The Black Tower.   Posted by Old servant.Group: 0
Narrator
 GM, 8883 posts
 DM says
 roll for initiative!
Mon 19 Apr 2021
at 17:53
Re: The Black Tower
In reply to Gareth (msg # 221):

Gareth, Berry, and Var.
there are two doors, each with a sigil lock, and the apparatus on the floor looks like a larger version, and each ring has a pair of knobs to aid in turning it.
Gareth
 player, 760 posts
 Odd Character
 HP: 11/11, FP: 16/17
Mon 19 Apr 2021
at 20:20
Re: The Black Tower
In reply to Narrator (msg # 222):

Very similar to the controls that got us here? Any other entrances or portals?
Berry
 player, 219 posts
 Mage
Wed 21 Apr 2021
at 19:44
Re: The Black Tower
So do we want to go about this randomly, or bash our way through? Berry asks while she tries to puzzle out the sigils.

15:44, Today: Berry rolled 6 using 3d6.  Berry thaum-14 roll?
Narrator
 GM, 8889 posts
 DM says
 roll for initiative!
Wed 21 Apr 2021
at 19:49
Re: The Black Tower
In reply to Berry (msg # 224):

Berry recognizes that the sigils would be the same, and that to duplicate the lock, the outer, middle,and center rings need be turned in order...



make a thaumatology roll at -4 about golems
Gareth
 player, 761 posts
 Odd Character
 HP: 11/11, FP: 16/17
Wed 21 Apr 2021
at 20:50
Re: The Black Tower
In reply to Narrator (msg # 225):

Gareth looks to see if there are replacement Golems...
Narrator
 GM, 8894 posts
 DM says
 roll for initiative!
Fri 23 Apr 2021
at 17:01
Re: The Black Tower
In reply to Gareth (msg # 226):

there are no replacement golems in the area. you do know that standard healing spells do not work on golems, and that there are another group of spells involved for each type, and that the secretive Golem enchantment is a requisite.
Gareth
 player, 762 posts
 Odd Character
 HP: 11/11, FP: 16/17
Sat 24 Apr 2021
at 00:18
Re: The Black Tower
In reply to Narrator (msg # 227):

Can Gareth see anything that could be used to cast the spell?
Narrator
 GM, 8903 posts
 DM says
 roll for initiative!
Mon 26 Apr 2021
at 17:42
Re: The Black Tower
In reply to Gareth (msg # 228):

turning the knobs (which will neccesitate gradually moving closer to the center of the circle) looks like it will activate something.
Gareth
 player, 763 posts
 Odd Character
 HP: 11/11, FP: 16/17
Mon 26 Apr 2021
at 20:32
Re: The Black Tower
In reply to Narrator (msg # 229):

Gareth will ask Berry if she arrived in time to see anything, as he tries to work out what the knobs do. He steps closer to the control panel, and tries to sense what moving to the centre will do, though he suspect it will do nothing to non-golems.

Is there something he can roll to check?

This message was last edited by the player at 20:33, Mon 26 Apr.

Berry
 player, 220 posts
 Mage
Tue 27 Apr 2021
at 02:12
Re: The Black Tower
I think these sigils can be turned to duplicate the lock. Unless you have a better idea, I think we should go with that. Not sure what the result would be though.

OOC: Roll about golems
22:11, Today: Berry rolled 9 using 3d6.  thaum-4 (10).

This message was last edited by the player at 02:13, Tue 27 Apr.

Narrator
 GM, 8911 posts
 DM says
 roll for initiative!
Wed 28 Apr 2021
at 13:50
Re: The Black Tower
In reply to Gareth (msg # 230):

Gareth realizes that the sigils pertain to electrical magic, andonce aligned, will generate an electrical discharge of some force!
Gareth
 player, 764 posts
 Odd Character
 HP: 11/11, FP: 16/17
Wed 28 Apr 2021
at 20:47
Re: The Black Tower
In reply to Narrator (msg # 232):

Gareth relates that to Berry, while waiting for the others. Perhaps electricity heals Golems? Does he know much about that?
Narrator
 GM, 8919 posts
 DM says
 roll for initiative!
Thu 29 Apr 2021
at 18:46
Re: The Black Tower
In reply to Gareth (msg # 233):

golems created from live flesh would be healed by electricity! Stone golems less so.
Gareth
 player, 765 posts
 Odd Character
 HP: 11/11, FP: 16/17
Thu 29 Apr 2021
at 20:24
Re: The Black Tower
In reply to Narrator (msg # 234):

"So, the flesh Golems come here to heal...well, that makes sense."

He looks around. Is there anything else around?
Berry
 player, 221 posts
 Mage
Fri 30 Apr 2021
at 12:13
Re: The Black Tower
"Wait, so... this is just the healing room for flesh golems? Then there probably isn't anything here for us. We could probably disassemble the stuff, but that takes way too much effort."
Gareth
 player, 766 posts
 Odd Character
 HP: 11/11, FP: 16/17
Fri 30 Apr 2021
at 20:59
Re: The Black Tower
In reply to Berry (msg # 236):

"True, but breaking it will stop the Golems, some of which may be hostile, from coming back again and again..."

He looks to see how it could be deactivated, with perhaps the thing that creates the shock used as a weapon?
Narrator
 GM, 8936 posts
 DM says
 roll for initiative!
Sat 1 May 2021
at 20:22
Re: The Black Tower
In reply to Gareth (msg # 237):

this is a complecated way of activating lightning runes. So far the flesh golem served drinks andctried to prevent somone from looting the warsrobe.
Gareth
 player, 767 posts
 Odd Character
 HP: 11/11, FP: 16/17
Sat 1 May 2021
at 21:33
Re: The Black Tower
In reply to Narrator (msg # 238):

Yes, this particular Golem is fairly placid. But the stone statues were not, and he is concerned that if we find some more hostile flesh golems, they will be forever killing them due to this contraption.

Perhaps still a bit paranoid, but it is not paranoia if they really are out to get you!
Berry
 player, 222 posts
 Mage
Tue 11 May 2021
at 00:14
Re: The Black Tower
"Well, I'm not sure how to deactivate these easily. Unless someone else has any ideas, I think we should look elsewhere and hope all the golems are as passive?"
Bechazruhk Burke
 player, 75 posts
 Dirty Hippy
 "Name's Burke"
Wed 12 May 2021
at 15:25
Re: The Black Tower
In reply to Berry (msg # 240):

the druid nods in agreement, and Shroud shrugs.
Gareth
 player, 768 posts
 Odd Character
 HP: 11/11, FP: 16/17
Wed 12 May 2021
at 20:17
Re: The Black Tower
In reply to Bechazruhk Burke (msg # 241):

Gareth will look to see if he can find a way to deactivate them...or destroy them. What should he roll?
Narrator
 GM, 8958 posts
 DM says
 roll for initiative!
Wed 12 May 2021
at 21:26
Re: The Black Tower
In reply to Gareth (msg # 242):

masonry,forced entry maybe?  might be easier to ruin the ones on the entrance

This message was last edited by the GM at 21:27, Wed 12 May.

Gareth
 player, 769 posts
 Odd Character
 HP: 11/11, FP: 16/17
Wed 12 May 2021
at 21:32
Re: The Black Tower
In reply to Narrator (msg # 243):

He could create a flame jet to sear the runes, but not sure how effective that would be...
Narrator
 GM, 8963 posts
 DM says
 roll for initiative!
Wed 12 May 2021
at 21:43
Re: The Black Tower
In reply to Gareth (msg # 244):

fairly useless against metal runes inlaid in a carved stone floor
Gareth
 player, 770 posts
 Odd Character
 HP: 11/11, FP: 16/17
Wed 12 May 2021
at 22:00
Re: The Black Tower
In reply to Narrator (msg # 245):

Can't be used like a blow torch, holding it in place?