointsvto the doorway from which you hear running water, and shakes his head.
"A folyĂł a Fal. River be wall."
Aldous Hack
player, 180 posts
Housekeeper's orphan,
Street runner, rogue
Tue 21 Jul 2020
at 22:15
  • msg #81

Re: Tavern part 2

Aldous frowns, squints, and draws in the air with his fingers, seeming to trace a path down, then around, then down some more.  "Damnatio," he says under his breath.

"Past th' river's yours?  Or past th' river's his?"  He jerks his head at Kazimir.
Kazimir Yurick
player, 81 posts
Skald & Innkeeper
Tue 21 Jul 2020
at 23:39
  • msg #82

Re: Tavern part 2

"The official borders of our property, and all airspace above, and straight down, within those original borders. So, within those boundaries, we can explore and expand. When we crossed the wall, we must have gone out of bounds, and met our neighbors here."
This message was last edited by the player at 23:42, Tue 21 July 2020.
Svendegard Yurick
player, 167 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 21 Jul 2020
at 23:45
  • msg #83

Re: Tavern part 2

"Maybe they can tell us where we can find more walking dead."
Narrator
GM, 8007 posts
DM says
roll for initiative!
Thu 23 Jul 2020
at 17:27
  • msg #84

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 83):

Unfortunately,the primary sewer system is considered part of the rivers, and rivers mark a fresh boundary...
Aine Walsh
player, 120 posts
Thu 23 Jul 2020
at 20:25
  • msg #85

Re: Tavern part 2

In reply to Narrator (msg # 84):

"If you want walking dead so badly, kill the gobbos, take their land and animate them for sale..." Aine mutters to Sven...
Svendegard Yurick
player, 168 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 23 Jul 2020
at 21:24
  • msg #86

Re: Tavern part 2

"These are little people... Tinkers and craftsman so far. I'd sooner squash a june bug. They've a right to live here."
Sven replies, a bit surprised at the venom coming from the wee lass.
Nana Yurick
player, 131 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 23 Jul 2020
at 21:27
  • msg #87

Re: Tavern part 2

"Let's go back, we're the ones trespassing right now. We can operate within our boundaries, and secure them, now that we know where those are."
Aldous Hack
player, 181 posts
Housekeeper's orphan,
Street runner, rogue
Thu 23 Jul 2020
at 21:55
  • msg #88

Re: Tavern part 2

"Good plan.  Nothin' gain' startin' a fight y' c'n walk away f'm."

Aldous bows slightly to the goblin who seems to be a leader, and moves back toward the stairway to wait for the others.
Narrator
GM, 8009 posts
DM says
roll for initiative!
Thu 23 Jul 2020
at 22:55
  • msg #89

Re: Tavern part 2

In reply to Aldous Hack (msg # 88):

The archway to the left may lead back to your property.
Kazimir Yurick
player, 82 posts
Skald & Innkeeper
Thu 23 Jul 2020
at 23:19
  • msg #90

Re: Tavern part 2

Kazimir leads his family towards their boundaries.
Aine Walsh
player, 121 posts
Fri 24 Jul 2020
at 04:10
  • msg #91

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 90):

Aine will follow them quietly.
Aldous Hack
player, 182 posts
Housekeeper's orphan,
Street runner, rogue
Fri 24 Jul 2020
at 08:56
  • msg #92

Re: Tavern part 2

Once the family is moving again, Aldous joins up, lantern held high, and as he passes the arch, he once more draws on of his smaller knives and flips it to a throwing grip.
Thorg
player, 93 posts
Average Height, Heavy Set
Fri 24 Jul 2020
at 18:07
  • msg #93

Re: Tavern part 2

Thorg just recovers and goes along.
Sparky
player, 72 posts
Skinny & hungry looking
Fri 24 Jul 2020
at 18:15
  • msg #94

Re: Tavern part 2

You know, it might be worth seeing if you could trade with those Goblins ... Not sure what sort o craftsmen he was, but wood or metal, he could be an asset.
Kazimir Yurick
player, 83 posts
Skald & Innkeeper
Fri 24 Jul 2020
at 18:47
  • msg #95

Re: Tavern part 2

"That's my intention! If we play our cards right, we'll never have a slow day again!"
Svendegard Yurick
player, 169 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 24 Jul 2020
at 18:51
  • msg #96

Re: Tavern part 2

"They could do our repairs, methinks."
Aine Walsh
player, 122 posts
Fri 24 Jul 2020
at 22:51
  • msg #97

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 96):

"Good for you. Anything else we can loot down here now?"

She continues on with her light...
Svendegard Yurick
player, 170 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 25 Jul 2020
at 00:04
  • msg #98

Re: Tavern part 2

19:59, Today: Svendegard Yurick rolled 8 using 3d6.  urban survival ~ 11.
Sven marks and maps their boundaries.
"Let's see how far we can explore, and what's within our property, and where that dead-ends."
Narrator
GM, 8017 posts
DM says
roll for initiative!
Sun 26 Jul 2020
at 18:15
  • msg #99

Re: Tavern part 2

In reply to Aldous Hack (msg # 92):

Through the archway is a flight of steps leading a up to a narrow bridge that crosses a turbulent stream of rank water.
The ceiling is barrel vaulted, and ends abruptly to the right (in the direction the water is flowing) in a low bronze grillwork, through which it flows.
To the left, the tunnel continues, the far end having a floor to ceiling grillwork, and  beyond it you can see a grillwork catwalk and another similar wall of crossbars., and a door beyond that.

On the opposite side of the bridge and down a flight of steps (straight ahead) is another archway,
This message was last edited by the GM at 18:17, Sun 26 July 2020.
Kazimir Yurick
player, 84 posts
Skald & Innkeeper
Sun 26 Jul 2020
at 21:41
  • msg #100

Re: Tavern part 2

"how about we keep going forward and see what's beyond? Then we'll go back the other way?"
Aine Walsh
player, 123 posts
Sun 26 Jul 2020
at 22:01
  • msg #101

Re: Tavern part 2

In reply to Narrator (msg # 99):

"Oook...Directions, folk?"
Svendegard Yurick
player, 171 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 26 Jul 2020
at 23:04
  • msg #102

Re: Tavern part 2

Sven frowns.
"Across the bridge, I reckon.."
Aldous Hack
player, 183 posts
Housekeeper's orphan,
Street runner, rogue
Mon 27 Jul 2020
at 21:59
  • msg #103

Re: Tavern part 2

"S'okay.  Th' grates 'r heavy lookin'"
Aine Walsh
player, 124 posts
Tue 28 Jul 2020
at 07:54
  • msg #104

Re: Tavern part 2

In reply to Aldous Hack (msg # 103):

"Well, I followin the leader with my light! Consider me the torchbearer!"

And indeed she does...
Narrator
GM, 8024 posts
DM says
roll for initiative!
Wed 29 Jul 2020
at 19:55
  • msg #105

Re: Tavern part 2

In reply to Aine Walsh (msg # 104):

The archway leads into a partially flooded roomfull of rats of various sizes! You can see a gate to the right, the flooded area is to the left,and there are rats all about!
Aine Walsh
player, 125 posts
Wed 29 Jul 2020
at 20:16
  • msg #106

Re: Tavern part 2

In reply to Aine Walsh (msg # 104):

Aine creates an Icy sphere while she tries to think of a marine creatures she could create...

[Private to GM: 1d Icy Sphere, rolled 5 under to cast. Can she create either a SM 0 shark or a small crocodile? SM+2 shark from Basic is

ST: 19  HP: 19   Basic Speed: 6.25
DX: 13  Will: 10 Basic Move:  7 (Water)
IQ: 2   Per: 12  Dodge       10
HT: 12  FP: 12   SM: +2

Traits: Bad Temper (9), Combat Reflexes, Crushing Striker (Snout), Discriminatory smell, Doesn't Breathe (Gills), Enhanced Move 1 (Water speed 14, costs fatigue 2), Ichthyoid, Pressure support 2, Sharp teeth, Subsonic Hearing, Vibration sense, Wild Animal)

Would she know of Brown Bears or Crocodiles/alligators?
]
Aldous Hack
player, 184 posts
Housekeeper's orphan,
Street runner, rogue
Wed 29 Jul 2020
at 22:43
  • msg #107

Re: Tavern part 2

"Rats!  Get 'em!"  Aldous lets fly his small knife at one of the larger rats, then starts to draw his larger one.

[Private to GM: 18:40, Today: Aldous Hack rolled 11 using 3d6.  Knife (thrown) (14 - range - SM).  Blessing of St. Pyr will hit SM+Range to -4
18:43, Today: Aldous Hack rolled 0 using 1d6-2.  Damage (impaling) .
]
Svendegard Yurick
player, 172 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 29 Jul 2020
at 23:05
  • msg #108

Re: Tavern part 2

Sven takes his axe off his belt, and still holds his shield.
Nana Yurick
player, 132 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 29 Jul 2020
at 23:06
  • msg #109

Re: Tavern part 2

Nana readies her bow!
Hetilda Yurick
player, 48 posts
"Hetty" Witch & Alewife
Wed 29 Jul 2020
at 23:11
  • msg #110

Re: Tavern part 2

19:08, Today: Hetilda Yurick rolled 3 using 1d6-2.  magic bolt damage.
Hetty casts unerring bolts of pure destructive mana, at the same large rat that the knife was thrown at!
Sparky
player, 73 posts
Skinny & hungry looking
Wed 29 Jul 2020
at 23:23
  • msg #111

Re: Tavern part 2

Given the reduced danger of causing a fire, Sparky creates a flame jet and begins swinging it through the rats.



[Private to GM: 16:21, Today: Sparky rolled 10 using 3d6.  2 d6 Flame Jet. by 3 ]
Kazimir Yurick
player, 85 posts
Skald & Innkeeper
Thu 30 Jul 2020
at 02:13
  • msg #112

Re: Tavern part 2

Kazimir readies a kite shield and old, longsword that he'd taken off the mantel upstairs.
Narrator
GM, 8030 posts
DM says
roll for initiative!
Fri 31 Jul 2020
at 16:16
  • msg #113

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 112):

Three separate swarms of rats have been hit; not enough to disperse (that thrown knife did 1 pt of damage)

There are 5 swarms, and 6 giant rats.

The light startles them.

How much damage on the flame jet? Unlike a missile it does damage immediately.
Sparky
player, 74 posts
Skinny & hungry looking
Fri 31 Jul 2020
at 19:44
  • msg #114

Re: Tavern part 2

Sorry...
12:43, Today: Sparky rolled 6 using 2d6.  Flame Jet 2 Damage.
Aine Walsh
player, 126 posts
Fri 31 Jul 2020
at 20:03
  • msg #115

Re: Tavern part 2

In reply to Sparky (msg # 114):

Aime throws her icy ball at a large rat...holding the bright light high...for her!

[Private to GM: Rolled 6 under skill to hit, 2 damage.]
Svendegard Yurick
player, 173 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 31 Jul 2020
at 20:08
  • msg #116

Re: Tavern part 2

16:06, Today: Svendegard Yurick rolled 6 using 2d6.  swing, cutting damage x1.5.

16:05, Today: Svendegard Yurick rolled 10 using 3d6.  axe/mace ~ 13.


Sven engages with one of the large rats, and hacks into it!
Nana Yurick
player, 133 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 31 Jul 2020
at 20:11
  • msg #117

Re: Tavern part 2

16:09, Today: Nana Yurick rolled 14 using 3d6.  fast draw ~ 13 (arrow).
Nana draws an arrow from her quiver, but isn't fast enough to nock and take aim, despite trying to be.
Kazimir Yurick
player, 86 posts
Skald & Innkeeper
Fri 31 Jul 2020
at 20:22
  • msg #118

Re: Tavern part 2

16:19, Today: Kazimir Yurick rolled 3 using 1d6+1.  thrust, impale x3 to vitals.

16:18, Today: Kazimir Yurick rolled 11 using 3d6.  targeted attack [vitals] broadsword ~ 13.

Kazimir thrusts at one of the large rats, in an attempt to pierce it's vitals!
This message was last edited by the player at 12:45, Sun 02 Aug 2020.
Hetilda Yurick
player, 49 posts
"Hetty" Witch & Alewife
Fri 31 Jul 2020
at 20:25
  • msg #119

Re: Tavern part 2

16:23, Today: Hetilda Yurick rolled 0 using 1d6-2.  magic bolt damage.
Hetty casts an ineffective, but pretty bolt of magic...
Aldous Hack
player, 185 posts
Housekeeper's orphan,
Street runner, rogue
Fri 31 Jul 2020
at 23:16
  • msg #120

Re: Tavern part 2

Aldous, also still holding his lantern high in his off hand, slashes at the nearest rat target (swarm or giant rat, don't care), then dances back from the rats.

[Private to GM: 19:14, Today: Aldous Hack rolled 9 using 3d6.  Knife, roll to hit (13).
19:15, Today: Aldous Hack rolled 2 using 1d6-1.  Damage (cutting) .
]
rat bastid
player, 41 posts
eek
ROUS
Sun 2 Aug 2020
at 02:17
  • msg #121

Re: Tavern part 2

In reply to Aldous Hack (msg # 120):

Adolus finishes taking out the large rat he started with.

Sparky fries a small swarm

Svendegard sliced through a swarm

Ainne annoys a large rat
Aine Walsh
player, 127 posts
Sun 2 Aug 2020
at 03:25
  • msg #122

Re: Tavern part 2

In reply to rat bastid (msg # 121):

"Hmmph. I would call a cat to deal with mice, but I just can't bear them in the sewers...stand back, everybody!"

She waves her free hand and mutters a few angry words, and suddenly a much larger brown creature appears!

[Private to GM: Create animal, Cave bear! Rolled 5 under skill.]
Aldous Hack
player, 186 posts
Housekeeper's orphan,
Street runner, rogue
Sun 2 Aug 2020
at 10:51
  • msg #123

Re: Tavern part 2

Encouraged, Aldous moves in and slashes again.

[Private to GM: 06:49, Today: Aldous Hack rolled 11 using 3d6.  Knife, roll to hit (14 - SM) .
06:50, Today: Aldous Hack rolled 2 using 1d6-1.  Knife damage (cutting).
]
Aine Walsh
player, 128 posts
Sun 2 Aug 2020
at 11:14
  • msg #124

Re: Tavern part 2

In reply to Aine Walsh (msg # 122):

That is a LARGE brown creature, Aldous, not sure how big this room is...
Sparky
player, 75 posts
Skinny & hungry looking
Sun 2 Aug 2020
at 20:58
  • msg #125

Re: Tavern part 2

Sparky maintains his flame jet and slashes at any near by Rats, bigger ones first.


[Private to GM:
13:57, Today: Sparky rolled 7 using 2d6.  Flame Jet 2 Damage.
13:57, Today: Sparky rolled 8 using 3d6.  Flame Jet 2 .
]
Narrator
GM, 8043 posts
DM says
roll for initiative!
Mon 3 Aug 2020
at 19:59
  • msg #126

Re: Tavern part 2

In reply to Aine Walsh (msg # 124):

No giant cave bear. See ooc thread about limits to create animal.

Sorry folks, but this is getting out of hsnd, the spell needs reining in and now.

The majority of you are 75 point neonates with absolutely no direct experience with bizzare or exotic animals. Just because a book has a stat line doesn't  mean you have access to it here.
Aine Walsh
player, 130 posts
Mon 3 Aug 2020
at 20:53
  • msg #127

Re: Tavern part 2

In reply to Narrator (msg # 126):

Made the roll to make that a Brown Bear, which may be a better option anyway. Assume it uses the same stats as a Black bear, and is SM 0, if the GM accepts this.
bear
NPC, 5 posts
growly
Tue 4 Aug 2020
at 18:57
  • msg #128

Re: Tavern part 2

In reply to Aine Walsh (msg # 127):

They are slightly smaller and I will manage stats of creations.


Meanwhile another swarm ans a giant rat are destroyed by force or arms and flame jet.
Nana Yurick
player, 134 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 4 Aug 2020
at 19:21
  • msg #129

Re: Tavern part 2

Nana takes aim at a giant rat!
Svendegard Yurick
player, 174 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 4 Aug 2020
at 19:24
  • msg #130

Re: Tavern part 2

15:22, Today: Svendegard Yurick rolled 2 using 2d6.  axe dmg. sw cut x 1.5.

15:21, Today: Svendegard Yurick rolled 8 using 3d6.  axe/mace ~ 13.

Sven hacks into another swarm!
Kazimir Yurick
player, 87 posts
Skald & Innkeeper
Tue 4 Aug 2020
at 19:32
  • msg #131

Re: Tavern part 2

15:30, Today: Kazimir Yurick rolled 9 using 1d6+3.  longsword sw cut x 1.5.

15:26, Today: Kazimir Yurick rolled 9 using 3d6.  broadsword ~ 13 .

Kazimir advances upon another giant rat, slashing with his longsword!
Hetilda Yurick
player, 50 posts
"Hetty" Witch & Alewife
Tue 4 Aug 2020
at 19:37
  • msg #132

Re: Tavern part 2

15:34, Today: Hetilda Yurick rolled 2 using 1d6-2 ((4)).

Hetty casts a bolt at the swarm her son attacked, to lend some chutzpah to the assault.
Aldous Hack
player, 187 posts
Housekeeper's orphan,
Street runner, rogue
Tue 4 Aug 2020
at 22:28
  • msg #133

Re: Tavern part 2

Aldous makes another slash at any rat or rats within reach.

[Private to GM: 18:26, Today: Aldous Hack rolled 13 using 3d6.  Knife, roll to hit (14 - SM).  Blessing of St. Pyr should make that a hit.
18:28, Today: Aldous Hack rolled 3 using 1d6-1.  Knife damage (cutting).
]
Aine Walsh
player, 131 posts
Wed 5 Aug 2020
at 07:54
  • msg #134

Re: Tavern part 2

In reply to Aldous Hack (msg # 133):

Aine instructs the bear to kill rats. All of the rats...

She stays back and holds a light.
Nana Yurick
player, 135 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 5 Aug 2020
at 10:52
  • msg #135

Re: Tavern part 2

06:50, Today: Nana Yurick rolled 4 using 1d6.  shortbow arrow dmg, x2 impaling.

06:49, Today: Nana Yurick rolled 12 using 3d6.  bow ~ 13 (+1 aimed 1 turn) 14 or less.

After aiming, Nana looses her arrow at the giant rat!
Thorg
player, 94 posts
Average Height, Heavy Set
Wed 5 Aug 2020
at 17:45
  • msg #136

Re: Tavern part 2

He gets out of the bears way...
Narrator
GM, 8064 posts
DM says
roll for initiative!
Fri 7 Aug 2020
at 17:11
  • msg #137

Re: Tavern part 2

In reply to Thorg (msg # 136):

Variously: a swarm is dispersed,  a pair of giant rats go down, and a swarm attacks the bear, who makes short work of them.

This leaves 2 giant rats and two swarms.


Hetty has something on the stove, and hss to return upstsirs....

This adventure is for the hired help to do what she and her husband are too busy for, after all, although a more extended parley with the 'neighbors' may be in order
Hetilda Yurick
player, 51 posts
"Hetty" Witch & Alewife
Fri 7 Aug 2020
at 18:00
  • msg #138

Re: Tavern part 2

"О, нет! Мой плов!"
Hetty runs frantically upstairs. It's time to flip the plov.
Thorg
player, 95 posts
Average Height, Heavy Set
Fri 7 Aug 2020
at 18:39
  • msg #139

Re: Tavern part 2

Thorg moves up on a giant rat and stabs with his spear.

[Private to GM:  11:34, Today: Thorg rolled 8 using 3d6.  Spear Thrust.   By 5
11:36, Today: Thorg rolled 5 impaling using 1d6+3.  Spear Thrust Damage.
]
Aine Walsh
player, 133 posts
Fri 7 Aug 2020
at 22:29
  • msg #140

Re: Tavern part 2

In reply to Thorg (msg # 139):

[OOC: ROFL, My wife actually makes nice plov. It is NEVER flipped...it is cooked by gently heating the rice with water and sealing it up for the entire time it is cooked. If the seal is broken, the rice will not cook properly. Of course, if you smell something burning, it means you have the heat too high...but need to go flip the plov? LOL]

Aine holds the light for the bear to continue smashing the rat swarm, eating as many as he can!

"Gobble them up, my cute cuddly friend!", just in case the bear needs encouragement to eat. As if...
This message was last edited by the player at 05:27, Sat 08 Aug 2020.
Oly
player, 1244 posts
Badly disfigured face
Rank 2 Guild badge
Sat 8 Aug 2020
at 00:00
  • msg #141

Re: Tavern part 2

A Pilaf is normally fluffed after it has cooked, in the middle east.
Aine Walsh
player, 134 posts
Sat 8 Aug 2020
at 01:26
  • msg #142

Re: Tavern part 2

In reply to Oly (msg # 141):

A pilaf might be, but a plov definitely is not! I get told off in no uncertain terms if I open the lid!
Oly
player, 1245 posts
Badly disfigured face
Rank 2 Guild badge
Sat 8 Aug 2020
at 02:58
  • msg #143

Re: Tavern part 2

I assumed they were similar dishes. The names are close...
Aine Walsh
player, 135 posts
Sat 8 Aug 2020
at 04:04
  • msg #144

Re: Tavern part 2

In reply to Oly (msg # 143):

Sound like not. What is pilaf?
Hetilda Yurick
player, 52 posts
"Hetty" Witch & Alewife
Sat 8 Aug 2020
at 04:37
  • msg #145

Re: Tavern part 2

OOC lol i know. i just thought "gonna go flip the plov" sounded funny. the flipping part has no bearing on cooking, but that's how they served it up from how i've seen them make it in ubzbekistan. they flipped the whole pot upside down, and onto a platter.
This message was last edited by the player at 04:59, Sat 08 Aug 2020.
Svendegard Yurick
player, 175 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 8 Aug 2020
at 04:48
  • msg #146

Re: Tavern part 2

plov is regional pilaf, which is a term for any rice/meat dish, popular in many cultures across eurasia and into china. it's comfort food to them, as beef-a-roni, might be to americans.
"I sure hope ma didn't burn the bottom of the plov! (the bottom layer of braised lamb and onions, becomes the top when flipped onto the serving platter. shredded carrot, with raisins, and/or prunes with rice, in 2 layers.)"
Sven is thinking about food, even as he hacks at another swarm.
00:47, Today: Svendegard Yurick rolled 6 using 2d6.  axe dmg. sw cut x 1.5.

00:47, Today: Svendegard Yurick rolled 7 using 3d6.  axe/mace ~ 13.

This message was last edited by the player at 17:59, Sat 08 Aug 2020.
Nana Yurick
player, 137 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 8 Aug 2020
at 04:55
  • msg #147

Re: Tavern part 2

"We got plov-head mcChlodnik over here."
00:53, Today: Nana Yurick rolled 5 using 3d6.  fast draw ~ 13 (arrow).
Nana wisecracks, as she draws and nocks another arrow, taking aim at the other giant rat.
This message was last edited by the player at 05:01, Sat 08 Aug 2020.
Kazimir Yurick
player, 88 posts
Skald & Innkeeper
Sat 8 Aug 2020
at 05:05
  • msg #148

Re: Tavern part 2

01:03, Today: Kazimir Yurick rolled 6 using 1d6+1.  longsword thr impale x 3 (vitals).

01:02, Today: Kazimir Yurick rolled 13 using 3d6.  targeted attack [vitals] broadsword ~ 13.

Kazimir thrusts at the remaining giant rat's vitals, attempting to skewer it!
Aldous Hack
player, 189 posts
Housekeeper's orphan,
Street runner, rogue
Sun 9 Aug 2020
at 10:57
  • msg #149

Re: Tavern part 2

Aldous returns his attention to the rats, and makes another slash at an available target.

[Private to GM: 06:56, Today: Aldous Hack rolled 9 using 3d6.  Knife, roll to hit (14 - SM).
06:57, Today: Aldous Hack rolled 3 using 1d6-1.  Knife damage (cutting).
]
rat bastid
player, 42 posts
eek
ROUS
Wed 12 Aug 2020
at 15:58
  • msg #150

Re: Tavern part 2

In reply to Aldous Hack (msg # 149):

Hettie gets up stairs in time to flip the plov onto the serving platter without it adhering to the pan. (I have been watchi g peopke do this on Tiktok all month)

Kasmir slays a rat, and Sven clears a swarm
The swarm Adolus cuts into is not quite dispersed, and they come for him!

Kasmir realizes that the rat hunters accross the bridge may be interested in this bounty.
Aine Walsh
player, 136 posts
Wed 12 Aug 2020
at 20:14
  • msg #151

Re: Tavern part 2

In reply to rat bastid (msg # 150):

And the brown/black bear manages to whack a whole lot?
Kazimir Yurick
player, 89 posts
Skald & Innkeeper
Wed 12 Aug 2020
at 21:51
  • msg #152

Re: Tavern part 2

"Hey, those goblins might be interested in all the rats we've managed to slay! why don't we find out...?"
This message was last edited by the player at 22:02, Wed 12 Aug 2020.
Svendegard Yurick
player, 176 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 12 Aug 2020
at 21:57
  • msg #153

Re: Tavern part 2

17:55, Today: Svendegard Yurick rolled 8 using 2d6.  swing cut dmg x 1.5.

17:55, Today: Svendegard Yurick rolled 11 using 3d6.  axe ~ 13.

Sven rushes to Aldous's aid, sweeping downward, into the vermin's midst!
Nana Yurick
player, 138 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 12 Aug 2020
at 22:01
  • msg #154

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 152):
"$ay, that'$ a great idea!"
Nanas exclaims, her eyes lighting up at the notion of making some coin off their chores of post-battle disposal.
Hetilda Yurick
player, 53 posts
"Hetty" Witch & Alewife
Wed 12 Aug 2020
at 22:22
  • msg #155

Re: Tavern part 2

Hetty flips the delicious plov onto a platter. A large clove of garlic is baked into the center, protruding like a small cupola. She covers the platter with a steam lid, to keep the plov hot, until later.
This message was last edited by the player at 22:22, Wed 12 Aug 2020.
Aldous Hack
player, 190 posts
Housekeeper's orphan,
Street runner, rogue
Wed 12 Aug 2020
at 23:08
  • msg #156

Re: Tavern part 2

Aldous slashes again at the attacking rat swarm.  "Have at ya, then."

[Private to GM: 19:08, Today: Aldous Hack rolled 11 using 3d6.  Knife, roll to hit (14 - SM).
19:08, Today: Aldous Hack rolled 1 using 1d6-1.  Knife damage (cutting).
]
Aine Walsh
player, 137 posts
Thu 13 Aug 2020
at 00:34
  • msg #157

Re: Tavern part 2

In reply to Aldous Hack (msg # 156):

And the bear?
bear
NPC, 6 posts
growly
Fri 14 Aug 2020
at 19:04
  • msg #158

Re: Tavern part 2

In reply to Aine Walsh (msg # 157):

The bear falls to two swarms, which gnaw at it a bit before it manages to disperse both, killing nearly a dozen rats.
rat bastid
player, 43 posts
eek
ROUS
Fri 14 Aug 2020
at 19:07
  • msg #159

Re: Tavern part 2

In reply to bear (msg # 158):

Between Adolus and Sven, another group is cleared.

Two large rats charge for the bear, and another towards Sven.
Thorg
player, 96 posts
Average Height, Heavy Set
Fri 14 Aug 2020
at 21:42
  • msg #160

Re: Tavern part 2

Thorg stabs at one of the large rats headed for the Bear.


14:39, Today: Thorg rolled 3 using 3d6.  Spear Thrust.
14:41, Today: Thorg rolled 9 impaling using 1d6+3.  Spear Thrust Damage.
Aine Walsh
player, 138 posts
Fri 14 Aug 2020
at 23:36
  • msg #161

Re: Tavern part 2

In reply to Thorg (msg # 160):

"Smash them, my furry friend! Smash them all to bits!" Aine encourages, holding up the light and looking around for other trouble...One bite from a rat might just do her in, so she stays well back!
Aldous Hack
player, 191 posts
Housekeeper's orphan,
Street runner, rogue
Sun 16 Aug 2020
at 10:34
  • msg #162

Re: Tavern part 2

Aldous stabs at the one going after Sven.  "Not so fast, you!"

[Private to GM: 06:33, Today: Aldous Hack rolled 9 using 3d6.  Knife, roll to hit (14 - SM).
06:34, Today: Aldous Hack rolled 4 using 1d6-1.  Knife damage (imp).
]
Svendegard Yurick
player, 177 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 16 Aug 2020
at 19:35
  • msg #163

Re: Tavern part 2

15:33, Today: Svendegard Yurick rolled 6 using 2d6.  swing cut dmg x 1.5.

15:32, Today: Svendegard Yurick rolled 7 using 3d6.  axe ~ 13.

Sven meets the rat's charge, with his axe!
Narrator
GM, 8093 posts
DM says
roll for initiative!
Mon 17 Aug 2020
at 17:10
  • msg #164

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 163):

Throg kills the rat, impaling it on his spear like a kabob.
Adolus does grevious damage to the rat, and Sven finishes it off.
The bear swats at the incoming  rat, and guts it with its claws.
Nana Yurick
player, 139 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 17 Aug 2020
at 20:49
  • msg #165

Re: Tavern part 2

"Is that all of them? Let's go find those goblins, while our kills are still warm!"
Nana exclaims.
Aine Walsh
player, 139 posts
Mon 17 Aug 2020
at 20:50
  • msg #166

Re: Tavern part 2

In reply to Narrator (msg # 164):

"Good bear, well done! Anything left for him before he departs?"
Narrator
GM, 8099 posts
DM says
roll for initiative!
Tue 18 Aug 2020
at 18:33
  • msg #167

Re: Tavern part 2

In reply to Aine Walsh (msg # 166):

The rats, for now, have scattered out through the openwork gate to the right.


You have a fair number of dead rats.
Aine Walsh
player, 140 posts
Tue 18 Aug 2020
at 21:02
  • msg #168

Re: Tavern part 2

In reply to Narrator (msg # 167):

With no more rats locally, she will say goodbye to her friend, and ask for some time to rest and recover while they go to get the rat-catchers...
Aldous Hack
player, 192 posts
Housekeeper's orphan,
Street runner, rogue
Tue 18 Aug 2020
at 22:41
  • msg #169

Re: Tavern part 2

"I c'n stick here, shun't leave Miss Aine alone."
Svendegard Yurick
player, 178 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 18 Aug 2020
at 23:09
  • msg #170

Re: Tavern part 2

"So, you two are staying here? Who's coming with us, and who's staying?"
Sven says, shaking some bits of grue off his axe, before putting it on his belt.
Kazimir Yurick
player, 90 posts
Skald & Innkeeper
Tue 18 Aug 2020
at 23:10
  • msg #171

Re: Tavern part 2

Father, son, and daughter assemble.
Thorg
player, 97 posts
Average Height, Heavy Set
Wed 19 Aug 2020
at 01:51
  • msg #172

Re: Tavern part 2

I'll stick with Aldous and the wee lady...
Nana Yurick
player, 140 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 19 Aug 2020
at 03:39
  • msg #173

Re: Tavern part 2

"Good idea.. Those rats might regroup and come back."
Nana says, looking over her shoulder.
Aine Walsh
player, 141 posts
Wed 19 Aug 2020
at 11:07
  • msg #174

Re: Tavern part 2

In reply to Nana Yurick (msg # 173):

Aine cleans one of the cleanest sections of floor, and starts meditating...
Kazimir Yurick
player, 91 posts
Skald & Innkeeper
Wed 19 Aug 2020
at 15:57
  • msg #175

Re: Tavern part 2

Kazimir leads his children back across the bridge.
Aldous Hack
player, 193 posts
Housekeeper's orphan,
Street runner, rogue
Wed 19 Aug 2020
at 22:33
  • msg #176

Re: Tavern part 2

Aldous takes a position just behind Aine, lantern held high and knife, still gory with rat blood, at the ready.

"Thorg, you watch b'hin' me."
Thorg
player, 98 posts
Average Height, Heavy Set
Thu 20 Aug 2020
at 02:21
  • msg #177

Re: Tavern part 2

No Problem...
Kazimir Yurick
player, 91 posts
Skald & Innkeeper
Sat 22 Aug 2020
at 02:20
  • msg #178

Re: Tavern part 2

22:17, Today: Kazimir Yurick rolled 14 using 3d6.  lute ~ 15.
https://www.youtube.com/watch?v=qn06W-iBfkQ

Kazimir slowly breaks into a shevnian folks song, as they cross the bridge, to herald their return...
This message was last edited by the player at 02:33, Sat 22 Aug 2020.
Narrator
GM, 8107 posts
DM says
roll for initiative!
Sat 22 Aug 2020
at 20:10
  • msg #179

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 178):

Within the L shaped room, you can see a pool of murky water extending i to one corner,  and some damp debris toward the other end. The flooring beloww is stone, above it seems to be partially  rotted.



Accross the bridge over fetid water, the goblins stand armed, but questioning.
Kazimir Yurick
player, 92 posts
Skald & Innkeeper
Mon 24 Aug 2020
at 04:49
  • msg #180

Re: Tavern part 2

00:45, Today: Kazimir Yurick rolled 12 using 3d6.  diplomacy ~ 16.
Kazimir parleys to inquire about the possible bounties on the rats they've slain.
"Hail neighbors! We've just slain a good deal of rats on our property, we'd like to negotiate for their removal/disposal. Interested?"
Nana Yurick
player, 141 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 24 Aug 2020
at 04:50
  • msg #181

Re: Tavern part 2

The siblings flank their father.
Keselezo
NPC, 4 posts
Tunnel goblin smith
Mon 24 Aug 2020
at 18:23
  • msg #182

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 180):

The tunnel goblins look back and forth at each other questioningly, and the one with the tool apron speaks up.

"Tárgyalás? What terms you propose?"
Kazimir Yurick
player, 93 posts
Skald & Innkeeper
Mon 24 Aug 2020
at 23:29
  • msg #183

Re: Tavern part 2

19:26, Today: Kazimir Yurick rolled 11 using 3d6.  merchant ~ 15.
Kazimir uses his skill in mercantile, to try and get decent bounties on the vermin...
Keselezo
NPC, 5 posts
Tunnel goblin smith
Thu 27 Aug 2020
at 19:14
  • msg #184

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 183):

rolling 8 vs 14 merchant

"So, you wish to pay us to remove the carcasses. We would do it for the hourly rate per man $4 for each of my friends, and $8 gor me."
Kazimir Yurick
player, 94 posts
Skald & Innkeeper
Thu 27 Aug 2020
at 19:54
  • msg #185

Re: Tavern part 2

"No, we can handle that part, neighbor. We thought you might be interested in them first, since they're fresh. Otherwise, we can offload them to the guild, to use in their hot brown. I'm prepared to offer a premium rate for the whole lot of them, to save us the labor of hauling them up, and through the streets."
Kazimir gestures as he talks.
This message had punctuation tweaked by the player at 19:55, Thu 27 Aug 2020.
Aldous Hack
player, 194 posts
Housekeeper's orphan,
Street runner, rogue
Thu 27 Aug 2020
at 23:14
  • msg #186

Re: Tavern part 2

With the negotiations coming through as just echo-distorted, unintelligible voices, Aldous shifts his feet for comfort, careful to avoid stepping on Aine.

He looks around the room, then sheathes his knife and switches hands holding the lantern.  He shakes out the arm that had been held high for too long, then returns the lantern to his left hand, now holding it low, but keeping the hot metal and glass clear of his leg.  He draws his knife once more.

"Thorg?  How'd ya wind up thinkin' killin' rats fer meals an' a few coins w's a better life?"
Thorg
player, 99 posts
Average Height, Heavy Set
Fri 28 Aug 2020
at 02:26
  • msg #187

Re: Tavern part 2

'Cause I get to decide if I wanna do it... instead ah someone else tellin' me I am gonna.
Aldous Hack
player, 195 posts
Housekeeper's orphan,
Street runner, rogue
Fri 28 Aug 2020
at 09:09
  • msg #188

Re: Tavern part 2

"Okay, tha' makes sum sense.  I ain't had that problem, but meals an' a few coins's better'n no meals an' no coins.  I don't min' sayin', I w's scratchin' purty hard 'fore I saw that sign.  Jus' today, I'm 'ready ahead."  He raps on the new leather covering his torso.
This message was last edited by the player at 09:09, Fri 28 Aug 2020.
Keselezo
NPC, 6 posts
Tunnel goblin smith
Fri 28 Aug 2020
at 19:43
  • msg #189

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 185):

"I think you want to use the stairs on our property to cross the river to yours.I think any rat meat and hide found is fair toll for that
Kazimir Yurick
player, 95 posts
Skald & Innkeeper
Fri 28 Aug 2020
at 20:59
  • msg #190

Re: Tavern part 2

"As neighbors then, or every time we need to cross?"
Keselezo
NPC, 7 posts
Tunnel goblin smith
Mon 31 Aug 2020
at 18:15
  • msg #191

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 190):

"Let us tárgyalni, talk terms for the future then. You want us out of our hunting grounds, because you want to use your cellars, that is well.
We will need to fish from the bridge or go further afield to eat, and get hides.
If you want to come storming through our home to get to your basement, then there needs to be kártérítés- compensation"

This message was last edited by the player at 17:52, Wed 02 Sept 2020.
Tunnel goblins
NPC, 5 posts
Rat catching
Mon 31 Aug 2020
at 18:17
  • msg #192

Re: Tavern part 2

In reply to Keselezo (msg # 191):

"Kártérítés!"
Kazimir Yurick
player, 96 posts
Skald & Innkeeper
Mon 31 Aug 2020
at 19:54
  • msg #193

Re: Tavern part 2

"That makes sense, neighbor. Alright, then. Perhaps we'll open a second tavern below, to serve underground customers like yourselves, when we get situated.
You may take the kills, as you say. I suspect our presence will create new hunting grounds, as the rats find the path of least resistance."

Kazimir answers good-naturedly.
This message was last edited by the GM at 17:52, Wed 02 Sept 2020.
Keselezo
NPC, 8 posts
Tunnel goblin smith
Mon 31 Aug 2020
at 23:46
  • msg #194

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 193):

" That serves as a start." the goblin spits into his palm and extends his hand.
Kazimir Yurick
player, 97 posts
Skald & Innkeeper
Tue 1 Sep 2020
at 01:14
  • msg #195

Re: Tavern part 2

Kazimir hands his lute to his daughter and spits into his palm as well, and seals the deal!
"Urra!"
Sparky
player, 78 posts
Skinny & hungry looking
Tue 1 Sep 2020
at 02:13
  • msg #196

Re: Tavern part 2

Ah! Spit brothers ! 
Keselezo
NPC, 9 posts
Tunnel goblin smith
Tue 1 Sep 2020
at 18:28
  • msg #197

Re: Tavern part 2

In reply to Sparky (msg # 196):

The goblin gestures, and the rest head over the bridge to claim the rats.

"Your place up from here...small house? The baker comes not this far"
Kazimir Yurick
player, 98 posts
Skald & Innkeeper
Tue 1 Sep 2020
at 20:02
  • msg #198

Re: Tavern part 2

"Yes. We live nextdoor to the baker."
Keselezo
NPC, 10 posts
Tunnel goblin smith
Tue 1 Sep 2020
at 21:03
  • msg #199

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 198):

"You cannot mean the house of Ildrak....you are in the old inn then?"
Kazimir Yurick
player, 99 posts
Skald & Innkeeper
Tue 1 Sep 2020
at 22:02
  • msg #200

Re: Tavern part 2

"Yes, we've purchased the inn. Who were they? Who is Ildrak?"
Kazimir inquired.
This message was last edited by the player at 22:02, Tue 01 Sept 2020.
Aldous Hack
player, 196 posts
Housekeeper's orphan,
Street runner, rogue
Tue 1 Sep 2020
at 22:56
  • msg #201

Re: Tavern part 2

Still unable to make any sense of the voices from the next room, Aldous looks around this one, taking stock of whatever exits there might be aside from the way we came in.
Keselezo
NPC, 11 posts
Tunnel goblin smith
Wed 2 Sep 2020
at 16:07
  • msg #202

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 200):

"Ildrak is a toymaker, lives on other side of bakers Pierre and Evangeline.
He has been there forever, and made my first playthings. I would hate to see him gone."

[Private to Narrator: Ildrak is a very old gnome who speaks fluent goblin, orc and elven. on a quiet note he has some position in the seelie court, but does not mention it.  He has low key enchantment, making and breaking and illusion and creation spells, along with high toymaking skills, but appears to be a simple craftsman and woodcarver]


The large room (shaped like a seven) has  to one side a bit of debris, in the other (southern end ) there is a great deal of standing water, and to one side a few steps that lead up to a heavily corroded metal plated door.
This message was last edited by the player at 17:53, Wed 02 Sept 2020.
Kazimir Yurick
player, 99 posts
Skald & Innkeeper
Wed 2 Sep 2020
at 18:19
  • msg #203

Re: Tavern part 2

"Have you seen many walking dead, down here? The baker's daughter was complaining about hearing them, from her basement room. There were four of them in our cellar we destroyed, before we were able to make it to the bridge."
This message was last updated by the player at 18:19, Wed 02 Sept 2020.
Keselezo
NPC, 12 posts
Tunnel goblin smith
Wed 2 Sep 2020
at 17:51
  • msg #204

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 203):

"Élohalott?  We see them sometimes in the outer corridor, in groups."
Svendegard Yurick
player, 181 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 2 Sep 2020
at 18:57
  • msg #205

Re: Tavern part 2

"We'll take care of them, to make it safer down here."
Nana Yurick
player, 142 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 3 Sep 2020
at 23:05
  • msg #206

Re: Tavern part 2

"The outer corridor? Which way would that be? We'll take care of them now!"
Keselezo
NPC, 13 posts
Tunnel goblin smith
Sat 5 Sep 2020
at 17:39
  • msg #207

Re: Tavern part 2

In reply to Nana Yurick (msg # 206):

The goblin points toward the openwork  bronze gate.
.......
For the lower room (currently having its rats collected)to be useable, that puddle may need to be drained, and the floor above fortified, as well as having the gate to the outer hall supplemented by a door, an another placed on your side of the bridge.
This message was last edited by the player at 18:13, Sun 06 Sept 2020.
Narrator
GM, 8142 posts
DM says
roll for initiative!
Sun 6 Sep 2020
at 18:25
  • msg #208

Re: Tavern part 2

In reply to Keselezo (msg # 207):

https://drive.google.com/file/...gK/view?usp=drivesdk
Oly
player, 1256 posts
Badly disfigured face
Rank 2 Guild badge
Sun 6 Sep 2020
at 18:43
  • msg #209

Re: Tavern part 2

Great, if you have succumbed to google's prying ... but I'm not going there...
Chye Isuel
player, 1778 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sun 6 Sep 2020
at 18:47
  • msg #210

Re: Tavern part 2

can't see it either.
Aine Walsh
player, 143 posts
Sun 6 Sep 2020
at 21:07
  • msg #211

Re: Tavern part 2

In reply to Narrator (msg # 208):

Also no access...
Aldous Hack
player, 197 posts
Housekeeper's orphan,
Street runner, rogue
Sun 6 Sep 2020
at 23:17
  • msg #212

Re: Tavern part 2

OOC: Looks like you need to share the file or folder.
Kazimir Yurick
player, 100 posts
Skald & Innkeeper
Mon 7 Sep 2020
at 00:19
  • msg #213

Re: Tavern part 2

"Good business to you, neighbor!"
Kazimir says as he departs, back to the others.
Narrator
GM, 8148 posts
DM says
roll for initiative!
Mon 7 Sep 2020
at 17:54
  • msg #214

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 213):
Link sharing now on. It is a map

https://drive.google.com/file/...gK/view?usp=drivesdk
Aldous Hack
player, 198 posts
Housekeeper's orphan,
Street runner, rogue
Mon 7 Sep 2020
at 21:02
  • msg #215

Re: Tavern part 2

Aldous looks into the pool at the lower end of the room, trying to determine how deep the water is, and whether it's at the level of the river, or higher or lower.  Is the water clear, or turbid from recent disturbance?
Aine Walsh
player, 144 posts
Mon 7 Sep 2020
at 21:21
  • msg #216

Re: Tavern part 2

In reply to Aldous Hack (msg # 215):

Is everyone back? Also, how long were they away? Ie, how many FP recovered?
Narrator
GM, 8153 posts
DM says
roll for initiative!
Wed 9 Sep 2020
at 18:24
  • msg #217

Re: Tavern part 2

In reply to Aine Walsh (msg # 216):

The exchange was under 5 minutes.

The pool is stagnant, and you cannot dell how deep without probinhmg it
Nana Yurick
player, 143 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 9 Sep 2020
at 19:41
  • msg #218

Re: Tavern part 2

"We could be on the trail of some undead, if we roam the outer corridor."
Nana announces.
Svendegard Yurick
player, 182 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 9 Sep 2020
at 19:42
  • msg #219

Re: Tavern part 2

"That's what the goblins told us, anyway."
Sven adds.
Aldous Hack
player, 199 posts
Housekeeper's orphan,
Street runner, rogue
Thu 10 Sep 2020
at 09:01
  • msg #220

Re: Tavern part 2

"Outer corridor?"
Nana Yurick
player, 144 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 10 Sep 2020
at 16:46
  • msg #221

Re: Tavern part 2

"This way!"
Nana points back the way they came, where the goblins pointed the way.
Narrator
GM, 8156 posts
DM says
roll for initiative!
Thu 10 Sep 2020
at 19:25
  • msg #222

Re: Tavern part 2

In reply to Nana Yurick (msg # 221):

There are exits to the outer corridor from both the goblins side of the "river" and your own.

The locking mechanisms are large and crude, and made of bronzed iron.
Aine Walsh
player, 145 posts
Thu 10 Sep 2020
at 20:36
  • msg #223

Re: Tavern part 2

In reply to Nana Yurick (msg # 218):

Aine wants to keep resting another 15+ minutes, for a total of 20 minutes...much longer if called upon to shape the waters beside her...
Kazimir Yurick
player, 101 posts
Skald & Innkeeper
Thu 10 Sep 2020
at 21:25
  • msg #224

Re: Tavern part 2

"Go ahead and rest up. No hurry."
Aldous Hack
player, 200 posts
Housekeeper's orphan,
Street runner, rogue
Fri 11 Sep 2020
at 09:00
  • msg #225

Re: Tavern part 2

"Wh'n Aine's ready, I c'n prob'ly get th' gate open."
Aine Walsh
player, 146 posts
Fri 11 Sep 2020
at 09:13
  • msg #226

Re: Tavern part 2

In reply to Aldous Hack (msg # 225):

"Why don't you do your preps while I am resting? You can take your time that way to reduce the risk of problems..."
Thorg
player, 100 posts
Average Height, Heavy Set
Fri 11 Sep 2020
at 20:51
  • msg #227

Re: Tavern part 2

Thorg uses his spear to probe the water for depth and anything on the bottom, he stay out of the water for now...

[Private to GM:   13:50, Today: Thorg rolled 8 using 3d6.  Perception.   By 4]
Aldous Hack
player, 201 posts
Housekeeper's orphan,
Street runner, rogue
Fri 11 Sep 2020
at 22:54
  • msg #228

Re: Tavern part 2

"D'we wanna check tha door in th' puddle, or look fer walkers in th' hall?"
Svendegard Yurick
player, 183 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 12 Sep 2020
at 01:23
  • msg #229

Re: Tavern part 2

"I'm eager to roam the corridor. Maybe we can find a strategic spot to lure them to, where capturing them will be easier. A tripwire would be effective against them, methinks."
Aldous Hack
player, 202 posts
Housekeeper's orphan,
Street runner, rogue
Sat 12 Sep 2020
at 13:40
  • msg #230

Re: Tavern part 2

"I got no wire.  You?"
Nana Yurick
player, 145 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 12 Sep 2020
at 14:22
  • msg #231

Re: Tavern part 2

"Rope or cord?"
Aldous Hack
player, 203 posts
Housekeeper's orphan,
Street runner, rogue
Mon 14 Sep 2020
at 09:15
  • msg #232

Re: Tavern part 2

"Nope."  He lifts his nearly-flat pouch and lets it fall against his hip -- with barely a sound.
Aine Walsh
player, 147 posts
Mon 14 Sep 2020
at 09:59
  • msg #233

Re: Tavern part 2

In reply to Aldous Hack (msg # 232):

Apart from her tiny staff, Aine has very little. Rations, basics and a wineskin in her webbing sums it up.
No bag even...
This message was last edited by the GM at 19:32, Thu 24 Sept 2020.
Thorg
player, 101 posts
Average Height, Heavy Set
Tue 15 Sep 2020
at 00:21
  • msg #234

Re: Tavern part 2

Anything of interest in the water?
Narrator
GM, 8162 posts
DM says
roll for initiative!
Thu 17 Sep 2020
at 17:20
  • msg #235

Re: Tavern part 2

In reply to Thorg (msg # 234):

The water gets to be about a foot deep, and is lapping at the second step up to the door.
Halfway in, Throg notices something on the floor, something bulky that gives a little.
Thorg
player, 102 posts
Average Height, Heavy Set
Thu 17 Sep 2020
at 17:34
  • msg #236

Re: Tavern part 2

He will use the butt end of his spear to move it closer to the edge of the water...
Narrator
GM, 8168 posts
DM says
roll for initiative!
Thu 17 Sep 2020
at 18:30
  • msg #237

Re: Tavern part 2

Whatever it is is both heavy and wedged in good.
Aine Walsh
player, 148 posts
Thu 17 Sep 2020
at 21:14
  • msg #238

Re: Tavern part 2

In reply to Aine Walsh (msg # 233):

"I can part the waters, but I will need to rest more after I do. it will drain me further..."
Aldous Hack
player, 204 posts
Housekeeper's orphan,
Street runner, rogue
Thu 17 Sep 2020
at 21:36
  • msg #239

Re: Tavern part 2

"Hol' on, li'l one, le's see whut we c'n do first."  Aldous puts his lantern carefully down on the dry part
 of the floor, then wades in alongside Thorg to examine what he's poking at.
This message was last edited by the GM at 17:47, Mon 21 Sept 2020.
Thorg
player, 103 posts
Average Height, Heavy Set
Fri 18 Sep 2020
at 03:11
  • msg #240

Re: Tavern part 2

In reply to Aldous Hack (msg # 239):

Thorg did NOT wade in, he just used his spear to poke around...
Aldous Hack
player, 205 posts
Housekeeper's orphan,
Street runner, rogue
Fri 18 Sep 2020
at 08:56
  • msg #241

Re: Tavern part 2

"Won't learn nothin' that way."  Aldous continues to wade into the water, keeping to the side so the
light from his lantern shines on whatever Thorg was poking.
This message was last edited by the GM at 19:31, Thu 24 Sept 2020.
Thorg
player, 104 posts
Average Height, Heavy Set
Fri 18 Sep 2020
at 17:57
  • msg #242

Re: Tavern part 2

He reverses the Spear so that if anything attacks Aldous, he can respond with the point.
Svendegard Yurick
player, 184 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 19 Sep 2020
at 20:13
  • msg #243

Re: Tavern part 2

Sven comes closer to Thorg, since he has a long weapon, suited for prodding.
"Maybe it's a drain-hole cover, in the floor..."
Nana Yurick
player, 146 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 19 Sep 2020
at 20:15
  • msg #244

Re: Tavern part 2

Nana, curious, follows her brother. She stays out of their light however, so they can see...
Thorg
player, 105 posts
Average Height, Heavy Set
Sat 19 Sep 2020
at 21:52
  • msg #245

Re: Tavern part 2

No, feels like a bag or body... and maybe heavy, tied down or stuck.
Aldous Hack
player, 206 posts
Housekeeper's orphan,
Street runner, rogue
Sun 20 Sep 2020
at 00:01
  • msg #246

Re: Tavern part 2

Knife ready, left hand free, Aldous wades close to the object, still approaching
 from the side so as to keep as much light
 as possible where he's looking.
This message was last edited by the GM at 19:31, Thu 24 Sept 2020.
Aine Walsh
player, 149 posts
Sun 20 Sep 2020
at 00:04
  • msg #247

Re: Tavern part 2

In reply to Aldous Hack (msg # 246):

Wine holds her light high.
Narrator
GM, 8180 posts
DM says
roll for initiative!
Mon 21 Sep 2020
at 17:49
  • msg #248

Re: Tavern part 2

In reply to Aine Walsh (msg # 247):

The water is murky. But Adouls can feel a body, man sizzed and furry, with some straps...
Svendegard Yurick
player, 185 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 21 Sep 2020
at 20:09
  • msg #249

Re: Tavern part 2

"Let's heave it out, into sight!"
Sven approaches to help with the endeavor.
Nana Yurick
player, 147 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 21 Sep 2020
at 20:10
  • msg #250

Re: Tavern part 2

"Ack!"
Nana steps back a bit, getting out of their way.
Aine Walsh
player, 150 posts
Tue 22 Sep 2020
at 00:14
  • msg #251

Re: Tavern part 2

In reply to Nana Yurick (msg # 250):

Aine also stays well back...
Aldous Hack
player, 207 posts
Housekeeper's orphan,
Street runner, rogue
Tue 22 Sep 2020
at 09:08
  • msg #252

Re: Tavern part 2

Aldous takes a good grip on the straps and starts backing toward the shallower water,
 where Aine and Thorg wait.

[Private to GM: 05:07, Today: Aldous Hack rolled 10 using 3d6.  ST to drag partially submerged body.]
This message was last edited by the GM at 19:31, Thu 24 Sept 2020.
Narrator
GM, 8188 posts
DM says
roll for initiative!
Wed 23 Sep 2020
at 18:23
  • msg #253

Re: Tavern part 2

In reply to Aldous Hack (msg # 252):

The ling you are pulling weighs as much as you, and seems to be stuck in something.

As it breaks the water,
you can see that it is man sized, but covered in wet, matted fur.
This message was last edited by the GM at 19:33, Thu 24 Sept 2020.
Aldous Hack
player, 208 posts
Housekeeper's orphan,
Street runner, rogue
Thu 24 Sep 2020
at 08:51
  • msg #254

Re: Tavern part 2

"Hey, need s'm help here.  This's heavy, an' i's caught on sumpin.  Think i's a body."
Svendegard Yurick
player, 186 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 24 Sep 2020
at 09:28
  • msg #255

Re: Tavern part 2

05:27, Today: Svendegard Yurick rolled 7 using 3d6.  ST ~ 13.
The burly youth, lends his strength.
"Heave-Ho!"
This message was last edited by the player at 09:29, Thu 24 Sept 2020.
Narrator
GM, 8196 posts
DM says
roll for initiative!
Thu 24 Sep 2020
at 19:37
  • msg #256

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 255):

There is a horrid gurgling asyou pull it free, and the water bubbles.  The body , wearing a leather backpack and swordbelt, has legs crushed in midthigh by a heavy metal grate that appears to have buckled slightly around the left leg, but the spaces in the grate seem to be two narrow for its foot or knee to have slipped through
Nana Yurick
player, 148 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 24 Sep 2020
at 20:38
  • msg #257

Re: Tavern part 2

"What a horrible place to end up. Did they get stuck, and die down here?"
Nana grimaced.
Thorg
player, 106 posts
Average Height, Heavy Set
Thu 24 Sep 2020
at 20:53
  • msg #258

Re: Tavern part 2

He pays attention to where the bubbles and gurgling is coming from, ready to stab two handed if necessary.
Aldous Hack
player, 209 posts
Housekeeper's orphan,
Street runner, rogue
Thu 24 Sep 2020
at 21:53
  • msg #259

Re: Tavern part 2

"Died here, n' doubt.  No accident, neither."  Aldous gestures to the body's lower extremities, caught in the grate.

"But whut sorta guy?  Too hairy f'r a goblin 'r orc.  Cat man?"
Svendegard Yurick
player, 187 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 25 Sep 2020
at 03:22
  • msg #260

Re: Tavern part 2

"Lets see what's in his bag, and if there's any objects in the water nearby."
Aldous Hack
player, 210 posts
Housekeeper's orphan,
Street runner, rogue
Fri 25 Sep 2020
at 08:49
  • msg #261

Re: Tavern part 2

"'N how'd he drown in shalla wata?  Sumpin' else killt 'im."
Thorg
player, 107 posts
Average Height, Heavy Set
Fri 25 Sep 2020
at 16:14
  • msg #262

Re: Tavern part 2

Mayhaps stuck in the drains ... a warning to us.
Aine Walsh
player, 151 posts
Sun 27 Sep 2020
at 01:58
  • msg #263

Re: Tavern part 2

In reply to Thorg (msg # 262):

Some continues to rest, but does add.

"It looks like we want to be rid of that water..."
Nana Yurick
player, 149 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 27 Sep 2020
at 07:37
  • msg #264

Re: Tavern part 2

"There may be a sword, coin, or jewelry in there.. but we can't see, and it's icky...!" The girl frowns.
Aldous Hack
player, 211 posts
Housekeeper's orphan,
Street runner, rogue
Sun 27 Sep 2020
at 11:07
  • msg #265

Re: Tavern part 2

"Le's git it up on th' dry 'n look it over first, then look fer dropt stuff."  Aldous continues dragging the body toward the dry part of the room.
Svendegard Yurick
player, 188 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 28 Sep 2020
at 08:31
  • msg #266

Re: Tavern part 2

Sven helps.
Narrator
GM, 8204 posts
DM says
roll for initiative!
Tue 29 Sep 2020
at 18:29
  • msg #267

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 266):

The features are rat like, and you may need to pry up the grate to get him dry.
Sparky
player, 79 posts
Skinny & hungry looking
Tue 29 Sep 2020
at 18:48
  • msg #268

Re: Tavern part 2

RATMAN  dada dada da RATMAN
Svendegard Yurick
player, 189 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 29 Sep 2020
at 20:54
  • msg #269

Re: Tavern part 2

16:52, Today: Svendegard Yurick rolled 3 using 3d6.  scrounging ~ 11 (something suitable to pry with). rolled a natural 3, critical
Sven looks around for something in the area, to serve his needs...
Nana Yurick
player, 150 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 30 Sep 2020
at 07:11
  • msg #270

Re: Tavern part 2

"Rat man, Cat man , do. If I ever get out of here, that's NOT where I'm going to."
Nana says with a chuckle.
This message was last edited by the player at 07:13, Wed 30 Sept 2020.
Aldous Hack
player, 212 posts
Housekeeper's orphan,
Street runner, rogue
Wed 30 Sep 2020
at 09:10
  • msg #271

Re: Tavern part 2

Aldous looks around, too.

"Thorg!  Git y'r spear ov' here, help pry th' grate."
Thorg
player, 108 posts
Average Height, Heavy Set
Thu 1 Oct 2020
at 02:10
  • msg #272

Re: Tavern part 2

Aldous, prying with it will bend the point, then it ain't no good.  if you guys can't pull him free, there's a bigger problem.
Aine Walsh
player, 152 posts
Thu 1 Oct 2020
at 07:09
  • msg #273

Re: Tavern part 2

In reply to Thorg (msg # 272):

"What is the bigger problem?"
Aldous Hack
player, 213 posts
Housekeeper's orphan,
Street runner, rogue
Thu 1 Oct 2020
at 09:12
  • msg #274

Re: Tavern part 2

"'Think outside the box,' Father Robards'd say.  Never did figger whut box he meant.

"'N how'd this guy git 'is legs caught, anyhow?  Too big t' go through, 'slike he got bigger a'ter 'is legs was in the slot."
Aine Walsh
player, 153 posts
Thu 1 Oct 2020
at 10:18
  • msg #275

Re: Tavern part 2

In reply to Aldous Hack (msg # 274):

"Why not just cut his feet off? It is not like he needs them, is it?"
Nana Yurick
player, 151 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 1 Oct 2020
at 17:15
  • msg #276

Re: Tavern part 2

"It's not like he needs them...!"
Nana laughs.
Thorg
player, 109 posts
Average Height, Heavy Set
Thu 1 Oct 2020
at 18:25
  • msg #277

Re: Tavern part 2

Maybe sumpin' has a grip on 'em... maybe moving the water away is a better way, Aine?
Aine Walsh
player, 154 posts
Thu 1 Oct 2020
at 20:48
  • msg #278

Re: Tavern part 2

In reply to Thorg (msg # 277):

"I can do that, but then I will need time to recover. Sure that is what you want?"
Thorg
player, 110 posts
Average Height, Heavy Set
Thu 1 Oct 2020
at 21:57
  • msg #279

Re: Tavern part 2

Seems like a good plan to me... ask those in charge tho.
Aldous Hack
player, 214 posts
Housekeeper's orphan,
Street runner, rogue
Thu 1 Oct 2020
at 22:26
  • msg #280

Re: Tavern part 2

"'Druther get 'nuff help ta move th' grate.  Three 'f us c'n prob'ly do it."

As good as his words, Aldous bends down to get a grip on one of the grate's bars, his glance going to Thorg and Sven.
Thorg
player, 111 posts
Average Height, Heavy Set
Thu 1 Oct 2020
at 23:11
  • msg #281

Re: Tavern part 2

He looks around for anyone else ... I'm loathe to put my guard down, case somethin' comes up...
Sparky
player, 80 posts
Skinny & hungry looking
Thu 1 Oct 2020
at 23:16
  • msg #282

Re: Tavern part 2

Well, let me see if I kin help... he starts casting...


[Private to GM: 16:15, Today: Sparky rolled 11 using 3d6.  Apportation  4 pts.  made by 2... should add a 200 pound lift to the body. ]
Narrator
GM, 8215 posts
DM says
roll for initiative!
Fri 2 Oct 2020
at 18:52
  • msg #283

Re: Tavern part 2

In reply to Sparky (msg # 282):

A couple of ST rolls from those yanking?
Aldous Hack
player, 215 posts
Housekeeper's orphan,
Street runner, rogue
Fri 2 Oct 2020
at 22:54
  • msg #284

Re: Tavern part 2

Aldous is no muscle man, but he lifts with his legs...

[Private to GM: 18:54, Today: Aldous Hack rolled 15 using 3d6.  ST (10) to team lift the grate.]
Svendegard Yurick
player, 190 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 3 Oct 2020
at 01:16
  • msg #285

Re: Tavern part 2

21:12, Today: Svendegard Yurick rolled 6 using 3d6.  ST ~ 13.
Sven lends his strength.
Narrator
GM, 8227 posts
DM says
roll for initiative!
Sat 3 Oct 2020
at 18:30
  • msg #286

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 285):

Adolus feels a little sore, but Sven pulls forth thr grate, a fifty pound slab of corroded bronze. Along with the rest of the ratman. A whirlpool starts to form around the unblocked grate hole.
Svendegard Yurick
player, 191 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 3 Oct 2020
at 18:53
  • msg #287

Re: Tavern part 2

"Good!"
Sven smiles.
"I'll replace this, when the water drains."
Aine Walsh
player, 155 posts
Sat 3 Oct 2020
at 21:56
  • msg #288

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 287):

Her skills not needed, Aine continues to rest as she holds the light high and looks around.

[Private to GM: Rolled 2 under perception if there is anything to see!]
Aldous Hack
player, 216 posts
Housekeeper's orphan,
Street runner, rogue
Sun 4 Oct 2020
at 10:55
  • msg #289

Re: Tavern part 2

With the grate cleared and the water draining, and his legs and back sore, Aldous tries to examine the corpse.

"Let's get him turned over on his back."

Svendegard Yurick
player, 192 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 4 Oct 2020
at 19:03
  • msg #290

Re: Tavern part 2

Sven obliges.
Narrator
GM, 8232 posts
DM says
roll for initiative!
Tue 6 Oct 2020
at 13:55
  • msg #291

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 290):

The dead ratman, swollen, waterlogged, and foul smelling, has a sodden leather  shoulder bag
(a large pouch) and a swordbelt with a rusty long knife.  it shows no gross signs of wounding.


Diagnosis -6 or physiology -4 to identify the cause of death with this degree of deterioration.
Nana Yurick
player, 152 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 6 Oct 2020
at 14:44
  • msg #292

Re: Tavern part 2

"Ew. Open his bag!"
Nana grimaces
Svendegard Yurick
player, 193 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 6 Oct 2020
at 14:47
  • msg #293

Re: Tavern part 2

"I can't figure what killed him, Pa.
Ma will be able to take care of this foul mess, reduce it to bones, and keep the skull."

"Hey Thorg, wanna use your spear maybe, to get at his bag?"
Sven makes a jabbing motion with his index finger, towards the corpse.
This message was last edited by the player at 21:06, Wed 07 Oct 2020.
Kazimir Yurick
player, 102 posts
Skald & Innkeeper
Tue 6 Oct 2020
at 14:51
  • msg #294

Re: Tavern part 2

"Yes, we'll be able to clean it up down here, and make it something. Some architectural alterations, are in order."
Aine Walsh
player, 156 posts
Tue 6 Oct 2020
at 18:57
  • msg #295

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 294):

Aine just stays back and holds up the light, still resting.
Thorg
player, 112 posts
Average Height, Heavy Set
Tue 6 Oct 2020
at 19:35
  • msg #296

Re: Tavern part 2

I'd guess he got stuck, got tired and drowned ... Lemmie see if I can...

He tries to poke around with the spear point but can't seem to get it to do what he wants.

[Private to GM:  12:34, Today: Thorg rolled 13 using 3d6.  DX roll.  missed by one]
Svendegard Yurick
player, 194 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 6 Oct 2020
at 21:42
  • msg #297

Re: Tavern part 2

17:39, Today: Svendegard Yurick rolled 9 using 3d6.  DX ~ 13.
"Lets see if I can hook it with me axe, and pull it from around the shoulder, and over the head.."
Aldous Hack
player, 217 posts
Housekeeper's orphan,
Street runner, rogue
Tue 6 Oct 2020
at 23:07
  • msg #298

Re: Tavern part 2

"'Smatter w' ya?  Neva' touch a body b'fore?"

Aldous works his fingers through the sodden fur and under the strap.  "Lif' th'other arm, Sven, an' I'll pull 't out."
Svendegard Yurick
player, 195 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 7 Oct 2020
at 02:46
  • msg #299

Re: Tavern part 2

In reply to Aldous Hack (msg # 298):
"Sure! But with'uns this ripe...Not if I can help it!"


Nana Yurick
player, 153 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 7 Oct 2020
at 02:50
  • msg #300

Re: Tavern part 2

Nana watches the boys schlep the horrid thing, wringing her hands.
She starts tip-toeing in place. "ew." "ew." "ew."
This message was last edited by the player at 02:51, Wed 07 Oct 2020.
Aldous Hack
player, 218 posts
Housekeeper's orphan,
Street runner, rogue
Wed 7 Oct 2020
at 09:06
  • msg #301

Re: Tavern part 2

"Pssh.  'Swhat soap's fer."
Nana Yurick
player, 154 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 7 Oct 2020
at 20:58
  • msg #302

Re: Tavern part 2

"I'm the first one to jump into a hot bath, but somethings soap can't wash off... Right, sissy-boy?"
Nana gibes at her brother.
Svendegard Yurick
player, 196 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 7 Oct 2020
at 21:01
  • msg #303

Re: Tavern part 2

"Why don't you come over here and help us then? Princess-on-a-pea!"
Sven retorts.
Narrator
GM, 8244 posts
DM says
roll for initiative!
Fri 9 Oct 2020
at 16:53
  • msg #304

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 303):

The rotted bag rips, spilling a bundle of thin rusty things and a bunch of coins into the rapudly draining puddle.the creatures fur comes off in clumps and slime oozes out of the bare spots.
Svendegard Yurick
player, 197 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 9 Oct 2020
at 17:07
  • msg #305

Re: Tavern part 2

"Poor wretched, sod. Looks like they were a thief, in life."
Sven says as he watches the water finish draining.
Nana Yurick
player, 155 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 9 Oct 2020
at 17:08
  • msg #306

Re: Tavern part 2

"I see money!"
Kazimir Yurick
player, 103 posts
Skald & Innkeeper
Fri 9 Oct 2020
at 17:11
  • msg #307

Re: Tavern part 2

"I'll go see how your mother is doing, tell her what we found, and bring her back to decay this mess into bones, with her magic."
Kazimir goes upstairs to do as he stated.
Aldous Hack
player, 219 posts
Housekeeper's orphan,
Street runner, rogue
Fri 9 Oct 2020
at 22:36
  • msg #308

Re: Tavern part 2

"Naw much o' tha' t' do."  Aldous reaches out and picks up one of the thin rusty things.

"Wha's 'is, a lockpick?"  He pulls a small bundle of slim tools from one of his pouches, fans them out, and starts comparing the rusty ones with them.
Hetilda Yurick
player, 54 posts
"Hetty" Witch & Alewife
Tue 13 Oct 2020
at 17:13
  • msg #309

Re: Tavern part 2

13:05, Today: Hetilda Yurick rolled 12 using 3d6.  decay ~ 14.
Led by her husband,Hetilda wrinkles her nose, and grimaces. Composing herself, she speaks magic words, whilst gesturing in a tearing motion, with both hands, over the sodden remains... "Cпешить, и скорость, что отец время делает бесплатно!"
This message was last edited by the player at 17:14, Tue 13 Oct 2020.
Narrator
GM, 8263 posts
DM says
roll for initiative!
Thu 22 Oct 2020
at 18:30
  • msg #310

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 309):

The flesh quickly rots away into putrescent liquid, which drains away, leaving only bones.

The femurs are shattered just above the knee,and without flesh to hold it, thee shards slide out of the grating.


The lockpicks are of a matching type, probe, torsion wrench, hook, and an assortment of bent ends. They are very frsgile.

There are 93 silver coins, or $1860
Hetilda Yurick
player, 55 posts
"Hetty" Witch & Alewife
Thu 22 Oct 2020
at 20:01
  • msg #311

Re: Tavern part 2

Hetilda with a twinkle in her eye, sees the money.
She gestures to the others to go ahead, and collect the valuables.
"Я буду примыкоть к таверне. Позвони мне, если я тебе нужен!"
With that, she returns upstairs, after taking the skull with her.
This message was last edited by the player at 20:06, Thu 22 Oct 2020.
Nana Yurick
player, 156 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 22 Oct 2020
at 20:03
  • msg #312

Re: Tavern part 2

"Look at all this silver!"
Nana says excitedly
This message was last edited by the player at 01:34, Sat 24 Oct 2020.
Aldous Hack
player, 220 posts
Housekeeper's orphan,
Street runner, rogue
Fri 23 Oct 2020
at 00:03
  • msg #313

Re: Tavern part 2

"Buncha silver, a skull fer th' lady, and th' drain opent.  Goo' deal!"

He quietly pockets the rusty lockpicks.

"So, ratfoke down 'ere?  Nev' met one o' them.  'N howd'e git 'is legs in th' grate?"
Svendegard Yurick
player, 198 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 23 Oct 2020
at 00:35
  • msg #314

Re: Tavern part 2

"Maybe a beast of some sort did this...Anything sentient, would've taken all this."
Kazimir Yurick
player, 104 posts
Skald & Innkeeper
Fri 23 Oct 2020
at 00:37
  • msg #315

Re: Tavern part 2

Kazimir nods.
"Indeed..Nor would the undead. But, it is strange circumstances."
Narrator
GM, 8275 posts
DM says
roll for initiative!
Fri 23 Oct 2020
at 15:07
  • msg #316

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 315):

The coins weigh under half a pound (there are 250 per lb)

If something affected it while it was in the pipe, they may not have been able to reach it.
Aine Walsh
player, 157 posts
Sat 24 Oct 2020
at 04:06
  • msg #317

Re: Tavern part 2

In reply to Narrator (msg # 316):

Some continues to rest and recover, watching from above with her light. She keeps a lookout as much as she can from her vantage point.
Nana Yurick
player, 157 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 24 Oct 2020
at 19:19
  • msg #318

Re: Tavern part 2

"Maybe when he got good and stuck, something below tried to pull him through, but he just wouldn't fit through the drain!"
Nana says.
Nana Yurick
player, 158 posts
Sat 24 Oct 2020
at 19:20
  • [deleted]
  • msg #319

Re: Tavern part 2

This message was deleted by the player at 19:23, Sat 24 Oct 2020.
Aldous Hack
player, 221 posts
Housekeeper's orphan,
Street runner, rogue
Sun 25 Oct 2020
at 11:39
  • msg #320

Re: Tavern part 2

"Mebbe so, b't why're 'is legs on'y broke 'bove th' knee?  Shoulda broke 'is feet 'n ankles an' all, goin' thru' tha' grate.  'Slike 'e fit thru, 'n then 'e din't."
Thorg
player, 113 posts
Average Height, Heavy Set
Sun 25 Oct 2020
at 21:01
  • msg #321

Re: Tavern part 2

Perhaps we should slide the grate back into place, but we do need to clean it some first.
Svendegard Yurick
player, 199 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 26 Oct 2020
at 01:30
  • msg #322

Re: Tavern part 2

Sven nods, and puts the grate back in place.
"These bones we can bury in potters field, or boot hill...for a silver, perhaps."
This message was last edited by the player at 01:35, Mon 26 Oct 2020.
Aldous Hack
player, 222 posts
Housekeeper's orphan,
Street runner, rogue
Mon 26 Oct 2020
at 09:08
  • msg #323

Re: Tavern part 2

"Seems lik' all we c'n do.  Not even a Guild tag on 'im.  Findin' 'is family'd be spendy, if 'e's eve' got people..."
Nana Yurick
player, 159 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 26 Oct 2020
at 13:02
  • msg #324

Re: Tavern part 2

"Mother already took the skull.. Why even bother?"
Narrator
GM, 8287 posts
DM says
roll for initiative!
Mon 26 Oct 2020
at 16:46
  • msg #325

Re: Tavern part 2

In reply to Nana Yurick (msg # 324):

His remains were a mix of rat and human features. It is doubtful that he could havee fit himself into the grate as was...

Among the bits of his harness and bag were s rotten scroll case., empty of snything but foul water.
Aldous Hack
player, 223 posts
Housekeeper's orphan,
Street runner, rogue
Mon 26 Oct 2020
at 22:09
  • msg #326

Re: Tavern part 2

Aldous pokes at the case, verifying that it is in fact empty of any valuable.

"Wunder 'f 'e w's a wizerd?"
Svendegard Yurick
player, 199 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 26 Oct 2020
at 22:22
  • msg #327

Re: Tavern part 2

"Mebbe..S'more likely he'd a map of the underworks, so's he wouldn't get lost."
This message was last updated by the player at 22:22, Mon 26 Oct 2020.
Aldous Hack
player, 224 posts
Housekeeper's orphan,
Street runner, rogue
Mon 26 Oct 2020
at 22:44
  • msg #328

Re: Tavern part 2

"OOOOoh!"  Aldous's eyes get big for a moment.  "I al'ys f'get folks git lost. Nev' had tha' prob' m'self.  If I got ther, I c'n git back."
Nana Yurick
player, 160 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 27 Oct 2020
at 01:18
  • msg #329

Re: Tavern part 2

"Got a knack for direction, have you? That's pretty useful..especially underground."
Narrator
GM, 8300 posts
DM says
roll for initiative!
Fri 30 Oct 2020
at 16:17
  • msg #330

Re: Tavern part 2

In reply to Nana Yurick (msg # 329):

As the room drains out, you can more clearly see the door above the step.
Kazimir Yurick
player, 106 posts
Skald & Innkeeper
Fri 30 Oct 2020
at 21:52
  • msg #331

Re: Tavern part 2

"Well, another doorway...Shall we proceed? Or shall we divvy up coin, and do some more preparing?"
Kazimir addresses the group.
Aldous Hack
player, 225 posts
Housekeeper's orphan,
Street runner, rogue
Fri 30 Oct 2020
at 23:05
  • msg #332

Re: Tavern part 2

Aldous retrieves his lantern and ascends the steps to examine the door.

"Lemme check this's safe."

[Private to GM: 19:02, Today: Aldous Hack rolled 12 using 3d6.  Traps (12) .]
Thorg
player, 114 posts
Average Height, Heavy Set
Sat 31 Oct 2020
at 02:20
  • msg #333

Re: Tavern part 2

I'm as ready as ever...
Svendegard Yurick
player, 200 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 31 Oct 2020
at 04:31
  • msg #334

Re: Tavern part 2

The siblings watch Aldous, as he inspects the door.
Aine Walsh
player, 158 posts
Sun 1 Nov 2020
at 11:21
  • msg #335

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 334):

Aine recovered yet?
Narrator
GM, 8311 posts
DM says
roll for initiative!
Mon 2 Nov 2020
at 19:45
  • msg #336

Re: Tavern part 2

In reply to Aine Walsh (msg # 335):

Aine has recovered 15 minutes worth of fatigue.

The door at the top of the step is locked, but so far, free of traps.
Aldous Hack
player, 226 posts
Housekeeper's orphan,
Street runner, rogue
Mon 2 Nov 2020
at 23:22
  • msg #337

Re: Tavern part 2

"Well?  D'we wanna op'n it?"
Kazimir Yurick
player, 107 posts
Skald & Innkeeper
Tue 3 Nov 2020
at 00:26
  • msg #338

Re: Tavern part 2

"Yes. Let's see where it goes..."
Aine Walsh
player, 159 posts
Tue 3 Nov 2020
at 09:46
  • msg #339

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 338):

Finally recovered, Some is ready to go.

Her light held high (well, waist height) she prepares to follow them.

"Sure. Let's go!"
Aldous Hack
player, 227 posts
Housekeeper's orphan,
Street runner, rogue
Tue 3 Nov 2020
at 10:15
  • msg #340

Re: Tavern part 2

"'Kay."

Holding his light to the keyhole first, for a moment's look into the wards, Aldous pulls a slim bundle of small tools from his pouch and begins probing within the lock, searching out by feel the moving wards, denial bar, and actual latch before selecting the correctly angled hook to lift the denial and slide the latch back.

After a moment, there's a clack from within the lock mechanism.

"Drat!  Gonna take a min'."

[Private to GM: 05:12, Today: Aldous Hack rolled 13 using 3d6.  Lockpicking (11).]
Narrator
GM, 8320 posts
DM says
roll for initiative!
Wed 4 Nov 2020
at 20:14
  • msg #341

Re: Tavern part 2

In reply to Aldous Hack (msg # 340):

You can try again, with +1 as a long action.
Aldous Hack
player, 228 posts
Housekeeper's orphan,
Street runner, rogue
Thu 5 Nov 2020
at 00:00
  • msg #342

Re: Tavern part 2

Aldous lifts his light for another look into the lock, getting his face so close to the lantern's hot shell it seems he'll be burned.  Then he changes one of the slender tools for a different one, puts the lantern down, and resumes probing.

"Stercore!"  Even for those who known no Latin, the tone of voice carries a meaning.  He scowls and lifts the lantern once more, this time holding it on the other side of his face.  This time, he puts his eye so close to the keyhole that the door handle rattles from the pressure of his head.

He draws back, shakes his head slowly, and returns both of the tools he was holding to his bundle, selecting a different pair.

Another minute of probing, and he shakes his head once more, withdraws and puts away the picks.  "D'no whut's up, but w'ain't got all day.  Aine?  Sparky?  C'n ya magic it op'n?"

[Private to GM: 18:51, Today: Aldous Hack rolled 13 using 3d6.  Lockpicking (11 +1 for long action = 12).
18:51, Today: Aldous Hack rolled 13 using 3d6.  Lockpicking (11 +1 for long action = 12).
]
Sparky
player, 81 posts
Skinny & hungry looking
Thu 5 Nov 2020
at 02:22
  • msg #343

Re: Tavern part 2

Well if I knew how to pick locks, I could improve my skill, not sure I can cast it on you though? ...
Aldous Hack
player, 229 posts
Housekeeper's orphan,
Street runner, rogue
Thu 5 Nov 2020
at 09:49
  • msg #344

Re: Tavern part 2

"Dunno. Try it?"
Narrator
GM, 8330 posts
DM says
roll for initiative!
Thu 5 Nov 2020
at 21:22
  • msg #345

Re: Tavern part 2

In reply to Aldous Hack (msg # 344):

If anyone knows continual light, casting it on the tip of the lockpick at candle brightness would give a bonus
Aldous Hack
player, 230 posts
Housekeeper's orphan,
Street runner, rogue
Thu 5 Nov 2020
at 23:46
  • msg #346

Re: Tavern part 2

Aldous reaches into his other pouch and pulls out the bundle of rusty picks, holding them up and looking at them next to his own reasonably clean set.

[Private to GM: Any tools in the rat-man's set that aren't duplicates?  And are they fragile with rust, or just on the surface?]
Sparky
player, 82 posts
Skinny & hungry looking
Fri 6 Nov 2020
at 02:10
  • msg #347

Re: Tavern part 2

So if I were able to light up your lock pick, would that help?

Aldous Hack
player, 231 posts
Housekeeper's orphan,
Street runner, rogue
Fri 6 Nov 2020
at 10:02
  • msg #348

Re: Tavern part 2

"Mebbe.  Oughta be I c'd do it b' feel.  Won' hurt, tho."
This message was last edited by the player at 10:02, Fri 06 Nov 2020.
Sparky
player, 83 posts
Skinny & hungry looking
Fri 6 Nov 2020
at 16:21
  • msg #349

Re: Tavern part 2

Let me see your Lock pick ... he takes the tip in his hand and casts ... there isa small flurry of orange sparks  and he tip quickly fades to normal.
Sparky makes a face... spell fizzled.


[Private to GM:    09:15, Today: Sparky rolled 14 using 3d6.  Continual Light.  Skill is 13  I presume touch is necessary so offers no +1.]
Nana Yurick
player, 161 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 6 Nov 2020
at 17:18
  • msg #350

Re: Tavern part 2

"Spark it up, Sparky! Fire in the hole!"
Kazimir Yurick
player, 108 posts
Skald & Innkeeper
Fri 6 Nov 2020
at 17:20
  • msg #351

Re: Tavern part 2

"You haven't been hanging out with the rope guild, have you?"
Kazimir raises an eyebrow at his daughter, and folds his arms.
Narrator
GM, 8335 posts
DM says
roll for initiative!
Fri 6 Nov 2020
at 18:30
  • msg #352

Re: Tavern part 2

In reply to Sparky (msg # 349):

Another try with extra time couldn't  hurt.


The rat man's picks are effectively poor quality due to rust, and may be at -1.
Sparky
player, 84 posts
Skinny & hungry looking
Fri 6 Nov 2020
at 18:58
  • msg #353

Re: Tavern part 2

Sparky mumbles something and then concentrates again, speaking the spell very deliberately; this time there is only a minor glowing coming from between his fingers.


[Private to GM:  11:55, Today: Sparky rolled 10 using 3d6.  By 3,  Continual Light.  just moon bright... ]
Aldous Hack
player, 232 posts
Housekeeper's orphan,
Street runner, rogue
Fri 6 Nov 2020
at 23:47
  • msg #354

Re: Tavern part 2

"Sump'n's better'n nuttin."

Aldous puts away the rusty picks once more, and returns to the lock with his own set, peering into the hole and scowling as he works.

[Private to GM: 18:45, Today: Aldous Hack rolled 15 using 3d6.  Lockpicking (11 +1 for extra time = 12).
Who needs Unluckiness, when you have my dice?
]
Narrator
GM, 8338 posts
DM says
roll for initiative!
Mon 9 Nov 2020
at 18:12
  • msg #355

Re: Tavern part 2

In reply to Aldous Hack (msg # 354):

Having a bit of light on the probe may turn out for the better, you have +1 on lock picking for the next 5 days. Perhaps getting a little fresh air might clear your head before trying again.


You will definitely be able to put points into this skill in a bit
Aldous Hack
player, 233 posts
Housekeeper's orphan,
Street runner, rogue
Mon 9 Nov 2020
at 23:01
  • msg #356

Re: Tavern part 2

With exaggerated care, Aldous stows his lockpicking tools and stands up, his scowl fiercer than before.  He looks at his hands, first the palms, then the backs, then the palms again.

His voice taut and his speech uncharacteristically precise, he speaks: "I need to get away from this for a moment."

Then he walks, lifting his feet high to minimize splashing in the still-draining water, over to the grating, grabs a pair of bars like a cliche image of a jailbird, and sticks his face into one of the gaps, breathing heavily.
Narrator
GM, 8343 posts
DM says
roll for initiative!
Tue 10 Nov 2020
at 17:05
  • msg #357

Re: Tavern part 2

In reply to Aldous Hack (msg # 356):

There is a faint scraping sound from downthe outer corridor
Aldous Hack
player, 234 posts
Housekeeper's orphan,
Street runner, rogue
Wed 11 Nov 2020
at 00:15
  • msg #358

Re: Tavern part 2

Aldous's posture shifts subtly, from suppressed seething to attentive concentration.  He tilts his head a little, then pushes back from the grate.

"Sven!  Som'n movin' out here!"  His whisper none the less carries well enough to be heard by those nearby.

He starts to raise his left hand, then looks around sharply, his gaze landing on his lantern, still standing by the door where he'd been trying to pick the lock.  His eyes go wide before he pats the pouch he stowed his picks in, then draws one of his smaller knives and flips it to a throwing grip.
Svendegard Yurick
player, 201 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 11 Nov 2020
at 11:01
  • msg #359

Re: Tavern part 2

"Aye.."
Sven readies his axe, and net.
Nana Yurick
player, 162 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 11 Nov 2020
at 11:02
  • msg #360

Re: Tavern part 2

Nana readies her bola.
Thorg
player, 115 posts
Average Height, Heavy Set
Wed 11 Nov 2020
at 18:20
  • msg #361

Re: Tavern part 2

He looks at the others, wondering what they are thinking, given the grates for the door, he brings his spear over where he can shove it through the grate if need be.
Aine Walsh
player, 160 posts
Thu 12 Nov 2020
at 04:38
  • msg #362

Re: Tavern part 2

In reply to Thorg (msg # 361):

Aine goes to the lock with her bright staff (it has continual light cast on it) and tries her tricks. Though tiring, the lock seems to open...before she hears the noise. She then creates an Sphere of ice.

[Private to GM: Rolled 5, 9 under her Lockmaster skill...
Rolled 4 under Icy Sphere skill...
]

[Sorry folks, was away for a few weeks, back now.]
Nana Yurick
player, 163 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 12 Nov 2020
at 07:31
  • msg #363

Re: Tavern part 2

"If it can't get us, let's get it's attention!"
Narrator
GM, 8350 posts
DM says
roll for initiative!
Thu 12 Nov 2020
at 21:49
  • msg #364

Re: Tavern part 2

In reply to Nana Yurick (msg # 363):

Aine unlocks the door, and stands on the step with her iceball, well away from the gate the others are gathering round.


There is something coming, possibly a human dragging its feet.
Aine Walsh
player, 161 posts
Thu 12 Nov 2020
at 22:47
  • msg #365

Re: Tavern part 2

In reply to Narrator (msg # 364):

Aine checks the gate she has just unlocked for potential problems there...
Aldous Hack
player, 235 posts
Housekeeper's orphan,
Street runner, rogue
Thu 12 Nov 2020
at 23:07
  • msg #366

Re: Tavern part 2

Aldous steps to the side, to leave room for Thorg and his spear, then backs up enough to get a clear throw through the bars.

"Soun' lik'a walker."
Dead thing
NPC, 1 post
So very cold
Fri 13 Nov 2020
at 20:32
  • msg #367

Re: Tavern part 2

In reply to Aldous Hack (msg # 366):

Something manshaped and skeletal stumbles toward the gate.


Aine cannot open the door herself, as the handle is well out of reach.
Nana Yurick
player, 164 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 13 Nov 2020
at 22:32
  • msg #368

Re: Tavern part 2

17:29, Today: Nana Yurick rolled 12 using 3d6.  tactics ~ 12.
Nana formulates a tactical plan, to subdue the thing, when they open the door...
Aine Walsh
player, 162 posts
Sat 14 Nov 2020
at 00:24
  • msg #369

Re: Tavern part 2

In reply to Dead thing (msg # 367):

Unable to open the door and with a target near, Aine moves to where she can throw her sphere without any risk of hitting the bars. Perhaps moving between the feet of the larger folk...
Aldous Hack
player, 236 posts
Housekeeper's orphan,
Street runner, rogue
Sat 14 Nov 2020
at 11:58
  • msg #370

Re: Tavern part 2

Presuming the grate into the corridor is locked, is there time to attempt picking the lock before the Dead Thing arrives?
Sparky
player, 85 posts
Skinny & hungry looking
Sat 14 Nov 2020
at 22:20
  • msg #371

Re: Tavern part 2

Why don't we just leave it out there and deal with it through the grate where it is less of a threat...
Svendegard Yurick
player, 202 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 15 Nov 2020
at 07:12
  • msg #372

Re: Tavern part 2

"Yeah, besides, we don't know what kind it could be...Pa doesn't know anything about undead. Ma would know. We could have her take a look, when it gets to the bars...Then, we'd know what we were dealing with, and how to destroy it. I'm no expert, but undead just look dead..There's different kinds, with different powers, is all I know."
Nana Yurick
player, 165 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 15 Nov 2020
at 07:14
  • msg #373

Re: Tavern part 2

"Good Idea! I'll go get Mother, and you coax ugly over here."
Dead thing
NPC, 2 posts
So very cold
Wed 18 Nov 2020
at 20:45
  • msg #374

Re: Tavern part 2

In reply to Nana Yurick (msg # 373):

The stringy corpse approaches and claws at the gate, a baleful fire burning in its eye sockets.


Firing an iceball through the bars is at -4 to hit, less so if sticking your hand or staff through the bars.
Sparky
player, 86 posts
Skinny & hungry looking
Wed 18 Nov 2020
at 23:17
  • msg #375

Re: Tavern part 2

Sparky moves a bit closer and casts, then sticks his flame jet through the bars at the skeleton and moves it to cut/burn it.


[Private to GM:   16:13, Today: Sparky rolled 10 using 3d6.  Flame Jet 3.  by 3
16:15, Today: Sparky rolled 14 using 3d6.  Flame Jet 3 Damage.
]
Aldous Hack
player, 237 posts
Housekeeper's orphan,
Street runner, rogue
Wed 18 Nov 2020
at 23:51
  • msg #376

Re: Tavern part 2

"Tha' don' look like th'other uns."

Aldous lifts his knife, and raises his empty left hand, then glances sharply to where he left his lantern by the door Aine unlocked.  He lowers his knife hand, and begins sidling back toward where he left the light.

[Private to GM: 18:50, Today: Aldous Hack rolled 13 using 3d6.  Scotophobia control roll (12).]
Nana Yurick
player, 166 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 19 Nov 2020
at 00:32
  • msg #377

Re: Tavern part 2

Nana runs off, to fetch their only real authority in the undead, momentarily.
Svendegard Yurick
player, 203 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 19 Nov 2020
at 00:35
  • msg #378

Re: Tavern part 2

"Let's stay back, and watch it...Don't touch it, or let it touch you..! I've never seen anything like this one, up close! Ma should know what to do.."
Aine Walsh
player, 163 posts
Thu 19 Nov 2020
at 09:04
  • msg #379

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 378):

Given Aines short height, can she reach through the bars anywhere without any risk of being hit?
Dead thing
NPC, 3 posts
So very cold
Fri 20 Nov 2020
at 17:30
  • msg #380

Re: Tavern part 2

In reply to Aine Walsh (msg # 379):

Flames from Sparky's spell wash oer it, engulfing it and setting the rags of its garments ablaze. Aine could extend her jo through the bars to cast, but would be in striking range.



As Adolus gets to his lantern (only the corridor is dark, the room is very bright)
He hears a scuffing sound from within the unlicked door.
Kazimir Yurick
player, 109 posts
Skald & Innkeeper
Fri 20 Nov 2020
at 17:56
  • msg #381

Re: Tavern part 2

"Looks like that'll be the end of whatever that was!"

Kazimir says as he watches the thing engulf in flames.
Nana Yurick
player, 167 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 20 Nov 2020
at 18:09
  • msg #382

Re: Tavern part 2

Nana stops, and turns back around when she hears what's happening.
"Hey! you set it on fire!"
Svendegard Yurick
player, 204 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 20 Nov 2020
at 18:14
  • msg #383

Re: Tavern part 2

"Mmm Hmm!"
Sven nods, watching the wretched thing burn.
Thorg
player, 116 posts
Average Height, Heavy Set
Fri 20 Nov 2020
at 18:32
  • msg #384

Re: Tavern part 2

Not so fast ... let's see if it crumbles
Dead thing
NPC, 4 posts
So very cold
Fri 20 Nov 2020
at 19:46
  • msg #385

Re: Tavern part 2

In reply to Thorg (msg # 384):

The thing brushes off the vestiges of its charrded garments, and standsjust out of range, its bitterness and anger like a palpable cold aura around it.
Thorg
player, 117 posts
Average Height, Heavy Set
Fri 20 Nov 2020
at 22:22
  • msg #386

Re: Tavern part 2

As I suspected  He launches a thrusting attack with most of his spear in front of his hands as he stabs at the things head.

[Private to GM:  15:21, Today: Thorg rolled 12 using 3d6.  Spear Thrust.  Missed, skill is 13 and the head shot is -5]
Kazimir Yurick
player, 110 posts
Skald & Innkeeper
Fri 20 Nov 2020
at 23:30
  • msg #387

Re: Tavern part 2

Kazimir points at the undead.
"Can you speak? Who are you?"
Aine Walsh
player, 164 posts
Fri 20 Nov 2020
at 23:45
  • msg #388

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 387):

Concerned at the danger of being hit, Aine stays a safe distance away and launches her Icy Shpere at the things feet, not wanting to put out the flames.

[Private to GM: Skill to hit: 15-4(bars) -2(Legs)= 9, rolled 6, minimum crushing damage (1)]
Nana Yurick
player, 168 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 20 Nov 2020
at 23:48
  • msg #389

Re: Tavern part 2

"I don't think it's interested in chatting, dad.."
Aldous Hack
player, 238 posts
Housekeeper's orphan,
Street runner, rogue
Sat 21 Nov 2020
at 12:23
  • msg #390

Re: Tavern part 2

Aldous picks up his lantern, then puts his ear to the door (using his knife hand to cover the other ear for a moment) to try to identify the sound.

[Private to GM: 07:23, Today: Aldous Hack rolled 12 using 3d6.  Per (12) to listen at door.]
Dead thing
NPC, 5 posts
So very cold
Tue 24 Nov 2020
at 18:19
  • msg #391

Re: Tavern part 2

In reply to Aine Walsh (msg # 388):

The thing looks down at the iceball, then back at Aine, Throgs spear not quite reaching it.

It glances up at Kazmir.

"The end of your days"
This message was lightly edited by the player at 20:51, Tue 24 Nov 2020.
Aine Walsh
player, 165 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 24 Nov 2020
at 19:35
  • msg #392

Re: Tavern part 2

In reply to Dead thing (msg # 391):

Aine tries to work out if it did any damage as she creates another one...

[Private to GM: Rolled 4 under skill to cast.]
Kazimir Yurick
player, 111 posts
Skald & Innkeeper
Tue 24 Nov 2020
at 21:31
  • msg #393

Re: Tavern part 2

"I'm afraid you won't be able to sate your bloodlust, you poor wretch. We must lay you to rest, and though you are bitter and angry now, you will thank us, in the hereafter..."
Svendegard Yurick
player, 205 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 24 Nov 2020
at 21:34
  • msg #394

Re: Tavern part 2

"Go get Ma!"
Nana Yurick
player, 169 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 24 Nov 2020
at 21:35
  • msg #395

Re: Tavern part 2

Nana runs swiftly, without even any backsass!
Aldous Hack
player, 239 posts
Housekeeper's orphan,
Street runner, rogue
Tue 24 Nov 2020
at 23:42
  • msg #396

Re: Tavern part 2

"Not wantin' t'break in, b't ther's sump'm movin' here, too."

As he speaks, Aldous sheathes the small knife he was holding and looks for the hinges -- if they're on this side, he wedges his shoe against the bottom of the door as an improvised doorstop.
Thorg
player, 118 posts
Average Height, Heavy Set
Wed 25 Nov 2020
at 00:10
  • msg #397

Re: Tavern part 2

He thrusts again at the creatures head ... and misses again.

[Private to GM:  17:08, Today: Thorg rolled 10 using 3d6.  Spear thrust. Skill is 13 -5 for head shot ]
Sparky
player, 87 posts
Skinny & hungry looking
Wed 25 Nov 2020
at 00:14
  • msg #398

Re: Tavern part 2

Sparky again casts ...


[Private to GM:  17:12, Today: Sparky rolled 13 using 3d6.  Flaming Weapon and just makes it, making Thorgs spear point light up with magical flames. + 2 to damage.]
Aine Walsh
player, 166 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 25 Nov 2020
at 07:04
  • msg #399

Re: Tavern part 2

In reply to Sparky (msg # 398):

Aine stays back behind the bars, and once again throws her Icy sphere through the bars at the thing, this time targeting the torso.

[Private to GM: Rolled 6 under to hit, so 2 under the -4 penalty due to the bars, 3 cr damage.]
Kazimir Yurick
player, 112 posts
Skald & Innkeeper
Wed 25 Nov 2020
at 08:48
  • msg #400

Re: Tavern part 2

03:44, Today: Kazimir Yurick rolled 13 using 3d6.  interrogation ~ 13.
"Tell me your name, and who brought you to this. Your existence is tortured and wretched, and after we bring you peace, we'll give you a proper burial, my unfortunate friend..."
This message was last edited by the player at 09:03, Wed 25 Nov 2020.
Nana Yurick
player, 170 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 25 Nov 2020
at 08:52
  • msg #401

Re: Tavern part 2

The two women above can be heard hustling back down...
"Я не знаю, но он может говорить! у него есть ум!"
Hetilda Yurick
player, 56 posts
"Hetty" Witch & Alewife
Wed 25 Nov 2020
at 08:54
  • msg #402

Re: Tavern part 2

"умышленное нежити...."
Thorg
player, 119 posts
Average Height, Heavy Set
Wed 25 Nov 2020
at 17:59
  • msg #403

Re: Tavern part 2

He notes the flames on his spear point and smiles... thrust again for the creatures chest...


[Private to   10:52, Today: Thorg rolled 12 using 3d6.  Spear Thrust.
GM: 10:54, Today: Thorg rolled 7 using 1d6+5.  2 of these are burning damage
10:56, Today: Thorg rolled 1 using 1d6.  Vitals Check at last, as success
]
Dead thing
NPC, 6 posts
So very cold
Wed 25 Nov 2020
at 19:21
  • msg #404

Re: Tavern part 2

In reply to Thorg (msg # 403):

The thing growls at Kasmir
";No Soy Nadie!
 Den eĂ­mai kanĂ©nas!"



it is hit simultaneously by Aine's iceball, which crunches against a rib, and by Throg's Flaming spear, which pierces between its ribs, causing it to drop back away from you, moving to -5 range.

"I wait for you. Death is inevitable." it hisses.
This message was last edited by the player at 18:55, Fri 27 Nov 2020.
Aine Walsh
player, 167 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 25 Nov 2020
at 20:04
  • msg #405

Re: Tavern part 2

In reply to Dead thing (msg # 404):

Aine creates yet another Icy sphere...

[Private to GM: Rolled 8, 7 under skill...to cast Icy Sphere]
Hetilda Yurick
player, 57 posts
"Hetty" Witch & Alewife
Wed 25 Nov 2020
at 20:46
  • msg #406

Re: Tavern part 2

15:42, Today: Hetilda Yurick rolled 9 using 3d6.  undead lore ~ 13.
Hetilda enters the chamber with her daughter, and appraises the undead by it's appearance, and palpable aura...
Dead thing
NPC, 7 posts
So very cold
Thu 26 Nov 2020
at 17:18
  • msg #407

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 406):

Hettie gets a good look at it before it walks out of line of sight from the gate, and given its cold aura, its willfulness and hatred, she deems it to be a wight, and knows that they are very hearty and can suck the very liffe out of you.
Hetilda Yurick
player, 58 posts
"Hetty" Witch & Alewife
Thu 26 Nov 2020
at 18:01
  • msg #408

Re: Tavern part 2

"У нас есть себе Уайт, блуждающий по внешнему коридору. Они чрезвычайно опасны и злобны... Мы должны уничтожить его."
Nana Yurick
player, 171 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 26 Nov 2020
at 18:21
  • msg #409

Re: Tavern part 2

"Mother says it's a wight, and they are very dangerous. We're going to have to get rid of it obviously...If we can immobilize it, she can throw bolts at it all day long until it's a pile of bones."
Svendegard Yurick
player, 206 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 26 Nov 2020
at 18:23
  • msg #410

Re: Tavern part 2

"Well, He's outside the gate. We have something moving on the other side of this door, too."
This message was last edited by the player at 18:34, Thu 26 Nov 2020.
Kazimir Yurick
player, 113 posts
Skald & Innkeeper
Thu 26 Nov 2020
at 18:33
  • msg #411

Re: Tavern part 2

"Listen..I'm afraid this isn't something we can go toe-to-toe with. We have some magic, which is good...But we may need to really prepare for this fight."
Aine Walsh
player, 168 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 26 Nov 2020
at 19:57
  • msg #412

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 411):

"I can do the same with balls of Ice too..."
Aldous Hack
player, 240 posts
Housekeeper's orphan,
Street runner, rogue
Thu 26 Nov 2020
at 20:12
  • msg #413

Re: Tavern part 2

Aldous draws his larger knife and presses his ear to the door.

[Private to GM: 15:12, Today: Aldous Hack rolled 9 using 3d6.  Per (12) to listen at door.]
Nana Yurick
player, 172 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 26 Nov 2020
at 20:34
  • msg #414

Re: Tavern part 2

"Let's hope this way doesn't let in ugly, out there..."
Aine Walsh
player, 169 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 27 Nov 2020
at 07:22
  • msg #415

Re: Tavern part 2

In reply to Nana Yurick (msg # 414):

Since the creature has stepped back, Aine steps up to the bars so that at least she does not have to send her missile through there from a distance, before sending the sphere on it's way, ready to jump back away if the creature came forward.

She tries to evaluate how much damage she was doing...

[Private to GM: Rolled 6 under skill to hit, so should overcome range penalty of -5, 4 cr damage.]
Hetilda Yurick
player, 59 posts
"Hetty" Witch & Alewife
Fri 27 Nov 2020
at 10:01
  • msg #416

Re: Tavern part 2

Hetilda moves to face the gate, but stands away from the bars. She looks for the tell-tale eyes of the wight.
Dead thing
NPC, 8 posts
So very cold
Fri 27 Nov 2020
at 14:25
  • msg #417

Re: Tavern part 2

In reply to Aine Walsh (msg # 415):

While rewarded with a crunching sound, the iceball appears to further agitate the wight.

It moves away into the darkness.


Meanwhile, the rasping sound is louder by the door Adolus has unlocked.
This message was last edited by the player at 14:32, Fri 27 Nov 2020.
Kazimir Yurick
player, 114 posts
Skald & Innkeeper
Fri 27 Nov 2020
at 14:27
  • msg #418

Re: Tavern part 2

"No Soy Nadie..." Kazimir muses.
"They must be a foreigner here, like us...but from another land. I wonder from where.."
This message was last edited by the player at 14:33, Fri 27 Nov 2020.
Aine Walsh
player, 170 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 27 Nov 2020
at 21:23
  • msg #419

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 418):

Aine will hold her bright staff out as she moves closer to Adolus, creating another ball of Ice!

[Private to GM: Rolled 3 under skill, Icy Sphere, cast...]
Aldous Hack
player, 241 posts
Housekeeper's orphan,
Street runner, rogue
Sat 28 Nov 2020
at 12:19
  • msg #420

Re: Tavern part 2

"Don' pop off t' quick, Aine.  Dunno whut's here yet."

Aldous looks toward the rest of the group, just a few steps away.  He puts his lantern on the step where it will shine through as soon as the door opens, then uses his left hand to press the latch and pull the door open, his right hand holding the knife low and relaxed.
Svendegard Yurick
player, 207 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 28 Nov 2020
at 15:45
  • msg #421

Re: Tavern part 2

Sven flanks the door on the left, with his net ready.
Nana Yurick
player, 173 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 28 Nov 2020
at 15:47
  • msg #422

Re: Tavern part 2

Nana stays near her mother, who have moved back towards the entrance where they can see the whole room.
Kazimir Yurick
player, 114 posts
Skald & Innkeeper
Sat 28 Nov 2020
at 15:50
  • msg #423

Re: Tavern part 2

Kazimir stands back from the door, kite shield and longsword ready.
This message was last edited by the player at 15:50, Sat 28 Nov 2020.
Walking corpse
NPC, 28 posts
Shambling and withered
Sat 28 Nov 2020
at 19:38
  • msg #424

Re: Tavern part 2

As the door is yanked open, Adolus can see that there is something on the floor, a broken body, which lunges forward from a prone positiong and grabs at his ankle!


Dodge, parry or take 3 pts before DR to the foot
This message was last edited by the player at 19:39, Sat 28 Nov 2020.
Thorg
player, 120 posts
Average Height, Heavy Set
Sat 28 Nov 2020
at 19:54
  • msg #425

Re: Tavern part 2

He looks for a place to fight whatever amongst the crowd near the door and stands ready, shield up and spear ready.  When the door is opened and the zombie revealed, he makes an all out determined attack against the creatures head with his spear.

[Private to GM:  12:50, Today: Thorg rolled 10 using 3d6.  Spear Thrust.  Skill =13 =4 AoA -5 Called shot to head; made by 2
12:51, Today: Thorg rolled 6 impaling using 1d6+4.  Spear Thrust Damage.  Target is -3  to defense for being prone IIRC
]
Svendegard Yurick
player, 208 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 28 Nov 2020
at 21:48
  • msg #426

Re: Tavern part 2

16:46, Today: Svendegard Yurick rolled 12 using 3d6.  kick (brawling -2, 11 or less).

Sven attempts to kick the thing, but just misses!
*Huff*
Kazimir Yurick
player, 115 posts
Skald & Innkeeper
Sat 28 Nov 2020
at 21:57
  • msg #427

Re: Tavern part 2

16:54, Today: Kazimir Yurick rolled 8 using 1d6+3.  swing, cutting damage to arm.

16:52, Today: Kazimir Yurick rolled 8 using 3d6.  broadsword ~ 13 (targeting arm -2, 11 or less).

Kazimir attempts to aid Aldous, by hacking at the very arm, grasping at him!
*Schwing!*
Aine Walsh
player, 171 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 28 Nov 2020
at 22:57
  • msg #428

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 427):

Aine notes there are plenty of folk to deal with the crawling dead, and uses her light and he icy sphere to ensure the more dangerous creature does not return...
Aldous Hack
player, 242 posts
Housekeeper's orphan,
Street runner, rogue
Sun 29 Nov 2020
at 11:44
  • msg #429

Re: Tavern part 2

Aldous makes a sloppy parry against the grasping arm, then a half-hearted slash at the creature on the ground before hastily backing down the step.

[Private to GM: 06:37, Today: Aldous Hack rolled 10 using 3d6.  Parry (Knife) (9).  Blessing of St. Pyr makes that a success (barely).
06:40, Today: Aldous Hack rolled 13 using 3d6.  Knife, roll to hit (14) .
06:41, Today: Aldous Hack rolled 0 using 1d6-1.  Damage (cutting).
]
Narrator
GM, 8402 posts
DM says
roll for initiative!
Sun 29 Nov 2020
at 20:57
  • msg #430

Re: Tavern part 2

In reply to Aldous Hack (msg # 429):

As cutting weapons do a minimum of one point, Adolus injures it twice; on the parry and on the attack. Its hand is mangled and it seems even worse off, but is still coming.
Kazimir Yurick
player, 116 posts
Skald & Innkeeper
Sun 29 Nov 2020
at 23:10
  • msg #431

Re: Tavern part 2

OOC:What about my attack? Didn't I just lop off it's arm? I think it just got a spear run through it's head, too... lol
This message was last edited by the player at 23:13, Sun 29 Nov 2020.
Narrator
GM, 8404 posts
DM says
roll for initiative!
Mon 30 Nov 2020
at 18:56
  • msg #432

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 431):

Correction, Kazmir lops off the clutching hand, and Throg runs it through with his spear, killing it... again.
Aldous Hack
player, 243 posts
Housekeeper's orphan,
Street runner, rogue
Mon 30 Nov 2020
at 23:09
  • msg #433

Re: Tavern part 2

Aldous steps back up to the door to collect his lantern (again), and shines the light through the open door -- in part to check if there are more where that one came from.
Nana Yurick
player, 175 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 1 Dec 2020
at 00:36
  • msg #434

Re: Tavern part 2

"That one would've been easier to subdue and bring in animated, to our buyer...for $1,000! Let's remember that, before we ruin our shot at a small fortune, eh?"
Nana says ruefully.
Svendegard Yurick
player, 209 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 1 Dec 2020
at 00:37
  • msg #435

Re: Tavern part 2

"If there's any more..These things don't exactly grow on trees..."
This message had punctuation tweaked by the player at 18:20, Tue 01 Dec 2020.
Kazimir Yurick
player, 117 posts
Skald & Innkeeper
Tue 1 Dec 2020
at 00:39
  • msg #436

Re: Tavern part 2

"Are you okay, Lad?"
Kazimir hands Aldous his shoe.
Hetilda Yurick
player, 60 posts
"Hetty" Witch & Alewife
Tue 1 Dec 2020
at 00:48
  • msg #437

Re: Tavern part 2

"Мы должны обезопасить эту дверь, и вернуться лучше подготовлены. Уайты очень опасны! Их прикосновение само по себе смертельно опасно, и они могут разорвать человека на части. Мы бы хорошо получить некоторые освященные вещества, с которыми для борьбы с этой угрозой, надлежащего."
Aldous Hack
player, 244 posts
Housekeeper's orphan,
Street runner, rogue
Tue 1 Dec 2020
at 09:53
  • msg #438

Re: Tavern part 2

"Got 'way, tha'time."
Narrator
GM, 8409 posts
DM says
roll for initiative!
Wed 2 Dec 2020
at 20:59
  • msg #439

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 437):

Please to provide a translation; I  cannot cut and paste it into trsnslator.


The room beyond smells faintly of rot.
Azrael
player, 512 posts
Charismatic
Exorcist
Wed 2 Dec 2020
at 23:04
  • msg #440

Re: Tavern part 2

In reply to Narrator (msg # 439):

Translated:
We need to secure this door and get back better prepared. Wights are very dangerous! Their touch is deadly in itself, and they can tear a person apart. We would be good to get some consecrated substances with which to combat this threat appropriately.
Aine Walsh
player, 172 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 3 Dec 2020
at 06:44
  • msg #441

Re: Tavern part 2

In reply to Azrael (msg # 440):

"I was able to do some damage to it, I think. If we could find a way to trap it, I think we could kill it..."
Nana Yurick
player, 176 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 3 Dec 2020
at 16:37
  • msg #442

Re: Tavern part 2

"Mother can frighten off evil spirits. Maybe we can cow and corner it, set it on fire, and unleash a barrage of ice and magic bolts into him, until he's finished."
Hetilda Yurick
player, 61 posts
"Hetty" Witch & Alewife
Thu 3 Dec 2020
at 16:43
  • msg #443

Re: Tavern part 2

The mother and daughter discuss this possible strategy, and it's risks...
"...Да, но если я не могу напугать его, и у нас нет резервного плана, который является надежным, то что, а??..."
*translation*
...yeah, but if i cant frighten it, and we don't have a back up plan that's foolproof, then what, eh??...

13:51, Today: Hetilda Yurick rolled 6 using 3d6.  occultism ~ 14.
This message was last edited by the player at 18:52, Thu 03 Dec 2020.
Aine Walsh
player, 173 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 3 Dec 2020
at 19:36
  • msg #444

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 443):

"Did the fire effect it? Others using oil flasks may also help. But I had another idea...if it freezes water into ice, if we could half immerse it in water, would it freeze the water to ice and so entrap itself?"
Aldous Hack
player, 245 posts
Housekeeper's orphan,
Street runner, rogue
Thu 3 Dec 2020
at 23:02
  • msg #445

Re: Tavern part 2

As the others discuss how to deal with the creature beyond the gate, Aldous recovers his lantern (again) and cautiously steps past the formerly animated corpse in the doorway to look over the next room.
Narrator
GM, 8414 posts
DM says
roll for initiative!
Fri 4 Dec 2020
at 18:50
  • msg #446

Re: Tavern part 2

In reply to Aldous Hack (msg # 445):

The contents of this room nay have been bottles on shelves, but all is smashed to wood fragments and pieces of glass. Another step up leads to another small room.
Nana Yurick
player, 177 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 4 Dec 2020
at 19:39
  • msg #447

Re: Tavern part 2

"Gee!Looks like somebody sure had a swell time in here!"
Aine Walsh
player, 174 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 4 Dec 2020
at 20:03
  • msg #448

Re: Tavern part 2

In reply to Aine Walsh (msg # 444):

"If we leave here, can we be sure the wight cannot get through these bars and trap us?
Kazimir Yurick
player, 118 posts
Skald & Innkeeper
Fri 4 Dec 2020
at 21:24
  • msg #449

Re: Tavern part 2

"If we re-secure everything behind us, we should be fine. The best thing to do, would be to change out the locks, so we'd have our own keys."
Sparky
player, 88 posts
Skinny & hungry looking
Fri 4 Dec 2020
at 22:01
  • msg #450

Re: Tavern part 2

If we have that much time...
Aine Walsh
player, 175 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 4 Dec 2020
at 22:53
  • msg #451

Re: Tavern part 2

In reply to Sparky (msg # 450):

"Maybe we shout do that while we are here to hit it as it approaches..."

She creates another Icy sphere...[Private to GM: Rolled 2 under skill to cast.]
Aldous Hack
player, 246 posts
Housekeeper's orphan,
Street runner, rogue
Sat 5 Dec 2020
at 12:18
  • msg #452

Re: Tavern part 2

Aldous approaches the doorway into the other small room, taking a curved path and moving his lantern side to side to see as much of the room from as far away as possible.
Svendegard Yurick
player, 210 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 5 Dec 2020
at 22:32
  • msg #453

Re: Tavern part 2

"It's smart. It's waiting for us...It won't approach us, it'll ambush us, or draw us into a trap, where it can seize us into it's clutches."
Sven said ominously.
Aine Walsh
player, 176 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 5 Dec 2020
at 22:39
  • msg #454

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 453):

"Should we seek some more powerful folk to deal with it? The Haderaum? One of the temples?"
Hetilda Yurick
player, 62 posts
"Hetty" Witch & Alewife
Sat 5 Dec 2020
at 22:47
  • msg #455

Re: Tavern part 2

In reply to Aine Walsh (msg # 454):

..yeah, but if i cant frighten it, and we don't have a back up plan that's foolproof, then what, eh??...
13:51, Today: Hetilda Yurick rolled 6 using 3d6.  occultism ~ 14.

OOC: just showing roll i made back a few lines, to help determine what will be sufficient to stop and harm the thing. thinking: antidoron, holy water, consecrated oil/incense. Or runes, in her culture, probably...
This message was last edited by the GM at 20:29, Mon 07 Dec 2020.
Nana Yurick
player, 178 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 5 Dec 2020
at 22:52
  • msg #456

Re: Tavern part 2

"Mother knows best, with these things. We should probably do as she suggests. I wouldn't suggest bringing in outside help, though. Rather, we can find the right stuff and use it ourselves."
Narrator
GM, 8418 posts
DM says
roll for initiative!
Mon 7 Dec 2020
at 20:35
  • msg #457

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 455):

Occultism tells you that it is undead, and that holy things might harm it, but that normal weapons might not help.



The small room has a smashed set M of shelves with lots of broken glass, and a rusted iron box.
Svendegard Yurick
player, 211 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 7 Dec 2020
at 21:14
  • msg #458

Re: Tavern part 2

"Looks like we found an old strongbox. Maybe money...Maybe an apothecary's legacy...Want to check it out, Aldous?"
Aldous Hack
player, 247 posts
Housekeeper's orphan,
Street runner, rogue
Mon 7 Dec 2020
at 22:49
  • msg #459

Re: Tavern part 2

"'Course I do."  Aldous moves his light around the rusty box as he examines it for unpleasant surprises.

[Private to GM: 17:46, Today: Aldous Hack rolled 16 using 3d6.  Traps (12) checking rusty box.  Bad, but not a crit.]
Aine Walsh
player, 177 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 8 Dec 2020
at 06:47
  • msg #460

Re: Tavern part 2

In reply to Aldous Hack (msg # 459):

"Maybe I missed it, but what did mother suggest, other than she can't deal with it?"
Nana Yurick
player, 179 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 8 Dec 2020
at 14:54
  • msg #461

Re: Tavern part 2

"Normal weapons won't do much good, allowing it to drive past them, and get into close combat with us, which will spell our doom. Fire and magic hurt it some, but we need to figure out which faith he subscribed to, so he can be rebuked and sent back to bed, properly. Now..we only need to figure out what "no soy nadie" means, and we've probably found our clue, as to what that faith might be..."
Svendegard Yurick
player, 212 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 8 Dec 2020
at 14:58
  • msg #462

Re: Tavern part 2

"You hang around the foreign traders and caravans, sis. I'm, sure you can figure it out, without us having to go to a sage, right?"
Kazimir Yurick
player, 119 posts
Skald & Innkeeper
Tue 8 Dec 2020
at 15:00
  • msg #463

Re: Tavern part 2

"That's using your heads!"
Hetilda Yurick
player, 63 posts
"Hetty" Witch & Alewife
Tue 8 Dec 2020
at 15:02
  • msg #464

Re: Tavern part 2

Hettie remains ominously silent, a slightly concerned look on her face, that softens slightly as her eyes rest on the strongbox. She wrings her hands in anticipation and avarice.
Nana Yurick
player, 180 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 8 Dec 2020
at 17:29
  • msg #465

Re: Tavern part 2

"Sure I do..It's not Shevnian, or Aralaise. It might not even be a name, but I could probably narrow it down, and find someone who can identify the phrase, and where it comes from. Then, we'll have an idea of what local clerics can help us get what we'll need to chase it off, and destroy it!"
Aldous Hack
player, 248 posts
Housekeeper's orphan,
Street runner, rogue
Tue 8 Dec 2020
at 23:40
  • msg #466

Re: Tavern part 2

"Soy's a kinda bean, fat, ugly 'n green."  Aldous looks up from the rusty box.

"Nothin'.  Lemme see c'n I ope nit."  He pulls out his tools again (one of them still glowing like a candle flame) and sets to work on the lock, working slowly and carefully.

[Private to GM: 18:39, Today: Aldous Hack rolled 9 using 3d6.  Lockpicking (11 +1 for extra time +1 for lit pick = 13).]
Narrator
GM, 8429 posts
DM says
roll for initiative!
Wed 9 Dec 2020
at 01:04
  • msg #467

Re: Tavern part 2

In reply to Aldous Hack (msg # 466):

The strongbox has about a pound and a half of copper coins and a fat fistful of silver!
Aine Walsh
player, 178 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 9 Dec 2020
at 06:41
  • msg #468

Re: Tavern part 2

In reply to Narrator (msg # 467):

"Ooh, nice. That will help..."
Kazimir Yurick
player, 120 posts
Skald & Innkeeper
Wed 9 Dec 2020
at 19:42
  • msg #469

Re: Tavern part 2

"Let's get everything upstairs. The wight will be waiting in the outer corridor, which we haven't accessed yet...We'll take care of him, later!"
This message was last edited by the player at 01:05, Thu 10 Dec 2020.
Aldous Hack
player, 249 posts
Housekeeper's orphan,
Street runner, rogue
Wed 9 Dec 2020
at 23:50
  • msg #470

Re: Tavern part 2

Aldous pumps a fist. "Yesss!"
Nana Yurick
player, 181 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 10 Dec 2020
at 12:07
  • msg #471

Re: Tavern part 2

"We've got Rat man's boon of 93 silver coins, ($1860)
and this strongbox, to divvy up! We'll go to the merchant's quarter, where the foreign traders set up their pavilions. There, we can find out what we need, and prepare ourselves!"

Narrator
GM, 8435 posts
DM says
roll for initiative!
Thu 10 Dec 2020
at 16:53
  • msg #472

Re: Tavern part 2

In reply to Nana Yurick (msg # 471):

Counting out upstairs, there are 472 copper coins($472), and an additional 81 silver coins ($1620)
Nana Yurick
player, 182 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 10 Dec 2020
at 17:21
  • msg #473

Re: Tavern part 2

"We can do 7 shares, $564 apiece and have $4 left over!"
Nana says, looking at the stacks of silver and rows of copper coins, upon their back room's table.
Svendegard Yurick
player, 213 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 10 Dec 2020
at 17:26
  • msg #474

Re: Tavern part 2

"We should put that towards whatever we'll need to purchase, in putting this wight down.
You know, if I had a mace, I'd bust soy boy up, down there..."

Nana Yurick
player, 183 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 10 Dec 2020
at 17:30
  • msg #475

Re: Tavern part 2

"Soy Boy! Oh-ho! That'll fetch him! We'd better be ready for him...You wanna do it...?"
Svendegard Yurick
player, 214 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 10 Dec 2020
at 17:33
  • msg #476

Re: Tavern part 2

"What? Call him out? You've got the big mouth, so why don't you do it!?"
*Laughing*
Aine Walsh
player, 179 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 10 Dec 2020
at 19:32
  • msg #477

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 476):

"We should share out the cash, as everyone has their own ways to deal with this thing. I doubt everyone will agree on anything, because there is no surefire way to deal with them."
Sparky
player, 89 posts
Skinny & hungry looking
Thu 10 Dec 2020
at 20:07
  • msg #478

Re: Tavern part 2

Maybe we all contribute to a thing to take out the wight and then keep some for our own needs? Say $200 apiece for a holy device and we keep $364?  That provides $1404 for a weapon or holy device.
Kazimir Yurick
player, 121 posts
Skald & Innkeeper
Thu 10 Dec 2020
at 22:20
  • msg #479

Re: Tavern part 2

"Let's see what we need exactly...You know, sometimes clerics are all too happy to help in putting down these sorts of abominations. If silver harms it, it could get expensive...So your budget will be a good idea, as far as investing."
Aldous Hack
player, 250 posts
Housekeeper's orphan,
Street runner, rogue
Fri 11 Dec 2020
at 00:23
  • msg #480

Re: Tavern part 2

Aldous's eyes get big.

"Tha's 'nuff t' buy a sword!"  He drops into a fencing stance, holding his knife in prime and his lantern high, behind his head.

Then his face drops.  "Ain't 'nuff t' git'er silvert, tho."
Nana Yurick
player, 184 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 11 Dec 2020
at 00:54
  • msg #481

Re: Tavern part 2

19:50, Today: Nana Yurick rolled 12 using 3d6.  Area Knowledge (Northport) [1] 13.
"I'm sure I know a place where we get get some weaponry inlaid and edged with silver, as well as arrows."
Kazimir Yurick
player, 122 posts
Skald & Innkeeper
Fri 11 Dec 2020
at 00:59
  • msg #482

Re: Tavern part 2

19:56, Today: Kazimir Yurick rolled 11 using 3d6.  merchant ~ 15.
"A small, iron mace with silver inlaid on the flanges, would perhaps cost 5 silver and 5 copper coins..."
This message was last edited by the player at 00:59, Fri 11 Dec 2020.
Nana Yurick
player, 185 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 11 Dec 2020
at 01:12
  • msg #483

Re: Tavern part 2

20:07, Today: Nana Yurick rolled 6 using 3d6.  merchant ~ 13.
"Sure. You could get silver bosses on your shields for $150 (50x3) You could bust him up real good, or maybe knock him down... He looks pretty skeletal."
This message was last edited by the player at 01:12, Fri 11 Dec 2020.
Aine Walsh
player, 180 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 11 Dec 2020
at 03:20
  • msg #484

Re: Tavern part 2

In reply to Nana Yurick (msg # 483):

"A fine, balanced silver club, quarterstaff or Jo would cost just 13 silver ($260). A knobbed club would cost 26 silver ($520), while a mace would cost about 65 Silver ($1300). Course, they are just estimates, but 28 Silver and four coppers ($564) each would give each of us enough to get a weapon very good at hitting them, if we needed it. Much better than just one person having it...I can buy spells that may help, too, or perhaps Sparky can teach me about her fireball. In time.

But does silver actually hurt them?
"
This message was last edited by the player at 03:21, Fri 11 Dec 2020.
Thorg
player, 121 posts
Average Height, Heavy Set
Sat 12 Dec 2020
at 02:36
  • msg #485

Re: Tavern part 2

Well we can ask about improvements ... slivered and maybe a simple enchantment. I'd like to get my spear so fixed.
Nana Yurick
player, 187 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 14 Dec 2020
at 00:22
  • msg #486

Re: Tavern part 2

19:18, Today: Svendegard Yurick rolled 9 using 3d6.  scrounging ~ 11.

19:17, Today: Nana Yurick rolled 12 using 3d6.  Area Knowledge (Northport) [1] 13.

The siblings should know where to procure silvered weapons on the hoof!
"C'mon. Maybe we can find out where soy boy cometh, as well."
Thorg
player, 126 posts
Average Height, Heavy Set
Mon 14 Dec 2020
at 02:34
  • msg #487

Re: Tavern part 2

Thorg nods and follows her...
Hetilda Yurick
player, 64 posts
"Hetty" Witch & Alewife
Mon 14 Dec 2020
at 03:06
  • msg #488

Re: Tavern part 2

22:00, Today: Hetilda Yurick rolled 13 using 3d6.  undead lore ~ 13.

21:59, Today: Hetilda Yurick rolled 15 using 3d6.  undead lore ~ 13.

Hetty goes over her lore regarding wights. After going over some notes, she thinks she is sure what they'll need, without investing too much into it, than necessary.
"Hmmmm..Да!"
Aine Walsh
player, 188 posts
Small cute trouble
HP: 3/3, FP: 7/10
Mon 14 Dec 2020
at 04:54
  • msg #489

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 488):

"Well, then, lets share out the cash and each can get something silvered, preferably crushing, to use. Those maces that hold holy water may be especially effective, especially if you can find one with a long handle to keep out of the things reach..."
Kazimir Yurick
player, 123 posts
Skald & Innkeeper
Mon 14 Dec 2020
at 19:43
  • msg #490

Re: Tavern part 2

7 shares, $564 apiece! ($4 is left from the split, off to the side)
"Here's everyone's cut."
Narrator
GM, 8446 posts
DM says
roll for initiative!
Mon 14 Dec 2020
at 20:09
  • msg #491

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 490):

That bit of change should go to Kaz.


Lets assume shopping takes 2 hours.


Scrounging to find just what you need in the street of the armorers...
Per-4
Svendegard Yurick
player, 215 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 14 Dec 2020
at 20:29
  • msg #492

Re: Tavern part 2

19:18, Today: Svendegard Yurick rolled 9 using 3d6.  scrounging ~ 11.

Narrator
GM, 8447 posts
DM says
roll for initiative!
Mon 14 Dec 2020
at 21:49
  • msg #493

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 492):

You found someone selling silvered spears!
Svendegard Yurick
player, 216 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 15 Dec 2020
at 00:27
  • msg #494

Re: Tavern part 2

"Thorg! Look what I found!"

Sven asks the merchant if he sells silvered maces.
Aldous Hack
player, 252 posts
Housekeeper's orphan,
Street runner, rogue
Tue 15 Dec 2020
at 00:39
  • msg #495

Re: Tavern part 2

Aldous tries not to get distracted by a dealer he knows has a smallsword in the window, and looks for someone selling silvered knives.  And looks, and looks.

With the allotted period running short, he rushes to purchase the ordinary smallsword, not to return empty handed.

[Private to GM: 19:37, Today: Aldous Hack rolled 11 using 3d6.  Area Knowledge (Artisan) (12).
19:34, Today: Aldous Hack rolled 14 using 3d6.  Scrounging (default Per-4 = 8) to find silvered knives for sale.
]
Thorg
player, 129 posts
Average Height, Heavy Set
Tue 15 Dec 2020
at 03:33
  • msg #496

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 494):

Good Find Sven... Thorg begins discussions with the dealer.

[Private to GM:  20:32, Today: Thorg rolled 10 using 3d6.  Merchant (default).  Well he rolled his IQ, but not 5 under it. ]
Aine Walsh
player, 189 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 15 Dec 2020
at 04:56
  • msg #497

Re: Tavern part 2

In reply to Thorg (msg # 496):

Aine is looking for something that can improve her skill in magery. Or failing that, scrolls to learn when her magery does improve...do we get any cp yet?

[Private to GM: Rolled 8, scrounging 12. Magic Shop?
Scrolls of interest:
Cure Disease
Instant Neutralize poison
Fireball...cliche, been trying to avoid that, but for wights...
Ice Dagger
Freeze
Frost
Ice Slick
]
Narrator
GM, 8455 posts
DM says
roll for initiative!
Fri 18 Dec 2020
at 02:06
  • msg #498

Re: Tavern part 2

In reply to Aine Walsh (msg # 497):

You find someone selling a cure disease scroll skill15, charged, universal) for $360

Throg failed at bargaining with the merchant, and his spear now costs 5% more

The bladeseller promises to keep an eye out for silver knives for Adolus.
Aine Walsh
player, 190 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 18 Dec 2020
at 03:02
  • msg #499

Re: Tavern part 2

In reply to Narrator (msg # 498):

Aine will buy that scroll. How much for a scroll case to keep is safe. Keep it secret...

She will not learn it until her magery improves though. Well, that is here intention. But she can't help herself, and read through it...several times, until she learns it!

[Private to GM: Rolled 7, Theumatology 13.]
This message was last edited by the player at 03:06, Fri 18 Dec 2020.
Narrator
GM, 8462 posts
DM says
roll for initiative!
Fri 18 Dec 2020
at 03:05
  • msg #500

Re: Tavern part 2

In reply to Aine Walsh (msg # 499):

If you are learning to match your charm, then good, but you cannot otherwise learndivinemagic.
Aine Walsh
player, 192 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 18 Dec 2020
at 03:20
  • msg #501

Re: Tavern part 2

In reply to Narrator (msg # 500):

Yep, got that and that is exactly what I am intending, as marked into the Character sheet.
Narrator
GM, 8466 posts
DM says
roll for initiative!
Fri 18 Dec 2020
at 03:45
  • msg #502

Re: Tavern part 2

In reply to Aine Walsh (msg # 501):

Scroll case is 50
Nana Yurick
player, 190 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 18 Dec 2020
at 03:52
  • msg #503

Re: Tavern part 2

22:50, Today: Nana Yurick rolled 18 using 3d6.  street wise ~ 14.
Just crit failed a streetwise roll!
lol this ought to be grand.
Thorg
player, 130 posts
Average Height, Heavy Set
Fri 18 Dec 2020
at 04:08
  • msg #504

Re: Tavern part 2

Thorg coughs up the extra, he thinks he is getting a good deal.
He isn't a businessman, just a soldier.
Aine Walsh
player, 193 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 18 Dec 2020
at 07:07
  • msg #505

Re: Tavern part 2

In reply to Thorg (msg # 504):

Having used the scroll to learn the spell, she no longer has need for the case. (Learning it does use it, right?)
Aldous Hack
player, 258 posts
Housekeeper's orphan,
Street runner, rogue
Fri 18 Dec 2020
at 10:21
  • msg #506

Re: Tavern part 2

On his way back to the tavern after buying his sword, Aldous stops by the cathedral and drops five francs and two farthings in the offering box.
Petrov Danulski
NPC, 13 posts
Shevnian moneylender
Fri 18 Dec 2020
at 21:08
  • msg #507

Re: Tavern part 2

In reply to Nana Yurick (msg # 503):

Searching for "pawned" silvered goods, Nana stumbles into a fortified shop that might not quite be a right fit for her. The shopkeeper, a brooding, ugly man is showing a vial to a one eyed archer, while a large blind folded fellow with a spiked mace stands by looking like he is trying to make an excuse for something. All three turn angrily as Nana opens the door.

"You idiot! I told you to bar the door!"
This message was last edited by the player at 21:24, Fri 18 Dec 2020.
Nana Yurick
player, 191 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 18 Dec 2020
at 22:15
  • msg #508

Re: Tavern part 2

"Hey Fellas! Pardon the interruption, but are you open?"

Kazimir Yurick
player, 124 posts
Skald & Innkeeper
Fri 18 Dec 2020
at 22:27
  • msg #509

Re: Tavern part 2

17:22, Today: Kazimir Yurick rolled 10 using 3d6.  diplomacy ~ 16.
Kaz follows his daughter into the fortified shop.
"Pardon my daughter, countrymen! We'll leave if you're not open for business, but if you are, perhaps you might be able to sell us what we need....?"
Svendegard Yurick
player, 218 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 19 Dec 2020
at 01:21
  • msg #510

Re: Tavern part 2

"It's a family affair..."
Hetilda Yurick
player, 65 posts
"Hetty" Witch & Alewife
Sat 19 Dec 2020
at 01:35
  • msg #511

Re: Tavern part 2

"Господа..."
*Gentlemen...*
This message had punctuation tweaked by the player at 01:36, Sat 19 Dec 2020.
Miroslav the grim
NPC, 1 post
One eyed archer
Sun 20 Dec 2020
at 00:57
  • msg #512

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 509):

"This is a family affair as well. Petrov's place is closed!"

Occ
Ahem. Kasmir did not say previously that he was following his daughter on her quest for weapons, however,  he did pay for her to be a constant ally, but can't the girl have her own critical failure?
This message was last edited by the player at 00:58, Sun 20 Dec 2020.
Kazimir Yurick
player, 125 posts
Skald & Innkeeper
Sun 20 Dec 2020
at 01:05
  • msg #513

Re: Tavern part 2

OCC:In reply to Miroslav the grim (msg # 512):
Well she's a big girl and can take care of her self, but since her brother was busy with Thorg, He followed his daughter, not wanting her unaccompanied. lol

This message was last edited by the player at 01:06, Sun 20 Dec 2020.
Nana Yurick
player, 192 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 20 Dec 2020
at 01:15
  • msg #514

Re: Tavern part 2

"Alright..alright! You don't have to get so sore about it..."
Nana says, as she ushers everyone out.
"C'mon, Let's go see where we can find some help."
Kazimir Yurick
player, 126 posts
Skald & Innkeeper
Sun 20 Dec 2020
at 01:25
  • msg #515

Re: Tavern part 2

20:18, Today: Kazimir Yurick rolled 6 using 3d6.  Area Knowledge (Northport) [1] 13.

Once outside and in the street again, Kazimir says to his daughter:
"My child, I think we're looking entirely in the wrong place! Let's go over to the temple district, there's bound to be silver smiths and armorers that deal in the weaponry we need to put down undead. We can also get the holy substances we'll need there as well, I'm sure."
Svendegard Yurick
player, 219 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 20 Dec 2020
at 01:32
  • msg #516

Re: Tavern part 2

OOC:for 3 lbs, and $50x3 ($150) i could get silvered, conical shield bosses which would be a wise investment against undead.
Thorg
player, 131 posts
Average Height, Heavy Set
Sun 20 Dec 2020
at 03:19
  • msg #517

Re: Tavern part 2

So how much did my silvered spear setme back?
Narrator
GM, 8479 posts
DM says
roll for initiative!
Mon 21 Dec 2020
at 20:35
  • msg #518

Re: Tavern part 2

In reply to Thorg (msg # 517):

Silvered and balanced, at 105% $158

Shield bosses are not often silvered. Scrounge at -2

The temple district might be a good place to find slaying tools.

Anyone buying holy water?
This message was last edited by the GM at 20:38, Mon 21 Dec 2020.
Hetilda Yurick
player, 66 posts
"Hetty" Witch & Alewife
Mon 21 Dec 2020
at 22:37
  • msg #519

Re: Tavern part 2

OOC:Yes, for sure!
Svendegard Yurick
player, 219 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 21 Dec 2020
at 22:40
  • msg #520

Re: Tavern part 2

17:38, Today: Svendegard Yurick rolled 12 using 3d6.  scrounging ~ 11 (-2, 9 or less).
Sven shrugs and shakes his head.
"Well, if I can't find proper equipment...I'm not even going to tussle with something I cant even grapple with, let alone damage. I don't think anyone else should either."
This message was last edited by the player at 22:46, Mon 21 Dec 2020.
Aldous Hack
player, 261 posts
Housekeeper's orphan,
Street runner, rogue
Mon 21 Dec 2020
at 23:25
  • msg #521

Re: Tavern part 2

"Holy wata -- Fath' Robards alas has some 'roun'.  Got sump'n t' carry it?"
Nana Yurick
player, 193 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 21 Dec 2020
at 23:48
  • msg #522

Re: Tavern part 2

"We can pick up some glass bottles. They might have them in the temple district, in anticipation of people needing vessels there, for sacraments....Or we can be sure, and head to the artisan district, in the glassblower's row...."
Thorg
player, 132 posts
Average Height, Heavy Set
Tue 22 Dec 2020
at 02:40
  • msg #523

Re: Tavern part 2

In reply to Thorg (msg # 517):

He pays the $158 and leaves, looking for some food and a refill for his spiritsbottle.
He will also seek some vials of holy water at the Triune church.
Kazimir Yurick
player, 127 posts
Skald & Innkeeper
Tue 22 Dec 2020
at 06:37
  • msg #524

Re: Tavern part 2

01:34, Today: Kazimir Yurick rolled 7 using 3d6.  streetwise ~ 16.
Kazimir inquires where he might find silver smiths, that specialize in weapons and equipment.
Narrator
GM, 8485 posts
DM says
roll for initiative!
Tue 22 Dec 2020
at 19:30
  • msg #525

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 524):

The holy water comes in half pint vials that are quite breakable as might be needed.
Cost is $15, $14 for the truly devout.


Considering that the bottles alone cost $10 this is a steal


How many snd who is getting them
This message was last edited by the GM at 19:35, Tue 22 Dec 2020.
Thorg
player, 133 posts
Average Height, Heavy Set
Tue 22 Dec 2020
at 19:39
  • msg #526

Re: Tavern part 2

He gets 4, seeking a way to carry them in a protected case, so he doesn't have holy water running down his leg.
Kazimir Yurick
player, 128 posts
Skald & Innkeeper
Tue 22 Dec 2020
at 22:14
  • msg #527

Re: Tavern part 2

OOC:and the good roll i made on locating weaponry?
Narrator
GM, 8489 posts
DM says
roll for initiative!
Tue 22 Dec 2020
at 22:17
  • msg #528

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 527):

Streetwise alerts you to someone "wh knows a guy" who just "acquired" some silvered goods....
Kazimir Yurick
player, 129 posts
Skald & Innkeeper
Tue 22 Dec 2020
at 22:47
  • msg #529

Re: Tavern part 2

17:46, Today: Kazimir Yurick rolled 13 using 3d6.  Area Knowledge (Northport) [1] 13.

"Well, here's where they said it was...."
Kazimir follows the directions...
Aldous Hack
player, 265 posts
Housekeeper's orphan,
Street runner, rogue
Tue 22 Dec 2020
at 23:53
  • msg #530

Re: Tavern part 2

Reasonable cost -- as noted, the container is 2/3 of the cost.  Aldous will purchase two -- presumably "Devout Triunist" is what you're talking about?
Frederic the pawnbroker
NPC, 1 post
Purveyor of Used goods
Of uncertain pedigree
Wed 23 Dec 2020
at 16:15
  • msg #531

Re: Tavern part 2

In reply to Narrator (msg # 528):
Your tip leads you to a building near the border of Redlight and Artisan, where a fortified stone shop with barred windows and a reinforced door displays the three balls of a pawnshop.

Metal placards of the pheonix fire protection service and the temple of hermes mark the doorframe. As you open the door, a bell rings.
You arein a small room with an iron door and a barred window.
The gentleman behind the bars speaks:
"Good afternoon. Are you interested in applying for a secured loan?"
Kazimir Yurick
player, 130 posts
Skald & Innkeeper
Wed 23 Dec 2020
at 17:13
  • msg #532

Re: Tavern part 2

12:05, Today: Kazimir Yurick rolled 12 using 3d6.  merchant ~ 15.
"Good afternoon! No loans today, friend. I'm interested in taking a look at silvered weapons you might have."

Kazimir replies in his mercantile voice.
Frederic the pawnbroker
NPC, 1 post
Purveyor of Used goods
Of uncertain pedigree
Wed 23 Dec 2020
at 19:36
  • msg #533

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 532):

He looks at you in surprise
"We have a pieces of table silver that served as collateral for a loan which has gone paid."

Make an additional streetwise roll to let him know you aren't with the authorities and he will deal with you
This message was last edited by the player at 19:36, Wed 23 Dec 2020.
Kazimir Yurick
player, 131 posts
Skald & Innkeeper
Wed 23 Dec 2020
at 20:18
  • msg #534

Re: Tavern part 2

15:12, Today: Kazimir Yurick rolled 12 using 3d6.  streetwise ~ 16.
"I was hoping more like maces, axes, maybe some shield bosses and blades too....
Don't worry friend, we're on the level. You're certainly more agreeable than Danulski!"

Nana Yurick
player, 196 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 23 Dec 2020
at 20:20
  • msg #535

Re: Tavern part 2

"He was saltier than seaspray."
Frederic the pawnbroker
NPC, 2 posts
Purveyor of Used goods
Of uncertain pedigree
Wed 23 Dec 2020
at 20:29
  • msg #536

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 534):

"That is a different situation,  one needs know whose one's customers are.  We have a small selection of recently acquired silvered arms, including a throwing axe, a flail, a large knife, and an ornate staff."
Kazimir Yurick
player, 132 posts
Skald & Innkeeper
Wed 23 Dec 2020
at 22:07
  • msg #537

Re: Tavern part 2

17:03, Today: Kazimir Yurick rolled 13 using 3d6.  merchant ~ 15.
"Not a bad selection you have here... I'm interested in the axe, and some companions of mine might be interested in the knife, or staff..."
Sparky
player, 90 posts
Skinny & hungry looking
Wed 23 Dec 2020
at 22:37
  • msg #538

Re: Tavern part 2

What do you ask for the silvered Staff?
Svendegard Yurick
player, 222 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 24 Dec 2020
at 04:28
  • msg #539

Re: Tavern part 2

Sven looks pleased they've found something they can use.
Narrator
GM, 8498 posts
DM says
roll for initiative!
Thu 24 Dec 2020
at 18:49
  • msg #540

Re: Tavern part 2

In reply to Sparky (msg # 538):

The staff is fine, balanced, silvered, and ornate, costs $231 and acts as a 3pt power item.

The throwing axe is only silvered,and costs $161

"These are my lowest price."
His merchant roll was considerably better.
Kazimir Yurick
player, 133 posts
Skald & Innkeeper
Thu 24 Dec 2020
at 19:21
  • msg #541

Re: Tavern part 2

Kazimir nods to his son.
"That's a good price. Thank you, Sir! Pay the man, Son."
This message was last edited by the player at 19:27, Thu 24 Dec 2020.
Svendegard Yurick
player, 223 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 24 Dec 2020
at 19:23
  • msg #542

Re: Tavern part 2

Sven happily pays the man and takes the axe, through the bars.
Sparky
player, 91 posts
Skinny & hungry looking
Fri 25 Dec 2020
at 01:55
  • msg #543

Re: Tavern part 2

And I will purchase the staff, if you please...

[Private to GM: To get the staff spell cast on it would cost how much, and IF I can get that done, I could sell my magical Quarter staff... ]
Narrator
GM, 8506 posts
DM says
roll for initiative!
Fri 25 Dec 2020
at 17:21
  • msg #544

Re: Tavern part 2

In reply to Sparky (msg # 543):

The staff spell costs only $20
Sparky
player, 92 posts
Skinny & hungry looking
Sat 26 Dec 2020
at 02:23
  • msg #545

Re: Tavern part 2

Excellent, Spielgud, here I come...
Narrator
GM, 8509 posts
DM says
roll for initiative!
Sun 27 Dec 2020
at 19:41
  • msg #546

Re: Tavern part 2

In reply to Sparky (msg # 545):

You will need an initial charging, which costs $15 more, so $35 and you are good!
Sparky
player, 93 posts
Skinny & hungry looking
Sun 27 Dec 2020
at 21:28
  • msg #547

Re: Tavern part 2

He asks  Spielgud, will you give me anything for my old staff...? It can hold a staff spell.
Narrator
GM, 8512 posts
DM says
roll for initiative!
Mon 28 Dec 2020
at 18:21
  • msg #548

Re: Tavern part 2

In reply to Sparky (msg # 547):

That staff is fine and balanced, btw. How much was the staff in the first place? You can get back 35% (40%-5% for unattractive)
Sparky
player, 94 posts
Skinny & hungry looking
Mon 28 Dec 2020
at 18:39
  • msg #549

Re: Tavern part 2

If I read the original character decription, $10 plus the staff spell.


[Private to GM: Would you like me to change my Winged Knife spell to Magic Bolt for the same 1 point? I think that lets me get rid of an innate weapon skill too, so could even go to four points]
Narrator
GM, 8515 posts
DM says
roll for initiative!
Tue 29 Dec 2020
at 18:16
  • msg #550

Re: Tavern part 2

In reply to Sparky (msg # 549):

We can retcon that. It does 1d-3
Sparky
player, 95 posts
Skinny & hungry looking
Tue 29 Dec 2020
at 18:25
  • msg #551

Re: Tavern part 2

In reply to Narrator (msg # 550):

OK, I'll store the extra points as unused ... or do you want me to keep the Innate skill?
Narrator
GM, 8523 posts
DM says
roll for initiative!
Wed 30 Dec 2020
at 16:07
  • msg #552

Re: Tavern part 2

In reply to Sparky (msg # 551):

No extra points-it costs 5
Sparky
player, 96 posts
Skinny & hungry looking
Wed 30 Dec 2020
at 19:00
  • msg #553

Re: Tavern part 2

Ah ! Hadn't checked yet...

Which booklet is it in?  Haven't been able to locate the info on it.
This message was last edited by the player at 19:04, Wed 30 Dec 2020.
Narrator
GM, 8529 posts
DM says
roll for initiative!
Wed 30 Dec 2020
at 20:50
  • msg #554

Re: Tavern part 2

In reply to Sparky (msg # 553):

DF11 power ups
Sparky
player, 97 posts
Skinny & hungry looking
Wed 30 Dec 2020
at 22:02
  • msg #555

Re: Tavern part 2

Many Thanks and a Happy New Year
Narrator
GM, 8533 posts
DM says
roll for initiative!
Mon 4 Jan 2021
at 18:05
  • msg #556

Re: Tavern part 2

In reply to Sparky (msg # 555):

Reequipped, and without a concrete deal with the tunnel gobs, you return ready for action.
Aine Walsh
player, 195 posts
Small cute trouble
HP: 3/3, FP: 7/10
Mon 4 Jan 2021
at 20:53
  • msg #557

Re: Tavern part 2

In reply to Narrator (msg # 556):

Whee, let's go!
This message was last edited by the player at 23:26, Tue 05 Jan 2021.
Aldous Hack
player, 266 posts
Housekeeper's orphan,
Street runner, rogue
Tue 5 Jan 2021
at 00:36
  • msg #558

Re: Tavern part 2

Aldous reappears at the tavern, his purse lighter but a short, slender sword hanging from his belt.  In all honesty, it looks barely bigger than his larger knife -- longer, but very narrow of blade.

"Coul'nt git 'er in silv'.  It'd cos' a pile.  Bett'r pokin', tho'."
Sparky
player, 98 posts
Skinny & hungry looking
Tue 5 Jan 2021
at 02:10
  • msg #559

Re: Tavern part 2

Well I got me a nice staff... in silver and wi' a small power ta help me... and the price was nay bad at all.
Narrator
GM, 8540 posts
DM says
roll for initiative!
Tue 5 Jan 2021
at 20:44
  • msg #560

Re: Tavern part 2

In reply to Aldous Hack (msg # 558):

Don't forget to load up the smallsword on your sheet.
Aldous Hack
player, 267 posts
Housekeeper's orphan,
Street runner, rogue
Tue 5 Jan 2021
at 23:28
  • msg #561

Re: Tavern part 2

OOC: Did, but forgot to upload it.  Coming...

Ugh -- during Xmas weekend's unscheduled OS reinstall, I installed the newest version of GCS -- I'd been running without an upgrade for a long time.  New version doesn't export characters the same way, and now I have to find a template to export in the format I used to use.  Might be a minute...

Okay, I manually edited it in.  Off to the mailing list to ask how to set export templates in the new version.
This message was last edited by the player at 23:56, Tue 05 Jan 2021.
Narrator
GM, 8545 posts
DM says
roll for initiative!
Fri 8 Jan 2021
at 18:16
  • msg #562

Re: Tavern part 2

In reply to Aldous Hack (msg # 561):

No problem.


Are we ready for another decent?
Kazimir Yurick
player, 134 posts
Skald & Innkeeper
Fri 8 Jan 2021
at 18:25
  • msg #563

Re: Tavern part 2

OOC:we got our silver weaponry, how much holy water does our group have?
Narrator
GM, 8548 posts
DM says
roll for initiative!
Fri 8 Jan 2021
at 18:29
  • msg #564

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 563):

At $15 a vial, whatever you wanted to spend.
Kazimir Yurick
player, 135 posts
Skald & Innkeeper
Fri 8 Jan 2021
at 18:51
  • msg #565

Re: Tavern part 2

In reply to Narrator (msg # 564):
OOC:okay, i picked up 2 myself, along with whatever else anyone has.

Thorg
player, 134 posts
Average Height, Heavy Set
Fri 8 Jan 2021
at 18:52
  • msg #566

Re: Tavern part 2

Thorg has 4
Aldous Hack
player, 268 posts
Housekeeper's orphan,
Street runner, rogue
Sat 9 Jan 2021
at 01:29
  • msg #567

Re: Tavern part 2

I had picked up two back in message 530.
Narrator
GM, 8554 posts
DM says
roll for initiative!
Mon 11 Jan 2021
at 18:27
  • msg #568

Re: Tavern part 2

In reply to Aldous Hack (msg # 567):

That is eight, you are good to go!
Aldous Hack
player, 269 posts
Housekeeper's orphan,
Street runner, rogue
Mon 11 Jan 2021
at 22:38
  • msg #569

Re: Tavern part 2

"'Kay, gotta sword, got Hol' Wata.  Ready's um like' t'be."
Nana Yurick
player, 197 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 11 Jan 2021
at 23:35
  • msg #570

Re: Tavern part 2

"Let's make a plan, about how we're going to fight this thing. How about we share some ideas?
Aldous, you think you could rig a trap, using the holy water we could lure ugly into?
I could also try and use my bola on him, we could throw a net over him, and everyone throw their water on him, and strike him with their silver weapons?"

Sparky
player, 99 posts
Skinny & hungry looking
Tue 12 Jan 2021
at 02:15
  • msg #571

Re: Tavern part 2

Well, with a bit of luck, I might be able to use apporattion to take one to him ...
Aldous Hack
player, 270 posts
Housekeeper's orphan,
Street runner, rogue
Tue 12 Jan 2021
at 09:56
  • msg #572

Re: Tavern part 2

"Tha' kin'a trap's hard.  Needs m'ter'l 'n time, 'nen i's purt' obvi's."
Aine Walsh
player, 196 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 12 Jan 2021
at 23:57
  • msg #573

Re: Tavern part 2

In reply to Aldous Hack (msg # 572):

"I can use low level Icy spheres all day, and they did seem to damage him, but higher level ones take a lot more energy. I can do that to add though."
Narrator
GM, 8564 posts
DM says
roll for initiative!
Fri 15 Jan 2021
at 19:09
  • msg #574

Re: Tavern part 2

In reply to Aine Walsh (msg # 573):

Are we ready to descend again?
Aine Walsh
player, 197 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 15 Jan 2021
at 19:21
  • msg #575

Re: Tavern part 2

In reply to Narrator (msg # 574):

"Ready to roll!"
Kazimir Yurick
player, 136 posts
Skald & Innkeeper
Fri 15 Jan 2021
at 23:08
  • msg #576

Re: Tavern part 2

The Yuricks are ready
Aldous Hack
player, 271 posts
Housekeeper's orphan,
Street runner, rogue
Fri 15 Jan 2021
at 23:44
  • msg #577

Re: Tavern part 2

"Le's go."
Thorg
player, 135 posts
Average Height, Heavy Set
Sat 16 Jan 2021
at 02:41
  • msg #578

Re: Tavern part 2

He takes Point, spear and shield ready
Narrator
GM, 8583 posts
DM says
roll for initiative!
Mon 18 Jan 2021
at 18:25
  • msg #579

Re: Tavern part 2

In reply to Thorg (msg # 578):

You head down into the unnaturally bright basement, and to the secret staircase.
Aine Walsh
player, 198 posts
Small cute trouble
HP: 3/3, FP: 7/10
Mon 18 Jan 2021
at 19:55
  • msg #580

Re: Tavern part 2

In reply to Narrator (msg # 579):

Aine keeps her light handy. (Continual light cast on the sapphire in the tip of her staff).
Aldous Hack
player, 272 posts
Housekeeper's orphan,
Street runner, rogue
Mon 18 Jan 2021
at 23:59
  • msg #581

Re: Tavern part 2

Aldous follows Thorg, smallsword out and lantern held high in his other hand.

OOC: a smallsword is barely longer than a shortsword, but with no edge, like a short, light rapier.
Narrator
GM, 8591 posts
DM says
roll for initiative!
Tue 19 Jan 2021
at 19:33
  • msg #582

Re: Tavern part 2

In reply to Aldous Hack (msg # 581):

The water damage to the northwest corner of the room(the bend in the L shape) is more visible to you now. The staircase is currently concealed, the lever untripped.
Aine Walsh
player, 199 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 19 Jan 2021
at 19:35
  • msg #583

Re: Tavern part 2

In reply to Narrator (msg # 582):

Is the lever visible?
Narrator
GM, 8596 posts
DM says
roll for initiative!
Tue 19 Jan 2021
at 19:56
  • msg #584

Re: Tavern part 2

In reply to Aine Walsh (msg # 583):

It is inside a covered barrel
Aldous Hack
player, 273 posts
Housekeeper's orphan,
Street runner, rogue
Tue 19 Jan 2021
at 23:48
  • msg #585

Re: Tavern part 2

Aldous crosses to the damp area, looking for the source of the water.

"Ef y'got th'silver, migh' wanna git a wizzer' down 'yer t' dry 'at up.  Damp c'n sicken foke."
Aine Walsh
player, 200 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 20 Jan 2021
at 07:12
  • msg #586

Re: Tavern part 2

In reply to Aldous Hack (msg # 585):

Aine flicks her wrist, and an Icy sphere appears!

[Private to GM: Cast, Icy Sphere, rolled 7 under skill.]
Kazimir Yurick
player, 137 posts
Skald & Innkeeper
Thu 21 Jan 2021
at 02:30
  • msg #587

Re: Tavern part 2

"The water had backed up on account of the drain being blocked with a mysterious corpse. It should dry up now, so the damage can be repaired. We'll need to set up some gates of our own, eventually. After we've dealt with this undead menace, we should make a good deal with our neighbors down here, to keep the peace, add security, and drum up business."
Hetilda Yurick
player, 67 posts
"Hetty" Witch & Alewife
Thu 21 Jan 2021
at 02:41
  • msg #588

Re: Tavern part 2

21:34, Today: Hetilda Yurick rolled 8 using 3d6 ((1,2,5)).
духи будут выявлены! (Dukhy budut viavleni!)
*spirits be revealed!*

Hetty casts a spell with a flourishing gesture!
Nana Yurick
player, 198 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 21 Jan 2021
at 02:45
  • msg #589

Re: Tavern part 2

"Mother is going to track ugly down, so he can't sneak up on us!"
This message was last edited by the player at 02:46, Thu 21 Jan 2021.
Svendegard Yurick
player, 224 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 21 Jan 2021
at 02:52
  • msg #590

Re: Tavern part 2

Sven readies his silvered axe, silently watching the spell.
Narrator
GM, 8610 posts
DM says
roll for initiative!
Thu 21 Jan 2021
at 18:41
  • msg #591

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 588):

Sense spirit reveals little without some direction and area of effect.
Hetilda Yurick
player, 68 posts
"Hetty" Witch & Alewife
Thu 21 Jan 2021
at 19:13
  • msg #592

Re: Tavern part 2

14:08, Today: Hetilda Yurick rolled 15 using 3d6.  sense foes ~ 14 (2nd try).

14:07, Today: Hetilda Yurick rolled 15 using 3d6.  sense foes ~ 14.

Hetty shakes her head. She tries another spell, but it fizzles...she tries again....
"Вы должны быть чертовски шучу меня ..."
(u dolzny byt chertovsky shuchu menia) ...
*You've got to be fucking kidding me...*

Aine Walsh
player, 201 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 22 Jan 2021
at 04:19
  • msg #593

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 592):

Aine is not relying on the others spells...she looks around with her light held high...for her!

[Private to GM: Rolled 3 under perception.]
Narrator
GM, 8613 posts
DM says
roll for initiative!
Fri 22 Jan 2021
at 18:54
  • msg #594

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 592):

Hetty feels no enemies in her immediate vicinity.
Svendegard Yurick
player, 225 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 22 Jan 2021
at 23:25
  • msg #595

Re: Tavern part 2

"S'matter Ma?"
Aldous Hack
player, 274 posts
Housekeeper's orphan,
Street runner, rogue
Fri 22 Jan 2021
at 23:54
  • msg #596

Re: Tavern part 2

"Shoe-chew mania?"  Aldous has a look of concentration.  "Gotta learn'a lingo, 'fI'ma hang w' ya fokes."
Narrator
GM, 8620 posts
DM says
roll for initiative!
Wed 27 Jan 2021
at 15:52
  • msg #597

Re: Tavern part 2

In reply to Aldous Hack (msg # 585):

The flooring is a ittle rotten over here, might need replacement.


Srewe going down?
Aldous Hack
player, 275 posts
Housekeeper's orphan,
Street runner, rogue
Thu 28 Jan 2021
at 01:06
  • msg #598

Re: Tavern part 2

Aldous avoids walking where the flooring is unsound.

"Rott'n flor.  Shoe-chew mania.  Le's go."
Thorg
player, 136 posts
Average Height, Heavy Set
Thu 28 Jan 2021
at 03:18
  • msg #599

Re: Tavern part 2

I wish I knew what was going on.
Svendegard Yurick
player, 226 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 28 Jan 2021
at 14:41
  • msg #600

Re: Tavern part 2

"Let's descend once more, and find this blighter."
Thorg
player, 137 posts
Average Height, Heavy Set
Thu 28 Jan 2021
at 18:29
  • msg #601

Re: Tavern part 2

OK,    Thorg levels his shield, silvered spear point forward and starts down as far as there is light to see.
Aine Walsh
player, 202 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 29 Jan 2021
at 04:08
  • msg #602

Re: Tavern part 2

In reply to Thorg (msg # 601):

Aine, being much lighter than anyone else, does not stress about the poor floor, but moves forward with her light, holding it up so all can see, she follows whoever is in front, her staff in one and her icy sphere in the other hand...
Nana Yurick
player, 199 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 29 Jan 2021
at 04:54
  • msg #603

Re: Tavern part 2

"Mother's spells fizzled, but we can try the outer corridor entry,where he was lurking last time, and there's another entry to it, in the goblin's territory."
Kazimir Yurick
player, 138 posts
Skald & Innkeeper
Fri 29 Jan 2021
at 04:56
  • msg #604

Re: Tavern part 2

"We can hone in on him somehow, I can try to hone in on the hatred and spite..."
Aldous Hack
player, 276 posts
Housekeeper's orphan,
Street runner, rogue
Fri 29 Jan 2021
at 23:17
  • msg #605

Re: Tavern part 2

"Or c'd jes' g' down ther' an' let 'im fin' us."
Kazimir Yurick
player, 139 posts
Skald & Innkeeper
Sat 30 Jan 2021
at 03:06
  • msg #606

Re: Tavern part 2

22:01, Today: Kazimir Yurick rolled 12 using 3d6 ((2,4,6)).
Kazimir casts sense emotions...
Narrator
GM, 8643 posts
DM says
roll for initiative!
Tue 2 Feb 2021
at 04:42
  • msg #607

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 606):


Sense emotion requires a living subject, but I do like the idea
Kazimir Yurick
player, 140 posts
Skald & Innkeeper
Tue 2 Feb 2021
at 06:01
  • msg #608

Re: Tavern part 2

"I guess it only works on the living...I just hope we find him,before he finds us."
Aldous Hack
player, 277 posts
Housekeeper's orphan,
Street runner, rogue
Tue 2 Feb 2021
at 10:10
  • msg #609

Re: Tavern part 2

"Le's go!"

OOC: the damaged flooring is in the NW corner of the main cellar, where the dampness comes in (and has gotten damper), right?
This message was last edited by the player at 10:10, Tue 02 Feb 2021.
Aine Walsh
player, 203 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 2 Feb 2021
at 10:29
  • msg #610

Re: Tavern part 2

In reply to Aldous Hack (msg # 609):

Aine moves forward quietly, lighting the way. She checks the floor as she moves across it, but at  a mere 11 lbs, it would have to be very bad before she had any problems, and such areas, being more obvious, she avoids.
This message was last edited by the player at 10:30, Tue 02 Feb 2021.
Narrator
GM, 8652 posts
DM says
roll for initiative!
Thu 4 Feb 2021
at 20:21
  • msg #611

Re: Tavern part 2

In reply to Aine Walsh (msg # 610):

Are we descending to the lower  level via the secret stairs?
Aine Walsh
player, 204 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 4 Feb 2021
at 20:30
  • msg #612

Re: Tavern part 2

In reply to Narrator (msg # 611):

I believe that is the plan. Aine is kind of going where directed, holding her lit staff.
Aldous Hack
player, 278 posts
Housekeeper's orphan,
Street runner, rogue
Thu 4 Feb 2021
at 23:07
  • msg #613

Re: Tavern part 2

With a grin on his face, his new-to-him smallsword in his right hand, and his lantern held high in his left, Aldous leads the way down the secret stairs.
Aine Walsh
player, 205 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 4 Feb 2021
at 23:22
  • msg #614

Re: Tavern part 2

In reply to Aldous Hack (msg # 613):

Closely followed by Aine with her lit staff and icy sphere...
Thorg
player, 138 posts
Average Height, Heavy Set
Thu 4 Feb 2021
at 23:32
  • msg #615

Re: Tavern part 2

In reply to Aldous Hack (msg # 613):

I thought I had started down in Msg 601...
Kazimir Yurick
player, 141 posts
Skald & Innkeeper
Fri 5 Feb 2021
at 11:06
  • msg #616

Re: Tavern part 2

The family huddles together, with the men in front.
Narrator
GM, 8655 posts
DM says
roll for initiative!
Fri 5 Feb 2021
at 17:27
  • msg #617

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 616):

At the base of the stairs is the door, deadbolted to your side.



Sorry missed that.
Aine Walsh
player, 206 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 5 Feb 2021
at 20:49
  • msg #618

Re: Tavern part 2

In reply to Narrator (msg # 617):

Deadbolted to our side means the deadbolt is on our side, or on the other side? If the latter, can Apportation or Lockmaster be used to open it?
Narrator
GM, 8663 posts
DM says
roll for initiative!
Sun 7 Feb 2021
at 19:52
  • msg #619

Re: Tavern part 2

In reply to Aine Walsh (msg # 618):

The deadbolt is on this side of the door, which is hidden (but now known to the tunnel goblins) from the other side.
Aine Walsh
player, 207 posts
Small cute trouble
HP: 3/3, FP: 7/10
Mon 8 Feb 2021
at 05:57
  • msg #620

Re: Tavern part 2

In reply to Narrator (msg # 619):

So Aine can simply open it then...
Narrator
GM, 8668 posts
DM says
roll for initiative!
Wed 10 Feb 2021
at 17:15
  • msg #621

Re: Tavern part 2

In reply to Aine Walsh (msg # 620):

It is a bit out of ger reach...you need to be at least SM-1 to reach it easily.
Thorg
player, 139 posts
Average Height, Heavy Set
Wed 10 Feb 2021
at 18:44
  • msg #622

Re: Tavern part 2

She points, Thorg Opens the bolt with his weight against the door using his shield, then resumes an on guard stance before using the lip of his shield to open the door.
Kazimir Yurick
player, 142 posts
Skald & Innkeeper
Thu 11 Feb 2021
at 02:08
  • msg #623

Re: Tavern part 2

"So, we'll need to install a lock here, at some point too..."
Narrator
GM, 8672 posts
DM says
roll for initiative!
Fri 12 Feb 2021
at 18:11
  • msg #624

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 623):

Do you mean a key lock on the outside?
Kazimir Yurick
player, 143 posts
Skald & Innkeeper
Fri 12 Feb 2021
at 19:53
  • msg #625

Re: Tavern part 2

In reply to Narrator (msg # 624):

yes, since the  goblins  know  about it, too. when  we claim, and door/lock off our turf
Aine Walsh
player, 208 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 12 Feb 2021
at 20:22
  • msg #626

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 625):

"Put it on the to do list, after we get rid of this nasty..."

She holds her light to illuminate what is beyond the open door.
Aldous Hack
player, 279 posts
Housekeeper's orphan,
Street runner, rogue
Fri 12 Feb 2021
at 23:35
  • msg #627

Re: Tavern part 2

Aldous stands to the other side of the doorway, his own lantern up and his sword low, like a parry in seconde.
Tunnel goblins
NPC, 6 posts
Rat catching
Tue 16 Feb 2021
at 18:45
  • msg #628

Re: Tavern part 2

In reply to Aine Walsh (msg # 626):

As the door is cracked open, you immediately spot two goblins sitting on cheaply made folding chairs and eatinh rat on a stick.
Noting immediately  the blast of light cominh through the door, they lower their rat sticks and stand, one slipping two fingers in his mouth to whistle.
Kazimir Yurick
player, 144 posts
Skald & Innkeeper
Tue 16 Feb 2021
at 19:25
  • msg #629

Re: Tavern part 2

OOC: so now we're in the goblins territory?


Narrator
GM, 8678 posts
DM says
roll for initiative!
Tue 16 Feb 2021
at 21:37
  • msg #630

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 629):

As soon as the secret door opens, yes
 Then you have to take the bridge over the 'river' to get back to your territory.
Kazimir Yurick
player, 145 posts
Skald & Innkeeper
Tue 16 Feb 2021
at 23:19
  • msg #631

Re: Tavern part 2

"We mean you no harm. We're the neighbor's above, and we seem to have found a door here into your territory. we're looking for the undead that roams the outer corridor, so we can put it down...We'll go back across the bridge."



Aldous Hack
player, 280 posts
Housekeeper's orphan,
Street runner, rogue
Tue 16 Feb 2021
at 23:31
  • msg #632

Re: Tavern part 2

Aldous lowers his point further, alongside his leg, nods at the goblins and dips his lantern.  "Jus' passin' thru'."
Keselezo
NPC, 14 posts
Tunnel goblin smith
Thu 18 Feb 2021
at 18:38
  • msg #633

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 631):

A moment later, two more goblins arrive; one is the fellow who speaks the Aralaise  better.

"You want what now?"
Kazimir Yurick
player, 146 posts
Skald & Innkeeper
Thu 18 Feb 2021
at 20:33
  • msg #634

Re: Tavern part 2

"we're looking for the undead that roams the outer corridor, so we can destroy it."
Keselezo
NPC, 15 posts
Tunnel goblin smith
Fri 19 Feb 2021
at 17:14
  • msg #635

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 634):

The goblin scratches his head.
"Élőhalott? Which one? There are many."
Kazimir Yurick
player, 147 posts
Skald & Innkeeper
Fri 19 Feb 2021
at 18:24
  • msg #636

Re: Tavern part 2

"He's skeletal,has burning eyes, and when asked who he is,replies "No soy nadie"..You can feel an aura of hate, surrounding him. We last saw him on the other side of the gates, leading to the outer corridor. Do you know of others?"
This message was last edited by the player at 18:25, Fri 19 Feb 2021.
Svendegard Yurick
player, 227 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 20 Feb 2021
at 04:11
  • msg #637

Re: Tavern part 2

"We're mainly looking for him, but we'll put down any others we find!"
Sven says, clashing his shield.
Aldous Hack
player, 281 posts
Housekeeper's orphan,
Street runner, rogue
Sat 20 Feb 2021
at 14:06
  • msg #638

Re: Tavern part 2

"Shoe-chew mania!"  Aldous gives a friendly wave.
Aine Walsh
player, 209 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 20 Feb 2021
at 22:35
  • msg #639

Re: Tavern part 2

In reply to Aldous Hack (msg # 638):

Aine wonders at the human-goblin interactions, and just holds her lit staff and an icy sphere and watches.
Keselezo
NPC, 16 posts
Tunnel goblin smith
Sun 21 Feb 2021
at 00:53
  • msg #640

Re: Tavern part 2

In reply to Aine Walsh (msg # 639):


"And Den eímai kanénas whatever that is. Chatty bastard that one. Not seen since you came last, but two of my people are late coming back."
Hetilda Yurick
player, 69 posts
"Hetty" Witch & Alewife
Sun 21 Feb 2021
at 01:06
  • msg #641

Re: Tavern part 2

Уайт может распространить это несчастье и создать другие, как он ...
white moget rasprostranity eto neschastye yi sozdat drugiye, kak on ...
*the wight can spread it's affliction and create others like  it...*

Hetty interjects ominously.
Kazimir Yurick
player, 148 posts
Skald & Innkeeper
Sun 21 Feb 2021
at 01:12
  • msg #642

Re: Tavern part 2

"Eímai Kanénas?One who has alot to say, hmm? Interesting...What did this one look like?
If we can help your missing people, we will."

Nana Yurick
player, 200 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 21 Feb 2021
at 01:15
  • msg #643

Re: Tavern part 2

Nana listens quietly to multiple conversations.
Aldous Hack
player, 282 posts
Housekeeper's orphan,
Street runner, rogue
Sun 21 Feb 2021
at 02:38
  • msg #644

Re: Tavern part 2

Aldous scowls.  "Guy don' wanna tok cler, neither."
Narrator
GM, 8700 posts
DM says
roll for initiative!
Mon 22 Feb 2021
at 20:01
  • msg #645

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 641):

Occ: which languages are those? The goblins speak hungarian, orcs speak slovakian/slovenian, much as shevnians do.

Apparently,  our dead friend speaks Valdassyan  and Greek in addition to Aralaise.
Aine Walsh
player, 210 posts
Small cute trouble
HP: 3/3, FP: 7/10
Mon 22 Feb 2021
at 20:08
  • msg #646

Re: Tavern part 2

In reply to Narrator (msg # 645):

Aine, who only speaks Aralaise, just holds the light...
Nana Yurick
player, 201 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 22 Feb 2021
at 20:37
  • msg #647

Re: Tavern part 2

OOC:In reply to Narrator (msg # 645):
russian, and the english pronunciation
Tunnel goblins
NPC, 7 posts
Rat catching
Thu 25 Feb 2021
at 19:12
  • msg #648

Re: Tavern part 2

In reply to Nana Yurick (msg # 647):

Shevnian should be slovenian, and slovakian for the orcs...


Anyway, the goblins are giving eachother the eye, and one majes a gesture against evil.
Nana Yurick
player, 202 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 27 Feb 2021
at 00:49
  • msg #649

Re: Tavern part 2

"I don't know what they're saying, but it seems to me they're afraid to say names, and of the bad juju of it all."
Keselezo
NPC, 17 posts
Tunnel goblin smith
Mon 1 Mar 2021
at 17:52
  • msg #650

Re: Tavern part 2

In reply to Nana Yurick (msg # 649):

"It call self 'Senki' means 'no one'. Means you say 'Anyone there?'someone
say 'No, I see no one'.... calling it.
Very bad. "

This message was last edited by the player at 20:26, Sat 06 Mar 2021.
Narrator
GM, 8743 posts
DM says
roll for initiative!
Sat 6 Mar 2021
at 20:52
  • msg #651

Re: Tavern part 2

In reply to Keselezo (msg # 650):

The goblins seem to be fewer than the last visit...
Aine Walsh
player, 211 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 6 Mar 2021
at 21:53
  • msg #652

Re: Tavern part 2

In reply to Narrator (msg # 651):

"Has it killed some of you? Perhaps we can work together to defeat it? It is in all of our interests to kill it. If you can help us find and ambush it, we have the means to kill it, though any help you can offer with that would be appreciated. Does that sound like something that could save some of you from dying?"
Kazimir Yurick
player, 149 posts
Skald & Innkeeper
Sun 7 Mar 2021
at 01:52
  • msg #653

Re: Tavern part 2

"We're indeed seeking the same undead. If you have some who have not returned, there is a chance they were killed and now undead themselves, under "Senki"'s control...We may find ourselves facing more than just one of these dangerous foes. Just how many haven't returned?"
Kazimir says
Aine Walsh
player, 212 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 7 Mar 2021
at 02:56
  • msg #654

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 653):

"And since when? Do the become undead themselves straight away?"
Keselezo
NPC, 18 posts
Tunnel goblin smith
Sun 7 Mar 2021
at 22:43
  • msg #655

Re: Tavern part 2

In reply to Aine Walsh (msg # 654):

"Three have not come back. It could be this one, it could be the slow eaters, or slorn."
Svendegard Yurick
player, 228 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 8 Mar 2021
at 22:08
  • msg #656

Re: Tavern part 2

"Slow eaters? Who, or what are they?"
Narrator
GM, 8759 posts
DM says
roll for initiative!
Tue 9 Mar 2021
at 14:45
  • msg #657

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 656):

Yourknife sharpening tunnel dwelling goblin with barely accented/broken Aralaise is not a font of lore.
Kazimir Yurick
player, 150 posts
Skald & Innkeeper
Tue 9 Mar 2021
at 18:31
  • msg #658

Re: Tavern part 2

"Hmmm. Maybe he means more plague undead...Maybe we can find ourselves a specimen, into the bargain, Son."
Aldous Hack
player, 283 posts
Housekeeper's orphan,
Street runner, rogue
Tue 9 Mar 2021
at 23:26
  • msg #659

Re: Tavern part 2

"Ya wanna tryn' capcher one o' them, on toppa try'na catch th' talker?"  Aldous's eyes are huge, his eyebrows seeming climbing for his hairline.
Kazimir Yurick
player, 151 posts
Skald & Innkeeper
Wed 10 Mar 2021
at 07:24
  • msg #660

Re: Tavern part 2

In reply to Aldous Hack (msg # 659):
"No. We'll simply put him down. The lesser undead, we'll try and bring in one of those."
Kazimir says in way that affirms and reassures.
Nana Yurick
player, 203 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 10 Mar 2021
at 07:26
  • msg #661

Re: Tavern part 2

"Yeah, don't you remember the bounty?"
Aoife
player, 779 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 5/12
Wed 10 Mar 2021
at 08:01
  • msg #662

Re: Tavern part 2

In reply to Nana Yurick (msg # 661):

"How do we know the talker cannot take control of them, to bolster his strength? I do not mind grabbing them AFTER we have dealt with him, but it is a very bad idea to have some with us when we meet him, and we do not know for sure when that will occur...getting greedy is how we end up dead!"
Kazimir Yurick
player, 152 posts
Skald & Innkeeper
Thu 11 Mar 2021
at 00:38
  • msg #663

Re: Tavern part 2

"That is indeed a possibility, lesser undead could be in his thrall. Fate  allowing, we will be able to do one thing, at a time.."
Nana Yurick
player, 204 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 11 Mar 2021
at 00:45
  • msg #664

Re: Tavern part 2

"Can you escort us through your turf, to the outer corridor where they roam? If we find your missing, we'll come back this way."
Nana asks the goblin leader
Keselezo
NPC, 19 posts
Tunnel goblin smith
Thu 11 Mar 2021
at 21:52
  • msg #665

Re: Tavern part 2

In reply to Nana Yurick (msg # 664):

The goblin nods, and with a great flourish,  produces a large key, which is chained to his belt.
Kazimir Yurick
player, 153 posts
Skald & Innkeeper
Fri 12 Mar 2021
at 00:22
  • msg #666

Re: Tavern part 2

"Thank you, neighbor! Wish us luck, and hopefully we return....with good news."
The patriarch says, to the goblin.
Aine Walsh
player, 213 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 12 Mar 2021
at 01:58
  • msg #667

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 666):

Aine, probably being the only persons the goblins have seen for a while shorter than them, prepares to follow, her staff glowing nicely.
Svendegard Yurick
player, 229 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 12 Mar 2021
at 04:45
  • msg #668

Re: Tavern part 2

"I wonder what they catch down here.. Sahudese carp,and channel catfish? If so, that's some makings for a fine fishfry..."
Nana Yurick
player, 205 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 12 Mar 2021
at 04:52
  • msg #669

Re: Tavern part 2

"Fish don't fry in the kitchen! Beans don't burn on the grill! Took a whole
lot of tryin' just to  get  up that  hill!"

*claps hands & stamps her feet as she finishes*
Hetilda Yurick
player, 70 posts
"Hetty" Witch & Alewife
Fri 12 Mar 2021
at 04:55
  • msg #670

Re: Tavern part 2

"Vem, da je tako.
(I know that's right.)"

Aldous Hack
player, 284 posts
Housekeeper's orphan,
Street runner, rogue
Fri 12 Mar 2021
at 10:00
  • msg #671

Re: Tavern part 2

"Dajjy taco."  Aldous nods sharply and follows along with the group toward the corridor gate.

"Shoe-chew mania!"  He salutes with his sword as he goes.
Keselezo
NPC, 20 posts
Tunnel goblin smith
Fri 12 Mar 2021
at 17:19
  • msg #672

Re: Tavern part 2

In reply to Aldous Hack (msg # 671):

The goblin unlocks the gate, and pushes it soothly and quietly  open into the outer corridor.  Once everyone is through, he pulls it closed and locks it.
Aine Walsh
player, 214 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 12 Mar 2021
at 20:06
  • msg #673

Re: Tavern part 2

In reply to Keselezo (msg # 672):

Aine passes through quietly, light held up and icy sphere still held.
Svendegard Yurick
player, 230 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 12 Mar 2021
at 20:12
  • msg #674

Re: Tavern part 2

"Well..Here we go!"
Thorg
player, 140 posts
Average Height, Heavy Set
Fri 12 Mar 2021
at 22:18
  • msg #675

Re: Tavern part 2

Yup, Thrilling. He takes the lead.
Nana Yurick
player, 206 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 12 Mar 2021
at 23:11
  • msg #676

Re: Tavern part 2

"Don't take no wooden nickels, and don't eat no dodgy tacos."
Aldous Hack
player, 285 posts
Housekeeper's orphan,
Street runner, rogue
Fri 12 Mar 2021
at 23:49
  • msg #677

Re: Tavern part 2

"Watch fer goblin pies, too."
Kazimir Yurick
player, 154 posts
Skald & Innkeeper
Fri 12 Mar 2021
at 23:55
  • msg #678

Re: Tavern part 2

"Good form! Keep up the morale, as we very well venture to our doom!"
*Laughing*
Aine Walsh
player, 215 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 13 Mar 2021
at 10:56
  • msg #679

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 678):

"Speak for yourselves...I have no intention of dying down here..."
Aldous Hack
player, 286 posts
Housekeeper's orphan,
Street runner, rogue
Sat 13 Mar 2021
at 13:29
  • msg #680

Re: Tavern part 2

"Me too!"  He slashes his smallsword fast enough to make a whir through the air, then returns to the low ready seconde he'd been carrying in.
Narrator
GM, 8785 posts
DM says
roll for initiative!
Mon 15 Mar 2021
at 17:20
  • msg #681

Re: Tavern part 2

In reply to Aine Walsh (msg # 679):

the corridor heads both left and right... when last seen, this nobody headed right.
Aine Walsh
player, 216 posts
Small cute trouble
HP: 3/3, FP: 7/10
Mon 15 Mar 2021
at 19:46
  • msg #682

Re: Tavern part 2

In reply to Narrator (msg # 681):

Aine Illuminated the way...
Aldous Hack
player, 287 posts
Housekeeper's orphan,
Street runner, rogue
Mon 15 Mar 2021
at 22:40
  • msg #683

Re: Tavern part 2

Aldous is content to follow Thorg or Sven, taking the second or third place, with lantern and ready sword.
Kazimir Yurick
player, 155 posts
Skald & Innkeeper
Mon 15 Mar 2021
at 23:22
  • msg #684

Re: Tavern part 2

Kazimir unslung his kite shield, and readied his longsword.
"Rightwards, it is.."
This message was last edited by the player at 16:36, Tue 16 Mar 2021.
Svendegard Yurick
player, 231 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Mon 15 Mar 2021
at 23:24
  • msg #685

Re: Tavern part 2

Sven likewise readies his axe and shield.
Nana Yurick
player, 207 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 15 Mar 2021
at 23:27
  • msg #686

Re: Tavern part 2

Nana clutches her bola, and sticks close to her mother.
Aine Walsh
player, 217 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 16 Mar 2021
at 07:43
  • msg #687

Re: Tavern part 2

In reply to Nana Yurick (msg # 686):

Aine also follows, light high and Icy sphere ready...
This message was last edited by the player at 07:44, Tue 16 Mar 2021.
Narrator
GM, 8796 posts
DM says
roll for initiative!
Fri 19 Mar 2021
at 18:22
  • msg #688

Re: Tavern part 2

you head towards the right, in a barrel vaulted corridor 4 yards wide and 3 high at the center (the arch starts at around 2 yards up, and rhere is some colored tile running along the wall at that height, although most of the tiles are gone.
against either side is a shallow gutter, with periodic grates bolted in place. the corridor continues for twenty yards before opening into a four way intersection.

halfway on either side there are a pair of gates like thr one you came through, both locked. you do not have the key, the go lin kept it.
Aine Walsh
player, 218 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 19 Mar 2021
at 20:25
  • msg #689

Re: Tavern part 2

In reply to Narrator (msg # 688):

"Should we see if he has a spare key?"
Aldous Hack
player, 288 posts
Housekeeper's orphan,
Street runner, rogue
Fri 19 Mar 2021
at 23:39
  • msg #690

Re: Tavern part 2

"Le's see'f we needit.  Shoe-chew mania."

Sheathing his smallsword, Aldous steps up to the gate, pulls out his picks (one of which still glows like a candle flame), and goes to work on the lock.

[Private to GM: 19:38, Today: Aldous Hack rolled 10 using 3d6.  Lockpicking (13 +1 for lit lockpick).]
Nana Yurick
player, 208 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 20 Mar 2021
at 06:24
  • msg #691

Re: Tavern part 2

"Yeah, but does Ugly use gates, and keys...?"
Aldous Hack
player, 289 posts
Housekeeper's orphan,
Street runner, rogue
Sat 20 Mar 2021
at 11:53
  • msg #692

Re: Tavern part 2

"'Fe din't, he'd 'uv ate th' gobbos b'now."
This message was last edited by the player at 11:54, Sat 20 Mar 2021.
Hetilda Yurick
player, 71 posts
"Hetty" Witch & Alewife
Sun 21 Mar 2021
at 03:01
  • msg #693

Re: Tavern part 2

"Čute duhove..."
Hetty casts a spell, to sense for wights in their area...
22:54, Today: Hetilda Yurick rolled 9 using 3d6.  sense spirit~ 14 (wights).
This message was last edited by the player at 03:02, Sun 21 Mar 2021.
Narrator
GM, 8805 posts
DM says
roll for initiative!
Mon 29 Mar 2021
at 17:50
  • msg #694

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 693):

the wight is a corpireal being, and, as such, sense spirit cannot affect it.

the lock opens at Adolus' hand.
Aine Walsh
player, 219 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 3 Apr 2021
at 22:03
  • msg #695

Re: Tavern part 2

In reply to Narrator (msg # 694):

Aine continues to hold the light and her icy sphere...
Narrator
GM, 8826 posts
DM says
roll for initiative!
Sun 4 Apr 2021
at 17:22
  • msg #696

Re: Tavern part 2

In reply to Aine Walsh (msg # 695):

the gate opens quietly,  as if well greased. Someone uses this door frequently. Ahead the corridor continues...
Aine Walsh
player, 220 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 6 Apr 2021
at 04:59
  • msg #697

Re: Tavern part 2

In reply to Narrator (msg # 696):

Aine ensures the area through the gate is well lit... following anyone who leads through there.
Aldous Hack
player, 291 posts
Housekeeper's orphan,
Street runner, rogue
Tue 6 Apr 2021
at 08:52
  • msg #698

Re: Tavern part 2

Straightening, Aldous puts his tools away, raising his lantern once more as he draws his sword.  He pauses, then if no one else steps up, continues forward, cautiously.
Thorg
player, 141 posts
Average Height, Heavy Set
Tue 6 Apr 2021
at 18:36
  • msg #699

Re: Tavern part 2

It's his position to lead, so he does as soon as the light allows him to step in.
Kazimir Yurick
player, 156 posts
Skald & Innkeeper
Thu 8 Apr 2021
at 10:53
  • msg #700

Re: Tavern part 2

Kazimir and his son take the flanks, with their shields equipped. The women stay behind them.
Tunnel goblins
NPC, 8 posts
Rat catching
Thu 8 Apr 2021
at 17:11
  • msg #701

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 700):

a smallish, but familiar figure staggets toward you, dragging  a lightweight spiked club. It is one of the missing goblins!
Thorg
player, 142 posts
Average Height, Heavy Set
Thu 8 Apr 2021
at 20:22
  • msg #702

Re: Tavern part 2

He levels the spear point at the goblins chest level  Hold and declare yourself.
Aine Walsh
player, 221 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 8 Apr 2021
at 21:43
  • msg #703

Re: Tavern part 2

In reply to Thorg (msg # 702):

Aine holds the light to get a good view of the arrival...is he still...goblin?
Aldous Hack
player, 292 posts
Housekeeper's orphan,
Street runner, rogue
Thu 8 Apr 2021
at 22:21
  • msg #704

Re: Tavern part 2

Aldous comes en garde as well, right arm toward the approaching goblin and sword in prime, lantern held behind and above his head in left hand -- but doesn't speak.
Kazimir Yurick
player, 157 posts
Skald & Innkeeper
Fri 9 Apr 2021
at 00:25
  • msg #705

Re: Tavern part 2

"I've a feeling he's become a wight...Make ready the holy water!"
undead goblin
NPC, 1 post
slow and shambling
cold and bitter
Tue 13 Apr 2021
at 16:46
  • msg #706

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 705):

the thing stumbles closer, and you can feel the vold coming from it, the bluish glow coming from its eyes!
Aine Walsh
player, 222 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 13 Apr 2021
at 20:56
  • msg #707

Re: Tavern part 2

In reply to undead goblin (msg # 706):

Aine will throw her icy sphere...[Private to GM: Rolled 5 under skill, 6 cr damage] before falling back.
Svendegard Yurick
player, 232 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 13 Apr 2021
at 21:18
  • msg #708

Re: Tavern part 2

17:16, Today: Svendegard Yurick rolled 14 using 3d6.  axe ~ 13.
Sven, on the right flank, swings his axe, and just misses!
*huff*
Aldous Hack
player, 293 posts
Housekeeper's orphan,
Street runner, rogue
Tue 13 Apr 2021
at 22:44
  • msg #709

Re: Tavern part 2

Aldous thrusts at the thing, then retreats.

"C'mon, you, git closer!"

[Private to GM: 18:42, Today: Aldous Hack rolled 7 using 3d6.  Smallsword (12).
18:43, Today: Aldous Hack rolled 1 using 1d6.  Damage (1d imp) (ordinary, no silver).
]
Kazimir Yurick
player, 158 posts
Skald & Innkeeper
Tue 13 Apr 2021
at 23:16
  • msg #710

Re: Tavern part 2

19:14, Today: Kazimir Yurick rolled 4 using 1d6+1.  shield bash.

19:13, Today: Kazimir Yurick rolled 13 using 3d6.  shield ~ 13.

Kazimir, on the other flank, bashes the little undead bastard with his kite shield, in an attempt to knock it down...
Hetilda Yurick
player, 72 posts
"Hetty" Witch & Alewife
Tue 13 Apr 2021
at 23:22
  • msg #711

Re: Tavern part 2

"Daj mi spodbudo, otrok! Moram videti nad drugimi, da vržem svoje uroke, da pomagam v boju!"
*Give me a boost, child! I need to see over the others, to cast my spells to aid the fight!*

Hetty says to her daughter!
Nana Yurick
player, 209 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 13 Apr 2021
at 23:26
  • msg #712

Re: Tavern part 2

Nana nods, and attempt to support her mother...
19:24, Today: Nana Yurick rolled 13 using 3d6.  ST ~ 11.
"Hrrrrnnn! I can't do this on my own! You need to go on a diet!"
undead goblin
NPC, 2 posts
slow and shambling
cold and bitter
Wed 14 Apr 2021
at 20:08
  • msg #713

Re: Tavern part 2

In reply to Nana Yurick (msg # 712):

the goblin is nearly surrounded, by Kaz, Adolus and Sven. Hetta would have to be on the ceiling to have effect, and Aine is at risk of being trampled.
Aine Walsh
player, 223 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 14 Apr 2021
at 20:29
  • msg #714

Re: Tavern part 2

In reply to undead goblin (msg # 713):

Aine was back behind the front person to start with, and never moved forward! After throwing her sphere, she will fall back, and create another sphere.

[Private to GM: Rolled 1 under skill, Icy sphere, cast]
Aldous Hack
player, 294 posts
Housekeeper's orphan,
Street runner, rogue
Wed 14 Apr 2021
at 23:06
  • msg #715

Re: Tavern part 2

Aldous recovers to tierce, then advances enough to make a tip slash at the former goblin.

[Private to GM: 19:01, Today: Aldous Hack rolled 4 using 3d6.  Smallsword (12) (tip slash). Crit!
19:02, Today: Aldous Hack rolled 4 using 1d6.  Damage (1d cutting).
19:03, Today: Aldous Hack rolled 4 using 3d6.  Crit Table (B556).  Target's DR is halved for this hit.
]
Svendegard Yurick
player, 233 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 15 Apr 2021
at 01:57
  • msg #716

Re: Tavern part 2

21:54, Today: Svendegard Yurick rolled 5 using 2d6+2.  silvered, axe damage.

21:48, Today: Svendegard Yurick rolled 8 using 3d6.  axe ~ 13.

Sven struck a moderate blow, bringing his axe down upon the little blighter....
Kazimir Yurick
player, 159 posts
Skald & Innkeeper
Thu 15 Apr 2021
at 01:58
  • msg #717

Re: Tavern part 2

Kazimir has a flask of water in hand, and opening it behind his shield...
Thorg
player, 143 posts
Average Height, Heavy Set
Thu 15 Apr 2021
at 02:56
  • msg #718

Re: Tavern part 2

Up front, He just thrusts for the Goblins head, but keeps his distance backing up slowly

[Private to GM:   19:54, Today: Thorg rolled 11 using 3d6.  Spear Thrust to face/head. he misses, needed an 8]
undead goblin
NPC, 3 posts
slow and shambling
cold and bitter
Wed 21 Apr 2021
at 19:47
  • msg #719

Re: Tavern part 2

In reply to Thorg (msg # 718):

struck by axe and slashed by sword, it is i jured, better by that smallsword strike than by any other such slash, and when the axe trikes the flesh sizzles and emits puffs of black smoke.

it lunges at Sven, avoiding Throg'sthrust almost accidentally,  and then it claws at Sven, doing 4 pts crushing before DR, and 3 pts of FP drain from the numbingly cold dark of its soul!
Aine Walsh
player, 224 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 21 Apr 2021
at 20:55
  • msg #720

Re: Tavern part 2

Did the intial Icy Sphere have any effect?

Aine Walsh:
In reply to undead goblin (msg # 706):

Aine will throw her icy sphere...[Private to GM: Rolled 5 under skill, 6 cr damage] before falling back.


Aine will throw her second sphere, being careful to avoid the friendly targets fighting the creature.

[Private to GM: Rolled 4 under to hit, 6 cr damage if it hits.]
Thorg
player, 144 posts
Average Height, Heavy Set
Wed 21 Apr 2021
at 22:51
  • msg #721

Re: Tavern part 2

He steps away to give himself room and again attempts to stab the Goblin with his spear... this time in the "vitals". But again he fails to connect.

[Private to GM: 15:50, Today: Thorg rolled 12 using 3d6.  Spear Thrust to vitals.   missed again. ]
Aldous Hack
player, 295 posts
Housekeeper's orphan,
Street runner, rogue
Wed 21 Apr 2021
at 22:52
  • msg #722

Re: Tavern part 2

Aldous sidesteps and turns to keep his sword toward the undead and thrusts as it attacks Sven, recovering into a low-line guard.

[Private to GM: 18:50, Today: Aldous Hack rolled 7 using 3d6.  Smallsword (12).
18:51, Today: Aldous Hack rolled 3 using 1d6.  Damage (1d imp) (ordinary, no silver).
]
Svendegard Yurick
player, 234 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 22 Apr 2021
at 10:56
  • msg #723

Re: Tavern part 2

06:52, Today: Svendegard Yurick rolled 7 using 3d6.  block ~ 10 or less.
Sven blocked the goblin-wight's swipe, knocking it aside with his targe!
*clang*
He grins down at the pitiful creature, as he raise his axe for another blow..
Kazimir Yurick
player, 160 posts
Thu 22 Apr 2021
at 11:02
  • [deleted]
  • msg #724

Re: Tavern part 2

This message was deleted by the player at 22:46, Sat 24 Apr 2021.
Narrator
GM, 8899 posts
DM says
roll for initiative!
Fri 23 Apr 2021
at 17:21
  • msg #725

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 723):

throwing an ice ball through an occupied hex.. . arrgh! it hits,but you can't see what it does from your vantage.

the front hex and front flanks are occupied by Adolus, Sven , and Throg.

Kas must throw the vial, with -4 to hit due to obstruction. also, the goblin is around 5'6" tall.
This message was last edited by the GM at 17:28, Fri 23 Apr 2021.
Thorg
player, 145 posts
Average Height, Heavy Set
Fri 23 Apr 2021
at 20:57
  • msg #726

Re: Tavern part 2

He stabs for the head again...

[Private to GM: 13:55, Today: Thorg rolled 11 using 3d6.  Spear Thrust to Head.  Not happening again.]
Kazimir Yurick
player, 161 posts
Skald & Innkeeper
Fri 23 Apr 2021
at 21:42
  • msg #727

Re: Tavern part 2

Realizing this is a clusterfuck, Kazimir elects to withdraw (2 hexes away)...
This message was last edited by the player at 01:52, Sat 24 Apr 2021.
Aldous Hack
player, 296 posts
Housekeeper's orphan,
Street runner, rogue
Fri 23 Apr 2021
at 22:54
  • msg #728

Re: Tavern part 2

Aldous sidesteps toward the goblin's rear flank, and thrusts again from seconde, recovering into quarte"Ha!"

[Private to GM: 18:51, Today: Aldous Hack rolled 6 using 3d6.  Smallsword (12).
18:52, Today: Aldous Hack rolled 5 using 1d6.  Damage (1d imp) (ordinary, no silver).
]
Svendegard Yurick
player, 235 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 24 Apr 2021
at 22:42
  • msg #729

Re: Tavern part 2

18:38, Today: Svendegard Yurick rolled 5 using 2d6+2.  silvered, axe damage.

18:37, Today: Svendegard Yurick rolled 12 using 3d6.  axe ~ 13.

Sven brings his axe down again, in a sweeping blow against the undead goblin' ribs!
"Away with you!"
Aine Walsh
player, 225 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 25 Apr 2021
at 06:21
  • msg #730

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 729):

What about the first one, launched when we first saw the thing? Surely she would have see if it had an effect then?
undead goblin
NPC, 4 posts
slow and shambling
cold and bitter
Mon 26 Apr 2021
at 17:37
  • msg #731

Re: Tavern part 2

In reply to Aine Walsh (msg # 730):

yes the first iceball hit, and made a crunching sound.  You have seen: black smoke when struck by silver
more visible damage with cutting thsn thrusting
chunching noises when struck by nlunt.

no sign of pain
no sign of stopping

[Private to Narrator: 32 pts, now at -12. 8 to go]
Aine Walsh
player, 226 posts
Small cute trouble
HP: 3/3, FP: 7/10
Mon 26 Apr 2021
at 20:23
  • msg #732

Re: Tavern part 2

In reply to undead goblin (msg # 731):

Ok, thank you.

"Cutting damage by silver seems to be the best..." she calls out.

But, with no other spells, she creates another Icy Sphere, and holds up the light, staying well back, out of range in case the creature lunges in her direction.

[Private to GM: Rolled 8 under skill, create Icy sphere.]
Aldous Hack
player, 297 posts
Housekeeper's orphan,
Street runner, rogue
Mon 26 Apr 2021
at 22:07
  • msg #733

Re: Tavern part 2

"Aye!"

Aldous sidesteps again to get behind the thing, and slashes with the tip of his smallsword, recovering into prime.

[Private to GM: 18:06, Today: Aldous Hack rolled 10 using 3d6.  Smallsword (12) (tip slash).
18:06, Today: Aldous Hack rolled 3 using 1d6.  Damage (1d cutting).
]
Thorg
player, 146 posts
Average Height, Heavy Set
Tue 27 Apr 2021
at 00:21
  • msg #734

Re: Tavern part 2

He again tries a thrust to the Head...

[Private to GM: If you allow the -1 for off by one on the head shot, he hits the torso, but not the vitals.
17:20, Today: Thorg rolled 6 using 1d6.  Vitals?
17:14, Today: Thorg rolled 9 using 3d6.  Spear Thrust to Head.  skill 13
17:17, Today: Thorg rolled 3 impaling using 1d6+1.  Spear Damage. 
]
Kazimir Yurick
player, 162 posts
Skald & Innkeeper
Tue 27 Apr 2021
at 22:10
  • msg #735

Re: Tavern part 2

18:07, Today: Kazimir Yurick rolled 4 using 1d6+1.  longsword thrust .

18:01, Today: Kazimir Yurick rolled 13 using 3d6.  broadsword ~ 13.

Kazimir uses his longsword's reach to his advantage, thrusting from two hexes away...
Kazimir Yurick
player, 163 posts
Skald & Innkeeper
Tue 27 Apr 2021
at 22:12
  • msg #736

Re: Tavern part 2

OOC:Does anyone happen to have apportation, since we don't have any particularly skilled throwers at the moment...do we?
Sparky
player, 100 posts
Skinny & hungry looking
Tue 27 Apr 2021
at 22:51
  • msg #737

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 736):

Yes, I can do that at times
He casts something, but it doesn't seem to do much ...


[Private to GM: 15:55, Today: Sparky rolled 12 using 3d6.  Magic Bolt. His Innate Attack Projectile is only 10.  BTW, Since Winged Knfe went away may I ditch my baldric of daggers and recoup the money? ]
This message was last edited by the player at 23:00, Tue 27 Apr 2021.
Kazimir Yurick
player, 164 posts
Skald & Innkeeper
Tue 27 Apr 2021
at 23:16
  • msg #738

Re: Tavern part 2

OOC:I'm thinking someboby can hold up a flask, and using apportation, the caster can direct it over the target.
Aine Walsh
player, 227 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 28 Apr 2021
at 00:18
  • msg #739

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 738):

Since does...did you ask her IC? She may not be aware of your plan...
Narrator
GM, 8914 posts
DM says
roll for initiative!
Wed 28 Apr 2021
at 14:34
  • msg #740

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 735):

three npn silver hits do some degree of damage... roll for that magic bolt!


yes on the daggers

[Private to Narrator: -19]
Sparky
player, 101 posts
Skinny & hungry looking
Wed 28 Apr 2021
at 19:34
  • msg #741

Re: Tavern part 2

As requested


12:33, Today: Sparky rolled 2 using 1d6-3. Magic Bolt
Aldous Hack
player, 298 posts
Housekeeper's orphan,
Street runner, rogue
Wed 28 Apr 2021
at 22:43
  • msg #742

Re: Tavern part 2

Aldous follows on from success with another tip slash, recovering this time to quarte.

[Private to GM: 18:42, Today: Aldous Hack rolled 10 using 3d6.  Smallsword (12) (tip slash).
18:42, Today: Aldous Hack rolled 5 using 1d6.  Damage (1d cutting).
]
Kazimir Yurick
player, 165 posts
Skald & Innkeeper
Thu 29 Apr 2021
at 05:35
  • msg #743

Re: Tavern part 2

"Does anyone know apportation? They can take this water from me and direct it over our "currant problem"!"
Kazimir inquires, with a flash of sudden insight.
This message had punctuation tweaked by the player at 13:07, Thu 29 Apr 2021.
Aine Walsh
player, 228 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 29 Apr 2021
at 07:19
  • msg #744

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 743):

"I can help. Just let me unload this Icy Ball...how heavy is it?"
Narrator
GM, 8923 posts
DM says
roll for initiative!
Thu 29 Apr 2021
at 18:56
  • msg #745

Re: Tavern part 2

In reply to Sparky (msg # 741):

Sparky fells it with a bolt of magical energy, and it collapses!
Aine Walsh
player, 229 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 29 Apr 2021
at 20:31
  • msg #746

Re: Tavern part 2

In reply to Narrator (msg # 745):

"Then again, perhaps we do not need to. Can we burn it?"
Kazimir Yurick
player, 166 posts
Skald & Innkeeper
Thu 29 Apr 2021
at 20:40
  • msg #747

Re: Tavern part 2

A dry chuckle emits from the skald.
Nana Yurick
player, 210 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 29 Apr 2021
at 20:43
  • msg #748

Re: Tavern part 2

"Undead bits may be valuable to alchemists, Daddy!"
This message had punctuation tweaked by the player at 20:44, Thu 29 Apr 2021.
Aldous Hack
player, 299 posts
Housekeeper's orphan,
Street runner, rogue
Thu 29 Apr 2021
at 22:23
  • msg #749

Re: Tavern part 2

Aldous breaks into a huge grin, slashes his smallsword through the air fast enough to make it hum, then recovers to prime, raises his lantern high, and turns to check the corridor the undead creature came from.
Sparky
player, 102 posts
Skinny & hungry looking
Fri 30 Apr 2021
at 23:33
  • msg #750

Re: Tavern part 2

My! That was surprising!
Aine Walsh
player, 230 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 1 May 2021
at 01:00
  • msg #751

Re: Tavern part 2

In reply to Sparky (msg # 750):

"It is probably not as strong as it's master, I suspect. Can we make sure it is no longer a threat before we start cutting it up?"
Narrator
GM, 8932 posts
DM says
roll for initiative!
Sat 1 May 2021
at 17:11
  • msg #752

Re: Tavern part 2

In reply to Aine Walsh (msg # 751):

it is  also possible that its relatives might want a proper burial for it.
Kazimir Yurick
player, 167 posts
Skald & Innkeeper
Sat 1 May 2021
at 21:45
  • msg #753

Re: Tavern part 2

Kazimir frowns.
"We should leave him here, and report what happened to his clan. Besides, I believe, we ought not touch it...It still carries the chill of death, I suspect."
Nana Yurick
player, 211 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 1 May 2021
at 21:48
  • msg #754

Re: Tavern part 2

Nana kicks some rubble.
"Yeah..."
Svendegard Yurick
player, 236 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 1 May 2021
at 21:51
  • msg #755

Re: Tavern part 2

"Maybe we can still find the other missing goblins. Hopefully we can bring them back some good news. Let's keep looking, Dad."
Kazimir Yurick
player, 168 posts
Skald & Innkeeper
Sun 2 May 2021
at 05:12
  • msg #756

Re: Tavern part 2

00:49, Today: Kazimir Yurick rolled 8 using 3d6 Performance/Ritual ~ 15 ((2,2,4)).

"Well, I think the goblins are followers of Christ...something I know nothing of. We follow Num-Torum, His family, the benevolent spirits of our ancestors, and of nature...But, I will pour out libations in honor of ending the mockery which had become your undeath..."

Kazimir pours a small amount of spirits he has with him in a flask, upon the ground, marking the spot where they had felled the undead goblin.
This message was lightly edited by the player at 14:24, Sun 02 May 2021.
Aldous Hack
player, 300 posts
Housekeeper's orphan,
Street runner, rogue
Sun 2 May 2021
at 10:45
  • msg #757

Re: Tavern part 2

"Summa th' gobs foller th' Three 'n One.  Shadowspear's a hare-tic, tho', an' sum foller 'im.  No tellin' whut these 'uns pray t'."
Svendegard Yurick
player, 237 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 2 May 2021
at 14:23
  • msg #758

Re: Tavern part 2

"Num-Torum lives in the highest level of heaven, so he seldom hears mortals...It's easier consulting with His family, but this often turns into saga..."
Narrator
GM, 8942 posts
DM says
roll for initiative!
Sun 2 May 2021
at 19:56
  • msg #759

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 758):

occ I thought Shevnians followed the Slavic faiths, rather than the Ugric ones.


also, Zeelzeel Shadowspear would be a good person to talk to about this,as would be his cousin,Razokeel Shadowcloak. Many Goblins do worship the Three-in One.  Father Robards is at the Cathedral, The other two are at the guild.
Aine Walsh
player, 231 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 2 May 2021
at 20:30
  • msg #760

Re: Tavern part 2

In reply to Narrator (msg # 759):

Aine is not really concerned about the religious side of things...she just wants to be sure it does not come back, and holds her light to get any warning of any more approaching.
Kazimir Yurick
player, 169 posts
Skald & Innkeeper
Mon 3 May 2021
at 09:42
  • msg #761

Re: Tavern part 2

In reply to Narrator (msg # 759):

ooc theres some overspill.  in between hungary, and further east into the mountains
Kazimir Yurick
player, 170 posts
Skald & Innkeeper
Thu 6 May 2021
at 06:45
  • msg #762

Re: Tavern part 2

Kazimir nods to his son, and Torg.
Nana Yurick
player, 212 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 6 May 2021
at 06:47
  • msg #763

Re: Tavern part 2

Nana gawks at the dispatched undead, as they pass.
Hetilda Yurick
player, 73 posts
"Hetty" Witch & Alewife
Thu 6 May 2021
at 06:51
  • msg #764

Re: Tavern part 2

"Ne glej v to!"
"Don't look at it!"
Hetilda says, swatting her along.
Narrator
GM, 8947 posts
DM says
roll for initiative!
Thu 6 May 2021
at 19:35
  • msg #765

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 764):

anyone searchibg the remains?
Aldous Hack
player, 301 posts
Housekeeper's orphan,
Street runner, rogue
Thu 6 May 2021
at 21:56
  • msg #766

Re: Tavern part 2

"Sh'dwe let be f'r 'is peeps, 'r tek 'is stuff?"
Svendegard Yurick
player, 238 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 8 May 2021
at 12:22
  • msg #767

Re: Tavern part 2

08:18, Today: Svendegard Yurick rolled 16 using 3d6.  greed ~ 12 or less.
"Yeah! Let's take his stuff! Besides, he won't be needin' it anymore..."
Nana Yurick
player, 213 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sat 8 May 2021
at 12:24
  • msg #768

Re: Tavern part 2

"Thorg should use his spear, since it's effectively a six foot pole!"
Aine Walsh
player, 232 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 9 May 2021
at 13:03
  • msg #769

Re: Tavern part 2

In reply to Narrator (msg # 765):

Aine is not sure the remains are safe to search. if she knew they were safe, she would try, but...
Thorg
player, 147 posts
Average Height, Heavy Set
Mon 10 May 2021
at 02:47
  • msg #770

Re: Tavern part 2

And do what with the spear, Nany?
Nana Yurick
player, 214 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 10 May 2021
at 03:00
  • msg #771

Re: Tavern part 2

"Turn him over, poke and probe through his garments..like with 'ol rat man, that was clogging up the joint, back yonder."
This message was last edited by the player at 03:01, Mon 10 May 2021.
Aldous Hack
player, 302 posts
Housekeeper's orphan,
Street runner, rogue
Mon 10 May 2021
at 09:12
  • msg #772

Re: Tavern part 2

Aldous frowns.

"'Is fokes is jus' ther'.  Bes' not roll 'im."  <<His folks is just there.  Best not to roll him.>>
This message was last edited by the player at 22:22, Mon 10 May 2021.
Thorg
player, 148 posts
Average Height, Heavy Set
Mon 10 May 2021
at 20:05
  • msg #773

Re: Tavern part 2

In reply to Aldous Hack (msg # 772):

OOC ...Aldous' speech is often beyond my understanding. I like the character, but he has to speak a bit more plainly or put a translation under it.
Narrator
GM, 8967 posts
DM says
roll for initiative!
Sat 15 May 2021
at 02:52
  • msg #774

Re: Tavern part 2

In reply to Thorg (msg # 773):

Kezeleso and the other goblins are just down the hall and beyond the gate, but they can't see you from there.
Aine Walsh
player, 233 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 15 May 2021
at 03:36
  • msg #775

Re: Tavern part 2

In reply to Narrator (msg # 774):

Aine holds the light to make sure they have plenty of warning in case any of the undead friends decide to turn up...

"Have you guys made sure it is proper dead yet? Can we move on, secure it will not rise behind us to serve us to it's master when we fight the master?"
Aldous Hack
player, 303 posts
Housekeeper's orphan,
Street runner, rogue
Sat 15 May 2021
at 12:54
  • msg #776

Re: Tavern part 2

"Cut th' head off'n et.  Eve' 'f et git up, cain's see 's 'en."
Hetilda Yurick
player, 74 posts
"Hetty" Witch & Alewife
Sat 15 May 2021
at 13:34
  • msg #777

Re: Tavern part 2

09:33, Today: Hetilda Yurick rolled 10 using 3d6.  undead lore ~ 13.
Hetty should know what to, regarding the goblin's state.
Narrator
GM, 8983 posts
DM says
roll for initiative!
Sat 15 May 2021
at 18:36
  • msg #778

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 777):

Wights expised to sunlight are toast, likewise those buried with running waterbetween head and shoulders.
This message was last edited by the GM at 20:12, Sun 16 May 2021.
Hetilda Yurick
player, 75 posts
"Hetty" Witch & Alewife
Sat 15 May 2021
at 19:01
  • msg #779

Re: Tavern part 2

Hetty points and gestures with her thumb, sliding across her throat.
"Dol z glavo!"
*Off with it's head!*
Svendegard Yurick
player, 239 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 15 May 2021
at 19:02
  • msg #780

Re: Tavern part 2

Svendegard completes the grisly task.
*thokk! thwack!!*
Aine Walsh
player, 234 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 15 May 2021
at 22:46
  • msg #781

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 780):

Aine illuminates the task with her light.
Aldous Hack
player, 304 posts
Housekeeper's orphan,
Street runner, rogue
Sat 15 May 2021
at 23:28
  • msg #782

Re: Tavern part 2

Aldous turns away from the axe work, shining his light ahead -- the direction we'd been traveling and that the turned goblin had come from.  He keeps his sword in tierce guard as he searches the shadows.
Svendegard Yurick
player, 240 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 16 May 2021
at 19:27
  • msg #783

Re: Tavern part 2

"So, if we carry the head, to the other side of the river, we can be sure, it won't get up again, until it can be collected and buried properly..."
Aine Walsh
player, 235 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 16 May 2021
at 20:43
  • msg #784

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 783):

"Or put the head in the water?" Aine suggests.
Thorg
player, 149 posts
Average Height, Heavy Set
Mon 17 May 2021
at 21:56
  • msg #785

Re: Tavern part 2

It said across running water, not in it.
Narrator
GM, 9007 posts
DM says
roll for initiative!
Sat 22 May 2021
at 16:35
  • msg #786

Re: Tavern part 2

In reply to Thorg (msg # 785):

are we moving the bits of this decapitated goblin, or moving on?
Aine Walsh
player, 236 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 23 May 2021
at 10:32
  • msg #787

Re: Tavern part 2

In reply to Narrator (msg # 786):

I believe some are moving it, hopefully without touching it. But not Aine...unless asked. If asked, she will do so with apportation.
Svendegard Yurick
player, 241 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sun 23 May 2021
at 11:37
  • msg #788

Re: Tavern part 2

"If Thorg would do us the honors with his spear, we can easily carry the head across the river, and be sure it won't get up again, and we can be on our way. What do you say, Thorg?"
Thorg
player, 150 posts
Average Height, Heavy Set
Sun 23 May 2021
at 22:35
  • msg #789

Re: Tavern part 2

Makes my weapon unready ... is there any other way?
Sparky
player, 103 posts
Skinny & hungry looking
Sun 23 May 2021
at 22:38
  • msg #790

Re: Tavern part 2

Not a problem, I've got it   ...  he moves his body, hands, arms and feet while mumbling...

[Private to GM:   15:36, Today: Sparky rolled 10 using 3d6.  Apportation. skill 13 ]
Narrator
GM, 9013 posts
DM says
roll for initiative!
Mon 24 May 2021
at 23:10
  • msg #791

Re: Tavern part 2

In reply to Sparky (msg # 790):

Sparky lifts the head without touching it!

it hovers in midair, menacingly!
Kazimir Yurick
player, 171 posts
Skald & Innkeeper
Mon 24 May 2021
at 23:24
  • msg #792

Re: Tavern part 2

"This spell could help us again later, with dumping water on these things from a safe distance..."
Sparky
player, 104 posts
Skinny & hungry looking
Tue 25 May 2021
at 03:10
  • msg #793

Re: Tavern part 2

Lead on...
Kazimir Yurick
player, 172 posts
Skald & Innkeeper
Tue 25 May 2021
at 11:34
  • msg #794

Re: Tavern part 2

Thorg taking point, flanked by Kaz and Sven, followed by the others?
Aine Walsh
player, 237 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 25 May 2021
at 11:42
  • msg #795

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 794):

Aine with light will follow close behind.
Narrator
GM, 9017 posts
DM says
roll for initiative!
Tue 25 May 2021
at 17:19
  • msg #796

Re: Tavern part 2

In reply to Sparky (msg # 793):

are we heading east [[with the head]] or bringing it back to the "river"?
Kazimir Yurick
player, 173 posts
Skald & Innkeeper
Tue 25 May 2021
at 18:31
  • msg #797

Re: Tavern part 2

In reply to Narrator (msg # 796):

back to the river with the head, so we can leave it across the running water. then, we'll circle back, and continue westward.
This message was last edited by the player at 22:01, Tue 25 May 2021.
Narrator
GM, 9019 posts
DM says
roll for initiative!
Tue 25 May 2021
at 19:29
  • msg #798

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 797):

Two items
one, the goblins locked the gate
two, was the body ever searched? even with a spear?
Thorg
player, 151 posts
Average Height, Heavy Set
Tue 25 May 2021
at 20:05
  • msg #799

Re: Tavern part 2

i think it was... with spear by me and knife by Aldous
Aldous Hack
player, 305 posts
Housekeeper's orphan,
Street runner, rogue
Tue 25 May 2021
at 22:39
  • msg #800

Re: Tavern part 2

OOC: I don't believe I did search, even with sword point or knife.  I've been watching the corridor beyond the body, since I have a lantern.
Narrator
GM, 9035 posts
DM says
roll for initiative!
Sun 30 May 2021
at 03:07
  • msg #801

Re: Tavern part 2

In reply to Thorg (msg # 799):

Make a per roll
Thorg
player, 152 posts
Average Height, Heavy Set
Sun 30 May 2021
at 03:37
  • msg #802

Re: Tavern part 2

His perception isn't.

20:36, Today: Thorg rolled 16 using 3d6.  Perception.
Aine Walsh
player, 238 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 30 May 2021
at 03:56
  • msg #803

Re: Tavern part 2

In reply to Aldous Hack (msg # 800):

Aine also has a very bright staff and has bee keeping a lookout as well. But she is a bit afraid of the dead undead thing...but it probably will not be long before her curiosity gets the best of her...She also will poke at the body to see if there is anything interesting there, but using the staff.

[Private to GM: Rolled 6 under perception.]
Narrator
GM, 9041 posts
DM says
roll for initiative!
Sun 30 May 2021
at 17:06
  • msg #804

Re: Tavern part 2

In reply to Aine Walsh (msg # 803):

in addition to a token of the Erl king (it had been on a thong around the neck, now lying loose), there is a crude copy of a key.
This message was last edited by the GM at 17:06, Sun 30 May 2021.
Aine Walsh
player, 239 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 30 May 2021
at 20:33
  • msg #805

Re: Tavern part 2

In reply to Narrator (msg # 804):

Aine will work both away from the body with the staff...
Narrator
GM, 9046 posts
DM says
roll for initiative!
Wed 2 Jun 2021
at 17:29
  • msg #806

Re: Tavern part 2

In reply to Aine Walsh (msg # 805):

you are able to retrueve both items.
Nana Yurick
player, 215 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 2 Jun 2021
at 18:50
  • msg #807

Re: Tavern part 2

"A key! Probably to get in and out of their gates...What's the other thing?"
Narrator
GM, 9051 posts
DM says
roll for initiative!
Wed 2 Jun 2021
at 20:42
  • msg #808

Re: Tavern part 2

In reply to Nana Yurick (msg # 807):

a leather necklace with a token of its faith
Kazimir Yurick
player, 174 posts
Skald & Innkeeper
Wed 2 Jun 2021
at 21:09
  • msg #809

Re: Tavern part 2

"Let's return this to the goblins, when we break the news of this one's fate. Maybe the others are still alive, and are trapped or hiding..."
Svendegard Yurick
player, 242 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 2 Jun 2021
at 21:12
  • msg #810

Re: Tavern part 2

"Well, we should probably do that now, since we are nearby...They can come collect him, and give a proper funeral, that will no doubt prevent him from rising again."
Sven says, pointing towards the goblin gate.
This message was last edited by the player at 21:18, Wed 02 June 2021.
Aine Walsh
player, 240 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 2 Jun 2021
at 21:15
  • msg #811

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 810):

"That makes sense. But what if they are infected as well, and we end up having to deal with them too?"

Aine will hold the key...hidden away until needed.
Nana Yurick
player, 216 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 2 Jun 2021
at 21:20
  • msg #812

Re: Tavern part 2

"We can warn them about how he turned, and the risks involved. If they have their own cleric, it will be no problem...or they can always set him on fire!"
This message was last edited by the player at 21:21, Wed 02 June 2021.
Aine Walsh
player, 241 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 2 Jun 2021
at 21:27
  • msg #813

Re: Tavern part 2

In reply to Nana Yurick (msg # 812):

"Can't we just set him on fire?"
Kazimir Yurick
player, 175 posts
Skald & Innkeeper
Wed 2 Jun 2021
at 22:07
  • msg #814

Re: Tavern part 2

"I'm trying to cultivate good relations with my neighbors down here, so I'd rather not be so presumptuous as to destroy the earthly remains of one of their loved ones..."
Aldous Hack
player, 306 posts
Housekeeper's orphan,
Street runner, rogue
Wed 2 Jun 2021
at 22:54
  • msg #815

Re: Tavern part 2

"Ef the'r Triunis', the'd wan' a foon'ral, an' a grev.  T'kip th' body f'r th' rez'rekshun day."
Nana Yurick
player, 217 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 2 Jun 2021
at 23:02
  • msg #816

Re: Tavern part 2

"Rezerekshun day? Fragglerock, or is it ragnarok?.. I wonder if that's similar.."
This message was last edited by the player at 01:41, Thu 03 June 2021.
Aine Walsh
player, 242 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 2 Jun 2021
at 23:58
  • msg #817

Re: Tavern part 2

In reply to Nana Yurick (msg # 816):

"I knew a triunist who used to say 'burn em all, let god sort them out'. Perhaps he was not a good triunist example..."
Svendegard Yurick
player, 243 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 3 Jun 2021
at 01:48
  • msg #818

Re: Tavern part 2

"We burn our dead, as often as we bury them in our custom."
Aine Walsh
player, 243 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 3 Jun 2021
at 02:39
  • msg #819

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 818):

"They do not get disturbed that way, for sure."
Nana Yurick
player, 218 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 3 Jun 2021
at 07:38
  • msg #820

Re: Tavern part 2

In reply to Aine Walsh (msg # 819):
"No. If the corpse is buried, it's  liable to walk, as it is to come back as a spirit, from it's ashes. I've heard..."
This message was last edited by the player at 20:11, Thu 03 June 2021.
Narrator
GM, 9057 posts
DM says
roll for initiative!
Thu 3 Jun 2021
at 18:36
  • msg #821

Re: Tavern part 2

In reply to Nana Yurick (msg # 820):

a proper funeral often ensures that someone cannot be reanimated.  most undead were never properly given rites, some were disturbed or cursed from the beginning.
Aldous Hack
player, 307 posts
Housekeeper's orphan,
Street runner, rogue
Thu 3 Jun 2021
at 23:08
  • msg #822

Re: Tavern part 2

With a look of concentration, Aldous turns toward Aine and the Yoricks.

"Triunists b'lieve it's betta t' have a body when the time comes for Christ t' return t' this worl' -- on tha' day, all b'lievers 'at died shrove 'll rise inta th' heavens t' meet 'Im. 'F those gobbos 'r b'lievers, the'll wannim back, t' bury."
Aine Walsh
player, 244 posts
Small cute trouble
HP: 3/3, FP: 7/10
Thu 3 Jun 2021
at 23:17
  • msg #823

Re: Tavern part 2

In reply to Aldous Hack (msg # 822):

sigh.

"Fine you guys sort it out then. I will keep watch."
Narrator
GM, 9064 posts
DM says
roll for initiative!
Fri 4 Jun 2021
at 17:33
  • msg #824

Re: Tavern part 2

In reply to Aldous Hack (msg # 822):

in this case, the goblin was of Zeelzeel's cult.
Aldous Hack
player, 308 posts
Housekeeper's orphan,
Street runner, rogue
Fri 4 Jun 2021
at 23:14
  • msg #825

Re: Tavern part 2

OOC: And Aldous, having literally been raised in Father Robards's house, doesn't know much about Zeelzeel's cult, other than that they practice some form of heresy.
Narrator
GM, 9077 posts
DM says
roll for initiative!
Tue 15 Jun 2021
at 19:34
  • msg #826

Re: Tavern part 2

In reply to Aldous Hack (msg # 825):

you have the key, the necklace, and the floating head...
Kazimir Yurick
player, 176 posts
Skald & Innkeeper
Tue 15 Jun 2021
at 20:15
  • msg #827

Re: Tavern part 2

"Let's deliver the news."
Aldous Hack
player, 309 posts
Housekeeper's orphan,
Street runner, rogue
Tue 15 Jun 2021
at 21:20
  • msg #828

Re: Tavern part 2

"Soun's gud."

Aldous waits to take the rear guard as we retreat temporarily, keeping his light high and aimed mostly to the rear (so he can see behind).
Aine Walsh
player, 245 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 15 Jun 2021
at 23:03
  • msg #829

Re: Tavern part 2

In reply to Aldous Hack (msg # 828):

Aine sees this as a bit of a waste of time, since there was no cash in it. But at least they would dispose of the body, so she holds her light high and follows along whoever leads.
Svendegard Yurick
player, 244 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Thu 17 Jun 2021
at 15:03
  • msg #830

Re: Tavern part 2

"Bad news, but at least they might consider us thoughtful neighbors..."
Nana Yurick
player, 219 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 17 Jun 2021
at 15:07
  • msg #831

Re: Tavern part 2

*Bronx cheer*
Hetilda Yurick
player, 76 posts
"Hetty" Witch & Alewife
Thu 17 Jun 2021
at 15:14
  • msg #832

Re: Tavern part 2

"O čem bova razdihaiIa veter?"
*What are we breaking wind about?*

Kazimir Yurick
player, 177 posts
Skald & Innkeeper
Thu 17 Jun 2021
at 15:22
  • msg #833

Re: Tavern part 2

"So much for sepruchal scruples!"
*looks at floating head, and shrugs*
"I tried..I tried.."
Aldous Hack
player, 310 posts
Housekeeper's orphan,
Street runner, rogue
Thu 17 Jun 2021
at 21:36
  • msg #834

Re: Tavern part 2

"'M w'you."  Aldous looks around at the group.  "Go' tha' li'l r'spec' f'th' dead?"  He shakes his head, and steps forward, lowering his lantern to guide his blade into its sheath, then approaches the body.

"B' righ' back."  He reaches down to grab the headless corpse by whichever wrist is nearest and begins dragging it back toward the goblins' door, then looks at Sparky.  "Comin'?"
Sparky
player, 105 posts
Skinny & hungry looking
Thu 17 Jun 2021
at 21:39
  • msg #835

Re: Tavern part 2

Sparky nods and follows
Nana Yurick
player, 220 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 17 Jun 2021
at 21:52
  • msg #836

Re: Tavern part 2

Nana gasps.
"Can he do that??"
Narrator
GM, 9086 posts
DM says
roll for initiative!
Fri 18 Jun 2021
at 17:18
  • msg #837

Re: Tavern part 2

In reply to Nana Yurick (msg # 836):

yes he can. he is encumbered,  but he can do it.
Svendegard Yurick
player, 245 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 18 Jun 2021
at 20:09
  • msg #838

Re: Tavern part 2

"Doesn't look like handling the remains effects a person after the animating link is broken, by bodily destruction...good to know."
"I will help you, then..."
Svendegard helps carry the body from the other end, so Aldous doesn't have to drag it.
This message had punctuation tweaked by the player at 23:22, Sat 19 June 2021.
Aldous Hack
player, 311 posts
Housekeeper's orphan,
Street runner, rogue
Sat 19 Jun 2021
at 23:00
  • msg #839

Re: Tavern part 2

With help now offered, Aldous will regrip so as to hold both wrists and walk forward (body behind him, that is).

"Le's go."
Aine Walsh
player, 246 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 19 Jun 2021
at 23:22
  • msg #840

Re: Tavern part 2

In reply to Aldous Hack (msg # 839):

Aine will go with them to give them some light...
Narrator
GM, 9095 posts
DM says
roll for initiative!
Wed 23 Jun 2021
at 13:02
  • msg #841

Re: Tavern part 2

In reply to Aine Walsh (msg # 840):

after a few minutes, you get back to the door.
Kazimir Yurick
player, 178 posts
Skald & Innkeeper
Wed 23 Jun 2021
at 18:44
  • msg #842

Re: Tavern part 2

"If the goblins don't have sentries to let us in, let's see if that key we picked up, will let us in these doors."
Aldous Hack
player, 312 posts
Housekeeper's orphan,
Street runner, rogue
Wed 23 Jun 2021
at 22:13
  • msg #843

Re: Tavern part 2

"Prolly w'll, bu'tha' ain't neighb'ly."
Kazimir Yurick
player, 179 posts
Skald & Innkeeper
Thu 24 Jun 2021
at 00:02
  • msg #844

Re: Tavern part 2

*Nodding*
"Hello! We've found one of your missing people...not good!"
Keselezo
NPC, 21 posts
Tunnel goblin smith
Thu 24 Jun 2021
at 16:24
  • msg #845

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 844):

"What have you found... Aiiieee! the head!"
Kazimir Yurick
player, 180 posts
Skald & Innkeeper
Thu 24 Jun 2021
at 18:08
  • msg #846

Re: Tavern part 2

"We have the rest of him... We found him roaming the passage, and he attacked us. You can see how he's been turned... In order to keep it from getting back up, we had to cut off his head. I trust your funeral customs will finish the job. We are sorry for the loss of your kin. I have hope yet, we may find the others. We will destroy this undead menace...Far too close for comfort, it is."
Keselezo
NPC, 22 posts
Tunnel goblin smith
Thu 24 Jun 2021
at 21:14
  • msg #847

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 846):

"But why does his head float?"
Sparky
player, 106 posts
Skinny & hungry looking
Thu 24 Jun 2021
at 21:40
  • msg #848

Re: Tavern part 2

Because I make it float, but let me put it down, it is tiring.  he lowers the head to the ground
Aldous Hack
player, 313 posts
Housekeeper's orphan,
Street runner, rogue
Thu 24 Jun 2021
at 23:08
  • msg #849

Re: Tavern part 2

"Fo'k 's 'fraid t' han'l th' bodeh."  Aldous, still holding the corpse's wrists, pushes forward to the door.  "Pries' c'n lay 'm so'e stays."
Keselezo
NPC, 23 posts
Tunnel goblin smith
Sun 27 Jun 2021
at 18:18
  • msg #850

Re: Tavern part 2

In reply to Aldous Hack (msg # 849):

"He was...Élőhalott? we keephead accross  river."
Nana Yurick
player, 221 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Sun 27 Jun 2021
at 22:50
  • msg #851

Re: Tavern part 2

Both siblings nod gravely.
Tunnel goblins
NPC, 9 posts
Rat catching
Mon 28 Jun 2021
at 14:46
  • msg #852

Re: Tavern part 2

In reply to Nana Yurick (msg # 851):

the goblin unlicks the door, and two come forth to take the body. Keselezo  gingerly takes the head of his friend, and somberly they head toward the "river"
Kazimir Yurick
player, 181 posts
Skald & Innkeeper
Mon 28 Jun 2021
at 18:58
  • msg #853

Re: Tavern part 2

"If we find anyone else, we'll do likwise. We'll go now, and leave you to mourn.."
Kazimir says as they leave.
He looks at the group and addresses them:
"Ready to get back to business?"
Thorg
player, 153 posts
Average Height, Heavy Set
Mon 28 Jun 2021
at 20:41
  • msg #854

Re: Tavern part 2

Yup.
Aldous Hack
player, 314 posts
Housekeeper's orphan,
Street runner, rogue
Mon 28 Jun 2021
at 21:42
  • msg #855

Re: Tavern part 2

Returning to where he set down his lantern, Aldous picks it up, draws his sword to low guard once more, and turns to face the hallway not yet traveled.  "Abeamus!"  The careful pronunciation marks this as probably a foreign word.
This message was last edited by the player at 21:42, Mon 28 June 2021.
Narrator
GM, 9117 posts
DM says
roll for initiative!
Wed 30 Jun 2021
at 17:14
  • msg #856

Re: Tavern part 2

In reply to Aldous Hack (msg # 855):

you make your way back down the corridor to where you fought the wight. the walls show signs of having been tiled, but the tiles are long gone, and only the grout remains. ahead is a T intersection.
Aldous Hack
player, 315 posts
Housekeeper's orphan,
Street runner, rogue
Wed 30 Jun 2021
at 22:10
  • msg #857

Re: Tavern part 2

Aldous slows to ensure Sven or Thorg is alongside.

"I'as nev' s' por's t' ste'l tiles o' th' wall."
Thorg
player, 154 posts
Average Height, Heavy Set
Wed 30 Jun 2021
at 23:13
  • msg #858

Re: Tavern part 2

Thorg is and onguard with spear tip and shield up for business
Nana Yurick
player, 222 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 1 Jul 2021
at 02:59
  • msg #859

Re: Tavern part 2

"Tsk.. tsk.. this is why we can't have nice things!"
Kazimir Yurick
player, 182 posts
Skald & Innkeeper
Thu 1 Jul 2021
at 03:01
  • msg #860

Re: Tavern part 2

"How about we go left, up ahead?"
Aldous Hack
player, 316 posts
Housekeeper's orphan,
Street runner, rogue
Thu 1 Jul 2021
at 08:56
  • msg #861

Re: Tavern part 2

Aldous nods and moves up to the choice point, shining his light each direction in turn.
Aine Walsh
player, 247 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sat 3 Jul 2021
at 00:23
  • msg #862

Re: Tavern part 2

In reply to Aldous Hack (msg # 861):

Aine just keeps providing light...
Svendegard Yurick
player, 246 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Sat 3 Jul 2021
at 01:24
  • msg #863

Re: Tavern part 2

Sven readies his axe and shield, flanking his father on the right.
Narrator
GM, 9130 posts
DM says
roll for initiative!
Mon 5 Jul 2021
at 23:20
  • msg #864

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 863):

there is a rasping sound from the right hand turn.  A pair of bluish eyes reflect from the outer darkness.  They seem low to the ground.
Kazimir Yurick
player, 183 posts
Skald & Innkeeper
Mon 5 Jul 2021
at 23:27
  • msg #865

Re: Tavern part 2

"Looks like we've found another of them...but it is a goblin child...?"
Thorg
player, 155 posts
Average Height, Heavy Set
Tue 6 Jul 2021
at 02:25
  • msg #866

Re: Tavern part 2

Or poison rat? He levels the spear at it, shield up.
Svendegard Yurick
player, 247 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 6 Jul 2021
at 02:29
  • msg #867

Re: Tavern part 2

"Beasts can too become...turned."
Aine Walsh
player, 248 posts
Small cute trouble
HP: 3/3, FP: 7/10
Tue 6 Jul 2021
at 05:47
  • msg #868

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 867):

Aine creates an icy sphere as she holds her light high, probably just above waist height.

[Private to GM: Rolled skill to cast spell.]
Aldous Hack
player, 317 posts
Housekeeper's orphan,
Street runner, rogue
Tue 6 Jul 2021
at 09:19
  • msg #869

Re: Tavern part 2

Aldous takes a short step toward the eyes, lowering his lantern and watching the shadow it casts to get an idea of the size and shape of the creature.  He switches to a low guard.
Giant maned rats
NPC, 51 posts
Covered in quills
Like porcupines on Dust
Tue 6 Jul 2021
at 18:03
  • msg #870

Re: Tavern part 2

In reply to Aldous Hack (msg # 869):

there is a clattering sound, and Aldous espies  the spiked silhouette of a venomous  spined giant rat.... but it looks ...odd.
Thorg
player, 156 posts
Average Height, Heavy Set
Tue 6 Jul 2021
at 20:22
  • msg #871

Re: Tavern part 2

Thorg wastes no time and thrusts the point of his spear into the creature.

[Private to GM:  13:19, Today: Thorg rolled 11 using 3d6.  Spear Thrust. made by 2
13:20, Today: Thorg rolled 4  imp using 1d6+3.  Silvered Spear Damage.
]
Giant maned rats
NPC, 52 posts
Covered in quills
Like porcupines on Dust
Tue 6 Jul 2021
at 22:54
  • msg #872

Re: Tavern part 2

In reply to Thorg (msg # 871):

black smoke hisses from the creature where you stabbed it, and the thing squeals and rattles the greasy looking mane of quills
Aldous Hack
player, 318 posts
Housekeeper's orphan,
Street runner, rogue
Tue 6 Jul 2021
at 22:55
  • msg #873

Re: Tavern part 2

Hard behind Thorg's spear thrust, Aldous slashes at the spined rat, then dances back.

"Th' eyes, mi' b' turnt -- an' st'l 'ware p'ison."


[Private to GM: 18:54, Today: Aldous Hack rolled 12 using 3d6.  Smallsword (12) (tip slash).
18:55, Today: Aldous Hack rolled 6 using 1d6.  Damage (1d cutting).
]
Narrator
GM, 9136 posts
DM says
roll for initiative!
Tue 6 Jul 2021
at 22:58
  • msg #874

Re: Tavern part 2

In reply to Aldous Hack (msg # 873):

make a dodge roll, or impale yourself on a quill!
Aldous Hack
player, 319 posts
Housekeeper's orphan,
Street runner, rogue
Tue 6 Jul 2021
at 23:04
  • msg #875

Re: Tavern part 2

Aldous nearly maneuvers his arm and sword past the quills as he slashes, but only almost.

[Private to GM: 19:03, Today: Aldous Hack rolled 8 using 3d6.  Dodge (7) (correct dice).]
Kazimir Yurick
player, 184 posts
Skald & Innkeeper
Tue 6 Jul 2021
at 23:04
  • msg #876

Re: Tavern part 2

Kazimir steps back, readying a flask of water...
Svendegard Yurick
player, 248 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Tue 6 Jul 2021
at 23:19
  • msg #877

Re: Tavern part 2

19:15, Today: Svendegard Yurick rolled 4 using 1d6+1.  shield bash damage, crushing damage 1d 6+1.

19:13, Today: Svendegard Yurick rolled 8 using 3d6.  shield ~ 14.

Sven uses his shield to smash the thing's body, from the flank.
"Gynahh!"
Giant maned rats
NPC, 53 posts
Covered in quills
Like porcupines on Dust
Wed 7 Jul 2021
at 15:43
  • msg #878

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 876):

Adolus is skewered! three things happen:
he loses 1 FP to draining cold
he takes 4 pts impaling to the arm before DR
his arm starts to swell;he takes 2 points poison damage, and will each round until a HT roll succeeds


Sven is at risk for the same effects to his leg as he tackles the creature, make a dodge!
Svendegard Yurick
player, 249 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Wed 7 Jul 2021
at 19:12
  • msg #879

Re: Tavern part 2

15:05, Today: Svendegard Yurick rolled 10 using 3d6 ((3,2,5)).

"Oww!Why you spiny prick-bastard!"
Sven is unable to dodge aside, but...

15:07, Today: Svendegard Yurick rolled 9 using 3d6.  HT ~ 13.

Is robust enough to shrug off the worst lingering effects.
Thorg
player, 157 posts
Average Height, Heavy Set
Wed 7 Jul 2021
at 19:30
  • msg #880

Re: Tavern part 2

s soon as Yurick steps back, Thorg thrusts again

[Private to GM:   12:27, Today: Thorg rolled 8 using 3d6.  Spear Thrust  by  5
12:28, Today: Thorg rolled 7 impaling using 1d6+3. Silvered Spear Damage.
]
Aine Walsh
player, 249 posts
Small cute trouble
HP: 3/3, FP: 7/10
Wed 7 Jul 2021
at 21:12
  • msg #881

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 879):

Aine looks for her opportunity, and throws in an icy sphere to assist.

[Private to GM: Rolled 7 under skill to hit, 4 cr damage.]
Aldous Hack
player, 320 posts
Housekeeper's orphan,
Street runner, rogue
Wed 7 Jul 2021
at 21:58
  • msg #882

Re: Tavern part 2

Aldous staggers back from the undead rat, dropping his sword from his swelling and bleeding hand as he retreats (his light, however, he keeps).  "Chrise a'mitey!  'E go'me gud."

[Private to GM: DR 2 on the arm, 2 gets through becoming 4 (imp).  2 points for poison, leaves 2 HP (Aldous was only mostly healed after the rat incident earlier today/2-3 months ago).  1 FP is trivial by comparison.
17:49, Today: Aldous Hack rolled 15 using 3d6.  HT vs Maned Rat poison (10).  Looks like more poison damage soon.  Tell me when to roll HT again.
17:53, Today: Aldous Hack rolled 14 using 3d6.  DX to hang onto his sword (sword arm wounded and poisoned).
]
Kazimir Yurick
player, 185 posts
Skald & Innkeeper
Wed 7 Jul 2021
at 22:31
  • msg #883

Re: Tavern part 2

18:29, Today: Kazimir Yurick rolled 17 using 3d6.  DX ~ 13 ( dumping holy water over the undead maned rat ).
(LOL!)
Giant maned rats
NPC, 54 posts
Covered in quills
Like porcupines on Dust
Thu 8 Jul 2021
at 20:03
  • msg #884

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 883):

got some in your eye- eeew that smells like piss!


Sven has avoided anthing more thsn the first dose of poison, but it is eating at Adolus! Anyone have first aid? or something to help neutralize the poison?

the spear thrust has gravely injured the thing, but it is still resisting and squealing!

[Private to Narrator: -4 out of -20]
Thorg
player, 158 posts
Average Height, Heavy Set
Thu 8 Jul 2021
at 20:41
  • msg #885

Re: Tavern part 2

OK, Thorg tries for it's vitals.

[Private to GM:  13:38, Today: Thorg rolled 8 using 3d6.  Spear Thrust - vitals (-3)  by 5 so should do it
13:38, Today: Thorg rolled 5 impaling using 1d6+3.  Silvered Spear Damage.
]
Aldous Hack
player, 321 posts
Housekeeper's orphan,
Street runner, rogue
Thu 8 Jul 2021
at 21:35
  • msg #886

Re: Tavern part 2

Aldous backs against the corridor wall, as far away from the rat as he can stagger before his knees buckle and he sits down, gently setting his lantern beside him.

"I don' fe'l s'gud."

His head falls forward onto his chest.

[Private to GM: 17:29, Today: Aldous Hack rolled 11 using 3d6.  HT vs Maned Rat poison (10).  Blessing of St. Pyr makes that a success, no margin.
Another 2 HP before that, though, right?  Brings to 0.
17:34, Today: Aldous Hack rolled 13 using 3d6.  HT to stay conscious (10).
]
Giant maned rats
NPC, 55 posts
Covered in quills
Like porcupines on Dust
Thu 8 Jul 2021
at 23:02
  • msg #887

Re: Tavern part 2

In reply to Thorg (msg # 885):

the dead thing writhes  on the spear point, barely together but still moving!
Thorg
player, 159 posts
Average Height, Heavy Set
Thu 8 Jul 2021
at 23:21
  • msg #888

Re: Tavern part 2

I'll keep it pinned if someone wants to use the holy water on it.
Aine Walsh
player, 250 posts
Small cute trouble
HP: 3/3, FP: 7/10
Fri 9 Jul 2021
at 00:50
  • msg #889

Re: Tavern part 2

In reply to Thorg (msg # 888):

Aine knows of a neutralize poison skill, but she has not yet learn it, so she instead tries first aid [Private to GM: Rolled 1 under, she cannot cast a spell off default, can she?]
Kazimir Yurick
player, 186 posts
Skald & Innkeeper
Fri 9 Jul 2021
at 02:55
  • msg #890

Re: Tavern part 2

Kazimir blinks and makes a face.
22:51, Today: Kazimir Yurick rolled 11 using 3d6.  DX ~ 13 ( dumping holy water over the undead maned rat ).
"On the house!"
*Bloop. Glug-glug-glug.....*
Hetilda Yurick
player, 77 posts
"Hetty" Witch & Alewife
Fri 9 Jul 2021
at 03:04
  • msg #891

Re: Tavern part 2

Hetty will aid her first aid, with her knowledge of poisons.
23:01, Today: Hetilda Yurick rolled 11 using 3d6.  Poisons ~ 14.
Nana Yurick
player, 223 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Fri 9 Jul 2021
at 03:10
  • msg #892

Re: Tavern part 2

Nana follows her mother.
"You alright,Sven?"
Svendegard Yurick
player, 250 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Fri 9 Jul 2021
at 03:15
  • msg #893

Re: Tavern part 2

"Yeah..I think so. But I feel about half dead!"
Sven retreats, watching the vials contents begin to splatter all over the thing writhing under Thorg's spear...
Giant maned rats
NPC, 56 posts
Covered in quills
Like porcupines on Dust
Sun 11 Jul 2021
at 18:11
  • msg #894

Re: Tavern part 2

In reply to Thorg (msg # 888):

the creature shifts- make a ST roll to hold it still.


meanwhile,  the holy water,(which smells like pee) does nothing.

roll for first aid


this type of poison lingers in the tissue,  it can be treated with mildly acidic substances, and salt placed onthe wound to draw it out.
Aine Walsh
player, 251 posts
Small cute trouble
HP: 3/3, FP: 7/10
Sun 11 Jul 2021
at 20:45
  • msg #895

Re: Tavern part 2

In reply to Giant maned rats (msg # 894):

"Perhaps you should use the holy water to clean the wound...."

She creates another 2d icy sphere...
Kazimir Yurick
player, 187 posts
Skald & Innkeeper
Sun 11 Jul 2021
at 22:06
  • msg #896

Re: Tavern part 2

"It's piss! We've been had!Let us remember who sold us these, when we deal with our current problems..."
This message was last edited by the player at 22:07, Sun 11 July 2021.
Hetilda Yurick
player, 78 posts
"Hetty" Witch & Alewife
Sun 11 Jul 2021
at 22:20
  • msg #897

Re: Tavern part 2

18:19, Today: Hetilda Yurick rolled 7 using 3d6.  esoteric medicine ~ 13 or less.
Thorg
player, 160 posts
Average Height, Heavy Set
Sun 11 Jul 2021
at 22:29
  • msg #898

Re: Tavern part 2

Thorg makes a determined effort to hold the thing pinned down.

[Private to GM:   15:24, Today: Thorg rolled 12 using 3d6.  ST determined. unfortunately his ST is 11 .
If he needs a defense, he uses his shield to block; skill 12 -  15:28, Today: Thorg rolled 10 using 3d6.  Block.
]
Kazimir Yurick
player, 188 posts
Skald & Innkeeper
Sun 11 Jul 2021
at 22:38
  • msg #899

Re: Tavern part 2

18:36, Today: Kazimir Yurick rolled 7 using 1d6+1.  longsword thrust 1d+1 impaling.

18:34, Today: Kazimir Yurick rolled 10 using 3d6.  broadsword ~ 13 (thrusting, at 2 hex reach).

Kazimir uses his longsword's reach to keep away from the quills, thrusting deeply into the thing's immobilized body...
"Arrghh!"
Narrator
GM, 9155 posts
DM says
roll for initiative!
Mon 12 Jul 2021
at 00:13
  • msg #900

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 899):

and with that, it dies.


Hettie is able to stop the poison from spreading.
Nana Yurick
player, 224 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 12 Jul 2021
at 00:16
  • msg #901

Re: Tavern part 2

"Let's go Home!"
Svendegard Yurick
player, 251 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Mon 12 Jul 2021
at 00:17
  • msg #902

Re: Tavern part 2

"To heal up.."
Aine Walsh
player, 252 posts
Small cute trouble
HP: 3/3, FP: 6/10
Mon 12 Jul 2021
at 01:51
  • msg #903

Re: Tavern part 2

In reply to Svendegard Yurick (msg # 902):

"And perhaps replace that holy water..."

She looks around for another target for her icy sphere...
This message was last edited by the player at 20:00, Mon 12 July 2021.
Nana Yurick
player, 225 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 12 Jul 2021
at 02:35
  • msg #904

Re: Tavern part 2

"Who sold us bottled piss??"
Svendegard Yurick
player, 252 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Mon 12 Jul 2021
at 02:37
  • msg #905

Re: Tavern part 2

"Hey, at least we found out now..before we really needed it!"
Aldous Hack
player, 321 posts
Housekeeper's orphan,
Street runner, rogue
Mon 12 Jul 2021
at 21:44
  • msg #906

Re: Tavern part 2

OOC: any HP regained from First Aid?  Else Aldous remains slumped against the wall next to his lantern -- still breathing, seeming in less distress, but clearly not conscious.
This message was last updated by the player at 21:44, Mon 12 July 2021.
Nana Yurick
player, 226 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Mon 12 Jul 2021
at 15:56
  • msg #907

Re: Tavern part 2

Nana recovers Aldous's smallsword where he dropped it,and leans it next to him on the wall.
"Hey, you dropped this..."
Narrator
GM, 9158 posts
DM says
roll for initiative!
Mon 12 Jul 2021
at 16:53
  • msg #908

Re: Tavern part 2

In reply to Ardenas Barehand (msg # 906):

the bleeding is halted, youalso get a point back
Aine Walsh
player, 253 posts
Small cute trouble
HP: 3/3, FP: 6/10
Mon 12 Jul 2021
at 20:02
  • msg #909

Re: Tavern part 2

In reply to Narrator (msg # 908):

Aine will stand guard with her lit staff (well technically just the tip is lit) and icy sphere.
Kazimir Yurick
player, 189 posts
Skald & Innkeeper
Mon 12 Jul 2021
at 21:26
  • msg #910

Re: Tavern part 2

"This is very dangerous. Let's get him up, and ourselves out of here!"
Svendegard Yurick
player, 253 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Mon 12 Jul 2021
at 21:28
  • msg #911

Re: Tavern part 2

Sven limps along, grimacing.
"Ma can take care of me, when we get back..I can walk."
Aldous Hack
player, 322 posts
Housekeeper's orphan,
Street runner, rogue
Mon 12 Jul 2021
at 21:50
  • msg #912

Re: Tavern part 2

With the spread of poison halted and bleeding stopped, Aldous's color improves and his breathing eases, but he remains unconscious.

OOC: He'll wake up in fifteen minutes, if nothing else bad happens.
Narrator
GM, 9162 posts
DM says
roll for initiative!
Tue 13 Jul 2021
at 15:01
  • msg #913

Re: Tavern part 2

In reply to Aldous Hack (msg # 912):

you all head back with the unconscious Adolus..
does anyo e want to address the twice dead rat thing?
Kazimir Yurick
player, 190 posts
Skald & Innkeeper
Tue 13 Jul 2021
at 17:17
  • msg #914

Re: Tavern part 2

In reply to Narrator (msg # 913):

To the goblins?
Thorg
player, 161 posts
Average Height, Heavy Set
Tue 13 Jul 2021
at 19:41
  • msg #915

Re: Tavern part 2

I'll search it with the spear tip... but not touch it ... Ask Hetty if this may have uses?
Aine Walsh
player, 254 posts
Small cute trouble
HP: 3/3, FP: 6/10
Tue 13 Jul 2021
at 20:34
  • msg #916

Re: Tavern part 2

In reply to Thorg (msg # 915):

Aine will suggest chopping it into pieces...
Narrator
GM, 9166 posts
DM says
roll for initiative!
Tue 13 Jul 2021
at 20:44
  • msg #917

Re: Tavern part 2

In reply to Thorg (msg # 915):

Hetty, make a pousons... and a hazmat: magical roll
Hetilda Yurick
player, 79 posts
"Hetty" Witch & Alewife
Wed 14 Jul 2021
at 16:48
  • msg #918

Re: Tavern part 2

12:46, Today: Hetilda Yurick rolled 6 using 3d6.  hazmat (magical) ~ 14.

12:45, Today: Hetilda Yurick rolled 5 using 3d6.  Poisons ~ 14.

Hetty gleans useful bits from the specimen...
Narrator
GM, 9179 posts
DM says
roll for initiative!
Mon 19 Jul 2021
at 17:25
  • msg #919

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 918):

correction, Hetty gleans which parts are usefull: the quill, heart, and liver are of interest to  an alchemist.  Expert skill: dungeon butcher or Surgery/veterinarian needed for safe and complete removal, although the spearing of the vitals leaves just the quills in this case.  harvesting just those necessitates a poisons roll to avoid being impaled,; surgery/butcher will get you the venom sacs
(quills can be used equal to a stilleto with 1 dose of Monster drool, t-1 imp, +2 poison;the poison sacs are good to prepare 1d+1 blade sized doses)
Hetilda Yurick
player, 80 posts
"Hetty" Witch & Alewife
Mon 19 Jul 2021
at 18:41
  • msg #920

Re: Tavern part 2

14:39, Today: Hetilda Yurick rolled 17 using 3d6.  Poisons ~ 14.
LOL
Kazimir Yurick
player, 191 posts
Skald & Innkeeper
Mon 19 Jul 2021
at 18:42
  • msg #921

Re: Tavern part 2

Should've left well enough alone...
Hetilda Yurick
player, 81 posts
"Hetty" Witch & Alewife
Mon 19 Jul 2021
at 18:43
  • msg #922

Re: Tavern part 2

14:43, Today: Hetilda Yurick rolled 14 using 3d6.  HT ~ 12.

14:39, Today: Hetilda Yurick rolled 17 using 3d6.  Poisons ~ 14.

Aine Walsh
player, 255 posts
Small cute trouble
HP: 3/3, FP: 6/10
Mon 19 Jul 2021
at 23:05
  • msg #923

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 922):

Really should have waited until Aine recovered...she cannot try again more than first aid...but she can do that well!

[Private to GM: Rolled natural 4 for First Aid roll to help Hetty!]
Sparky
player, 107 posts
Skinny & hungry looking
Tue 20 Jul 2021
at 02:36
  • msg #924

Re: Tavern part 2

My staff has 3 points and I can lend you a few more with luck...
Narrator
GM, 9186 posts
DM says
roll for initiative!
Thu 22 Jul 2021
at 17:16
  • msg #925

Re: Tavern part 2

In reply to Sparky (msg # 924):

Aine arrests the poison!

Hetty still takes a point of impaling and 3 points of damage from poison.
Aine Walsh
player, 256 posts
Small cute trouble
HP: 3/3, FP: 6/10
Thu 22 Jul 2021
at 20:44
  • msg #926

Re: Tavern part 2

In reply to Narrator (msg # 925):

"A lucky first aid roll if ever there was one. Hopefully I can use what I learnt to deal with poison in. the future!"
Hetilda Yurick
player, 82 posts
"Hetty" Witch & Alewife
12/8
Thu 22 Jul 2021
at 20:55
  • msg #927

Re: Tavern part 2

"Hvala, draga."
*Thank you, dear.*
Hetty grimaces, and wiggles her swoll-sausage fingers.
Svendegard Yurick
player, 254 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Thu 22 Jul 2021
at 20:57
  • msg #928

Re: Tavern part 2

"My thanks for saving Ma! Ma!You feelin' okay?"
Sven rushes over.
Nana Yurick
player, 227 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Thu 22 Jul 2021
at 20:58
  • msg #929

Re: Tavern part 2

"Let's get out of here!"
Narrator
GM, 9196 posts
DM says
roll for initiative!
Mon 26 Jul 2021
at 17:06
  • msg #930

Re: Tavern part 2

In reply to Nana Yurick (msg # 929):

you all head back, the rat-wight defeated.
Aine Walsh
player, 257 posts
Small cute trouble
HP: 3/3, FP: 6/10
Mon 26 Jul 2021
at 20:22
  • msg #931

Re: Tavern part 2

In reply to Narrator (msg # 930):

Aine is looking forward to a good rest.
Aldous Hack
player, 323 posts
Housekeeper's orphan,
Street runner, rogue
Mon 26 Jul 2021
at 23:20
  • msg #932

Re: Tavern part 2

Aldous starts to come around as those carrying him near the top of the stairs to the tavern proper.

"Aaaagh."
Kazimir Yurick
player, 192 posts
Skald & Innkeeper
Tue 27 Jul 2021
at 09:18
  • msg #933

Re: Tavern part 2

"Let's carry him out to the stables, and lay him in his pallet."
Svendegard Yurick
player, 255 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Tue 27 Jul 2021
at 09:20
  • msg #934

Re: Tavern part 2

Sven limps beside his mother, who holds her swollen hand, coming up behind.
Thorg
player, 162 posts
Average Height, Heavy Set
Tue 27 Jul 2021
at 17:08
  • msg #935

Re: Tavern part 2

He Guards the rear until the trap door is closed and locked, then relaxes.
Narrator
GM, 9202 posts
DM says
roll for initiative!
Tue 27 Jul 2021
at 17:28
  • msg #936

Re: Tavern part 2

In reply to Thorg (msg # 935):




as you now know, the found key works on the gate by the goblins.
Aine Walsh
player, 258 posts
Small cute trouble
HP: 3/3, FP: 6/10
Tue 27 Jul 2021
at 20:25
  • msg #937

Re: Tavern part 2

In reply to Narrator (msg # 936):

Aine also is watchful until the trapdoor is closed, and locked. Then she heads to her 'nest' to sleep and reflect.
Kazimir Yurick
player, 193 posts
Skald & Innkeeper
Tue 27 Jul 2021
at 22:35
  • msg #938

Re: Tavern part 2

18:31, Today: Kazimir Yurick rolled 10 using 3d6.  first aid ~ 13+1 (+1 w/kit).
"I'll fix you up, Boy. Nana, help your mother..."
Nana Yurick
player, 228 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Tue 27 Jul 2021
at 22:36
  • msg #939

Re: Tavern part 2

"Okay, Papa."
Aldous Hack
player, 324 posts
Housekeeper's orphan,
Street runner, rogue
Tue 27 Jul 2021
at 22:37
  • msg #940

Re: Tavern part 2

"Oooh, Fath' Robards's gon' be pist, 'f I c'm in f' healin' twicet 'n wun day..."
Svendegard Yurick
player, 256 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Tue 27 Jul 2021
at 22:46
  • msg #941

Re: Tavern part 2

Sven takes a long pull on a jug his dad hands him, before Kazimir starts cleaning and bandaging his son's leg.
"T'were a close'un, t'be sure!"
Hetilda Yurick
player, 83 posts
"Hetty" Witch & Alewife
12/8
Tue 27 Jul 2021
at 22:48
  • msg #942

Re: Tavern part 2

Hetty reclines in her chair by the hearth, waited on by her daughter.
Aine Walsh
player, 259 posts
Small cute trouble
HP: 3/3, FP: 6/10
Wed 28 Jul 2021
at 09:14
  • msg #943

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 942):

"Did you get the so-called holy water from him? if so, I would say he owes you, big time. He should heal you for free, and replace that water."
Kazimir Yurick
player, 194 posts
Skald & Innkeeper
Wed 28 Jul 2021
at 15:37
  • msg #944

Re: Tavern part 2

"Who passes piss for sacraments, and calls themselves priestly? I should say he owes us all...Goblin mischief, carried a bit too far."
Nana Yurick
player, 229 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 28 Jul 2021
at 15:39
  • msg #945

Re: Tavern part 2

"Papa got some in his eye.."
Svendegard Yurick
player, 257 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Wed 28 Jul 2021
at 15:43
  • msg #946

Re: Tavern part 2

Sven, in the middle of a pull on the jug, nearly spits out his drink and some comes out his nose, as he has a coughing/laughing fit."
"Bwahahaaaa! *cough* *cough*...You shoulda seen the look on your face, Pa!"
This message was last edited by the player at 15:45, Wed 28 July 2021.
Kazimir Yurick
player, 195 posts
Skald & Innkeeper
Wed 28 Jul 2021
at 15:49
  • msg #947

Re: Tavern part 2

"Alright, you..!"
Kazimir snatches his jug, feigning anger, laughs, then takes a drink.
Narrator
GM, 9212 posts
DM says
roll for initiative!
Wed 28 Jul 2021
at 18:07
  • msg #948

Re: Tavern part 2

In reply to Kazimir Yurick (msg # 947):

you take a few hours to rest and recover.

are we going to the cathedral then?
Kazimir Yurick
player, 196 posts
Skald & Innkeeper
Wed 28 Jul 2021
at 19:57
  • msg #949

Re: Tavern part 2

Yes!
Aldous Hack
player, 325 posts
Housekeeper's orphan,
Street runner, rogue
Wed 28 Jul 2021
at 22:38
  • msg #950

Re: Tavern part 2

As he tries to rest, Aldous can't resist responding to this.

"Fath' Robards'd nev' do thet.  Dunno whut happent, but ain't 'is fau't."

He slumps back down on his pallet.  "We sh'd git 'r own heal'r."
Kazimir Yurick
player, 197 posts
Skald & Innkeeper
Wed 28 Jul 2021
at 23:50
  • msg #951

Re: Tavern part 2

"I wouldn't expect HIM..But probably a recalcitrant layman. Probably an alter boy in need of the rod...!"
This message was last edited by the player at 00:11, Thu 29 July 2021.
Svendegard Yurick
player, 258 posts
Innkeeper's Son &
Shevnian Adventurer 7/13
Wed 28 Jul 2021
at 23:55
  • msg #952

Re: Tavern part 2

"Ma is our healer! She can make healing potions...We just need to get our place set up for it, and get the ingredients."
Nana Yurick
player, 230 posts
Shevnian Adventuress &
Yurick's daughter 11/11
Wed 28 Jul 2021
at 23:59
  • msg #953

Re: Tavern part 2

Tvoj laboratorij bi moral biti prednostna naloga, Mama.
*We should make your alchemy lab a priority, mother.*

speaks to her mother.
Hetilda Yurick
player, 84 posts
"Hetty" Witch & Alewife
12/8
Thu 29 Jul 2021
at 00:10
  • msg #954

Re: Tavern part 2

Da.. Tudi škrat je zelo dober.
*Yes..The leprechaun is very good, as well.*

(getting near the end of a thread, in time with the story is always good!)
Aine Walsh
player, 260 posts
Small cute trouble
HP: 3/3, FP: 10/10
Thu 29 Jul 2021
at 01:08
  • msg #955

Re: Tavern part 2

In reply to Hetilda Yurick (msg # 954):

"Ready when you all are..."

Do we get any cp?
Narrator
GM, 9214 posts
DM says
roll for initiative!
Thu 29 Jul 2021
at 17:31
  • msg #956

Re: Tavern part 2

resume in Tavern part 3
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