Re: Tavern part 2
In reply to Aldous Hack (msg # 58):
The tension lowers as you sheathe your weapons. You note three exits, an archway directly accross from your door, and one to the right, and another to your left, from whence the dank odor and sound of running water is coming.
Common law in the city dictates that your air and ground rights extend as deep as hades and as high as the heavens, within the bounds of your property.
An IQ roll, would help determine if these folk are in that framing. Direction sense or eididic memory a plus.
After some whispers are exchanged, one runs off through the door to your right.