Re: Return to temple hill
Ginko grins as the demon foolishly flies past him to lash out at the priest. One of the fundamentals of aerial combat is to protect your wings. Flying both behind and above the creature he now has a wonderful angle to test it's wing strength.
Ginko darts into the creatures back and unleashes a flurry of strikes designed to cripple its ability to fly.
OOC: Step into CC (Using up to 3 hexes of step) or Move and attack(heroic) if he is further away. Four punches into its left wing from behind (He would have had to fly past me to get to Mel so I'm assuming his back is now turned to me).
[Private to GM: 08:04, Today: Ginko Bitterpetal rolled 12 using 3d6. punch 4. (telegraphic +4, wing -2, SM difference equals bonus to hit?, assuming effective skill for punch 1 is 14, could be higher)
08:04, Today: Ginko Bitterpetal rolled 9 using 3d6. punch 3. (skill 14)
08:04, Today: Ginko Bitterpetal rolled 13 using 3d6. punch 2. (skill 14)
08:04, Today: Ginko Bitterpetal rolled 11 using 3d6. punch 1. (skill 14)
08:07, Today: Ginko Bitterpetal rolled 2 using 1d6-1. damage punch 4.
08:07, Today: Ginko Bitterpetal rolled 2 using 1d6-1. damage punch 3.
08:07, Today: Ginko Bitterpetal rolled 4 using 1d6-1. damage punch 2.
08:07, Today: Ginko Bitterpetal rolled 3 using 1d6-1. damage punch 1.]
This message was last edited by the player at 13:10, Wed 23 Dec 2020.