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12:08, 30th April 2024 (GMT+0)

Out of Character 10.

Posted by NarratorFor group archive 0
Narrator
GM, 8491 posts
DM says
roll for initiative!
Wed 23 Dec 2020
at 14:27
  • msg #1

Out of Character 10

And away we go!
Jareth Mooncalled
player, 2229 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Thu 24 Dec 2020
at 13:20
  • msg #2

Out of Character 10

Melee Clicky Macaw!  May we all have a Combat Clickfest Bird!




And a Mele Kalikimaka as well even!  ;)
Ardenas Barehand
player, 1595 posts
Human martial artist with
a few spells on the side.
Thu 24 Dec 2020
at 15:28
  • msg #3

Out of Character 10

This is some sort of solstice celebration?  ;)  The solstice was days ago, marked this year -- once every several centuries -- by a very close conjunction of two bright planets.  Given their symbolism (power and gluttony), and the predictability of the event, I'm rather surprised the astrologers didn't predict this past year's import, if not its events.  Or perhaps they did, and the media sensibly ignored them.
Balir Ironhide
player, 364 posts
Dwarf
Warrior
Thu 24 Dec 2020
at 16:09
  • msg #4

Out of Character 10

It's entirely possible Jareth just got the Oceanic Expansion of Wingspan with that kind of language.  :)
Oly
player, 1269 posts
Badly disfigured face
Rank 2 Guild badge
Thu 24 Dec 2020
at 17:29
  • msg #5

Out of Character 10

In reply to Jareth Mooncalled (msg # 2):


A hauʻoli makahiki hou!  ...
Narrator
GM, 8495 posts
DM says
roll for initiative!
Thu 24 Dec 2020
at 17:51
  • msg #6

Out of Character 10

In reply to Oly (msg # 5):

Happy Holidays to all!
Balir Ironhide
player, 365 posts
Dwarf
Warrior
Thu 24 Dec 2020
at 18:03
  • msg #7

Out of Character 10

Happy Holidays / Merry Christmas / Happy Hanukkah / Happy Kwanzaa, as appropriate.
Please accept the appropriate positive sentiments for anyone I didn't mention.
Jendrich
player, 96 posts
HP: 10/12
FP: 15/15
Fri 25 Dec 2020
at 02:17
  • msg #8

Out of Character 10

Happy Holidays!
Chye Isuel
player, 1820 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Fri 25 Dec 2020
at 02:43
  • msg #9

Out of Character 10

Ho Ho Ho and a Ha Cha Cha
Ardenas Barehand
player, 1596 posts
Human martial artist with
a few spells on the side.
Fri 25 Dec 2020
at 16:01
  • msg #10

Out of Character 10

And as my ancestors (on the side I know) would have said, "God jul."

Couldn't drag in a yule log, though -- no place to burn it safely in a mobile home.
Narrator
GM, 8511 posts
DM says
roll for initiative!
Mon 28 Dec 2020
at 18:14
  • msg #11

Out of Character 10

In reply to Ardenas Barehand (msg # 10):

Work is starting to get heavy on the Covid patients, especially Criticallyill ones.
Please wear a mask and satanizesanitize your hands regularly.  (Otoh, if you can cut a deal with the powers of dark ess to stsy healthy, do that too.)
Ardenas Barehand
player, 1599 posts
Human martial artist with
a few spells on the side.
Mon 28 Dec 2020
at 22:57
  • msg #12

Out of Character 10

I wish I knew a non-violent, non-confrontational way to get the people I work with to wear masks.  At least one is a rabid Trumpie, and the only thing that'll convince him is dying of Covid-19, but the others are a less-rabid disbeliever and "I can't wear that thing all day."

Despite being in the orange zone of North Carolina, and under a city mandate for the business (my employer) to require everyone in the building to wear masks at all times except when actively eating or drinking, they won't enforce the requirement.  Since my own boss apparently doesn't consider it important enough to do something, I'm afraid to complain directly to the authorities...

Fortunately, I have a long history of ignoring viruses.  Unfortunately, that history has gotten genuinely long, so I'm not as confident of sending the virus packing as I would have been twenty or thirty years ago.
Jareth Mooncalled
player, 2232 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 29 Dec 2020
at 02:57
  • msg #13

Out of Character 10

McNealy:
The tradesman responds offhand, in a rather distracted manner.  "It's nothing I can't handle.  I wouldn't worry about it.  Trust me, if you need to worry, I'll tell you."


I'm waiting for the muffled *BOOM*, the pause, a slight cough, and then for McNealy's hair to start smoldering while he says, "See?  Nothing to worry about, everything is under control..."
Christine Bjorn
player, 2010 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Tue 29 Dec 2020
at 07:00
  • msg #14

Out of Character 10

In reply to Narrator (msg # 11):

I would prefer to strike a deal with the God of life rather than the Father of Liars, but to each their own. Fortunately, He has kept my family well so far.
Evelina Grattan
player, 141 posts
Queen of Frog God Cult
And don't you forget it!
Tue 29 Dec 2020
at 10:02
  • msg #15

Re: Out of Character 10

Jareth Mooncalled:
McNealy:
The tradesman responds offhand, in a rather distracted manner.  "It's nothing I can't handle.  I wouldn't worry about it.  Trust me, if you need to worry, I'll tell you."


I'm waiting for the muffled *BOOM*, the pause, a slight cough, and then for McNealy's hair to start smoldering while he says, "See?  Nothing to worry about, everything is under control..."



I think we should all (in that group) chip in and get McNealy a t-shirt that reads: "Bomb Squad -- If you see me running, try to keep up."
McNealy
player, 105 posts
Gnome Alchemist
10/10 hp 11/11 f
Tue 29 Dec 2020
at 17:14
  • msg #16

Re: Out of Character 10

You guys worry too much.  What's the worst that could happen...?
Trust me, you won't feel a thing.
Jareth Mooncalled
player, 2233 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Thu 31 Dec 2020
at 05:14
  • msg #17

Re: Out of Character 10

McNealy:
You guys worry too much.  What's the worst that could happen...?
Trust me, you won't feel a thing.

I got third degree burns once.  Didn't feel a thing on the wounds for almost a month, at which point there was a dull ache and the new skin was very, very, very heat sensitive (even lukewarm water was painful).
Narrator
GM, 8531 posts
DM says
roll for initiative!
Thu 31 Dec 2020
at 23:33
  • msg #18

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 17):

Happy New Year! See you all Monday
Jareth Mooncalled
player, 2234 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Fri 1 Jan 2021
at 00:13
  • msg #19

Re: Out of Character 10

Narrator:
Happy New Year! See you all Monday

Happy New Year!

But honestly a small part of me is pretty sure the clock will roll over from Dec 31, 2020 11:59 pm to Dec 32, 2020 12:00 am tonight...
Rosewood
player, 149 posts
Pixie
Wizardling
Sun 3 Jan 2021
at 20:31
  • msg #20

Re: Out of Character 10

Sorry everybody in my group.  With being over worked, inflamed gums so I been in a lot of pain (painkiller only working sometimes) and big cracks appear in walls of the house over winter I did not notice we moved threads.  Will try to catch up and post.
Narrator
GM, 8532 posts
DM says
roll for initiative!
Mon 4 Jan 2021
at 18:04
  • msg #21

Re: Out of Character 10

In reply to Rosewood (msg # 20):

No problem@ hope your pain fades and gums heal.
Christine Bjorn
player, 2011 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Mon 4 Jan 2021
at 20:52
  • msg #22

Re: Out of Character 10

In reply to Narrator (msg # 21):

Merry Christmas and a happy New Year everyone! It did roll over to 2021, but with recycling these days, maybe this isn't a new year but 1939 recycled...
Balir Ironhide
player, 366 posts
Dwarf
Warrior
Tue 5 Jan 2021
at 01:56
  • msg #23

Re: Out of Character 10

I was away from the computer for New Years and my wife's birthday.  We did a "Spa at the House" day, with me giving my first (and potentially only) Mani/Pedi.  Not sure I'll be invited back, but it was at least...competent.  Balir and CO will be back at it tomorrow.
Aethul
player, 272 posts
Shevnian Ranger
Tue 5 Jan 2021
at 02:12
  • msg #24

Re: Out of Character 10

It's the thought that counts, as long as all digit's remain and are not overly cut up ;-)

My wife is a Christmas baby, so I do understand.
Jareth Mooncalled
player, 2235 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 5 Jan 2021
at 03:55
  • msg #25

Re: Out of Character 10

Emma Wilson:
Emma will try the coat on. She likes warm...

I bet the 'warm cloak' is a Snuggy.  Any moment now it'll start to hug and snuggle Emma right to death...
Ardenas Barehand
player, 1601 posts
Human martial artist with
a few spells on the side.
Tue 5 Jan 2021
at 09:56
  • msg #26

Re: Out of Character 10

Nobody expects the Spanish Inquisition!
Jareth Mooncalled
player, 2236 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 5 Jan 2021
at 16:59
  • msg #27

Re: Out of Character 10

Ardenas Barehand:
Nobody expects the Spanish Inquisition!

/dons pedant hat

Everybody should though.  They RSVP 2 months in advance.  ;)


(No seriously, the Spanish Inquisition always scheduled inquisitions two months in advance to give the subjects of the inquisition time to prepare their evidence.  Which is what makes the Spanish Inquisition skit so much funnier to me...)
Christine Bjorn
player, 2013 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Tue 5 Jan 2021
at 22:45
  • msg #28

Re: Out of Character 10

Jareth Mooncalled:
Everybody should though.  They RSVP 2 months in advance.  ;)


(No seriously, the Spanish Inquisition always scheduled inquisitions two months in advance to give the subjects of the inquisition time to prepare their evidence.  Which is what makes the Spanish Inquisition skit so much funnier to me...)


Sounds like the Tax office...wait, so THAT is where we get out Taxation audits from!
Plutocrat Remulos
player, 69 posts
Priest and bureaucrat
Wed 6 Jan 2021
at 19:25
  • msg #29

Re: Out of Character 10

In reply to Christine Bjorn (msg # 28):

Death and taxes are the province of the Hadereum.
Ardenas Barehand
player, 1602 posts
Human martial artist with
a few spells on the side.
Wed 6 Jan 2021
at 23:41
  • msg #30

Re: Out of Character 10

So, Plutocrat, you are...inevitable?
Narrator
GM, 8544 posts
DM says
roll for initiative!
Thu 7 Jan 2021
at 16:32
  • msg #31

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 30):

Thanos he is not. Hades on the other hand...

I can't focus today, and not because of yesterday's terror attacks,  but because I got the second vaccine.
Jareth Mooncalled
player, 2238 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Thu 7 Jan 2021
at 16:45
  • msg #32

Re: Out of Character 10

Narrator:
I can't focus today, and not because of yesterday's terror attacks,  but because I got the second vaccine.

No problem, rest up, get over the vaccine, stretch out that back.
Narrator
GM, 8546 posts
DM says
roll for initiative!
Fri 8 Jan 2021
at 18:21
  • msg #33

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 32):

Ok better now.

Need someone other than the leprechaun to engage this guy in with Kalima
Aoife
player, 764 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 6/12
Sat 9 Jan 2021
at 11:21
  • msg #34

Re: Out of Character 10

In reply to Narrator (msg # 33):

Well, really, nature druid with no skills in diplomacy and a bit of a thing against humans, who keep chasing her species for their pot of gold?

[Private to GM: Rolled 4 over HT...is this something I should use luck to pass?]
This message was last edited by the player at 11:34, Sat 09 Jan 2021.
Narrator
GM, 8551 posts
DM says
roll for initiative!
Sun 10 Jan 2021
at 19:58
  • msg #35

Re: Out of Character 10

In reply to Aoife (msg # 34):

For story purposes, the fail is important.
You cannot speak!


Btw,  been reading an interesting series of posts about polytheism; in the Roman worldview, all of the gods are venerated, and each has its job. For example, all funeral rites involve Hades...

https://acoup.blog/2019/10/25/...sm-part-i-knowledge/

Also, work has been insane, will try and catch up tomorrow.
This message was last edited by the GM at 16:29, Tue 12 Jan 2021.
Jareth Mooncalled
player, 2239 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sun 10 Jan 2021
at 21:20
  • msg #36

Re: Out of Character 10

Narrator:
Btw,  been reading an interesting series of posts about polytheism; in the Roman worldview, all of the hods are venerated, and each has its job. For example, all funeral rites involve Hades...

https://acoup.blog/2019/10/25/...sm-part-i-knowledge/

I figured you were already doing this to some degree just with the 'anachronism' of a professional clergy because "Cleric Template".
Narrator
GM, 8552 posts
DM says
roll for initiative!
Mon 11 Jan 2021
at 18:22
  • msg #37

Re: Out of Character 10

It is why Theology is by pantheon, not deity.
Balir Ironhide
player, 368 posts
Dwarf
Warrior
Wed 13 Jan 2021
at 18:34
  • msg #38

Re: Out of Character 10

Work is always very busy the next couple weeks, after customers finish their holiday "quiet periods" and start working on changes again.  I expect to be around as normal, but the last couple days...not so much.  Will try to do a better job of managing it.
McNealy
player, 108 posts
Gnome Alchemist
10/10 hp 11/11 f
Wed 13 Jan 2021
at 20:26
  • msg #39

Re: Out of Character 10

MWAhahahahahaha....
Ardenas Barehand
player, 1604 posts
Human martial artist with
a few spells on the side.
Thu 14 Jan 2021
at 10:07
  • msg #40

Re: Out of Character 10

Have we lost or misplaced Mancini?
Narrator
GM, 8560 posts
DM says
roll for initiative!
Thu 14 Jan 2021
at 17:20
  • msg #41

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 40):

Loooks like we might have. Current player is Josepht

We seem to be missing Marcus as well, played by dreadpiratepaul

Anyone know if these guys are ok?
This message was last edited by the GM at 17:23, Thu 14 Jan 2021.
Chye Isuel
player, 1821 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 14 Jan 2021
at 21:36
  • msg #42

Re: Out of Character 10

i hope joe is ok...he's not in good health.
Narrator
GM, 8561 posts
DM says
roll for initiative!
Thu 14 Jan 2021
at 21:45
  • msg #43

Re: Out of Character 10

In reply to Chye Isuel (msg # 42):

I really hope he is well.

Hectic day, try and post tomorrow
Christine Bjorn
player, 2015 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Fri 15 Jan 2021
at 04:14
  • msg #44

Re: Out of Character 10

In reply to Narrator (msg # 43):

Agreed. We lost witchycat last year. Just disappeared, hope she is well too. Always sad to loose people without knowing what happened to them.
Ardenas Barehand
player, 1605 posts
Human martial artist with
a few spells on the side.
Fri 15 Jan 2021
at 10:13
  • msg #45

Re: Out of Character 10

FWIW, Romans had concrete -- took almost two thousand years to recreate their lost recipe with confidence and without the superstition; turns out volcanic sand is a key ingredient, but pig blood not so much -- but they used it for foundations, piers, bollards, and the like, not paving.

The classic Roman road was paved with quarried stone slabs (hence why you can still see the ruts from iron tired wagon wheels after centuries of disuse).  Only away from cities were cobbles used (slab paving was expensive in labor and material, but much more durable).
Reanna Draegan
player, 580 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 15 Jan 2021
at 10:59
  • msg #46

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 45):

aaand since we are talking about a rural road and not foundations, cobbles is about what we would expect, certainly not concrete. So I stand by my post!

Yes, they did have concrete then as a building product, but not something for building roads. They would have considered that in much the same way as we would consider building steel roads today...a prohibitive waste!
This message was last edited by the player at 11:01, Fri 15 Jan 2021.
Narrator
GM, 8562 posts
DM says
roll for initiative!
Fri 15 Jan 2021
at 19:05
  • msg #47

Re: Out of Character 10

In reply to Reanna Draegan (msg # 46):

A fair number of buildings in northport are made of concrete with a plaster finish that has marble dust in it. Hexagonal cobbles make up most of the roads.there is a lot of stuccoed brick also, and the rooves are tile or slate-no thatch.
Narrator
GM, 8567 posts
DM says
roll for initiative!
Fri 15 Jan 2021
at 19:21
  • msg #48

Re: Out of Character 10

In reply to Narrator (msg # 47):

Also, zgorgsth has left us again, (he made one post upon arrival with Teresa)and I have been writing him an exit. Personally,  I think he would be at the end of his patience with Gareth's shenanigans.
Gareth
player, 715 posts
Odd Character
HP: 11/11, FP: 16/17
Fri 15 Jan 2021
at 19:25
  • msg #49

Re: Out of Character 10

In reply to Narrator (msg # 48):

Perhaps, but in Gareths defence, the fireball would not have been thrown if Gareth saw the target had fallen! But he was not given the option, so I just went with it...but Gareths IQ is not THAT low!
Narrator
GM, 8569 posts
DM says
roll for initiative!
Fri 15 Jan 2021
at 19:39
  • msg #50

Re: Out of Character 10

In reply to Gareth (msg # 49):

There was still a chance that the fireball had flown through the hole created by his last one...
Narrator
GM, 8570 posts
DM says
roll for initiative!
Fri 15 Jan 2021
at 19:40
  • msg #51

Re: Out of Character 10

In reply to Narrator (msg # 50):

And pretty sure Ryojin got deployed, possibly  to DC
Ryojin
player, 74 posts
Martial artist
Fri 15 Jan 2021
at 21:15
  • msg #52

Re: Out of Character 10

In reply to Narrator (msg # 51):

Nope, Javits Center. So I still got time to jump on here.
Gareth
player, 716 posts
Odd Character
HP: 11/11, FP: 16/17
Fri 15 Jan 2021
at 22:03
  • msg #53

Re: Out of Character 10

In reply to Ryojin (msg # 52):

Good to see your deployment is rpol friendly!

Chance of a fireball passing through the same hole as the previous one is pretty slim, though. It would have to be a critical failure, wouldn't it?

Not sure I understood the significance of the OOC #10?
Narrator
GM, 8575 posts
DM says
roll for initiative!
Fri 15 Jan 2021
at 22:30
  • msg #54

Re: Out of Character 10

In reply to Gareth (msg # 53):

Just that Gorgath's player was gone, and he should go.you just gave a good reason for him to go
Gareth
player, 717 posts
Odd Character
HP: 11/11, FP: 16/17
Fri 15 Jan 2021
at 22:33
  • msg #55

Re: Out of Character 10

In reply to Narrator (msg # 54):

Yeah, I thought it might be that. Pity. Now Gareth will be the bad guy...again.

He is actually a nice person when you get to know him! Just misunderstood...really!
Narrator
GM, 8578 posts
DM says
roll for initiative!
Sat 16 Jan 2021
at 00:46
  • msg #56

Re: Out of Character 10

In reply to Gareth (msg # 55):

Going to be out with the missus all weekend, try and catch up Monday
Haveron Stormwal
player, 442 posts
Sat 16 Jan 2021
at 01:10
  • msg #57

Re: Out of Character 10

For the record, I did see the apology, but in my mind it was the words without the real meaning.  Definitely subject to interpretation without description of the non-verbal body language, etc.  Haveron perceives Gareth as pretty callous and insensitive, and so he's at it coming from that context.  I recognize the boss was writing out an exit.  Just playing Haveron in character.
Gareth
player, 718 posts
Odd Character
HP: 11/11, FP: 16/17
Sat 16 Jan 2021
at 01:16
  • msg #58

Re: Out of Character 10

In reply to Haveron Stormwal (msg # 57):

Ah, OK. Gareth's body language would have indicated the apology was sincere, but the culture and mannerisms he uses will still be those from 400 years ago, so how Haveron interprets that may be subject to conjecture. However, if he keeps assuming Gareth's apologies are never sincere, it will only be a matter of time before Gareth starts to consider giving apologies as a waste of time, since they are never accepted, however sincere.
Narrator
GM, 8587 posts
DM says
roll for initiative!
Tue 19 Jan 2021
at 19:06
  • msg #59

Re: Out of Character 10

In reply to Gareth (msg # 58):

This is one of the issues with having a Chaotic N÷utral character in the party.
Gareth
player, 721 posts
Odd Character
HP: 11/11, FP: 16/17
Tue 19 Jan 2021
at 19:22
  • msg #60

Re: Out of Character 10

In reply to Narrator (msg # 59):

or the issue with having someone from 400 years ago?
Narrator
GM, 8590 posts
DM says
roll for initiative!
Tue 19 Jan 2021
at 19:31
  • msg #61

Re: Out of Character 10

In reply to Gareth (msg # 60):

Some people from 400 years ago are often polite, just not you.
Gareth
player, 722 posts
Odd Character
HP: 11/11, FP: 16/17
Tue 19 Jan 2021
at 19:34
  • msg #62

Re: Out of Character 10

In reply to Narrator (msg # 61):

Well, yes, there is that. But it does add to the misunderstanding, beside the fact that he was raised with undead...
Mario Crowfoot
player, 1150 posts
An orphan who grew up
with bow in hand
Tue 19 Jan 2021
at 23:51
  • msg #63

Re: Out of Character 10

Wow.  Pixie gets one lucky shot, and all the haters are ready to run...

"All you bully rooks in your buskin boots, better run, better run..."
Balir Ironhide
player, 371 posts
Dwarf
Warrior
Wed 20 Jan 2021
at 00:19
  • msg #64

Re: Out of Character 10

Outrun my bodkin?
Chou-Zhen Mou
player, 1056 posts
Not quite right but
a mage none the less
Wed 20 Jan 2021
at 09:59
  • msg #65

Re: Out of Character 10

Shape Air is a "Regular" spell, which means range of "touch" -- you move the air you can touch, either with your hands, or a Staff spelled object.  Even at maximum fatigue cost of 10, it's more like a high velocity fan than a weather alteration spell.  You want something like Clouds, Wind, or Storm (M194-195) to affect full size weather phenomena without killing levels of energy cost.
Jareth Mooncalled
player, 2243 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Wed 20 Jan 2021
at 19:53
  • msg #66

Re: Out of Character 10

Chou-Zhen Mou:
Shape Air is a "Regular" spell, which means range of "touch" -- you move the air you can touch, either with your hands, or a Staff spelled object.  Even at maximum fatigue cost of 10, it's more like a high velocity fan than a weather alteration spell.  You want something like Clouds, Wind, or Storm (M194-195) to affect full size weather phenomena without killing levels of energy cost.

It's way more than that.  It does 1d per 2 energy in Knockback damage.  It also starts where you're starting it (end of hand, esng, staff, or at a distance -1 per hex away) and continues with a 1 yard wide, 5 yards x energy wind stream.  So at full blow (10 energy) that's a 50 yard corridor of air pushing everyone an average of 2 hexes per round for a full minute.

It really is "create wind".

It's good as an 'area denial' spell.  I've also seen it used with the Throw Spell to create "wind stream" grenades (to knock that villain off the top ledge that you can't reach).

[EDIT]
You are correct, it's not a weather alteration spell, but far more than "a strong fan"... unless were talking about those windstream fans they use for testing aerodynamics or indoor winggliding...
[/EDIT]
This message was last edited by the player at 19:55, Wed 20 Jan 2021.
Chou-Zhen Mou
player, 1057 posts
Not quite right but
a mage none the less
Wed 20 Jan 2021
at 23:28
  • msg #67

Re: Out of Character 10

"High velocity fan" -- like an electric ducted fan for a radio controlled model jet.  LOTS of fan power -- but still, a volume and velocity more like a very strong fan than something that will steer or dissipate storm clouds.
Ardenas Barehand
player, 1607 posts
Human martial artist with
a few spells on the side.
Wed 20 Jan 2021
at 23:31
  • msg #68

Re: Out of Character 10

Umm, Syvanus?  Recover Energy does nothing at skill lower than 15.  Fit is usable only to recover FP expended on physical activity (not spells).  Pretty sure Breath Control is same as fit in this regard, just to be complete.
Jareth Mooncalled
player, 2244 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Wed 20 Jan 2021
at 23:49
  • msg #69

Re: Out of Character 10

Chou-Zhen Mou:
"High velocity fan" -- like an electric ducted fan for a radio controlled model jet.  LOTS of fan power -- but still, a volume and velocity more like a very strong fan than something that will steer or dissipate storm clouds.

Are the storm clouds on the ground and small?  If no... then yeah, no.

It would be decent for clearing out something like Stench or Smoke, but that's about it.
Syvanus
player, 945 posts
Wood Elf
Archer
Thu 21 Jan 2021
at 02:34
  • msg #70

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 68):

Thanks, but it does take points which build slowly...  Fit however does work.
Jareth Mooncalled
player, 2246 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Thu 21 Jan 2021
at 07:00
  • msg #71

Re: Out of Character 10

Ardenas Barehand:
Umm, Syvanus?  Recover Energy does nothing at skill lower than 15.  Fit is usable only to recover FP expended on physical activity (not spells).  Pretty sure Breath Control is same as fit in this regard, just to be complete.

Sorry, missed this earlier, this restriction was removed in DFRPG because Kromm found tracking different FP expenditures to be fiddly*.  Not sure if Gwythaint put it back or not...

So basically all three ways of recovering FP (Recover Energy, Fit, Breath Control) work on all FP expenditures, they just do so separately and do not stack.  So the fastest, but easiest to stop is Recover Energy, the fiddliest is Breath Control (constant skill rolling), and the slowest but surest is Fit.

Also Recover Energy also recovers ER faster without the need for rest, which I find completely bunk all around, mumble grumble, cheaty Wizards and Clerics...


*   But yet he left Paut the way it was.  :|



Syvanus:
Thanks, but it does take points which build slowly...  Fit however does work.
Yeah, Fit just always works, no rolls, no reliance on Mana levels.
Narrator
GM, 8602 posts
DM says
roll for initiative!
Thu 21 Jan 2021
at 14:46
  • msg #72

Re: Out of Character 10

Using shape air to move stormclouds seveesl miles away is not effective.
Als, they are atmospheric, and part of anI Ching reading I did for the return voyage.
Ardenas Barehand
player, 1608 posts
Human martial artist with
a few spells on the side.
Thu 21 Jan 2021
at 23:34
  • msg #73

Re: Out of Character 10

Jareth Mooncalled:
Also Recover Energy also recovers ER faster without the need for rest, which I find completely bunk all around, mumble grumble, cheaty Wizards and Clerics...


Say what now?

The way Magic has always explained Recover (Strength in 3e and prior, Energy in 4e) is that you can "rest faster" -- and you had to be resting, doing nothing more strenuous than walking slowly.  That's gone now?
Jareth Mooncalled
player, 2247 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Fri 22 Jan 2021
at 01:03
  • msg #74

Re: Out of Character 10

Ardenas Barehand:
The way Magic has always explained Recover (Strength in 3e and prior, Energy in 4e) is that you can "rest faster" -- and you had to be resting, doing nothing more strenuous than walking slowly.  That's gone now?

No, that's all the same.... for FP.

Now, recover Energy always used to recover ER as well (this is not new), however most of us (you and I at least) figured Recover Energy was still under it's rules, that is it only works while resting (and I never let Recover Energy recover both simultaneously, Kromm however does).

In DFRPG however, Kromm (Sean Punch the GURPS Line Editor and author of DF and DFRPG) decided to correct that mistaken impression and explicitly has Recover Energy recover ER faster at all times, making ER the far better value than FP.  No Wizard, Cleric, or Bard should ever buy extra FP unless they've capped their ER.

The explanation behind this is, FP sets the "must rest" requirement not Recover Energy.  So if you can Recover FP without resting, then Recover Energy would work for it as well without you needing to rest.


This means Warriors with Heroic Reserves should recover them faster with Fit or Breath Control, but that's not spelled out since DFPRG doesn't have Heroic Reserves...  (and I've never thought to ask Gwythaint his ruling on it because I don't have any warriors with Heroic Reserves)
Ardenas Barehand
player, 1610 posts
Human martial artist with
a few spells on the side.
Fri 22 Jan 2021
at 09:58
  • msg #75

Re: Out of Character 10

Okay, see, the first I recall even hearing about Energy Reserve was within the past year or so, right here.  It's not in Basic or Magic, as far as I recall, and those are the only books I have (well, and Low Tech, and 3-4 DF PDFs).
Jareth Mooncalled
player, 2249 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Fri 22 Jan 2021
at 17:13
  • msg #76

Re: Out of Character 10

Ardenas Barehand:
Okay, see, the first I recall even hearing about Energy Reserve was within the past year or so, right here.  It's not in Basic or Magic, as far as I recall, and those are the only books I have (well, and Low Tech, and 3-4 DF PDFs).

Energy Reserve came out in GURPS 4e Thaumatology.  It was riffing off the idea presented in GURPS 4e Magic pg 15 "FP for spellcasting only" by making the "Spellcasting Only FP" its own pool separate from FP.

ER is in DF 3 The Next Level on pg 39 where it gets a write up (same write up from Thaumotology), and it's mentioned in several DF books after that.  DF 5 Allies adds the "Drains Familiar" wrinkle to a Wizard's ER (they can at this point have 2 types of ER, Personal and Granted by Familiar).  The Familiar's ER is their FP, so it only recovers when the Familiar rests... which brings it full circle back to the Advantage's roots as FP.

So, to sum up, the many different Energy Pools a Wizard or Psi can have are:

FP, ER (Magic/Psi), ER (Familiar).  Then they can have up to 2 Power Items; 1 Power Item (Magic/Psi) and 1 Power Item (Endurance).

There is an optional advantage Extra Power Items (Type) [15 points] which adds one extra Power Item of a specific type.  However each Power Item is still treated as a separate Power item, even if they are of the same source.

Other Heroes have a similar energy pool maximums, just one less as they cannot have Familiars (depending on Gwythaint, frex Druids might have Familiars, Clerics might be able to get Divine Servitors that grant ER).

Power Items (Heroic) are the same as Power Items (Magic/Divine/Psi) except they require a 'Heroic' power source such as Heroic Archer, Weapon Master, or Trained By a Master.  The energy cannot used for all FP expenditures (so not for missed sleep, FP lose to forced marches, or non-combat Extra Effort), only FP for special Skills and Abilities (frex Flying Leap, Power Blow, Botte Segrete) and Extra Effort in combat.  The item must be a weapon, shield, or armor.

Endurance Items require a $1,000 ritual to attune the item to be an Endurance Item, the only requirement is that it be a worn or carried item.  The energy from an Endurance Item can only be used for exertion, Extra Effort, and mundane loss (frex missed sleep, starvation, forced march).

Multi "Source" Characters can have a Power item for each source.  So frex Ardenas who has Magery and Trained By a Master, could a "Wizard's" Power Item (staff, wand, fancy pointy hat, etc) and a Martial Artist's Power Item (hand wraps, 'kicking' boots, belt, monk's prayer beads, etc).  They cannot be the same item, so he couldn't have a swank staff that he uses for both.  They are charged and used separately and can only be used for their respective Professions.



Now this does mean some characters are kinda screwed.  For instance Stenet does not have Weapon Master, so he cannot have a Power Item (Heroic), which he needs, but could have a Power Item (Divine), which is useless to him (he has no Divine abilities that cost energy).  He'll definitely be getting a Power Item (Endurance) as soon as his swanky new armor is out of the shop.


Yeah... sorry this started out as a quick "ER is based on FP" post and morphed into "Power Items in case someone doesn't know about them" post.
Narrator
GM, 8611 posts
DM says
roll for initiative!
Fri 22 Jan 2021
at 18:42
  • msg #77

Re: Out of Character 10

Stenet is waiting on adjustments to the EHP's plate mail iirc. That $1000 ritual cost should include removal of the taint of the ehp.


Shit at work is getting heavy, may not get to post for a bit
Ardenas Barehand
player, 1611 posts
Human martial artist with
a few spells on the side.
Fri 22 Jan 2021
at 23:49
  • msg #78

Re: Out of Character 10

You know, back in '86, when Man to Man (combat system only for GURPS 1e.) came out, I liked GURPS because it was a skill based, point buy, simulationist system that wasn't overly complicated.

That was about 200 sets of extra rules ago (Okay, I exaggerate.  A little.).

Now, we've got fourteen different rules for the same thing, spread out through several hundred dollars worth of books (most of which came out when I was perpetually broke).

Yes, I get the idea of letting a player play anything, that's the GURPS way of letting your players be awesome (it's a Powered by the Apocalypse phrase) -- but you can only take advantage of it if you have a seemingly unlimited book budget and the time to read and reread them all.

Going back to an older version isn't much of a solution -- even 3rd had the rules published in literally fifty supplements (world books etc.), and 2nd was too badly broken to be really satisfying.

The other major point-buy, skill-based system is even worse (HERO System); in order to build characters you're pretty well forced to learn how to create abilities -- a not-very-simple system of point calculation that goes around Robin Hood's barn to get to Nottingham (strongly resembles the Powers and following GURPS point cost calculation system; likely one was consciously or unconsciously copied from the other).

I'm getting just about ready to look for another game system with the flexibility of GURPS, but more along the complexity level of RISUS (core rules are six pages, including stick figure illustrations) -- and I think RISUS itself might be it, except that beyond the six-page core rules, all the good stuff is spread out over dozens of sources, most of which are on the web and therefore subject to vanishing without warning if you don't download them when you find them.

I need to find a not-silly RISUS campaign to play in for a while...

(Of course, there's also One Page RPG, Roll for Shoes, and a few others along the same ilk, but RISUS is a more complete game with stubs already built in to add things like a detailed magic system, detailed equipment, etc.)
Christine Bjorn
player, 2017 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sat 23 Jan 2021
at 00:30
  • msg #79

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 78):

I actually like GURPs flexibility, and gladly forgomuch of the excessive silliness in multiple supplements. If it is not in Basic, Low/High/Ultratech, Mass Combat or Magic, I generally don't use it. Yes, that means none of my characters have ER, but I get along fine without it, and if I really need it, I will borrow it like I have done with Psychic Guidance. But these are my basic library, with pdfs of DF series, Martial arts, Interstellar wars (for the game I run) and Theumatology. Do we really need any more?
Balir Ironhide
player, 372 posts
Dwarf
Warrior
Sat 23 Jan 2021
at 00:43
  • msg #80

Re: Out of Character 10

All hell broke loose last weekend and I have basically not been on much this week.  I think it's all finished now, and will get caught up later or over the weekend.  I did mention it would be rough, but was unprepared for the actual roughness.
Jareth Mooncalled
player, 2250 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sat 23 Jan 2021
at 05:24
  • msg #81

Re: Out of Character 10

Christine Bjorn:
I actually like GURPs flexibility, and gladly forgomuch of the excessive silliness in multiple supplements. If it is not in Basic, Low/High/Ultratech, Mass Combat or Magic, I generally don't use it.

Inversely, I will use rules from everywhere, but make lists for chargen and make sure the rules are available for everyone Playing.  When I run DF/DFRPG I use Templates and am pretty hardcore about it (despite being terrible at using Templates as a Player).
Christine Bjorn
player, 2018 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sat 23 Jan 2021
at 05:38
  • msg #82

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 81):

I have not run a DF game yet, though have thought about it. I do appreciate Templates, but also like the flexibility of allowing players to do their own thing, in reason. Keeping in the spirit of the DF characters rather than the strict template. Kind of like I play...
Chye Isuel
player, 1823 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sat 23 Jan 2021
at 05:45
  • msg #83

Re: Out of Character 10

Some more Co-GMing would be cool, keep things moving, a melting pot of ideas..
Christine Bjorn
player, 2019 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sat 23 Jan 2021
at 06:10
  • msg #84

Re: Out of Character 10

In reply to Chye Isuel (msg # 83):

Yeah, but Gwythaint sets a pretty high standard to meet! Not to mention differing ideas between GMs could create some confusion.
Ardenas Barehand
player, 1612 posts
Human martial artist with
a few spells on the side.
Sat 23 Jan 2021
at 12:14
  • msg #85

Re: Out of Character 10

Where I've seen co-GMing work well was with game-geographic division of GM responsibilities.  The universe constants (how many moons does the world have, overall physical map, etc.) and house rules are agreed ahead of time by the GMs, then each takes on one region, continent, archipelago, etc. with its culture(s), ecology, etc.

This, of course, implies having too many players for one GM to handle, as well as significant barriers in place to make it "not too easy" for characters to travel from one GM's realm to the other(s).  Major oceans are good, when tech level is low enough (15th century ships and navigation took months to get across the Atlantic and a major storm would likely erase it from existence, for instance, but by the 18th century a ship could sail anywhere on Earth in that kind of time frame, and only seldom be lost due to storm), high, rugged mountain ranges also a possibility (they won't stop a small, powerful group, but they tend to limit caravans and individual travel).
Christine Bjorn
player, 2020 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sat 23 Jan 2021
at 20:14
  • msg #86

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 85):

Sounds pretty hypothetical here. All groups mix easily...
Narrator
GM, 8614 posts
DM says
roll for initiative!
Sun 24 Jan 2021
at 19:03
  • msg #87

Re: Out of Character 10

In reply to Christine Bjorn (msg # 86):

That hyper efficient group that bailed didn't mix very well.

Having a mild cardiac incident afew years ago made me think about giving someone a hsnd in co GMing, but I have so many stats scribbled on index cards and in notebooks on top of all of the statted NPCS....I have to think about how to do that.

Also, work is still charging at an insane pace.
This message was last edited by the GM at 19:04, Sun 24 Jan 2021.
Narrator
GM, 8628 posts
DM says
roll for initiative!
Thu 28 Jan 2021
at 18:57
  • msg #88

Re: Out of Character 10

In reply to Narrator (msg # 87):
<rant>
Work has been at double to triple volume past few days, because some selfish bastards spent the holidays traveling and unmasked, getting their friends and family gravely ill.
I know most people are tired of pandemic precautions,  but I am really tired of people not having taken precautions.

</rant>
Oly
player, 1273 posts
Badly disfigured face
Rank 2 Guild badge
Thu 28 Jan 2021
at 19:04
  • msg #89

Re: Out of Character 10

I Fully understand, we have idiots here (Arizona) that still think it's all a hoax. Others think their right to not wear a mask is more important than the people they infect. Pity we can't send them to someplace to dig graves for the hoax. And they don't have to wear a mask while doing it  either...
Ardenas Barehand
player, 1615 posts
Human martial artist with
a few spells on the side.
Fri 29 Jan 2021
at 00:42
  • msg #90

Re: Out of Character 10

Yep.

Where I work, there's a city mandate for everyone to wear a mask when indoors in public.  All the time, anywhere other than your home.  Further, my employer has a clearly posted policy that all employees and contractors will wear masks while in the facility.

I'm the only technician (out of four) in my department who wears a mask, despite my repeated comments about masks and people who don't wear them.  About 20% of employees in my facility don't wear them.  My boss isn't consistent wearing one, and will not do anything about people failing to do so.

I can't afford to quit, but I guarantee you this: if I catch COVID-19, I'm going to sue my employer into the ground, if it's literally the last thing I do.
Jareth Mooncalled
player, 2253 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Fri 29 Jan 2021
at 16:21
  • msg #91

Re: Out of Character 10

I'm lucky, my job transitioned to WFH, though they still hire people into the offices.  And when I was still in the office last year, our big boss is old, overweight, and has diabetes so so he was very hard core about mask wearing and Team Leads going around and sanitizing everything every couple of hours.  Now some people wore their masks wrong, but because the assistant manager did it (and couldn't be reprimanded or fired) there was no discussion about it 'officially', but unofficially our young TLs tried to educate everyone on their teams who didn't wear masks correctly how to do so.  Some departments were about better it than others, but we had a rough 95% proper mask wearing compliance.

Way better than the general public around here anyway.
Narrator
GM, 8633 posts
DM says
roll for initiative!
Fri 29 Jan 2021
at 19:04
  • msg #92

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 91):

It looks like I may notbe catching up this weekend, and I already know I will be mandated for asecond shift on Monday... I will try .
Christine Bjorn
player, 2021 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Fri 29 Jan 2021
at 20:57
  • msg #93

Re: Out of Character 10

In reply to Narrator (msg # 92):

Have to say, different here. There is no point wearing masks when you are on a ship with the crew, because if one person has something, everyone will soon have it. But we all stayed healthy by isolating the ship, and wearing masks ashore. Government policy is applied religiously in our organisation, and the Government said to wear masks in public places, so...

But we used social distancing at work alongside, and shift to make it possible. But we were not hit anywhere near as bad as the US due to travel restrictions.
Ardenas Barehand
player, 1616 posts
Human martial artist with
a few spells on the side.
Fri 29 Jan 2021
at 23:35
  • msg #94

Re: Out of Character 10

Narrator:
In reply to Jareth Mooncalled (msg # 91):

It looks like I may notbe catching up this weekend, and I already know I will be mandated for asecond shift on Monday... I will try .


When you can, boss.  Life comes first.

I will admit I myself am not exemplary in terms of surface/object sanitization -- there's just so much touching in my job that it seems futile (I literally make my living handling tools from industrial plants and construction sites, all day, every day).  I've also got a very long habit base of trusting my own immune system -- to quote a Heinlein character, "If a bug bites me, the bug dies."

Balanced against that, I'm diabetic, out of shape, seven years post heart attack and triple bypass, and on multiple medications for blood pressure, cholesterol, and blood sugar.  Plus, I'm past sixty (but not quite old enough to get my COVID shot, apparently).
Narrator
GM, 8637 posts
DM says
roll for initiative!
Sat 30 Jan 2021
at 14:17
  • msg #95

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 94):

There seems to be a lot less object to person transfer than initially suspected, which is good, but please be safe.
Ulo
player, 280 posts
Badly scarred Trollwife
HP 5/9 FP 5/14 PF 0/10
Sun 31 Jan 2021
at 00:04
  • msg #96

Re: Out of Character 10

Sorry, it's taken a few days to post... I've been trying to figure out how a young girl would respond to being noticed for her talents (YAY!), but also hating the people who are noticing and wanting to push them into all a pit of acid and then close the top over with stone (BOO!)...

The particularly hard part being I have never been a young girl.  ;)
Chye Isuel
player, 1824 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sun 31 Jan 2021
at 00:08
  • msg #97

Re: Out of Character 10

In reply to Ulo (msg # 96):
that's showbiz!
Christine Bjorn
player, 2022 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sun 31 Jan 2021
at 01:39
  • msg #98

Re: Out of Character 10

In reply to Chye Isuel (msg # 97):

Is it that an elf noticed, or just the non-troll thing? I am sure Christine could have put a good word in for him...if Ulo was not so busy trying to kill her!
Ardenas Barehand
player, 1618 posts
Human martial artist with
a few spells on the side.
Sun 31 Jan 2021
at 02:28
  • msg #99

Re: Out of Character 10

Narrator:
In reply to Ardenas Barehand (msg # 94):

There seems to be a lot less object to person transfer than initially suspected, which is good, but please be safe.


Fortunately, I'm very backed up on estimates -- meaning any tools I handle have been sitting in the shop long enough not to be a worry.  The time clock is another story, but the fingerprint reader won't work through a nitrile glove.  I'm at far greater risk from the number of people I'm around every day who simply refuse to wear a mask.  At work, at the grocery store, at the Sheetz where I buy my lunch and snacks every morning.  I swear, some of these folks take it as a personal challenge to avoid masking, despite signage everywhere reminding them it's required.

I was tired of stupid people before COVID-19 appeared...
Ulo
player, 281 posts
Badly scarred Trollwife
HP 5/9 FP 5/14 PF 0/10
Sun 31 Jan 2021
at 03:14
  • msg #100

Re: Out of Character 10

Christine Bjorn:
Is it that an elf noticed, or just the non-troll thing?

Elf, surface dwellers... people who are explicitly part of the 'tribe' (the Guild) that murdered her family, friends, most of her clan...

Rushagorn would get a pass, except he's part of the Guild.  Who all must die.  Someday.  When they prove to Angrid exactly who they really are deep down inside (evil murder hobos) and are no longer allied with Ülo's new clan.

Then patience will come to an end and she'll be free to fight fire with fire, and acid, and lightning, and stone, and... cooking?  Communications?  Light and darkness?  Necromancy?  Okay, look, she's not really a combat focused Witch.  She's all about utility.  But like Bane says, "The fire rises".



Ardenas Barehand:
I was tired of stupid people before COVID-19 appeared...

Unfortunately crisis (pandemic counts) don't make people any smarter.  It just means the responsible people have to deal with the crisis and the stupids at the same time.
Syvanus
player, 950 posts
Wood Elf
Archer
Sun 31 Jan 2021
at 03:54
  • msg #101

Re: Out of Character 10

Yes, he is also hardly a troll fan, but offers grudging respect. He'd be willing to share a skill/spell in exchange with GM's blessing. I am not sure he has a whole lot she doesn't already have, but ignite Fire? Apportation?


[Private to GM: I won't offer breathe fire without your OK. But then trolls seems to not be too fond of fire...]
Balir Ironhide
player, 375 posts
Dwarf
Warrior
Mon 1 Feb 2021
at 23:34
  • msg #102

Re: Out of Character 10

This pandemic has been a nightmare in my opinion.  Every family or workplace seems to have one group who refuse to wear masks for reasons of politics, religion, or mistrust of the government.  I support freedom and personal choice, but at a certain point of time I believe that pursuit turns into being selfish and callous.  We have all seen what you're describing.

In my opinion, many (or most) people are doing what they feel is right.  However, from personal experience I can tell you that some people also believe what they read on the internet.  We have close family who I love and respect.  In our opinion they have become misguided and bought in to the conspiracy theories.  Make no mistake.  Both sides of the political fence suffer from this, although it's probably fair to say the right has taken it off the deep end at the moment.

It's our job (my opinion) to see them as our family and friends first.  This country was built on compromise between people with vastly different belief systems.  The relationships will see us through the differences, as long as we continue to invest in each other.  People will come to their senses eventually, and stop putting the politics ahead of the important things.  I have faith that we can rise above this.

Sorry for the soap box, but I hear the frustration.  Surely some here are more conservative and probably feel the same, although they have been quiet.  I thought it might be helpful to try to focus on the long term.
Ardenas Barehand
player, 1619 posts
Human martial artist with
a few spells on the side.
Mon 1 Feb 2021
at 23:47
  • msg #103

Re: Out of Character 10

What I don't get is what (beyond some slight increase in personal comfort) people think they're gaining by refusing to wear a mask.  It's like asking you to continue to wear clothes when it's 90F out.  Yes, you'd be more comfortable without (sunburn excepted), but we have a social agreement to maintain a level of modesty -- lower at the beach or pool, higher in the office or shop.

No, I don't like wearing a mask.  It makes my beard and mustache tickle my nose, it transfers skin oil to my glasses and safety over-glasses, it promotes acne by clogging pores.  But it's necessary for management of contagion.

The basic issue is ignorance.  Endemic ignorance.  We've let multiple consecutive generations join the real world without acquiring the most basic understanding of how science works (understanding that would give them confidence that CDC and Dr. Fauci are more likely to be right about COVID-19 prevention than Facebook, Reddit, or Parler).

Unfortunately, to cure ignorance would require some level of buy-in by children (and a higher level by their parents, to instill it in the kids).
Chye Isuel
player, 1825 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 2 Feb 2021
at 01:50
  • msg #104

Re: Out of Character 10

in my opinion, the masks don't do shit. their purpose is political,fear, and devisive.
but then, anyone in the know, is under cassandra's curse.
Jareth Mooncalled
player, 2255 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 2 Feb 2021
at 01:59
  • msg #105

Re: Out of Character 10

Ardenas Barehand:
Unfortunately, to cure ignorance would require some level of buy-in by children (and a higher level by their parents, to instill it in the kids).

Give it 10 years and the old people who refuse will have died, the middle aged people who believe in conspiracies will be out numbered by the kids who grew up in the midst of the pandemic.
Narrator
GM, 8639 posts
DM says
roll for initiative!
Tue 2 Feb 2021
at 02:07
  • msg #106

Re: Out of Character 10

In reply to Chye Isuel (msg # 104):

Dude, I work in a hospital.  The masks fucking work if worn properly. My exposure last March happened  when I wasn't masked. My sense of smell is still fucked. I have seen patients develop ARDS (acute respiratory distress syndrome) before, often from sepsis from the flu, making their chest xrays look like a puddle of milk, but that took weeks, and covid does this shit in a matter of hours. I wear 2 masks at work, an N-95, with a scrub mask over it, goggles, face shield, headcover, plastic gown over a paper jacket and scrubs over my clothes....
....and I have antibodies and I had both doses of vaccine  this shit is fucking brutal, and the infection starts in your sinuses, and travels to your lungs and throughout your body.

A barrier between your mouth and nose and someone's cough or sneeze is exactly what you need to stay out of the ICU. The insurrectionist pooh-poohed masks, a n.v d if everyone had worn one for two weeks this thing would have ended before April last year.
This message was last edited by the GM at 03:01, Tue 02 Feb 2021.
Oly
player, 1275 posts
Badly disfigured face
Rank 2 Guild badge
Tue 2 Feb 2021
at 03:28
  • msg #107

Re: Out of Character 10

In reply to Chye Isuel (msg # 104):

South Korea demonstrates how very wrong you are ...  their death rate is in the low hundreds TOTAL  ours in in the Hundreds of Thousands. Masks and a bit of self disciplne can do wonders.
Narrator
GM, 8640 posts
DM says
roll for initiative!
Tue 2 Feb 2021
at 04:33
  • msg #108

Re: Out of Character 10

In reply to Oly (msg # 107):

And yes it got politicized and yes a lot of snooty liberals got insulting to anyone not masking, reinforcing the political divide in a way that only made things worse, conflating mask wearing and being maskless with outright assholery performed by vocal people on different sides of something that should never have been a debate.
Science and epidemiology are not leftist ideologies.
The divide should have been on branding and country of origin of ppe, and whether or not the free market should allow small vendors to fabricate themand how much to regulate the cottage industries, not whether to wear one.
If DT had come out with T or Maga branded masks, people would have bought them and worn them proudly abd we wouldn't be where we are.
Chye Isuel
player, 1826 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 2 Feb 2021
at 05:58
  • msg #109

Re: Out of Character 10

In reply to Narrator (msg # 108):
masks,quarantines, and forced vaccines, sucks!
how  do  we enforce  them?
excecutive-fiat lux!
Narrator
GM, 8645 posts
DM says
roll for initiative!
Tue 2 Feb 2021
at 22:55
  • msg #110

Re: Out of Character 10

In reply to Chye Isuel (msg # 109):

Chickens, cows, and ducks!
Masugatan
player, 443 posts
street thug
Wed 3 Feb 2021
at 05:11
  • msg #111

Re: Out of Character 10

Oly:
In reply to Chye Isuel (msg # 104):

South Korea demonstrates how very wrong you are ...  their death rate is in the low hundreds TOTAL  ours in in the Hundreds of Thousands. Masks and a bit of self disciplne can do wonders.


Agreed.  But we Americans seems rather lacking in the self-discipline department these days.
Oly
player, 1276 posts
Badly disfigured face
Rank 2 Guild badge
Thu 4 Feb 2021
at 03:00
  • msg #112

Re: Out of Character 10

In reply to Masugatan (msg # 111):

Yes Sir, they certainly do, And they do not understand that their freedom is NOT absolute, it ends as soon as it infringes on another citizens freedoms.
Narrator
GM, 8661 posts
DM says
roll for initiative!
Sun 7 Feb 2021
at 19:46
  • msg #113

Re: Out of Character 10

In reply to Oly (msg # 112):

Work has been at an insane pace
Jareth Mooncalled
player, 2259 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 9 Feb 2021
at 16:41
  • msg #114

Re: Out of Character 10

Narrator:
And yes it got politicized and yes a lot of snooty liberals got insulting to anyone not masking, reinforcing the political divide in a way that only made things worse...

For me the worst part of that debacle was when the Democrats* were demanding everyone wear masks, social distance, and enforce lock downs, but running around not wearing masks when they thought they could get away with it†, opening hair salons for themselves, and eating out past curfew with their huge crowd of political friends.

It cast it into a very "rules for thee" light, which only further stiffened the resolve of the Anti-Mask crowd.


* I refuse to call that crowd 'liberal' anymore.  They've become so illiberal it sucks.
† And right now Biden's administration is going maskless on Federal property despite Biden just signing EO mandating everyone wear masks on Federal property.  sigh

quote:
Science and epidemiology are not leftist ideologies.

Exactly.  Unfortunately politics got involved and we had Chief Troll versus the Illiberal Asshole Brigade and that will never be good.

quote:
The divide should have been on branding and country of origin of ppe, and whether or not the free market should allow small vendors to fabricate themand how much to regulate the cottage industries, not whether to wear one.

PREACH!

You have no idea how much worse Britain has been about that aspect.  It's frankly downright insane what politicians have gotten away with over there (giving PPE grants to their business buddies, rubberstamping rights to make for their business buddies who aren't prepared to make PPE while blocking small companies that were prepared but just need the 'right to make' paperwork stamped, etc).  Granted, they have no free speech, so you can't even talk mean about politicians in the UK, which probably explains a lot of their political problems.

quote:
If DT had come out with T or Maga branded masks, people would have bought them and worn them proudly abd we wouldn't be where we are.

You have no idea how many letters my Mom sent to Trump begging him to make a MAGA brand mask she would wear.  She's 100% about wearing masks, she buys new "washable" masks every couple of weeks when they have pretty designs on them so she "doesn't have to wear the same ones all the time".  Woman, you go shopping twice a week, you have a box full of never been opened washable masks, you don't need new ones!  I just needed to get that out my system...

Luckily, the "insanity"† of Trump has come to a close, so at least we can all slide easily into a Wine Brunch Slumber and ignore Biden as his administration quietly continues a large number of Trump's policies (most of which were quietly, or loudly, continued from Obama before him, and Bush before Obama, etc)...


† I kinda think we needed a good dose of that insanity, to help wake some people up to some political realities.  If he'd been a more competent president while still remaining the Shitposter in Chief I'd have been a lot happier about the last four years.  But as it is I don't regret my vote for Jo Jorgensen (mostly because she lost, if she'd have won I might, might, have ended up regretting my vote).



Chye Isuel:
In reply to Narrator (msg # 108):
masks,quarantines, and forced vaccines, sucks!
how  do  we enforce  them?
excecutive-fiat lux!

There won't be enforced vaccinations so you can calm yer shorts man.  The people in charge will be more than happy to let the Anti-Vaxxers catch COVID and die, or survive and suffer the myriad of long term problems COVID has been leaving some people with.  I mean we already know they'll deliberately put old people in harms way so their donors can rake in cash (hello Cuomo!) and crash their local economies to ineffectually slow COVID (the one year anniversary of "two weeks to flatten the curve" just passed and moments after Biden's inauguration all the "lockdowns proven to not work" articles came out in a timely fashion), why would they care about the Anti-Vaxxers?  Biden isn't as much an Authoritarian as other Dems, so I strongly doubt we'll see Anti-Vaxxer Internment Camps or enforced vaccinations.

I'm waiting them out, one year and then I'll get one (my Mom is waiting two more months*, then she's going to get in line for one).  I want to give it time to make sure the vaccines don't have serious side effects (at least not worse than the COVID), and unlike Gwythaint, I am not in the danger zone 90% of everyday.  I work from home and almost never go out.  I have a small gaming group that meets once a week, and even if they all don't personally take it as seriously as I do, the few holdouts live with people that do take masking, social distancing, and quarantining seriously (or paranoically in one case) so they also have been taking it seriously for "the sake of their loved ones".
Rosewood
player, 159 posts
Pixie
Wizardling
Tue 9 Feb 2021
at 21:57
  • msg #115

Re: Out of Character 10

I think my group in Death Trap can now truly say.
Never bring a pixie into battle with you unless you want things to get surreal.
This message was last edited by the player at 21:57, Tue 09 Feb 2021.
Balir Ironhide
player, 377 posts
Dwarf
Warrior
Thu 18 Feb 2021
at 18:53
  • msg #116

Re: Out of Character 10

Sorry for the disappearing act.  Work has been...insane.  Plus it's the HOA week (curse me for volunteering), and the storm took out 1/3 of my team since they have some combination of no heat / no power / no internet going on all at once.  I hope to get back on all my threads later today.
Narrator
GM, 8683 posts
DM says
roll for initiative!
Fri 19 Feb 2021
at 17:09
  • msg #117

Re: Out of Character 10

In reply to Balir Ironhide (msg # 116):

No problem at all. There has beena natural disaster, after all.
Narrator
GM, 8689 posts
DM says
roll for initiative!
Fri 19 Feb 2021
at 17:33
  • msg #118

Re: Out of Character 10

In reply to Narrator (msg # 117):

Gareth, are you familiar with the dread Gazebo?
Gareth
player, 738 posts
Odd Character
HP: 11/11, FP: 16/17
Fri 19 Feb 2021
at 22:13
  • msg #119

Re: Out of Character 10

In reply to Narrator (msg # 118):

A couple of natural disasters if you consider the cyclone in Fiji and the little cold everyone is worried about...

Well, Ok, the little cold that has killed a couple of million people. Hopefully that vaccine will reduce that to a minor hindrance soon.

The dread Gazebo? Can't say I am familiar with it.

Edit: I looked it up. Hilarious. Sound just like Gareth, only he does have Fire spells! Lot of them, in fact!
This message was last edited by the player at 22:32, Fri 19 Feb 2021.
Narrator
GM, 8690 posts
DM says
roll for initiative!
Sat 20 Feb 2021
at 20:06
  • msg #120

Re: Out of Character 10

In reply to Gareth (msg # 119):

The golrms were programmed to attack snything that damaged something in that room, even the wallpaper,  which wasn't hurting anyone.
Ulo
player, 287 posts
Badly scarred Trollwife
HP 5/9 FP 5/14 PF 0/10
Sun 21 Feb 2021
at 01:44
  • msg #121

Re: Out of Character 10

Narrator:
Ulo had seen the champion of her new clan, a troo the size of an ogre who was kept in line by a slorn riding one of the people.

I would think seeing a slorn riding one of the people would keep almost* anyone in line.


* Scaly loving freaks not included.
Narrator
GM, 8696 posts
DM says
roll for initiative!
Mon 22 Feb 2021
at 19:30
  • msg #122

Re: Out of Character 10

In reply to Ulo (msg # 121):

***ridden by***
Ulo
player, 288 posts
Badly scarred Trollwife
HP 5/9 FP 5/14 PF 0/10
Mon 22 Feb 2021
at 20:30
  • msg #123

Re: Out of Character 10

Narrator:
***ridden by***

I dunno boss, I think it's a far greater threat to know that if you screw up the Trolls will let the slorn ride you...

/bad Russian accent;  In Soviet Troll Warrens, slorn ride you!
Balir Ironhide
player, 378 posts
Dwarf
Warrior
Wed 24 Feb 2021
at 22:23
  • msg #124

Re: Out of Character 10

Seems unusual for this game to be so quiet.  I hope everyone is well and healthy (at risk of backlash...).
Ardenas Barehand
player, 1621 posts
Human martial artist with
a few spells on the side.
Wed 24 Feb 2021
at 23:26
  • msg #125

Re: Out of Character 10

I'm doing as well as can be expected.  Just waiting for stuff to happen in multiple threads.  Boss is probably swamped again as usual...
Oly
player, 1277 posts
Badly disfigured face
Rank 2 Guild badge
Thu 25 Feb 2021
at 03:13
  • msg #126

Re: Out of Character 10

Things are going to poo ... quickly, I may be scarce for a bit... that will be several characters.
Narrator
GM, 8702 posts
DM says
roll for initiative!
Thu 25 Feb 2021
at 19:05
  • msg #127

Re: Out of Character 10

In reply to Oly (msg # 126):

Thanks for the heads up! Work has been hard to get past. Our icus are full, some of them are doubled up.
Narrator
GM, 8715 posts
DM says
roll for initiative!
Sat 27 Feb 2021
at 16:11
  • msg #128

Re: Out of Character 10

In reply to Narrator (msg # 127):

Gallivanting about with the Mrs, going to be scarce until Monday.
Oly
player, 1278 posts
Badly disfigured face
Rank 2 Guild badge
Sat 27 Feb 2021
at 17:29
  • msg #129

Re: Out of Character 10

Sounds Good,  Have fun!
Balir Ironhide
player, 379 posts
Dwarf
Warrior
Mon 1 Mar 2021
at 15:57
  • msg #130

Re: Out of Character 10

What are the sub-actions that lead one to conclude someone is "gallivanting"...?  :)
Chye Isuel
player, 1836 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Mon 1 Mar 2021
at 17:06
  • msg #131

Re: Out of Character 10

my grandma always used word like gallivant, ballyhoo ,corker, and squawk 'n bawl
Narrator
GM, 8716 posts
DM says
roll for initiative!
Mon 1 Mar 2021
at 17:47
  • msg #132

Re: Out of Character 10

In reply to Balir Ironhide (msg # 130):

Carousing , and extravagant spending
Jareth Mooncalled
player, 2262 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Mon 1 Mar 2021
at 18:28
  • msg #133

Re: Out of Character 10

Balir Ironhide:
What are the sub-actions that lead one to conclude someone is "gallivanting"...?  :)

The oldest usage was in regards to young fashionable men ("a ladies man") who was said to 'gallant' if he was out courting.  To 'gallivant' thus came to mean "to go about ostensibly or discreetly with a member of the opposite sex".

It eventually morphed into our usage today, "to roam, or wander", but it still holds the "going out with a member of the opposite sex" as a secondary definition.  I expect this "opposite sex" part to shift to "romantic partner" shortly.
Christine Bjorn
player, 2026 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Mon 1 Mar 2021
at 19:51
  • msg #134

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 133):

Either that, Jared, or it will become a dirty, politically incorrect word...and the word nazis will have people sued for using it because they get offended...

Just like I remember the days when a gay person was just happy...and coloured folk were negros or African Americans.  (no offence intended). Now I do not even know how to refer to people without someone taking offence...even though I never intended to offend anyone. I actually always treat people as equal, but the 'politically correct' still manage to be racist, so I am not sure they PC group have changed anything.
Jareth Mooncalled
player, 2263 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Mon 1 Mar 2021
at 22:56
  • msg #135

Re: Out of Character 10

Christine Bjorn:
Now I do not even know how to refer to people without someone taking offence...even though I never intended to offend anyone.

I stopped worrying about.  The people I hang out with are old school liberals, so they aren't overly concerned with offense, just are you, ya know, actually being a bigot?  The off colour joke here or there (be it racist, sexist, ageist*, etc) is nothing to be overly worried about.  As long as now one is actually getting feelings hurt, play on.


* We are some ageist mutherfuckers in our circle, since we're (mostly) all within a year of each other, the oldest is often referred to as grandpa, get's the "oldster jokes" thrown at him, and the young guy (he's about 8 years younger, as "the new kid" and get's all the "now listen here sonny" jokes thrown at him.





On a side rant I've just discovered how shitty the Paced Running rules are (Basic pg 354).  Like they are absolute garbage.  I need to sit down and dig into the long distance travel rules again, figure out how to make the Paced Running rules fit with Long Distance travel, and then figure out how to get them posted on the SJGames GURPS rules forum... (I've been banned, so it's makes it slightly difficult, I'll probably have a proxy post them)
Ardenas Barehand
player, 1624 posts
Human martial artist with
a few spells on the side.
Tue 2 Mar 2021
at 10:34
  • msg #136

Re: Out of Character 10

Christine Bjorn:
In reply to Jareth Mooncalled (msg # 133): Now I do not even know how to refer to people without someone taking offence...even though I never intended to offend anyone.


There are two kinds of people in today's society.  Those who are tolerant enough they don't automatically get offended, and -- wait, wait, I'm not saying anything about race or religion, I'm just -- okay, fine, whatever.  Apparently, there is only one kind of people, and it says here they're all the same (looks around, shakes head).

I can sympathize on both sides, really.  There's a guy at work who's always cracking jokes (mostly jokes he gets off the internet, which apparently still has multiple bastions for this kind of thing) that are just a little off-color or subtly racist (Irish jokes, for instance), and when I call him on it, it suddenly becomes my fault.  This is in a workplace, remember, where one could technically be dismissed on the spot for a single off-color or racist comment.

I don't think it's a coincidence that he's a loud Trump supporter...

And I'm conflicted, because as the Lead for the department, I'm supposed to report each such incident to HR (bypassing my boss, despite his long-standing insistence that I never bypass him even when company policy contradicts that) -- which will, at the minimum, get me in hot water with my boss and make me the squealer in the department, while most likely having no real effect other than to require the entire department to take an online training course on workplace harassment.

And giving him a lesson "out behind the barn" won't fly -- that would be the point at which he decides it's okay to call the police for every little thing...

I wish I could afford to quit...
Chye Isuel
player, 1837 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 2 Mar 2021
at 14:17
  • msg #137

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 136):
lol that guy sounds like a sociopath
Oly
player, 1279 posts
Badly disfigured face
Rank 2 Guild badge
Tue 2 Mar 2021
at 18:39
  • msg #138

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 136):

But you could go to your boss, tell him it is clear violation of company rules etc. and ask him how he wants to handle it. After a couple of times, he may get the drift and have a chat with the fellow, who will undoubtedly squeal that his free speech is being abused.  I'd keep track of each time I talked to the boss and the gist of the complaint. Some thing like a Memorandum for Record, that you keep.
Narrator
GM, 8725 posts
DM says
roll for initiative!
Tue 2 Mar 2021
at 19:05
  • msg #139

Re: Out of Character 10

In reply to Oly (msg # 138):

Run it as a thread of emails, and if you get no traction, cc HR.
Christine Bjorn
player, 2027 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Tue 2 Mar 2021
at 20:09
  • msg #140

Re: Out of Character 10

In reply to Narrator (msg # 139):

Yeah, emails can be nasty that way, when you add in a cc after a while to escalate things you get no traction for...
Jareth Mooncalled
player, 2265 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 2 Mar 2021
at 21:11
  • msg #141

Re: Out of Character 10

Christine Bjorn:
Yeah, emails can be nasty that way, when you add in a cc after a while to escalate things you get no traction for...

Especially when every email quotes the entirety of the emails that went before it, so you have a clear chain of evidence of prior emails and abuses.
Oly
player, 1280 posts
Badly disfigured face
Rank 2 Guild badge
Tue 2 Mar 2021
at 21:20
  • msg #142

Re: Out of Character 10

The downside is that your bosses all the way up will no longer trust you and your termination for something is likely.
Jareth Mooncalled
player, 2267 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 2 Mar 2021
at 21:25
  • msg #143

Re: Out of Character 10

Oly:
The downside is that your bosses all the way up will no longer trust you and your termination for something is likely.

That's why I'm not angling for advancement in my job.  I hate office politics and our Ass Manager is a real... rule breaking hypocrite.  I'd eventually have to do or say something to HR.
Ardenas Barehand
player, 1627 posts
Human martial artist with
a few spells on the side.
Wed 3 Mar 2021
at 00:02
  • msg #144

Re: Out of Character 10

I've spend the past ten years fighting against the Peter Principle -- I was invited to apply for an Assistant Manager position that long ago, before I even had full time and benefits.  The only reason I accepted the "invitation" to apply for Lead (three years ago?) was because I was told it was the only way to get any more pay increases (after ten years in the same position -- it took seven years just to get full time).

And the whole issue of being the shop squealer is why I haven't already turned the company in to the health department for completely failing to enforce the mask mandate, never mind company policy in that regard ("all employees and contractors will wear masks while in the facility").

Honestly, what I'd prefer is to just walk out at the end of a bad shift and never look back.  My boss's number one complaint is my productivity, but he doesn't fix stuff himself so doesn't understand how much longer it takes to get anything done when the guy at the next desk is always calling me over to help with his computer, or how to spell a word, or how he managed to order the wrong part again.  I've got about a year and a half before I can collect my Social Security, and I'm trying to figure if there's a way to live on that long enough to start generating an income from my photography.

Got no car payment, my phone is paid off and my partner's will be well before then, house (14x70 mobile home on a permanent setup) is free and clear and partner's car will pay off this year -- so that leaves just electric, cell phones, car insurance, house insurance, and internet (plus health insurance once I don't get it from work -- and I'll be on Medicare by then, so only have to pay for supplement policy).  I might have to get a part time job, but Starbuck's is always hiring and I can make a good capuccino without their fancy automatic machinery -- and Starbuck's is only thirteen miles away, instead of forty.
Reanna Draegan
player, 599 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Wed 3 Mar 2021
at 03:32
  • msg #145

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 144):

Can't stand politics myself.

On a different note, how did Dil manage to count just six when the GM said there were 11 (6+3+2+prisoner)?
Dilandua
player, 144 posts
Shadow Elf
FP 12/6 HP 10/10
Wed 3 Mar 2021
at 05:42
  • msg #146

Re: Out of Character 10

Reanna Draegan:
On a different note, how did Dil manage to count just six when the GM said there were 11 (6+3+2+prisoner)?

Because I'm an insomniac and my brain saw "6" and then a bunch of words it decided not to read as being numbers.

Because usually when I do that it would have been written as "11, six in red, three in orange, etc..." thus the first numeral being a total, the spelled out numbers being a breakdown.  And my brain just didn't parse it correctly, it decided to be lazy and not read things properly.

I edited the post, thanks for the correction.
Narrator
GM, 8734 posts
DM says
roll for initiative!
Thu 4 Mar 2021
at 19:17
  • msg #147

Re: Out of Character 10

In reply to Dilandua (msg # 146):

Damn no sons of Sahud have curiosity?
Saishi Jin
player, 99 posts
Harvest priest
HP: 12/12, FP: 10/12
Thu 4 Mar 2021
at 20:00
  • msg #148

Re: Out of Character 10

In reply to Narrator (msg # 147):

Not the tree!
Chye Isuel
player, 1840 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 4 Mar 2021
at 23:09
  • msg #149

Re: Out of Character 10

In reply to Narrator (msg # 147):

we both are curious, so that's why they volunteered, but since they're both agreed it's no threat, we chose not to show ourselves, but let the others know we have company close by.
Chou-Zhen Mou
player, 1075 posts
Not quite right but
a mage none the less
Sat 6 Mar 2021
at 00:01
  • msg #150

Re: Out of Character 10

Not as a disadvantage that will keep me from sleeping, no.
Narrator
GM, 8737 posts
DM says
roll for initiative!
Sat 6 Mar 2021
at 20:24
  • msg #151

Re: Out of Character 10

In reply to Chye Isuel (msg # 149):

Curiosity of -5 means you need to roll vs will at -1 to not close with them and check them out further!
Jareth Mooncalled
player, 2268 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sat 6 Mar 2021
at 23:37
  • msg #152

Re: Out of Character 10

Narrator:
Curiosity of -5 means you need to roll vs will at -1 to not close with them and check them out further!

4e did away with most of the "resist Disad with stat" rolls in favor of Self Control rolls.  Meaning high stat Characters still often fail.

At -5, Curious is a Self Control roll of 12.  So on a 12 or less, they resist.
Benny Morales
player, 49 posts
Hermetic Envoy
HP 10/10 FP 7/12 PF 13
Sun 7 Mar 2021
at 16:27
  • msg #153

Re: Out of Character 10

Ported over from the "With Kalima" thread...
Ardenas Barehand:
Presuming Mancini (or Benny) will assist...

Benny is still resting at the bar after blowing 8 FP in one miracle.  By the time* you guys are done wrapping up du Fontaine, Benny ought to feeling pretty rejuvenated.



* Benny, like so many of my characters† has no way to recover lost FP quickly.  Someday I'll stop making that error and start building PCs who can get back into the fight faster.

† Out of 6 Characters, only three can regen FP faster than 1 per 10 minutes, Dilandua, Jednesa, and Ülo.  Jednesa and Dilandua via ye olde Martial Artist breath Control trick, and Ülo via Recover Energy (skill 15) or Steal Energy (1FP per minute, but requires either a willing or helpless victim).

Benny will eventually pick up a Prayer that will help him recover FP while praying (quiet Meditation) and Stenet really doesn't need a way, but he'll likely eventually pick up Fit anyway because it's stupidly useful.

Right now it's Jareth and Benny that will keep having "OMG I'm out of gas!" problems.  And I really haven't figured out how to solve Jareth's issue.  Yet.  (I also keep not thinking about it because it's not like it's a seriously crippling issue, he doesn't have a whole lot of useful spells or psi cult rituals to cast.)
Narrator
GM, 8744 posts
DM says
roll for initiative!
Sun 7 Mar 2021
at 18:05
  • msg #154

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 152):

Thanks for the correction!
Narrator
GM, 8770 posts
DM says
roll for initiative!
Thu 11 Mar 2021
at 19:57
  • msg #155

Re: Out of Character 10

In reply to Narrator (msg # 154):

Is Aegis/Haveron/Balir/McNealy etc around?
This message was last edited by the GM at 16:57, Fri 12 Mar 2021.
Rice porridge
NPC, 3 posts
Bad breakfast
Kind of oozy
Fri 12 Mar 2021
at 21:29
  • msg #156

Re: Out of Character 10

In reply to Narrator (msg # 155):

Anyone with weirdness magnet want apet?
Saishi Jin
player, 104 posts
Harvest priest
HP: 12/12, FP: 4/12
Sat 13 Mar 2021
at 10:43
  • msg #157

Re: Out of Character 10

In reply to Rice porridge (msg # 156):

Thinking about it!
Narrator
GM, 8783 posts
DM says
roll for initiative!
Sat 13 Mar 2021
at 14:02
  • msg #158

Re: Out of Character 10

In reply to Saishi Jin (msg # 157):

Catching up on Monday
Leroy du Lac
player, 348 posts
Mercenaire gent d'armes
HT 13/11
Sun 14 Mar 2021
at 02:44
  • msg #159

Re: Out of Character 10

nobody can call me a murder hobo. i'm probably one of the most benevolent players.. lol
Anita Drake
player, 307 posts
Hey sweetie
HP: 10/10, FP: 10/10
Sun 14 Mar 2021
at 03:12
  • msg #160

Re: Out of Character 10

In reply to Leroy du Lac (msg # 159):

Callous and Bloodlust = "What the hell is this prisoner rubbish? Why are they still living?"

[Private to GM: Rolled 11, 4 under the self-control roll of 15 for this disad (Increased from 12 by reducing cost)]
Leroy du Lac
player, 351 posts
Mercenaire gent d'armes
HT 13/11
Mon 15 Mar 2021
at 00:35
  • msg #161

Re: Out of Character 10

http://www.easydamus.com/align...%20Chaotic%20Evil%20
Leroy is nuetral good, with chaotic tendencies.
*Disadvantages* (-50)
[-10]Code of Honor (Personal)*Always
      avenge an insult, regardless of the
      danger; your buddy’s foe is your own;
      never attack a fellow crewman or
      buddy except in a fair, open duel;
      honor your contracts, and always keep your word.*
      (combines pirate's code w/ Mercenary's professional code,
      and emphasis on personal honor)
[-5] Sense of Duty (Home & Family, Friendships, & Adventuring Companions)
[-5] Truthful
[-5] Overconfident
[-5] Obsession (Adventure,Fortune, & Fame)
[-5] Curious
[-5] Compulsive Carousing
[-5] Gluttony
[-5] Light Sleeper
-
*Quirks* [-5]
Proud
Free Spirit
Despises Blackguards, Scum, & Evil Monsters
Enjoys Fighting, & Ruthless In Combat
Claims His Great Grandmother Is a Limnad (Lake Naiad)
Anita Drake
player, 309 posts
Hey sweetie
HP: 10/10, FP: 10/10
Mon 15 Mar 2021
at 10:07
  • msg #162

Re: Out of Character 10

In reply to Anita Drake (msg # 160):

Oh, she is not evil. These folk did come out of their way to kill her, so she feels justified in ending the threat because she does not believe people change that much, that quickly. She thinks they will try again, but be better prepared next time. There is actually a pretty good chance she might be right, give the reaction of the guy with the shield the one time she did try to parley. These disads are just her way of dealing with evil...some try to change it, some try to remove it. Both have their place...
Narrator
GM, 8790 posts
DM says
roll for initiative!
Thu 18 Mar 2021
at 20:56
  • msg #163

Re: Out of Character 10

In reply to Anita Drake (msg # 162):

going to try and post tomorrow, onboarding a holy warrior to Mancini s group, going to be scarce next week
Narrator
GM, 8794 posts
DM says
roll for initiative!
Fri 19 Mar 2021
at 18:15
  • msg #164

Re: Out of Character 10

In reply to Narrator (msg # 163):

when tryi g to transport a bound prisoner, attaching a giant snake or turning them into something that will die before delivery is not a good idea.
Aoife
player, 785 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 1/12
Fri 19 Mar 2021
at 20:23
  • msg #165

Re: Out of Character 10

In reply to Narrator (msg # 164):

Unless of course they have pissed us off and we no longer care about their welfare...
Benny Morales
player, 51 posts
Hermetic Envoy
HP 10/10 FP 7/12 PF 13
Sat 20 Mar 2021
at 03:22
  • msg #166

Re: Out of Character 10

Aoife:
Unless of course they have pissed us off and we no longer care about their welfare...

Ah, that old royal 'we'...
Aoife
player, 789 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 1/12
Sat 20 Mar 2021
at 04:32
  • msg #167

Re: Out of Character 10

In reply to Benny Morales (msg # 166):

Sigh, the hazards of phone posting with three characters starting with "A', two of which are leprechauns. It was St Patricks day, after all...
Rosewood
player, 166 posts
Pixie
Wizardling
Sat 20 Mar 2021
at 04:40
  • msg #168

Re: Out of Character 10

He he.

It just adds to Rosewood's character and back story.

You cannot have a pixie around with out thing being a bit strange.

;)
Narrator
GM, 8799 posts
DM says
roll for initiative!
Sat 20 Mar 2021
at 18:34
  • msg #169

Re: Out of Character 10

In reply to Rosewood (msg # 168):

it was funny.


I will not be able to post for most of the next week.

please be kind to one another.
Benny Morales
player, 52 posts
Hermetic Envoy
HP 10/10 FP 7/12 PF 13
Sun 21 Mar 2021
at 03:01
  • msg #170

Re: Out of Character 10

Aoife:
Sigh, the hazards of phone posting with three characters starting with "A'...

No, I meant, Aoife seems to be the only person who actively prefers to simply kill du Fontaine and you saying "... we no longer care about their welfare."

It was your use of the 'royal' we.
Aoife
player, 791 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 1/12
Sun 21 Mar 2021
at 04:08
  • msg #171

Re: Out of Character 10

Aoife:
In reply to Benny Morales (msg # 166):

Sigh, the hazards of phone posting with three characters starting with "A', two of which are leprechauns. It was St Patricks day, after all...


This was in reference to the IC post from Rosewood.

Aoife is not the only one...the Anaconda would gladly like lunch, and I am not sure that our multi-armed friend was keen on his continued existence either...
Narrator
GM, 8801 posts
DM says
roll for initiative!
Mon 29 Mar 2021
at 17:15
  • msg #172

Re: Out of Character 10

In reply to Aoife (msg # 171):

back from vacay, going to try and get as much of everything answered as I can.
Narrator
GM, 8802 posts
DM says
roll for initiative!
Mon 29 Mar 2021
at 17:32
  • msg #173

Re: Out of Character 10

In reply to Narrator (msg # 172):

Benny, a child leads you to the Hadereum
and is looking for some coin... you spot an agent of the Hadereum,  with apurple cloak...
Narrator
GM, 8809 posts
DM says
roll for initiative!
Tue 30 Mar 2021
at 19:42
  • msg #174

Re: Out of Character 10

In reply to Narrator (msg # 173):

a new character, a holy warrior of Hades namedTalan is supposed to be around here somewhere
Tynan
player, 1 post
Holy Warrior
of Hades
Tue 30 Mar 2021
at 20:34
  • msg #175

Re: Out of Character 10

Hello world
Mancini
player, 415 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Tue 30 Mar 2021
at 20:45
  • msg #176

Re: Out of Character 10

Pleased to meet you. I hope we can be mutually beneficial in achieving our goals.
Virgilio Hohlfeld
player, 1 post
Tue 30 Mar 2021
at 22:44
  • [deleted]
  • msg #177

Re: Out of Character 10

This message was deleted by the player at 22:45, Tue 30 Mar 2021.
Jareth Mooncalled
player, 2278 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Wed 31 Mar 2021
at 04:24
  • msg #178

Re: Out of Character 10

Huh, I wonder how many of our religious characters are Greco-Roman, versus the heathens?  I'll have to dredge the lists later and check that out (or list mine and hope everyone else jumps in).

Of mine, only one is Greco-Roman, the other five are all various flavors of 'heathen'.

Benny is a Divine Saint of Hermes/Mercury.

Jareth is areligious *cough*cultistofYOGSOTHOTH*cough*, though if pressed he'd admit to having once worshiped an ancient Elven god of knowledge and magic.

Jednesa is an Ogre and not being a shaman only vaguely pays lip-service to the Ogre faith, which is fine as her tribe's gods don't like being bothered.

Dilandua is Shadow Elf and an assassin who uses poisons and is not a devoted to the Spider Queen of the Shadow Elves.  Because that would be so cliched.  :|

Stenet is a Dwarf and has just revealed he's got the old school Dwarf shinto/shamanism going on.

Ülo is a Witch (Troll Druid/Wizard) and doesn't have much truck with the gods.  I'm actually not even sure the Trolls worship any gods, or what the social/religious power structure would be outside of the Matriarchy of Witches, it's never come up as far as I can tell... and I just realized she totally needs to slide a point into Theology (Druidic) just in case she's ever called upon to, you know, spiritually minister to her people.  I guess Trolls are probably just "hippy earth worshipers", which, huh, yeah, given their parties... huh.


Gwythaint, did you make one of the "color coded for our convenience" 'evil' races Hippy Cave Dwelling Earth Huggers?

I know you made the orcs and gobbos into Eastern European soccer-hooligans...
Ardenas Barehand
player, 1639 posts
Human martial artist with
a few spells on the side.
Wed 31 Mar 2021
at 09:00
  • msg #179

Re: Out of Character 10

Well, let's see...

I (Ardenas) was raise Vejovist, but converted to Buddhism at the Rising Ki Academy.

Mario believes in the gods (who could avoid it, with all the abundant evidence of their reality?), was raised Triunist in the orphanage, but was never devout, and doesn't really think about religion much.

Aldous is a devout Triunist -- son of the housekeeper in Father Robards's rectory -- who still tithes and confesses.

Chou-Zhen, despite being the son of an Elder Thing, is a practitioner of the Sahudese folk religion, doesn't so much worship any particular being, but when appropriate propitiates various gods (and the occasional oni, if unavoidable).

Evelina and Elaina were raised Triunist in a primarily Cerean community, but "converted" to worship the Frog God in their teens.
Ales Konstantin
player, 884 posts
Spellsword
Wed 31 Mar 2021
at 17:35
  • msg #180

Re: Out of Character 10

In reply to Rice porridge (msg # 156):

I do.
Narrator
GM, 8812 posts
DM says
roll for initiative!
Thu 1 Apr 2021
at 10:39
  • msg #181

Re: Out of Character 10

In reply to Ales Konstantin (msg # 180):

drop a point ant it is yours!
Chye Isuel
player, 1849 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Fri 2 Apr 2021
at 20:36
  • msg #182

Re: Out of Character 10

hopefully, it's not an actual shoggoth...
Chou-Zhen Mou
player, 1081 posts
Not quite right but
a mage none the less
Fri 2 Apr 2021
at 23:16
  • msg #183

Re: Out of Character 10

Surely, if it were one of those, we'd have heard it piping by now.  It does seem to talk, at least as well as a trained raven or parrot, though.  First time breakfast has ever talked to me...
Rice porridge
NPC, 7 posts
Bad breakfast
Kind of oozy
Sat 3 Apr 2021
at 19:15
  • msg #184

Re: Out of Character 10

In reply to Chou-Zhen Mou (msg # 183):

there is a lot of points to be spent before you get a full on Chromatic Ooze, but hey, play your cards right...
This message was last edited by the player at 19:15, Sat 03 Apr 2021.
scaly thing
NPC, 65 posts
woe thats a whole
lot of teeth
Sat 3 Apr 2021
at 19:23
  • msg #185

Re: Out of Character 10

In reply to Rice porridge (msg # 184):

hard to kill holds pretty well against even HT-3 rolls...
Ulo
player, 300 posts
Badly scarred Trollwife
HP 5/9 FP 7/14 PF 0/10
Sat 3 Apr 2021
at 21:27
  • msg #186

Re: Out of Character 10

scaly thing:
hard to kill holds pretty well against even HT-3 rolls...

We should just all be glad slorn don't also have Hard to Subdue... they might literally fight until they died at -HPx5.
Ketil Deepwalker
player, 31 posts
Sun 4 Apr 2021
at 14:44
  • msg #187

Re: Out of Character 10

Happy 60,000 posts.
Jareth Mooncalled
player, 2281 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sun 4 Apr 2021
at 15:17
  • msg #188

Re: Out of Character 10

Ketil Deepwalker:
Happy 60,000 posts.

This game has more posts than all my other games added together times three.  This game has surpassed the General RPoL forum and is rapidly catching up with the Community Chat.
Narrator
GM, 8834 posts
DM says
roll for initiative!
Tue 6 Apr 2021
at 23:02
  • msg #189

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 188):

really, really tryinot to split the party any further in the black tower.
Gareth
player, 755 posts
Odd Character
HP: 11/11, FP: 16/17
Wed 7 Apr 2021
at 00:52
  • msg #190

Re: Out of Character 10

In reply to Narrator (msg # 189):

How many are active in the party?
Narrator
GM, 8840 posts
DM says
roll for initiative!
Wed 7 Apr 2021
at 18:22
  • msg #191

Re: Out of Character 10

In reply to Gareth (msg # 190):

that remains the question; you, Berry and the Adept are about, Shroud got deployed, the Druids player is gone, and Haveron/Amelia has faded away it seems, and Gorgath quit.


<sigh>
Gareth
player, 756 posts
Odd Character
HP: 11/11, FP: 16/17
Thu 8 Apr 2021
at 21:36
  • msg #192

Re: Out of Character 10

In reply to Narrator (msg # 191):

Really? Gareth makes such a balanced leader...NOT.
Narrator
GM, 8848 posts
DM says
roll for initiative!
Fri 9 Apr 2021
at 15:57
  • msg #193

Re: Out of Character 10

In reply to Gareth (msg # 192):

spent lu ch on a work meeting and fighting with the post office (they swear something was delivered that was not) grumble grumble, going to post on Monday.
Ardenas Barehand
player, 1641 posts
Human martial artist with
a few spells on the side.
Sat 10 Apr 2021
at 14:55
  • msg #194

Re: Out of Character 10

Narrator:
spent lu ch on a work meeting and fighting with the post office (they swear something was delivered that was not) grumble grumble, going to post on Monday.


My experience is that when they do that, they probably put it in the wrong box.  We've had them, FedEx, and Amazon deliver to our neighbors here -- once a box of corals (which weren't in good shape 24 hours later).  We get stuff addressed to our neighbors in the USPS box all the time, too.
Jareth Mooncalled
player, 2285 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sat 10 Apr 2021
at 15:20
  • msg #195

Re: Out of Character 10

Ardenas Barehand:
We get stuff addressed to our neighbors in the USPS box all the time, too.

Thankfully in my 'hood (despite being right next to crime ally) we are all really good about hand delivering misdelivered packages.

Never have an issue with UPS or Fedex (except for Fedex when they used to throw small packages literally across the lawn at the door, but now that they have to take a photo of it's delivery state that's stopped), but USPS routinely delivers the wrong mail to people.
This message was last edited by the player at 19:18, Sat 10 Apr 2021.
Oly
player, 1282 posts
Badly disfigured face
Rank 2 Guild badge
Sat 10 Apr 2021
at 18:28
  • msg #196

Re: Out of Character 10

Out here the Post Office is still better, although not as good as it used to be a year or so back. Federal Excuse and The Useless Parcel Service are expensive a much slower. The Useless Parcel Service also has a habit of dropping stuff off at the gate after dark ... then report it delivered.
Narrator
GM, 8849 posts
DM says
roll for initiative!
Mon 12 Apr 2021
at 16:58
  • msg #197

Re: Out of Character 10

In reply to Oly (msg # 196):

I have dealt with porch (lobby) pirates before, and the USPS volleying a package between two processing centers for a week...
Narrator
GM, 8851 posts
DM says
roll for initiative!
Mon 12 Apr 2021
at 17:23
  • msg #198

Re: Out of Character 10

In reply to Narrator (msg # 197):

I am sorry, I don't have the focus for this today. will try and catch up tomorrow
Oly
player, 1283 posts
Badly disfigured face
Rank 2 Guild badge
Mon 12 Apr 2021
at 19:09
  • msg #199

Re: Out of Character 10

No Problems ... we have all had those days I am sure
Ardenas Barehand
player, 1642 posts
Human martial artist with
a few spells on the side.
Mon 12 Apr 2021
at 22:21
  • msg #200

Re: Out of Character 10

Narrator:
In reply to Narrator (msg # 197):

I am sorry, I don't have the focus for this today. will try and catch up tomorrow


Rest.  Spend some time with the wife.  Watch some old Loony Tunes (ideally with the wife).

See you later...
Stenet Fjall
player, 482 posts
Dwarf Holy Warrior
HP: 13/13 FP: 12/17
Thu 15 Apr 2021
at 01:56
  • msg #201

Re: Out of Character 10

Ginko Bitterpetal:
OOC: Move and attack, fly to range 1 of where the imp vanished and Kiai.

This was a legal maneuver in another game and didn't suffer penalties for move an attack as kiai is HT based so DX penalties don't apply. It might have been a house ruling or some such. Let me know if there are any issues or just apply whatever penalties you feel appropriate.

Leaving this out here for Gwythaint, but as per Kromm (Sean Punch Line Edittor for GURPS) Kiai is an Attack, however it's a "special" Attack so it's isn't penalized or bened exactly the same (Attack bonuses and penalties are DX bonuses and Penalties not HT bonuses or penalties*).


From http://forums.sjgames.com/showthread.php?t=169081 (I bolded the most relevant section):
Kromm:
Kiai is an attack, but falls into the realm of "special attack." You can use it in place of any one standard melee or ranged attack your abilities allow. Since talking and even normal shouting is a free action, I wouldn't be too strict with penalties here . . . just apply the -1 per full two yards of distance and that's it. But to balance that, I wouldn't allow bonuses, either; e.g., nothing for All-Out Attack (Determined).


Kromm:
Thus, if you have Karate-17 and Kiai-13 (for definiteness), you can Rapid Strike at just -3 for TbaM and use 14 for Karate, but 13 (not 10) for Kiai. You can try an All-Out Attack (Double) at 17 with Karate and 13 with Kiai. You can make a Move and Attack at 13 with Kiai . . . but other Move and Attack drawbacks still apply, notably -2 on all rolls to avoid falling down and no retreat.

You cannot get a bonus to Kiai for All-Out Attack (Determined) or (Strong), or reduce the target's resistance via All-Out Attack (Feint).

Reach and range are only relevant inasmuch as you're at -1 per full two yards away. Thus, close combat isn't just unpenalized, but preferable. Things like footing, posture, and shields are irrelevant; they're DX penalties of a sort, and Kiai is HT-based. I can't see why mud, kneeling, or holding a plank in your hand would make you shout less strongly. Kiai is closer to a spell in function, and spells don't have those penalties.


So while it does kinda fall into "House Rule" territory, it's also a Kromm Quote.



* And now I'm contemplating a Dragonman Martial Artist with Power Blow and Kiai and getting Kiai to be ST based...
Narrator
GM, 8863 posts
DM says
roll for initiative!
Thu 15 Apr 2021
at 16:48
  • msg #202

Re: Out of Character 10

penetrating voice and Rapier wit do the same job, except by yelling out things about the opponent's mama!
Narrator
GM, 8884 posts
DM says
roll for initiative!
Mon 19 Apr 2021
at 18:02
  • msg #203

Re: Out of Character 10

In reply to Narrator (msg # 202):

we are currently missing a few players, including the new one who was just onboarded into With Kalima. Haveron, whose player is in several threads has been absent for over a month, and I just Rmailed him.
Christine Bjorn
player, 2033 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Mon 19 Apr 2021
at 20:23
  • msg #204

Re: Out of Character 10

In reply to Narrator (msg # 203):

Is it just my imagination, or does this happen every year around this time?
Jareth Mooncalled
player, 2289 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Mon 19 Apr 2021
at 21:19
  • msg #205

Re: Out of Character 10

Christine Bjorn:
In reply to Narrator (msg # 203):

Is it just my imagination, or does this happen every year around this time?

Remind me in a couple of weeks and I'll check the Old Threads and see if it's this time every year, or if it's more random.  But yeah, it feels like when we lose people it's never one here, one there, it's like five at a time.
Ardenas Barehand
player, 1644 posts
Human martial artist with
a few spells on the side.
Mon 19 Apr 2021
at 23:47
  • msg #206

Re: Out of Character 10

Seems a little early for finals, late for Spring Break (that was in March, right? It's only been forty years for me).
Jareth Mooncalled
player, 2290 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 20 Apr 2021
at 01:44
  • msg #207

Re: Out of Character 10

Ardenas Barehand:
Seems a little early for finals, late for Spring Break (that was in March, right? It's only been forty years for me).

I'm taking an entire week off starting the 3rd to remodel my office, I'm sure I can squeeze some quality archive diving in.
Narrator
GM, 8895 posts
DM says
roll for initiative!
Fri 23 Apr 2021
at 17:05
  • msg #208

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 207):

going through a lot right now, may be scarce for a few days
Ardenas Barehand
player, 1646 posts
Human martial artist with
a few spells on the side.
Fri 23 Apr 2021
at 22:32
  • msg #209

Re: Out of Character 10

Got a busy weekend coming up myself.  Handle what needs handled, we'll see you when you're ready.
Narrator
GM, 8902 posts
DM says
roll for initiative!
Mon 26 Apr 2021
at 17:40
  • msg #210

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 209):

we are insanely short at work. this is getting ugly.
Christine Bjorn
player, 2035 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Mon 26 Apr 2021
at 20:24
  • msg #211

Re: Out of Character 10

In reply to Narrator (msg # 210):

I guess it could be worse...spare a thought for the health professionals in India.
Narrator
GM, 8906 posts
DM says
roll for initiative!
Tue 27 Apr 2021
at 17:12
  • msg #212

Re: Out of Character 10

In reply to Christine Bjorn (msg # 211):

and for those in Brazil.
Christine Bjorn
player, 2036 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Tue 27 Apr 2021
at 20:27
  • msg #213

Re: Out of Character 10

In reply to Narrator (msg # 212):

True. We have not heard so much about them recently.

Also have not heard anything about COVID from China...they seem to control is suspiciously quickly, given it originated there.
Chye Isuel
player, 1851 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 27 Apr 2021
at 22:51
  • msg #214

Re: Out of Character 10

In reply to Christine Bjorn (msg # 213):

the chinese communists and global europa, are in cahoots to usher in their dystopian clown world.
This message was last edited by the player at 22:51, Tue 27 Apr 2021.
Jareth Mooncalled
player, 2293 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Wed 28 Apr 2021
at 05:02
  • msg #215

Re: Out of Character 10

Christine Bjorn:
Also have not heard anything about COVID from China...they seem to control is suspiciously quickly, given it originated there.

Well, I mean if we could board people up in their homes for weeks and toss them into the crematorium regardless of their status "living or dead" we'd get this plague under control PDQ too.
Narrator
GM, 8944 posts
DM says
roll for initiative!
Wed 5 May 2021
at 19:50
  • msg #216

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 215):

going to try and catch up tomorrow.  was dealing with taxes
Narrator
GM, 8950 posts
DM says
roll for initiative!
Sat 8 May 2021
at 17:00
  • msg #217

Re: Out of Character 10

In reply to Narrator (msg # 216):

going to be sparse for a few days.
Jareth Mooncalled
player, 2297 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sat 8 May 2021
at 20:37
  • msg #218

Re: Out of Character 10

I suddenly have an idea for a new orc barbarian...

https://c10.patreonusercontent...EV7tG4EdwutiCzS7c%3D

Artist:  mcnostril, aka Yann Ben Aluch
Ardenas Barehand
player, 1650 posts
Human martial artist with
a few spells on the side.
Sat 8 May 2021
at 23:42
  • msg #219

Re: Out of Character 10

A member of a Gorillaz tribute band?  What does she play?

I'll get used to the sounds eventually -- brand new 3D printer making its first print behind me.  Stepper motors have a distinctive sound...
This message was last edited by the player at 23:43, Sat 08 May 2021.
Jareth Mooncalled
player, 2298 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sun 9 May 2021
at 02:13
  • msg #220

Re: Out of Character 10

Ardenas Barehand:
A member of a Gorillaz tribute band?  What does she play?
Barbarian, not Bardbarian.  And she's clearly from a Goth tribe, not the Brithop tribes...

Though I also have an idea for an orc Bard based on this image (and the song) https://coub-anubis-a.akamaize...1579333258_image.jpg

So I could combine the two thoughts and build a Bardbarian drummer girl...  who dish out sick beats and beatdowns...

(Or not likely as building to cross purposes is damn hard.)

quote:
I'll get used to the sounds eventually -- brand new 3D printer making its first print behind me.  Stepper motors have a distinctive sound...
Ooph, and the heat added to the room.  Or do you have adequate cooling?
Ardenas Barehand
player, 1651 posts
Human martial artist with
a few spells on the side.
Sun 9 May 2021
at 12:54
  • msg #221

Re: Out of Character 10

Jareth Mooncalled:
Ardenas Barehand:
<quote>I'll get used to the sounds eventually -- brand new 3D printer making its first print behind me.  Stepper motors have a distinctive sound...
Ooph, and the heat added to the room.  Or do you have adequate cooling?


I haven't noticed a big heat issue yet -- my desktop computer runs BOINC tasks, keeps CPU at 100% for all 8 cores 24/7 when I'm not actively using it, and my office is still usually chill because my partner keeps it too warm in the room next to the thermostat -- and has *two* iMac and a huge Wacom tablet running 24/7 (no BOINC, but often Photoshop or some manga-purposed graphics program, often open even when the word processor is the primary task).  My darkroom (next room from my office) is more often than not near the bottom of the acceptable range for processing B&W without preheating everything (about 15C/60F).

It's really amazing the quality of the prints from a printer that cost me $165.  Not terrifically fast -- but (so far) smooth and accurate.  Got a set of cable clips printing right now, to corral the ribbon cable that feeds the display/control panel; likely next print will be a PCB cover for the underside of the display (to keep fingers off the PCB in case I need to reach under it for some reason) -- then before bed, I'll start printing a drawer that slides in between the display side frame member and Y-axis rail, so I can keep the basic tools (flush cutter, hex wrenches, putty knife, etc.) on the machine instead of in a separate drawer of the cart it sits on.
Jareth Mooncalled
player, 2299 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sun 9 May 2021
at 18:45
  • msg #222

Re: Out of Character 10

Ardenas Barehand:
I haven't noticed a big heat issue yet...

My darkroom (next room from my office) is more often than not near the bottom of the acceptable range for processing B&W without preheating everything (about 15C/60F).

Ah so your place runs cold as it is.  I live with a little old lady who can't handle the temp dropping below 75, so with 3 compys running in my office/bedroom it tends to hit mid 80s in here (84F/29C on average during the day).  I just redecorated, removed all the heavy closed off wooden shelves, replaced them with open design plastic (sturdy though) so I'm hoping they'll shed heat faster (and allow far more air flow) so it should cool off rapidly in here once I shut down the work pcs every evening.

And it's actually decently cool in here right now (I'm off now on Sundays) so it might even be livable when I'm working and the mini-furnaces are turned on.
Narrator
GM, 8951 posts
DM says
roll for initiative!
Mon 10 May 2021
at 17:37
  • msg #223

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 222):

I should be catchiup tomorrow.
Jareth Mooncalled
player, 2303 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Thu 13 May 2021
at 17:51
  • msg #224

Re: Out of Character 10

Has anyone else here backed Delvers To Grow, Douglas Cole's Kickstarter for low powered DFRPG (written by Kevin Smith, aka PKitty)?

https://www.kickstarter.com/pr...rpg-powered-by-gurps
Narrator
GM, 8966 posts
DM says
roll for initiative!
Thu 13 May 2021
at 23:36
  • msg #225

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 224):

absolutely! also ramping up on OT at work, may become scarce
Jareth Mooncalled
player, 2305 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sat 15 May 2021
at 04:42
  • msg #226

Re: Out of Character 10

Copy that.

When you get back, was there a reason McNealy's last post was 'struck though'?
Narrator
GM, 8975 posts
DM says
roll for initiative!
Sat 15 May 2021
at 18:16
  • msg #227

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 226):

oops thought I was going for small. i will fix
Ardenas Barehand
player, 1653 posts
Human martial artist with
a few spells on the side.
Sat 15 May 2021
at 23:33
  • msg #228

Re: Out of Character 10

Kirpich?  Don't forget the skill penalty for burning HP in casting a spell.
Kirpich Rockson
player, 1206 posts
Rockin' Earth Cleric
HP: 10/10, FP: 11/11
Sat 15 May 2021
at 23:43
  • msg #229

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 228):

-1 per hp burned, if I am not mistaken, but he is well under anyway. But hopefully someone has an item I can borrow that will alleviate that...
Narrator
GM, 8989 posts
DM says
roll for initiative!
Mon 17 May 2021
at 18:07
  • msg #230

Re: Out of Character 10

In reply to Kirpich Rockson (msg # 229):



my daughter is in the hospital, going to be scarce
Christine Bjorn
player, 2052 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Mon 17 May 2021
at 20:12
  • msg #231

Re: Out of Character 10

In reply to Narrator (msg # 230):

Oh, nasty. I pray it is nothing too serious?
Oly
player, 1285 posts
Badly disfigured face
Rank 2 Guild badge
Mon 17 May 2021
at 21:59
  • msg #232

Re: Out of Character 10

In reply to Narrator (msg # 230):

Our prayers that it turns out to be not serious and she can go home.
Narrator
GM, 8990 posts
DM says
roll for initiative!
Mon 17 May 2021
at 23:38
  • msg #233

Re: Out of Character 10

In reply to Oly (msg # 232):

she is home, it was work related stress, anxiety and acute depression.  She is going to be fine.
Narrator
GM, 8991 posts
DM says
roll for initiative!
Mon 17 May 2021
at 23:39
  • msg #234

Re: Out of Character 10

In reply to Narrator (msg # 233):

also, will be onboarding a new character for Deathtrap
Jareth Mooncalled
player, 2307 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Tue 18 May 2021
at 07:26
  • msg #235

Re: Out of Character 10

Narrator:
she is home, it was work related stress, anxiety and acute depression.  She is going to be fine.

Good news then.  Hope she rests up and destresses some before getting back into it.
Dne Utrotare
player, 328 posts
Anyone
down there?
Tue 18 May 2021
at 12:07
  • msg #236

Re: Out of Character 10

Narrator:
In reply to Oly (msg # 232):

she is home, it was work related stress, anxiety and acute depression.  She is going to be fine.


Sending some good vibes her way.
Rayner
player, 1 post
Thu 20 May 2021
at 16:37
  • msg #237

Re: Out of Character 10

Hello everyone. The name is Nick. I will be joining your campaign shortly. Onboarding will take a while as I am not very familiar with the system and the setting is huge. I look forward to gaming with you all. :)
Narrator
GM, 8997 posts
DM says
roll for initiative!
Thu 20 May 2021
at 17:23
  • msg #238

Re: Out of Character 10

In reply to Rayner (msg # 237):
to help folks navigate, Nick is playing a junior half elven fighter magic user looking to join up with the feybloods in Deathtrap.
Narrator
GM, 8998 posts
DM says
roll for initiative!
Thu 20 May 2021
at 17:25
  • msg #239

Re: Out of Character 10

In reply to Narrator (msg # 238):

Nick, read through the threads New in Town, and Deathtrapto get a feel for the group you are going to join.
Jareth Mooncalled
player, 2308 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sat 22 May 2021
at 19:32
  • msg #240

Re: Out of Character 10

14th century?  Yrth is generally run as "currentish year", 4th ed Banestorm sets the official timeline at 2005.

GM, can we get a 'dateish' check on that?
Narrator
GM, 9008 posts
DM says
roll for initiative!
Sat 22 May 2021
at 19:54
  • msg #241

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 240):

this isnt Yrth. I would definitely have subjected you to a banestorm by now. year is roughly 1388 as the triunists reccon.

the plague of 40 years ago was the black death of 1348.
yes, there have been incursions from elsewhere, and most humanoids were the humans in their point of origin.
Faerie is an interdimensional place, and part of how the trafimficing occured, as are some reality warping events from the other end of the bunny/squid dynamic
Jareth Mooncalled
player, 2309 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sun 23 May 2021
at 05:41
  • msg #242

Re: Out of Character 10

Narrator:
this isnt Yrth.
Okay, I could swear you had said the world was based on Yrth 'with changes'.

quote:
year is roughly 1388 as the triunists reccon.

the plague of 40 years ago was the black death of 1348.

Good to know.

So, it's not Yrth, then what is this "fantasy medieval Earth"?
Chye Isuel
player, 1862 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sun 23 May 2021
at 11:39
  • msg #243

Re: Out of Character 10

bizzaro yrth??
Narrator
GM, 9009 posts
DM says
roll for initiative!
Sun 23 May 2021
at 14:30
  • msg #244

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 242):

I used Aral and Aralaise, but that is about it, aside from some basic concepts of travel by gate etc.
pseudo medeival/ trace early renaissance  is the tl- late tl3 with some tl4.
No megalos, the Aralaise empire was Merovingian more or less, the Roman derived empire became fractured by the eas tern Empire 900 years ago.
Ardenas Barehand
player, 1657 posts
Human martial artist with
a few spells on the side.
Sun 23 May 2021
at 14:46
  • msg #245

Re: Out of Character 10

In my defense, one who isn't involved heavily in a reading-based occupation or sideline, or printing itself, might well be completely unaware of printing technology (especially if still based on engraved plates vs. movable type), especially for non-artistic applications.
Jareth Mooncalled
player, 2310 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sun 23 May 2021
at 18:41
  • msg #246

Re: Out of Character 10

Narrator:
I used Aral and Aralaise, but that is about it...

Sahud as well.  But yeah, your Aralaise is a lot more cosmopolitan than Yrth.  Also all the other religions with gods that actually grant powers.  So I knew it wasn't "Yrth" per se, but I thought you'd based the world a lot more heavily on it.
Narrator
GM, 9010 posts
DM says
roll for initiative!
Mon 24 May 2021
at 19:55
  • msg #247

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 246):

about Sahudese- it is actualy the trade pidgin used in port cities, something like a tonal esperanto.
if I ever get around to having folks cross the ocean, there are something like 15 regional languages
Christine Bjorn
player, 2054 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Tue 25 May 2021
at 04:34
  • msg #248

Re: Out of Character 10

In reply to Narrator (msg # 247):

I have wondered about a kind of cat burglar/ scout for those trading with trolls. Thoughts?
Chye Isuel
player, 1864 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 25 May 2021
at 11:51
  • msg #249

Re: Out of Character 10

i have at least 3 other sahudese pcs, that are still in limbo. a celestial shugyosha, a genin, and a goshi...
This message had punctuation tweaked by the player at 11:52, Tue 25 May 2021.
Narrator
GM, 9015 posts
DM says
roll for initiative!
Tue 25 May 2021
at 16:59
  • msg #250

Re: Out of Character 10

In reply to Christine Bjorn (msg # 248):

trading with trolls is nearly wrapped up, only one obstacle before the, ahem, winecellar troll warrens that Christine cleared out...

and then a quick excursion  (less hazards) to the Ropemakers guild, the hobgoblin enclave.
Ulo
player, 319 posts
Badly scarred Trollwife
HP 5/9 FP 1/14 PF 0/10
Tue 25 May 2021
at 19:50
  • msg #251

Re: Out of Character 10

Narrator:
In reply to Christine Bjorn (msg # 248):

trading with trolls is nearly wrapped up, only one obstacle before the, ahem, winecellar troll warrens that Christine cleared out...

and then a quick excursion  (less hazards) to the Ropemakers guild, the hobgoblin enclave.

Yeah... I'm waiting to see how things play out with the Ogres... I'm half expecting to initiate a conflict there with them.

But we'll see how it all jumps.
Ogre boss
NPC, 24 posts
In charge and ugly
Wed 26 May 2021
at 02:02
  • msg #252

Re: Out of Character 10

In reply to Ulo (msg # 251):

<wheeze>"we gonna see bout dat"</wheeze>
Narrator
GM, 9025 posts
DM says
roll for initiative!
Thu 27 May 2021
at 17:32
  • msg #253

Re: Out of Character 10

In reply to Ogre boss (msg # 252):

Nick, you have an entrance to make in Deathtrap!
Narrator
GM, 9040 posts
DM says
roll for initiative!
Sun 30 May 2021
at 17:04
  • msg #254

Re: Out of Character 10

In reply to Narrator (msg # 253):

I may be scarce for a bit, live game tomorrow and then commissions Tuesday.
Ardenas Barehand
player, 1661 posts
Human martial artist with
a few spells on the side.
Tue 1 Jun 2021
at 09:06
  • msg #255

Re: Out of Character 10

Narrator:
In reply to Narrator (msg # 253):

I may be scarce for a bit, live game tomorrow and then commissions Tuesday.


Whew!  That'll give me a chance to catch up.  Apparently my 3D printer upgrade (including some annoyance printing the parts) kept me so busy yesterday I didn't even read my web comics, never mind keep up here.  And now I've got ten minutes before I need to head out the door...
Jareth Mooncalled
player, 2317 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Fri 4 Jun 2021
at 01:20
  • msg #256

Re: Out of Character 10

Interesting set of books the Kalimi Crew are now hunting down...
Ardenas Barehand
player, 1665 posts
Human martial artist with
a few spells on the side.
Fri 4 Jun 2021
at 08:51
  • msg #257

Re: Out of Character 10

Yeah, no doubt.  I had to Google a couple of them, and it turns out they're not all along the lines of the first couple.  Almost like an Aralaise sociologist was studying Earth.

Or like the demons were hoping to create generalized unrest, if they could get those titles widely distributed and read.
Jareth Mooncalled
player, 2319 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Fri 4 Jun 2021
at 15:27
  • msg #258

Re: Out of Character 10

Ardenas Barehand:
Or like the demons were hoping to create generalized unrest, if they could get those titles widely distributed and read.

They'd have to have them translated not only linguistically, but in all but one case, culturally.  I mean The Prince by Machiavelli would fit in fine in 'modern day' Northport, I'm sure the Hadereum would react the exact same way many religious scholars (but ironically not the Pope) did and condemn the work, possibly try to have it banned.  But it ouldn;t be an outrageous or alien thing, all the concepts are pretty grounded in terms Northportians could understand.  The history it outlines, well, hasn't occurred yet... and might not occur at all.  A decent historical scholar could pretty easily adapt the work to fit right into the history of Araliase and the Empire.

The others need serious adaption.  And I'm not sure the intrinsic value of Catcher in the Rye as a story to foment any unrest...  I guess it is kinda "anti-traditions".
Narrator
GM, 9063 posts
DM says
roll for initiative!
Fri 4 Jun 2021
at 17:28
  • msg #259

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 258):

I was trying to assemble writings that might encourage a particular type of pamphleteering that could benefit the cause of hell, even if other parties had their own motives for printing them.

to wit, certain parties want unrest for their own reasons, and Hell wantsfree access to those that join the movement.
Narrator
GM, 9076 posts
DM says
roll for initiative!
Fri 11 Jun 2021
at 21:35
  • msg #260

Re: Out of Character 10

In reply to Narrator (msg # 259):

be tryi g to catch up Sunday
Narrator
GM, 9078 posts
DM says
roll for initiative!
Tue 15 Jun 2021
at 19:35
  • msg #261

Re: Out of Character 10

In reply to Narrator (msg # 260):

been working in areas without signal, cleaning up artwork now
Jareth Mooncalled
player, 2322 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Wed 16 Jun 2021
at 17:25
  • msg #262

Re: Out of Character 10

Narrator:
been working in areas without signal, cleaning up artwork now

Copy, we're mostly still all here.
Narrator
GM, 9079 posts
DM says
roll for initiative!
Wed 16 Jun 2021
at 17:47
  • msg #263

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 262):

sme threads are very hard to work on; the Black Tower has only 3 players and  and 5 drop outs; the player of 3 there has someone in Kalima, Beast, Alchemist... his father took gravely ill and he is his primary caregiver.
Narrator
GM, 9080 posts
DM says
roll for initiative!
Wed 16 Jun 2021
at 17:51
  • msg #264

Re: Out of Character 10

In reply to Narrator (msg # 263):

I am having trouble focusing on this right now.
Ardenas Barehand
player, 1666 posts
Human martial artist with
a few spells on the side.
Wed 16 Jun 2021
at 21:42
  • msg #265

Re: Out of Character 10

Take care of what you need to, starting with yourself.  I'll still be here, pretty sure most or all of the long-timers will say the same.
Jareth Mooncalled
player, 2323 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Thu 17 Jun 2021
at 02:52
  • msg #266

Re: Out of Character 10

Ardenas Barehand:
Take care of what you need to, starting with yourself.  I'll still be here, pretty sure most or all of the long-timers will say the same.

Aye, us long-timers ain't going no where fast.
Christine Bjorn
player, 2059 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Thu 17 Jun 2021
at 07:51
  • msg #267

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 266):

Ditto...we long-timers have been around for years, some more than others...we can wait!
Narrator
GM, 9081 posts
DM says
roll for initiative!
Thu 17 Jun 2021
at 16:10
  • msg #268

Re: Out of Character 10

In reply to Christine Bjorn (msg # 267):

thanks. wifi is shit where I am as it is. tomoishould have a little time
Narrator
GM, 9089 posts
DM says
roll for initiative!
Sat 19 Jun 2021
at 14:21
  • msg #269

Re: Out of Character 10

In reply to Narrator (msg # 268):

might be an add on... could go with Kalima instead of the dropout. half orc polearm specialist caravan guard...
Ulo
player, 328 posts
Badly scarred Trollwife
HP 6/9 FP 9/14 PF 0/10
Sat 19 Jun 2021
at 18:07
  • msg #270

Re: Out of Character 10

Narrator:
might be an add on... could go with Kalima instead of the dropout. half orc polearm specialist caravan guard...

Could also be an unnamed and as of yet unmentioned caravan guard in Rushagorn's employ in Trading with Trolls.  Give the new hire some options.
Jareth Mooncalled
player, 2324 posts
Dirty High Elf Sage
HP 9/9 FP 10/10 PF 0/8
Sat 19 Jun 2021
at 18:17
  • msg #271

Re: Out of Character 10

Gwythaint, have we lost Mancini?  I get the feeling you've been NPCing him a bit of late.

I'm asking before I start having Benny step up and fill in as party face.
Narrator
GM, 9090 posts
DM says
roll for initiative!
Sat 19 Jun 2021
at 20:31
  • msg #272

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 271):

Goran, Aegis, Mcnealy, Haveron/Amelia/Omar, Balir Ironhide...


also yrading with trolls works.
This message was last edited by the GM at 16:26, Tue 22 June 2021.
Christine Bjorn
player, 2061 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sat 19 Jun 2021
at 23:22
  • msg #273

Re: Out of Character 10

In reply to Narrator (msg # 272):

One major player drop out? Sad...

[Private to GM: I take it they are not Aethulred?]

I do have someone who could step in for the trolls if you need another, though he is a thief, with a large henchman. Have too many with Kalima though.
This message was last edited by the player at 23:27, Sat 19 June 2021.
Chye Isuel
player, 1874 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sat 19 Jun 2021
at 23:27
  • msg #274

Re: Out of Character 10

Ales/Mancini (Joe might not be well)
Christine Bjorn
player, 2062 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sat 19 Jun 2021
at 23:31
  • msg #275

Re: Out of Character 10

In reply to Chye Isuel (msg # 274):

Was worried about that. They have been around for a while.
Grohm'Tahl
player, 1 post
Sun 20 Jun 2021
at 21:48
  • msg #276

Re: Out of Character 10

Hey all.   Grohm here.    I'm reading through the Trolls thread, trying to get caught up. Looks like I'm getting tossed into the deep end to start out.  Looking forward to having some fun.
Syvanus
player, 974 posts
Wood Elf
Archer
Tue 22 Jun 2021
at 03:16
  • msg #277

Re: Out of Character 10

No problem! Waters fine, just keep your head up!
Ardenas Barehand
player, 1670 posts
Human martial artist with
a few spells on the side.
Sat 26 Jun 2021
at 13:02
  • msg #278

Re: Out of Character 10

There seems to be some confusion on what a cubic yard of stone is.

One yard by one yard by one yard is a cubic yard; that's 27 cubic feet.  For most stones, a cubic foot weighs 200 lb or more (the easy conversion I remember is that a cubic foot of sea water is 62.4 lb, pure water about 2.5% less, and common stone runs between three and five times this) -- so a cubic yard of generic stone at specific gravity 3 will weigh about 4800 lb, and heavier stone than this is common.

For those who've worked concrete (commonly measured in cubic yards), a cubic yard of mix-your-own requires five to seven (100 lb.) sacks of Portland cement, plus sand, rock/gravel, and water to hydrate the cement, and winds up (after curing) weighing around 3 tons (6000 lb.) depending on the gravel composition.
Jareth Mooncalled
player, 2327 posts
High Elf Sage
HP 9/9 FP 5/10 PF 0/8
Sun 27 Jun 2021
at 06:00
  • msg #279

Re: Out of Character 10

Ardenas Barehand:
There seems to be some confusion on what a cubic yard of stone is.

You know what... when I did a quick google search I probably did put in 'cubic foot' instead of cubic yard.  I had to correct myself twice doing the calculations to make sure of the volume of stone being moved...

I blame chronic insomnia.  Nice catch.

[EDIT]
I found this site which offers a few types of stone, weight based on slab dimensions, I went with Granite being a 'medium weight' stone.

https://stoneyard.com/calculators/stone-slab-weight/
[EDIT]
This message was last edited by the player at 17:23, Sun 27 June 2021.
Narrator
GM, 9110 posts
DM says
roll for initiative!
Mon 28 Jun 2021
at 02:23
  • msg #280

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 279):

Delvers to Go. my new must have
Jareth Mooncalled
player, 2328 posts
High Elf Sage
HP 9/9 FP 5/10 PF 0/8
Mon 28 Jun 2021
at 05:49
  • msg #281

Re: Out of Character 10

Narrator:
Delvers to Go. my new must have

I think I wait till the release copies are out.  I always stat getting confused which copy is which, end up deleting them all, and redownloading the release.

And I don't really have time right now to read the proof copies, I've got a Shadowrun 6e character to finish making and a Separatist Armada fleet to fine tune...
Narrator
GM, 9111 posts
DM says
roll for initiative!
Mon 28 Jun 2021
at 14:38
  • msg #282

Re: Out of Character 10

In reply to Narrator (msg # 280):

the templates are faster and much more flexible than DF15, which I do love, and I think even appealing to those who prefer something freeform in build.
Chou-Zhen Mou
player, 1115 posts
Not quite right but
a mage none the less
Tue 29 Jun 2021
at 09:13
  • msg #283

Re: Out of Character 10

Just from curiosity, Ulo -- why would you use Create Fire to light a pipe, instead of Ignite Fire, especially if you're scraping the bottom of the fatigue barrel?

Create Fire costs a minimum 2 fp for one hex radius (it's an area spell, though it can be narrowed down easily during casting) -- minus one for skill is still 1 fp cost.  And then it burns for one minute, regardless whether it's ignited anything else.  At skill 15, you can maintain it at no cost (other than footprint) for as long as you can stay awake, but it'll still cost that net 1 fp to cast.  At skill 15, you can cast the "match" level of Ignite Fire at no cost, and because it's not normally maintained (though it can be, if you need longer than one second to ignite something), footprint is less of a problem.
Jareth Mooncalled
player, 2329 posts
High Elf Sage
HP 9/9 FP 5/10 PF 0/8
Tue 29 Jun 2021
at 16:50
  • msg #284

Re: Out of Character 10

Chou-Zhen Mou:
Just from curiosity, Ulo -- why would you use Create Fire to light a pipe, instead of Ignite Fire, especially if you're scraping the bottom of the fatigue barrel?

Because I wrote the wrong spell name in the Dice Roller.  I meant Ignite Fire which is why I labeled as 0FP.

Thanks!  I'll correct it.
Narrator
GM, 9123 posts
DM says
roll for initiative!
Thu 1 Jul 2021
at 17:03
  • msg #285

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 284):

is anyone able to check in on Joe?
Chye Isuel
player, 1877 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Fri 2 Jul 2021
at 05:50
  • msg #286

Re: Out of Character 10

In reply to Narrator (msg # 285):

I fear the worst, in that regard.
Narrator
GM, 9124 posts
DM says
roll for initiative!
Fri 2 Jul 2021
at 19:24
  • msg #287

Re: Out of Character 10

In reply to Chye Isuel (msg # 286):

oh no! I hope he recovers from whatever is ailing him.
Christine Bjorn
player, 2065 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Sat 3 Jul 2021
at 00:24
  • msg #288

Re: Out of Character 10

In reply to Narrator (msg # 287):

Does sound ominous, will pray for him.
Grohm'Tahl
player, 8 posts
Sat 3 Jul 2021
at 06:12
  • msg #289

Re: Out of Character 10

I've been trying to back track and see the story before I came into Trading with Trolls 2.  Is there some kind of index of which story threads lead to the next one?

BTW -  The story with Jareth Mooncalled, Mario Crowfoot, and the others is pretty good. I've enjoyed that one.
Jareth Mooncalled
player, 2331 posts
High Elf Sage
HP 9/9 FP 5/10 PF 0/8
Sat 3 Jul 2021
at 06:55
  • msg #290

Re: Out of Character 10

Grohm'Tahl:
I've been trying to back track and see the story before I came into Trading with Trolls 2.  Is there some kind of index of which story threads lead to the next one?

Sorry, there is no index, though I was once working on one.  I might be motivated to pick that torch back up...

But that's the first time that group has worked together.  However (as you noticed by the '2') the Trolls Saga has previous entries.  I'll try to track them all down for you tomorrow or so, it's really two stories intertwining, two different warrens of trolls (Ülo's and Agriboda's) and the different groups of Adventurers and how they deal with them in vastly different ways.

quote:
BTW -  The story with Jareth Mooncalled, Mario Crowfoot, and the others is pretty good. I've enjoyed that one.

Thanks!  This plotline is easier for me to track down as I've saved all the threads my characters are in on my system, so unlike the Troll's tales above I didn't save the other threads that didn't involve Ülo.  And they go back to before I joined, but I read them and remember them, if not exactly what they were called.  But for Jareth, Jednessa, Ülo, Stenet, and my new guys Dilandua and Benny, I've saved all their threads.  And The Junior Crew all started together (kinda, Jocelyn, Mel, and Brodak are from Johan's group in the older Troll Sagas).

Like a 'good Western Marches' these groups split and join for the convenience of the delves, only the Junior House group has stayed together fairly well over the long haul.



Ülo is in the Trading with Trolls threads, but her previous tribe's threads are the Winecellar threads, and Angriboda's tribe was in threads even older, I think the "Re-entering the Undercity" and "Storming the Library", with Hitomi and Joahn's crew.

Man, Lulu has been missing for 7 years now (real time, like one month in game).  Will no one go searching for that poor lost little fairy?
Narrator
GM, 9129 posts
DM says
roll for initiative!
Sat 3 Jul 2021
at 14:55
  • msg #291

Re: Out of Character 10

she is closer than you think!
Mario Crowfoot
player, 1203 posts
An orphan who grew up
with bow in hand
Sun 4 Jul 2021
at 16:19
  • msg #292

Re: Out of Character 10

Jareth Mooncalled:
these groups split and join for the convenience of the delves, only the Junior House group has stayed together fairly well over the long haul.


That has a lot to do with the point totals -- we were something of an experiment, at 125 cp starting, with most characters in Northport at 250 cp and the tavern group at 75 cp as the boss feels for the bottom of the stairs.  Tell you what, there's some challenge in making a viable wizard on 75 points and still staying mostly on template.  It's interesting enough to make a "rogue" on that kind of budget.
Virgilio Hohlfeld
player, 22 posts
Apprentice wizard
Tall and very thin
Thu 8 Jul 2021
at 21:59
  • msg #293

Re: Out of Character 10

Well, that was interesting.  It wasn't all that certain for a short time whether Reanna would just shoot me instead of unlocking me first.

Sure is good to get those sky iron manacles off.  And the gag, of course.
Reanna Draegan
player, 654 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 9 Jul 2021
at 00:16
  • msg #294

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 293):

She still has not decided about shooting you...
Ardenas Barehand
player, 1682 posts
Human martial artist with
a few spells on the side.
Mon 12 Jul 2021
at 21:34
  • msg #295

Re: Out of Character 10

"(probably because I'm just following the Template and running out of points)"

So say we all.
Ales Konstantin
player, 886 posts
Spellsword
Thu 15 Jul 2021
at 18:06
  • msg #296

Re: Out of Character 10

Hey everyone. Sorry I haven't been around, been dealing with a sick kitty and mental health issues of my own. I am "better" now and looking to get back into my stories with GMs permission.
Chye Isuel
player, 1878 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 15 Jul 2021
at 18:36
  • msg #297

Re: Out of Character 10

In reply to Ales Konstantin (msg # 296):
Glad to know you're still with us
Chou-Zhen Mou
player, 1119 posts
Not quite right but
a mage none the less
Thu 15 Jul 2021
at 21:30
  • msg #298

Re: Out of Character 10

Hurrah.  Now step it up, we're trying to get this heavy sky iron (with part of breakfast riding inside as in a palanquin) back to the road so we can put it in the wagon.  ;)
Narrator
GM, 9171 posts
DM says
roll for initiative!
Thu 15 Jul 2021
at 23:04
  • msg #299

Re: Out of Character 10

In reply to Ales Konstantin (msg # 296):

glad you are feeling better! Welcome back!
Narrator
GM, 9174 posts
DM says
roll for initiative!
Sat 17 Jul 2021
at 14:20
  • msg #300

Re: Out of Character 10

In reply to Narrator (msg # 299):

and if we haven't already, could we all throw a dollar or two at the sjg kickstarter?

https://www.kickstarter.com/pr...s-2021-pdf-challenge
This message was last edited by the GM at 14:22, Sat 17 July 2021.
Jareth Mooncalled
player, 2339 posts
High Elf Sage
HP 9/9 FP 5/10 PF 0/8
Sat 17 Jul 2021
at 15:51
  • msg #301

Re: Out of Character 10

They need 300 more people each throwing 10$ in to crack the last two stretch goals, but I doubt it's happening at this point.  I could see the 3,000$ being met, but 300 more people?

But even if they aren't met, there's 3 books I'm getting that I wanted†, and 2 others I know I'll enjoy‡.


†  Action 8: Twists was worth the price of admission alone, then DF 22: Gates, and How To GURPS GM: High Powered Campaigns.  Kinda wish they'd hit the 35K$ mark for DF 23  Twists to unlock, but I have a feeling it's going to trod a lot of ground Action 8 will already lay out.

‡ 2 books by Matt Rigbsy who, while not always a need, is always a joy to read.  However  Renaissance Venice: Spies of Venice might be damned handy for some things and I can always mine DF Adventures 4: Two Page Dungeons for ideas.
Ardenas Barehand
player, 1684 posts
Human martial artist with
a few spells on the side.
Sat 17 Jul 2021
at 19:11
  • msg #302

Re: Out of Character 10

While I completely agree with the desirability of the game makers making a buck so they can continue to make excellent games, I remember fondly the days when I could buy a game and expect to play for some considerable time without spending more money.

Games seem to have changed to a subscription model -- keep paying and paying and paying, else those who do will soon be playing a game you no longer have the rules for.

Not only does that mean those who expect to play the old way (drop $120 for four core books -- two volumes of Basic, Magic, and Low Tech, for instance -- and done) get left behind, like trying to play 3rd Edition in the 2020s (witness some of the "fun" I've had trying to use actual GURPS materials to play this game as it transitioned via DF to DFRPG, which I can't buy in bits and pieces of PDFs like I've done with the parts of DF I needed), it means that those who aren't getting left behind are spending money on rules like some of us used to do on dice, miniatures, maps, modules, etc. without changing the actual rules.

So, no, I don't think I'll be supporting that linked kickstarter.  I think SJGames is an awesome company -- but I don't like the modern model of "let's keep changing stuff so everyone has to pay out every month or two."
Oly
player, 1290 posts
Badly disfigured face
Rank 2 Guild badge
Sat 17 Jul 2021
at 21:07
  • msg #303

Re: Out of Character 10

No Argument, but for $3 I'll go along.
Jareth Mooncalled
player, 2340 posts
High Elf Sage
HP 9/9 FP 5/10 PF 0/8
Sun 18 Jul 2021
at 06:05
  • msg #304

Re: Out of Character 10

Ardenas Barehand:
I don't like the modern model of "let's keep changing stuff so everyone has to pay out every month or two."

Nothing is being changed in this.  Action 8 isn't changing anything that's come before it, it's adding to the Action series.  Same with DF 22 and DF 23.

Actually backing the Kickstarter is a statement of "I'm supporting Dungeon Fantasy (DF, the line that's now 22 books long), not Dungeon Fantasy Roleplaying Game Powered By GURPS (DFRPG the box set)".




And not an attack, but I can't remember a time when my favorite game companies didn't have something new to buy every month or two.  Just look at the "Basic D&D" line, Moladavy-BE/Mentzer-BECMI days.

There was Basic, then Expert, then a year or two later Basic and Expert again, then Companion, Master, and Immortals.  And while they came out roughly every 6 months or so, there were Adventures, the Gazetteers, Geomorphs, Dragon magazine, etc.  Did you need all of it... no... did I want all of it?  Yes.

I still have some of those wild and wolly scifi gamer magazines from back then.


And that's just the Basic D&D line.  I'm not mentioning AD&D, which had it's rulebooks, and settings, and modules.  Like for awhile I felt like there was something every month or so to buy for D&D, and not just Dragon magazine.  And then they created Dungeon...
This message was last edited by the player at 06:21, Sun 18 July 2021.
Jareth Mooncalled
player, 2341 posts
High Elf Sage
HP 9/9 FP 5/10 PF 0/8
Sun 18 Jul 2021
at 06:38
  • msg #305

Re: Out of Character 10

[SIDE NOTE]
The DFRPG "boxset" is available in pdf for 40$.  I have no idea when they decided to sell them in pdf seperate from the boxset* (but still all as one due to publishing laws), but they are available for pretty cheap.


* Probably a long time back, I've been pissed at them since they updated the books but refused to put together an errata†, meaning I have to rebuy the books if I want to know what the changes are.

† I get they don't have the people to actually retroactively figure out the errata, but they made updates tot he book and didn't keep a record of those changes... I'm just... the fuck?  Like, the fuck?  How do you not keep a list of the changes?  /throwsarmsupindisgustagain.gif
Ardenas Barehand
player, 1685 posts
Human martial artist with
a few spells on the side.
Sun 18 Jul 2021
at 11:09
  • msg #306

Re: Out of Character 10

Jareth Mooncalled:
[SIDE NOTE]
The DFRPG "boxset" is available in pdf for 40$.


In general, I dislike buying games in PDF form.

Can't put my finger in one page while I flip for a cross reference.  Can't (in most cases) put sticky tabs (equivalent) on the pages, at least with the PDF readers that come with Ubuntu.  Can't reach for the book in the middle of typing a character post, without minimizing my browser, opening my file manager, navigating to where I stored the PDF, opening it, searching for the reference -- much of the time, I can find what I'm after faster with an indexed paper book.  Not to mention paper books work without batteries or line power (need light, but candles will work for that -- I've played D&D through a power outage a couple times, back when paper was the only kind of book).

The only advantages to PDF, IMO, are price (cheaper to sell a download than to print, store (or POD), and ship dead trees) and ability to store multiples on a small, easily portable device like a laptop or Kindle (and Kindle really sucks for this, the search is bad and the device is slow -- but it's cheap, has excellent battery life, and it's small/light).

Beyond that, I'm not likely to buy paper books for a game I'm unlikely to play beyond the one I'm in.  I haven't even bought all the DF PDFs (why pay for stuff I don't need, and see above for my opinions on PDF game books).  Honestly, one of the things I've always liked about GURPS is that it isn't D&D, but the past several years, all SJGames effort has been toward making it look and feel like D&D.
Jareth Mooncalled
player, 2343 posts
High Elf Sage
HP 9/9 FP 2/10 PF 0/8
Sun 18 Jul 2021
at 19:15
  • msg #307

Re: Out of Character 10

Ardenas Barehand:
In general, I dislike buying games in PDF form.

I used to feel the exact same way.  Then I moved into this much smaller place and 4e came out, and I decided to 'pdf it for now'.  Then I ran a game at a gaming store and not having to lug the books I needed to and fro and being able to use term searches in pdfs, being able to have multiple copies of one book open for ease of cross referencing - your "put my finger in one place while I look up something in another", having literally my entire book library to draw from at a moment's notice, no table clutter (okay, less table clutter since the core books were there for others to use), etc...

I'm never going back.  In fact the only reason I'd have to buy physical books now would be for "hardened copies", ie, in case "the big one comes" and I need to run a game without access to electricity.  (But I have neither the space nor money for that right now.)

quote:
Can't (in most cases) put sticky tabs (equivalent) on the pages...

True,  but I never did that with my books.  I did write in the margins though, and put in extra pages with longer notes if the margin wouldn't be enough, and I kinda miss that (some pdf writers allow for adding notations, but they  aren't reliable between pdf readers/editors).  So I will admit I miss being able to just put notes in the book where I want to put notes.

quote:
Can't reach for the book in the middle of typing a character post, without minimizing my browser, opening my file manager, navigating to where I stored the PDF, opening it, searching for the reference -- much of the time, I can find what I'm after faster with an indexed paper book.

Sure, and before I got used to just having the folder I'm using in a hotbar, I had to do most of that as well (does Ubuntu force you to minimize the browser to open the file manager?  I'd hate that).

quote:
Not to mention paper books work without batteries or line power

Yes.  And this is (IMO) the only drawback.

quote:
The only advantages to PDF, IMO, are price (cheaper to sell a download than to print, store (or POD), and ship dead trees) and ability to store multiples on a small, easily portable device like a laptop...

And duplication of resources.  I can have as many copies of the book open as I have space on the disk to store, of which I have "four copies" of each Basic book, the two Combined editions and two of each Characters and Campaigns.v  Mostly because at one time I needed four copies of Characters open for ease of cross-referencing and decided to just mirror Campaigns that way as well.  (I also have two monitors, so... yeah, it makes that sort of nonsense a bit easier.)

And depending on how strictly you're adhering to the laws of the land, it's also easier to provide each Player with copies of books they might need.  I prefer for each person to purchase their own books, but I've been in the position of needing to borrow books, not only due to lack of money, but also due to lack of desire to own that game system.  I've only ever owned D&D, GURPS, White Wolf, and a few of the more fringe games.  So every time I play Shadowrun, CPunk 2020, Star Wars, etc, I've had to borrow books to build characters.  And with D&D from 3e on, I've borrowed books as I didn't want to own it.

quote:
Beyond that, I'm not likely to buy paper books for a game I'm unlikely to play beyond the one I'm in.

Agreed.  But I only run GURPS, so I trend towards picking up most of everything just in case.



quote:
Honestly, one of the things I've always liked about GURPS is that it isn't D&D, but the past several years, all SJGames effort has been toward making it look and feel like D&D.

Then you've been ignoring what they're doing and only noticing the DF/DFRPG line.  Granted, they haven't put out a Monster Hunter book in awhile and After the End and Reign of Steel have absolutely stalled...  but I think you're also missing some key info.

GURPS has one employee.  Sean Punch.  He writes the stuff he enjoys and edits everything.  The first only happens when they have a KS for new books, and the later is his full time job.  But books only get written when an independent writer (this includes him when he puts on the writer cap) submits a book proposal and Evil Stevie signs off on it.

So what you have is Sean Punch (aka Kromm), Peter Del'Orto (Toadkiller Dog), and Douglas Cole (Gaming Ballistic) all proposing books for the DF/DFRPG line because that's what they enjoy and run for their home games.  Though Sean Punch has kept expanding the Action line at a roughly equal pace to his DF books lately and Douglas Cole is working on an "Aliens/X-COM: UFO Defense" style line now too.

Then you have a 'stable' of maybe five to ten other authors who propose a book every six months to a year, usually in whatever niche they find most interesting.  So yeah, it might look like SJGames steering into "being D&D" because that's most of what's getting submitted.

If you look at their Wish List (http://www.sjgames.com/general...s/digital-wish-list/) there are 32 requested areas for submissions, DF/DFRPG is only one of them.

Bottom line, GURPS is a failing game system, it's being kept alive by two men (Steve Jackson and Sean Punch*) as a vanity project that makes the company (and those men) no money.


* And Douglas Cole, who shifted into running a business (Gaming Ballistic) that is all about putting out books for DF, TFT, and D&D and he's struggling to not go under as well.
Chye Isuel
player, 1879 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sun 18 Jul 2021
at 21:47
  • msg #308

Re: Out of Character 10

regarding christopher rice, i'm on thin ice.
Narrator
GM, 9178 posts
DM says
roll for initiative!
Sun 18 Jul 2021
at 22:13
  • msg #309

Re: Out of Character 10

In reply to Chye Isuel (msg # 308):

Chris has had a bad couple of years.
fun fact, Punch, Rice, and I all share a diagnosis... as do Bahr and Finch.
Chye Isuel
player, 1880 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sun 18 Jul 2021
at 23:24
  • msg #310

Re: Out of Character 10

In reply to Narrator (msg # 309):
aha!
Jareth Mooncalled
player, 2344 posts
High Elf Sage
HP 9/9 FP 2/10 PF 0/8
Mon 19 Jul 2021
at 00:43
  • msg #311

Re: Out of Character 10

Chye Isuel:
regarding christopher rice, i'm on thin ice.

I have been given three "Final Warnings" from Mr. Rice (about once a year I forget which of the three GURPS Facebook Fanpages I'm in and speak the verboten politics).  I suspect he doesn't actually keep a list, just you know, if you're egregious enough and talk politics or smack talk often enough, he'll remember and boot ya.
Chye Isuel
player, 1881 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Mon 19 Jul 2021
at 00:52
  • msg #312

Re: Out of Character 10

this time it was over my low opinion of d&d 5e, but i was already on his shit list, when i came out as a nationalist.
Ardenas Barehand
player, 1686 posts
Human martial artist with
a few spells on the side.
Mon 19 Jul 2021
at 09:21
  • msg #313

Re: Out of Character 10

And I don't think social media has improved gaming.  Just my opinion.

Sure, access to game designers is great, but having to deal with their politics, religious biases, etc. not so much.

I'd be as apolitical as possible, if it were possible.  I've been an atheist for decades.  And honestly, I'd like to keep all this stuff away from the gaming table (I actually gamed at a table run by a Trumper for a couple years, dropped it after my darkroom was ready because I had to choose where to spend my limited time -- would have been harder if it were well run GURPS...).
Jareth Mooncalled
player, 2345 posts
High Elf Sage
HP 9/9 FP 2/10 PF 0/8
Mon 19 Jul 2021
at 12:34
  • msg #314

Re: Out of Character 10

Ardenas Barehand:
And I don't think social media has improved gaming.  Just my opinion.

I don't think it's 'harmed' gaming.  It's certainly shown the rifts in the different social circles on a more 'global' scale.

quote:
Sure, access to game designers is great, but having to deal with their politics, religious biases, etc. not so much.

The better people keep themselves to themselves.  Some of us can't contain ourselves all the time (guilty), and some (as always) try to force their politics on others.

quote:
I'd be as apolitical as possible, if it were possible.

That's how I strive to be, but when topics edge close or into politics, it's hard to have a conversation if you're avoiding talking about the elephant in the room.  I get why SJG and Chris Rice run their social groups like they do (no politics), but they also often let certain politics slip in.  It's a fault of people, "My politics aren't politics, that's just the right way to be, but their politics are clearly politics and are off-limits to discussion".  I see it all the time.  Granted, Mr. Rice is a lot better than the SJG forums used to be about it, but I think Chris is more apolitical in his dealings with the Facebook page, he's better able to say "All politics are politics" than the mods at the GURPS forums.

quote:
And honestly, I'd like to keep all this stuff away from the gaming table.

I understand.  My group has a Republican, a Democrat, a Duopolist (he votes either Rep or Dem whichever is the least evil at the time), and me (a 3rd Party advocate - don't care which 3rd party, but "everyone should vote 3rd party, fuck the duopoly" is my latest stance, I say latest, but I've voted 3rd party like every other election since 1992).
Jareth Mooncalled
player, 2347 posts
High Elf Sage
HP 9/9 FP 2/10 PF 0/8
Tue 20 Jul 2021
at 03:09
  • msg #315

Re: Out of Character 10

And today Jareth shows why Bloodlust on a Caster who doesn't get any Fatigue cost reductions is bad.


Luckily it's only Bloodlust 50% of the time (statistically speaking).  The other 50% it's Charitable!  Which is why we end up talking to things we should kill and killing things we should talk to...  whackinees.
Narrator
GM, 9190 posts
DM says
roll for initiative!
Fri 23 Jul 2021
at 00:16
  • msg #316

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 315):

as I may have said previously,  it is overtime season for me, as I do inspections  before the arrival of the ropemakers guild Joint commission.  this has cut into my posting a bit, I hope to be back Monday or Tuesday
Ardenas Barehand
player, 1688 posts
Human martial artist with
a few spells on the side.
Fri 23 Jul 2021
at 09:00
  • msg #317

Re: Out of Character 10

Oh, "Joint" commission...  ;)

Okay, we'll be here...
Jareth Mooncalled
player, 2348 posts
High Elf Sage
HP 9/9 FP 2/10 PF 0/8
Fri 23 Jul 2021
at 15:10
  • msg #318

Re: Out of Character 10

Oy, I hates it when they commission my joints!  Well, just dot every tee and cross every eye and the inspection is sure to be a cakewalk.
Ardenas Barehand
player, 1690 posts
Human martial artist with
a few spells on the side.
Fri 23 Jul 2021
at 22:22
  • msg #319

Re: Out of Character 10

I hate walking in cake.  So slippery, and then I have ants trailing me until I can get my shoes cleaned...
Chye Isuel
player, 1882 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sat 24 Jul 2021
at 01:20
  • msg #320

Re: Out of Character 10

better to step in cake, than to kick a turd, on a hot day.
Ardenas Barehand
player, 1692 posts
Human martial artist with
a few spells on the side.
Tue 27 Jul 2021
at 22:47
  • msg #321

Re: Out of Character 10

Rosewood, the convention in GURPS and derivative games is to always adjust the skill, never the roll.  The only exceptions are Bless and Curse, which adjust the roll (but very rarely indeed exceed +1 or -1).

Adjusting the roll pushes the result toward or away from critical successes and critical failures; adjusting the skill barely affects that.  Because an 18 is always a crit fail, and 3 always a crit success, a -1 on the roll something like quadruples the chance of a crit success, even in something you'd need a 5 or less to simply succeed on.  A +1 on the skill, on the other hand, would just make a 6 a success instead of a 5, in this example -- that's a big improvement in terms of percentage chance of success, but almost no change in the critical thresholds.
Jareth Mooncalled
player, 2349 posts
High Elf Sage
HP 9/9 FP 2/10 PF 0/8
Wed 28 Jul 2021
at 06:51
  • msg #322

Re: Out of Character 10

Ardenas Barehand:
The only exceptions are Bless and Curse, which adjust the roll (but very rarely indeed exceed +1 or -1).

I keep forgetting that Jednesa and Stenet have 2 Point Blessings...  (as do Razeal, Melchizedek, and Christine, though I don't run them)
Christine Bjorn
player, 2069 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Wed 28 Jul 2021
at 09:21
  • msg #323

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 322):

Not Christine. Mel rarely used it due to the very high casting cost.
Stenet Fjall
player, 505 posts
Dwarf Holy Warrior
HP: 13/13 FP: 14/17
Wed 28 Jul 2021
at 15:15
  • msg #324

Re: Out of Character 10

Christine Bjorn:
In reply to Jareth Mooncalled (msg # 322):

Not Christine. Mel rarely used it due to the very high casting cost.

The two point blessing was a reward for turning the Triunist scriptures and the Resurrection Scroll over to Father Robards [and the Triunist Church] instead of selling them on the street or to the Hadereum:

link to a message in this game through #81

I haggled the GM down from a 3 Blessing, y'all are welcome!


So unless Christine and Mel have had some very close brushes with death since then, they are still Blessed.  I keep forgetting it as well, and only remember it at off moments like this.
This message was last edited by the player at 00:14, Thu 29 July 2021.
Christine Bjorn
player, 2070 posts
Blue Haired Elf
HP: 9/9, FP: 10/15
Thu 29 Jul 2021
at 00:11
  • msg #325

Re: Out of Character 10

In reply to Stenet Fjall (msg # 324):

Oh, active over her, you mean. I too had completely forgotten!
Ardenas Barehand
player, 1693 posts
Human martial artist with
a few spells on the side.
Thu 29 Jul 2021
at 09:17
  • msg #326

Re: Out of Character 10

Yep, even with it written on your character sheet, it's easy to forget to look.
Bishop of Sonne
NPC, 17 posts
Triunist holy man
Thu 29 Jul 2021
at 17:18
  • msg #327

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 326):

hmmph!
Chye Isuel
player, 1884 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 29 Jul 2021
at 20:21
  • msg #328

Re: Out of Character 10

son:'ello mum! 'ello dad! there's another dead bishop on the landing!
mother: "ooh, i dunno 'oo keeps bringin' 'em in 'ere! call the police!"
son: "call the church!"
dad:"I know! I'll call the church-police!"
Narrator
GM, 9230 posts
DM says
roll for initiative!
Mon 2 Aug 2021
at 17:04
  • msg #329

Re: Out of Character 10

In reply to Chye Isuel (msg # 328):

onboarding a new PC, aswashbuckler, probably to join the beast of Veroigne crewand replsce Balir.

work is a bit nuts right now, will post when I can
bear
player, 13 posts
Roawr Gimme a HUG!
HP: 27/27, FP: 12/12
Tue 3 Aug 2021
at 02:10
  • msg #330

Re: Out of Character 10

In reply to Narrator (msg # 329):

Real life can be hard to bear...we are happy to bear with you without grizzling!
Narrator
GM, 9231 posts
DM says
roll for initiative!
Wed 4 Aug 2021
at 13:53
  • msg #331

Re: Out of Character 10

In reply to bear (msg # 330):

introducing Hannatti, who will be replacing both the 1 armed Faun Dionysus and Balir in the Beast of Veroi
Hannatti
player, 1 post
Wed 4 Aug 2021
at 17:19
  • [deleted]
  • msg #332

Re: Out of Character 10

This message was deleted by the player at 17:22, Wed 04 Aug 2021.
Hannatti
player, 2 posts
Wed 4 Aug 2021
at 17:22
  • msg #333

Re: Out of Character 10

In reply to Narrator (msg # 331):

Hi folks!
Pleased to meet you!

I'm new here so please be gentle. :)
I know the rules (albiet rusty) but not so much about the world.

I have a small weapon but it's pretty sharp and I know how to use it.

I'll stop burbling now.
Ardenas Barehand
player, 1696 posts
Human martial artist with
a few spells on the side.
Wed 4 Aug 2021
at 22:26
  • msg #334

Re: Out of Character 10

Welcome, Hannati.  Fair warning -- I've been playing for a bit over six years, which is about two months for my earliest character (this one).  Good news is, you get to play every day (unless you're unconscious or some such).  Bad news is, this format takes a long time to get anything done.

Still, I'm still here, and still having fun, after six years...
Hannatti
player, 3 posts
Wed 4 Aug 2021
at 22:45
  • msg #335

Re: Out of Character 10

Hay Ardenas!
That sounds good - several games I play have really slow psoting rates.
Anyway, I can post most days, occasionally a couple per day.
Aethul
player, 315 posts
Shevnian Ranger
Wed 4 Aug 2021
at 22:48
  • msg #336

Re: Out of Character 10

Welcome aboard,I am in the same thread you will be joining. Any chance we cn get some idea of what skills you have? here or in the game thread?
Hannatti
player, 4 posts
Wed 4 Aug 2021
at 22:56
  • msg #337

Re: Out of Character 10

If that's allowed, I have no objection..

Is this commonly done? - (I def don't want to upset our resident GM!)

I think a description is totally safe - tall woman of colour, hair warn up, wearing lightweight metal armour, a small backpack and sporting a really nice rapier and a plethora of daggers.

***
I've got a couple of game threads to read - the first one is like 40 pages. I meant to do it today but had a bridge session and then round the table star wars so ran out of day.

***
In passing, some part of me can't spell properly. I blame my fingers. They blame some other part of me.
This message was last edited by the player at 22:58, Wed 04 Aug 2021.
Aethul
player, 316 posts
Shevnian Ranger
Wed 4 Aug 2021
at 23:02
  • msg #338

Re: Out of Character 10

Not a problem, that's probably enough. We can assume you are a fighter and any other talents can be a pleasant surprise. Gld to have you here.
Hannatti
player, 5 posts
Wed 4 Aug 2021
at 23:07
  • msg #339

Re: Out of Character 10

And move very swftly through the forms!

Thanks Aethul.
Would I have any visual clues as to your skill set? Any companions? A parrot maybe?
(Can't be a real pirate without a parrot!)
Aethul
player, 317 posts
Shevnian Ranger
Wed 4 Aug 2021
at 23:16
  • msg #340

Re: Out of Character 10

A woodsman/ranger sort with a sizable bow and normal back up weapons for a typical bowman.
Hannatti
player, 6 posts
Wed 4 Aug 2021
at 23:21
  • msg #341

Re: Out of Character 10

In reply to Aethul (msg # 340):

TY.I do me best to keep IG knowledge to what's seen or experienced.
I know it says "Shevnian Ranger" but unless that's on a placard or a really weird tattoo then Hannatti would be unaware.

In passing, I hope you don't mind me asking but what is a "Shevnian"?
Aethul
player, 318 posts
Shevnian Ranger
Wed 4 Aug 2021
at 23:36
  • msg #342

Re: Out of Character 10

The People  from Shevnia, which is a nearby area ... Shevnia was a once kingdom and people from there are sometimes looked down upon by some other groups. Sort of like Wales in the Britsih Isles.
Jareth Mooncalled
player, 2353 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 5 Aug 2021
at 03:42
  • msg #343

Re: Out of Character 10

Hannatti:
If that's allowed, I have no objection..

Is this commonly done? - (I def don't want to upset our resident GM!)

Common outside of game threads?  Not as such, but it's not frowned upon.  You may find some Players and Characters are more reticent to speak up about them themselves.  However all my characters are refreshingly open and none of them are hiding anything...

<_<  >_>  <_<


Jareth Mooncalled - High Elf Sage/Agent/*cough*CultistofYOGSOTHOTH*cough*/Hobo
Jednesa - Ogress Barbarian (Shirtless Savage)/Wrestler
Stenet Fjall - Dwarf Holy Slayer (Holy Warrior with emphasis on killing Evil Supernaturals)
Benny Morales - Human Dungeon Saint
Ülo - Teenage Troll Wizard/Druid
Dilandua - Shadow Elf Swashbuckler/Martial Artist

Granted we don't share any threads as of yet, so none of that info is usefull at all.  ;)

quote:
I think a description is totally safe - tall woman of colour, hair warn up, wearing lightweight metal armour, a small backpack and sporting a really nice rapier and a plethora of daggers.

Toss that sort of thing itno your Description, hereish: Link back to this game

Sounds like a Squishbuckler.  I can't think of any other Swishypoker PCs of the top of my head... not straight Swashbockler anyway.  Dilandua is a Swashbuckler/Martial Artist that calls themselves a Assassin Messenger.  And uses paired spears so, a bit far afield from the standard Swashbuckler fair.

There is a Halfling Swashbuckler NPC the Magehunters just ditched in St Remy...

quote:
In passing, some part of me can't spell properly. I blame my fingers. They blame some other part of me.

You're in good company, our GM has autoerror installed on his phone, so we roll with misspellings as long as they're close.
Virgilio Hohlfeld
player, 40 posts
Apprentice wizard
Tall and very thin
Thu 5 Aug 2021
at 08:58
  • msg #344

Re: Out of Character 10

One of the beauties of the human mind -- it glosses over some pretty terrible errors in text.  I've read that's because of the way we turn vision into words.

BTW, we tall, dark-skinned types should probably stick together...  ;)
Jareth Mooncalled
player, 2354 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 5 Aug 2021
at 14:10
  • msg #345

Re: Out of Character 10

Virgilio Hohlfeld:
One of the beauties of the human mind -- it glosses over some pretty terrible errors in text.  I've read that's because of the way we turn vision into words.

I personally disagree that it's beautiful... I'd rather see the world the way it is than the way the brain interpreted it, but c'est la vie, our brain is the way our brain is.  And it doesn't just reorganized letters to be sensible (which it does and doesn't for some people*), but it fills in what you're seeing.  For instance, we don't have cones in the peripheral vision portions of our eye, so we literally cannot see colors in our periphery (or in some cases cannot see them with precision), but the brain says "let there be colors" and does it's best to interpret colors and objects there based on what it expects to be there.  And it's very good at lying to itself and remembering having always seen something as a color even if when that object first entered your periphery it coloured it differently than it later does.



* I have a friend with dyslexia, because he has to read each letter and assemble the words the hard way, he doesn't gloss over errors.  And I'm sometimes worse, I don't just read 'whole words' I sometimes read whole sentences (and several at once†) so if I'm tired sometimes my brain just fills in whole ass words that didn't exist on the page, but because it's what I expect to be there based on common English speaking/writing practices, well the brain just fills them in or reorganizes what someone else (and often what I) wrote to be "more sensible".  le sigh

† It's really only an issue if I'm tired, but my brain will also sometimes jump sentences because I already read it (internally), but my job requires reading contracts out to people over the phone so I have to be precise and skipping sentences in a contract is bad.  Luckily I've now read almost every type of boiler plate credit card contract my company uses so I remember them and just recite from memory and skim the contract to make sure there aren't any changes before I get to them.

I find doing every post as a preview here helps, one it changes the font (or at least eh font size though I swear the message box and the preview box use two different fonts) which means when you reread it to yourself your brain actually treats it as "new text".  It's a writer/editing trick, if you change the font on rereads it tricks your brain into treating what you're reading as new, whereas if you're reading something you've already read a few times it will literally gloss over words and sentences because it goes "I already read this, bored now", so misspellings (brains are awesome at ignoring their own misspellings) and missing/misorganized words (brains are even better at filling in what you wanted to write) will pop out more readily.

And of course the surest way to find mistakes is to hit the post button, so many pop out in that split second between hitting the button and the message box disappearing to be replaced by the post...  why brain, why?
Hannatti
player, 7 posts
Thu 5 Aug 2021
at 15:05
  • msg #346

Re: Out of Character 10

Aethul, Jareth, Virgillio, Thank you for making me feel welcome already!

@Jareth - you got me - tweaked template. Keen to see how it goes. Very! Also, I identify with chunks of what you describe. Like "but I didn't actually type that" and "why are those letters inverted and that one missing". Edit: I've read & corrected this post twice. It gets much worse if I'm pressured/in a hurry/tired. Oh well.

@Virgillio - Talk to me IG and see how it turns out.
Aethul
player, 319 posts
Shevnian Ranger
Thu 5 Aug 2021
at 20:46
  • msg #347

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 344):

Hopefully there will be no need here. Pity anyone feels the need in real life, but I have seen the reality in both directions.
Virgilio Hohlfeld
player, 41 posts
Apprentice wizard
Tall and very thin
Thu 5 Aug 2021
at 23:26
  • msg #348

Re: Out of Character 10

Hannatti:
@Virgillio - Talk to me IG and see how it turns out.


Well, that's the hard part.  We're in different groups.  We might not run into each other in game for years, or we might never.

Or we might, PCs do switch between groups, the boss juggles the time scale so we don't get to the same place and find out the other group playing there the same real world day was there three weeks ago in game, and most of us who've been here a long time have more than one character.  And Jareth's player knows most of those connections (he's probably already got me on the list with my player's others).
Jareth Mooncalled
player, 2355 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 6 Aug 2021
at 00:59
  • msg #349

Re: Out of Character 10

Virgilio Hohlfeld:
And Jareth's player knows most of those connections (he's probably already got me on the list with my player's others).

Nope, I can rule out only one group (okay two counting my characters), because so many groups have shifted over time*.  Players leave, old Players pick up characters from those that left, and I haven't stayed 100% on top of it over the last two years (work was more busy and I'm less prone to do paperwork off the clock when I'm doing paperwork on the clock).  I can rule you out of the Christine/Reanna/Gareth/Someone* cluster but that's it (and of course my cluster I listed above), I don't know who's playing Dne or who was playing Aegis (but since the Player left I can rule that Character out of a handful of clusters if I ever got the initiative up to make PCs webs and Who's Who Scorecards again).
This message was last edited by the player at 01:01, Fri 06 Aug 2021.
Hannatti
player, 8 posts
Fri 6 Aug 2021
at 01:47
  • msg #350

Re: Out of Character 10

I'd assumed all you folks are in Veroigne but I guess not. If I may ask, which of you, if any, is?
Kirpich Rockson
player, 1224 posts
Rockin' Earth Cleric
HP: 10/10, FP: 11/11
Fri 6 Aug 2021
at 01:57
  • msg #351

Re: Out of Character 10

In reply to Hannatti (msg # 350):

You mean my thread?
Hannatti
player, 9 posts
Fri 6 Aug 2021
at 02:07
  • msg #352

Re: Out of Character 10

In reply to Kirpich Rockson (msg # 351):

Yes, exactly so.
Aethul
player, 320 posts
Shevnian Ranger
Fri 6 Aug 2021
at 02:21
  • msg #353

Re: Out of Character 10

You, Me, Kirpich ... maybe one other.
Jareth Mooncalled
player, 2356 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 6 Aug 2021
at 05:23
  • msg #354

Re: Out of Character 10

Hannatti:
I'd assumed all you folks are in Veroigne but I guess not. If I may ask, which of you, if any, is?

As I mentioned in my post "we don't share any threads", I know this because I'm not in the Veroigne, Tavern, Pequenauds, Deathtrap, or Black Tower.... and Gwythaint said you were loading on into Veroigne.

I'm in (in order of first joined to last):

Junior House Crewe [Junior House Again] - Jareth Mooncalled and Akimbo (but Akimbo isn't important enough yet to get his own posts "Chrrrrrr-dwerp! CHITTER! Tsssck!"  "Oh simmer down, everyone kens yer t'e mighty hunter an Lefty t'e spoder ain't got ya scared at all...").
Jareth; Nodwin; Mario; Jocelyn, Melarill, Brodak; Clarence (and Lefty); and our Hireling/Ally Charlene.

Team Grrrrl Power and Masugatan [Seekers of the Flame/Alchemist's Lair] - Jednesa and her sartorial disaster.  I mentally call it 'Team Grrrl Power' because right now it's over flowing with estrogen, there are 6 female adventurers and one guy.  If Massy were innocent and any other women were interested in him (aside from his camp follower), I'd call it Team Harem Anime.
Christine, her sidekick Emma, and her golem Chris; Jednesa; The Frog (God) Sisters Evelina and Elaina Grattan; Masugatan and Valerie (camp follower/cutthroat); and McNealy an Alchemist (who is leaving the party to play in the Alchemist's Lair and totally not become another victim of the Philosopher's Ooze).

Temple Hill Gang [Return to temple hill] - Stenet Fjall and whole lotta God Bothering (two Dwarven Holy Warriors, 2 Sun God Clerics, a Gnoll Warrior and a Pixie Martial Artist).
Hograth, Goran, Urrun, Melchizidek, Stenet, and Ginko.  And no NPCs.  How do they manage to get anything done without NPCs to order around?  It's madness!

Trading with Trolls [Trading with Trolls] - Ülo, some people she likes (Trolls and Orcs), some people she hates (the non-Trolls and Orcs), and whole lotta NPCs...
Syvanus; Grimadi; Jendrich; Ülo; Grohm'Tahl; and too many NPCs to name, somewhere swimming around 10ish.

Ambush Awry [Against the Mageguild] - Dilandua.
Reanna; Dne; Dilandua; Virgilio; and the NPCs - Aegis (exPC Drunken Knight), Alice (Healer), Guillaume the Guide.

The Ledger [With Kalima] - Benny Morales.
Ardenas; Oly; Aoife; Sederik; Benny; the NPCs - Mancini (exPC Guild Ranked Agent); Kalima (Angel Demon-hunter); Aoife's pets.


I ordered most groups in "decision maker" order, some groups are more "democratically aligned" (Mageguild and Kalima) and others lean more heavily on demanding one person make the decisions (Junoir House and Temple Hill).
Hannatti
player, 10 posts
Fri 6 Aug 2021
at 07:43
  • msg #355

Re: Out of Character 10

That's an impressive arrangement of information. TY
Hannatti
player, 11 posts
Noble Errant
HP13/13, FP13/13
Fri 6 Aug 2021
at 15:59
  • msg #356

Re: Out of Character 10

Completed char sheet, so jumping up and down with excitement here. Seriously, I am. A bit. Bouncy anyway.
This message was last edited by the player at 15:59, Fri 06 Aug 2021.
Narrator
GM, 9232 posts
DM says
roll for initiative!
Fri 6 Aug 2021
at 18:19
  • msg #357

Re: Out of Character 10

In reply to Hannatti (msg # 356):

I am going to have you in the court of the Baron Pequenaud, being admonished for public dueling when the others walk in with their Slorn hide. Typical Slorn are horse sized 8 legged rideable firebreathing lizards, the Beast was about three times that size and armored like a tank.
Hannatti
player, 12 posts
Noble Errant
HP13/13, FP13/13
Fri 6 Aug 2021
at 19:23
  • msg #358

Re: Out of Character 10

Hot start, ok, great. TY.
Mancini
player, 431 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Fri 6 Aug 2021
at 19:38
  • msg #359

Re: Out of Character 10

Excuse me Jared, but I am not ex-PC now.
Oly
player, 1295 posts
Badly disfigured face
Rank 2 Guild badge
Fri 6 Aug 2021
at 20:50
  • msg #360

Re: Out of Character 10

Oh!? Well it zeemz da change daily
Virgilio Hohlfeld
player, 42 posts
Apprentice wizard
Tall and very thin
Fri 6 Aug 2021
at 23:24
  • msg #361

Re: Out of Character 10

Hot starts are fun.  I came in a couple weeks/a half hour ago as a prisoner of a Mage Guild party heading for Northport.  I have a talent that made me a valuable tool for them.  Too valuable to allow to walk around loose.
Hannatti
player, 14 posts
Noble Errant
HP13/13, FP13/13
Fri 6 Aug 2021
at 23:26
  • msg #362

Re: Out of Character 10

Thay are exciting for sure. But does give the opportunity for things to go seriously wrong.
It can work out well. Hope so. It's Hannatti's mouth that's going to save or sink her just now. <Swallows hard>
This message was last edited by the player at 23:30, Fri 06 Aug 2021.
Virgilio Hohlfeld
player, 44 posts
Apprentice wizard
Tall and very thin
Fri 6 Aug 2021
at 23:37
  • msg #363

Re: Out of Character 10

We have faith in you.  :)
Kirpich Rockson
player, 1226 posts
Rockin' Earth Cleric
HP: 10/10, FP: 11/11
Sun 8 Aug 2021
at 07:01
  • msg #364

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 363):

Lets work on a distraction before we have to fight the Baron...
Narrator
GM, 9242 posts
DM says
roll for initiative!
Mon 9 Aug 2021
at 16:55
  • msg #365

Re: Out of Character 10

In reply to Kirpich Rockson (msg # 364):

be a bit before I am all caught up, been bookkeeping  (statting enemies etc)
Hannatti
player, 19 posts
Noble Errant
HP13/13, FP13/13
Mon 9 Aug 2021
at 17:38
  • msg #366

Re: Out of Character 10

Is there a punchup coming? Well, goodness. Fancy getting caught up in the middle of another one.
Narrator
GM, 9243 posts
DM says
roll for initiative!
Mon 9 Aug 2021
at 19:57
  • msg #367

Re: Out of Character 10

In reply to Narrator (msg # 365):

periodically one of my 11 threads ends up with new enemies...
Hannatti
player, 20 posts
Noble Errant
HP13/13, FP13/13
Mon 9 Aug 2021
at 20:03
  • msg #368

Re: Out of Character 10

I'm astounded you can keep your head straight with eleven threads.
Oh my!
Narrator
GM, 9245 posts
DM says
roll for initiative!
Mon 9 Aug 2021
at 20:17
  • msg #369

Re: Out of Character 10

In reply to Hannatti (msg # 368):

it just takes a while to catch up with them all. some days all of them twice, sometimes,  especially the weekend I don't work, nothing for 3 days. If worknis heavy, often less than daily.
Hannatti
player, 21 posts
Noble Errant
HP13/13, FP13/13
Mon 9 Aug 2021
at 20:30
  • msg #370

Re: Out of Character 10

I guess I'm just disorganised or lacking in willpower or mental capability. All all three probably.
Well, as I said, Oh my. Impresseive. (No need to reply)
Narrator
GM, 9249 posts
DM says
roll for initiative!
Mon 9 Aug 2021
at 20:40
  • msg #371

Re: Out of Character 10

In reply to Hannatti (msg # 370):

I have low grade ADD, . on the other hand, I have been doing this for 8 years
Virgilio Hohlfeld
player, 48 posts
Apprentice wizard
Tall and very thin
Mon 9 Aug 2021
at 22:39
  • msg #372

Re: Out of Character 10

That moment when you've accomplished your goal -- and realize it's made things worse.  Much worse.
Chye Isuel
player, 1885 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 10 Aug 2021
at 02:56
  • msg #373

Re: Out of Character 10

speaking of AD&D, i've just come into a trove of 2e resources, and oriental adventures in kara-tur has me putting my nose to the grindstone.
Jareth Mooncalled
player, 2359 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 10 Aug 2021
at 03:30
  • msg #374

Re: Out of Character 10

Chye Isuel:
speaking of AD&D, i've just come into a trove of 2e resources, and oriental adventures in kara-tur has me putting my nose to the grindstone.

As much as I hate (A)D&D, I have to admit my soft spot for Oriental Adventures and the Kara-Tur boxset is almost as deep as my love for the Mystara GAZ series.  The only D&D books I own anymore are those (I'm missing two of the GAZ series still) and the D&D Basic (Holmes and Moldavy copies) and Expert (Cook) and BECMI Boxsets* (Mentzer).


* But none of the dice.  I lost all my old dice waaaay back int he day and no, it's not worth it for me to try to collect them again.
Chye Isuel
player, 1886 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 10 Aug 2021
at 04:17
  • msg #375

Re: Out of Character 10

https://www.dollartree.com/rol...0wj24qlarW30AkvOSxNo
a lot of these, and my own, special set with a bag, might be my next purchase. but, i haven't touched 2e since 1992, so i'm struggling with the martial arts, and how many proficiency slots, it's all going to take, for what i want to make, as my first NPC
Narrator
GM, 9251 posts
DM says
roll for initiative!
Tue 10 Aug 2021
at 15:03
  • msg #376

Re: Out of Character 10

In reply to Chye Isuel (msg # 375):

we will be onboarding a character in The Black Tower very soon. ease up on the trigger fingers
Jareth Mooncalled
player, 2360 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 10 Aug 2021
at 19:37
  • msg #377

Re: Out of Character 10

Chye Isuel:
but, i haven't touched 2e since 1992, so i'm struggling with the martial arts, and how many proficiency slots, it's all going to take, for what i want to make, as my first NPC

Dude... like just remember the Golden Rule of Making NPCs, the rules are for PCs...  if you need to massage a few extra slots in there so the NPC can be slightly more badass, do it.

When I make NPCs for GURPS I damn sure don't pay attention to costs, I slap down stats and skills and stuff as the NPC needs and ignore costs.  Now, since D&D bases some of the EXP rewards on overcoming the challenge of the NPC (at least at some point in the AD&D cycle it switched to monster fighting rather than gold treasure), just make sure the NPC gives out slightly more rewards than it's level would normally dictate, and bingo-bongo, Bob's your uncle.

Unless the NPC is meant to be a Party Ally NPC, then just make sure it doesn't overshadow the PCs, and you're good.  Like if the NPC is better at chop-socky than the PCs can be, make him terrible at everything else (or at least subpar compared to the PCs).
Ardenas Barehand
player, 1699 posts
Human martial artist with
a few spells on the side.
Tue 10 Aug 2021
at 22:45
  • msg #378

Re: Out of Character 10

Jareth Mooncalled:
When I make NPCs for GURPS I damn sure don't pay attention to costs, I slap down stats and skills and stuff as the NPC needs and ignore costs.


I've done that too, but you have to at least add up the point cost (especially for opponents or potential opponents), so you know whether to play them as "not a big threat", "this guy could be dangerous", or "you should know better."

On the other hand, the last time I ran GURPS (early in 4th Ed. days) I tended to assume the main difference between a 50 point NPC and a 150 point NPC was how much I knew about him/her.  A guard where all you have is stats, a couple skills, unit issued armor and weapons is a lot more dangerous in a fight at 50 points than a fully fleshed character, with social skills, non-combat adventuring skills, skills to make a living, and so forth at 100, maybe even 150 points.  Get that guard out of uniform after shift at the tavern, though, and he's pretty much useless...
Chye Isuel
player, 1888 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Wed 11 Aug 2021
at 21:53
  • msg #379

Re: Out of Character 10

link to a message in another game
already have some people interested. we're going to concoct a homebrew 2e rules
Ardenas Barehand
player, 1700 posts
Human martial artist with
a few spells on the side.
Wed 11 Aug 2021
at 22:41
  • msg #380

Re: Out of Character 10

I'm afraid 2e was where I got off the D&D bus -- hadn't even caught up with AD&D material (after fifteen years; my budget was pretty tight back then) and then they were changing rules and altering the actual core game...  Didn't play again for more than a session until 5th Ed. (and I'd rather play GURPS, Hero System, Savage Worlds, or Risus if I have a choice).
Safwan
player, 1 post
Thu 12 Aug 2021
at 02:12
  • msg #381

Re: Out of Character 10

I'm ready to play! Character details after we've met.
Jareth Mooncalled
player, 2361 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 12 Aug 2021
at 02:53
  • msg #382

Re: Out of Character 10

Ardenas Barehand:
I'm afraid 2e was where I got off the D&D bus...

Ironically, despite hating it, I've played every version of D&D, including 1e Pathfinder and a few OSR variants.  But that's because the "not me" GMs in my group preferred to run D&D... and I decided to try a 5e game on here just to see if 5e solved any of my issues with the system (it did not).
Chye Isuel
player, 1889 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 12 Aug 2021
at 03:39
  • msg #383

Re: Out of Character 10

5e is like miller lite.
Christine Bjorn
player, 2080 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 12 Aug 2021
at 04:46
  • msg #384

Re: Out of Character 10

In reply to Chye Isuel (msg # 383):

I skipped 4e and touched on 5e, but did not like it. Sticking with GURPs 4e...
Safwan
player, 3 posts
Safwan is a companion and
lab assistant
Thu 12 Aug 2021
at 04:59
  • msg #385

Re: Out of Character 10

In reply to Christine Bjorn (msg # 384):

D&D 4e was an interesting game. I liked a few things about it, but it was not D&D...
Jareth Mooncalled
player, 2362 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 12 Aug 2021
at 06:03
  • msg #386

Re: Out of Character 10

Safwan:
D&D 4e was an interesting game. I liked a few things about it, but it was not D&D...

That's an interesting observation, clearly I disagree, but what made it "not D&D" to you?


I lump all games that play as D&D does together; levels, classes, clearly delineated "character roles"*,  high roll is better to hit and damage, low roll is better for stat, skill, and defense checks, color coded monsters*, monsters leveled for your play, kitchen sinkesque action fantasy*, etc...


* Yes some things are more "ubiquitous" to fantasy roleplaying because D&D set the trend, but still, games like GURPS Conan break away from them, so I push GURPS Dungeon Fantasy more into the D&D circle on the venn diagram than I would GURPS Conan, where the only overlap between GURPS Conan and "D&D" is "action fantasy".


To me D&D isn't just a brand or a system, but a play and genre style.  Hence why I consider Pathfinder and the OSR offshoots to be firmly D&D.
Ardenas Barehand
player, 1701 posts
Human martial artist with
a few spells on the side.
Thu 12 Aug 2021
at 09:15
  • msg #387

Re: Out of Character 10

And the whole "class, level, etc." thing is much of what I dislike about D&D.

And it's baked into the system at a pretty basic level, even though the avowed inspirations didn't have it (Gandalf was at least competent with Glamdring, Conan and Fafhrd were pretty good thieves despite the mighty thews and big swords, and Gray Mouser was a powerful sorcerer who'd just missed the whole "study for decades" step).

Feats can break this down a little (one or my two 5e characters to date was using "Ritual Spellcaster" to get to spells outside his Sorcerer list), but you're still "Sorcerer with a twist" or "Fighter with a twist" -- or you have to do that whole multi-class thing.

With GURPS and Hero System, you have the skills or you don't.  The only nod core GURPS makes to this is the high cost of magery and the need to put one or more points into each of a long list of spells (which militates toward spellcasters being specialists), but that isn't unreasonable (that's a lot to learn).

What I don't like about these two systems (which get more similar with every passing edition) is the seeming need to learn the system (introduced with Powers in GURPS 4e, present almost from the beginning in Champions, which became Hero) for "building powers".  If you want more than one flavor of magic in GURPS, you pretty much have to learn this system, and from the outside it seems much like a PhD course in game design just to be an advanced player or GM.

At least Risus abstracts that away; you have a Cliche, you define what it's good for at character creation, and argue with the GM over edge cases as you play.  In Savage Worlds, you only need to think about that stuff if you're designing a previously unsupported genre.

Still, neither of these systems is as versatile as GURPS or Hero, and GURPS has a very complete game without delving into the "power building" mechanic (mostly embodied in superhero games or alternative magic systems anyway).  Hence why GURPS is my overall favorite system (and I don't have a strong preference between 3rd and 4th editions).
Narrator
GM, 9256 posts
DM says
roll for initiative!
Thu 12 Aug 2021
at 11:18
  • msg #388

Re: Out of Character 10

In reply to Safwan (msg # 385):

welcome aboard Safwan!
Safwan
player, 5 posts
Safwan is a companion and
lab assistant
Thu 12 Aug 2021
at 11:18
  • msg #389

Re: Out of Character 10

Jareth Mooncalled:
Safwan:
D&D 4e was an interesting game. I liked a few things about it, but it was not D&D...
That's an interesting observation, clearly I disagree, but what made it "not D&D" to you?
To me, it was the way the things you could do on your turn were delineated. You could do this once per combat, that once per day, and the other once per round. I felt it took a bit of the creativity out of campaigning and turned every combat into a board game, where you play your cards and move the pieces around.

Obviously, you still had the modularity of classes and races, which could be your defining criterion, but it felt like everything in the game was modular in the way GURPS players hate.
This message had punctuation tweaked by the player at 11:19, Thu 12 Aug 2021.
Hannatti
player, 24 posts
Noble Errant
HP13/13, FP13/13
Thu 12 Aug 2021
at 11:21
  • msg #390

Re: Out of Character 10

In reply to Narrator (msg # 388):

Yep, welcome, Safwan!
Safwan
player, 6 posts
Safwan is a companion and
lab assistant
Thu 12 Aug 2021
at 11:21
  • msg #391

Re: Out of Character 10

Narrator:
In reply to Safwan (msg # 385):

welcome aboard Safwan!
Thanks! Looking forward to it.
Jareth Mooncalled
player, 2363 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 12 Aug 2021
at 13:29
  • msg #392

Re: Out of Character 10

Safwan:
Jareth Mooncalled:
Safwan:
D&D 4e was an interesting game. I liked a few things about it, but it was not D&D...
That's an interesting observation, clearly I disagree, but what made it "not D&D" to you?
To me, it was the way the things you could do on your turn were delineated. You could do this once per combat, that once per day, and the other once per round. I felt it took a bit of the creativity out of campaigning and turned every combat into a board game, where you play your cards and move the pieces around.

Okay, so it was the codifying D&D into a board game that broke your "this is D&D" settings.  I can get that.  I too really disliked the "card taping" and "board game" play of it*, but I liked that it broke out a bit more freedom for chargen.  For me 4e (and something 5e kept I think) was the ability from character start to make the "oddball" characters that we have in literature; Conan, Raider Sneak Thief; Grey Mouser, Swashbuckler Thief Wizard Trained; etc.


* Not as much as others, but yeah, the whole "daily/encounter" powers thing was ... meh.

quote:
Obviously, you still had the modularity of classes and races, which could be your defining criterion, but it felt like everything in the game was modular in the way GURPS players hate.

I've come to like the codifying of "niche play", the stratifying of "specialty roles within the group", which even if you lean away from them with freeform builds, you still end up with to some extent and have within the last decade come to embrace templates when I run games (still not as much when I play, wahn-wahn).


And welcome to the mish-mash.
Chye Isuel
player, 1890 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 12 Aug 2021
at 13:56
  • msg #393

Re: Out of Character 10

In reply to Christine Bjorn (msg # 384):

after 3.5, it became more suited for video games, than actual table top...at least that's how i feel about it.
This message was last edited by the player at 13:57, Thu 12 Aug 2021.
Gareth
player, 791 posts
Odd Character
HP: 11/11, FP: 16/17
Thu 12 Aug 2021
at 20:26
  • msg #394

Re: Out of Character 10

Chye Isuel:
In reply to Christine Bjorn (msg # 384):

after 3.5, it became more suited for video games, than actual table top...at least that's how i feel about it.


I agree. Hence I stopped at 3.5/pathfinder.

Welcome, Safwan. I will try not to burn you, though with Gareth's necromantic bend you may have more trouble with our priest....
Jareth Mooncalled
player, 2365 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 13 Aug 2021
at 05:15
  • msg #395

Re: Out of Character 10

Chye Isuel:
after 3.5, it became more suited for video games, than actual table top...at least that's how i feel about it.

I felt that 4e made for a good boardgame, like Heroquest.  I never felt 4e went far enough to be an MMO.  And 5e has returned to allowing for 'theatre of the mind' (not having powers directly ties to "board manipulation" and "board movement") and walked back from the Daily/Encounter/At Will power timing.
Ardenas Barehand
player, 1702 posts
Human martial artist with
a few spells on the side.
Fri 13 Aug 2021
at 09:00
  • msg #396

Re: Out of Character 10

As one who skipped editions 2, 3, 3.5, and 4, I found 5e was pretty much "more of the same".  More classes and subclasses in official, core-book status; more nearly useless highly specialized spells, better defined mechanics that still sometimes don't make sense.

Adding a point-buy system for stats moves in the right direction, but it's still got everything that pushed me away from D&D back in the late 1980/early 1990s.
Jareth Mooncalled
player, 2366 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 13 Aug 2021
at 12:58
  • msg #397

Re: Out of Character 10

Ardenas Barehand:
Adding a point-buy system for stats moves in the right direction, but it's still got everything that pushed me away from D&D back in the late 1980/early 1990s.

Well of course, the core concept of D&D's character system: Levels and Classes, will always be there.  5e to me felt like WotC was trying to woo back the disparate OSR crowd by "returning to the simpler", which of course is not what I want from an rpg anymore than I want Levels and Classes (at least the way D&D does levels and classes, I rather have always enjoyed L5Rs Class/Level system and the latest I think goes even further the way I prefer for Class/Level to work if I'm going to use CLass/Level).
Hannatti
player, 25 posts
Noble Errant
HP13/13, FP13/13
Fri 13 Aug 2021
at 13:11
  • msg #398

Re: Out of Character 10

If I might interject with a query about the game(s) we're playing here:
  • Is it the same GURPS 4e that is being used in all 11 simultaeous adventures?
  • And are we using the GURPS 4e Tactical Combat (Basic Rules Chapter 11-13)?
  Thanks very much!
Jareth Mooncalled
player, 2368 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 13 Aug 2021
at 14:17
  • msg #399

Re: Out of Character 10

Hannatti:
If I might interject with a query about the game(s) we're playing here:

Is it the same GURPS 4e that is being used in all 11 simultaeous adventures?

Yes, "it is the same rules in all the games", no it isn't exactly "GURPS 4e".  Expanded in the next questions answer.

quote:
And are we using the GURPS 4e Tactical Combat (Basic Rules Chapter 11-13)?

It's a combination of GURPS DFRPG (that's Dungeon Fantasy Roleplaying Game Powered by GURPS*), DF (GURPS Dungeon Fantasy), and "the Core" GURPS (Basic, Martial Arts, Low-Tech, etc)...  it's... okay, I'll have to get wordy.

http://www.warehouse23.com/pro...asy-roleplaying-game

To your question directly:  Yes.  Tactical Rules and options are turned on.  The expanded stuff from GURPS Martial Arts are also turned on.


The rules in order of "what supersedes what" rules-wise:

1 - DFRPG is first, if the rule is in there, we're following it (mostly†).
2 - Then the DF series line, this mostly covers Professional Templates not in DF and rules changes to Spells not in DF, it also informs gear options and some premade Powers and abilities like stuff.  For some stuff we need to reach out the DF Pyramid articles like Benny's Dungeon Saint Profession.
3 - Then Core (Basic, Martial Arts, Low-Tech, Magic, Thaumaturgy, etc).  As far as I know none of the Cinematic Options are on, though for a UBC you can buy some of them, especially if they appear in DF (like "Beefcake Protection", ie "Bullet Proof Nudity", was on the table for Jednesa as she uses the Shirtless Savage Barbarian lens, but she's also Monstrously ugly so it really was never an option...).


† "Mostly" is a nod to Characters made before the transition to DF and then to DFRPG who have options no longer exactly on the table, and a nod to all the characters made since who break slightly (or more egregiously) from Professional Templates because the GM trusts those Players to go "off the rails a bit" in chargen.‡  Also to some magic items no longer easily available, and finally tot he GM being a stronk believer in Kitchen Sink Fantasy so he's added in a bunch of stuff DF/DFRPG really doesn't support.

So basically, we're playing a Kitchen Sink Fantasy Megadungeon using all the GURPS rules with a strong leaning in the "being in line with DF/DFRPG rules", which at the end of the day mostly means "Wizard and Clerical Spells Have Been Changed, Please Consult The GM Before Playing A Caster".

There are a few other rules from DFRPG that supersede Basic et al, but those are few and far between (like Slams, Extra Effort outside of combat... ahh... that's it off the top of my head).
Narrator
GM, 9259 posts
DM says
roll for initiative!
Fri 13 Aug 2021
at 17:09
  • msg #400

Re: Out of Character 10

tatctical combat is only loosely being followed,  as I don't have a tactical map posted most of the time.
Hannatti
player, 26 posts
Noble Errant
HP13/13, FP13/13
Fri 13 Aug 2021
at 17:22
  • msg #401

Re: Out of Character 10

TY so much for taking the time/trouble,  :)

I'm pretty sure I don't have the DFRPG.
And I have no idea what "Benny's Dungeon Saint Profession" is.

Am I missing much?


***
it's been quite a while since I played GURPS (albeit a lengthy campaign, maybe 4h round the table per week) and I so want to get back into this. lol it's like I look at the site every couple of hours to see if the number has gone red.
This message was last edited by the player at 20:19, Fri 13 Aug 2021.
Narrator
GM, 9261 posts
DM says
roll for initiative!
Fri 13 Aug 2021
at 20:01
  • msg #402

Re: Out of Character 10

In reply to Hannatti (msg # 401):

going to be away for the weekend, don't murderize eachother while I am gone
This message was last edited by the GM at 20:02, Fri 13 Aug 2021.
Ardenas Barehand
player, 1703 posts
Human martial artist with
a few spells on the side.
Fri 13 Aug 2021
at 22:48
  • msg #403

Re: Out of Character 10

I've wanted to play GURPS since Man to Man came out (the 1st Edition combat system as a stand-alone) in 1986.  I played for a couple years in a stable campaign that ran 3-6 hours on Saturday evenings, under 3rd Ed., and then aside from a couple shortish campaigns (2-6 months, three or so hours a week) hadn't been able to play until I found this game.  I ran a game for a while, but working for a living gets in the way of campaign design and maintenance (as we find from time to time with Gwythaint -- and I haven't got his level of determination and persistence, nor am I a dedicated GM, much more on the player side of the table if I have a choice).

I'd still rather play GURPS at one to two turns per character per day than play D&D.

And FWIW, I have the 4th Ed. core books (Basic and Magic), and Low Tech, and four or five the DF PDFs.  I get by with a little prompting from the boss or Jareth on rules that have changed once or twice since DF came along (which was shortly after I joined this campaign, as I recall).

I like templates -- they aren't as restrictive as classes, but they serve as good memory aids (can't tell you how many characters I've built over the past 35 years and forgot to give then languages -- even a single native one -- or any kind of survival, First Aid, or social skills.  The bad news is they tend to use up practically all of the allotted points, so you have to trim back skill levels or even an attribute point if you're trying to build to a concept.  And the lower your point total, the worse that gets.
Hannatti
player, 28 posts
Noble Errant
HP13/13, FP13/13
Fri 13 Aug 2021
at 23:11
  • msg #404

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 403):

I agree. GM here gave me a template and I had to strip back stuff to get a bit of rounding on the character.
But I enjoyed it.

So can one (ok me) just ask to play in a second campaign here? Or is that by invite only?
And do the different threads (adventures) ever overlap (or swop characters)?
This message was last edited by the player at 23:12, Fri 13 Aug 2021.
Jareth Mooncalled
player, 2369 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 14 Aug 2021
at 01:52
  • msg #405

Re: Out of Character 10

Hannatti:
I'm pretty sure I don't have the DFRPG.

You'd know if ya had DFRPG, big box set or overly expensive (IMO) pdf set.  Streamlined Dungeon Fantasy rules, streamlined Profession and Races options.

Is it worth picking it up?  Again, IMO... no.  And I backed the Kickstarter and have backed every DFRPG KS since.  While the game is fine, my big "problem" with it is you can't just pick up what you need, like if you aren't a GM all you really need is Adventurers and Spells (and Exploits, every one needs Exploits, especially Players who refuse to learn combat rules, don't @ me), but you're stuck buying the whole damn box (or pdf) set.  Which, you know, as a GM is fine... but for the Players?

Which is why, in my opinion, the DF series of books (all 30+ of 'em) are a better choice.  1) Way more options for the GM, 2) Players can pick up only the books they need, GM can get two Adventurers books if they need 'em.

quote:
And I have no idea what "Benny's Dungeon Saint Profession" is.

Dungeon Saint's don't cast spells, they commit miracles.  Instead of learning skills and casting spells, they talk right straight to their gods and the gods make miracles occur for them.  It's an interesting way to do divine 'casters' using the Patron Advantage modified slightly (essentially a Saint takes their deity as a Patron).

quote:
Am I missing much?

Just a wee bit yah...

quote:
lol it's like I look at the site every couple of hours to see if the number has gone red.

I check twice a day (morning and evening)... it'll preserve your sanity and keep you from response posting to every single other post in a thread (which is fine when you're first getting established, but these games tend run a bit slower, posting like once a day keeps you from rapidly outpacing everyone else including the GM).



Ardenas Barehand:
I'd still rather play GURPS at one to two turns per character per day than play D&D.

Ah, inversely, I'd rather play almost any* face-to-face rpg than any but the best message board rpgs.  Don't get me wrong, message boards have some serious perks and I'd never give up playing in them, but an ftf game?  It's got charms and enjoyment I don't get from message boards.  And a good LARP?  Man, nothing compares to a good LARP...


* Honestly, there's only a few games I wouldn't play face-to-face if I had a group willing to play rpgs.  Like, say, FATAL.  I mean, I'd even play Dragonlance and not play a Kender if I had the chance for a face-to-face game...

quote:
I like templates...  The bad news is they tend to use up practically all of the allotted points, so you have to trim back skill levels or even an attribute point if you're trying to build to a concept.

Yup.  Which why as a GM I prefer to build Templates that only use 1/2 to 2/3 of the points I'm giving out for chargen.  Leave the Players with plenty of options to either "go deep" int he template, or go slightly afield but still fulfill the Template.  But then I also tend to build Templates that are more "overly expensive" Lenses than Templates... but then it's only been int eh last 5 or so years that I've tried my hadn at running DF and it's really a lot more geared to "do your job, do it well" than the games I tend to run.



Hannatti:
So can one (ok me) just ask to play in a second campaign here? Or is that by invite only?
And do the different threads (adventures) ever overlap (or swop characters)?

Mostly (as far as I can tell) if you have a character idea, pitch it the to boss and if they say "yeah, there's a couple fo threads you could fit into" he'll give you the go ahead to build the PC and he'll work you in.

In some cases the new PC fits in well, in some cases they don't.  Some groups form around a single mission† and split afterwards, and some form around a core "mission theme"‡ and they stay mostly together without a lot of change.  Some PCs get added mid-mission (about half lot actually), and some pop in but have to wait a bit for a new mission to form up.

† For example Christine's adventures, each one has generally only had Christine and her golem as teh single thread tying those different missions together (Haskell, an NPC, was in two and Jednesa my Ogress has now been in two).  Also see Ülo, the 'overly dramatic'* Teenage Troll Witch, she isn't likely to ever be in one group more than once because she hates the Adventurer's Guild and wants nothing more than to burn it down with all the Adventurers in it... but when Angrid the Elder tells her to do a job, well, her duty surpasses her personal desire for revenge.


* Can't blame her though, it has only been a few weeks since the Adventurer's Guild burned her friends and family alive and decimated her tribe.  And she hasn't even learned that smelly, nasty, filthy Ogres have moved into her old home and are there working "for the Adventurer's Guild"...  man I can't wait for that revelation!  Gonna set back all the strides forward Syvanus & company has been doing to convince her the Guild isn't just full of murder hobos...

‡  Like the Junior Crew.  We formed up and have stuck to that mission... kinda... and remain mostly the same PCs from jump.  We've only had one leave and two more join, though Nodwin's Player changed.  In fact the more I think about it, The Junior Crew is a rarity, the only other 'stable' groups I can think of are smaller, 2 to 3 person teams that tend to take missions together, but the rest of the PCs in the mission are different each time, like Ardenas and Oly, now Christine and Jednesa, Jocelyn, Brodak, and Melaril were just such a team, but they've been with the Juniors for the last six years seven days...
Hannatti
player, 29 posts
Noble Errant
HP13/13, FP13/13
Sat 14 Aug 2021
at 08:07
  • msg #406

Re: Out of Character 10

That's a monumental post.
TY so much for being so amazingly helpful.
Ardenas Barehand
player, 1704 posts
Human martial artist with
a few spells on the side.
Sat 14 Aug 2021
at 11:39
  • msg #407

Re: Out of Character 10

Jareth is like that.

He did miss another way to get in with a different group/thread.  That's to take over an abandoned character sheet.  IIRC, he himself did this with Stenet (hope I spelled that right), the dwarf holy warrior currently in "Return to Temple Hill".  I haven't done that one yet, and I've got plenty of characters at present, so likely won't.

Down side is, there's some learning curve to playing a character you didn't build, like "why the heck is Escape skill on a warrior sheet?" or "how did this priest healer run for two years/four days without having Recover Energy?" -- can involve a lot of reading back through old threads, if you want to keep continuity of the character (sometimes good, sometimes meh -- nobody really wants to see the very first iteration of Masugatan again, for instance).

The ability to do this is a large part of why the boss likes to have an up to date copy of the character sheet stored in the RPoL character entry (also, there can be cases where he needs to know what your ability is in something, to make secret rolls -- not that there's a lot of that here -- or rolls on your behalf).  For instance, the Black Tower group has shrunk rather a lot -- just Gareth and Berry (crazy and lazy) and the Adept are currently played, their nominal leader, their druid, martial artist,  maybe another character I'm missing, have all become NPCs.  Former PCs are often available for takeover by a new or existing player.

That said, I'd recommend getting your feet wet, as it were, before you start taking on additional characters.  I played Ardenas for most of a year before Juniors started up and I built Mario.  I was new to play-by-post when I built Ardenas and, for me, it took a little getting used to.

I usually read over the threads twice a day, post if/as needed in that time frame (sometimes one or more of my threads won't need my input, so I'll leave it for the next read).  As Jareth suggested, it's probably best to just post once or twice a day, so everyone gets a chance and you don't tend to rush the threads.
Hannatti
player, 30 posts
Noble Errant
HP13/13, FP13/13
Sat 14 Aug 2021
at 11:58
  • msg #408

Re: Out of Character 10

TY, appreciate the advice!
:)

Playing GURPS again feels like when I first discovered LotR and (I guess, a year later) Dune.
This message was last edited by the player at 11:59, Sat 14 Aug 2021.
Jareth Mooncalled
player, 2371 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 14 Aug 2021
at 15:07
  • msg #409

Re: Out of Character 10

Ardenas Barehand:
He did miss another way to get in with a different group/thread.  That's to take over an abandoned character sheet.  IIRC, he himself did this with Stenet (hope I spelled that right), the dwarf holy warrior currently in "Return to Temple Hill".

Aha, yes, I did forget about that.  And yeah, there is a bit of a curve, though it's simpler with a PC that hasn't been played for long (as with Stenet) or has used everything on their sheet (as with Stenet), as the GM does allow for mild alterations that remove abilities that haven't been used.

Frex, Stenet had Holy Might (ST), Holy Might (DX), and Holy Might (HT), and I personally hate random boost, random time length abilities as a Player.  As a GM I don't care, but as a Player I don't like abilities that might not do anything useful at all (a +1 to all stats for 1 sec is useless for the points spent, while +6 for 6 seconds does kinda rock a bit, but you never know what you're getting and then have to refigure your derived stuff out), and our GM didn't mind me switching them out for Higher Purpose (Slay Demons) and Higher Purpose (Slay Undead), and more Resistance to Evil Supernatural.  And then after that adventure with Christine he picked up Higher Purpose (Slay Destructive Evil Mages) and after his adventures in the Fae Lands he'll pick Higher Purpose (Slay Annoying Evil Fae)... basically he's slowly morphing from Holy Warrior to Holy Slayer (Demon, Undead, and Mage Slayer Templates from DF 20: Slayers).

quote:
I was new to play-by-post when I built Ardenas and, for me, it took a little getting used to.

Oh aye.  There's something to be said about Jareth is just getting to where I envisioned him being when I made him, but Jednesa (my second character) was made to be as she is for forever (basically Jareth left somethings off that I'd "pick up later with exp" and after seven years am still picking up*, but Jednesa I min-maxed her and now I'll just slowly fill out those "minimumed" very, very low spots).


* Also, he's changed from where I originally envisioned him going.  Cultist of the Elder Gods was not a direction I expected to go...
Hannatti
player, 31 posts
Noble Errant
HP13/13, FP13/13
Sat 14 Aug 2021
at 16:34
  • msg #410

Re: Out of Character 10

Yes, I can definitely see where you're coming from.

***

Clearly you folks have played this rules set for lots of years more than me, sooo I'm going to try picking your brains, if that's ok (please!):

In the Swashbuckler template a secondary combat skill is "Throw knife" (and it doesn't have "Knife" as a melee skill).
So, why have "Throw Knife"?
   (I'm hoping for a tactical combat type reply beyond the obvious "so that you can throw knives/have a ranged capability".)
   I was wondering if it was a method of coping with flail weapon that are bit of a problem for folks using fencing weapons.

Thanks!
Jendrich
player, 147 posts
HP: 10/12
FP: 14/15
Sat 14 Aug 2021
at 18:32
  • msg #411

Re: Out of Character 10

In reply to Hannatti (msg # 410):

They don't have Knife, but they do have Main-Gauche. That covers all the knives that can be thrown with Throw Knife.
Hannatti
player, 32 posts
Noble Errant
HP13/13, FP13/13
Sat 14 Aug 2021
at 18:43
  • msg #412

Re: Out of Character 10

Sure, default at -3. I get that.

I was thinking These templates seem very hightly tuned. I was trying to figure out why spend points on throw knife rather than something else..
Aethul
player, 324 posts
Shevnian Ranger
Sat 14 Aug 2021
at 22:18
  • msg #413

Re: Out of Character 10

I personally find "throw knife" to be almost useless. It takes a lot of points to be accurate and does minmal damage. Shuriken are likewise useless most of the time.
Get a sling and skip it in my view. If you need a ranged weapon like a bow or crossbow, get one. Crossbow is easier but slow to reload. Bow is fast but you need a boatload of points to be good with it. Aethul knows this ;-).  Needed high DX and a bunch of points to get pretty good with the bow.

If you talk with the GM, he may allow you a magical spell as a perk, rules say up to three, but I think that is pushing it. In GURPS  4e you could have asked for 'Distant Blow', which would obviate any need for throwing knives. But it isn't in DF or DFRPG, more's the pity.

Magic Bolt is useful if you have magery and does not require fatigue points to throw, I'll post it here:

Magical Bolt  - Variable
Prerequisite: Varies.
Missile spells are great, but there are times when you can’t cast one because you’re out of energy – or because casting, building, aiming, and hurling it would take too long. The fabled Magical Bolt offers a solution to these problems. This bolt of pure mana isn’t grievously damaging, and works only if mana is present – but it’s fast and free, and the only defense is dodging or being immune to magic!
A Magical Bolt is conjured and hurled with an Attack, All-Out Attack, or Move and Attack maneuver. It streaks out to 200 yards, maximum. Determine your odds of a hit using Innate Attack (Projectile) skill. If your effective skill is 3+, you hit – don’t roll! Otherwise, you miss. An alerted target may dodge, but no other defense is possible.
Any hit means the target loses HP regardless of DR. This will harm golems, spirits, undead, etc. Only completely inanimate targets (doors, walls, etc.) are unaffected.
Cost and prerequisites depend on maximum damage dice, although you may always choose to use a lower level:
Damage      Cost Prerequisite
1d-3 5 Magery 1
1d-2 10 Magery 2
1d-1 20 Magery 3
1d 25 Magery 4
1d+1 35 Magery 5
2d-1 45 Magery 6
Advantages: Crushing Attack (Accessibility, Not on inanimate objects, -10%; Affects Insubstantial, +20%; Cosmic, Irresistible attack, +300%; Cosmic, No die roll required, +100%; Increased 1/2D, 10¥, +15%; Increased Range, 2¥, +10%; Mana Sensitive, -10%; No Blunt Trauma, -20%; No Knock- back, -10%; Variable, +5%) [Varies].

The only issue I have is Magery above 3 is in a grey area.
Hannatti
player, 33 posts
Noble Errant
HP13/13, FP13/13
Sat 14 Aug 2021
at 22:29
  • msg #414

Re: Out of Character 10

In reply to Aethul (msg # 413):

That's interesting. I've not encountered spell use in GURPS before, so new ground for me. (My previous lon campaign was Game of Thrones setting. And also a previous outing in Cthulu setting).

OK, Magery is an advantage. I should kbnow, probably, but I don't - can advantages be gained after char gen?
Jendrich
player, 148 posts
HP: 10/12
FP: 14/15
Sat 14 Aug 2021
at 22:37
  • msg #415

Re: Out of Character 10

Hannatti:
Sure, default at -3. I get that.


No no, not at default. Dagger, Large Knife, Long Knife, Main-Gauche, Small Knife, and Stiletto can all be used with either the Main-Gauche or Knife skill. The default is for the other types of knives, that are used with one or the other.

As for the use, it's to have a quick ranged attack. Magic perks are nice, but that's 20+ points, then you have to buy the skill. If you just want a cheap way to damage someone who's not next to you, you either use a ranged weapon (that take multiple turns to ready) or throw something sharp at them.
Hannatti
player, 34 posts
Noble Errant
HP13/13, FP13/13
Sat 14 Aug 2021
at 22:55
  • msg #416

Re: Out of Character 10

OK, TY.
Might be a tactical way to combat a flail wielder.
Ardenas Barehand
player, 1705 posts
Human martial artist with
a few spells on the side.
Sun 15 Aug 2021
at 00:51
  • msg #417

Re: Out of Character 10

Heh.  Okay, here's where I age myself.  Read The Hobbit and LOTR the first time when Tolkien was still alive, read Dune (wasn't all that impressed) before Children of Dune was published.  Been reading SF and fantasy since about 1968.  Had to wait until my mom would let me pick my own books at the library.  Pretty sure she thought Asimov only wrote non-fiction at first, too.  Also played D&D before there was a Monster Manual, never mind the rest of AD&D, but I was a senior in high school by then.

And as one who carries some and has the skill for them, I agree that shuriken are pretty useless, especially if you're not the Hulk (damage for everything muscle powered is determined by ST).  FWIW, in the real world, they were mainly intended as a poison delivery system (which is part of why there are so many different shapes).  Throw Knife as a skill, as noted above, is mainly intended to give a quick, relatively easy (PA) short ranged weapon, same as shuriken -- but impaling damage is much better than cutting or piercing.

And one of my other characters, Mario Crowfoot, can attest to how many points it takes to be a really effective archer.  That's his build.

Let's see (clicks over to that character sheet): Increased DX 2 (40), Heroic Archer (20), Weapon Master (Bow) (20), Strongbow perk (let's him use a bow above his ST without skill penalty, which improves arrow damage) -- then Fast Draw (Arrow) (DX+2, 4 pt), Bow (originally DX+3, 12 pt), and Armoury (Missile Weapons) (IQ+0, 2 pt).  Strongbow was added, but I count 98 points for archery on the original build.  And this is on a 125 point character, who still needs secondary weapons (Staff and Knife, with Knife (Thrown) and Fast Draw (Knife) as well), plus staying-alive skills like swimming and first aid, and the ability to bypass a lock or high fence at need, and Increased Intelligence to make the IQ skills not a waste of points.  Just don't ask him to make a Savoire-Faire or Area Knowledge roll (at least his default isn't hopeless).

What I get for that 98 points, though, is the ability to draw an arrow from quiver, nock it to the bowstring, draw the bow, and shoot all in the same second, and still get the longbow's +3 Acc bonus.  Add high skill, and if he's got even one second to aim, he can reliably hit an eye socket (or similar size target) out to about twenty yards.  Vitals, farther than you can see in a dungeon environment and it's still miss only on 17 or 18 (need to find him a Blessing, though), and the ability to shoot literally every combat round.  Makes a Cornucopia Quiver a necessity.

I consider those points well spent.  Just sayin'.  ;)
Jareth Mooncalled
player, 2372 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 15 Aug 2021
at 01:21
  • msg #418

Re: Out of Character 10

Hannatti:
Sure, default at -3. I get that.

No, the default is only if you're using a "Knife" weapon in your On Hand and using the Main-Gauche skill.  If you're using Main-Gauche to attack with your off-hand there is no default penalty, just the Off-Hand penalty (if you have one, if you do either buy up Ambidextrous for 5 points, or Off-Hand Weapon Training [Main-Gauche] for 1 point).  The Main-Gauche skill removes the "Off Hand" penalty for defense purposes only.

But... if you have Ambidexterity, Main-Gauche is a useless skill, just trade it out for Knife.

quote:
I was thinking These templates seem very hightly tuned.

Most genre Templates are pretty highly tuned, and the DF Templates are even more highly tuned to ensure "niche protection" and "minimal competency in all areas".

Honestly, Knife Throwing is also playing to a theme for the Fencing Swashbuckler who is armed with rapier and main-gauche... if you are using different weapons, some skills should be swapped out for better representatives.  For that talk with Gwythaint and see if he'll allow you to swap.


Aethul:
I personally find "throw knife" to be almost useless. It takes a lot of points to be accurate and does minmal damage. Shuriken are likewise useless most of the time.

It's literally a back-up.  It's so if the mobility warrior cannot reach the enemy they have a shot at contributing to the conflict in some way.  I prefer to take Throwing and carry a bag of stones... but that's me.  Each of my Characters deals with ranged foes in a different manner; Jareth has a Staff with Stench, Jednesa throws 5 lbs rocks, Stenet has hatchets, Dilandua throws themself (Flying Leap), Ülo has a terrible Innate Attack skill and missile spells (but she isn't meant to be a combat Witch), and Benny is reduced to praying for a miracle (he actually has a terrible Throwing skill so he could scrounge for debris and throw rocks, but Prayer would probably be more effective)...

If you want to throw things as your weapon, either go with a big weapon (Hunga-munga, Spears, Woomera with Spears) or poison your weapons.

quote:
Get a sling and skip it in my view.

Slings are very highly underrated.  Go with a Heavy Sling unless you're aiming to "get gud" as piercing damage only shines if you can target vitals or eyes.

quote:
Bow is fast but you need a boatload of points to be good with it.

The difference between Bow and Crossbow is 4 points once you get to DX+2.  So...  crossbows are not really 'easier' if you're trying to be William Tell.  The advantage a crossbow brings is high damage if you're aiming at using it as a fight opener, otherwise bow or sling are the preferable ranged weapons.

quote:
If you talk with the GM, he may allow you a magical spell as a perk, rules say up to three, but I think that is pushing it. In GURPS  4e you could have asked for 'Distant Blow', which would obviate any need for throwing knives. But it isn't in DF or DFRPG, more's the pity.

If you're doing that Winged Knife is probably the best "oops I need to hit someone far away" spell for a non-Caster to include in their arsenal.  Because you can use enemy's weapons in a pinch...:

quote:
Magical Bolt  - Variable

Magical Bolt is terrible if you're not already going to be a Wizard (or an Elf with a crazy fetish for inefficient point builds).  It is incredibly expensive, it's only advantages are no Attack Roll needed if your skill is 3+ after mods, no casting roll, and the enemy can only Dodge, not Block or Parry.  It's also "non-elemental" and can hit Ghosts and other Insubstantial foes.

It's great for Wizards (who are already dumping character points on Magery), but otherwise it's really expensive and Charm [Winged Knife], Winged Knife, and Innate Attack (Projectile) are a better investment (in fact a Leprechaun with Winged Knife, Poison Weapon, and Mage Stealth would be an extremely deadly Assassin...).

quote:
The only issue I have is Magery above 3 is in a grey area.

Technically Magery is only available to Elves, Half-Elves, and Wizards, but there are so many non-Elf non-Wizards in this game with Magery that that ship has sailed.



Hannatti:
That's interesting. I've not encountered spell use in GURPS before, so new ground for me.

Magical Bolt is an Advantage (a Power technically) not a Spell, however it obeys certain rules for spells, like Low Mana and No Mana affect it.

Spells require one of two Advantages:  Magery or Power Investiture.  All spells cost Fatigue Points to cast, though this is usally mitigated with high skill.  All spells are skills, as long as we're talking about "vanilla" Magic and not the other types of Magic which we are not going to talk about right now (but if you want I can roll a brief primer on those a well later)

Magery covers having access to Mana based spells and is also the basis for the following specialty "Magerys":  Bardic Talent (Bard Magery), Demonic Attunement (Demonologist Magery), Elemental Influence (Elementalist Magery), Deathliness* (Necromancer Magery).

All Magery is shut down by No Mana Zones (areas of no magic) and hampered by Low Mana Zones.  Likewise it's increased in High and Very High Mana Zones.  It can be stopped by a lot of fairly common methods, such as Folk 'Hexes', meteoric iron, and counter spells.

Power Investiture comes in many flavors, as many flavors as there are Deities as well as being the basis for any "the power is granted to you by a Patron" magical abilities, as such each variant kinda follows it's own rules, but those rules are generally similar.  It is basically used for:  Power Investiture (Divine)1, Power Investiture (Nature)2, Power Investiture (Elder Thing)3, Power Investiture (Shamanic)4

Charm Casting - Rage Casting (Barbarian Berserker/Nature magic) and Emergency Casting (Outdoorsman Nature magic), see Dungeon Fantasy Denizens: Barbarians, are both worked examples of Charm Casting and are only available to Barbarians (both) and Scouts (Emergency Casting) (okay, technically Emergency Casting is also Barb only, but it's based on Outdoorsman and Scouts have that so they should both be able to take it, it will probably be in to DFD: Scouts if it ever gets written).

1 - Every Deity has their own spell list they grant their Clerics and Holy Warriors, Power Investiture only works in areas that have Sanctity (which is most places) and is hampered and blocked by Unholy Sanctity and Desecration.  Divine spells ct like Mana-based spells for other intents and purposes.

2 - Nature spells are granted by Nature, so Druids mostly, and rely on Nature's Strength, so Druids tend to just have to suck it up in city or dungeon where they're taking penalties, but get them out into unspoiled wilds and they can start to rock out, as long as you only need them to cast Animal and Plant spells.  Most Druids tend to go for Allies and Shape-shifting since their spells are so very limited.

3 - PI (Elder Thing) allows cultists to invoke Psychic Powers as spells, it's expensive, and the "spell" lists are weird, but, there is very little that can actually impede or stop their "rituals/spells" so the trade off might be favorable.

4 - PI (Shamanism) is, different.  The spells can be blocked by counter magics (and probably Folk counters), but are powered by "spiritual" energy, o any where Ghosts and Spirits can be, a Shaman can work there very, very limited mojo.  They are not beholden to a God and the gods code of conduct, or limited by Sanctity, or Nature's Strength, etc, rather the big drawback is that very limited spell list.  So, like Druids, Shamans tend to have Allioes, just theirs are Spirits.  Shamans also have to worry able their Spirit World Reputation, so if they abuse spirits or work to ruin the "spirit energy or vibe" in an area, their reputation will suffer.


quote:
OK, Magery is an advantage. I should know, probably, but I don't - can advantages be gained after char gen?

Yes.  Sometimes the GM will require something special be done (like go a quest or you drink an elixir or use a Wish) to gain certain Advantages that are of a "Born With It" category, like Magery.  Or sometimes things can happen like an Elder Thing imparts the knowledge and "unlocks" your PC's Power Investiture and you become a Cultist of mind-warping alien entities that will eventually consume this earth and all upon it mwahahaAHAHAHAHAHA... aha... ahem.

Or if you can swap around 5 points, you might be able to convince the GM to let you start with Magery, it only cost 5 points for "Magery 0", which lets you learn and cast the "most basic" spells and sense the magic in an area and magic items when you touch them.  But honestly, unless you're really enamored of the idea of taking spells, I'd skip it and just stay a 'straight' Swashbuckler (maybe 'crossclass' into Martial Artist for some sweet Chi Powered skills like Flying Leap, Parry Missile Weapons, Blindfighting, etc).
Jareth Mooncalled
player, 2373 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 15 Aug 2021
at 01:38
  • msg #419

Re: Out of Character 10

Ardenas Barehand:
... who still needs secondary weapons (Staff and Knife, with Knife (Thrown) and Fast Draw (Knife) as well)...

Is Mario carrying a Long Knife perchance?
Mario Crowfoot
player, 1219 posts
An orphan who grew up
with bow in hand
Mon 16 Aug 2021
at 09:02
  • msg #420

Re: Out of Character 10

I do carry a Large Knife.  Had originally intended to carry 2-3 small knives as well, specifically for throwing, but with a Cornucopia quiver (acquired before the price shot up when DFRPG nerfed Q&D enchantment even for NPC enchanters) and all that stuff that lets me shoot without prep I've never actually carried them.
Ardenas Barehand
player, 1706 posts
Human martial artist with
a few spells on the side.
Mon 16 Aug 2021
at 09:15
  • msg #421

Re: Out of Character 10

Jareth Mooncalled:
But honestly, unless you're really enamored of the idea of taking spells, I'd skip it and just stay a 'straight' Swashbuckler (maybe 'crossclass' into Martial Artist for some sweet Chi Powered skills like Flying Leap, Parry Missile Weapons, Blindfighting, etc).


As a Martial Artist with One College Magery (Movement), it ain't worth it.  Not enough points to go around.  by the time you build down enough to have room for a Wizard lens, your main cliche class isn't fully effective, and with the Magery 1 (limited by one thing or another) you can afford for the lens, Base Skill (IQ + Magery - 2) is so low you have to spend more points on any spell you actually want to be reasonably dependable (not to mention you need skill 12 to use a spell as a prerequisite, so if you don't have that level of Base Skill you have to spend points on those as well). If this were a face to face game, playing 3-5 hours a week with book-standard 1 CP per hour of play time, we'd get enough CP for experience to fill in that kind of build (i.e. pushing up stats and skills) over a few months, but we're getting, on average, 4-5 CP per year (a little higher now, boss decided he'd been under-rewarding a few months ago, but it's probably less than twice that figure even now).

That means when Mario wanted to increase ST to use a heavier bow (mainly), it took more than a year of player time to save up the 10 CP.
Hannatti
player, 35 posts
Noble Errant
HP13/13, FP13/13
Mon 16 Aug 2021
at 12:11
  • msg #422

Re: Out of Character 10

Thanks for the help/advice, folks.
You're a really helpful and knowledgeable bunch.

I was thinking about asking to tack the half elf package on top of SB.  Would that make any sense (assuming it's allowed)?
Narrator
GM, 9262 posts
DM says
roll for initiative!
Mon 16 Aug 2021
at 19:17
  • msg #423

Re: Out of Character 10

In reply to Hannatti (msg # 422):

it would have had to be carved out of the template to fit;racial templates are almost all advantages.


work has been crazy today; I set the wrong alarm time and half the night shift failed to show, so we had all of their work as well as ours.
Ardenas Barehand
player, 1707 posts
Human martial artist with
a few spells on the side.
Mon 16 Aug 2021
at 22:06
  • msg #424

Re: Out of Character 10

To elaborate a little, the DF/DFRPG half-elf template costs 20 cp -- Increased DX +1 (20), Magery 0 (5), and Social Stigma (Half-Breed, humans and elves) (-5).  So not much to it, but you'd have to trim other stuff (or add disadvantages if you're not at the limit -- and the template disad counts against the -50 cp limit) during character build in order to have that 20 cp to spend.  Much cheaper to just take Magery 0, but as noted, it's technically off template for humans who aren't at least partly a Wizard (another way to say that is that if you have Magery, you are a Wizard, however poorly trained).

In terms of game effectiveness, however, if you're going to be a Wizard, be a Wizard.  There's no official penalty for "multi-classing", but just as in that other game that's got a few more years of history, you'll gain ability slower because you've got lots more stuff to spend experience on (even in the most recent edition, where your character levels at the same rate, but has to choose which class to apply the new level to).

In my very limited experience, it actually works better to build a Wizard with a useful weapon skill or two, and it fits with the literature -- Gandalf could hold his own with Glamdring, Ingold Inglorion (Time of the Dark and following, by Barbara Hambly) was one of the best swordsmen of his time (as well as the most powerful wizard left after the destruction of Quo), Thulsa Doom (Conan by Robert E. Howard), at least in the movie, was reasonably capable with a sword before he became a sorcerer.

Game effectiveness isn't behind every build -- I'm about as far from a min-maxer as you'll find.  I tend to come up with a background and then build the character to fit, which is how I wound up with an Aralaise martial artist with limited Magery, a young thief/archer who tells stories about the Pious Brothers of Fallen Northport who ran the orphanage where he grew up, an Elder Spawn wuxia wizard (watch out for that lightning bolt!), and a pair of very close sisters who worship a frog god one of them made up while playing pretend -- and then started channeling and working minor miracles.  None of them are close to optimized (Mario's closest, he'll be the greatest archer alive someday, or die trying), but they're fun.  :)
Jareth Mooncalled
player, 2376 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 17 Aug 2021
at 01:33
  • msg #425

Re: Out of Character 10

Ardenas Barehand:
To elaborate a little, the DF/DFRPG half-elf template costs 20 cp -- Increased DX +1 (20), Magery 0 (5), and Social Stigma (Half-Breed, humans and elves) (-5).  So not much to it, but you'd have to trim other stuff (or add disadvantages if you're not at the limit -- and the template disad counts against the -50 cp limit) during character build in order to have that 20 cp to spend.

Or reduce DX by 1 and then, hey look at that Half-Elf raises DX by 1, what a coincidence... :P



Hannatti:
I was thinking about asking to tack the half elf package on top of SB.  Would that make any sense (assuming it's allowed)?

Yes?  No?  Maybe?  ♪Can you repeat the question, you're not the boss of me now, you're not the boss of me now...


Ahem sorry.  Ah, it depends?  What are you looking to get out of it?  Magery and some discrimination from the "purebloods only" crowd?  Then it makes sense.  But Like Ardenas said, if you're looking to go the magical route to start getting your feet wet with GURPS Magic, you are better off keeping Hannatti SB "pure" and making a Wizard.  Ardenas/Mario/The Frog Sisters(?) is right about not "splitting your focus" unless you want to have a hard time with one package (Magic in this case) or both.  It'll take years of real time (one or two missions in game time) before you can start really doing anything with magic on Hannatti, unless you do a rewrite, and you're already in game with her.

So, honestly, if you want to start getting a feel for GURPS Magic, make a Wizard... or a Cleric or Holy Warrior (but I highly recommend Wizard).  With a Cleric it's less magic than a Wizard gets, but it's slightly more combat* skills.  With Holy Warrior, it's far more combat, but you can make a "Clerical" Holy Warrior who has spells, they are no where near as good as a Cleric, but they can still fight.  And then there's Druid, but Druids are only for masochists (sorry Aoife).  Some Professions/Templates in DF are really, really, really subpar, and Druid and Thief are those Templates (sorry Oly).  (I can go into a longer depth reason why Thief and Druid are subpar if you like.)


* The way Dungeon Fantasy Profession go for "front line" and support" roles are like so:

Front Line:  Knight, Holy Warrior†, Barbarian‡.
Second Line:  Holy Warrior, Barbarian, Swashbuckler.
Skirmish/Flankers:  Martial Artist, Barbarian‡, Thief‡, Swashbuckler, Druid‡.
Ranged Murder Machines:  Scouts.
Casters/Support:  Wizard, Cleric, Druid.
Town Support:  Sage (Artificer/Scholar), Thief, Scout‡, Martial Artist‡, Wizard‡.
Dungeon Support:  Sage (Artificer/Scholar), Thief, Scout‡, Martial Artist‡, Wizard‡.
Wilderness Support:  Barbarian, Druid, Sage (Scholar - Outdoorsman Skills), Scout, Martial Artist (Movement Skills), Theif (Movement Skills), Wizard (Survival/Movement Magical Replacement).

† When a Holy Warrior's "specialties" are turned on (Holy Might, or fighting Demons or Undead) they can rock a front line, but otherwise they really are not front line material.  Solid line holders, great combat anchors, but not the murder machines that Knights and Barbarians can get up to being.  Otherwise HWs really only tank well.

‡ Depending on build, these classes can work in these roles, otherwise they really are best held to their "primary" role, advancing a "line" if needed to fill in (like if you have no Knight, Barbarians, Holy Warriors, and Swashbucklers will fill that hole, but not as well as a Knight does).

Definitions:

Front Line:  Excellent damage output, excellent damage sponging.
Second Line:  Either excellent damage or excellent sponging.
Skirmish:  Mobility fighters that can rapidly take advantage of evolving combat situations.
Ranged Murder Machine:  Only the a highly specialized Wizard or Cleric "Glass Cannon" can match a Scout for ranged killing prowess, and they simply cannot do it all day long like a Scout can.
Caster/Support:  Like it says on the tin, casts spells, sometimes are Glass Canons.  Try not get actual fighting on them, they do it poorly.
Town Support:  Thief Skills, Merchant Skills.
Dungeon Support:  Thief Skills, Movement Skills.
Wilderness Support:  Outdoorsman Skills, Movement Skills.

That isn't to say you cannot do whatever you want, Jareth, a "non-combatant" rushes into fights (because he's crazy), this is more a look at what roles each profession excels at.
Oly
player, 1296 posts
Badly disfigured face
Rank 2 Guild badge
Tue 17 Aug 2021
at 02:12
  • msg #426

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 425):

I wuz a dief afore DF& DFRPG wuz gamez... zo no problemz.
Safwan
player, 17 posts
Safwan is a companion and
lab assistant
Tue 17 Aug 2021
at 04:09
  • msg #427

Re: Out of Character 10

Hey, are you guys going to follow Safwan, kill Safwan, or just stand around?
Anita Drake
player, 362 posts
Hey sweetie
HP: 10/10, FP: 10/10
Tue 17 Aug 2021
at 04:59
  • msg #428

Re: Out of Character 10

In reply to Safwan (msg # 427):

With 2 thieves and a Druid, I like the challenge of these characters, and they are quite respectable, I think. Though Thieves really need Combat Reflexes...and Druids really hurt for lack of healing.
Gareth
player, 800 posts
Odd Character
HP: 11/11, FP: 16/17
Tue 17 Aug 2021
at 05:02
  • msg #429

Re: Out of Character 10

In reply to Anita Drake (msg # 428):

Safwan, you are an undead-looking critter in basically a dungeon...trusting you is not going to be automatic! We are still undecided!
Jareth Mooncalled
player, 2377 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 17 Aug 2021
at 06:37
  • msg #430

Re: Out of Character 10

Oly:
I wuz a dief afore DF& DFRPG wuz gamez... zo no problemz.

Anita Drake:
With 2 thieves and a Druid, I like the challenge of these characters, and they are quite respectable, I think. Though Thieves really need Combat Reflexes...and Druids really hurt for lack of healing.

Thieves aren't bad, per se, the Profession is designed well to do what it does, but it has a few small problems.  What it does is not combat, or at least it's not combat with out a lot of building to it, the Profession is a "Flank Sniper", it needs to carefully pop in and out of the combat picking foes carefully, dealing damage, and disappearing - and even that requires a very careful build to be decent at it.  And what the Template shines at, lockpicking, trap spotting, trap disarming, and dungeon parkour, others also shine at, so the Thief has no niche in the dungeon.  Now, you can build a Thief into an Agent, a merchant leveling foe capable of selling and buying at the best rates, but Bards do it better, and arguably you can always hire an Agent to do it almost as well...

So really the Thief suffers from being a non-combat Profession who has no non-combat niche.  A lot of people have thrown a lot of words in posts about this over the years and honestly I agree with the most common takes:  Rogues1 are a better build, Scouts are excellent at being Thieves2, and the Thief is basically unnecessary anyway when you have a Knight or Barbarian...  Door Locked?  Bash it open.  Chest locked?  Bash it open.  Traps?  Barbarian them.

As long as the corridor is tall and wide enough, Jednesa kinda proves this point in spades.


1 Rogues are a Swashbuckler variant in Pyramid 3-64 Pirates and Swashbucklers.  This edition also has my other two favorite Swishybucklers, Aristocrats and Duelists, I just like the slight differences to play to the themes.  And the Duellist was my inspiration for Dilandua's Swashbuckler/MA build which leaned hard into getting Move to 11 at chargen.

2  And Clerics, Holy Warriors, Barbarians, and Martial Artist can be adequate Thieves if they take the skills, basically any DX and Per build can shine as a Trapspringer/Lockpicker - Jareth was even okay at it until DFRPG switched Lockpicking to DX only.  Now he's just good at finding the traps, not so much at dealing with locks...


Now Druids...
Anita Drake:
...and Druids really hurt for lack of healing.

Yeah, that's pretty much it.  Well, that and they could use Elemental and the Food spells and I think they'd be set.  Basically the way I've built Ülo.  Though, like the way I've built Ülo, I don't think Druids should get "easy" healing like Clerics, I prefer Share and Steal Vitality for them (basically hot-swapping wounds) and the "recovery" spells (Regeneration, Restore [Sight/Hearing/Etc], Restoration, Healing Slumber, etc) so healing, but slower.  Though an interesting build is "Shapeshift into Plant" and "Heal Plant" on your friends after combat...

And Alternate Form needs to be cheaper because 120+ points to turn into an animal is a rip-off in a lot of situations and is leaving Shapeshifting on the table (even as a spell it's stupidly expensive to cast on yourself, as an attack spell, yes, it should cost a lot to salmon a foe).
Chye Isuel
player, 1891 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 17 Aug 2021
at 14:16
  • msg #431

Re: Out of Character 10

In reply to Anita Drake (msg # 428):

a druid in an urban setting over a mega dungeon is almost worthless, because such an environment really hampers them, because they are simply out of their element...
Adept Yisslitheniss
player, 251 posts
Reptileman cleric
Tue 17 Aug 2021
at 17:13
  • msg #432

Re: Out of Character 10

In reply to Safwan (msg # 427):

Checking my recipesss...
Jareth Mooncalled
player, 2378 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 18 Aug 2021
at 06:13
  • msg #433

Re: Out of Character 10

Chye Isuel:
a druid in an urban setting over a mega dungeon is almost worthless, because such an environment really hampers them, because they are simply out of their element...

Yeah, those penalties.  Though a Plant specialized Druid in a Megadungeon or City game is doubly "Whyyyyyyy?"  An animal specialized Druid will still occasionally at least face an animal here and there, and a "goo" Druid would be interesting (but work for the GM to make up those spells).
This message was lightly edited by the player at 00:32, Thu 19 Aug 2021.
Hannatti
player, 37 posts
Noble Errant
HP13/13, FP13/13
Thu 19 Aug 2021
at 00:15
  • msg #434

Re: Out of Character 10

Thanks for all the info and advice, folks.
Feels like a real community here!
Saishi Jin
player, 164 posts
Harvest priest
HT: 12/12, FP: 11/12
Thu 19 Aug 2021
at 01:16
  • msg #435

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 433):

Having said that, a Harvest priest, ie one specialising in plants, is already in play! Outside Northport, it must be said...
Narrator
GM, 9269 posts
DM says
roll for initiative!
Thu 19 Aug 2021
at 16:11
  • msg #436

Re: Out of Character 10

In reply to Saishi Jin (msg # 435):

issues in the black tower come from lost players:
Gorgath the ogre and his bride: quit
Shroud: deployed
Burke the Druid: quit
Haveron/Amelia/Omar:left to care for family members in poor health


this leaves
Gareth
Adept Yisslitheniss,
Berry and Var

and, of vourse, Safwan
This message was last edited by the GM at 16:12, Thu 19 Aug 2021.
Hannatti
player, 38 posts
Noble Errant
HP13/13, FP13/13
Thu 19 Aug 2021
at 19:09
  • msg #437

Re: Out of Character 10

Am I allowed to volunteer to try and help out?
Narrator
GM, 9275 posts
DM says
roll for initiative!
Thu 19 Aug 2021
at 19:47
  • msg #438

Re: Out of Character 10

In reply to Hannatti (msg # 437):

absolutely!What sort of characters do you like to play? Shroud the thief would be good, as would Amelia the agent and Omar the Guard, even Haveron the would be general.
Narrator
GM, 9277 posts
DM says
roll for initiative!
Thu 19 Aug 2021
at 19:56
  • msg #439

Re: Out of Character 10

In reply to Narrator (msg # 438):

read over the threads The road to Al Menir and The Black tower  tolearn the characters. I was planning a whole Arabian  nights themed adventure,  but stuff went south fir some of the players irl.


going on a trip with the wife,back Sunday
This message was last edited by the GM at 19:56, Thu 19 Aug 2021.
Ardenas Barehand
player, 1708 posts
Human martial artist with
a few spells on the side.
Thu 19 Aug 2021
at 23:15
  • msg #440

Re: Out of Character 10

"Heh, heh, see, this stuff's even better if you mainline it..."  ;)
Hannatti
player, 39 posts
Noble Errant
HP13/13, FP13/13
Sun 22 Aug 2021
at 16:41
  • msg #441

Re: Out of Character 10

Just been trying to understand GURPS spells. (Not used any before).

In Basiic p246, Firebal says "This has 1/2D 23, Max 50, Acc 1."

Please can somebody clarify what theat means?
(Sorry to be so dumb)

Also, is there an equivalent to the D&D 5e cantrip "Firebolt"?
i.e. throw fire at one person, so to hit, not AoE.. Like a Beam really.

Thx folks!
Jendrich
player, 151 posts
HP: 10/12
FP: 14/15
Sun 22 Aug 2021
at 17:10
  • msg #442

Re: Out of Character 10

Actually... GURPS' Fireball is pretty much the equivalent of 5e's Firebolt.

In GURPS, 'Missile' spells creates a projectile that you have to 'throw' (using the Innate Attack skill) at your target to hurt it.

The stats you listed are the half-damage range, the maximum range, and the spell's accuracy.

The Max range is obvious, but the Half-Damage range is something I've only seen in GURPS. If your ranged attack falls between the Half-Damage range and the Max range, your attack does half damage.

As for accuracy, it tells you how big a bonus you get when you spend a second aiming.
Hannatti
player, 40 posts
Noble Errant
HP13/13, FP13/13
Sun 22 Aug 2021
at 17:21
  • msg #443

Re: Out of Character 10

In reply to Jendrich (msg # 442):

TY, it's so easy when it's explained, lol

TY V much!
Narrator
GM, 9278 posts
DM says
roll for initiative!
Sun 22 Aug 2021
at 17:42
  • msg #444

Re: Out of Character 10

In reply to Hannatti (msg # 443):

let me add you as Amelia in the black tower to start; her boss is Haveron, her co-worker is Omar El Nasib. She is an Agent; a 125 point build that is somewhere between Merchant and bard without the music; basically a bucket of social skills,  who handles Haveron's affairs for him and eventually will oversee the army he wants to command.

If you like his concept, I will add him too.
Hannatti
player, 41 posts
Noble Errant
HP13/13, FP13/13
Sun 22 Aug 2021
at 18:08
  • msg #445

Re: Out of Character 10

In reply to Narrator (msg # 444):

Amelia iss good, TY, yes please.

***
I couldn't rind "Road to Al menir, but I did find "Caravan to Al Menir" and "Near to Al Menir" as precursors to "The Black Tower".
I got as far as reading the first 31 out of 39 pages from "Caravan to Al Menir" and was hovering between Amelia and Shroud. Havceron, as played at that time, seemed vagueely irritating (no offense intended).

[Private to GM: On reaching page 32 the washing machine stopped working and the roof dripped a little puddle on the floor so I didn't get any further.]
Jareth Mooncalled
player, 2379 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 22 Aug 2021
at 19:03
  • msg #446

Re: Out of Character 10

Jendrich:
As for accuracy, it tells you how big a bonus you get when you spend a second aiming.

And to expand on this, Aim is Maneuver, if you take it for 1 second (1 Turn), it gives you the weapon's Accuracy as a bonus to your Skill.  I've never seen a weapon with an Accuracy lower than 1.  You can then continue to Aim for up to 3 more seconds (3 more Turns) to get a +1 per turn, maxing at Acc+3 in bonus to your Skill.  If you stop Aiming* or your quarry breaks Line Of Sight with you, you loose your whole Aim bonus.  Most people do not bother to Aim much, they either go for a build that removes the need to Aim (like taking Heroic [Archer/Crossbowmen/Slinger/Spellslinger/Thrower] or just having an insanely high skill.


* You can Aim for longer than 3 seconds in case the enemy is closing and you want them to get "a little bit closer' to make the shot easier, or for them to leave cover they are behind, or whatever, but you don't get anymore Acc bonuses (unless you have a specific perk which is only available to "snipers" and not really appropriate for anyone other than Crossbowmen or Casters - the "Extra Option [Extended Aiming] Perk" which lets you Aim for up to 90 seconds and get up to Acc+7).  At least I suspect our GM would rewuire the Perk, it's an optional rule in Tactical Shooting and Gunfu.


Casting a Missile Spell takes one second (1 turn), and you can then throw the spell as your next action (next turn), or hold it, or enlarge it.  If you opt to enlarge you can immediately begin investing more FP into it to 'enlarge' it (make it more damaging).  You can spend up to 3 more seconds making it 'bigger', you can invest up to 3 FP or your Magery, whichever is higher, per second.  If you skip enlarging for even one second, you are done, so if you cast a missile spell and hold it, then cast another spell, you can't "go back to the missile spell" and enlarge it later.

A lot of casters will start an adventure by making a missile spell and enlarging as big as they can afford, then resting to recover FP, as holding a missile spell requires no concentration or maintenance.  You just have to remain conscious to remain in control of it.

So it's not uncommon to see casters wandering around in the dungeon with a nuke in their hand ready to go off...

And if you're looking for GURPS' version of D&D's Fireball, look at Explosive Fireball.  It's not as impressive, but it's more friendly to your allies (because it's smaller).
Hannatti
player, 42 posts
Noble Errant
HP13/13, FP13/13
Sun 22 Aug 2021
at 20:12
  • msg #447

Re: Out of Character 10

That's superb bit of help; TY, awesome!

I love the twiddly bits like "Aim" in this system
Ardenas Barehand
player, 1710 posts
Human martial artist with
a few spells on the side.
Sun 22 Aug 2021
at 20:18
  • msg #448

Re: Out of Character 10

Jareth Mooncalled:
holding a missile spell requires no concentration or maintenance.  You just have to remain conscious to remain in control of it.


Hmm.  Except!

On M12 (page 12 of the Magic core rulebook), they specify that you cannot cast another spell while holding a missile spell -- and if you're injured while holding a missile, you have to make a Will roll to avoid having the missile "go off" in your hand (i.e. you Fireball etc. yourself).

Now, picture Chou-Zhen Mou (my wouxia mage) with a 9d-9 lightning (intended to one-shot a tough, well-armored enemy) in his hand when a dragonman breathes fire on him.  O.o

Fortunately for all involved (except the dragonman) Chou-Zhen made his Will roll, as well as the roll to hit on his next turn.  And calculated correctly, that nine dice of lightning would render such a one unconscious with a single hit.
Chou-Zhen Mou
player, 1128 posts
Not quite right but
a mage none the less
Sun 22 Aug 2021
at 20:23
  • msg #449

Re: Out of Character 10

"The Aralaise phrase for what nearly happened there, I believe, is 'hoist with his own petard.'"

If you don't know what a petard is...

...think of a large jug stuffed with gunpowder (and sometimes shrapnel).  Common usage was to light the long fuse, then run up to the enemy gate with petard, spike, and hammer, drive the spike into the wood, hang the petard on the spike, and run back.  Long fuse required because matches hadn't been invented.

Now, if the "expert" who assembled the petard (traditionally, the same fellow who'd do the running and hammering) didn't use a long enough fuse...
Gareth
player, 805 posts
Odd Character
HP: 11/11, FP: 16/17
Mon 23 Aug 2021
at 00:30
  • msg #450

Re: Out of Character 10

Hannatti:
In reply to Narrator (msg # 444):

... Havceron, as played at that time, seemed vagueely irritating (no offense intended).


Oh I so agree...he is such a restrictive prude!
Jareth Mooncalled
player, 2380 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 23 Aug 2021
at 01:08
  • msg #451

Re: Out of Character 10

Ardenas Barehand:
On M12 (page 12 of the Magic core rulebook), they specify that you cannot cast another spell while holding a missile spell -- and if you're injured while holding a missile, you have to make a Will roll to avoid having the missile "go off" in your hand (i.e. you Fireball etc. yourself).

True, but there are ways around that.  The easiest one is the Missile Spell Mastery Perk.

quote:
Now, picture Chou-Zhen Mou (my wouxia mage) with a 9d-9 lightning (intended to one-shot a tough, well-armored enemy) in his hand when a dragonman breathes fire on him.  O.o

Yeah, Ulo dropped a 1d-1 lightning on herself (critical failure on casting), it managed to be max damage, she was stunned, and then faded out because Hide doesn't stop working just because you fall unconscious... which was mildly embarrassing for her.
Chye Isuel
player, 1894 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Mon 23 Aug 2021
at 04:42
  • msg #452

Re: Out of Character 10

In reply to Gareth (msg # 450):

i never cared much for "haversack stormdoor", myself.
Hannatti
player, 43 posts
Noble Errant
HP13/13, FP13/13
Mon 23 Aug 2021
at 07:26
  • msg #453

Re: Out of Character 10

:GM - yes, please do allocate Amelia to me.

And is it possible for me to have a look over the char sheets for Shroud and Mr Stormdoor?
Gareth
player, 807 posts
Odd Character
HP: 11/11, FP: 16/17
Mon 23 Aug 2021
at 10:02
  • msg #454

Re: Out of Character 10

In reply to Hannatti (msg # 453):

I believe Amelia was in a love-hate relationship with Gareth, unless I am much mistaken...

We need a toungue-in-cheek emoji...
Hannatti
player, 44 posts
Noble Errant
HP13/13, FP13/13
Mon 23 Aug 2021
at 16:40
  • msg #455

Re: Out of Character 10

I've finsihed the "Caravan to Al Menir" (39 pages) and have started "Near Al Menir" (40 pages).


If I find those words are truth then I'll honour it. If not, a certain fellow gets a slap. Sound fair?
Narrator
GM, 9280 posts
DM says
roll for initiative!
Mon 23 Aug 2021
at 16:46
  • msg #456

Re: Out of Character 10

In reply to Hannatti (msg # 455):

what happened in caravan to Al Menir is why we can't split the party. Amelia added.
Amelia Montaigne
player, 86 posts
Agent about town
Mon 23 Aug 2021
at 17:00
  • msg #457

Re: Out of Character 10

In reply to Narrator (msg # 456):

Amelia looks interesting. TY. Good with that.
Gareth
player, 808 posts
Odd Character
HP: 11/11, FP: 16/17
Mon 23 Aug 2021
at 21:51
  • msg #458

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 457):

Oh, he gets slapped around a lot!
Ardenas Barehand
player, 1712 posts
Human martial artist with
a few spells on the side.
Mon 23 Aug 2021
at 22:38
  • msg #459

Re: Out of Character 10

Looks like we might be dealing with some of the same scum as the folks in Death Trap.
Anita Drake
player, 368 posts
Hey sweetie
HP: 10/10, FP: 10/10
Mon 23 Aug 2021
at 23:58
  • msg #460

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 459):

Oh, goody. Some serious firepower! Just remember, we get the loot, you get the information! Sounds fair?
Narrator
GM, 9285 posts
DM says
roll for initiative!
Tue 24 Aug 2021
at 13:54
  • msg #461

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 459):

tou may fi d out that the Deathtrap crew has pretty much cleaned house over there; this is a tangental connection not steerage
Benny Morales
player, 82 posts
Hermetic Envoy
HP 10/10 FP 8/12 PF 13
Tue 24 Aug 2021
at 14:54
  • msg #462

Re: Out of Character 10

Narrator:
tou may fi d out that the Deathtrap crew has pretty much cleaned house over there; this is a tangental connection not steerage

That's what I figured considering that Mancini's crew is investigating The Ledger and the names therein, and the two instigators of The Purity Movement probably aren't listed in there.
Rethus
NPC, 20 posts
Handsome stranger
Tue 24 Aug 2021
at 15:25
  • msg #463

Re: Out of Character 10

In reply to Benny Morales (msg # 462):

"Tis happy coincidence  of the butterfly  effect sort. Not our plan, but definitely to our benefit."
Benny Morales
player, 83 posts
Hermetic Envoy
HP 10/10 FP 8/12 PF 13
Tue 24 Aug 2021
at 17:45
  • msg #464

Re: Out of Character 10

Just a side question Mancini, is this a "good cop, bad cop" play, or did you actually mean to casually suggest to a creature that is not beholden to our laws or morality that you're fine with her committing murder in your office?
Benny Morales
player, 84 posts
Hermetic Envoy
HP 10/10 FP 8/12 PF 13
Wed 25 Aug 2021
at 06:24
  • msg #465

Re: Out of Character 10

I have a feeling that if things keep escalating there will be irrevocable inter-party strife in "With Kalima".  Just checking to see if that's where we as Players want to take things.

If you're unsure of what I'm referring to, read msg# 777* and then see where things are going from there.



* If that's not an ironic coincidence...  and yes, despite an attempt to de-ecalate, things are right back to unraveling at speed.
Ardenas Barehand
player, 1714 posts
Human martial artist with
a few spells on the side.
Wed 25 Aug 2021
at 09:17
  • msg #466

Re: Out of Character 10

FWIW, it certainly seems as if Felix is baiting the group, and playing to Disads...
Mancini
player, 437 posts
Shrewd Guildsman, Rank 3
Charisma 2, Voice
Wed 25 Aug 2021
at 10:18
  • msg #467

Re: Out of Character 10

I was trying for a good cop, bad cop routine. I bungled it big time, my apologies.
Benny Morales
player, 85 posts
Hermetic Envoy
HP 10/10 FP 8/12 PF 13
Wed 25 Aug 2021
at 13:31
  • msg #468

Re: Out of Character 10

Ardenas Barehand:
FWIW, it certainly seems as if Felix is baiting the group, and playing to Disads...

If he's deliberately* baiting it's a singular bait that he keeps casting.  At least Ardenas (despite being baited) has walked back from the line Benny is not willing† to just let anyone cross.


* Instead of just responding with his single drumbeat of "racial purity", which I suspect is the case.  Felix isn't striking me as being canny enough to be baiting the group for a purpose (unless he wants to die) and it's unlikely those who set him on this path (Johan, though his masters might have pulled that string) foresaw this particular scenario.

† Benny isn't just playing good cop, he's a priest who found faith and a calling when he was at rock bottom (that story hasn't yet been told) so he's a little bit of a religious 'fanatic', and Hermes' first responsibility is guarding‡ the flock (technically cattle are a herd, but whateves).

‡ Yes, guarding, not tending.  Minor crucial detail, so Benny isn't all about preaching and molding, and the rod will not be spared unnecessarily, but we haven't gotten to the part where Felix is so wayward he must be culled for the good of the herd (in Benny's opinion - I mean, it's possible someone could talk him into it being a valid path).  It's going to be an interesting line to walk being the Shepard of the God of Freedom, Guiding, Guarding, Mercantilism (and coins specifically), Thievery, Trickery, and Delivering Messages (and weirdly, Magic under a slightly skewed guise)...




Mancini:
I was trying for a good cop, bad cop routine. I bungled it big time, my apologies.

It was a step too far only because so many have piled into it (ironically, the one I was most worried about hasn't threatened or fished Felix yet...) and I'm not sure of Kalima's lines.  I'm kinda of the opinion Kalima wouldn't have responded, casual murder strikes me as a wrong the 'angel' won't engage in, but then Felix might have a deeper sin than we know of and might just be worthy of being struck down.

The biggest 'sin' of it (in Benny's eyes) is that the nuclear option (threatening to kill the interrogation target) isn't something you can walk back without losing the appearance/position of power.  Unless Mancini can find a more potent lever than "talk or we kill you", Felix has heard Mancini's worst threat now, and it's up to whether casual murder is something Mancini is willing to engage in just to save face...



[EDIT]
Okay, I figured out a way to draw a line without going completely nuclear.  Volley!
[/EDIT]
This message was last edited by the player at 13:47, Wed 25 Aug 2021.
Narrator
GM, 9293 posts
DM says
roll for initiative!
Wed 25 Aug 2021
at 21:29
  • msg #469

Re: Out of Character 10

I am going through some serious MH issues right now, essentially  my meds are working less and less, and I need to try and focus. Also, my union will be picketting  tomorrow during my isual posting time. not sure how friday will be, but definitely Saturday will be good.
thank you for your patience
Hannatti
player, 48 posts
Noble Errant
HP13/13, FP13/13
Wed 25 Aug 2021
at 21:50
  • msg #470

Re: Out of Character 10

Long as you need.
I hope stuff improves for you real soon.

Loving your game!
Jareth Mooncalled
player, 2381 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 26 Aug 2021
at 00:22
  • msg #471

Re: Out of Character 10

Narrator:
I am going through some serious MH issues right now, essentially  my meds are working less and less...

Hopefully your doctor can adjust your scrips and get the meds back on track for you.

quote:
Also, my union will be picketting...

Oof, union troubles.  Hope it goes well for your union.  Don't worry about us, we'll hold the line here.
Narrator
GM, 9294 posts
DM says
roll for initiative!
Thu 26 Aug 2021
at 16:54
  • msg #472

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 471):

doing a little better today. Gavr up part of my lunch to picket. Union taking a hard line on several issues so as to leave room for negotiation.
Ardenas Barehand
player, 1716 posts
Human martial artist with
a few spells on the side.
Fri 27 Aug 2021
at 13:13
  • msg #473

Re: Out of Character 10

I'm reminded of a Leonard Nimoy line from Mission Impossible (yes, he did a season or two there after Star Trek was cancelled) -- during a Mission in apartheid South Africa (where absolute purity was believed to be a thing), they were convincing a white government official he wasn't as white as he thought: "I am one sixteenth part Black myself."

In America, before the Civil War (and still in use some places much later) there were specific words for fractions of Black ancestry -- mulatto, quadroon, and octoroon.  I've seen estimates that something above 90% of American Black people whose ancestors were enslaved have some fraction of white blood, and the figure for white Americans and Black ancestry probably isn't much lower, given the pressure to "pass" that existed from the early 19th century (or earlier) up to effectively the present.

Then there's the tendency for people to hate in others what they hate in themselves -- Hitler had fairly close relatives (an uncle?) who were Jewish, for instance.  I think our boy Felix doth protest too much.
Chye Isuel
player, 1896 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Fri 27 Aug 2021
at 13:50
  • msg #474

Re: Out of Character 10

my great great grandpa was a hungarian jew by the name of beltz. he was a plumber by trade, and liked to gamble. he got into such debt, he committed suicide and his widow married a swede, named olaf larsen, so that's how my grandma's dad and my grandma had their name changed, and the hungarian jewish ancestry was glossed over. my great grandmother's name was long, which was an anglicized version of longknife, a native american name. charles longknife was my great great grandfather, who was potowatami and blackfoot. he kidnapped his wife, when she was 14. they had my great grandma gertrude, and she married frank robinson, an irish freemason. my grandma's mom, who married walter larsen (the jew) married irene syson, who's father came over from england, when he was 21. (during the 1880's)
on my dad's side, they're english,and scotts-irish. grandpa was gonna be a priest, then he was a boxer, and a butcher/caterer.
Ardenas Barehand
player, 1717 posts
Human martial artist with
a few spells on the side.
Fri 27 Aug 2021
at 14:02
  • msg #475

Re: Out of Character 10

Wow!  I guess that makes you -- an American!

The only ancestry I'm sure of is my father's mother, who immigrated from Oslo in 1906 at age 16.  His father was "American", probably with a small fraction of Native American (my dad recalls having a great grandmother who was full or half, though which nation is fuzzy); his oldest known ancestor traveled from North Carolina or Tennessee to the Northwest in the 1840s-1850s (yes, wagon train days) and the family name is not unknown in North Carolina today.  My mother was adopted at birth in southern Idaho, long before finding biological family was a thing, so we have nothing on that side.
Jareth Mooncalled
player, 2383 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 27 Aug 2021
at 14:58
  • msg #476

Re: Out of Character 10

Chye Isuel:
... my great great grandfather, who was potowatami and blackfoot.

Another Pottawatomie!  I'd say "hello brother" in Algonquin, but I can't remember the words any more.  :(
Chye Isuel
player, 1897 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Fri 27 Aug 2021
at 16:02
  • msg #477

Re: Out of Character 10

hey, we have a zoo named after us. (potowatomi)
it's ghetto as fuck though.
Narrator
GM, 9305 posts
DM says
roll for initiative!
Fri 27 Aug 2021
at 18:40
  • msg #478

Re: Out of Character 10

In reply to Chye Isuel (msg # 477):

they had me working in the Emergency room, where there is barely any signal. tomorrow afternoon/evening I will catch up.
Narrator
GM, 9308 posts
DM says
roll for initiative!
Sun 29 Aug 2021
at 02:35
  • msg #479

Re: Out of Character 10

In reply to Narrator (msg # 478):

going to be out with the wife, back on Monday.
Hannatti
player, 49 posts
Noble Errant
HP13/13, FP13/13
Sun 29 Aug 2021
at 23:28
  • msg #480

Re: Out of Character 10

Hey folks!
Dumb bunny here (me) has forgotten exactly what "Bulk" means in the missile weapon table (in GURPS basic).
Can anyone advise, please?

Thanks!
Safwan
player, 31 posts
Safwan is a companion and
lab assistant
Sun 29 Aug 2021
at 23:41
  • msg #481

Re: Out of Character 10

In reply to Hannatti (msg # 480):

One effect of bulk is as a penalty to the holdout skill for that weapon. I don't have the book in front of me, but I think the other effect is a combat penalty for using the weapon in combat closer than its normal range.
Hannatti
player, 50 posts
Noble Errant
HP13/13, FP13/13
Sun 29 Aug 2021
at 23:48
  • msg #482

Re: Out of Character 10

TY Safwan. That's good enough to be going on with.
:)
Jareth Mooncalled
player, 2385 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 30 Aug 2021
at 00:16
  • msg #483

Re: Out of Character 10

Safwan:
One effect of bulk is as a penalty to the holdout skill for that weapon. I don't have the book in front of me, but I think the other effect is a combat penalty for using the weapon in combat closer than its normal range.

the effects of Bulk, straight outa DFRPG Exploits:

On a Move and Attack Maneuver:
For a ranged attack, your penalty is ‑2 or the weapon’s Bulk rating, whichever is worse.

Attacks in Close Combat:
If using a ranged weapon, ignore the standard speed/range penalty and apply the weapon’s Bulk statistic as a penalty to hit.

And since they aren't listed on the Ranged Weapon Table, but are listed in DFRPG Exploits for some insane reason, Grenades are Bulk -2.

From DFRPG Adventurers:

Heroic Archer ignores your weapon's Bulk rating on a Move and Attack, so you just take -2.

Gizmos are limited to items of no worse than Bulk -4.

Holdout skill takes Bulk Penalties, which makes me wish every weapon had a listed Bulk stat...  because there are some* 'edge' cases where a weapons thrown stats give it a better Bulk than it's Weight + Reach would give it (Bulk is equal to Weight + Reach for melee weapons).

* I'm looking at you hatchet!  Weight + Reach of 3, Bulk -2, think you're pullin a fast on us...
Hannatti
player, 51 posts
Noble Errant
HP13/13, FP13/13
Mon 30 Aug 2021
at 09:13
  • msg #484

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 483):

That's a super answer, TY. I know all this stuff is out there, but it's like looking for a book or unknown size in a disorganised library.  :)
This message was last edited by the player at 10:16, Mon 30 Aug 2021.
Jareth Mooncalled
player, 2387 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 30 Aug 2021
at 13:47
  • msg #485

Re: Out of Character 10

Hannatti:
That's a super answer, TY. I know all this stuff is out there, but it's like looking for a book or unknown size in a disorganised library.  :)

Well, I've been running GURPS for over thirty years, so I kinda* know where most of the rules are.  Just consider me your research librarian.



* But even I occasionally stumble across something I didn't know, or had forgotten, or "huh, we did it differently".  Like just two years back I realized I'd been running Healing spells wrong in my home game, ignoring the rule that if you self-cast them, you take your full HP penalties to your spell roll.  Back when I started playing/running GURPS I never ran vanilla Magic, and the GM who did run GURPS Fantasy with vanilla Magic never used that rule, so I incorporated his house rule as "the way it's done" and just either never read the rule myself, or forgot about it and skipped over it on subsequent rereadings.
Hannatti
player, 52 posts
Noble Errant
HP13/13, FP13/13
Mon 30 Aug 2021
at 14:13
  • msg #486

Re: Out of Character 10

Coincidence is that I read that rule (about self-heal penalty) last Friday.
Hannatti
player, 53 posts
Noble Errant
HP13/13, FP13/13
Mon 30 Aug 2021
at 14:20
  • msg #487

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 485):

Here's a little test for you:
What does "1(2)" mean in the shots column & sling row of GURPS Basic p276 ?
Jendrich
player, 155 posts
HP: 10/12
FP: 9/15
Mon 30 Aug 2021
at 15:19
  • msg #488

Re: Out of Character 10

One ammo at the time, two turns to reload. For bows and guns, it's possible to reduce this number by one with a Fast-Draw roll, but strangely enough, they don't mention slings in the skill.
Hannatti
player, 54 posts
Noble Errant
HP13/13, FP13/13
Mon 30 Aug 2021
at 16:21
  • msg #489

Re: Out of Character 10

In reply to Jendrich (msg # 488):

Speedy reply; TY!
Jareth Mooncalled
player, 2388 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 30 Aug 2021
at 19:30
  • msg #490

Re: Out of Character 10

Jendrich:
One ammo at the time, two turns to reload. For bows and guns, it's possible to reduce this number by one with a Fast-Draw roll, but strangely enough, they don't mention slings in the skill.

Technically it's "one turn to draw shot from pouch (etc), one turn to Ready the ammo into sling and Ready sling for firing (one second spin up! That's speedy)".

So yeah, because it's one second to Draw Ammo, that can be covered under Fast Draw.  Also like with Bows, Heroic Slinger allows a slinger to fire every round, or even twice per round!  Though honestly, while there are advantages to Heroic Slinging (cost of ammo mostly*), the lack of Accuracy bonus is hard to overcome.

But as a "oh no, my enemy is way over there and I'm too lazy/scared to walk over there and engage in melee" slings are a great secondary weapon.  But I do still contemplate the Half-Ogre Scout Slinger to really take advantage of that swing damage... but then I'm tempted to go Woomera Spear thrower...  ammo is expensive ($40 per spear, so $40,010 for a Cornucopia Quiver if you could find one) but you are carrying a melee weapon for when that pesky foe walks up next to you.


* Meteoric or Solid Silver shot costs the same as a normal unmodified arrow!  This puts Cornucopia Quivers of Silver Shot, or Very Fine, Balanced, Armor Piercing Shot, in reach for starting characters.
Narrator
GM, 9312 posts
DM says
roll for initiative!
Mon 30 Aug 2021
at 19:49
  • msg #491

Re: Out of Character 10

you cannot create a cornocopia quiver for meteoric iron. you cannot cast spells at it.

that pesky problem of divine curse for celestials...
Ardenas Barehand
player, 1718 posts
Human martial artist with
a few spells on the side.
Mon 30 Aug 2021
at 22:28
  • msg #492

Re: Out of Character 10

Yeah, sucks to be the guy the newly discovered demon loves to hate.

Especially if you didn't have time to fireproof yourself...  O.o
Melchizidek
player, 911 posts
Priest of Helios
HP: -6/11, FP: 8/13
Mon 30 Aug 2021
at 23:30
  • msg #493

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 492):

Yeah, he was too busy protecting the others, but after the first round, he would want to target the second on himself. Not sure he will get the chance though...
Oly
player, 1298 posts
Badly disfigured face
Rank 2 Guild badge
Tue 31 Aug 2021
at 02:25
  • msg #494

Re: Out of Character 10

OK, I saw something in the news about a "new" human sixth sense we were developing ... basically the ability to sense your surrounds by ear, after making a noise ... blind folk do it almost naturally.

I could swear there was such an advantage in GURPS, but darned if i can find it, so here is what I came up with for your reading pleasure and constructive comments. I can see it being quite useful for a burgler.

Quirks/Advantages - Echo Location
You must make tapping or clicking noises to use this; a bell or cymbal would be useless and jam your ability because of the continuing vibration. The sound does not have to be very loud. Hanging tapestries will seriously impede your ability to hear anything on the other side of it.

Quirk- 1 point; You can sense walls and opening, things the size of a chair or table by making a clicking or tapping noise when you cannot see. You must make some kind of noise, and regularly provides much better sensing.  You can also judge the size of a room or hallway in general terms by doing this. You can sense a trap door on a stone floor or a pit opening larger than 40cm/16inches.

Advantage- 5 Points; you have attuned your hearing to a greater level and can sense objects as small as a cubic foot by clicking/tapping. You can sense movement and where it is generally. Objects you can sense include people and animals. You can sense doorways and openings, and you can sense people, animals and furniture in those openings as far as two meters/yards back down it.

Advantage- 15 points; You can sense shapes and movement by clicking and can actually attack at a -1 skill with a melee weapon. Your skill is such that you can attack called body parts. You can sense things such as a trip wire at one meter/yard. You can sense an almond at 2 yards/meters etc.. As the distance grows, the discrimination subsides. While you can clearly sense people, you cannot discern between an old lady with her walking stick and a young man with a stave except on a critical succes.

Acute hearing aids this; but discriminatory hearing would just allow you to know what sort of material are responding by focusing on it. Other hearing enhancements provide little value to this ability.
Urrun
player, 429 posts
Tue 31 Aug 2021
at 02:27
  • msg #495

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 490):

You don't have to be an Ogre, my Bouda does quite well with a sling.
Christine Bjorn
player, 2089 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 31 Aug 2021
at 02:49
  • msg #496

Re: Out of Character 10

In reply to Oly (msg # 494):

Sounds like the GURPs sonar ability, actually. Echolocation to be precise, but not referred by that name in GURPs.
Oly
player, 1299 posts
Badly disfigured face
Rank 2 Guild badge
Tue 31 Aug 2021
at 03:39
  • msg #497

Re: Out of Character 10

That might well be a match, but where is this located? It's not in the basic set that I can find.
Christine Bjorn
player, 2090 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Tue 31 Aug 2021
at 04:13
  • msg #498

Re: Out of Character 10

In reply to Oly (msg # 497):

Characters, B81, under Scanning sense. Did you expect some logic?
Jareth Mooncalled
player, 2389 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 31 Aug 2021
at 06:33
  • msg #499

Re: Out of Character 10

Urrun:
You don't have to be an Ogre, my Bouda does quite well with a sling.

Yeah, any ST bonus would do, but you know if you're gonna go Scout and Heroic Slinger, you need to lean in to the swing damage, that and ammo cheapness are the only advantage over bows.
Narrator
GM, 9313 posts
DM says
roll for initiative!
Tue 31 Aug 2021
at 16:08
  • msg #500

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 499):

I would add using the sling to hurl vials or spell stones.. and yes that probably isnt RAW
Jareth Mooncalled
player, 2390 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 31 Aug 2021
at 19:04
  • msg #501

Re: Out of Character 10

Narrator:
I would add using the sling to hurl vials or spell stones.. and yes that probably isnt RAW

True, I never think about doing that because my PCs almost never carry expendables like that (Ulo and Dilandua are exceptions, Dilandua carrying poisons and Ulo carrying hallucinogenic mushrooms healing herbs - though Stenet might start carrying stuff to better fight Undead, Mages, Demons, and Fae... you know all the great Evils of the world).
Ardenas Barehand
player, 1719 posts
Human martial artist with
a few spells on the side.
Tue 31 Aug 2021
at 22:32
  • msg #502

Re: Out of Character 10

Narrator:
In reply to Jareth Mooncalled (msg # 499):

I would add using the sling to hurl vials or spell stones.. and yes that probably isnt RAW


I don't recall any rule against using a sling to send something like that.  On the "reality check" basis (which GURPS may have lost over the past 35 years) neither one is fragile enough that slinging is likely to break it (unless there's a crit fail).  I'm almost certain I've seen reference to fresh eggs being slung in the real world.
Oly
player, 1300 posts
Badly disfigured face
Rank 2 Guild badge
Tue 31 Aug 2021
at 23:24
  • msg #503

Re: Out of Character 10

In reply to Christine Bjorn (msg # 498):

Thanks, It's weak and ill defined, I like my way better.
Narrator
GM, 9320 posts
DM says
roll for initiative!
Wed 1 Sep 2021
at 20:25
  • msg #504

Re: Out of Character 10

In reply to Oly (msg # 503):

be back on tomorrow
Narrator
GM, 9326 posts
DM says
roll for initiative!
Thu 2 Sep 2021
at 18:34
  • msg #505

Re: Out of Character 10

In reply to Narrator (msg # 504):

try finding things out on your own
Chou-Zhen Mou
player, 1133 posts
Not quite right but
a mage none the less
Thu 2 Sep 2021
at 22:32
  • msg #506

Re: Out of Character 10

I think our lives will be quieter once we're rid of this sky metal...
Evelina Grattan
player, 202 posts
Queen of Frog God Cult
And don't you forget it!
Thu 2 Sep 2021
at 22:58
  • msg #507

Re: Out of Character 10

Remember, Emma, sometimes we get the god we imagine.  As preteen girls.
Tsaggothua
NPC, 1 post
Frog God
Fri 3 Sep 2021
at 15:41
  • msg #508

Re: Out of Character 10

In reply to Evelina Grattan (msg # 507):

Sez you
Jareth Mooncalled
player, 2393 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 3 Sep 2021
at 15:58
  • msg #509

Re: Out of Character 10

Chou-Zhen Mou:
I think our lives will be quieter once we're rid of this sky metal...

Sky metal ya say?  Ya got fy interest sir.



Evelina Grattan:
Remember, Emma, sometimes we get the god we imagine.  As preteen girls.

/Slides in, checks his har and breath

Ladies, cultist lookin good on ya, naked mud dance rituals ya say...  YOG be fine with that...

/sees Tsaggothua

Oh.  Ah.  See ya be spoken for... aaahhhh...

/backs quickly out of the thread...
Narrator
GM, 9334 posts
DM says
roll for initiative!
Sat 4 Sep 2021
at 16:26
  • msg #510

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 509):

possible dwarf onboarding,  looking to give them Balir... plus their ask
Grimaldi
player, 796 posts
Aralaise adventurer
swordsman and wizard
Sun 5 Sep 2021
at 01:33
  • msg #511

Re: Out of Character 10

is there an explosive ball of lightning, with a blast radius, similar to explosive fireball? i don't see it in my spells...
Jendrich
player, 158 posts
HP: 10/12
FP: 9/15
Sun 5 Sep 2021
at 01:57
  • msg #512

Re: Out of Character 10

There is an Explosive Lightning spell, on page 71 of DF Spells, or page 916 of Gurps Magic.

Also in Magic is Ball of Lightning, that acts like a guided missile that blows up at the end just like Explosive Lightning.
Grimaldi
player, 797 posts
Aralaise adventurer
swordsman and wizard
Sun 5 Sep 2021
at 02:25
  • msg #513

Re: Out of Character 10

i already know ball of lightning, but was told it's not explosive by the GM, so i assume that spell is the next tactical upgrade.
*
Explosive Lightning
Missile Creates a lightning bolt that affects both its target and things nearby. This has 1/2D 50, Max 100, Acc 3. It can be
thrown at a wall, floor, etc. (at +4 to hit) to catch foes in the blast. The tar- get and anyone closer to the target
than one yard takesfull damage. Those further away divide damage by three times their distance in yards
from the explosion (round down). The
effects of lightning damage listed under Lightning apply. This is also an Air spell. Cost: Any amount up to twice your Magery level per second, for three sec- onds. The lightning bolt does 1d-1
burning damage per full 2 points of energy. Time to cast:1 to 3 seconds. Prerequisite:Lightning.
found it, but is there a variant for balls..?
This message was last edited by the player at 02:32, Sun 05 Sept 2021.
Jareth Mooncalled
player, 2395 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 5 Sep 2021
at 03:41
  • msg #514

Re: Out of Character 10

There is a new write up for Explosive Lightning in DFRPG , the only real change is it lists it as using Innate Attack (Projectile) to throw.

Note, Ball of Lightning is an "explosive" spell by RAW, it damages everything within 1 yard at full potency, and then divides damage by 3 times distance in yards, round down.  So... unless you you really pump it, that's likely only 1-2 damage outside of 1 yard.

The real advantage to Ball over Explosive is that Ball doesn't require a to hit roll, just Concentration until it reaches the target.  It moves at caster's skill divide by 5 (rounddown) yards per second, so unless you have a very high skill, it's not really a danger to skirmishing foes (because they can just move away from it faster than you can advance it - so you need to be smart and move it either where they have to go, or get them pinned down or unawares).  Ball also makes for a decent trap spell, cast it behind a door or curtain, in a tight hallway, etc, and walk away.  No maintenance either which is a really poor over sight on the writer's part*...  which I suspect is part of why it didn't make the cut for DFRPG.


* Though, it is a missile spell (which don't have maintenance), so it limits your options once cast until it explodes.
This message was last edited by the player at 03:44, Sun 05 Sept 2021.
Narrator
GM, 9342 posts
DM says
roll for initiative!
Sun 5 Sep 2021
at 18:12
  • msg #515

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 514):
thanks for the vlarification, I believe it was used on some of the eel beasts, stunning them.
Jareth Mooncalled
player, 2396 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 5 Sep 2021
at 19:48
  • msg #516

Re: Out of Character 10

Narrator:
thanks for the vlarification, I believe it was used on some of the eel beasts, stunning them.

The last time I remember seeing Ball of Lightning specifically was against the Slugbeats and by Grimaldi, and I think it even exploded there but didn't hit anyone else (either the damage was too low* or the beasts were so big it's AoE didn't leave their bulk).

And Grimaldi and I (as Ulo) had a brief OOC discussion about the speed of the Ball.


* I just reread the thread, damage was 4 (2d-2, Grimaldi rolled 6) so there would have been no damage to 'explode' with which is probably why you told Grimaldi it "didn't explode".


So Grimaldi, if you're just looking for an explosive spell, Ball is still there, it just doesn't explode as well as Explosive Lightning.  Ball reduces with range times 6, Explosive is range times 3.  So if both do 6 damage (an average roll on 3d6-3), Ball deals 6 to the target hex and 1 to adjacent hexes, Explosive deals 6 to the target hex, 2 to the adjacent, and 1 to the "2nd ring".  For any spell that Explodes, you really have to pump to get good coverage, otherwise you are better off taking Spark cloud or even Spark Storm if you really want get wild with it.

For example, Spark Cloud versus Explosive Lightning:  For 9 FP*, your Explosive Lightning will average 6 damage on centered hex, one on the farthest fringes (3 hexes out).  Spark Cloud deals 3 damage to every target within radius 3 (same coverage as teh Explosive spell here).  So for the same points you deal more across a wider swath, but less on the center target (it's also Large Area Injury, so if they have mixed armor, it's possibly doing more damage to the centered target).  But Spark Cloud is also an Area spell, so it performs battlefield denial or just keeps damaging anyone stuck in.  It's insanely deadly combined with an area confusion spell like Mystic Mist.

Note, by RAW only Lightning Bolt, Explosive Lightning, Lightning Whip, and Spark Storm cause stunning (Gwythaint has ruled otherwise in the past, so he might be extending "lightning stun effect" to all "lightning" spells).  Likewise only Lightning, Explosive, Storm, Weapon, and Spark Cloud treat Metal Armor as DR 1.  And further only Lightning, Explosive, and Shocking Touch cause Surge.

Lightning Armor causes Backlash if touched by a Metal Weapon (I presume this actually includes meteoric as there is no "magic" to resist here, just electricity... the laws of physics be damned).

And lastly Shocking Touch simply ignores armor like all touch spells do.

I suspect... Gwythaint actually applies the "lightning effect" [Metal armor DR 1, stunning, Surge, and possibly Backlash (frex stick a metal weapon in a Wall of Lightning and you're asking for it)] to all "Lightning" spells, but I'd get confirmation before running off on that (in my games I do that with 'Lightning' spells, as it's just easier than not).



* Not counting skill cost reduction.
Jendrich
player, 159 posts
HP: 10/12
FP: 9/15
Sun 5 Sep 2021
at 20:33
  • msg #517

Re: Out of Character 10

Jareth, where did you see that Explosive Lightning and Ball Lightning have different damage spread? As far as I've seen, it's a general Gurps standard that explosion damage is divided by yard*3, and Magic says the same thing for both spells.

Also, Explosive Lightning deals 1d-1 per 2 FP. So at 8 FP, it would do 4d-4, for an average of 10 damage, on the central target.
Jareth Mooncalled
player, 2397 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 5 Sep 2021
at 21:16
  • msg #518

Re: Out of Character 10

Jendrich:
Jareth, where did you see that Explosive Lightning and Ball Lightning have different damage spread? As far as I've seen, it's a general Gurps standard that explosion damage is divided by yard*3, and Magic says the same thing for both spells.

In Ball Lightning's Cost.

Which upon rereading... I think my brain went "3 times 2... is divide by six at two yards, so it's range times six..."

Okay, nevermind that, Ball is the same damage as Explosive (in the previous usage, Grimaldi v Slugbeast, the damage was 4, so at 2 yards it's still 0 damage which probably where I got times 6 stuck in my brain), it's just slower to hit (which means it's avoidable), requires no roll to hit, and has more options (set as trap).  And it's cheaper?

Hmmm.  Really have to rethink which is better.  Still have to say for "need to do damage now" Explosive is better.  And if the GM is strict about the secondary effects, Explosive can easily edge out Ball (DR 6 full plate is better against Ball by RAW).

So definitely for Grimaldi, he already has the 'best' damaging version, he just needs to decide if wants a faster damaging option.

quote:
Also, Explosive Lightning deals 1d-1 per 2 FP. So at 8 FP, it would do 4d-4, for an average of 10 damage, on the central target.

Thank you, that's one of those things I tend to forget, the step up in costs (I spent so long with "times three" house rule in another game it's kinda imprinted on me).

So 10 on center, 3 at 2 yards, 1 at 3.  I Also just double checked and Explosions count as Large Area Injury as well... so...  Spark Cloud is only better than Explosive if you need to hit that 3rd and 4th ring, and don't mind reduced damage int he center, or you're committing area denial or long term attacks.


Thanks again for the corrections.  I know I personally prefer Area spells over Explosive, just because of being able to omit specific hexes. But Explosive has it's usage (usually in ranged spell delivery, Throw Spell + another Spell is kinda expensive).
Narrator
GM, 9347 posts
DM says
roll for initiative!
Mon 6 Sep 2021
at 21:38
  • msg #519

Re: Out of Character 10

I have been using the same effects on lightning spells due to ease of use and bad memory.



also, as Safwan is a PC, anything you ask of them has to be relayed by me, so it 1) slows things down as they do not have access to my nebulous notes, and 2,) mostly runs contrary to their programing. While other golems are basically Roombas, this one is not a data dump, even if they like to read books... the restricted books are missing, and they don't know a lot of articulatable info about things they do know.

"pass me the item i am pointing at" does not teach name, function, or value in a relateable way. They cannot even demonstrate certain skills unless conditions are met..."do not turn the crank until I say" or "do not flip the switch if the slab is empty"
This message was last edited by the GM at 21:45, Mon 06 Sept 2021.
Jareth Mooncalled
player, 2398 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 7 Sep 2021
at 02:36
  • msg #520

Re: Out of Character 10

Narrator:
I have been using the same effects on lightning spells due to ease of use and bad memory.

That's cool.  I did the same just because it was easier as well.

It does make some electricity spells a lot more valuable, Ulo will have to look into Spark Cloud...
Chou-Zhen Mou
player, 1136 posts
Not quite right but
a mage none the less
Tue 7 Sep 2021
at 12:37
  • msg #521

Re: Out of Character 10

Jareth Mooncalled:
Spark Cloud is only better than Explosive if you need to hit that 3rd and 4th ring, and don't mind reduced damage int he center, or you're committing area denial or long term attacks.


Or if you're building to a specific concept.  I was partially inspired by the floating, lightning-encased spellcaster (in the elevator shaft) in Big Trouble in Little China (and yes, I can Levitate as well).

But I very much like being able to cast a small Spark Cloud (or even a series of small ones) for free due to cost reduction for skill.  If you can arrange things for an enemy to be forced to stand in the cloud, ten seconds adds up to a lot of damage (especially since metal armor is less effective against lightning effects).
Balir Ironhide
player, 384 posts
Dwarf
Warrior
Tue 7 Sep 2021
at 15:10
  • msg #522

Re: Out of Character 10

Hey there everyone. I will be taking over Balir Ironhide.
I have some experience with GURPS and GURPS DF. However, reading up on all this made me realize that the rules and everything were a bit further a way in my memory than I first thought. I am sure it will all come back really quick though over the coming days.

I am currently reading through the Veroigne threads, but it is a bit hard to get a sense of coherency, so if someone could give a short resume of what has happened up until then and possible also during those two threads that will be appreciated.

I will try to catch up, but forgive if I seem confused here at first :)

EDIT: OK, I tried reading up on those threads but it is very hard to understand what is going on (unless I need to spend several hours carefully reading through them). I would really, really appreciate a quick rundown of what happened there, please.
This message was last edited by the player at 16:50, Tue 07 Sept 2021.
Jareth Mooncalled
player, 2399 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 7 Sep 2021
at 17:22
  • msg #523

Re: Out of Character 10

Balir Ironhide:
Hey there everyone. I will be taking over Balir Ironhide.

Welcome to the team.  I'm not in the Veroigne thread, so I have no idea what's going on over there.

quote:
I have some experience with GURPS and GURPS DF. However, reading up on all this made me realize that the rules and everything were a bit further a way in my memory than I first thought. I am sure it will all come back really quick though over the coming days.

The biggest differences between GURPS and DF/DFRPG are subtle ones, spells, a few skills rejiggered (Lockpicking and Traps mostly), slam rules, equipment costs and weights*, some things getting specifically called out for gameplay simplicity (specific skill uses are outlined in DFRPG Exploits for niche protection), and Power Items (Power Stones are kinda a hold-over artifact from bygone eras, but everyone has access to Power Items).

DF/DFRPG is written for some very specific genre conventions that Gwythaint is tossing out, so somethings end up being more Kitchen Sink fantasy than "Orc and Pie" fantasy (way more Social Skill use in Northport than DF/DFRPG calls for, for example).  But the other ones, 150$ CoL per week, being 'taxed' on your loot selling, faster enchantments (in game days not months, this includes potions and scrolls), etc are still included.  So, sometimes it gets a bit wild and wooly.  But the game is rock solid.



* All the arms, armor, modifiers, and enchantments are in these posts (#97 and #98) for ease of use:  link to a message in this game

If you're for looking something specific, just ask, and we'll find/figure it out.  Oh yeah, No Custom Shields.  The boss doesn't like custom shields (I mean I think he'll allow some things, but some stuff gets his "Why on earth would you do that?" button jammed hard).
Kirpich Rockson
player, 1245 posts
Rockin' Earth Cleric
HP: 10/10, FP: 11/11
Tue 7 Sep 2021
at 21:55
  • msg #524

Re: Out of Character 10

In reply to Balir Ironhide (msg # 522):

Very briefly, we were contracted to kill a beast, turned out be be a giant Slorn with ridiculously high DR. We killed it by suffocating it, turning the earth to rock when it tried to tunnel away, but at the cost of one of our members. However, on the way there, we found an old stronghold taken over by Vampyre and sealed up. After resealing the stronghold, we have returned to collect the reward, though the Baron offering it is dodgy at best...
Chou-Zhen Mou
player, 1138 posts
Not quite right but
a mage none the less
Wed 8 Sep 2021
at 02:00
  • msg #525

Re: Out of Character 10

Baron Pequenaud is offensive on several fronts...
Jareth Mooncalled
player, 2400 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 8 Sep 2021
at 04:28
  • msg #526

Re: Out of Character 10

Chou-Zhen Mou:
Baron Pequenaud is offensive on several fronts...

Oh, did Veroigne become Pequenaud's in the Swamp?
Balir Ironhide
player, 385 posts
Dwarf
Warrior
Wed 8 Sep 2021
at 13:10
  • msg #527

Re: Out of Character 10

Alright. Thanks for the quick-and-dirty :). I had actually already gathered most of what you described from what I read, so I will just assume I am up to date.

I still have a few things I need answered by the GM, but overall I am ready to get going when you guys are.

Also, am I still with the group or do I need re-introductions?
This message was last edited by the player at 14:31, Wed 08 Sept 2021.
Hannatti
player, 68 posts
Noble Errant
HP13/13, FP13/13
Wed 8 Sep 2021
at 13:19
  • msg #528

Re: Out of Character 10

In reply to Balir Ironhide (msg # 527):

Ready here!
:)
Aethul
player, 327 posts
Shevnian Ranger
Wed 8 Sep 2021
at 17:30
  • msg #529

Re: Out of Character 10

You should still be with the group in the Inn. You can introduce yourself to Hannatti, the other's know you.
I am elsewhere.
Narrator
GM, 9354 posts
DM says
roll for initiative!
Wed 8 Sep 2021
at 17:32
  • msg #530

Re: Out of Character 10

In reply to Hannatti (msg # 528):

pequenaud's in the swamp is the sequel to Rice Run, and takes place in a Sahudese refugee village overtaxed by the baron and dealt with sum wuxia characters fighting the local yokai and the baron's men
Balir Ironhide
player, 386 posts
Dwarf
Warrior
Wed 8 Sep 2021
at 18:26
  • msg #531

Re: Out of Character 10

Narrator:
pequenaud's in the swamp is the sequel to Rice Run, and takes place in a Sahudese refugee village overtaxed by the baron and dealt with sum wuxia characters fighting the local yokai and the baron's men

I was confused. I thought I was with this group. Further up someone connected Peguenaud with Veroigne, and I added that together and thought that was my thread.

However, I can now see (from the characters there) that I am in the tavern as Aethul suggests ... I shall read up on that thread then :)
This message was last edited by the player at 18:33, Wed 08 Sept 2021.
Hannatti
player, 69 posts
Noble Errant
HP13/13, FP13/13
Wed 8 Sep 2021
at 18:38
  • msg #532

Re: Out of Character 10

In reply to Balir Ironhide (msg # 531):

I only joined a short while ago and and just finishing the 'meet the PCs' scenes. Wander over IG and say hi!
:)[Private to GM: Am I allowed to read the history threads you just mentioned? It's fine you'd rather I didn't. :)]
Aethul
player, 328 posts
Shevnian Ranger
Wed 8 Sep 2021
at 18:39
  • msg #533

Re: Out of Character 10

I am quite sure that mixing those two threads would be damn confusing!
Narrator
GM, 9360 posts
DM says
roll for initiative!
Wed 8 Sep 2021
at 18:52
  • msg #534

Re: Out of Character 10

In reply to Hannatti (msg # 532):

reading any threads are welcome. I gave up on trying to keep them private years ago.
there are frequent tangental crossings between groups; reading pequenaud's in the swamp may help explain why the road back is so odd...
Hannatti
player, 70 posts
Noble Errant
HP13/13, FP13/13
Wed 8 Sep 2021
at 19:03
  • msg #535

Re: Out of Character 10

In reply to Narrator (msg # 534):

Ok, thanks. Not sure what the weirdness of the road back means exactly yet but guess I'll find out..
Balir Ironhide
player, 391 posts
Dwarf
Warrior
Wed 8 Sep 2021
at 19:55
  • msg #536

Re: Out of Character 10

Alrighty. I think we should let others get in before Hannatti and Balir (ok mainly Balir) escalate the conflict further :)
Chou-Zhen Mou
player, 1139 posts
Not quite right but
a mage none the less
Thu 9 Sep 2021
at 11:49
  • msg #537

Re: Out of Character 10

Hannatti:
In reply to Narrator (msg # 534):

Ok, thanks. Not sure what the weirdness of the road back means exactly yet but guess I'll find out..


If that's the same road we took, there have been a few, um, minor changes while y'all were hunting the Beast.
Hannatti
player, 74 posts
Noble Errant
HP13/13, FP13/13
Thu 9 Sep 2021
at 12:08
  • msg #538

Re: Out of Character 10

In reply to Chou-Zhen Mou (msg # 537):

I only joined (am still joining?) after the monster hunt..
Chou-Zhen Mou
player, 1141 posts
Not quite right but
a mage none the less
Thu 9 Sep 2021
at 12:10
  • msg #539

Re: Out of Character 10

So you have.  As a transplant to the South, however, I had to learn that "y'all" is plural "you".
Jareth Mooncalled
player, 2402 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 9 Sep 2021
at 15:38
  • msg #540

Re: Out of Character 10

Chou-Zhen Mou:
So you have.  As a transplant to the South, however, I had to learn that "y'all" is plural "you".

Generally y'all'd be correct.  But sometimes it's also singular.  No, don't ask my Northern transplant* mind to understand the byzantine trails of the swamp folk.  It's twisty and dangerous to wade too deep into those murky backwaters.


* I've been in Florida long enough that like the scrub pine, I've adapted to the surrounds, and root for Florida Man/Woman at every turn.
Narrator
GM, 9363 posts
DM says
roll for initiative!
Thu 9 Sep 2021
at 15:56
  • msg #541

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 540):

had to call out due to insomnia might not get to posting today.
Jareth Mooncalled
player, 2403 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 9 Sep 2021
at 18:56
  • msg #542

Re: Out of Character 10

Narrator:
had to call out due to insomnia might not get to posting today.

I had to do that yesterday.  Hope your not catching it from me!
Balir Ironhide
player, 392 posts
Dwarf
Warrior
Thu 9 Sep 2021
at 19:08
  • msg #543

Re: Out of Character 10

Is it only Happatti, Kirpich, and I that are active in "The Beast of Veroigne" right now? I have been waiting for the others to chime in, but if no one is going to do to so, then I am just holding up the thread.
Jareth Mooncalled
player, 2404 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 9 Sep 2021
at 20:13
  • msg #544

Re: Out of Character 10

Balir Ironhide:
Is it only Happatti, Kirpich, and I that are active in "The Beast of Veroigne" right now? I have been waiting for the others to chime in, but if no one is going to do to so, then I am just holding up the thread.

Every game is different, but here, because we have a bit slower of a posting rate, I've found two days is more long enough to wait before nudging a thread along (and not worrying about upsetting anyone).  We do have a few Players who need more time than that occasionally (Christine's characters* when the Player is at sea, frex), but most of us are kosher with getting passed over as long as ya give us a full 24hrs.

At least that's how it looks to me.




* Christine, Reanna, Gareth, Kirpich, Clarence, the Drakes, Hograth (?), Saishi (?), Svendegard (?)... and I want to say Yisslitheniss, Mancini, and Grimaldi.  Dang it, my lists are years out of date now.  Am I even close Christine?
Christine Bjorn
player, 2096 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 9 Sep 2021
at 20:32
  • msg #545

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 544):

Close, But went off at the end. Chris and Emma, Aine, Drakes, Aoife, Hograth, Melchizedek, Kirpich, Gareth, Saishi, Reanna, Clarence and Sederic. Hopefully will not be at sea for a while now, have taken a shore position to spend time with family.
Jareth Mooncalled
player, 2406 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 9 Sep 2021
at 21:15
  • msg #546

Re: Out of Character 10

Christine Bjorn:
Close, But went off at the end. Chris and Emma, Aine, Drakes, Aoife, Hograth, Melchizedek, Kirpich, Gareth, Saishi, Reanna, Clarence and Sederic. Hopefully will not be at sea for a while now, have taken a shore position to spend time with family.

Mel, how could I forget you picked up Mel?  You're not in the Trading With Trolls?  We should get you to make a Troll survivor of the Raid By The Hellish Fire Elf and Her Minions, so Christine has twice the reasons to fear going under Northport again...
Christine Bjorn
player, 2097 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Thu 9 Sep 2021
at 23:06
  • msg #547

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 546):

I have a cat burglar on standby for that group. Christine is gathering allies...
Ardenas Barehand
player, 1720 posts
Human martial artist with
a few spells on the side.
Fri 10 Sep 2021
at 00:50
  • msg #548

Re: Out of Character 10

Jareth Mooncalled:
byzantine trails of the swamp folk.  It's twisty and dangerous


Kinda reminds me of the maze in the original Adventure computer game (for which I used to have a print copy of the source in Fortran IV).  "A maze of twisting passages, all alike."  Or was it the other maze, "A twisting maze of passages, all different"?
Narrator
GM, 9366 posts
DM says
roll for initiative!
Fri 10 Sep 2021
at 16:38
  • msg #549

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 548):

the new Balir should be posting in Beast, and Aethul will be back shortly.

chunky the elemental is nonverbal, Snorri and Markena are npcs.

Kirpich, did I post reward CP for the vampires and the beast?
Narrator
GM, 9371 posts
DM says
roll for initiative!
Fri 10 Sep 2021
at 16:55
  • msg #550

Re: Out of Character 10

In reply to Narrator (msg # 549):

also in deathtrap, sometimes a weird thing happening is just a result of weirdness magnet.
Balir Ironhide
player, 395 posts
Dwarf
Warrior
Fri 10 Sep 2021
at 18:46
  • msg #551

Re: Out of Character 10

I should add that the reason Balir is acting like he is, is that I took over a pre-made character with some disadvantages. Some of the disadvantages can seem more or less directly opposed (they will to some extent annul each other out), and I feel it will be quite hard to roleplay all of them - and certainly at the same time.
So if all the points the character got from them are to count for anything, I have to act like an ass now. Otherwise they are just free points.

Don't take it personally, is that I am saying :)
This message was last edited by the player at 18:52, Fri 10 Sept 2021.
Hannatti
player, 76 posts
Noble Errant
HP13/13, FP13/13
Fri 10 Sep 2021
at 18:52
  • msg #552

Re: Out of Character 10

In reply to Balir Ironhide (msg # 551):

Thanks for that. NP.
Ardenas Barehand
player, 1721 posts
Human martial artist with
a few spells on the side.
Sat 11 Sep 2021
at 11:20
  • msg #553

Re: Out of Character 10

Not something I have experience with here (taking over an existing character).  The original player, as I recall from reading the thread, played Balir as proud, insisting his function was to protect the others (they weren't dwarves, after all).  Haven't seen the sheet, but I didn't see the play as "being an ass" at all.  Maybe something on the sheet was being underplayed, though...
Balir Ironhide
player, 399 posts
Dwarf
Warrior
Sat 11 Sep 2021
at 11:36
  • msg #554

Re: Out of Character 10

Ardenas Barehand:
Maybe something on the sheet was being underplayed, though...

Yeah. That is most likely the case.
He has Dwarven Code of Honor:
quote:
Traditional dwarves obey a code: Support your clan above other clans, favor dwarves over non-dwarves (putting elves second to all other non-dwarves save for goblin-kin, who come dead last), and respect formal business deals (those that pay in gold come first). Master a trade, never do shoddy work, never miss the chance to appreciate fine craftsmanship, and never destroy well-made goods unnecessarily. Always carry an axe.
This is worth only -5 points despite verging on total racial Intolerance in many ways because all aspects of it besides clan loyalty become negotiable as soon as gold enters the equation. In effect, it’s little better than the pirate’s code most of the time, though saying this aloud is asking for the chop.)

So the only out he actually had here was if money was involved. However, he also has Greed, which means that wealth takes priority, and another group member means less money for himself.
He is also Stubborn, so once he is dug in, he will stay there. On top of that he will never refuse a challenge.
Thus it is really a fast track to getting into fights, as he will always consider other races as less than himself (and treat them accordingly), he will insist he is right, and he will instantly accept any challenge (unless money is offered).
This message was last edited by the player at 11:40, Sat 11 Sept 2021.
Ardenas Barehand
player, 1722 posts
Human martial artist with
a few spells on the side.
Sat 11 Sep 2021
at 11:51
  • msg #555

Re: Out of Character 10

Sounds like the kind of build that can be a great hero, or support for My Guy syndrome, depending how it's played.  As Basic notes, there are a number of "character defect" disadvantages that are fully appropriate for heroic characters -- in literature, chauvinism, fairly intolerant codes, and yes, inability to ignore a challenge are fairly common (especially before the last quarter of the past century).  Sam Spade was something of an ass, for instance (not to mention a high-functioning alcoholic).  Nicky Haflinger was a selfish twit in the beginning, before he met Kate.

Having a less appealing side often makes a hero more interesting -- Batman with his dark side (even in the Silver Age, after he quit carrying and using guns) was a better character (in terms of holding interest) than Superman of the same era.
Balir Ironhide
player, 400 posts
Dwarf
Warrior
Sat 11 Sep 2021
at 11:59
  • msg #556

Re: Out of Character 10

Ardenas Barehand:
or support for My Guy syndrome,

Well, that was a straight up insult to me in RL. I am not sure how you would justify you just having to put that in there.

The disad straight up says he is a racist, and that this can only be mitigated with gold.
Ardenas Barehand
player, 1723 posts
Human martial artist with
a few spells on the side.
Sat 11 Sep 2021
at 12:40
  • msg #557

Re: Out of Character 10

Balir Ironhide:
Ardenas Barehand:
or support for My Guy syndrome,

Well, that was a straight up insult to me in RL. I am not sure how you would justify you just having to put that in there.

The disad straight up says he is a racist, and that this can only be mitigated with gold.


As I noted -- depending on how he's played.  The difference is whether or not you're ruining others' fun, and we haven't seen enough of your play yet to say you're doing that -- I was just saying that the build (which you didn't do) seems like the kind that could be played that way.

We've had players with My Guy here before -- if you're interested, you could look up posts by Grend or Jin (same player, AFAIK).  Grend actually seemed to be built around a Racial Intolerance as well as a superiority complex -- and wasn't any fun to be around.  Balir has a similar build (at least looked at from outside) and as played previously wasn't the least bit unpleasant.

Your choice.
Jareth Mooncalled
player, 2407 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 11 Sep 2021
at 13:04
  • msg #558

Re: Out of Character 10

Balir Ironhide:
Ardenas Barehand:
or support for My Guy syndrome,

Well, that was a straight up insult to me in RL.

Why, did you make the character?  ;)

If not, then you're just trying to figure out what to do with the character... and my suggestion is dump any part that makes the Character "My Guy" (that means anything that would start causing you to have to say "But I'm just playing my guy" in defense of his anti-party jerkish behavior).

Like why not just remove or down play the racism, it doesn't sound like it's doing any good.

quote:
The disad straight up says he is a racist, and that this can only be mitigated with gold.

There's racism, and then there's racism.*  This one could be played as "Bigotry of Low Expectations" (which is exactly what it sounds like) which is racism, but you don't treat those as objects of hate, but rather objects of pity.  "I don't expect them elves to get the job done on time, they're all soft an lazy", "Don't yell at the orc for fightin, you know they cannay help being angry brutes, it's their nature", etc.

Jareth has it, but since I didn't put points in it† (it would be quirk level if I did) it would come off as "Expects more of Elves as they are simply better".  I've dropped a few hints here and there over the last 6 years that he has the bigotry of Higher Expectations of Elves... but it's also combined with "I just don't like most elves, stuck up snobs" as he's been treated like crap for not having Magery the last few [TIME UNITS] of his life (he's complicated).  Also it's not going to come up much with Jareth because he's got smooth and suave just oozing out of his pores‡, so he usually avoids saying stupid shit that will get people angry with him.  Also he has Xenophilia, so he really likes interacting with non-normal people and things.



* This is also a 5 point disad that looks like it's already worth 5 points without the Bigotry of Low Expectations tacked on.  I don't know who wrote the disad (I suspect it was the previous Player, not Gwythaint or taken from a source), but no, "verging on total racism" doesn't equate to "favor dwarves over all others".  That's actually really mild racism, that's "all things being equal, give the job to a dwarf, then if no dwarves, ugh, anyone but elves or goblinoids, and then if it's the knife-ears or the greenskins, *sigh* hope the elves don't fuck it up".  It feels to me like the Player may have just wanted the excuse of "but my character is a racist and stubborn, it says so right there on the sheet you approved Mr. ST!" should he ever get called on the character's flaws getting in the way of play.

† I often give my Characters extra disads that don't appear on the sheet because I don't want them suffering the negatives of the disad.  This is one of those cases.  Most of my characters are cosmopolitan (I mean, surrounded by others all the time, makes sense right?), except Ulo who just straight up hates the "non-monsters" races in her party (read humans and elves), this comes across as her mouthing off to them because she has a duty, and that matters more than her desire to light Sevanus on fire and cook marshmallows over the flames (sorry Sevanus, but you're an elf, Marie1 was an Elf, Ulo still really hates elves right now).

‡ Not as much as Benny does, butter wouldn't melt in Benny's mouth he's so cool - basically Jareth is Han Solo, Benny is Lando.

1 - Sorry Balir, that's an in joke... Christine and Marie are Evil Twins of each other.  Christine (and company) murdered the shit out of Ulo's village, so Ulo hates "the blue-haired elven fire bitch"... and because of the cosmic curse, Christine suffers for all of Marie's evils, and Marie suffers for all of Christine's evils.  And this is probably the first time Christine has come off ahead in that game... (because Marie is now dead)
Christine Bjorn
player, 2098 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sat 11 Sep 2021
at 13:13
  • msg #559

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 558):

Marie is now dead? I guess I have to buy of the disad soon then, unless someone raises her! How did she die?
Jareth Mooncalled
player, 2408 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 11 Sep 2021
at 13:24
  • msg #560

Re: Out of Character 10

Ardenas Barehand:
I was just saying that the build (which you didn't do) seems like the kind that could be played that way.

To be fair to whoever built Balir, dwarves all have Stubborn and Greed.  Though, I'll note, in DFRPG all Racial traits are negotiable once the PC is in play (and even before play, that's how Jareth and Ulo's racial packages came about*), so if Balir doesn't want to play the negatives, he can make Self-Control rolls and just buy the disliked disads off with exp.

quote:
We've had players with My Guy here before -- if you're interested, you could look up posts by Grend or Jin (same player, AFAIK).  Grend actually seemed to be built around a Racial Intolerance as well as a superiority complex -- and wasn't any fun to be around.

I'm still convince Grend, Jin, and Orren were all teh same Player.  Jin was the only one of them I found really interesting, from a "I'm not in the same party with him" standpoint.  Though I think a Grend and Jednesa team-up would have been damned amusing to me†...



* Jareth traded out Magery and Musical Aptitude for Psionic UBC and Ulo combines both Troll Racial Template and the Burned Troll lens as a Racial Package.

† Jednesa is one of the few PCs who could go unarmed, unarmored against Grend (the way he liked to fight) and not lose, and with some luck accidentally dislocate all of his limbs one by one... and then walk away to leave him fish-flopping on the ground to learn his lesson about "superiority complexes".  But even funnier if he'd have won... Jednesa has the Red Sonja Complex.

Aoife could leave him fish-flopping too, but that's because she'd solve it him by making him "go fish".
Jareth Mooncalled
player, 2409 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 11 Sep 2021
at 13:58
  • msg #561

Re: Out of Character 10

Christine Bjorn:
In reply to Jareth Mooncalled (msg # 558):

Marie is now dead? I guess I have to buy of the disad soon then, unless someone raises her! How did she die?

Yeah, remember the Boss told you you need to buy it off... or did he replace it with an Enemy?  I don't remember, one or the other.*

How did she die?  Well now that's a mystery that only one PC has the answer to and Ulo ain't gonna sell her loverboy Rafik out like that and most people haven't realized she's dead, she's just been absent, but didn't she say she was going to some "fire shrine" out in Veriogne?  Don't worry, she be back in a few weeks... :P


Man, all the dirty deeds Rafik's gotten up to, guess that's why he joined the Adventurers Guild.


* Ahah!  I didn't just drop the surprise, my (eidetic) memory (of gaming) wins again!  Though now that I reread that thread I realize he wasn't being explicit about Marie's state as an ex-living person...  I may have oopsied.

Narrator:
In reply to Christine Bjorn (msg # 585):

I think you may have to switch evil twin for enemy when you return.


link to a message in this game - responsive site
link to a message in this game - old school RPoL
Syvanus
player, 995 posts
Wood Elf
Archer
Sun 12 Sep 2021
at 02:32
  • msg #562

Re: Out of Character 10

Damn! and I was going to ask Ulo out after this trip ...
Ulo
player, 354 posts
Badly scarred Trollwife
HP 6/9 FP 0/14 PF 0/10
Sun 12 Sep 2021
at 04:21
  • msg #563

Re: Out of Character 10

Syvanus:
Damn! and I was going to ask Ulo out after this trip ...

Movie and then an elf for dinner?  Why Syvanus, you know just how to get into a girl's heart...
Syvanus
player, 996 posts
Wood Elf
Archer
Sun 12 Sep 2021
at 20:51
  • msg #564

Re: Out of Character 10

The response is XXX... about being eaten.
Christine Bjorn
player, 2099 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sun 12 Sep 2021
at 22:07
  • msg #565

Re: Out of Character 10

In reply to Ulo (msg # 563):

Having friends over for dinner has a totally different context...
Ulo
player, 355 posts
Badly scarred Trollwife
HP 6/9 FP 0/14 PF 0/10
Sun 12 Sep 2021
at 23:03
  • msg #566

Re: Out of Character 10

Christine Bjorn:
Having friends over for dinner has a totally different context...

Yeah, let's just go back to where I'm keeping Syvanus warm the rest of his life...
Christine Bjorn
player, 2100 posts
Blue Haired Elf
HP: 9/9, FP: 15/15
Sun 12 Sep 2021
at 23:35
  • msg #567

Re: Out of Character 10

In reply to Ulo (msg # 566):

That is because you are slow cooking him to a premature end of his life...
Narrator
GM, 9373 posts
DM says
roll for initiative!
Mon 13 Sep 2021
at 11:41
  • msg #568

Re: Out of Character 10

In reply to Christine Bjorn (msg # 567):

ok ruling on Coh(dwarfs) as written by Krom comes off harsh. I say it is only quirk level racism coupled with sod to clan and craftmanship.   done.
all dwarves have stubbornness and greed unless bought down.

Jin/Grend/Oren were sadly overplayed, and we try to gloss over the super Ahole disads a little. i am always for SOD adventuring companions as a mitigator
Hannatti
player, 81 posts
Noble Errant
HP13/13, FP13/13
Mon 13 Sep 2021
at 12:18
  • msg #569

Re: Out of Character 10

TY for the clarification.
[Private to GM: I got CoH, fine, but What's SOD ? I'm sure it's an acronym, but I haven't got it yet. Thx!]

If I may pick the assembled brains here:
Despite no roll applying, is "Recover Energy" ineffective until its effective skill is level 15?
Balir Ironhide
player, 404 posts
Dwarf
Warrior
Mon 13 Sep 2021
at 14:44
  • msg #570

Re: Out of Character 10

Narrator:
we try to gloss over the super Ahole disads a little.

I am fine with that. I didn't really like the disad to begin with. Although I kinda think it would just be easier to give us the free points instead of having disads we don't really have to play.

Narrator:
i am always for SOD adventuring companions as a mitigator

Yeah, that was also my plan. Unfortunately Hannatti just wasn't a companion yet.
This message was last edited by the player at 14:45, Mon 13 Sept 2021.
Narrator
GM, 9374 posts
DM says
roll for initiative!
Mon 13 Sep 2021
at 17:00
  • msg #571

Re: Out of Character 10

In reply to Hannatti (msg # 569):

SoD is Sense of Duty.

Greed or Impulsive  are why you adventure... iirc, almost all of the npcs in your group have greed. This led to Snorri taking bribes to let some brigands track the party (He came aroubd for this after being saved from near death) Marlena takes any job with decent pay, and all argue over Patmy, except Snorri who tithes out of guilt.
This message was last edited by the GM at 20:49, Mon 13 Sept 2021.
Hannatti
player, 82 posts
Noble Errant
HP13/13, FP13/13
Mon 13 Sep 2021
at 18:07
  • msg #572

Re: Out of Character 10

In reply to Narrator (msg # 571):

TY. It's obvious now that you've pointed it out and I feel a bit dumb. Oh well, not the first. Regardless, TY!
Narrator
GM, 9379 posts
DM says
roll for initiative!
Mon 13 Sep 2021
at 18:18
  • msg #573

Re: Out of Character 10

In reply to Hannatti (msg # 572):

not to worry. there are too damn many acronyms at play.
Hannatti
player, 83 posts
Noble Errant
HP13/13, FP13/13
Mon 13 Sep 2021
at 20:36
  • msg #574

Re: Out of Character 10

Can I check I've got this right, that "Recover Energy" is ineffective until its effective skill is level 15?
Narrator
GM, 9384 posts
DM says
roll for initiative!
Mon 13 Sep 2021
at 20:50
  • msg #575

Re: Out of Character 10

In reply to Hannatti (msg # 574)
yes, and it becomes automatic,  no roll needed
Hannatti
player, 84 posts
Noble Errant
HP13/13, FP13/13
Mon 13 Sep 2021
at 21:16
  • msg #576

Re: Out of Character 10

In reply to Narrator (msg # 575):

Would it work wil a rollif skill level is less than 15 ?
Jareth Mooncalled
player, 2410 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 13 Sep 2021
at 23:06
  • msg #577

Re: Out of Character 10

Hannatti:
Would it work wil a rollif skill level is less than 15 ?

By RAW, no.  It works or it doesn't (though "it works better in High Mana Areas").

This is why I've never liked Recover Energy as it's written, mechanically it doesn't play like a spell.  And its cost is variable based on what other Advantages and Attributes you have, which doesn't jive with it being "an Advantage".
Stenet Fjall
player, 516 posts
Dwarf Holy Warrior
HP: 13/13 FP: 14/17
Mon 13 Sep 2021
at 23:37
  • msg #578

Re: Out of Character 10

And today Stenet reveals his long hidden diplomatic talents, that is he understands diplomacy enough that he knows how to avoid getting any of it on himself.
Ardenas Barehand
player, 1724 posts
Human martial artist with
a few spells on the side.
Tue 14 Sep 2021
at 00:05
  • msg #579

Re: Out of Character 10

Jareth Mooncalled:
This is why I've never liked Recover Energy as it's written, mechanically it doesn't play like a spell.


My own take on this is that it fits well as Magic has it, in Healing college and with Lend Energy as a prerequisite.

First, you learn to transfer your energy to someone else who has expended theirs (the one thing I'd change here is to make Share Energy also a prerequisite, making your energy available for another mage to use), then you learn to more efficiently Recover your own energy from the ambient mana -- with no advantage over resting the same way a first-week apprentice can until you've got "master" level skill at it, and then some limited additional gain as you become more skillful yet.  The level is set to the same point of mastery that gives an energy cost discount to cast or maintain spells.

No, it doesn't require a roll, but it does require skill.  And it also fits with the way higher mana affects spell casters; in Low, you have to be very proficient with a spell to cast it reliably; otherwise (due to -5 skill) it's more likely to fail you; in High, Magery isn't required to cast at least some spells, anyone who takes the time to learn them can do so, and in Very High, a mage recovers all energy spent on casting the next second.

You could make it an advantage easily enough -- prerequisite Magery, base cost 5 + 10 per level (max level 2).  Each level of Recovery shortens time to replace spent spellcasting fatique by 50%, as long as mana level is Normal or High (VH has the "instant refund" instead).  End results aren't perfectly the same, but overall it would balance similarly.
Jareth Mooncalled
player, 2413 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 14 Sep 2021
at 00:57
  • msg #580

Re: Out of Character 10

Ardenas Barehand:
No, it doesn't require a roll, but it does require skill.  And it also fits with the way higher mana affects spell casters...

Eh, kinda.  Except Recover Energy was never affected by High or Very High Mana levels, only Low and No.  And be aware, this has changed in DFRPG.  Recover Mana fails in Low or No Mana (before its just reduced skill by -5 in Low, failed in No). And from DFRPG Spells:

High Mana/Sanctity
Recover Energy (p. 38) works especially well, restoring 1 FP every 5 minutes at any skill level, 1 FP every 2 minutes at skill 15-19, or 1 FP every minute at skill 20 or higher.

And by RAW there is no Very High Mana Zones in DFRPG, but Gwythaint is using it, so.... I'd say +5 to Recover Energy spell in a Very High Mana Zone?  (since High doubles the standard settings, basically)

quote:
You could make it an advantage easily enough -- prerequisite Magery, base cost 5 + 10 per level (max level 2).  Each level of Recovery shortens time to replace spent spellcasting fatique by 50%, as long as mana level is Normal or High (VH has the "instant refund" instead).  End results aren't perfectly the same, but overall it would balance similarly.

I find it's easier to just leave it as it is, it fits with how Breath Control works (kinda)... in fact if I was going to change it, I'd make it roll every minute like Breath Control with a Critical Failures just 'shorting it out' for 1d6 minutes.

But then I also don't like Breath Control... but that's another sacred cow to slaughter later.
Hannatti
player, 85 posts
Noble Errant
HP13/13, FP13/13
Tue 14 Sep 2021
at 01:12
  • msg #581

Re: Out of Character 10

Thanks for the info and views folks. It's entertaining as well as informative listening to you all.
Ardenas Barehand
player, 1725 posts
Human martial artist with
a few spells on the side.
Tue 14 Sep 2021
at 09:11
  • msg #582

Re: Out of Character 10

Jareth Mooncalled:
Except Recover Energy was never affected by High or Very High Mana levels, only Low and No.  And be aware, this has changed in DFRPG.  Recover Mana fails in Low or No Mana (before its just reduced skill by -5 in Low, failed in No). And from DFRPG Spells:

High Mana/Sanctity
Recover Energy (p. 38) works especially well, restoring 1 FP every 5 minutes at any skill level, 1 FP every 2 minutes at skill 15-19, or 1 FP every minute at skill 20 or higher.

And by RAW there is no Very High Mana Zones in DFRPG, but Gwythaint is using it, so.... I'd say +5 to Recover Energy spell in a Very High Mana Zone?  (since High doubles the standard settings, basically)


Actually, it just plain fails in Low and No in Basic as well.  "Spell" description (M89): "This spell does not function in low or no-mana areas."
Jareth Mooncalled
player, 2414 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 14 Sep 2021
at 14:21
  • msg #583

Re: Out of Character 10

Ardenas Barehand:
Actually, it just plain fails in Low and No in Basic as well.  "Spell" description (M89): "This spell does not function in low or no-mana areas."

Argh, slain by another House Rule.  One of these days I'll stop being tripped up by all the house Rules I've accumulated over the years...

Another reason I dislike Recover, it's not affect by Low, High, and Very High Zones in the same manner other spells are.
Hannatti
player, 87 posts
Noble Errant
HP13/13, FP13/13
Tue 14 Sep 2021
at 15:09
  • msg #584

Re: Out of Character 10

In reply to Narrator (msg # 534):

I've read Rice Run & Pequenauds in the Swamp as advised.
Great stories and both really entertaining to reads.

Looking forwards to leaving town
Ardenas Barehand
player, 1726 posts
Human martial artist with
a few spells on the side.
Tue 14 Sep 2021
at 22:37
  • msg #585

Re: Out of Character 10

Jareth Mooncalled:
Another reason I dislike Recover, it's not affect by Low, High, and Very High Zones in the same manner other spells are.


Well, other spells can't be cast in No Mana, obviously (unless you have a mana source of some kind).  But in Low Mana, all spells are at -5 skill, which for most mages means the skill in Recover Energy will be too low to function (must be 15 or higher), hence it does work pretty much like other spells in that regard.

Honestly, I mostly agree with you that Recover Energy (along with close relatives Lend Energy, Share Energy, and Drain Energy) really should be in a separate college, "Energy Management" along with "Increase Mana" and "Decrease Mana" and the corresponding sanctity related offerings.  That would also have avoided the exception that had to be made for DF/DFRPG allowing non-clerics to learn those two Healing college spells while being barred from all others (unless duplicated in another college).

Recover Energy and the others don't really fit in Healing (the way Lend Vitality does, for instance) -- but they fit the general game concepts well enough that I don't object significantly to their presence in the game.  Recover especially could have just as easily been an advantage, or structured as a "knack", but it was a spell in 1st Ed. -- before the concept of magical "knacks" was raised, IIRC, and when making it an advantage would have prevented anyone from increasing it in play (yes, there are exceptions for that, too, even in core GURPS, things like Fit and Very Fit).

I think the designers did a remarkable job, back in the mid-1980s, of designing a magic system that could last thirty-five years with very little change needed...
This message was last edited by the player at 22:37, Tue 14 Sept 2021.
Jareth Mooncalled
player, 2417 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 14 Sep 2021
at 23:36
  • msg #586

Re: Out of Character 10

Ardenas Barehand:
Honestly, I mostly agree with you that Recover Energy (along with close relatives Lend Energy, Share Energy, and Drain Energy) really should be in a separate college, "Energy Management" along with "Increase Mana" and "Decrease Mana" and the corresponding sanctity related offerings.

Meta.  They should be in a sub-Metamagics college.+  Can probably toss a few others in with 'em.

quote:
I think the designers did a remarkable job, back in the mid-1980s, of designing a magic system that could last thirty-five years with very little change needed...

It is a robust system.  I prefer Ritual Path Magic, but I realize I'm the weird one out.
Jareth Mooncalled
player, 2419 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 15 Sep 2021
at 23:58
  • msg #587

Re: Out of Character 10

For the record this is the second time Jareth has said "common enough hazard, didn't think to mention it", as well as the second time that my 'over preparing him for other hazards' has meant he was prepared for one I didn't even consider.

We need to buy all the Juniors Fairyglass goggles.  And face masks.  Pretty soon well be better equipped to handle the sewer hazards than the 250 point crews.
This message was last edited by the player at 23:59, Wed 15 Sept 2021.
Mario Crowfoot
player, 1234 posts
An orphan who grew up
with bow in hand
Thu 16 Sep 2021
at 08:58
  • msg #588

Re: Out of Character 10

And then we'll all look like the White Knight from Alice Through the Looking Glass -- too "well equipped" to move.  Not to mention cost...
Jareth Mooncalled
player, 2420 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 16 Sep 2021
at 15:03
  • msg #589

Re: Out of Character 10

Mario Crowfoot:
And then we'll all look like the White Knight from Alice Through the Looking Glass -- too "well equipped" to move.  Not to mention cost...

Nah, just need to protect y'alls eyes and faces from splashes, spits, drips, and leapin hazards.  Most of us are already in leathers so metalovores aren't a worry (though you could use some better leathers and that is expensive).  And I figure we start out slow, First the stylish shades, then the matching leather suits, and then ...
Hannatti
player, 91 posts
Noble Errant
HP13/13, FP13/13
Thu 16 Sep 2021
at 15:10
  • msg #590

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 589):

You need chainmail lycra!
Narrator
GM, 9393 posts
DM says
roll for initiative!
Thu 16 Sep 2021
at 17:27
  • msg #591

Re: Out of Character 10

In reply to Hannatti (msg # 590):

also known as chainmail with the modifiers elven and thieves mail.
Narrator
GM, 9394 posts
DM says
roll for initiative!
Thu 16 Sep 2021
at 17:40
  • msg #592

Re: Out of Character 10

In reply to Narrator (msg # 591):

I am out of it today, should post tomorrow,  definitely not Saturday
Jareth Mooncalled
player, 2421 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 16 Sep 2021
at 17:41
  • msg #593

Re: Out of Character 10

Narrator:
In reply to Hannatti (msg # 590):

also known as chainmail with the modifiers elven and thieves mail.

And Orichalcum so the rust monsters metalovores can't eat it.  Or is Orichalcum even tastier to them!  The horrors!
Hannatti
player, 92 posts
Noble Errant
HP13/13, FP13/13
Thu 16 Sep 2021
at 21:16
  • msg #594

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 593):

I was wearing +3 platemail, a +(lots) shield and a spear (of something impressive) and went into a (Hackmaster) cavern occupied by lots of rustbats. Came out in my underwaer holding a long stick. Not impressed. GM giggled a bit.
Mario Crowfoot
player, 1235 posts
An orphan who grew up
with bow in hand
Thu 16 Sep 2021
at 22:32
  • msg #595

Re: Out of Character 10

Narrator:
In reply to Hannatti (msg # 590):

also known as chainmail with the modifiers elven and thieves mail.


Where do people even get the money for stuff like that?  Bad enough trying to save up for a Cornucopia that can produce silvered arrows.
Ardenas Barehand
player, 1731 posts
Human martial artist with
a few spells on the side.
Tue 21 Sep 2021
at 12:18
  • msg #596

Re: Out of Character 10

Greed, miser, opposite sides of the same coin (which you'll never see again once either gets hold of it).
Stenet Fjall
player, 517 posts
Dwarf Holy Warrior
HP: 13/13 FP: 14/17
Tue 21 Sep 2021
at 15:39
  • msg #597

Re: Out of Character 10

Ardenas Barehand:
Greed, miser, opposite sides of the same coin (which you'll never see again once either gets hold of it).

Nah, they're slightly different.  Greed doesn't stop you from spending coin, miser doesn't actually enforce getting more, now yeah, both on the same sheet means they push hard for more money and never let their death grip go of it, but Stenet spends to better enable his pursuit of killing Demons, Undead, and Evil Mages*, but it's his Dwarven Nature Greed that pushes him to risks in the pursuit of more coin and to haul as much garbage out as he can to resell (or make a fine feathered cape with).




* Yeah, yeah, I know, that's a bit repetitive, Mages are by nature Evil so saying "Evil Mages" is unnecessary...
Narrator
GM, 9413 posts
DM says
roll for initiative!
Tue 21 Sep 2021
at 21:23
  • msg #598

Re: Out of Character 10

In reply to Stenet Fjall (msg # 597):

back on tomorrow... issues at home
Virgilio Hohlfeld
player, 76 posts
Apprentice wizard
Tall and very thin
Wed 22 Sep 2021
at 09:06
  • msg #599

Re: Out of Character 10

Stenet Fjall:
Mages are by nature Evil so saying "Evil Mages" is unnecessary...


Now, now, don't forget the basic rule: "All sweeping generalizations are false (including this one)."  Some mages are harmless, some are genuinely good.  And yes, some are evil, but by no means all.
Hograth Podkarmen
player, 618 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Wed 22 Sep 2021
at 09:15
  • msg #600

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 599):

Yeah, but some of that also depends on the individuals belief! There are those who hold magic is of the devil...unless it is power granted by a good god!
Stenet Fjall
player, 518 posts
Dwarf Holy Warrior
HP: 13/13 FP: 14/17
Wed 22 Sep 2021
at 09:26
  • msg #601

Re: Out of Character 10

Virgilio Hohlfeld:
Now, now, don't forget the basic rule: "All sweeping generalizations are false (including this one)."  Some mages are harmless, some are genuinely good.  And yes, some are evil, but by no means all.

Look, your lot all wear dresses and mumble a lot, and that can't be Good, so, therefore, Q.E.D., that is to say, of course we come to the natural conclusion that upon weighing all the evidence we find it is inescapable and must to put forth the declaration that we have through due consideration found the decision we have drawn up of which... hang, what was I talking about again?
Virgilio Hohlfeld
player, 77 posts
Apprentice wizard
Tall and very thin
Wed 22 Sep 2021
at 22:39
  • msg #602

Re: Out of Character 10

I'll have you know I've never worn a dress in my life, and if I seem to be mumbling it's only because I'm talking to myself.  Yes, there are some wizarding sorts who wear robes, but that's mainly an academic affectation, and they're often worn over more practical clothes.  For myself, I wear what I can afford -- currently tunic and breeches and a cap, yes with a robe over because as an apprentice I had to wear a uniform (like a school uniform).  Once I can afford some basic armor (that fits), I expect to ditch the robe...
Narrator
GM, 9424 posts
DM says
roll for initiative!
Thu 23 Sep 2021
at 22:07
  • msg #603

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 602):

be back on Saturday
Narrator
GM, 9430 posts
DM says
roll for initiative!
Sat 25 Sep 2021
at 17:12
  • msg #604

Re: Out of Character 10

In reply to Narrator (msg # 603):

Balir will be away for a week or so.
Balir Ironhide
player, 417 posts
Dwarf
Warrior
Sat 25 Sep 2021
at 17:14
  • msg #605

Re: Out of Character 10

Narrator:
In reply to Narrator (msg # 603):

Balir will be away for a week or so.

I will?
Narrator
GM, 9431 posts
DM says
roll for initiative!
Sun 26 Sep 2021
at 01:42
  • msg #606

Re: Out of Character 10

In reply to Balir Ironhide (msg # 605):

Derp. Hannatti is going on vacation, not you...
Balir Ironhide
player, 418 posts
Dwarf
Warrior
Sun 26 Sep 2021
at 07:38
  • msg #607

Re: Out of Character 10

Narrator:
Derp. Hannatti is going on vacation, not you...

Oooh nice. Have nice vacation then Hannatti :)
Hannatti
player, 105 posts
Noble Errant
HP13/13, FP13/13
Sun 26 Sep 2021
at 08:13
  • msg #608

Re: Out of Character 10

TY.
Have a bit of a signal atm
Kirpich Rockson
player, 1267 posts
Rockin' Earth Cleric
HP: 10/10, FP: 11/11
Sun 26 Sep 2021
at 19:50
  • msg #609

Re: Out of Character 10

In reply to Hannatti (msg # 608):

Very nice. Enjoy!
Jednesa
player, 587 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Thu 30 Sep 2021
at 18:26
  • msg #610

Re: Out of Character 10

I half expect that Ogre to respond by clasping Jednesa's forearm and shouting "majQa'!  Heghlu'meH QaQ jajvam!"... maybe it's the brow ridges.

But that is also a very Ogrish greeting, so it would be the wrong lingo, but perfectly appropriate.

[EDIT]
In Ogreish/Czech it's "Dobře potkal! Dnes je dobrý den zemřít!"
{/EDIT]
This message was last edited by the player at 18:29, Thu 30 Sept 2021.
Jareth Mooncalled
player, 2427 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 1 Oct 2021
at 00:14
  • msg #611

Re: Out of Character 10

Moved my response over here because I didn't want to derail the thread.

Melchizidek:
Hograth has made a vow to own no more than he can carry, hard for a dwarf, but the sacrifices we make for the greater good.

Not that hard, he can carry loot out, that's not ownership.  And then he just needs to do like everyone else, convert it into cold hard cash, and then into upgraded gear, or training, etc.

Greed doesn't say "Must own and hoard everything", it says "You want more money/resources/etc."  He can always demand more money, carry out extra loot, etc, and then use that extra earned money/loot/etc on his gear.  Or give to the poor.  Greed doesn't stop that either, Miser stops that.

The Vow, Cannot Own More Than You Can Carry doesn't say you can't be Greedy, or Miserly, or even own stuff.  You just have to be able to carry it*.

Indeed, I don't even allow that Vow† in my DF games, since, like, how much do any adventurers own that they don't also carry?  What it is, is a Vow to be the "hobo" part of Murderhobo, and most adventurers do not need any extra incentive for that.

Ignoring the Juniors (they're getting into property and landlordship and such), most adventurers in this game don't own more than they can carry.  But, I'll admit, unlike Hograth, they can if they want to.  So say Stenet could pursue advancement in the Guild or founding a shrine dojo, or buying a flophouse, or whateves.


* There is an argument to be made for "spirit" versus "letter", in that if Hograth is following the spirit of the vow, then yeah, he needs to keep himself light and mobile and can't be "tied down" somewhere due to property or item ownership, etc.  But he could have a pack horse to carry his spare armor and weapons, just the olde tyme Questing Knights who also made that Vow.

† There is an argument that it's sole purpose is to curtail a PC from purchasing Wealth, and I don't allow Disads that stop PCs from buying things they can just avoid buying on their own.  I mean do allow it, but as Quirks.
This message was last edited by the player at 00:15, Fri 01 Oct 2021.
Hograth Podkarmen
player, 622 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Fri 1 Oct 2021
at 00:25
  • msg #612

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 611):

Yeah, see I understand the spirit of the vow, and play to that. That would disallow pack animals or being overly encumbered in combat, since then he cannot carry and fight, his primary role for the church. Your interpretation would make the disad just free points, which I am not a fan of. Disadvantages should be played...rolling the dice to avoid doing so is the exception for particular circumstances, not the rule.

Edit: Just noticed, magical bolts ( +1 damage, +1 to hit or armour divisor 2) cost $27 per bolt, while silver bolts cost $40 per bolt. Are they readily available, and can they damage everything a silver bolt can damage, and then some?
This message was last edited by the player at 00:50, Fri 01 Oct 2021.
Jareth Mooncalled
player, 2428 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 1 Oct 2021
at 01:06
  • msg #613

Re: Out of Character 10

Hograth Podkarmen:
Yeah, see I understand the spirit of the vow...

(As you'll see by the end, I'm arguing the Vow as presented in the book, not your twist.)

Actually the spirit of the Vow, allows for a pack animal (in fact, most instances of the Vow is written "Own no more than your horse can carry", because it's aimed at ye olde fashioned knights).  What the spirit is actually meant to combat is land ownership, accrual of wealth, it stops "Questing Knights" (monks, itinerant priests, etc) from pursuing titles and grants of land, leadership of men, etc.

It's literally not "Own and carry no more than puts you at Light-Medium Encumbrance"*, and it's not that for a reason, because the Disad would have different values for different PCs (and that's not the spirit of the Vow*).  Should it still be -10 for Jednesa?  She can carry Hograth, and all his stuff, and be at Light (her full combat loadout of 133 lbs leaves her at None)?  Should it be only -10 for Jareth who can't even carry maybe a third of Hograth's loadout without falling into heavy Encumbered (I presume he's carrying about 150 pounds total)?


* Now granted, the "Carry no more than Light/Medium", that's an intriguing variant.  That I'd allow in my games‡, it's a real detriment.  Not only is your armor and gear limited, you can't can't carry out your share of the treasure, in fact, in some cases you're not carrying out your share.  Some groups would argue you aren't earning it.  Also, the rest of the group will hit the limit faster, meaning less time can be spent accruing loot, less gets carried away... interesting twist on if someone in the group brought a cart or pack mule/laborer.  Would Hograth refuse the share of loot carried out by the additional pack bearers?  Would Greed rear up here?

Those are interesting questions.

‡ Probably at -5 points because it's "easy" to get around with money, but Medium Encumbrance still puts a decent limit on what the PC can do.
This message was last edited by the player at 01:07, Fri 01 Oct 2021.
Hograth Podkarmen
player, 623 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Fri 1 Oct 2021
at 01:29
  • msg #614

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 613):

Well, in that case I would see the emphasis on 'carry'. Armour is 'qorn', not carried, so that would not be an issue in getting heavier armour, but still what is carried should not increase encuberance, so the limitation on not carrying out excessive loot still applies. That is my take on it, anyway.
Jareth Mooncalled
player, 2429 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 1 Oct 2021
at 03:13
  • msg #615

Re: Out of Character 10

Hograth Podkarmen:
Well, in that case I would see the emphasis on 'carry'. Armour is 'qorn', not carried, so that would not be an issue in getting heavier armour, but still what is carried should not increase encuberance, so the limitation on not carrying out excessive loot still applies. That is my take on it, anyway.

Okay, so you're playing it as "Can own and wear as much as he likes, but 'carried' things cannot 'increase encumbrance'"?  That's an awful fine line.

Or does Hograth have to remain below a specific Encumbrance level, which, as I mentioned above, is not a practical detriment (it's a small penalty as it costs a lot more money to have better armor), but can be interesting as it impacts loot and other actions he could take.  How would "Bags of Holding" impact his Vow?

This is where I come back to the real spirit of the original vow, it wasn't meant to limit personal gear, but Wealth, Rank, etc.

But what is the spirit of Hograth's Vow?  "Keep him at no Worse Than Medium Encumbrance"?  Not a practical limiting disadvantage, most PCs will aim to stay there anyway, Hograth is just getting points for doing it*.  Light Encumbrance?  Now that has real teeth, but eventually with enough money and exp, it's also not terribly limiting† (and not a Disad I'd allow in a Martial Artist, Swashbuckler, or anyone with a Dodge of 10 or better).


* Don't get me wrong, there are quite a few Disads that fall into "Get points for doing what you'd do anyway", Curious, Impatient, etc.  But they also have teeth (and it's trivially easy to make them show up again and again in painful ways if the GM feels they aren't getting the point's worth).

† I would actually allow it on an armored warrior who didn't go with a Dodge build.  Because it will take long enough that the bite will be felt repeatedly along the way.  But on a build like Dilandua's?  No.
Hograth Podkarmen
player, 624 posts
Holy Dwarven Warrior
HP: 14/14, FP: 14/14
Fri 1 Oct 2021
at 03:31
  • msg #616

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 615):

Bear in mind Hograth is a dwarf, and therefore going with lighter armour is generally not seen as such dwarvish behaviour. As such, he goes with lighter armour to keep the spirit of things s, but I would not consider this vow to make that necessary. As hinted, it is about limiting accumulation of stuff, not effectiveness, pushing him towards fewer more expensive items rather than lots of stuff. This self imposed limitation is at least as limiting as any intolerance or a good many other disadvantages.
Jareth Mooncalled
player, 2430 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 1 Oct 2021
at 03:41
  • msg #617

Re: Out of Character 10

Hograth Podkarmen:
As hinted, it is about limiting accumulation of stuff, not effectiveness, pushing him towards fewer more expensive items rather than lots of stuff. This self imposed limitation is at least as limiting as any intolerance or a good many other disadvantages.

It doesn't sound at all limiting to me.  But whatever, I was interested in case you found a new direction to take the Disad.
Masugatan
player, 525 posts
street thug
Fri 1 Oct 2021
at 04:03
  • msg #618

Re: Out of Character 10

Is the hornblower named Horatio?
Jednesa
player, 588 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Fri 1 Oct 2021
at 04:14
  • msg #619

Re: Out of Character 10

Masugatan:
Is the hornblower named Horatio?

Right now he's named "Ogre"... in Ogrish (Czech).  So... probably hates Nerds.
Chye Isuel
player, 1914 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Fri 1 Oct 2021
at 05:12
  • msg #620

Re: Out of Character 10

when horatio told that guy who tried to kill him, he wasn't worth the powder...that was eighteenth century savagery.
Narrator
GM, 9457 posts
DM says
roll for initiative!
Fri 1 Oct 2021
at 17:34
  • msg #621

Re: Out of Character 10

In reply to Chye Isuel (msg # 620):

magic bolts are cheaper than silver because they don't work in no and some low mana areas, ie in a low mana area the enchantment must be done at 20 to function, not 15 (3e rule, must check 4e to verify), they effectively have a discount: needs mana.
Jareth Mooncalled
player, 2431 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 1 Oct 2021
at 19:44
  • msg #622

Re: Out of Character 10

Narrator:
magic bolts are cheaper than silver because they don't work in no and some low mana areas, ie in a low mana area the enchantment must be done at 20 to function, not 15...

And because it's solid silver.  Silvered is only x2 CF, so the average silvered bolt is 6$.

And yeah, Puissance +1 Bolts (Power Level 20) are 52$ per bolt, Silver (solid) are 40$/bolt, and again Silvered are 6$.

But then, even Power 20 Enchantments fail in No Mana/Sanctity/Fully Despoiled/Psi-Phobic areas (depending on the power source), but then you also aren't likely to encounter a "Needs Magic" to hurt monster in a No Mana Zone*, and if you do, you should punch the GM in the crotch for being an arse.


* I mean not a healthy one anyway.  It should be slowly dying, or powered via something else, so... come armed with a Puissance +1 Bolt (Power Level 20) Magic, Holy, Psi, Druidic Bolt... so 202$/bolt?  But it's worth it to be sure.

A Cornucopia of that is only like ... eh... 202,010$.  Better get that expensive sucker made out of Orichalcum though so... 202,300$.

quote:
(3e rule, must check 4e to verify), they effectively have a discount: needs mana.

Yes, all Magic Items (3e, 4e, and DFRPG) require a final Power Level of 15, this is after Low Mana/Sanctity/Nature/Anti-Psi penalties to function, and the presumed Power Level of Enchantments are 15 (that is the base cost gets a Power Level 15 Enchantment).

Neither Magic (3e and 4e) nor DFRPG get into what it should cost for Power Level 20 (Magic does, but in a backwards method), but a rough estimate is "double the cost of all Enchantments on an Item that has Power 20".
Mario Crowfoot
player, 1242 posts
An orphan who grew up
with bow in hand
Sat 2 Oct 2021
at 13:53
  • msg #623

Re: Out of Character 10

Do Holy and Druidic paths even have object enchantment?  They weren't well separated before DF, and since DF enchantment has been strictly NPC operation, so we don't have a reference in the spell lists for priests and druids.

For myself, I'd probably be happy upgrading to a Cornucopia that produces silvered ($6) arrows.  Don't need solid silver (I'll make it up in accuracy and fire rate) -- and that's, what, only about $2600?
Jareth Mooncalled
player, 2433 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 2 Oct 2021
at 18:41
  • msg #624

Re: Out of Character 10

Mario Crowfoot:
Do Holy and Druidic paths even have object enchantment?

Yes...  though, I'm not sure I'd use the terminology "enchantment" despite that being the pricing system used.  That's where Holy Swords and such come from.

quote:
They weren't well separated before DF, and since DF enchantment has been strictly NPC operation, so we don't have a reference in the spell lists for priests and druids.

Don't have it for Wizards either, but that hasn't stopped anyone from continuing to believe they're 'enchanted' exactly as they were before.

What we do have is DFRPG Magic Items explicitly calling out that magic items that are 'caster use only' are also specified as to which caster:  Mana Based/Wizardly (Wizards and Bards), Holy/Clerical (Clerics and Holy Warriors), and Nature's Strength/Druidic (Druids).

For this game I'd add Psi (for Cultists), and then lump all the "off brand" casters (Necromancers, Demonologists, Shaman's, etc) under one of the above three.

quote:
For myself, I'd probably be happy upgrading to a Cornucopia that produces silvered ($6) arrows.  Don't need solid silver (I'll make it up in accuracy and fire rate) -- and that's, what, only about $2600?

Take the cost of a Corny Quiver 2,010$; minus the cost of the quiver, 10$; divide by the cost of a single regular arrow, 2$; giving us a "price for unlimited arrows" of x1,000$.

So a Cornucopia of Silver Arrows is 40,010$.  Silvered is a mere 6,010$.

And before some shmart guy asks, no you can't have a magical Cornucopia Quiver of Meteoric Iron [AMMO].  But if you beg the Elder Gods enough they might grant you a Cornucopia of Meteoric Iron [AMMO].

But it would probably (on a roll of 1 in 6) summon some dread Elder Thing from the corpse of whatever mage you kill with it...

Okay, now Jareth wants one.  Just for the LOLs.
Narrator
GM, 9467 posts
DM says
roll for initiative!
Sat 2 Oct 2021
at 22:41
  • msg #625

Re: Out of Character 10

the most likely scenario is a mana dependedymt monster that needs magic to be hit on the other side of a mana free zone- he can't attack you, and your magical missiles and magic bolts will not cross the divide either.
Mario Crowfoot
player, 1243 posts
An orphan who grew up
with bow in hand
Sun 3 Oct 2021
at 11:05
  • msg #626

Re: Out of Character 10

Jareth Mooncalled:
Take the cost of a Corny Quiver 2,010$; minus the cost of the quiver, 10$; divide by the cost of a single regular arrow, 2$; giving us a "price for unlimited arrows" of x1,000$.

So a Cornucopia of Silver Arrows is 40,010$.  Silvered is a mere 6,010$.


Given this player probably won't live long enough (exaggerating, but only a little) to save up for a Cornucopia that produces even Puissance +1 arrows (slightly cheaper than solid silver, because of those limitations related to mana levels), and I've got a good fraction of that six grand already stashed, that seems a reasonable compromise between needing silver, cost of individual silver/silvered arrows, and never running out.  Then there's comparison to a bow with Puissance +1 -- which has the downside of needing to be upgraded/replaced at significant expense and/or delay to keep up with long term ST increases.  The Puissant bow, however, still has the problem of shooting through a no-mana area...
Ardenas Barehand
player, 1732 posts
Human martial artist with
a few spells on the side.
Sun 3 Oct 2021
at 11:14
  • msg #627

Re: Out of Character 10

Just a thought -- is anyone in the "Beast of Veroigne" thread old enough to have learned American measure units in grade school?  Do you have any idea how big a bushel is?  Hint: a bushel of grain (the usual material to use that measure, when it was common) weighs about 60 lb.; garlic would be a little less weight, but that's enough garlic to keep an Italian restaurant supplied for weeks, even if business is very good.

Put another way, a bushel basket is close to half the size of an old 19th century portable copper bathtub like you sometimes see in Old West movies or TV shows.  Conversion says it's just over 35 liters (close to ten gallons of liquid measure, or exactly 32 dry quarts, which are bigger than liquid quarts).
Jareth Mooncalled
player, 2435 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 3 Oct 2021
at 16:39
  • msg #628

Re: Out of Character 10

Mario Crowfoot:
Given this player probably won't live long enough (exaggerating, but only a little)...

I feel that.

quote:
Then there's comparison to a bow with Puissance +1 -- which has the downside of needing to be upgraded/replaced at significant expense and/or delay to keep up with long term ST increases.  The Puissant bow, however, still has the problem of shooting through a no-mana area...

A third compromise, which still has to contend with No/Low Mana Zones would be Spell Archery.  The advantage here is it costs exp, which while dear, might flow more readily than coin.  It requires Casting Advantage level 3 (so Magery, Power Investiture, etc) and then learning other spells to use with it though, so minimum buy in is 32 exp.

A fourth, which is thinking outside the box, is to go Ranged Martial Artist, get a level of Chi and learn Power Blow (Bow) and pick up a secondary, heavier bow to use...  this route is just as FP intensive as Spell Archery, but costs way less exp (16 minimum buy in, possibly less if you get a cheaper Chi Talent, like say "Scout's Chi Talent [10]", which might cover Breath Control, Breaking Blow (Bow), Blind Fighting, Invisibility Art, Light Walk, Parry Missile Weapons, Pressure Points (Bow), Power Blow (Bow), Push (Bow), and Zen Archery).

Also, you can always carry a heavier bow, it's just going to penalize you to fire it.  I've got a Half-Ogre Scout in mind I've been pushing points around on that uses a significantly heavier bow for specific types of foes... the build is all based around a very expensive bow that is pretty far above his ST, but with Power Blow (Bow) he can fire it a few times with no penalty, it just takes slightly longer (one more second to concentrate), and requires a slightly esoteric build, combining Scout and Martial Artist.  But the points keep coming up short in areas I don't want to compromise, so the build might have to wait for a game that starts at 300 points...  or he'll probably eventually show up as an enemy in a game I run.  An enemy my Players will absolutely hate.



See, something most people don't pay attention to, you don't need silver or magic to severely wound most beasts (even if they require it to kill them), if silver or magic were meant to be a requirement in DF/RPG, then Martial Artists would have a route to "Puissant Strike" or something, being that MAs are the epitome of "I don't carry equipment".  So if you can blow fist sized holes in the enemy, then once it's down, you finish it up with silver, or magic, or whatever special requirement bypasses it's Regeneration or Unkillable quality.  Like every MA should carry a Silvered Large Knife with Puissance +1 and at least 1 or 2 points in the Knife skill, or have friends with those weapons for the kill shot.

Look at Stenet, he's ended (helped end 2 of them) three creatures that required Silver or Magic to kill, and he carries neither, but by incapacitating the creature and then either using something (broken silver plate, someone else delivering the coup de grace), he's finished off some tough demons.

Okay, that stupid demon bird was waaay out of his league, he couldn't even hurt it, but then that's what grappling is for, prying open it's mouth so someone else could cut out it's tongue.  But he's a fanatic about demon slaying, so if reaching into a demon's maw to tongue grapple it (that doesn't sound right) is what is called for, Stenet is your dwarf.

But if he'd had Power Blow (axe/mace), he'd have been dealing wounds to it.  It had high DR that was Vulnerable to Silver/Magic... a lot of demons and undead seem to have similar, but Jednesa has no problem smashing such things into gooey paste, she just can't kill those things on her own (also no magic or silver, but a butt-tonne of damage).

(But then Stenet and Jednesa are only on their second adventures, so they haven't had time to upgrade yet.  And I'm going to try to aim Stenet at a Holy Ability that will allow him to bypass those requirements, it's just expensive, like 20-25 points expensive.)



Ardenas Barehand:
Just a thought -- is anyone in the "Beast of Veroigne" thread old enough to have learned American measure units in grade school?

I'm not in Beast of Veroigne, but I did learn them in grade school a million years ago... but the only reason I'd know roughly what a bushel is, is because we used to pick apples and berries and stuff from an old guys property when I was a kid.  2$ a bushel on apples, potatoes, radishes, carrots, etc; 1$ a peck on berries, garlic, sunflowers seeds, etc.  It used to be apple orchards, but his family had stopped professionally farming it, and a lot had gone wild in the end of his lifetime.  He was like 80 and people coming in and picking wild crops kept him in spare dosh in the harvest seasons (and kept us in less expensive produce).

Now I kinda wonder what happened to the property, he didn't have any immediate family to inherit.
Narrator
GM, 9475 posts
DM says
roll for initiative!
Sun 3 Oct 2021
at 16:44
  • msg #629

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 627):

until recently(last 20 years)  one of my grocers would get vegetables in bushel baskets and half bushel baskets... it should be the latter, which is roughly 8 dozen heads- a dozen strung together as a becklace per person (not counting chunky in this)


there are slayer abilities called Magic touch and holy touch, which make your unarmed attacks count. Hograth was just awarded one. it is a perk.
This message was last edited by the GM at 16:45, Sun 03 Oct 2021.
Hannatti
player, 108 posts
Noble Errant
HP13/13, FP13/13
Sun 3 Oct 2021
at 17:50
  • msg #630

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 628):

My mother used to refer to pecks and bushels and so forth (rods and chains too) but before the above discussion I didn't know what they actually were (size-wise).

How do you guys know soooo much about GURPS system? It's just impressive, is what it is.
Narrator
GM, 9477 posts
DM says
roll for initiative!
Sun 3 Oct 2021
at 18:18
  • msg #631

Re: Out of Character 10

In reply to Hannatti (msg # 630):

I have hamd my head up my... in the game since 87... the marble notebooks I had in school used to have conversion tables in the back for this crap.
Hannatti
player, 109 posts
Noble Errant
HP13/13, FP13/13
Sun 3 Oct 2021
at 18:29
  • msg #632

Re: Out of Character 10

Most round the table groups I've known have dwindled and bailed after a year at most with GURPS (apart from one that was Game of Thrones setting, which ran for maybe t.5 years.) Similar story on Rolemaster. I love the infinite variability of these games but mosat folks I know won't stay the course.
Diiscovering you guys is just wonderful.
Jareth Mooncalled
player, 2436 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 3 Oct 2021
at 18:49
  • msg #633

Re: Out of Character 10

Hannatti:
How do you guys know soooo much about GURPS system? It's just impressive, is what it is.

30 years of running the game.  Trust me, be a GM, your system mastery ratchets up incredibly when you have to be the one juggling everything, but even then, we still forget stuff all the time.


Also I'm blessed with an odd form of 'eidetic memory', I remember pretty much everything* I've ever handwritten and every conversation I've had, if I'm interested in it.  Flipside... everything else memory wise is shitty, and I'm mildly disnumeric, so I can't remember numbers to save my ass.  Also, back in the 3e days, pre-"proper"-interwebs, I used to handwrite out my Game Bibles, all the Optional and House Rules I was using, so I can pretty well remember GURPS rules (3e anyway, but there is not a whole lot of difference over all), I've written an awful lot of them out (but I've also written them in House Rules form, so I sometimes transpose the proper rules with my Homebrews).

Now typing? Eh... a lot less so.  I can vaguely remember most of the threads I'm in here, but only "my side of the story", and even then only like with a 50% accuracy if it's been more than a year.  So I just reread the threads I've been in like once a year to stay fresh.  I'm due to do another reread pretty soon.


Basically, I have a really good memory for specific things and I've been a GURPS GM for over 30 years (the second part is more important than the first honestly).



* Like I remember homework I did back in second and third grade because I was really into those assignments.  Almost every report I've ever written, etc.  Maths?  Figidaboutit, like I can remember doing math homework, but the numbers are all 'screwy', and equations (algebra) are all over the place since I never learned that "properly" in the first place.
Hannatti
player, 110 posts
Noble Errant
HP13/13, FP13/13
Sun 3 Oct 2021
at 19:10
  • msg #634

Re: Out of Character 10

You're also great at explaining stuff, TY!
Ardenas Barehand
player, 1733 posts
Human martial artist with
a few spells on the side.
Mon 4 Oct 2021
at 09:22
  • msg #635

Re: Out of Character 10

And I'm kind of the opposite of Jareth.  I've been a GURPS fan for thirty-five years, but only run the game for a couple relatively short campaigns (total of around a year of weekly sessions) and outside of this RPoL campaign, only played it in a group for about three times that long.  I've done a lot of "for fun" character building, but never had "all the rules" -- never owned Martial Arts, for instance, just to pick one that would have been applicable to this game when I joined; only have a few of the DF PDFs and don't have DFRPG, because money is always limited and I have to choose what to spend on.

I have, however, a very detailed memory for things that interest me, which includes GURPS, read the core rules cover to cover at least once when 3e published and again for 4e (don't recall ever seeing 2e?), and a strong ability to assemble rules into a sort of "software model" in my head, that is, to understand how this stuff interconnects -- which makes it much easier (for me) to remember individual rules.

Having played both GURPS (3rd and 4th) and the rather similar but more obscure Hero System (5th and 6th), however, I'd have to say I prefer GURPS -- overall, they have similar levels of versatility, but GURPS has more built-in and pre-calculated character options; it's easier to learn to the levels needed either to play or to start GMing, and it loses less by being simplified to make it easier for new players.
Narrator
GM, 9482 posts
DM says
roll for initiative!
Mon 4 Oct 2021
at 17:40
  • msg #636

Re: Out of Character 10

had some signal issues at work, may post tomorrow, definitely Wednesday.  next week I will be traveling until Sunday the 17th
Ales Konstantin
player, 900 posts
Spellsword
Mon 4 Oct 2021
at 21:52
  • msg #637

Re: Out of Character 10

I hope you're traveling for good reasons. In any case, safe travels.
Narrator
GM, 9488 posts
DM says
roll for initiative!
Tue 5 Oct 2021
at 17:18
  • msg #638

Re: Out of Character 10

In reply to Ales Konstantin (msg # 637):

we are going to Salem for our Anniversary
Hannatti
player, 114 posts
Noble Errant
HP13/13, FP13/13
Tue 5 Oct 2021
at 17:51
  • msg #639

Re: Out of Character 10

In reply to Narrator (msg # 638):

I hope you have a lovely time!
Christine Bjorn
player, 2116 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Tue 5 Oct 2021
at 19:26
  • msg #640

Re: Out of Character 10

In reply to Hannatti (msg # 639):

Congratulations on your anniversary. Can we ask which one? Though now days all of them are cause for celebration...
Narrator
GM, 9492 posts
DM says
roll for initiative!
Wed 6 Oct 2021
at 16:22
  • msg #641

Re: Out of Character 10

In reply to Christine Bjorn (msg # 640):

Thank you, it is twenty six! revised the trip yo be boston with a day trip to Salem
Christine Bjorn
player, 2117 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Wed 6 Oct 2021
at 19:33
  • msg #642

Re: Out of Character 10

In reply to Narrator (msg # 641):

Very nice. It is a privilege to be loved by someone for that long!
Ardenas Barehand
player, 1734 posts
Human martial artist with
a few spells on the side.
Wed 6 Oct 2021
at 22:33
  • msg #643

Re: Out of Character 10

Christine Bjorn:
It is a privilege to be loved by someone for that long!


It surely is.
Narrator
GM, 9501 posts
DM says
roll for initiative!
Thu 7 Oct 2021
at 16:45
  • msg #644

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 643):

Thank you all, will try and post through today, otherwise not likely until Sunday next week
Jareth Mooncalled
player, 2440 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 7 Oct 2021
at 18:15
  • msg #645

Re: Out of Character 10

Narrator:
Thank you all, will try and post through today, otherwise not likely until Sunday next week

Have a good trip.
Hannatti
player, 120 posts
Noble Errant
HP13/13, FP13/13
Thu 7 Oct 2021
at 18:21
  • msg #646

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 645):

Yep, what he said! Be safe!
Ardenas Barehand
player, 1735 posts
Human martial artist with
a few spells on the side.
Mon 11 Oct 2021
at 09:08
  • msg #647

Re: Out of Character 10

Note to Amelia: When Gareth wrote "pickled" he meant it, as in preserved in, well, not brine in this case, but jelly -- by the Lovecraftian things that live beyond the troll regions well beneath Northport.
Amelia Montaigne
player, 135 posts
Agent about town
Mon 11 Oct 2021
at 10:04
  • msg #648

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 647):

Hey Ardenas!
Is that for real? Or banter?

(I took pickled to mean having consumed huge amounts of red wine and so forth..)
Jareth Mooncalled
player, 2442 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 11 Oct 2021
at 13:50
  • msg #649

Re: Out of Character 10

Amelia Montaigne:
Hey Ardenas!
Is that for real? Or banter?

Take it as you will, but Gareth was preserved by Elder Thing Slugbeasts for future consumption.
Amelia Montaigne
player, 137 posts
Agent about town
Mon 11 Oct 2021
at 15:57
  • msg #650

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 649):

Oh how horrible. The poor thing!
Hannatti
player, 122 posts
Noble Errant
HP13/13, FP13/13
Mon 11 Oct 2021
at 16:05
  • msg #651

Re: Out of Character 10

Looking for advice, please, about the Create Fire spell.

If already successfully cast, is it correct that a fire  from Create Fire will magically burn for 1 minute and will then need Maintenance Cost (1FP) per minute thereafter?
What damage does the spell do? Is it 1d6-1 burn per second?
What damage does the spell Create Fire do?
Can SHape Fire be cast on a fire (made from Create Fire)so as to be able to move it?

Thanks
Jareth Mooncalled
player, 2443 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 11 Oct 2021
at 17:50
  • msg #652

Re: Out of Character 10

Amelia Montaigne:
Oh how horrible. The poor thing!

I'd say he was in quite a pickle!



Hannatti:
If already successfully cast, is it correct that a fire from Create Fire will magically burn for 1 minute and will then need Maintenance Cost (1FP) per minute thereafter?

Yes.  It requires no fuel source (other than Mana), but it is "normal" fire (I know, that's missing from the spell text) in that it isn't counted as "magical" for things that require 'magic' for special effects.  Like many things in GURPS, some stuff is left for interpretation or "having prior knowledge of the system".

quote:
What damage does the spell do? Is it 1d6-1 burn per second?

It does burn damage, 1d-3 for being partially in the flames, or 1d-1 for being fully in the fire.

To make it "hotter/more damaging" see the spell Fast Fire in GURPS Magic (though I don;t know Gwythaint has allowed that spell).

I
Although if cast inside a contained area an let burn long enough, it wold count as 'contained' and likely do more damage (the radiated heat from the walls of the container).  See your local GM for specifics.

AS per DFRPG Exploits pg 68
Ordinary Fire: A bonfire, Create Fire spell, patch of blazing alchemist’s fire, or other hazard described simply as “a fire.”
It inflicts 1d-3 burning damage per turn spent partly in the flames (dashing through some hexes that are on fire, some that aren’t), or 1d-1 per turn spent entirely in fire. This is large area injury (p. 53).


quote:
Can SHape Fire be cast on a fire (made from Create Fire)so as to be able to move it?

Explicitly yes, as per Shape Fire, DFRPG Spells pg 31.
Hannatti
player, 123 posts
Noble Errant
HP13/13, FP13/13
Mon 11 Oct 2021
at 18:54
  • msg #653

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 652):

Perfectly clear. TY!
Gareth
player, 863 posts
Odd Character
HP: 11/11, FP: 16/17
Mon 11 Oct 2021
at 21:34
  • msg #654

Re: Out of Character 10

In reply to Hannatti (msg # 653):

There are some that might argue Gareth should never have been released, but his colourful character had a lot of weird and horrible things happen to him. In Lovecraft terms, he is probably well and truly insane, but he manages to hold things together most of the time...
Chou-Zhen Mou
player, 1159 posts
Not quite right but
a mage none the less
Mon 11 Oct 2021
at 21:53
  • msg #655

Re: Out of Character 10

That's the wonder of Lovecraftian horrors -- they are so incredibly varied.  Great Old Ones, Earthly(ish) beasties of various sorts, horrors from the darkness between the stars (like my father), Elder Spawn (like me, though I'm on the "very nice to humans" end of their spectrum) -- there's the Dark Ones as well, they're actually "natural" in that they breed just like humans, elves, and goblins, but they're descended from those like me, with a lot of dilution.

One kind, that population of star slugs stores captives for later consumption (rather as spiders do); another sort pretty much doesn't notice them unless disturbed or stranded, while yet another has plans to come to this world and reduce it to its primal chaos.
Narrator
GM, 9531 posts
DM says
roll for initiative!
Thu 21 Oct 2021
at 19:24
  • msg #656

Re: Out of Character 10

In reply to Chou-Zhen Mou (msg # 655):

work has been a but hectic today, i should be able to post tomorrow,  and then not for the weekend
Dilandua
player, 232 posts
Shadow Elf
FP 12/12 HP 10/10
Fri 22 Oct 2021
at 22:56
  • msg #657

Re: Out of Character 10

Hey bossman I need your read on two three things:

1 - What is the Guild's general policy/tolerance on aggressive renegotiation in the midst of the mission?

2 - What is the Guild's general policy/tolerance on murdering labor that is attempting to renegotiate in the midst of a mission?

3 - Was Guillaume a Guildsman or a side contractor?
Reanna Draegan
player, 713 posts
HP: 11/11, FP: 10/11
Rank 2 Admin badge
Fri 22 Oct 2021
at 23:59
  • msg #658

Re: Out of Character 10

In reply to Dilandua (msg # 657):

Rank 2 guild here...lets get the road back before we discuss that. Reanna has no intention of letting that thought slide...
Dilandua
player, 233 posts
Shadow Elf
FP 12/12 HP 10/10
Sat 23 Oct 2021
at 02:31
  • msg #659

Re: Out of Character 10

Reanna Draegan:
Rank 2 guild here...lets get the road back before we discuss that. Reanna has no intention of letting that thought slide...

Oh, yeah, that's gonna wait a tick for the IC discussion, but I'm just popping the question out while it's fresh on my mind.
Narrator
GM, 9539 posts
DM says
roll for initiative!
Mon 25 Oct 2021
at 11:08
  • msg #660

Re: Out of Character 10

In reply to Dilandua (msg # 659):

3 Guillaume is a guildsman
2 more typically, they can be brought up on charges/plea their case. your oral agreement was as a one way guide, paid at the going rate. this is extra.
you did not seek out a magically binding contract.
1 at the least,  you are required to return all guild badges of those in your party. plenty of times, especially when treaure shares and anti murder are not in contracts, there are "casualties"
what you don't know is whether he bought an insurance policy from Selan the necromancer using his to see that his pay goes to his heirs- it is common but you have no idea if he did.
casualties affect your reputation when hiring in the future.

0 you do know that at the very least, Alice the healer would object.
This message was last edited by the GM at 11:55, Mon 25 Oct 2021.
Dilandua
player, 235 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 25 Oct 2021
at 18:19
  • msg #661

Re: Out of Character 10

Narrator:
3 Guillaume is a guildsman

0 you do know that at the very least, Alice the healer would object.

casualties affect your reputation when hiring in the future.

Right.  All of those points are presumed.

quote:
2 more typically, they can be brought up on charges/plea their case.

Okay, so it's a semi/formal "captain's masting" or a "council/tribunal" situation.

quote:
your oral agreement was as a one way guide, paid at the going rate. this is extra.

As far as I know it was always meant to be "one week, daily if we go beyond it, there and back again".  It would have been foolish to contract a horse wrangler/camp steward to get us there only to no longer want their services coming home.

In fact every time I mentioned it* it was "there and back again, one week contract, plus daily if we go over" and by my original calculation one week should have covered it (two days to get there on Magical Forced March, 1 day to kill, 4 days return via road).  Somehow it took us an extra day to get out there (eh, it happens), and now we are sidetracking the way home, so yeah, we'll exceed my initial 'one week' estimate, by at least 2 days.

[EDIT]
* Reanna was the one paying ($380 specifically, presumed prepaid, and has been paid back out of the Troll Bridge money) so I don't know if she contracted something different out-of-thread, but in thread it was always "one week, there and back, daily after seven days" from me, and no else ever mentioned anything different.
[/EDIT]

quote:
you did not seek out a magically binding contract.

Didn't expect it to be required.  But that's fine, neither did he.  Dilandua will be happy to aggressively renegotiate with him.  Or not, we (Reanna, Dne, and I) can discuss that in thread...

quote:
1 at the least,  you are required to return all guild badges of those in your party. plenty of times, especially when treaure shares and anti murder are not in contracts, there are "casualties"

LOL, a causality clause.

quote:
what you don't know is whether he bought an insurance policy from Selan the necromancer using his to see that his pay goes to his heirs- it is common but you have no idea if he did.

If we're paying him daily, that's highly unlikely as he wouldn't have had the pay to do that with.  So either he was prepaid, and is being extra sleazy right now, or he is getting paid daily and is carrying around a chunk of change, and is being extra stupid right now.
This message was last edited by the player at 18:23, Mon 25 Oct 2021.
Virgilio Hohlfeld
player, 85 posts
Apprentice wizard
Tall and very thin
Mon 25 Oct 2021
at 21:58
  • msg #662

Re: Out of Character 10

I'd have to go on the record as objecting, in general, to murder (though I'm very willing to make an exception for those who'd been attempting to enslave me).
Dilandua
player, 238 posts
Shadow Elf
FP 12/12 HP 10/10
Mon 25 Oct 2021
at 23:35
  • msg #663

Re: Out of Character 10

Virgilio Hohlfeld:
I'd have to go on the record as objecting, in general, to murder (though I'm very willing to make an exception for those who'd been attempting to enslave me).

If murder get's discussed please put in your vote of "Do Not Murder The Weaselly Shithead" at that time in character.

Warning, Virgil's vote counts less than Dne's, whose vote counts less than Dilandua's or Aegis' (in Dilandua's opinion), whose votes count less than Alice's (healers get double votes in Dilandua's worldview), whose vote still counts less than Reanna's (Guild Rank yo).

I mean it still matters, just, you know, letting you know where Virgil sits on this totem pole, just below Crazy Birdman, but higher than "weaselly guide who is being weaselly", so there is that.  I mean, just yesterday (in game time) Virgil's opinion started the day mattering less than the horse's, so Virgil has come up in the world.
Virgilio Hohlfeld
player, 87 posts
Apprentice wizard
Tall and very thin
Tue 26 Oct 2021
at 08:58
  • msg #664

Re: Out of Character 10

Hey, the day before that, someone called me "Coppertop."
Dilandua
player, 240 posts
Shadow Elf
FP 12/12 HP 10/10
Tue 26 Oct 2021
at 14:13
  • msg #665

Re: Out of Character 10

Virgilio Hohlfeld:
Hey, the day before that, someone called me "Coppertop."

Owww, but hey, at least it wasn't Carrot Top.
Jareth Mooncalled
player, 2448 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 27 Oct 2021
at 08:06
  • msg #666

Re: Out of Character 10

So we decided to play a game I usually do not enjoy, Axis and Allies (specifically we play the 1940 edition with both boards, so a longer game).  I don't usually enjoy it because it's one of those games where by the end of turn 2, if you know the game well, you can usually divine who is going to win, and because it has a static start, there are certain very key "do this to win" moves.

I further made the mistake of agreeing to play Germany, which I dislike because they have even more limiting "do this or lose" moves (and don't really get to engage in teh naval stuff as much unless you're very lucky).

Well, by the end of turn 1 it looked bad for Germany, I'd failed to take France, having smashed my forces against them, and they just reinforced almost back to full strength, but I took France in turn 2, and swept southeast into Yugoslavia.  Japan had smashed half their fleet against Australia, the other half did well against China and Britain in south indo-china, America and Russia just built up... but Italy had just gone gonzo taking North Africa.

So it's looking bad for the Axis powers.  Turn 3 has Germany's Western front taken to the coasts, but was weakly supported, it's Eastern front was split between a rapidly growing Russia and a foray into the Greece and the Middle-east.  Italy had surprisingly locked down the rest of the Mediterranean and was pushing fast into Middle Africa and threatening South Africa (by the end of turn 3 Italy had doubled it's income from captured states).  Japan was hopelessly locked into a slog of a land war in Asia and had lost most of it's fleet (it kept rebuilding the fleet, but it was losing more than it could build), Britain had primarily focused on Indo-China, so it's build up in London was mediocre, but then Germany was not a threat to it at all, Britain's south china seas fleet was gone, but it's Atlantic fleet was the only sea power in that theatre (Italy and Germany still controlled the Med), and ANZAC (Australia/New Zealand) was threatening to become a sub fleet to harass Japan, and the American fleet in Pearl Harbor was insane.

Keep in mind, the Americans can only enter the war before turn 4 if they are attacked by Japan (get's them into the Pacific) or Germany (get's them into the Atlantic).  Same for Russia, they cannot declare war on the Axis before turn four unless they are attacked...

So Turn Four dawns.  I look Russia in the eye and say, "Honor the peace, my forces keep rolling into the middle-east, you stay west of Poland, otherwise I unleash hell."  Now, kep in mind, my Western front was heavily mechanized, I'd been reinforcing tanks and mechanized infantry in equal numbers to that front, with small scatterings of weaker troops here and there, my Western front was all Infantry, both fronts were supported by fighters and a few bombers... so while Russia outnumbered me 2:1 with raw manpower, his troops were almost completely infantry... so I reinforced the last of mechanized units and few more air into Eastern Europe and pressed further (with reinforcing the push) through the once great Persian empire, such that Great Britain began to wonder if they wouldn't end up fighting Panzers in India!

So despite his Allies urging him to attack, when his turn came up (Germany goes first, then a few others, then Russia), Russia opted to keep the peace.

The game now went from "Germany and Japan get crushed by the end of turn four, Italy hangs on a few more turns" to "Oh shit, Germany isn't attacking Russia?  Russia isn't attacking Germany?  What the hell is going on?"

So America ends turn four, full steam out of Pearl Harbor, and poises to jack Japan's shit all up everywhere.

Turn five I drop more infantry around and put anti aircraft guns into Normandy, GBritain is now worried that Germany and Russia will remain allied another whole turn... but no.  Solidly outnumbering Germany 3:1, Russia invades Poland.

And is routed.  He couldn't roll to save his ass, I was rolling hot, and instead of retreating when he dropped from 3:1 to 2:1, he kept fighting.  He did retreat once he dropped below 1:1, but really, he should have retreated before that.  So in one turn Russia lost one of their two armies, and left Germany poised to counter strike.  Italy temporarily lost the Med to GBritain's navy; America and Aus/NZ finished Japan's fleets, China pushed Japan off the mainland, and GB retreated some forces back towards India, but he would be too late.  Oh, GB had started airstrikes against Germany in France, but Germany maintained air-superiority by slim margins and Britain essentially smashed it's air force against the AA guns and fighters over the skies of Europe.

Turn 6 dawned a very different game than Turn 2 had ended.  I pushed into the Soviet front and blitzed to Leningrad, through to Ukraine, and up through the Caucus into Volgograd.  The Soviets basically collapsed against the might of Germany's mechanized forces!  That lone crazed tank and mechanized infantry platoon finally took India from Britain (weakly with no support behind it since that support had turned north into the USSR, SURPRISE MOTHER RUSSIA!), Italy finalized it's control over Southern Africa, and the combined German and Italian fleet swept Britain out of the Med and crippled it's Atlantic fleet (Britain still had no Pacific fleet, but so what, America held the Pacific firmly).  America all but finished Japan, while Aus/NZ helped take a single Japanese island (ANZAC and Russia were the same player).

And that's where we called it.  Germany poised to swept through the remains of the Soviet forces, Great Britain still hanging on, but having lost India, Africa, and it's fleets (which are expensive to rebuild), Japan all but gone, Italy an actual threat (but with a tiny industrial base, so it couldn't really build quickly enough to help against the US should it finally decided to get into the European war).

Would have been interesting to see how the next few turns would have gone.  I suspect it would have ended with American finally deciding to get into a slugfest in Europe, and no single Axis power can stand against the American industrial base.  I mean German has a chance if it takes the USSR, France, GBritain, but Germany doesn't have enough units to make that stand... though Italy and Germany could probably do it.

What happened in the game to make it turn so insanely is, I, Germany stumbled in turn 1 and Britain made the mistake of thinking Germany wouldn't be able to recover, so they focused most of their forces in South Indo-China to fight the Japanese expansion there, which is what kept it from being an otherwise easy victory for Japan.  However I had an insane run of luck pushing a few tanks and mechanized infantry through the Middle East, and Russia honored it's deal one more turn.  So not only was my power base almost doubled (by the time I took India and all of France is +28$, Germany starts with an income of 30$), but that was one more turn of making that extra income from Russia and Switzerland.  And then Russia made the mistake of invading Poland in the spring (we decided that a thing).  And no one expected Italy to kick-ass in Africa ass like that.  Japan got chewed up by the Chinese, ANZAC, and Britain - Japan and Italy were the same Player, he was hoping for a 'fast win in China' so he'd have the money to fight the US int eh Pacific, and he actually had most of China for one turn (Turn Four), with all that money, but Britain and China pushed him back out the next turn.

So, yeah, a great game of Axis and Allies finally.
This message had punctuation tweaked by the player at 09:04, Wed 27 Oct 2021.
Hannatti
player, 136 posts
Noble Errant
HP13/13, FP13/13
Wed 27 Oct 2021
at 08:51
  • msg #667

Re: Out of Character 10

That's an interesting read, thanks.  :)
Ardenas Barehand
player, 1737 posts
Human martial artist with
a few spells on the side.
Wed 27 Oct 2021
at 09:18
  • msg #668

Re: Out of Character 10

That's a game I've never played.  I'm not much good with strategy or grand strategy games, all the way back to chess and go.  I do much better with tactical level (but honestly, my "ability" with dice can usually override any amount of thinking short of the RPG arena).
Jareth Mooncalled
player, 2449 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 27 Oct 2021
at 20:19
  • msg #669

Re: Out of Character 10

Ardenas Barehand:
That's a game I've never played.  I'm not much good with strategy or grand strategy games, all the way back to chess and go.  I do much better with tactical level (but honestly, my "ability" with dice can usually override any amount of thinking short of the RPG arena).

Dice go back and forth for me and seem, very superstitiously, to be tied to the game.  Frex with most games I roll average, but for some games I roll hot more often than not (Star Wars X-Wing tactical miniatures1), and in some I can't ever seem to catch a break (a couple of dice based games my group occasionally breaks out - could also be I just suck at those games).

Axis and Allies is... mmmm.  Some people love it, I'm less sold on it.  It's "better" than Risk in that's it's more complex, it has more varied interactions, but it's also more complicated than Risk.  I think my biggest problem with A&A is that when I was first introduced to it in the late 80s-early 90s, the group that played it all the time knew the rules and had no rulebook (it had been lost at some point) and we never played it enough that I could get a solid grasp of the rules.

And nothing engenders positive feeling in you for a game like constantly losing. [/sarcasm]


Of what I would call the "Big Four Real World Strategy Boardgames" (my list only), A&A, Risk, Supremacy, and Shogun [1986] (aka Samurai Swords1 [1995]); Shogun is the best.... after that it's a real toss up.  There are things about Risk and Supremacy I enjoy and things I don't, and until last night, I've never even properly known the rules to A&A, but it looks pretty solid (now that I grok what's going on) but it still has that "the game is kinda set by turn X" problem, but Risk and Supremacy suffer from this as well.

Shogun seems to be the only one of them that is varied enough and can go sideways enough that it keeps you guessing right up until the end.  But good luck finding a copy, and no Shogun [2006] is not the same and is not on par.  It's an entirely different game style, in the likes of Wallenstein (made by the same designers who made Wallenstein so go figure eh?), and I personally do not like the "cube tower" combat resolution mechanic ("Eurotrash" games seem to abhor dice).


Of all the "strategy war" boardgames I've ever played, my favorite two are Shogun/Samurai Swords and Battlemist [1998].  I normally do not enjoy "asymmetric conflict boardgames", but Battlemist seems to be well balanced and plays really well so it gets a pass from me.  Good luck finding copies of it, though it looks to have been rereleased as Runewars but I've never played Runewars.

I should probably pick up Runewars and see what it's like...


Special note about a third "asymmetric conflict boardgame", Twilight Imperium.  I like the original edition better, but I haven't played it almost 20 years (the guy who owned it moved, and I never had the molah to pick up until recently... and good luck finding copies of boardgames out of print for 20+ years).  The new edition is... unbalanced.  The game play is great, but some races are just insanely overpowered, which some people will enjoy, ye olde "everyone gang up on Bob because Bob is playing the [FACTION] again", if Bob is into that, and everyone enjoys that style of play, have at it.  I know my group and we kinda hate the "pound one person from game start or they win" style.  If you can find the original edition, it was ... "better balanced" simply because the races didn't have a lot of powers, just one special thing, and they were generally pretty minor abilities.  The new edition not only gives every faction 2-3 special powers, but 3-4 special ships and technologies and that can really through game balance off.


1 - I've been told by at least one person at a tournament that I had to be cheating somehow, they even demanded a rematch with a judge watching.  I indulged them, and whipped them again.  Not only do X-wing dice love me2, I have an insane grasp of how the ships move and the geometry of the play, (where firing arcs will end up, how a ship could move, and I can read some opponents like a book), so I'm just a small "god" at that game.  Unfortunately not only did I work too much to ever really get into the tourneys (I only played at 4 local events, and only won 1), I wasn't affluent enough to buy the game, my buddy did, and the dice hate him2... so after the first couple of years, he retired that game to the Shelf of Shame never to be brought out again, he just has terrible luck with those dice and several of his favorite (nostalgia reasons) ships are just garbage in the game.


2 - After a few months of playing where he rarely won, even against other people, we tested the dice, we each rolled them 1,000 times and recorded the results, my average was about 15% over curve and his was about 10% under curve, so... yeah, you can see why he'd never face me again.
Ardenas Barehand
player, 1738 posts
Human martial artist with
a few spells on the side.
Wed 27 Oct 2021
at 22:48
  • msg #670

Re: Out of Character 10

My own dice history is generally on the "below curve" side (though the dice here on RPoL seem to lack that bias, perhaps because they're a simulation instead of actual plastic polyhedra -- or perhaps because with GURPS it's fairly easy to set up better than even odds on almost anything except a default from the stat you didn't have points to build up).

To give some idea, I was in a D&D campaign (back when AD&D was fresh and minty) in which I got into the habit of always bringing a spare character sheet (or more than one) to every session.  No other players had that problem, players and DM agreed I wasn't doing anything stupid or otherwise playing badly; my characters weren't inferior in stats (for the day: 4d6, drop the low die, in order was the rolling method at the time) -- but over a period of two years, I only had one character live long enough to make 2nd level (typically took about two sessions at that time) and that one died before he could get the training for the level up, despite having the hit points.

Eventually, I got to the point of playing in a way to minimize the number of times I had to roll dice, and it helped a bit.

I do understand how losing repeatedly can affect your enjoyment of a game.  I joined the Chess Club my senior year in high school, and in the course of the 1977-1978 term, didn't win a single game (I wasn't new to it, I learned to play at 10).  But maybe it's just chess; I do pretty well at Mastery (S. John Ross's abstract strategy game, invented for one of his RPG campaigns, and included in his Uresia publication); I even beat the game's inventor in an online match once.  That's much more of a game of attrition, though, than chess is supposed to be.
Jareth Mooncalled
player, 2450 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 28 Oct 2021
at 00:45
  • msg #671

Re: Out of Character 10

Ardenas Barehand:
But maybe it's just chess; I do pretty well at Mastery (S. John Ross's abstract strategy game, invented for one of his RPG campaigns, and included in his Uresia publication); I even beat the game's inventor in an online match once.  That's much more of a game of attrition, though, than chess is supposed to be.

I'll have to look Mastery up, I tend to enjoy games of abstract strategy.

I used play versus the locally ranked (18th out of 30ish ranked locals) chess master.  Not because I was "that good", but because a) we were bored waiting for game to start (he liked to arrive an hour early and was my ride), b) I don't mind losing chess to someone who isn't playing 'funny' games, and c) he described my 'style' as "someone who knows the game well enough to play decently, but not well enough to play a master, so you make crazy but still sensible plays, and that makes the game unpredictable and new".

And he couldn't find any one to play against except other masters and "playing with other masters is boring, they all use well-rehearsed moves and patterns".
Ardenas Barehand
player, 1739 posts
Human martial artist with
a few spells on the side.
Thu 28 Oct 2021
at 08:56
  • msg #672

Re: Out of Character 10

Jareth Mooncalled:
"playing with other masters is boring, they all use well-rehearsed moves and patterns".


Which is the other thing I don't enjoy about chess -- even before computers could beat any human, the first 10-20 moves of a fresh game had been so completely analyzed that (at higher levels of play) it was more about memorizing a move sequence and variations, than about any thinking, until the opening was completed.  Not to mention timers -- especially short-clock games.  "How fast can you recall and regurgitate and opening that won't leave you hopelessly hosed?"
Jareth Mooncalled
player, 2451 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 28 Oct 2021
at 15:47
  • msg #673

Re: Out of Character 10

Ardenas Barehand:
Which is the other thing I don't enjoy about chess -- even before computers could beat any human, the first 10-20 moves of a fresh game had been so completely analyzed that (at higher levels of play) it was more about memorizing a move sequence and variations, than about any thinking, until the opening was completed.  Not to mention timers -- especially short-clock games.  "How fast can you recall and regurgitate and opening that won't leave you hopelessly hosed?"

Well, there are only so many ways to play.  Go, Shogi, Hnefatafl, etc, are the same way.  Actually, any boardgame that doesn't include elements of randomness are exactly the same way*.  But even then with the randomness, there are reasons why people who are good at them can predict who will within a few turns of games like Axis and Allies, Risk, etc.  Because even with the random noise, as long as something wildly improbably doesn't happen (like the dice going wild on Russia and their poor choice of pressing in my last game), once certain avenues and paths are cut off, players future moves become limited.  Look at the "family killer", Monopoly, there is an 'optimum way to play' that, as long as the dice don't fail you, will almost guarantee a victory.

I mean my group has played Agricola so much we can tell who is going to lose by turn 4.  Winning is bit more unpredictable (Improvement and Occupations can shift winning conditions), but if someone hasn't managed to build their food engine by turn 4 they are no longer really in the game... but then there isn't a whole lot of randomness in Agricola, Action cards don't change after the game begins, so that that just leaves the 'randomness' of what Occupations and Improvements players have in their hand.


* Mastery would be the same way if it were popular enough to have the following that Chess, Go, Shogi, and Tafl have.
Narrator
GM, 9563 posts
DM says
roll for initiative!
Thu 28 Oct 2021
at 17:26
  • msg #674

Re: Out of Character 10

sorry folks, got my booster on Tuesday night, was worthless yesterday, tavetnfolk, I still need to review my map book so it might be a while just yet, I am doing OT tonight...
Grimaldi
player, 818 posts
Aralaise adventurer
HT12/8 ST12/10
Thu 28 Oct 2021
at 19:05
  • msg #675

Re: Out of Character 10

i went through a backgammon craze, 10-11 yrs ago.
Christine Bjorn
player, 2129 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Thu 28 Oct 2021
at 19:41
  • msg #676

Re: Out of Character 10

In reply to Grimaldi (msg # 675):

There is an old naval game called uckers that is extremely random...I have seen the game change right at the end even with highly experienced players (in one case, a newbie came back from almost loosing to beat very experienced players). It needs 4 players, but can be done with 2 teams, and there is definitely a tactical side to it, but the randomness can still overthrow the tactics, and visa versa!
Ardenas Barehand
player, 1740 posts
Human martial artist with
a few spells on the side.
Thu 28 Oct 2021
at 23:54
  • msg #677

Re: Out of Character 10

Jareth Mooncalled:
* Mastery would be the same way if it were popular enough to have the following that Chess, Go, Shogi, and Tafl have.


Well, and for that it would help if it were a few centuries older.  Those classic games have been around a long time -- Chess was the last to have significant changes, with castling added in (IIRC) the 18th century and en passant capture in the 19th.  Go is really two very similar games -- Chinese and Japanese differ enough that the same layout can be a win in one and a loss in the other, and their handicapping is different enough to make the difference with players close to handicapping cutover points.  I'm not familiar with Shogi at all, however.

Mastery isn't doing badly for being only about 35 years old -- it's already considered an official "Chess variant" (mainly because it's played on the same board, with only two, fixed starting layouts, and a similar piece count and capture mechanic).

I've played a lot of backgammon, and like many card games, the astrologer's saying can be accurately paraphrased: "The dice impel, they do not compel."  You can't beat bad dice, but a good player, over time, will eat a lesser player's lunch.  Same as with poker, gin rummy, most other rummy variants, all bidding and trick-taking games.  Luck wins hands; skill wins matches.
Ardenas Barehand
player, 1741 posts
Human martial artist with
a few spells on the side.
Thu 28 Oct 2021
at 23:59
  • msg #678

Re: Out of Character 10

Christine Bjorn:
In reply to Grimaldi (msg # 675):

There is an old naval game called uckers that is extremely random...


Just Googled it -- looks like a variation of Pachisi (which is a "backgammon class" game itself).  American Sorry is similar, though the team aspect is a change.
Narrator
GM, 9582 posts
DM says
roll for initiative!
Mon 1 Nov 2021
at 17:57
  • msg #679

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 678):

a little busy at work today. hope everyone had a happy Halloween.
Ardenas Barehand
player, 1742 posts
Human martial artist with
a few spells on the side.
Mon 1 Nov 2021
at 21:40
  • msg #680

Re: Out of Character 10

Narrator:
hope everyone had a happy Halloween.


Old technique, porch light out (and living in a neighborhood with only 2-3 children in it) kept the little goblins (not the civilized ones who make up much of Artisan) away from our door, so it was pretty decent.
Jareth Mooncalled
player, 2454 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 2 Nov 2021
at 00:30
  • msg #681

Re: Out of Character 10

Ditto, though we did have a trio of cheeky teens show up, uncostumed, with a white garbage bag to knock at the door at 10ish and hope that despite all the lights out on the street, they'd get some candy.

No costumes?  No Halloween carols?  Blighters.  Why in my day we knew better!  /shakingmycane.gif
Christine Bjorn
player, 2133 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Tue 2 Nov 2021
at 02:15
  • msg #682

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 681):

Bah! Humbug the lot of them... not big in Australia fortunately.
Jednesa
player, 598 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Tue 2 Nov 2021
at 14:38
  • msg #683

Re: Out of Character 10

Evelina Grattan:
"So, a wise, gentle dragon, not a ferocious and terrible one?  How sure are we about that, really?"

"Wise and gentle"?  That's some wishful thinking, and I thought Jednesa was deluded in her desire to "wrestle a dragon"...
Christine Bjorn
player, 2135 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Tue 2 Nov 2021
at 19:39
  • msg #684

Re: Out of Character 10

In reply to Jednesa (msg # 683):

Gentle and dragon are not words I would usually use together... maybe the dragon would prefer to wrestle instead of riddle? Surely riddles get boring after time...
Elaina Grattan
player, 107 posts
Holy Sister of the
Frog God Cult
Tue 2 Nov 2021
at 20:44
  • msg #685

Re: Out of Character 10

Oh, come now -- some stories of dragons have them wise and gentle.  They don't all live in a cave under a mountain and fly out only to eat the local herds and flocks and steal maidens.

Oh.  Maidens.

You and me, Christine.  And maybe my sister; I'd have to ask her.
Christine Bjorn
player, 2137 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Tue 2 Nov 2021
at 21:21
  • msg #686

Re: Out of Character 10

In reply to Elaina Grattan (msg # 685):

And Jednessa, Emma and Val...
Jednesa
player, 599 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Wed 3 Nov 2021
at 04:32
  • msg #687

Re: Out of Character 10

Christine Bjorn:
And Jednessa, Emma and Val...

Maiden has a definition that does not cover at least two of those characters...
Christine Bjorn
player, 2138 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Wed 3 Nov 2021
at 05:34
  • msg #688

Re: Out of Character 10

In reply to Jednesa (msg # 687):

Really? What is that definition? Emma is a lovely lass!
Jednesa
player, 600 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Wed 3 Nov 2021
at 06:13
  • msg #689

Re: Out of Character 10

Christine Bjorn:
Really? What is that definition? Emma is a lovely lass!

While the technical definition is an (older) unmarried woman, the connotative definition I think Elaina is aiming for is virginal.


To which Val and Jednesa would not fit into.  If we want to hew strictly to the proper definition, then I'm pretty every female in the group is a maiden... but likewise I'm pretty sure that's not the definition Elaina was aiming at.
Elaina Grattan
player, 108 posts
Holy Sister of the
Frog God Cult
Wed 3 Nov 2021
at 09:18
  • msg #690

Re: Out of Character 10

The implication relative to dragons has always been synonymous with "spinster" -- but without the implication of age.

I thought I was going to lose that qualification once, but the "candidate" didn't mention he couldn't swim...
Christine Bjorn
player, 2140 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Wed 3 Nov 2021
at 10:19
  • msg #691

Re: Out of Character 10

In reply to Elaina Grattan (msg # 690):

Christine would definitely like to stick to the strict definition...it saves uncomfortable questions!
Jednesa
player, 601 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Wed 3 Nov 2021
at 13:08
  • msg #692

Re: Out of Character 10

Elaina Grattan:
The implication relative to dragons has always been synonymous with "spinster" -- but without the implication of age.

Ah, so you're going with the technical.  I suspect that means everyone currently in the party, except Masugatan.

Unless someone is hiding something.
Elaina Grattan
player, 109 posts
Holy Sister of the
Frog God Cult
Wed 3 Nov 2021
at 23:32
  • msg #693

Re: Out of Character 10

Pretty sure Valerie is no maiden, either -- that, or those two have some prolonged tickle games going under the furs at night.
Christine Bjorn
player, 2142 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Thu 4 Nov 2021
at 01:04
  • msg #694

Re: Out of Character 10

In reply to Elaina Grattan (msg # 693):

Christine does not want to know...
Jednesa
player, 602 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Thu 4 Nov 2021
at 03:00
  • msg #695

Re: Out of Character 10

Elaina Grattan:
Pretty sure Valerie is no maiden, either -- that, or those two have some prolonged tickle games going under the furs at night.

My reference was to Jednesa and Val not being maidens, since Emma hasn't been around long enough for me to figure out that NPCs personality...
Evelina Grattan
player, 220 posts
Queen of Frog God Cult
And don't you forget it!
Thu 4 Nov 2021
at 08:55
  • msg #696

Re: Out of Character 10

Jednesa:
since Emma hasn't been around long enough for me to figure out that NPCs personality...


Based on recent posts, I suspect she's somewhere between Christine and me.  I don't get the impression she's parthenomanic or coitophobic, but perhaps she doesn't prefer men...
Yoshimura Fuwara
NPC, 26 posts
Sahudese
Wu Jen
Thu 4 Nov 2021
at 18:01
  • msg #697

Re: Out of Character 10

In reply to Evelina Grattan (msg # 696):

I just cast Hexagrams 49 (revolution)and 55(abundance) apparently applying to doings in Veroigne rather than the city. I will need time to meditate on this.
Narrator
GM, 9601 posts
DM says
roll for initiative!
Fri 5 Nov 2021
at 17:26
  • msg #698

Re: Out of Character 10

In reply to Yoshimura Fuwara (msg # 697):

going to be away this weekend. much more interesting thongs await in the tower than the guest rooms, and battle may be waiting after the theological discussions...
Oly
player, 1330 posts
Badly disfigured face
Rank 2 Guild badge
Fri 5 Nov 2021
at 18:05
  • msg #699

Re: Out of Character 10

Dang, Bathrobes and slippers in guest rooms and Thongs in the sleeping quarters?
Amelia Montaigne
player, 160 posts
Agent about town
Fri 5 Nov 2021
at 19:11
  • msg #700

Re: Out of Character 10

In reply to Oly (msg # 699):

Was there a book called 'So long, and thongs for all the fish'?

@Narrator - Hope you have a great weekend.
Jednesa
player, 606 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Sat 13 Nov 2021
at 16:46
  • msg #701

Re: Out of Character 10

I have to admit, sometimes I really do like playing the oblivious meatshield, don't have to think too hard, just sit back and enjoy the ride.  And occasionally smash something.


Jednesa is such an opposite to Jareth.  She's generally relaxed to his barely contained impatience, she's far more deliberate where he's fine with being sloppy and fixing things on the fly.  They both get along fine with everybody, but for completely differently reasons, Jareth is curious about the strange and has a 'weird' connection to every cultural, and Jednesa is just confident that most things can't actually hurt her and is genial in nature.



I just realized, three of my Characters have pretty common "Good Guy"1 Disads, the other three do not...  and the three that do not (my elves and the troll) are the only ones2 with "Bad Guy" Disads (Obsession, Callous, Bad Temper, Bloodlust, etc).  Hmmm.  I wonder if I have an unconscious "make them good or bad" switch in my head.



1 - I classify Disads that favor acting civilized and decent to others as "Good Guy" Disads.  Stuff like Honesty, Charitable, Truthfulness, Sense of Duty, Code of Honor3

2 - Okay, Jednesa does have Berserk, but it's an extremely controlled Berserk.  Barely an inconvenience to the party.

3 - Code of Honor can go back and forth.  Generally it's positive, it enforces positive behavior towards you in group, like Pirate, Professional, Chivalric, Soldier.  A few reinforce negative behavior as well as positive behavior, and a few have slim to no positive behaviors...  Dilandua has one that is 'borderline'.
Christine Bjorn
player, 2151 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Sat 13 Nov 2021
at 19:39
  • msg #702

Re: Out of Character 10

In reply to Jednesa (msg # 701):

Interesting. I usually combine good and bad guys in one. From Anita and Gareth to Saishi and Kirpich (Reanna, Sederic, Aoife and Melchizedek were not created by me) there are good guys capable of bad things and bad guys with good intentions.
Narrator
GM, 9641 posts
DM says
roll for initiative!
Sat 13 Nov 2021
at 21:15
  • msg #703

Re: Out of Character 10

In reply to Christine Bjorn (msg # 702):

hopefully i will catch up tomorrow
Jareth Mooncalled
player, 2461 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 14 Nov 2021
at 01:10
  • msg #704

Re: Out of Character 10

Christine Bjorn:
Interesting. I usually combine good and bad guys in one.

Ditto... I just happened to realize that Jareth and Jednesa were both opposites (drive) and the same (geniality), but also opposites in that Jareth had no 'goodguy' traits and Jednesa only has Berserk, which isn't arguably a 'badguy' trait... and looking into my PCs I've made here (and Stenet who I did not make), I realized I'd kinda leaned away from making some of them "good guys" and avoided "bad guy" traits on others.  Like I said, Ulo and my elves (Jareth and Dilandua) have no "goodguy" traits (okay, Jareth is subconsciously Two-Face, so he can, and frequently has been, Charitable).  Jednesa has no badguy traits.  Benny is mostly goodguy traits, and Stenet is actually a mixed bag (SoD Companions and Good, Truthfulness, but also Intolerance to "Evil",1, Stubborn, and Greed).

But I also tend to steer away from the more disruptive badguy traits, Bad Temper2, Bully, Greed3, Intolerance1, Compulsive Lying, Kleptomania, Lecherousness4, Meglomania, etc.  But I enjoy taking the less disruptive badguy traits, Callous, Bloodlust, Berserk, Paranoia, mmmm... I think that's it for my list of less disruptive "badguy" traits.

Of course I'll happily pile on the disruptive "goodguy" traits, Charitable, Code of Honor, Compulsive Generosity, Honesty, Truthfulness, etc... and 'neutralguy' traits, even if they are bit disruptive, Impulsive, Curious, Absent-Minded, Stubborn, etc.

I always try to avoid the "give the GM more work" traits like Enemy, Weirdness Magnet, Dependent, Duty, etc, unless the GM explicitly suggests them (which is why I have Weirdness Magnet and Duty in this game), then I'm all about those free points (except Dependent, I've never taken that as on a PC).

1 - Quite a lot of Intolerance to Evil once you also count his different Higher Purpose: Slay Evil [Undead, Demons, and Mages*]... so, yeah, stack Stubborn on there?  No way he'll ever allow one those Evils to parlay.

* And soon to add Fae...  :P

2 - Trolls have it as a Racial so couldn't avoid it.  I try to play it up, but I think she just ends coming across as a petulant teen rather than actual Bad Temper.  Another reason I tend to avoid Bad Temper, it really hard for me to portray, unless I make a cold temper, and I didn't want her to be that dangerous.

3 - Another racial, this time Dwarf.  I don't mind Greed, but again, it's hard for me to portray, but I try.  I'll probably start leaning harder into this one.

4 - Benny has the Quirk "Dangerous Flirt" meaning he's only Lecherous with dangerous women.  It's his only declared flaw... oh okay, he's also Charitable.
Narrator
GM, 9645 posts
DM says
roll for initiative!
Tue 16 Nov 2021
at 17:51
  • msg #705

Re: Out of Character 10

hping to try and catch up tomorrow, rough week and a lot of running around
Narrator
GM, 9657 posts
DM says
roll for initiative!
Fri 19 Nov 2021
at 17:51
  • msg #706

Re: Out of Character 10

In reply to Narrator (msg # 705):

spent my lubmnch break with callbacks from tech support. <sigh>

i will try and do some posting, but otherwise might not get back before Monday, going to be running around with my wife over the weekend.
Ardenas Barehand
player, 1745 posts
Human martial artist with
a few spells on the side.
Fri 19 Nov 2021
at 23:19
  • msg #707

Re: Out of Character 10

When you can, boss.  I've got stuff that needs doing, too, but this game doesn't demand as much from any one of us as it does from you, so take care of yourself and your life first.
Narrator
GM, 9664 posts
DM says
roll for initiative!
Mon 22 Nov 2021
at 21:38
  • msg #708

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 707):

brutal overscheduling at work. combo no break plus forced OT due to lack of staff. going to try and catch up tomorrow
Jareth Mooncalled
player, 2464 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 23 Nov 2021
at 00:26
  • msg #709

Re: Out of Character 10

No worries boss.  We're rolling into the holidaze, so update as you can.
Amelia Montaigne
player, 171 posts
Agent about town
Tue 23 Nov 2021
at 00:31
  • msg #710

Re: Out of Character 10

@Narrator - you do a great job for us and we really appreciate it; thank you!
We'll be here when you catch up with things.
Grohm'Tahl
player, 29 posts
Tue 23 Nov 2021
at 05:12
  • msg #711

Re: Out of Character 10

No worries.  No rush.   If I've learned anything over the years, it's patience.
Christine Bjorn
player, 2155 posts
Blue Haired Elf
HP: 9/9, FP: 11/15
Tue 23 Nov 2021
at 06:31
  • msg #712

Re: Out of Character 10

In reply to Grohm'Tahl (msg # 711):

My daughter asked how she got patience, so I told her to wait and see. 1 minute later she asked how long she had to wait.

"Just a bit longer, dear. Always a little bit longer than you can."

I am not sure the darling understood, but she is only 6. I think the players her are more understanding :D
This message was last edited by the player at 06:33, Tue 23 Nov 2021.
Ardenas Barehand
player, 1746 posts
Human martial artist with
a few spells on the side.
Tue 23 Nov 2021
at 10:04
  • msg #713

Re: Out of Character 10

Patience is in the same class as experience: you get it after you needed it.
Oly
player, 1332 posts
Badly disfigured face
Rank 2 Guild badge
Thu 25 Nov 2021
at 01:44
  • msg #714

Re: Out of Character 10

A very Happy Thanksgiving to All, and for those who don't celebrate or are unfamliar, I still wish you a fine day and a great weekend.
Jareth Mooncalled
player, 2466 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 25 Nov 2021
at 05:09
  • msg #715

Re: Out of Character 10

Oly:
A very Happy Thanksgiving to All, and for those who don't celebrate or are unfamliar, I still wish you a fine day and a great weekend.

Yes, Happy Thanksgiving, a time to reflect on what we have and what we have done (the good and the bad) getting here.  And then looking forward to what we can accomplish... right after we recover form the turkey coma.
Jareth Mooncalled
player, 2470 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 26 Nov 2021
at 16:59
  • msg #716

Re: Out of Character 10

Hey Gwythaint, I just discovered that if you set the Character Sheets to "Variable Width, Word Wrap On" if will fix all those sheets (like mine due to being tables) that go off the side of the screen on you.

And please ignore all the "haven't updated my sheets in five years" that I've slacked off on... I should have time this holiday season to get back on that...
Narrator
GM, 9690 posts
DM says
roll for initiative!
Fri 26 Nov 2021
at 19:15
  • msg #717

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 716):

thanks!I lnow you have seen me edit with carriage returns
Narrator
GM, 9705 posts
DM says
roll for initiative!
Wed 1 Dec 2021
at 00:58
  • msg #718

Re: Out of Character 10

In reply to Narrator (msg # 717):

I should be back on tomorrow
Virgilio Hohlfeld
player, 105 posts
Apprentice wizard
Tall and very thin
Sat 4 Dec 2021
at 14:26
  • msg #719

Re: Out of Character 10

Dilandua, there may have been a problem with copy and paste on your last set of rolls.  Either that, or the dice *REALLY* don't like you...
Narrator
GM, 9725 posts
DM says
roll for initiative!
Sat 4 Dec 2021
at 21:15
  • msg #720

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 719):

ill be back Monday
Jareth Mooncalled
player, 2479 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 4 Dec 2021
at 22:49
  • msg #721

Re: Out of Character 10

Virgilio Hohlfeld:
Dilandua, there may have been a problem with copy and paste on your last set of rolls.  Either that, or the dice *REALLY* don't like you...

Rolled 10, 11, and 11... dice working properly as far as I can tell...

Oh, hang on, let me go back to the caveman version non-Responsive RPoL it might not play well with the new dice recording feature...

Ahah!  It doesn't.  UnResponsive RPoL isn't configured for the 'responsive' dice roller widget (I should have figured it wasn't).  Okay, I'll edit it so you old fashioned peeps can see the roll in thread properly.

BTW, this is what the mouseover widget looks like when it's working:

Virgilio Hohlfeld
player, 106 posts
Apprentice wizard
Tall and very thin
Mon 6 Dec 2021
at 09:59
  • msg #722

Re: Out of Character 10

Wait -- dice roller widget?
Christine Bjorn
player, 2166 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Mon 6 Dec 2021
at 11:01
  • msg #723

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 722):

Still using the old site...very happy with the fast page loading.
Jareth Mooncalled
player, 2480 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 6 Dec 2021
at 16:49
  • msg #724

Re: Out of Character 10

Virgilio Hohlfeld:
Wait -- dice roller widget?

I don;t know if widget is the right word... but the dice roller (in Responsive) now adds a string of numbers in brackets following the roll, which when pasted into a post give mousevoer text which is the roll you made.  It probably ties into the inpost roller "feature" so you can put the die roller code in your post and it generates the results that way?

I'm not sure, I've never used the inpost die roller code, so I don't know how it works exactly.
Virgilio Hohlfeld
player, 107 posts
Apprentice wizard
Tall and very thin
Tue 7 Dec 2021
at 00:05
  • msg #725

Re: Out of Character 10

You lost me on "Responsive site."  Is that under "User Preferences"?
Stenet Fjall
player, 539 posts
Blessed Dwarf Holy Slayer
HP: 13/13 FP: 16/17 +2 B
Tue 7 Dec 2021
at 00:08
  • msg #726

Re: Out of Character 10

Narrator:
one of the koi, 2 foot long carp, swims very close to the surface of the pool.


Stenet spots CARP!  Stenet aborts action!

"It's okay guys, I have years of training in how to deal with this fearsome enemy of our people!"

Stenet runs away in terror!


https://dwarffortresswiki.org/index.php/40d:Carp
Chye Isuel
player, 1928 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 7 Dec 2021
at 01:05
  • msg #727

Re: Out of Character 10

Carp-e-diem!
Stenet Fjall
player, 541 posts
Blessed Dwarf Holy Slayer
HP: 13/13 FP: 16/17 +2 B
Tue 7 Dec 2021
at 01:11
  • msg #728

Re: Out of Character 10

You mean Carp-e-dorf!
Ardenas Barehand
player, 1750 posts
Human martial artist with
a few spells on the side.
Tue 7 Dec 2021
at 10:01
  • msg #729

Re: Out of Character 10

Alright, you guys, quit yer carpin'.
Stenet Fjall
player, 542 posts
Blessed Dwarf Holy Slayer
HP: 13/13 FP: 16/17 +2 B
Tue 7 Dec 2021
at 15:29
  • msg #730

Re: Out of Character 10

But carp are deadly, we ain't just doing this for the halibut!
Chye Isuel
player, 1929 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 7 Dec 2021
at 17:10
  • msg #731

Re: Out of Character 10

 i'm at W-KARP in cincinnaaaaaatiiiiiiii!
Christine Bjorn
player, 2167 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Tue 7 Dec 2021
at 18:57
  • msg #732

Re: Out of Character 10

In reply to Chye Isuel (msg # 731):

I thought this game was decarpinated...something is fishy.
This message was last edited by the player at 19:00, Tue 07 Dec 2021.
Narrator
GM, 9733 posts
DM says
roll for initiative!
Wed 8 Dec 2021
at 17:36
  • msg #733

Re: Out of Character 10

In reply to Christine Bjorn (msg # 732):

don't be so Koi, say what you mean!


be back tomorrow
Virgilio Hohlfeld
player, 110 posts
Apprentice wizard
Tall and very thin
Fri 10 Dec 2021
at 09:58
  • msg #734

Re: Out of Character 10

Who's Benny Morales, and when did he show up in the woods near St. Remy?  ;)
Benny Morales
player, 101 posts
Hermetic Envoy
HP 8/10 FP 8/12 PF 13
Fri 10 Dec 2021
at 14:42
  • msg #735

Re: Out of Character 10

Virgilio Hohlfeld:
Who's Benny Morales, and when did he show up in the woods near St. Remy?  ;)

That's just my god Mercury playing at tricks again...
Narrator
GM, 9749 posts
DM says
roll for initiative!
Sun 12 Dec 2021
at 21:11
  • msg #736

Re: Out of Character 10

In reply to Benny Morales (msg # 735):

back on tomorrow
Amelia Montaigne
player, 180 posts
Agent about town
Mon 13 Dec 2021
at 10:12
  • msg #737

Re: Out of Character 10

Anyone know how to post a map on rpol?
Jareth Mooncalled
player, 2484 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 13 Dec 2021
at 18:04
  • msg #738

Re: Out of Character 10

On the GM's end, only they can put maps in the Map page.  In posts... you just insert the pic like any other pic:

<img src="https://i.imgur.com/FzUvd8b.png">

Which yields:


Amelia Montaigne
player, 181 posts
Agent about town
Mon 13 Dec 2021
at 18:10
  • msg #739

Re: Out of Character 10

You're all shades of awesome, TY!

Nice pic. Looks like soemthing from Undermountain!
Jocelyn Lemru
player, 527 posts
Sorceress
hot and hotheaded
Mon 13 Dec 2021
at 22:00
  • msg #740

Re: Out of Character 10

Looks Like something from the Junior House Adventure.
Amelia Montaigne
player, 182 posts
Agent about town
Mon 13 Dec 2021
at 22:29
  • msg #741

Re: Out of Character 10

If a character parries or blocks can one also alter facing by one face of the hex for free?

If yes, can the character do that for each attack (opposed by an active defence) during that turn?
Kazimir Yurick
player, 230 posts
Skald & Innkeeper
Mon 13 Dec 2021
at 23:10
  • msg #742

Re: Out of Character 10

we need a map, because this underground is getting bigger..
Mario Crowfoot
player, 1263 posts
An orphan who grew up
with bow in hand
Mon 13 Dec 2021
at 23:13
  • msg #743

Re: Out of Character 10

Jocelyn Lemru:
Looks Like something from the Junior House Adventure.


I think that's the map of our "basement" indeed.  Much neater than last time I saw it; someone's been playing with some software...

Amelia Montaigne:
If a character parries or blocks can one also alter facing by one face of the hex for free?

If yes, can the character do that for each attack (opposed by an active defence) during that turn?


I'm certain (under Basic) you can change hex facing once for free, same as taking one step as part of a "step and..." maneuver (or when you end a Move).  Pretty sure Basic doesn't allow doing it a second time before it's your turn to move or attack again, but DGRPG might -- they "simplified" a lot of stuff.  Don't forget, you can (usually) only make one active defense (Parry, Block, Blocking spell) plus unlimited Dodge defenses between your move/attack turns.
Amelia Montaigne
player, 183 posts
Agent about town
Mon 13 Dec 2021
at 23:28
  • msg #744

Re: Out of Character 10

TY!
Jareth Mooncalled
player, 2485 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 14 Dec 2021
at 09:30
  • msg #745

Re: Out of Character 10

Mario Crowfoot:
Jocelyn Lemru:
Looks Like something from the Junior House Adventure.


I think that's the map of our "basement" indeed.  Much neater than last time I saw it; someone's been playing with some software...

Same exact pic from Several years ago, unchanged.  And yes, that is the first foray of the Juniors against the cultists.

quote:
I'm certain (under Basic) you can change hex facing once for free, same as taking one step as part of a "step and..." maneuver (or when you end a Move).

Just to clarify, yes, you do get some facing changes for free as a part of Movement.  This depends on your Speed, but for most PCs, it's 1 facing change per hex of Movement (you change the facing to move 'forward' into the hex).

quote:
Pretty sure Basic doesn't allow doing it a second time before it's your turn to move or attack again, but DGRPG might -- they "simplified" a lot of stuff.

DFRPG is identical to the Tactical Combat section of GURPS Basic when it comes to movement.

Specifically, DFRPG pg 34:
"Facing Changes
At the end of your turn, if you took a Move or Move and Attack maneuver and used at most half of your movement points (round up) - or if you chose All-Out Defense (Increased Dodge) - you may turn to face in any direction.

If you took a Move or Move and Attack and used more than half of your movement points, you may change your facing by one hex-side.

You may also change facing before or during your movement on a Move, Move and Attack, or All-Out Defense (Increased Dodge) maneuver, but this costs movement points. Each hexside of facing change counts as one yard of movement; e.g., turning 180° costs three movement points."

Lastly if you All-Out Attack and remain stationary, you may end turn to face any direction once (most GMs allow attacks during this facing change though, so you can turn a bit, attack, turn a bit more attack, etc).

quote:
Don't forget, you can (usually) only make one active defense (Parry, Block, Blocking spell) plus unlimited Dodge defenses between your move/attack turns.

You can only make one Block, iterative Parries depend on the skill your using and the Advantages you have, but are either -4 per Parry after the first with the same weapon/limb, or -2 (if you have a Fencing weapon skill or Weapon Master or Trained by a Master), or -1 (if both Fencing Weapon and either WM or TbaM*).


This is why most warriors hit -2 per Parry and Swishypocklers hit -1 per Parry.  It's why Dilandua's parrries go 15/15, 14/14, 13/13, 12/12...


*  There is not added benefit to Parries fro having both Weapon Master and Trained by a Master (which I think is bunk, but I didn't write the rules).


As for Dodges, since the Dodge defense isn't penalized per dodge, you do technically get as many as you want per turn, if you're allowed a defense.


Amelia Montaigne:
If a character parries or blocks can one also alter facing by one face of the hex for free?

No.  You cannot change facing* as part of a defense except with Dodge and Drop.  In which case you end up prone either face or back down.

That would make a nifty Power Up though.  Probably cost 5 points for a single facing change as part of a defense to minimize/remove the defense penalties of defending an 'off' side/rear.  I think.  I'll have to run the math later when I'm more awake.  Certainly no worse than 10 points.


*  This includes Retreating, Slip, and Sideslip.  With a Retreat, you Step directly away from the foe (and get +3 to Dodge, or +1†
to Block or Parry), a Sideslip is to the side (and give +2 to Dodge, or +0 to Block or Parry†), but you must not end up farther or closer to your foe, and a Slip is directly towards your enemy (and gives +1 to Dodge, or -1 to Block or Parry†).  Technically, Martial Arts (and Basic for Retreat) do not allow facing changes, but in my games I do.  I don't know what Gwythaint allows, it's never come up.

† If you're using Boxing, Judo, Karate, or any fencing skill, add +2 to your Parries when using a Retreat option.
Ardenas Barehand
player, 1751 posts
Human martial artist with
a few spells on the side.
Tue 14 Dec 2021
at 10:02
  • msg #746

Re: Out of Character 10

Always worth noting that many/most of these restrictions are due to the relatively short combat turns in GURPS/DF/DFRPG -- one second vs. the ~12 seconds for that more popular RPG.  Much more like the movement rules for a tactical board game than most RPGs.
Amelia Montaigne
player, 184 posts
Agent about town
Tue 14 Dec 2021
at 10:15
  • msg #747

Re: Out of Character 10

You folks are awesome!
TY!!
Narrator
GM, 9757 posts
DM says
roll for initiative!
Tue 14 Dec 2021
at 16:43
  • msg #748

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 747):

I am practically running GURPS lite for tactical situations.

Just had a tooth extracted,  waiting on pharmacy  for painkiller...
Amelia Montaigne
player, 185 posts
Agent about town
Tue 14 Dec 2021
at 16:54
  • msg #749

Re: Out of Character 10

Ouch.
Poor you!
Christine Bjorn
player, 2169 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Tue 14 Dec 2021
at 19:03
  • msg #750

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 749):

No fun at all!
Jareth Mooncalled
player, 2486 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 14 Dec 2021
at 20:09
  • msg #751

Re: Out of Character 10

Narrator:
I am practically running GURPS lite for tactical situations.

And it's mostly Theatre of the Mind, so there are a lot of 'tactical considerations'* getting left behind or taken for granted (generally in favor of the PCs), which is fine.  It does mean some build become 'unoptimal', for instance I'm still weighing if it would really be worth it to save for Great Void, it still can be )even if for nothing more than Style), but were we "at the table" and using  a hex map for combat, Great Void is would definitely be worth it.  And if I can ever talk you into letting me buy Chambara Combat Movement Silliness... totes worth the points (even if it's not a Perk).


* In general flanking, facing (to some extant), Retreat options†... basically it's just Movement tactics that get kinda 'screwed over' in Theatre of the Mind.

† Something I've been wanting to play with (which is sort of the basis for Dilandua's build) is Great Void and Slip, starting 2 hexes away, attacking and then Stepping into Close Combat with the foe, forcing them to retreat or face penalties on their attack roll, and when they Step back‡, use a Slip Retreat to stay with them, or with Great Void, Slip behind them allowing Dilandua to start their turn in their back hex (depending on choices the attacker made)...  Thankfully Kromm (aka Sean Punch) thought this out so the Retreat rules in DFRPG at least cover "what happens when your Retreat takes you behind the attacker" which is kind of (arguably) not covered in Basic (the language is slightly more specific in DFRPG).

‡ Or if they chose to stay in CC and fight, Great Void Stepping back as a regular Retreat, which if they All-Out Attacked (to overcome CC penalties to their skill) means they can't follow with a Step or Movement, as AOA requires you Move or Step (or facing change) before attacking.

And that's enough of me falling up my rabbit hole on a build which isn't even "finished" (no Great Void yet) and isn't really super relevant to this game's style...  can you tell which of us completely geeked out to GURPS Martial Arts when it came out back in '96?  (I'd already been geeking out to some stuff from the Roleplayer magazine, which made it into Martial Arts, so my gaming group wasn't completely surprised.)
Hannatti
player, 184 posts
Noble Errant
HP13/13, FP13/13
Tue 14 Dec 2021
at 20:27
  • msg #752

Re: Out of Character 10

Sounds amazing. I love a good tactical grid game
Ardenas Barehand
player, 1752 posts
Human martial artist with
a few spells on the side.
Wed 15 Dec 2021
at 00:04
  • msg #753

Re: Out of Character 10

No doubt about it, this is a whole different game if you play with full tactical combat on a hex grid -- even if you don't include all that bizarre stuff from Martial Arts (a book I've never even seen other than the cover art on Warehouse 23).

Offsetting that is that the full rules, combined from all the expansions and sourcebooks, are so complex that even Jareth's player probably misses stuff from time to time, and I don't even try to keep up with anything beyond what's in the Basic Set and Magic (and Low Tech and High Tech, where appropriate).  Mind you, you can play a very satisfying, long-running campaign with only those three core books.

If I had a lot of spare time and didn't have other time consuming hobbies (like analog photography, 3D printing, shooting and reloading and minor gunsmithing, etc.) I'd love to really learn the science behind calculating point costs, and the Sorcery/Ritual Magic core system (which is heavily founded on calculating point costs as well).  I've seen Hero System players with decades of experience over six editions do that stuff in their heads, and Jareth seems to handle the GURPS version well, but I don't even have a place to stand to look at it -- nor a budget to buy half a dozen (maybe out of print) books to try to wade through hundreds more pages of rules (nor a list of what books I'd need, though that's at least obtainable).
Christine Bjorn
player, 2170 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Wed 15 Dec 2021
at 00:09
  • msg #754

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 753):

Other than magic, the various Techs and the Basic two, you rarely need anything more. At least, I rarely do.
Jareth Mooncalled
player, 2487 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 15 Dec 2021
at 07:03
  • msg #755

Re: Out of Character 10

Ardenas Barehand:
No doubt about it, this is a whole different game if you play with full tactical combat on a hex grid -- even if you don't include all that bizarre stuff from Martial Arts (a book I've never even seen other than the cover art on Warehouse 23).

I don't know about 'bizarre'*.  There are a lot of rules that add more grit to the paper...  like combinations are an interesting way to do Rapid Strikes, a more realistic, 'grittier' way than just Rapid Strike.  But that's just an option.

And that's mostly what the Martial Arts book is, more options.


* Okay, some stuff is a bit... 'bizarre'.  Mostly the Chambara rules.  Which I think should be made into worked Power-ups and cost more than a Perk... but that's just me...

quote:
Offsetting that is that the full rules, combined from all the expansions and sourcebooks, are so complex that even Jareth's player probably misses stuff from time to time, and I don't even try to keep up with anything beyond what's in the Basic Set and Magic (and Low Tech and High Tech, where appropriate).  Mind you, you can play a very satisfying, long-running campaign with only those three core books.

Depends on what all's being added in, but you don't even have to go beyond the Basic, I forget small details all the time†.  But I also have some things so ingrained (due to being a GM for yeas) that some rules are always right there, ready to go.



†  And I look stuff up all the time.  Like when we were talking about facing changes earlier, I was pretty sure you could facing change with AOA, but I had to look it up to make sure, and even then I was vaguely remembering it wrong, I though you could do a full 180° facing change with a Step.  Which I should have remembered was wrong because I also know AOA doesn't get a Step (these little complicated details can get tricksy).

It also helps that for years I was really involved in discussions on the SJG forums, real "in the weeds" rules discussions, and that helps to sharpen your teeth for knowing the rules.  Or at least knowing how to look them up...


quote:
I've seen Hero System players with decades of experience over six editions do that stuff in their heads, and Jareth seems to handle the GURPS version well...

My secret Captain?  I'm always winging it...

Like I've run GURPS, and GURPS Supers games back in 3e, for 20 30 years.  With that much time, some things become rote... I used to know the skill progression charts by memory, but I don't anymore, I always have to look them up, however I do remember the Technique costs, for both 3e and 4e despite almost never using Techniques in most games I run or play in.

So figuring out what Limitations and Enhancements to throw on a Power to get it to do what you want I can kinda do 'off the cuff', but it's just estimations and guesses and winging it.  I really don't remember all the percentages.

quote:
...but I don't even have a place to stand to look at it -- nor a budget to buy half a dozen (maybe out of print) books to try to wade through hundreds more pages of rules (nor a list of what books I'd need, though that's at least obtainable).

To really get into the depths on Powers you only need GURPS Basic Characters, GURPS Powers, GURPS Power-Ups 4 Enhancements and GURPS Power-Ups 8 Limitations.  But if you want to some really mice examples of worked Powers, GURPS Psionic Powers are really well done and almost worth picking up just to see how Jason Levine put those powers together.

But to be honest, I don't like putting Powers together anymore.  I used to enjoy it when I was younger (20s), but these days, it just feels... meh.



Christine Bjorn:
Other than magic, the various Techs and the Basic two, you rarely need anything more. At least, I rarely do.

I always use stuff from Martial Arts (and if I'm a Player usually my first questions involves "Do you use these rules from Martial Arts?"), like Long Weapon in Close Combat, a lot of the grappling techniques as options in combat (it's just the Technique usage at default), occasionally some weapons, and sometimes a Style (I do still like making up Styles), and when I run I always use Action 2 Exploits.  So many useful things in there, as well as Action 5 Dictionary of Danger.  Just lots of small little "and here's where these skills should work well for the Players, and here's some common penalties" kinda things in Action 5.
Jednesa
player, 626 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Wed 22 Dec 2021
at 17:33
  • msg #756

Re: Out of Character 10

Yes, I do know what "parley" means (both historically and it's modern 'comedy take')... but the question is "What does Jednesa think parley means?"
Pixie
NPC, 9 posts
Tiny and winged
Wed 22 Dec 2021
at 18:49
  • msg #757

Re: Out of Character 10

In reply to Jednesa (msg # 756):

"Surely something fantabulous darling"
Evelina Grattan
player, 234 posts
Queen of Frog God Cult
And don't you forget it!
Wed 22 Dec 2021
at 23:27
  • msg #758

Re: Out of Character 10

Jednesa:
Yes, I do know what "parley" means (both historically and it's modern 'comedy take')... but the question is "What does Jednesa think parley means?"


Well, in battle it's always associated with a pause in the violence while the leaders of both sides talk to each other, so I'd bet it's that.
Jednesa
player, 627 posts
Naked Barbarian Ogress
HP:27/36 FP:13/13
Thu 23 Dec 2021
at 03:12
  • msg #759

Re: Out of Character 10

Evelina Grattan:
Well, in battle it's always associated with a pause in the violence while the leaders of both sides talk to each other, so I'd bet it's that.

It's just such a weird battle cry...




Oh and apparently I forgot to share some of these with y'all last year, but there are more this year so enjoy my taste in Christmas music!

Christmas Mashups from Aaron Gage:

Rudolph the Red Nose Freak on a Leash
[Rudolph the Red Nosed Reindeer to Korn's Freak on a Leash
https://www.youtube.com/watch?v=GhhjoZ_XL9Q

All I want for Christmas is Sober
[Mariah Carey's All I Want For Christmas is You to Tool's Sober]
https://www.youtube.com/watch?v=OjigNOKF4t8
(I never knew Mariah Carey was dark...  almost DC movies dark...)

Carol of the Teen Spirit
[Carol of the Bells to Nirvana's Smells Like Teen Spirit]
https://www.youtube.com/watch?v=s6Gacjj-6J0

Deck the Pigs
[Deck the Halls to Black Sabbath's War Pigs]
https://www.youtube.com/watch?v=ftlNX7xTVK0


And the one that started this all off:
Deck the Pigs (original short version)
[Deck the Halls to Black Sabbath's War Pigs]
https://www.youtube.com/watch?v=fK5OFwaOetQ

And the one I requested (as did so many others):
War the Halls
[Black Sabbath's War Pigs to Deck the Halls] (only two refrains)
https://www.youtube.com/watch?v=FPdjNehUaE4
Ardenas Barehand
player, 1753 posts
Human martial artist with
a few spells on the side.
Thu 23 Dec 2021
at 10:01
  • msg #760

Re: Out of Character 10

Thank you.  I generally hate Christmas music (I'm "Bah, humbug" to the core) -- but that's at least amusingly disrespectful...
Amelia Montaigne
player, 189 posts
Agent about town
Thu 23 Dec 2021
at 11:48
  • msg #761

Re: Out of Character 10

Entertaining, TY
Jareth Mooncalled
player, 2489 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 23 Dec 2021
at 16:38
  • msg #762

Re: Out of Character 10

Ardenas Barehand:
Thank you.  I generally hate Christmas music (I'm "Bah, humbug" to the core) -- but that's at least amusingly disrespectful...

The Mother Unit and I used to have the War Over Christmas Music, until I caved with the concession "I'll listen to your Seasonal Music, if you listen to mine..."  She agreed, my seasonal music was HP Lovecraft choir's A Very Scary Solstice.  The Mother Unit doesn't really listen to lyrics right off (unlike myself, I listen to lyrics immediately) so she just thought they were maybe Christmas songs from another country for about a week...

She stopped trying to force The Christmas Music on me and started playing loud enough to hear in one room instead of loud enough to hear 5 miles away.


And us 'Bah, Humbug Core' need to stick together.  Now that I've found War Pigs sung to Deck the Halls, I need to find more like it.  Like NIN Like an Animal to Christmas music, now that'd irreverent.

So fellow 'Bah, Humbuger', how do you feel about other Holidays, or is it just the crass commercialization and rampant overreach of 'Christmas' that puts you off the spirit?
Christine Bjorn
player, 2176 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Thu 23 Dec 2021
at 20:32
  • msg #763

Re: Out of Character 10

Jareth Mooncalled:
So fellow 'Bah, Humbuger', how do you feel about other Holidays, or is it just the crass commercialization and rampant overreach of 'Christmas' that puts you off the spirit?


I would have to fit into that category. I like the church Christmas, but once it gets into the shopping centres it is very tiresome...
Ardenas Barehand
player, 1754 posts
Human martial artist with
a few spells on the side.
Fri 24 Dec 2021
at 01:01
  • msg #764

Re: Out of Character 10

Jareth Mooncalled:
So fellow 'Bah, Humbuger', how do you feel about other Holidays, or is it just the crass commercialization and rampant overreach of 'Christmas' that puts you off the spirit?


Valentine's Day and (FFS) Sweetest Day are even worse.  Don't really object to Memorial Day, Veteran's Day, or Independence Day.  Presidents' Day (which used to be two holidays a week or so apart, for Washington and Lincoln) seems inappropriate, Columbus Day more so (and some states have renamed that one now), MLK Jr. does a fine job of idolizing one tiny aspect of a flawed, but magnificent crusader.  Thanksgiving seems like we're celebrating the wrong thing, and then we're back to Xmas.

New Year's is just fine, though -- even better with fireworks, like Chinese New Year.
Jareth Mooncalled
player, 2490 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 24 Dec 2021
at 02:43
  • msg #765

Re: Out of Character 10

For me it's only Christmas and Valentines, for the crass commercialization and enforced societal demand of gift giving (I hate birthdays too).

I have no idea what "Sweetest Day" is and refuse to look it up just in case I'd need to update my list of "Holidays I Hate".  The others are all fine, I'm rather fond of Halloween and Easter ("Dress Like An Idiot" and "Bunny Day" respectively), and I tolerate Thanksgiving well enough because it's just food and comradery and half of that combo I enjoy...
Ardenas Barehand
player, 1755 posts
Human martial artist with
a few spells on the side.
Fri 24 Dec 2021
at 14:12
  • msg #766

Re: Out of Character 10

Short version, Sweetest Day is a made-up holiday, like Valentine's in late summer (September, IIRC), an effort by the flower and jewelry industries to produce another day when gifting is socially mandatory, and linked to romance.  It lacks even the largely mythic connection with a Catholic saint; it's literally made up from whole cloth.

For the record, my objection to Presidents' Day and MLK is that a day off school/work (if you happen to work for a government, bank, or the Post Office) doesn't seem a reasonable commemoration of people who are primarily revered for the myth surrounding them, rather than any valid recognition of who they actually were.

I'm rather surprised Cancel Culture hasn't tried to erase slave-holding presidents like Washington and Jefferson they way they're trying to erase the leaders of the losing side of the Civil War -- and much of what Lincoln did in inciting and then winning (by attrition) the Civil War was illegal even by his own standards.  That war wasn't about slavery at all until Lincoln publicly made it so with the Emancipation Proclamation; rather, it was about industrial economy oppressing agrarian economy within the same nation.
Narrator
GM, 9813 posts
DM says
roll for initiative!
Fri 24 Dec 2021
at 20:41
  • msg #767

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 766):

a very Merry  what have you to all!
Oly
player, 1333 posts
Badly disfigured face
Rank 2 Guild badge
Fri 24 Dec 2021
at 21:51
  • msg #768

Re: Out of Character 10

Indeed!  and to you as well.
Hannatti
player, 193 posts
Noble Errant
HP13/13, FP13/13
Fri 24 Dec 2021
at 22:51
  • msg #769

Re: Out of Character 10

Yes, echoed back to all!
Jareth Mooncalled
player, 2492 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 25 Dec 2021
at 03:57
  • msg #770

Re: Out of Character 10

Melee-clicky-mecha to everyone!



Actually, I've been saying that so much this week on that Sunday a buddy is digging out all his old Heroclick Mechwarrior clicks and we're having a battle.
Ardenas Barehand
player, 1756 posts
Human martial artist with
a few spells on the side.
Sat 25 Dec 2021
at 13:45
  • msg #771

Re: Out of Character 10

And a good holiday to everyone who cares from me as well.

I'm looking forward to spiral sliced ham, fresh loaf of bread from the machine, sweet potatoes (partner has some magic process for those, they come out "candied" with no added sugar), maybe the last of the eggnog from the fridge if it hasn't turned.  Might even mix myself a Perfect Rob Roy (Manhattan, half sweet and half dry vermouth, made with Scotch) later.  Or maybe not, I don't think I have any cherries...
Narrator
GM, 9822 posts
DM says
roll for initiative!
Wed 29 Dec 2021
at 18:25
  • msg #772

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 771):

going to be onboarding a martial artist to Sakemoko's group. Anyone know Yestrow?
Grohm'Tahl
player, 37 posts
Wed 29 Dec 2021
at 20:59
  • msg #773

Re: Out of Character 10

Congrats to our GM and the crew for pushing this game up to 66k posts.  That's a hell of a grind for RPOL.
Narrator
GM, 9824 posts
DM says
roll for initiative!
Wed 29 Dec 2021
at 21:20
  • msg #774

Re: Out of Character 10

In reply to Grohm'Tahl (msg # 773):

thank you all, might not get to post until Friday but I will try
Christine Bjorn
player, 2180 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Wed 29 Dec 2021
at 23:15
  • msg #775

Re: Out of Character 10

In reply to Narrator (msg # 774):

Indeed, as a fellow GM, congrats!
Ardenas Barehand
player, 1758 posts
Human martial artist with
a few spells on the side.
Thu 30 Dec 2021
at 00:00
  • msg #776

Re: Out of Character 10

Narrator:
Anyone know Yestrow?


Is that a person, place, or language?  (You may take that as a no on my part).
Narrator
GM, 9827 posts
DM says
roll for initiative!
Thu 30 Dec 2021
at 16:02
  • msg #777

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 776):

a player seeking admission
Jareth Mooncalled
player, 2493 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Thu 30 Dec 2021
at 18:49
  • msg #778

Re: Out of Character 10

Narrator:
a player seeking admission

Nope, never heard of 'em, more the merrier though!
Ardenas Barehand
player, 1760 posts
Human martial artist with
a few spells on the side.
Fri 31 Dec 2021
at 00:33
  • msg #779

Re: Out of Character 10

Certainly possible I know the player from somewhere else, under another name, but that name rings no bells.
Ardenas Barehand
player, 1762 posts
Human martial artist with
a few spells on the side.
Fri 31 Dec 2021
at 00:54
  • msg #780

Re: Out of Character 10

"He was turned to steel,
In the great magnetic field.
When he traveled time
For the saving of mankind."
Jareth Mooncalled
player, 2496 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 31 Dec 2021
at 02:42
  • msg #781

Re: Out of Character 10

Ardenas Barehand:
"He was turned to steel,
In the great magnetic field.
When he traveled time
For the [future] of mankind."

"Nobody wants him,
He just stares at the world.
Planning his vengeance,
That he will soon unfurl!"
Ardenas Barehand
player, 1763 posts
Human martial artist with
a few spells on the side.
Fri 31 Dec 2021
at 15:15
  • msg #782

Re: Out of Character 10

Wow.  Just occurred to me, that song is much older than the swing music and Sinatra my mother used to listen to when I was a kid was then...
Ardenas Barehand
player, 1764 posts
Human martial artist with
a few spells on the side.
Sat 1 Jan 2022
at 15:44
  • msg #783

Re: Out of Character 10

Ran across this on YouTube.  You think classic caltrops are bad; these have barbs!

https://www.youtube.com/watch?v=oDPKKvsZXpk
Christine Bjorn
player, 2182 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Sat 1 Jan 2022
at 19:43
  • msg #784

Re: Out of Character 10

Narrator:
In reply to Ardenas Barehand (msg # 771):
Anyone know Yestrow?


No history with me.
Jareth Mooncalled
player, 2497 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 1 Jan 2022
at 21:02
  • msg #785

Re: Out of Character 10

Narrator:
a player seeking admission

They just showed up int he GURPS Community Lounge complaining about the Chi Talent drawback... so are we onboarding a new Martial Artist?
Narrator
GM, 9834 posts
DM says
roll for initiative!
Mon 3 Jan 2022
at 16:47
  • msg #786

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 785):

I haven't heard from them since I told them we were using DFRPG templates.

most of my OR team is out with omicron (the majority are asymptomatic ttbomk) so things are going to be screwy on my end, and my posting could be very irregular for the next several days
Virgilio Hohlfeld
player, 120 posts
Apprentice wizard
Tall and very thin
Sat 8 Jan 2022
at 16:59
  • msg #787

Re: Out of Character 10

Here's an interesting question (at least to me):

Why don't any of the GURPS books I have mention this tool?

https://www.youtube.com/watch?v=xWOrGrmAYes

I'd think it would give a skill bonus for Surgery to extract arrows, at the least.

Okay, probably too specialized, or considered to be included in one of the "upgrade" medical tool kits, I suppose (like ball extractors are included in an armorer's kit for gunpowder weapons up until 1900 equivalent), but I could surely have benefitted from one quite recently.
Narrator
GM, 9850 posts
DM says
roll for initiative!
Sat 8 Jan 2022
at 18:26
  • msg #788

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 787):

saw that for a second...then 3 back to back ads so I gave up. looks like something you would find in a Fine surgery kit, kind of bulky though.
Oly
player, 1334 posts
Badly disfigured face
Rank 2 Guild badge
Sat 8 Jan 2022
at 20:28
  • msg #789

Re: Out of Character 10

In reply to Virgilio Hohlfeld (msg # 787):

I'd hate to see a broadhead arrow pulled that way. General rule was you pushed it through and cut it off, I think, although that could be as bad or worse!
Also, the shaft was fitted to the arrowhead and tied or shrunk on, so getting the shaft out of the way is yet another problem.

Neat piece of work, but I can't imagine the pain or infection possibilities.
Jareth Mooncalled
player, 2501 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 9 Jan 2022
at 00:37
  • msg #790

Re: Out of Character 10

Narrator:
saw that for a second...then 3 back to back ads so I gave up. looks like something you would find in a Fine surgery kit, kind of bulky though.

I'd have it 100% included in a Fine Surgical Workshop of the day (see low-tech surgical suite), maybe an Expensive or Fine Kit for someone who routinely has to deal with arrow wounds.

Also, this tool was designed for one purpose and one purpose only, to remove a bodkin from the face of Prince Henry (future King Henry the 5th).  So it was designed to slip into the socket of a bodkin point and extract it from bone, not a broadhead from soft tissue.  The arrow shaft had already been pulled free so the head had to be extracted.  This tool went into the bodkin's socket and gripped it from within the socket (like reverse pliers) so it could be extracted, as it was "6 inches deep into his face".

And "ye olde, snap off the feathers and ram it through" was not what a doctor would do, that's what a barber or non-surgeon would do (especially if they were in the field with no time), a surgeon would cut the head from the body and stitch or glue your shit back up.


Funny, I saw this tool being talked about a few weeks back on a few other channels, all the history utubs like to parrot one another, didn't expect (but I should have) that a fabricobbler would would hammer one out.
Ardenas Barehand
player, 1765 posts
Human martial artist with
a few spells on the side.
Sun 9 Jan 2022
at 12:34
  • msg #791

Re: Out of Character 10

And however it was done, it wouldn't feel great to the one being treated -- but this was before any sort of anesthesia, other than trying so far as possible to finish surgery before an unconscious patient awoke.

A bit later (when musket balls or Minie bullets would shatter bones, necessitating amputation of shot limbs in most cases, since modern methods of finding and removing bone splinters and patching the bone back together with plates, rods, and screw were still decades out) the mark of a good surgeon (measured in fraction of patients who immediately survived the surgery) was how fast they could finish the cutting -- the sooner done, the more likely the patient was to live to deal with what was then called "corrupting" of the wound and the less likely to die from blood loss before everything could be cauterized (this was also before blood typing made transfusions better than hope).  I've read about surgeons in the 1870s (when ether and chloroform were new technology, not fully trusted) who could amputate an arm above the elbow in around five minutes from first cut to ready to cauterize and close.
Narrator
GM, 9851 posts
DM says
roll for initiative!
Sun 9 Jan 2022
at 18:36
  • msg #792

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 791):

even with Xray and CT, they will frequently leave bullets and fragments the hell alone; I see decades old gunshot on a regular at work
Ardenas Barehand
player, 1766 posts
Human martial artist with
a few spells on the side.
Mon 10 Jan 2022
at 00:54
  • msg #793

Re: Out of Character 10

Narrator:
In reply to Ardenas Barehand (msg # 791):

even with Xray and CT, they will frequently leave bullets and fragments the hell alone;


Yep.  The general rule seems to be "if it's not immediately threatening life or function, control infection and let it be."

Back in the 1860s and earlier, patched balls were a bad thing; the patch didn't always separate from the ball the way you'd expect and needed to come out and the wound be cleaned even if you knew the ball could likely stay.  Given that archers in battle often stuck a few arrows into the ground for quicker access than pulling from a quiver, getting the head out was probably not a bad idea -- except that unsterilized tools and hands likely made it worse.
Stenet Fjall
player, 549 posts
Blessed Dwarf Holy Slayer
HP: 13/13 FP: 16/17 +2 B
Mon 10 Jan 2022
at 22:10
  • msg #794

Re: Out of Character 10

Ohohohoho... you sneaksy, sneaksy, trickster.  Those flail snail pics that were making the rounds the last month have inspired you haven't they?  "Tortoise outracing the snails" indeed.  I'm on to your tricks!
Ardenas Barehand
player, 1768 posts
Human martial artist with
a few spells on the side.
Mon 10 Jan 2022
at 22:39
  • msg #795

Re: Out of Character 10

Aha!  I just spotted my copy of Low Tech.  Might need to read through it again; there's some useful stuff in there, as I recall, for TL 3-4.
Jareth Mooncalled
player, 2502 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 10 Jan 2022
at 22:59
  • msg #796

Re: Out of Character 10

It is, as is Low-Tech Companion 2 Weapons and Warriors if you're into modifying things...
Jareth Mooncalled
player, 2503 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 11 Jan 2022
at 04:49
  • msg #797

Re: Out of Character 10

This is an interesting read, a Paladin Code "Generator":  https://forgotten-memories-slu...m/wikis/paladin-code

It's completely aimed at being useful for D&D, but I'm redesigning it to be useful for GURPS, either to design Holy Warrior Code/Pacts or even just a Code of Honor.
Narrator
GM, 9861 posts
DM says
roll for initiative!
Wed 12 Jan 2022
at 01:07
  • msg #798

Re: Out of Character 10

In reply to Stenet Fjall (msg # 794):

nah recent images of evil snails in medieval marginalia and an old Alfred Hitchcock presents story
Baka Ebiashi
player, 1 post
Thu 13 Jan 2022
at 21:47
  • msg #799

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 791):

For that arrow extraction, I was thinking of something much like needlenose pliers, except able to span a good 2" or more, and with concave surfaces on the jaws.  You could insert it into the open wound, along side the shaft, until you reached the arrowhead.  Then splay the jaws to width of the arrowhead or (more importantly) its barbs, then pull the whole thing out. The jaws would cover the barbs and keep them from catching anything else on the way out.
Ardenas Barehand
player, 1769 posts
Human martial artist with
a few spells on the side.
Fri 14 Jan 2022
at 00:54
  • msg #800

Re: Out of Character 10

I recall reading about arrow extraction tools that did more or less that -- expand the wound channel enough to keep a broadhead or barbs from doing more damage on the way out.  But for a bodkin or common head (generally longer than it is wide, more for piercing than cutting) that's not lodged in bone, you can usually either just pull it out by the shaft, or push it through and cut the shaft, depending how deep it is
Baka Ebiashi
player, 2 posts
Fri 14 Jan 2022
at 05:49
  • msg #801

Re: Out of Character 10

So, how/when does this thing resume?
Ardenas Barehand
player, 1770 posts
Human martial artist with
a few spells on the side.
Fri 14 Jan 2022
at 10:05
  • msg #802

Re: Out of Character 10

The boss (GM) works for a living in a medical environment, fairly often including mandatory overtime (and a lot of it, especially during these pandemic times).  He also has a family.  Since real life comes first, sometimes we have to wait a little for the GM.

If you can't stand the thought of (in my case) almost seven years of player time adding up to a couple months of character time, this might not be the game or play method for you.
Baka Ebiashi
player, 3 posts
Fri 14 Jan 2022
at 11:18
  • msg #803

Re: Out of Character 10

Ardenas Barehand:
The boss (GM) works for a living in a medical environment, fairly often including mandatory overtime (and a lot of it, especially during these pandemic times).  He also has a family.  Since real life comes first, sometimes we have to wait a little for the GM.

If you can't stand the thought of (in my case) almost seven years of player time adding up to a couple months of character time, this might not be the game or play method for you.


I'm sorry. I didn't mean to give the impression of impatience. I am a civilly committed resident of a State-run facility, waiting on the psychological evaluation that releases me... waiting 20 years, 10 months, and 20 days, so far.  Waiting is something with which I am well-accustomed.

However, being more than 20 years out of the loop means I'm borderline techno-illiterate.  All I have going for me is a lifetime of sf&f experience and 40 years of gaming...  But I have no idea what I'm doing!  Before my initial incarceration, 33 years ago, pbp wasn't even a thing.  And pbm is a thousand times slower.

What I intended with my questions was to get the lay of the land and an understanding of the immediate situation.  I read that most pbp games die unless there's a post-by time for each day. Not seeing one for this game, I was wondering if there's any kind of schedule.  How often should I be checking the site for developments? Is there some way to tie in my Telegram, WhatsApp, or email, to keep me abreast of postings?  Stuff like that.  Again, sorry if I sounded impatient.
Narrator
GM, 9872 posts
DM says
roll for initiative!
Fri 14 Jan 2022
at 15:18
  • msg #804

Re: Out of Character 10

In reply to Baka Ebiashi (msg # 803):

I am clueless as to app tie-ins, I think ccode here is fairly primitive.  I post mostly noonish EST, on workdays when I get a break. on the rotating weekend when I am off, and frequently on my other days off,I do not post as I am trying to be more present for family, asI have been told I spend too much time on this game ;)
Jareth Mooncalled
player, 2508 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 14 Jan 2022
at 15:34
  • msg #805

Re: Out of Character 10

Baka Ebiashi:
How often should I be checking the site for developments?

I check in twice a day with no expectations, but I'm also playing 6 characters in six different groups in this game and then in four other games with only one character in each (with similar slow update 'schedules'*).  So for me, any given day might very well have an update (but honestly they tend to show in clumps, like 3 games will all update from the GM in the same day).

You can probably get away with checking in on this game every other day, or set up a Monday-Wednesday-Friday schedule for yourself, or whateves.

quote:
Is there some way to tie in my Telegram, WhatsApp, or email, to keep me abreast of postings?  Stuff like that.  Again, sorry if I sounded impatient.

On the RPoL main page the side bar link Preferences, once there hit the link for "Modify your notification schedule" under Email Notifications.  Then you'll get an email every time there is a new message in the Game your in... in this case that's likely to mean a bunch of updates for threads you are not in, so take this a grain of salt if you want to go that way.

Or, read the other groups threads, figure out what is missing, and make characters to join up and slowly get introduced into every group...

When I first joined up in here, I read my way through all the old threads and then slowly, one group at a time spread myself into 5 more groups with new characters (and one taken over character).  There are still like 4 (?) groups) I'm not in.  And I don't read the other threads that I'm not in anymore so things will be surprising when we cross threads (but that's me).
Narrator
GM, 9877 posts
DM says
roll for initiative!
Fri 14 Jan 2022
at 15:55
  • msg #806

Re: Out of Character 10

you willbe joining up in the Pequenauds in the swamp thread once their camping situation is resolved.
Baka Ebiashi
player, 4 posts
Fri 14 Jan 2022
at 16:21
  • msg #807

Re: Out of Character 10

Thank you!
Ardenas Barehand
player, 1771 posts
Human martial artist with
a few spells on the side.
Fri 14 Jan 2022
at 23:56
  • msg #808

Re: Out of Character 10

I've been checking in twice most days since mid-2015.  Some days when I'm home I'll check a third time, other days I miss one or (very occasionally) both.  I very rarely feel like I've missed anything.  It can speed up a little if there's in-character conversation and both players happen to be on line at the same time, but generally that's just talking (we try not to post more than one action before the GM has a chance to respond unless it's heavily RP oriented interaction with another PC and doesn't have much if any effect on events).

Due to my work schedule, my workday check-ins are usually around 5:00 AM and between 5:00 and 8:00 PM Eastern, but we have a least one player in Australia (and one in UK/Europe?), and of course most folks have saner work schedules than I do (7 AM start after an hour commute, which turns into a 4:00 AM alarm to be able to eat and drink coffee before leaving; it sucks, but it pays the bills).

FWIW, I've owned and upgraded my own computers since 1986, had internet since 1989 (and the same email address since 1994) and I still don't feel the need to be hyper-connected.  I carry a smart phone and use it regularly, but I don't do Instagram, TikTok, or whatever other social media is trending this week; I haven't even logged into Facebook in a couple years (and never had a Geocities page).
Baka Ebiashi
player, 5 posts
Sat 15 Jan 2022
at 02:12
  • msg #809

Re: Out of Character 10

quote:
...had internet since 1989 (and the same email address since 1994) and I still don't feel the need to be hyper-connected.  I carry a smart phone and use it regularly, but I don't do Instagram, TikTok, or whatever other social media is trending this week; I haven't even logged into Facebook in a couple years (and never had a Geocities page).


I could've sworn the internet went public in '91, while I was in prison!
Oly
player, 1335 posts
Badly disfigured face
Rank 2 Guild badge
Sat 15 Jan 2022
at 02:59
  • msg #810

Re: Out of Character 10

No, I was in in 1989 if not a bit earlier IIRC.
Of courseit was 300 baud dial up.
Baka Ebiashi
player, 6 posts
Sat 15 Jan 2022
at 03:47
  • msg #811

Re: Out of Character 10

Oh well..

Ah, 300 baud.  Just the fact somebody even remembers the word baud. And the movie, Hackers? When everyone was so excited about a 28.8 kilobaud modem?  Can you even imagine trying to surf the web today with a 28.8 modern?
This message was last edited by the player at 03:53, Sat 15 Jan 2022.
Amelia Montaigne
player, 196 posts
Agent about town
Sat 15 Jan 2022
at 09:26
  • msg #812

Re: Out of Character 10

Yes. I think I played Dark Age of Camelot MMO about then
Jareth Mooncalled
player, 2511 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 15 Jan 2022
at 15:05
  • msg #813

Re: Out of Character 10

Amelia Montaigne:
Yes. I think I played Dark Age of Camelot MMO about then

DAoC was in 2001, not 1991...  what a difference 10 years makes.  While there were Multi-user games online in 1991, they were MUDs, not MMOs.

I was into BBSes in the late 80s, not really the MUD scene, more niche fandom.  And then I dropped off the online pretty much until 2002, as that was when I got my first computer.  Previous to that I was only online at friends houses, high school, and college, using the campus computers.  And having LAN parties in the computer labs after hours (we'd break in, the security guy was in our LAN group).

In 2002 my roommate said "I'm gonna throw away all these computers, some stuff works, some doesn't, you can keep what you want", and I frankencobbled my first PC together.  It was a mostly HP monstrousity, the old "laying sideways" desktops.
Ardenas Barehand
player, 1773 posts
Human martial artist with
a few spells on the side.
Sat 15 Jan 2022
at 15:08
  • msg #814

Re: Out of Character 10

Baka Ebiashi:
I could've sworn the internet went public in '91, while I was in prison!


Well, it kind of did, but if you (like me) were paying AOL by the minute in 1989, you had access to anything accessible through Archie and Veronica (search and database query clients), and a pretty clunky WWW browser as soon as AOL had one that ran internal to their client (on their servers, I think, with your client acting as a terminal).  Wow, the trove of ASCII/ANSI animations and 640x480 16-color images seemed endless.  Especially at 1200 bps (I'd upgraded from 300 by the time I had AOL).  There was inter-system e-mail around before 1989, even -- I had AT&T's service and another one (name long forgotten) that used an ANSI terminal to draw the screen graphics, line by line -- both before AOL.

The AT&T was was pretty Byzantine to use, not quite a naked Unix command line, but similar in character; the other one had some decent menus, anyway, but slow, slow, slow (would probably have been acceptable at 14,400).  Those went back to when I got EGA on my 8088 box (but before I had VGA), so about 1987-1988 time frame.  Oh, and $60/hr (that's more than eight times what I earned then on my job) for the AT&T; recommended use was to connect, download your email, disconnect, type up any answers, then reconnect to send.
Baka Ebiashi
player, 7 posts
Sat 15 Jan 2022
at 17:35
  • msg #815

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 814):

Dude! That was all so far over my head I worry you might crash into the ISS.
Chye Isuel
player, 1946 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Fri 21 Jan 2022
at 00:53
  • msg #816

Re: Out of Character 10

Ales? yo joe!
Thorg
player, 182 posts
Average Height, Heavy Set
Fri 21 Jan 2022
at 03:07
  • msg #817

Re: Out of Character 10

The die roller is again rolling mostly above 10... makes for a dull game to keep thrusting and never hit!
Jareth Mooncalled
player, 2512 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 21 Jan 2022
at 23:19
  • msg #818

Re: Out of Character 10

Thorg:
The die roller is again rolling mostly above 10... makes for a dull game to keep thrusting and never hit!

Maybe don't aim for a Hit Location that's -5 (face) or -7 (skull) to Hit, or use a Committed Attack (Determined) for +2 or All Out Attack (Determined) for +4... they are Undead and with a quick review don't seem to be defending themselves, maybe try a Telegraphic Attack for the +4 To Hit and give them a +4 to Defend?

Also note you're using a spear, it might behoove you to spin it around (a Ready Action) and do some butt thrusts with it for crushing damage or even default to Staff at Spear-2.  It will require you to shift to a "Staff grip" and that's a Ready Action if you don't have the Form Mastery (Spear) Perk, but then you'd be doing sw+2 cr damage instead of thr+2 or +3 imp, as noted by the GM you're doing impaling and that's not particularly effective against Undead (you don't get any damage multipliers or hit location multipliers*, so you might as well go for the higher damage swing attacks usually bring, unless Thorg's ST is a 9 or lower).

If the Telegraphic Attack works fine (no defense Zombies), you can even Rapid Strike and let the Telegraphic Attack offset the -4 for Rapid Striking.


* Depending on the type of Zombie, you might be getting "brain" damage multipliers in which case you need to be aiming for the skull at -7 or eyes at -9, but I doubt it.  Most Zeds have No Brains in Dungeon Fantasy.
Aine Walsh
player, 320 posts
Small cute trouble
HP: 3/3, FP: 8/10
Fri 21 Jan 2022
at 23:21
  • msg #819

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 818):

But plague zombies, so don't get too close!
Aldous Hack
player, 376 posts
Housekeeper's orphan,
Street runner, rogue
Fri 21 Jan 2022
at 23:26
  • msg #820

Re: Out of Character 10

And this is that moment when you finally got a weapon better than a knife, but couldn't afford to get a silvered one -- and it's pretty much impaling only...  ...so you look around for a rock!
Svendegard Yurick
player, 296 posts
Innkeeper's Son &
Shevnian Adventurer 13/13
Fri 21 Jan 2022
at 23:44
  • msg #821

Re: Out of Character 10

silver doesn't seem to have much effect on these, "unsupernatural" variety of undead.
Jareth Mooncalled
player, 2513 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 22 Jan 2022
at 04:53
  • msg #822

Re: Out of Character 10

Aine Walsh:
But plague zombies, so don't get too close!

Ah, plague zombies.  Very bad, don't get bitten whatever it is that causes you to become one.  infected?  Deaded?  Who knows...


I'll always wonder if this is what those weird hobgoblins were up to...
Aldous Hack
player, 377 posts
Housekeeper's orphan,
Street runner, rogue
Sat 22 Jan 2022
at 13:54
  • msg #823

Re: Out of Character 10

In reply to Svendegard Yurick (msg # 821):

Yep.  About to suck to be us...
Thorg
player, 183 posts
Average Height, Heavy Set
Sat 22 Jan 2022
at 19:14
  • msg #824

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 818):

Well previous experience in this thread says head shots are all that really do much.
It's a silvered spear and , seeing as these are very low point characters, his staff skill isn't.
His spear skill is decent,although not great and he is using spear and shield; a very reasonable choice for a low point character.

But the die roller can go days with 70-80% of the rolls at 10 or above. Obviously reste today, as i got a couple of decent rolls out of it for different characters.
Narrator
GM, 9906 posts
DM says
roll for initiative!
Sun 23 Jan 2022
at 20:47
  • msg #825

Re: Out of Character 10

In reply to Thorg (msg # 824):

sorryabout the erratic posting,  I should catch up tomorrow.
Gareth
player, 941 posts
Odd Character
HP: 7/10, FP: 9/17
Wed 26 Jan 2022
at 22:54
  • msg #826

Re: Out of Character 10

In reply to Narrator (msg # 825):

A DX check with a 50-50 chance, with the rolls I get for important rolls, that is pretty much guarantee of failure. But a reaver in the back is just as Lethal... damned if I do, damned if I don't.
Ardenas Barehand
player, 1778 posts
Human martial artist with
a few spells on the side.
Wed 26 Jan 2022
at 23:42
  • msg #827

Re: Out of Character 10

Gareth:
damned if I do, damned if I don't.


Hey, that's our thread...
Jareth Mooncalled
player, 2515 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 28 Jan 2022
at 10:35
  • msg #828

Re: Out of Character 10

I figure a bunch of you would get a kick out of one of my favorite "comic" artist's addition to what I've been callin "Gerblin Wekk" (Goblin Week)...

https://mcnostril.tumblr.com/p...f-this-years-gobbler


I put "comic" in quotes because while mcnostril (Yann Ben Aluch) is a comic artist, he doesn't have anything like a set schedule or even set theme or routine.  He makes comics as the wild moods and errant crazed "oh no this one-off goofy picture inspired 247 panels of a comic" moves him.
Oly
player, 1337 posts
Badly disfigured face
Rank 2 Guild badge
Fri 28 Jan 2022
at 18:08
  • msg #829

Re: Out of Character 10

i guess SJ Games needs to update their Goblins ... could be an intersting side issue in an adventure.
Narrator
GM, 9929 posts
DM says
roll for initiative!
Fri 28 Jan 2022
at 19:53
  • msg #830

Re: Out of Character 10

In reply to Oly (msg # 829):

give each of them a gizmo and widget or two to pull knives out of their hair/ boots, whathaveyou even after being searched
Jareth Mooncalled
player, 2516 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 28 Jan 2022
at 22:05
  • msg #831

Re: Out of Character 10

And femfatale gurgins that are sufficiently 'well-endowed' or 'stacked' (with weapons!) get bonuses to their Reaction Rolls from ardent males!
Narrator
GM, 9930 posts
DM says
roll for initiative!
Mon 31 Jan 2022
at 18:08
  • msg #832

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 831):

that is a quirk like Ammosexual
Amelia Montaigne
player, 203 posts
Agent about town
Mon 31 Jan 2022
at 18:15
  • msg #833

Re: Out of Character 10

Ha!
Gareth
player, 943 posts
Odd Character
HP: 7/10, FP: 9/17
Mon 31 Jan 2022
at 19:42
  • msg #834

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 833):

Lol. I liked the look of Theumatology death magic. Cremate was a nice spell, but Zombify seems to be another of great interest to Gareth!

But he still wants Apportion, Wizard Eye, Locksmith, Levitation, Shield and Finally, telecast, to stay out of sword range for burning death!
Jareth Mooncalled
player, 2517 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Mon 31 Jan 2022
at 20:53
  • msg #835

Re: Out of Character 10

Narrator:
that is a quirk like Ammosexual

Dang Gunstrokers makin everythin all sexual...  sometimes a man just wants to gently caress his irons, ain't nothin pervy involved!



Gareth:
... telecast, to stay out of sword range for burning death!

Telecast is expensive! (Though if it's within 10 yards it's no worse than Throw Spell)  It also takes 1 minute to cast, by the time you've gotten it off combat is usually over...

Telecast is more of a 'sniper's weapon'* (use it from a great distance where your enemy isn't expecting it so you have the time to prep it), I think Throw Spell might behoove you more, not only can it be set up in advance (with no Maintenance cost, Telecast costs minimum 3 every 5 seconds), but Burning Death also has a low Maintenance cost (if you get it to 20 it's No Maintenance).  So you can prep a 'Missile version' of Burning Death and walk around with a personal nuke in your hand...


* Or in conjunction with say Hang Spell, nut even that get's expensive witht he Maintenance, though if it is a short-range Telecast, 3 MR could keep it paid for indefinitely.  MR is so useful that way for spells that have long durations.
Gareth
player, 944 posts
Odd Character
HP: 7/10, FP: 9/17
Mon 31 Jan 2022
at 21:10
  • msg #836

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 835):

Telecast as a combat spell is not to bad, but he does not have the DX for throw spell prerequisites. As for maintenance, burning death is at 20, so none, and so once the spell is cast, maintenance is not dependant on distance, so he can run away. Hence, the cost and time is in the initial telecast spell.
Jareth Mooncalled
player, 2519 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 1 Feb 2022
at 00:03
  • msg #837

Re: Out of Character 10

Gareth:
Telecast as a combat spell is not to bad...

Actually it's terrible.  1 minute casting time.  That's 60 turns.  Combat will be over by the time you're done, it has a minimum cost of 3, high skill does not reduce it, and a Duration of 5 seconds, so you can't even cast it in advance... unless you Hang it with Hang Spell, then it's just an expensive precombat prep spell (which is fine, as long as you have the time to rest and or Energy Reserve to spare).

quote:
...but he does not have the DX for throw spell prerequisites.

No DX 12?  Maybe look into getting a Charm/Alternate Path Perk.

quote:
Hence, the cost and time is in the initial telecast spell.

I still think you're overlooking that 1 minute casting time.  And even at skill 20, that's 30 seconds, combat will still be over (unless you start 30 seconds before combat begins).  Though at skill 45 it's down to 1 second.

I still think if you a really going Telecast, look into Hang Spell, preqs are 15 spells, Magery 3, Link, and Delay (so for you, just Link and Delay as you'll have most of the rest by getting Telecast).

Also note the Wizard Eye can be Parried or Blocked by a weapon, which not only stops the Burning Touch, by will may destroy the Eye.  Mmm, it is SM -7, so I'd treat it like defending against a thrown weapon*, so -2 to Parry.  A further -2 to Parry or Block aggressively if the foe knows that trick.

Yes, by the RAW GURPS rules it better to Aggressively Defend against a Pixie than to attack one, on attacks you suffer -7 to hit, but defenses never suffer SM penalties...
Ardenas Barehand
player, 1781 posts
Human martial artist with
a few spells on the side.
Tue 1 Feb 2022
at 00:07
  • msg #838

Re: Out of Character 10

Movement College spells are useful.  That's the only kind I have.  Lockmaster (and prerequisites), Levitation, Wallwalker (same prerequisites): Apportation.  Haste is nice, too, and if you have skill 15, you can cast a 1 speed Haste and maintain it as long as you can stay awake.  Much cheaper than Lighten Burden, more generally helpful than Long March.
Gareth
player, 945 posts
Odd Character
HP: 7/10, FP: 9/17
Tue 1 Feb 2022
at 05:10
  • msg #839

Re: Out of Character 10

In reply to Ardenas Barehand (msg # 838):

To learn throw spell Gareth would need the following:

Apportion
Deflect Missile
Catch Missile
Return Missile
Delay
Catch Spell perk to replace the spell, since I do not have the prerequisite DX
Throw Spell

So I am still a long way off that, though I agree it would be more useful. But that is a lot of CP to get
Amelia Montaigne
player, 204 posts
Agent about town
Tue 1 Feb 2022
at 09:57
  • msg #840

Re: Out of Character 10

@Gareth - That's a lot of spells and a lot of CP!
Amelia would love to learn some too!

@Anyone - Does a critical success on an active defence achieve anything in addition to a 'mere' success?
If yes, does the type of defence (Block, Dodge or Parry) have an effect?
And the distance (melee versus ranged attack)?
Narrator
GM, 9941 posts
DM says
roll for initiative!
Tue 1 Feb 2022
at 14:10
  • msg #841

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 840):

I still have issues with telecast, as one of its prerequisites costs100 pts: Ha ha, I can Teleport!
Jareth Mooncalled
player, 2520 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 1 Feb 2022
at 17:14
  • msg #842

Re: Out of Character 10

Jareth Mooncalled:
Yes, by the RAW GURPS rules [it's] better to Aggressively Defend against a Pixie than to attack one, on attacks you suffer -7 to hit, but defenses never suffer SM penalties...

Hmmm.  If they're melee attacks they are probably also Close Combat attacks (even if the Pixie is using a "large for them weapons"), so depending on your weapon it might be better to step back and then attack and shields are worse than useless (can't be used to Block with and give it's DB as a penalty to your attacks!).

Having reviewed that, a Wizard's Eye in combat isn't as bad as I was thinking.  Still trying to figure out what you're expected to use as the attack skill for Melee spells in this case...  Caster's unarmed skills seems the wrong take, but GURPS Magic doesn't offer any replacements.

You should also (eventually, down the road, like in a decade) look into researching Invisible Telecast, so at least the first spell is basically undefendable against (the moment it attacks the Wizard's Eye would become visible by DFRPG rules).

Or research a Burning Death Missile spell version and skip all the convoluted paths.
Gareth
player, 946 posts
Odd Character
HP: 7/10, FP: 9/17
Tue 1 Feb 2022
at 19:01
  • msg #843

Re: Out of Character 10

In reply to Narrator (msg # 841):

As previously discussed, though, the GM was happy to replace Teleport with a perk. However, if he prefers the throw spell route, I will take the perk for Catch spell instead.
Jareth Mooncalled
player, 2522 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 1 Feb 2022
at 19:57
  • msg #844

Re: Out of Character 10

Gareth:
As previously discussed, though, the GM was happy to replace Teleport with a perk.

I expected as much.  Teleport is 'verboten' in DF, it's one of the great mysteries of secret magic.  It's generally only available to demons and Elder Things.

Jareth has 'access' through his "Cultist Psychic Rituals", but I'm not going to ever take it (one we'll never play long enough to get there, and two I promised to avoid it, but it is on the Cultist list for enemies to get, as it should be).

quote:
However, if he prefers the throw spell route, I will take the perk for Catch spell instead.

Personally I think it's a simpler route, and the Perk doesn't just void one prereq, it can subvert the need for all the prereqs, with GM approval.


Also note:
quote:
Catch Spell perk to replace the spell, since I do not have the prerequisite DX

You could also get teh Catch Spell, use the Perk to circumvent the DX prereq, then you could catch missile spells and whip them back at the caster.  I'm waiting for that to happen with Ulo... though admittedly her Innate Attack skill is kinda garbage.

quote:
So I am still a long way off that, though I agree it would be more useful. But that is a lot of CP to get

I think it's about the same, Telecast has a laundry list as well.  It really is a "once you can make the prerequisites for this spell, there are few you can't achieve" based on the "need x number of spells from different colleges" prereqs.
Lamont duClaire
NPC, 36 posts
Wine Merchant
Wed 2 Feb 2022
at 20:43
  • msg #845

Re: Out of Character 10

I feel called out!
Christine Bjorn
player, 2203 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Wed 2 Feb 2022
at 21:44
  • msg #846

Re: Out of Character 10

In reply to Lamont duClaire (msg # 845):

You should. You paid for it. We were just following orders!
Ardenas Barehand
player, 1782 posts
Human martial artist with
a few spells on the side.
Wed 2 Feb 2022
at 23:34
  • msg #847

Re: Out of Character 10

And then you paid us to try to push out the ogres who squatted in there just about as soon as the smoke cleared.
Ulo
player, 388 posts
Badly scarred Trollwife
HP 7/9 FP 4/14 PF 0/10
Thu 3 Feb 2022
at 02:45
  • msg #848

Re: Out of Character 10

Ardenas Barehand:
And then you paid us to try to push out the ogres who squatted in there just about as soon as the smoke cleared.

 I don't think the Ogres or duClaire will feel called out for too much longer...  just have to make sure the right person buys the soon to be empty property above...
Christine Bjorn
player, 2204 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Thu 3 Feb 2022
at 02:59
  • msg #849

Re: Out of Character 10

In reply to Ulo (msg # 848):

Like me?
Ulo
player, 389 posts
Badly scarred Trollwife
HP 7/9 FP 4/14 PF 0/10
Thu 3 Feb 2022
at 03:05
  • msg #850

Re: Out of Character 10

Nothing would make Ulo happier...  don't know if the city will like it when a whole block dissolves from acid, but hey they can rebuild right?
Christine Bjorn
player, 2205 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Thu 3 Feb 2022
at 03:08
  • msg #851

Re: Out of Character 10

In reply to Ulo (msg # 850):

Unless I finish what I started...
Mario Crowfoot
player, 1273 posts
An orphan who grew up
with bow in hand
Thu 3 Feb 2022
at 09:58
  • msg #852

Re: Out of Character 10

Of course, just look what they've done with the collapsed area near our place -- an actual druidic park!
Ulo
player, 391 posts
Badly scarred Trollwife
HP 7/9 FP 4/14 PF 0/10
Thu 3 Feb 2022
at 17:17
  • msg #853

Re: Out of Character 10

See!  Taking out Marie and 2 city blocks in all directions is Northport beautification!
Oly
player, 1338 posts
Badly disfigured face
Rank 2 Guild badge
Thu 3 Feb 2022
at 17:29
  • msg #854

Re: Out of Character 10

Well, it would be criminal to destroy DuClair's wines, but we could just make a park out of his house and him.
Christine Bjorn
player, 2206 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Thu 3 Feb 2022
at 23:36
  • msg #855

Re: Out of Character 10

In reply to Ulo (msg # 853):

Oh, yes, take out Marie...she is such a pain in my rear end...
Chou-Zhen Mou
player, 1197 posts
Not quite right but
a mage none the less
Fri 4 Feb 2022
at 00:08
  • msg #856

Re: Out of Character 10

I would expect glass wine bottles to be practically untouched by acids that would destroy stone, wood, and bronze.  The corks might be vulnerable, however...
Ardenas Barehand
player, 1783 posts
Human martial artist with
a few spells on the side.
Fri 4 Feb 2022
at 10:10
  • msg #857

Re: Out of Character 10

Picks and similar heavy impaling weapons getting stuck is covered on B405.

Short version, if this kind of heavy impaling weapon penetrates armor and has damage left, you have a choice to either let go, or roll ST to pull it out (and if it's unbalanced, then take another turn to ready it).  Fail the ST roll, and you have the same choice next turn.  Crit fail the ST roll, you've realized it's going to require more time than you can give it in combat (rule says "permanently stuck" but you can retrieve it in non-combat time).

For the situation with Hannati and company, from the vampire courtesan's POV, he's now got a heavy pickaxe stuck in his body, with an even heavier pugnacious dwarf attached.

From Balir's POV, he's got a choice to leave the pickaxe stuck in the vamp, or try to pull it out for another swing.
Hannatti
player, 216 posts
Noble Errant
HP13/13, FP13/13
Fri 4 Feb 2022
at 13:01
  • msg #858

Re: Out of Character 10

Oh leave it there and hang on, definitely. Anchor the nasty creature there!
TY for clarifying.

I love it that GURPS has all these twiddly bits!
Jareth Mooncalled
player, 2523 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 4 Feb 2022
at 16:33
  • msg #859

Re: Out of Character 10

Ardenas Barehand:
From Balir's POV, he's got a choice to leave the pickaxe stuck in the vamp, or try to pull it out for another swing.

Third choice:  Engage a Weapon Grapple.  Balir already has the "grab" for free, now he can make Weapon Skill -2 checks to maintain the grapple (to resist the vampire trying to breakfree of the pick, or ST to keep a hold of the pick if the vamp decides to break it free of Balir's grip), and actively he can attempt a takedown... realistically unless the pick is stuck in a limb, Balir can't do a Limb Lock (though if it's stuck int he vamp's head, go for the head control Balir!).  He can also do all the things listed here:  Attempt to drag the vamp, let go of the pick, try to rip the pick free (presuming he hasn't critically failed yet!).

What this means is, as long as Balir is holding him with the pick, the Vamp counts as being grappled (but so does Balir) and is at DX-4 to defend against Balir (and other people's) attack and at -4 to their own attacks.

And like all grapples, if Balir is holding the pick with one hand, he's treated as One Handed Grappling, so he should grab it with two hands if he wants to tussle... I presume Balir doesn't have some specially made two-handed pick, if he grips it with only one hand he's at a further -2 to resist the vamp "breaking free" (ripping the pick out), but at no penalty to ST or DX tests to retain control of the pick.

Note, it's not RAW but as putting a second hand on a weapon gives +1 to damage, it should give Balir more control in keeping a hold of it, so it wouldn't be amiss for the GM to give him +1 or +2 to tests to keep the Vamp from pulling it from his grasp.
Ardenas Barehand
player, 1784 posts
Human martial artist with
a few spells on the side.
Fri 4 Feb 2022
at 23:29
  • msg #860

Re: Out of Character 10

Jareth Mooncalled:
Third choice:  Engage a Weapon Grapple.


Never heard of that before now.  From Martial Arts?

I did, however, forget to turn the page to B406, where it goes on to say that if you (or the opponent!) pulls/tears the stuck weapon out (opponent can initiate this by trying to take a Move action, which gives a Quick Contest of ST to go nowhere -- if the weapon holder wins -- or pull the weapon out of the holder's hands -- if the one with it stuck in him/her wins -- or tear it free on a tie) it does half the damage of the original blow as it comes out.

As you said, Hannati, twiddly bits everywhere.
Jareth Mooncalled
player, 2524 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 5 Feb 2022
at 03:23
  • msg #861

Re: Out of Character 10

Ardenas Barehand:
Never heard of that before now.  From Martial Arts?

Aye.  You martial artists should really invest in the book about Martial Arts...  ;)

Besides it's just a really great book for unarmed combat options and armed combat options.

Note, a pick is not actually listed as a Weapon Grappling weapon, but, Peter Del'Orto endorses it and he co-wrote GURPS 4th Martial Arts so I count that as an "official" FAQ.  And it's official enough for GURPS 4th Martial Arts Technical Grappling to count picks as capable of initiating weapon grapples once 'stuck in' (in fact they automagically give Control Points under Technical Grappling) so I count it as officially officialed in...
Narrator
GM, 9951 posts
DM says
roll for initiative!
Sat 5 Feb 2022
at 18:15
  • msg #862

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 861):

I have fantastic dungeon grappling rather than technical grappling.


folks traveling with 2 or more weirdness magnets shoukd expect bizarre stuff that cannot be dealt with by a roll... ifyou have a stack of hidden lores or enigmas, some of it will make sense;most will not.
Ardenas Barehand
player, 1785 posts
Human martial artist with
a few spells on the side.
Sat 5 Feb 2022
at 19:19
  • msg #863

Re: Out of Character 10

Narrator:
In reply to Jareth Mooncalled (msg # 861):folks traveling with 2 or more weirdness magnets shoukd expect bizarre stuff that cannot be dealt with by a roll...


FWIW, most of us don't/won't know we've got plural or multiple Weirdness Magnets in our groups (unless there's a secret handshake or other giveaway that I missed) -- but this statement really ought to be added to the Disadvantage description in Basic and/or DFRPG.

I'm reasonably sure of at least two characters who have this, but they're not in the same group or, as far as I know, under the same player.
Jareth Mooncalled
player, 2526 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 5 Feb 2022
at 21:08
  • msg #864

Re: Out of Character 10

Ardenas Barehand:
FWIW, most of us don't/won't know we've got plural or multiple Weirdness Magnets in our groups...

It's mentioned in passing occasionally out of character and in gwythaint's blog...

Frex the Junoirs have two in their crew, Jareth and (IIRC) Jocelyn.  We had a third at one point, I think it was Ludlow the Munificent (and reason number two why Jareth doesn't want him in the party ever again - too much Truthiness and too much Weirdness), and that's why the Juniors ended up running into the Ymid, the Bone Gate, the weird hobgoblins, and the Immortal (I'm pretty sure that's why they all occurred to us anyway).

quote:
...but this statement really ought to be added to the Disadvantage description in Basic and/or DFRPG.

It does?  It says "Strange and bizarre things happen to you with alarming frequency."  And just like with the other "I get the points, but the party suffers with me" Disads (Enemy, Duty, Dependent), when Jareth's Weirdness Magnet trips, every one else gets to play with whatever shows up...

quote:
I'm reasonably sure of at least two characters who have this, but they're not in the same group or, as far as I know, under the same player.

I only have one Character with Weirdness Magnet, and I only took it at gwythaint's urging.  I tend to try to avoid "make work for the GM"* and "I get the points, but everyone else suffers as well"† disads.



* All disads are by degrees "work" for the GM (they have to keep track of them) but some (Evil Twin, Enemy, Dependent, Weirdness Magnet, Duty) are specifically pernicious.  Those disads have no effect if the GM doesn't explicitly bring them into play, so unless the plot involves them somehow, in DF games they tend to be "free points" (which is why Evil Twin, Enemy, Dependent, and Duty don't exist in DF/DFRPG, and Weirdness Magnet is attached to the Wizard for 'flavor').

† In fact, as a GM I used to dislike those disads so much I disallowed them unless they were Campaign Disads (which all PCs get for free anyway), but after reading Charles Saeger's Nature Kills: Getting Your Points Worth and Even MOAR points!@@!@!! blog posts (https://gurpshexytime.blogspot...ur-points-worth.html & https://gurpshexytime.blogspot...ven-moar-points.html) I changed my mind and tend to just implement his suggestions and have those disads have secondary effects instead of increasing my work load...  So an Enemy can show up in one of my games to directly harass the PC (usually not in a combat manner), but most often "shows up" in negative Reaction Penalties, decreased loot shares offered, decreased rewards, etc (the Enemy is talking shit behind your back and reducing your standing in Town - Evil Twin would be nigh identical in this regard, your suffering the results of their behavior), and likewise Duty and Dependent end up being an increase of your Weekly CoL, etc.


But those are my games.  As gwythaint is running a more traditional 'city-based' game, most Social disads don't need to be adjusted to fit into DF/RPG, and I don't think he's adjusted any other disads either.
Balir Ironhide
player, 492 posts
Dwarf
Warrior
Sun 6 Feb 2022
at 10:39
  • msg #865

Re: Out of Character 10

Narrator:
I have fantastic dungeon grappling rather than technical grappling.

What is fantastic dungeon grappling and in what book do I find it, please?
Also, a vampire is most like much stronger than Balir, so I don't think starting a grappling/wrestling bout with it is necessarily a wise choice.

EDIT: Didn't find Weapon Grapple in Martial Arts. Specifically where would I find said rule, please?
This message was last edited by the player at 10:47, Sun 06 Feb 2022.
Hannatti
player, 219 posts
Noble Errant
HP13/13, FP13/13
Sun 6 Feb 2022
at 11:11
  • msg #866

Re: Out of Character 10

I understood correctly, the grapple is already started with the pick being buried in the vampire's ribcage. Just hold on tight to the handle of the pick with both hands should do it. I think the vampire would have -4 penalties to stuff (but I'm not quite sure on the extent of 'stuff'.)
Jendrich
player, 192 posts
HP: 10/12
FP: 15/15
Sun 6 Feb 2022
at 16:17
  • msg #867

Re: Out of Character 10

In reply to Balir Ironhide (msg # 865):

It's a book from Gaming Ballistic. The rules are also included in the Hall of Judgment DF supplement that's been kickstarted a while back.
Narrator
GM, 9954 posts
DM says
roll for initiative!
Sun 6 Feb 2022
at 18:13
  • msg #868

Re: Out of Character 10

In reply to Jendrich (msg # 867):

https://www.drivethrurpg.com/m/product/298466
Jareth Mooncalled
player, 2527 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 6 Feb 2022
at 18:16
  • msg #869

Re: Out of Character 10

Balir Ironhide:
What is fantastic dungeon grappling and in what book do I find it, please?

As Jendrich mentioned its Fantastic Dungeon Grappling, by Gaming Ballistic LLC and is both sold on it's own (https://gamingballistic.com/pr...grappling-pdf-dfrpg/) and is included in the reprinted DFRPG Boxset (so doubly officially endorsed by Kromm*) and in Hall of Judgement (the first of Gaming Ballistic's† Nordlond adventures series for DFRPG).

Gaming Ballistic's shop:
https://gamingballistic.com/shop/

Fantastic Dungeon Grappling was originally a spinoff D&D product called Dungeon Grappling aimed fixing grappling in D&D, it was rather edition neutral if I recall (I don't own it), then Douglas Cole (Gaming Ballistic) teamed up with Kromm (Sean Punch, GURPS Line Editor) and brought his grappling system to GURPS as GURPS Martial Arts Technical Grappling, 47 pages of switching grappling into a streamlined system for GURPS (it's that long because it address all the advantages, disadvantages, techniques, etc that need to be tweaked to fit the new grappling system).  Fantastic Dungeon Grappling is only 8 pages as DFRPG has far less Advantages, Disadvatnages, and Techniques than GURPS Basic + Martial Arts...

It's a simple, streamlined, and yet still robust grappling system.  gwythaint doesn't use it, because it's not a book everyone has.


* Sean has said he'd consider using in GURPS 5e if didn't slaughter so many sacred GURSPSian cows...
† Where even moar streamlined down to 4 pages.

quote:
Also, a vampire is most like much stronger than Balir, so I don't think starting a grappling/wrestling bout with it is necessarily a wise choice.

Maybe, but you only live once, can you really afford to pass up the bragging rights?  :P

quote:
EDIT: Didn't find Weapon Grapple in Martial Arts. Specifically where would I find said rule, please?

It's the Armed Grappled Technique, page 68.  I extrapolated most of the relevant rules for doing it with a pick in the post above.

It's really a set of rules spread across four Techniques:  Armed Grapple, Bind Weapon pg 68, Entangle pg 71 (flexible weapons only), and Hook pg 74.  Each Technique has it's own subset and different modifiers, what I was looking at was "holding a foe in place with a stuck pick" which is 'pretty much' Armed Grapple.

It's one of the reasons I prefer Technical Grappling, all these disparate subsystems are streamlined under one set of rules and simplified... but TG requires a whole different way of looking at grappling and I understand why most GMs don't bother switching over.


Sidenote Balir:  Don't forget Lifting ST adds to grappling ST, so resisting it breaking free and attempts to make a takedown (which would be a ST based weapon skill roll since you're using a weapon).


Hannatti:
I understood correctly, the grapple is already started with the pick being buried in the vampire's ribcage. Just hold on tight to the handle of the pick with both hands should do it. I think the vampire would have -4 penalties to stuff (but I'm not quite sure on the extent of 'stuff'.)

The Vamp get's -4 penalties to DX, so if Balir is correct that it's stronger than him, the vamp isn't going to really be held back (but it might roll poorly on it's DX based skills, like attacks, and stuff), but it might win any ST tests (like breaking free, deciding to walk away with Balir's pick, or even Balir as well if doesn't let go - not sure how stronk the vampy is).  Grappling a stronger foe is a dangerous thing if you aren't lucky or well trained, just look at teh casual ease Jednesa wanders through foes in combat making grapples like she's a highly skilled combatant when she really isn't (Jednesa makes up for only having good skills, 14-16s, by being stupidly strong, ST 30+, and even more stupidly tough, DR 10 and High Pain Threshold).

Balir might be better off ripping free and then sticking the vamp again, but I know what crazy bullshit I'd try to pull...  I mean with Jareth (because he's crazy and dumb sometimes), Jednesa (because she's built for it), and Stenet (because sometimes it's the correct thing, even if he isn't built for grappling, yet).  My other characters are not grapplords (okay, Jareth isn't a grapplord, he's just... yeah, he was that kid growing up).
This message was last edited by the player at 18:23, Sun 06 Feb 2022.
Narrator
GM, 9957 posts
DM says
roll for initiative!
Sun 6 Feb 2022
at 18:24
  • msg #870

Re: Out of Character 10

a critical hit by Aethul nullified the need for an argument there! Now why were silvered weapons a good idea?
Hannatti
player, 221 posts
Noble Errant
HP13/13, FP13/13
Sun 6 Feb 2022
at 19:43
  • msg #871

Re: Out of Character 10

@Jareth - TY, your commentary/help is awesome as always. I love this little community! Just want to give it a hug. ha!
In passing, how do you ever get enoug CP to have ST30+??? That alone is 250% of my total character build CP! (It's fine if you don't want to comment; just expessing my, well, jaw bouncing along the ground.)

@Narrator - Can't recall if I said already (large G&T + half bottle of wine don't aid me there) but the community you have going here is amazing, and TY so much for all your work, enthusiam and, well, just 'all the stuff' here. IMO GMs deserve much more praise than they get, and you're way out in front there..
This message was last edited by the player at 19:55, Sun 06 Feb 2022.
Narrator
GM, 9958 posts
DM says
roll for initiative!
Sun 6 Feb 2022
at 19:54
  • msg #872

Re: Out of Character 10

In reply to Hannatti (msg # 871):

Thank you!
Narrator
GM, 9967 posts
DM says
roll for initiative!
Mon 7 Feb 2022
at 21:38
  • msg #873

Re: Out of Character 10

In reply to Narrator (msg # 872):

two interesting ways to handle the cold iron vs fey issue:
I have already made some creatures that are magic dependent have dread, weakness, or vulnerability to meteoric iron; Douglas Cole of Gaming Ballistic instead gives them injury resistance (a damage divisor, in levels)to them for non iron, non steel weapons like wood, stone, bronze, ivory, bone , silver, and orichalcum.
I will adopt some of thse adjustments,  in particular,  fo his version of kobolds; being resistant to damage from thorns and stones make them powerful in their home environment.
Christine Bjorn
player, 2207 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Mon 7 Feb 2022
at 22:29
  • msg #874

Re: Out of Character 10

In reply to Narrator (msg # 873):

Hmmmm resistance to stones, including stone missile and sling stones, presumably. Makes slings even less attractive...
Ardenas Barehand
player, 1786 posts
Human martial artist with
a few spells on the side.
Mon 7 Feb 2022
at 23:10
  • msg #875

Re: Out of Character 10

Christine Bjorn:
Makes slings even less attractive...


Nothing will ever erase the attraction of a ranged weapon that costs next to nothing and uses (potentially) free ammunition.

That said, I may have to buy Martial Arts, just to see if there's something about slinging darts (kestrosphendone).  It's clearly a real world thing (using the same sling you'd use to chuck a fist-sized river cobble) -- a dart like a crossbow bolt with a quarter pound of ballast and a broadhead, and easily three times the range and higher velocity than you could give with your arm alone.

https://www.youtube.com/watch?v=0mMUOZZBDuY
https://www.youtube.com/watch?v=SJ-_0uGIL1c
Jareth Mooncalled
player, 2529 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 8 Feb 2022
at 02:22
  • msg #876

Re: Out of Character 10

Narrator:
I will adopt some of these adjustments...

For "True Fae" or The Nobility (if you prefer) that's one thing.  For common Fae, like Pixies, Fauns, Leprechauns, being cut off from mana already has an affect, they slowly die.  But getting cut, bludgeoned, or stabbed with meteoric iron should be no worse than iron (mostly because they have a write up that doesn't include anything more).

Now, having meteoric iron in a common Fae long term might cause a slow "poisoning" like, but it's cyclic rate should be days or hours, not minutes, and be treatable with Divine or Chi Esoteric Medicine  or Surgery (say to cut out an arrow head, or clean a shattered knife blade from a wound).  I suppose having one ingestion powdered meteoric iron might be pretty deadly...
Chye Isuel
player, 1951 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 8 Feb 2022
at 02:32
  • msg #877

Re: Out of Character 10

i've been toying around with a renegade ninja, character. the templates are pretty decent, but it's still really hard to do it with 250. 300, yes, because those 50 points are basically skills. lol
This message was last edited by the player at 02:35, Tue 08 Feb 2022.
Jareth Mooncalled
player, 2530 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 8 Feb 2022
at 02:33
  • msg #878

Re: Out of Character 10

Ardenas Barehand:
That said, I may have to buy Martial Arts, just to see if there's something about slinging darts (kestrosphendone).

They do not, closest they have is the Plumbatta, but Low-Tech has the Sling Dart.
Clarence Montague
player, 542 posts
Torchbearer, Spiderboy
HP: 11/11, FP: 6/12
Tue 8 Feb 2022
at 03:02
  • msg #879

Re: Out of Character 10

Jareth Mooncalled:
They do not, closest they have is the Plumbatta, but Low-Tech has the Sling Dart.


This also uses the sling skill. But unless you have considerable ST, the lack of accuracy of the weapons makes them of little use.
Oly
player, 1339 posts
Badly disfigured face
Rank 2 Guild badge
Tue 8 Feb 2022
at 03:14
  • msg #880

Re: Out of Character 10

In reply to Clarence Montague (msg # 879):

Why does ST have anything to do with accuracy?
Clarence Montague
player, 543 posts
Torchbearer, Spiderboy
HP: 11/11, FP: 6/12
Tue 8 Feb 2022
at 03:19
  • msg #881

Re: Out of Character 10

In reply to Oly (msg # 880):

It increases range, as well as increasing damage a lot more (sling damage is based on Swing, not thrust) making it more useful when it hits. I don't have to hit as often if I do a bucket of damage when I do thinking.
Oly
player, 1340 posts
Badly disfigured face
Rank 2 Guild badge
Tue 8 Feb 2022
at 03:32
  • msg #882

Re: Out of Character 10

Well Yes and No, slinging stones that don't hit will get you killed fairly quickly  as the enemy tires of those swishing by; much better to be able to hit too.  Urrun is a good example of this. He's pretty accurate and the stones can do 2D+3 Crushing.
Narrator
GM, 9968 posts
DM says
roll for initiative!
Tue 8 Feb 2022
at 15:57
  • msg #883

Re: Out of Character 10

In reply to Chye Isuel (msg # 877):

DF 12 has a ninja (and assassin) write up

https://www.google.com/url?sa=...4p5Q168SJGdELR1nzz4_

[Private to Chye Isuel: a search will lead to a sketchy download link]
Ardenas Barehand
player, 1787 posts
Human martial artist with
a few spells on the side.
Wed 9 Feb 2022
at 23:25
  • msg #884

Re: Out of Character 10

Hmm.  A vampire with a silver ring.  Probably okay as long as it's just a vulnerability...
Chye Isuel
player, 1952 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 10 Feb 2022
at 15:39
  • msg #885

Re: Out of Character 10

In reply to Narrator (msg # 883):

[Private to GM: i acquired dungeon fantasy ninjas, swashbucklers, barbarians,clerics, and guilds]
Narrator
GM, 9974 posts
DM says
roll for initiative!
Thu 10 Feb 2022
at 17:47
  • msg #886

Re: Out of Character 10

In reply to Chye Isuel (msg # 885):

did you ever get the stuff from the facebook group, Chye?
Chye Isuel
player, 1953 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Thu 10 Feb 2022
at 18:29
  • msg #887

Re: Out of Character 10

In reply to Narrator (msg # 886):

the viking stuff? i looked at it, but wasn't keen.
Aoife
player, 863 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 12/12
Fri 11 Feb 2022
at 00:23
  • msg #888

Re: Out of Character 10

In reply to Chye Isuel (msg # 887):

Notices the Gurps 4E books: Magic: Plant Spells and Magic: Death Spells. Are these spells and perks/quirks/advantages available to any player, or do we need to quest to get some of these spells? Also noting the additions to the Druid spell list...:)

Following on from the discussion on slings, how much would a cornucopia pouch of balanced, silver coated sling bullets (usually worth $2.5) cost?
This message was last edited by the player at 01:47, Fri 11 Feb 2022.
Ardenas Barehand
player, 1788 posts
Human martial artist with
a few spells on the side.
Fri 11 Feb 2022
at 10:04
  • msg #889

Re: Out of Character 10

Aoife:
In reply to Chye Isuel (msg # 887):balanced, silver coated sling bullets


Okay, I can see silvering, especially the lead ones -- but how in the world would you balance a sling bullet?  Or perhaps more relevantly, how could something the size and shape of an egg not be balanced?
Jareth Mooncalled
player, 2533 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Fri 11 Feb 2022
at 16:31
  • msg #890

Re: Out of Character 10

Ardenas Barehand:
Okay, I can see silvering, especially the lead ones -- but how in the world would you balance a sling bullet?  Or perhaps more relevantly, how could something the size and shape of an egg not be balanced?

Technically, cast bullets (and shaped stones) are already considered balanced, that's why they get a +1 to hit over unshaped stones*... but they could be better balanced, but realistically not at TL4 levels of technology.

However, it's DF so (generally) everything goes and the line reads "projectiles" and both shaped stones and bullets are under that listing  (unshaped stones are not treated as 'projectiles' for weapon modification rules... I'd allow it, but, first they must become shaped stones, then apply modifiers...  I'd also allow Silvering of unshaped stone, but you're paying the cost as though they were shaped stones, but that's me and I'm the sneaky GM who might have such a concept as "cold stone, unshaped by the hands of man" as a weakness and if the PC wanted to mess with that by silvering an unshaped stone, that's their call, we can split hairs about whether Pippin counts as a man being a hobbit or if Éowyn by acting as male had violated ancient custom and thus should, by mystic law, be considered a man, or if the Witch-king of Angmar were talking a lot of shite...).

Ahem, right.

Oh, and Silvering is also explicitly allowed for 'projectiles'.

* Free range stones are actually -1 to hit due to being "unbalanced".


PS:  Don't forget, you can Balance both your Bow and it's Arrows... damn cheaty-cheaty Scouts...  I blame the Elves for this one.  Chicks like Leggylass clearly wooing the GM with free pizza got the rules changed in their favor.
Narrator
GM, 9978 posts
DM says
roll for initiative!
Fri 11 Feb 2022
at 17:54
  • msg #891

Re: Out of Character 10

Anything in Death Spells or any of the Dungeon Magic Thaumatology styles needs to be quested; plant spells can be got by druids and clerics of agriculture.


Atm, Christine is going on a Master of the 5 magics quest to learn Pyromancy.
Christine Bjorn
player, 2209 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Sat 12 Feb 2022
at 10:20
  • msg #892

Re: Out of Character 10

In reply to Narrator (msg # 891):

Having seen even modern castings, they are not 'unbalanced', but their flight can certainly be made more accurate by cleaning them up, or ' balancong' them. Question was, how much would a cornucopia pouch for such cost?

Yes, Christine is questing, technically for pyromancy divination magic. Gareth is looking at discovering death magic in an old tower. Hence my question about plant magic.
Jareth Mooncalled
player, 2534 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 12 Feb 2022
at 18:17
  • msg #893

Re: Out of Character 10

Christine Bjorn:
Having seen even modern castings, they are not 'unbalanced', but their flight can certainly be made more accurate by cleaning them up, or ' balancong' them. Question was, how much would a cornucopia pouch for such cost?

Cornucopia Quiver/Bag costs:  $$$=(X*1000)+10, where X is the cost per ammo.

So, per RAW, $710.  However Kromm has recommended increasing the cost of all ammo to a minimum of 1$ before CFs* are applied otherwise you can get some "ludicrous" examples like this one (frex in the old way this would have been like $80 which is simply a criminally low cost for a magic item that dispenses infinite ammo, and it's why almost all magic item prices were increased to Slow and Sure costs in DFRPG).

If gwythaint goes with Kromm's suggestion... a Cornucopia Pouch of Balanced Silvered Bullets is $7,010, which costs favorably when compared to a Cornucopia Quiver of Balanced, Silvered Arrows at $14,010, but is way more expensive than a simple Cornucopia Bag of Sling Bullets at $1,010.



* For purposes of enchanting only.  A pound (16 bullets) of Balanced, Silvered lead sling bullets would cost $11.20.  Which means Players have a choice, as by the pound it's way cheaper than buying the Cornucopia, but if it was only $710... well, that's not a hard choice, everyone would always get the Cornucopia Bag of Bullets (even worse at the original Quick & Dirty enchantment pricing of $45 for regular bullets).  Get outa here with them shenanigans).  But that's why the spell has the stipulation "This is tricky, because skillful players will find many creative ways to pervert this item. GMs who find Cornucopia a nuisance may ban it entirely."†


Oh, and I finally figured out why Staff is only $30, Kromm decided that Q&D enchant pricing still applies to enchants less than 20 Power Points... of which only Staff and Spellstone is that low, which is why Spellstones are also inexpensive (he may have set the limit at 40, or even 49, doesn't matter, the next limit is 50 and that's clearly in the Slow & Sure pricing range).

†  Which is so true.  I once had a Player who had a Cornucopia Sheathe of (Sharpened) Sai made... then in every new town he'd enter he'd sell a sharpened Sai... even at 1/4 a Sai's cost that "quickly" paid off his investment.  Gotta watch those Player's man, they'll bend the system as hard as they can.
Christine Bjorn
player, 2210 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Sat 12 Feb 2022
at 21:58
  • msg #894

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 893):

By that calculation, a cornucopia quiver for ammunition worth $2.40 per item should be worth $2410, unless we apply the x10 cost for sling ammunition first, which would make it $24,010. What am I missing?
Chye Isuel
player, 1954 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sat 12 Feb 2022
at 22:01
  • msg #895

Re: Out of Character 10

so, for 48 pts, you could get it as a very expensive, bonded item.
Jareth Mooncalled
player, 2536 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sat 12 Feb 2022
at 22:06
  • msg #896

Re: Out of Character 10

Christine Bjorn:
By that calculation, a cornucopia quiver for ammunition worth $2.40 per item should be worth $2410...

In theory.  What is the ammo?

quote:
...unless we apply the x10 cost for sling ammunition first...

What "x10 cost" for sling ammo?

quote:
What am I missing?

Not sure.
Christine Bjorn
player, 2211 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Sun 13 Feb 2022
at 06:45
  • msg #897

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 896):

Sling Bullets are $0.1 each, so if kromm suggests that they cost a minimum of $1 each before CF values are factored in, it will increase the cost of ammunition by 10. Hence x10.

Otherwise, sling ammunition CFs are: +19 CF for silver, +4 CF for Balanced, for a total of 1+23 CF = original cost x 24 = $2.40 per balanced silver bullet. For cornucopia quiver, $2.40 x1000= $2,400, + $10 = $2,410.

Ironically, there is a Cantrip in Thaumatology that can fill the role of a Cornucopia quiver for regular sling ammunition for earth mages, for the cost of a single character point (plus all the points for being able to cast earth magic) if you go round with a pouch full of earth:

Pebbles: Whenever you need a small stone (e.g., sling ammo), you can just reach into loose soil, sand, or rubble and find one of the size you need. If you have a pile of actual pebbles, you can pull out one that’s a specific shape – say, the perfect size to plug a hole. Earth.
Ardenas Barehand
player, 1789 posts
Human martial artist with
a few spells on the side.
Sun 13 Feb 2022
at 11:22
  • msg #898

Re: Out of Character 10

Aaaaagggghhh!!  Warning, head explosion imminent!

So instead of banning all Q&D, DF/DFRPG has just lowered the limit to (roughly) that of a single enchanter working without Powerstones?  Whyn't they just say so...

So, balancing sling bullets is roughly the equivalent of a muzzle loader shooter tumbling his cast balls to even out the mold seam and sprue, so they're that tiny bit more consistent (not that I've ever been able to see sights and target well enough for that kind of optimization to make a difference).

The sensible reason to still want a Cornucopia for even silvered, "balanced" sling bullets is that the bag weighs next to nothing.  Sure, a bag of the regular ones is still pretty light, but if you're going out for a long time and plan to use the sling for hunting (to reduce the weight of provisions you need to carry), the weight of bullets you expend could add up to enough to slow you down.

In fact, to my eye, weight is a bigger concern than cost with any Cornucopia of ammunition -- plain arrows are pretty cheap, too, and how long would it take to shoot a thousand of them (off the practice range)?  But a Cornucopia quiver only weighs a pound or so, vs. a thousand arrows being grossly inconvenient to carry (needs a cart due to bulk even if the weight is only a hundred pounds or so).
Jareth Mooncalled
player, 2537 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 13 Feb 2022
at 17:20
  • msg #899

Re: Out of Character 10

Christine Bjorn:
Sling Bullets are $0.1 each, so if kromm suggests that they cost a minimum of $1 each before CF values are factored in, it will increase the cost of ammunition by 10. Hence x10.

Ah,  Right, he recommends that for all ammo that costs less than 1$, so it's not a "flat x10", as unshaped stones are cost $0, shaped stones are 0.05$, and sling rocks are already $1.

And if you extrapolate up a sling bullet for a heavy sling would probably cost $2.  Probably.

quote:
Otherwise, sling ammunition CFs are: +19 CF for silver, +4 CF for Balanced, for a total of 1+23 CF = original cost x 24 = $2.40 per balanced silver bullet. For cornucopia quiver, $2.40 x1000= $2,400, + $10 = $2,410.

Exactly.  And if the GM makes the mistake of allowing Fine to affect piercing damaging...


Makes me occasionally question my decision to have Jednesa be a thrower instead of a slinger...  SM+2 heavy sling with 5 pound lead bullets?  That's sw+7 cr damage.  Makes her thr+2 cr thrown rocks seem downright anemic.

(But the real difference is when her ST adds in, thrown rocks are doing 3d+2, those sling bullets would be 7d+11... and if she could make a Powerblow roll, that's 9d+7...
/shockedpikachuface.jpg
... yes, she was in the "siege weapon" company of The Great Army for a reason.  I shoulda gone with slings...)

quote:
Ironically, there is a Cantrip in Thaumatology that can fill the role of a Cornucopia quiver for regular sling ammunition for earth mages, for the cost of a single character point (plus all the points for being able to cast earth magic) if you go round with a pouch full of earth:

Pebbles: Whenever you need a small stone (e.g., sling ammo), you can just reach into loose soil, sand, or rubble and find one of the size you need. If you have a pile of actual pebbles, you can pull out one that’s a specific shape – say, the perfect size to plug a hole. Earth.

Yeah, if the GM allows it.  I do, but with a few Prereqs, Magical School Familiarity Perk (a school that specializes in either Earth College or Cantrips) and Seek Earth at 16+.


Side note, now that Spell Perks have come up, something I've been thinking about is most Clerics and Wizards with Continual Light should drop a point on Convenience Casting (Continual Light).  As long as the PC has 4 hours of "mundane/restful? time per day, they cold always have 7 Light Stones fully 'charged up' and ready to go.  (It's changing the wording from "7 rooms full lit" to "7 light stones".)
Jareth Mooncalled
player, 2538 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 13 Feb 2022
at 17:33
  • msg #900

Re: Out of Character 10

Ardenas Barehand:
Aaaaagggghhh!!  Warning, head explosion imminent!

So instead of banning all Q&D, DF/DFRPG has just lowered the limit to (roughly) that of a single enchanter working without Powerstones?  Whyn't they just say so...

Because then canny Players would whine and wheedle to get access to Enchantment spells and squirm the most value per cp they could... I agree with Kromm just axing the whole dang college and saying "It's all 'S&S Enchanting', no exceptions, well, okay these explicit things I'll list later are exceptions but I'm not ever going to say that out loud like but discerning/autistic GMs (and Players) will figure it out... yes, that's what I'll do."

Okay, I kinda agree.  I agree with the axing, but not hiding all ability and magic item costs behind the curtain.

quote:
So, balancing sling bullets is roughly the equivalent of a muzzle loader shooter tumbling his cast balls to even out the mold seam and sprue, so they're that tiny bit more consistent (not that I've ever been able to see sights and target well enough for that kind of optimization to make a difference).

Yeah, with spincasting we can make some real nicely balanced bullets.

quote:
... how long would it take to shoot a thousand of them (off the practice range)?

In DF?RPG that's all abstracted.  You don;t have to account for range arrows at all, and if you did, that should be wrapped up with Training Costs.

But yes, prepping a delver is a lot like the more extreme hiker/backpackers loadouts, squeezing it down to as few pounds of equipment as possible, while still keeping utility maximized.
Jareth Mooncalled
player, 2539 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 13 Feb 2022
at 17:39
  • msg #901

Re: Out of Character 10

Side note, anyone else been watching Peacemaker or The Book of Boba Fett?
Mellarill
player, 198 posts
Wood Elf Archer
murderous and autistic
Sun 13 Feb 2022
at 21:22
  • msg #902

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 899):

So why bother with a cornicopia bag for sling stones, just enchant the sing pouch to produce a new one when the one in it is thrown?
You could pump out about 30 sling stones a minute then.
Jareth Mooncalled
player, 2540 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 13 Feb 2022
at 21:50
  • msg #903

Re: Out of Character 10

Mellarill:
So why bother with a cornicopia bag for sling stones, just enchant the sing pouch to produce a new one when the one in it is thrown?
You could pump out about 30 sling stones a minute then.

That's exactly what the Cornucopia enchantment does...
Mellarill
player, 199 posts
Wood Elf Archer
murderous and autistic
Sun 13 Feb 2022
at 22:46
  • msg #904

Re: Out of Character 10

Hmmm, Maybe I should ditch my bow?
Chye Isuel
player, 1955 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Mon 14 Feb 2022
at 02:38
  • msg #905

Re: Out of Character 10

ya can't ball like $aul, unless ya sling rocks, like david! _-o
Clarence Montague
player, 545 posts
Torchbearer, Spiderboy
HP: 11/11, FP: 6/12
Mon 14 Feb 2022
at 03:19
  • msg #906

Re: Out of Character 10

In reply to Chye Isuel (msg # 905):

Given there is a mage who does Clarence one job as an afterthought, I have wondered about an Halfling Archer/slinger for the group instead.
Brodak
player, 403 posts
orc warrior
brutish but honorable
Mon 14 Feb 2022
at 17:43
  • msg #907

Re: Out of Character 10

Might be easier and More fun to just have Clarence pick up the skill...
Narrator
GM, 9982 posts
DM says
roll for initiative!
Mon 14 Feb 2022
at 18:10
  • msg #908

Re: Out of Character 10

In reply to Brodak (msg # 907):

been watching bobf and enjoying it

[Language unknown: inuren adpoev Redartticbut?]
Clarence Montague
player, 546 posts
Torchbearer, Spiderboy
HP: 11/11, FP: 6/12
Mon 14 Feb 2022
at 19:24
  • msg #909

Re: Out of Character 10

In reply to Brodak (msg # 907):

His attributes are so low he would be completely ineffective at it. Better to pick up a combat spell.
Mario Crowfoot
player, 1280 posts
An orphan who grew up
with bow in hand
Mon 14 Feb 2022
at 22:54
  • msg #910

Re: Out of Character 10

Mellarill:
Hmmm, Maybe I should ditch my bow?


Help yourself, I'm not giving up my longbow.  I'd have to be built like Brodak to get that kind of base damage from a sling, and then it's still not impaling.  Just because there's an occasional critter that partially or mostly ignores impaling damage...  I might want to add a sling, but I doubt I'd use it enough to be worth spending the points to get usefully good, vs. carrying a few blunts for my bow.  Now, upgrading my Cornucopia quiver to silvered arrows, that's another thing entirely.
Jareth Mooncalled
player, 2541 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 15 Feb 2022
at 01:13
  • msg #911

Re: Out of Character 10

Mario Crowfoot:
Just because there's an occasional critter that partially or mostly ignores impaling damage...  I might want to add a sling, but I doubt I'd use it enough to be worth spending the points to get usefully good, vs. carrying a few blunts for my bow.

Yeah, for you, just carrying a handful of blunts would be the optimal option, or 5-6 different Corny Quivers if you get stupidly flush with cash (after better armor and enchanted bow).


Test language post, so is this coming through in English, or Goobledygook?  Or, as it appears to me, it should be a mix of mostly English but a few mixilated words interspersed)?

[Language unknown: "peispa nclantasno intwasrom ardintant eilire reileing wiectr seutus whemenonevor ieioou lowibeom ictiut aiecse ennoal amedinany llnciv eentioder entno pesapo ticherhisder ati ererednot ticany'hasart linherpre mautolad allastles hienlo tedlineauart strortive korevefor ssanho pre ounno pemaat oneateest lowate fotaus hateveenc esicfi ceee neichi howaut sanent'verest ceeios entavethe averomain strughard ourlinave antmen'menant stare ardichsan inerom-resthe werticder ivtaos ofpaleof verstimanine osprfi hoicnt ntithande meeiek ortonsereati aililo unen'liel tiho'caom peng Adacil etsiho ntiwhewer setasthou din fiulwhprai ore entsherat hasticica meetca thavortic leofma leilma liiewa toarfier ingandomehas ioulesing outforble hou stpalo ovekorone te tepo-fieist plilos virsanwas to ecchno sssiol staintbut wilcomwhe urdi'ndwh waekit ichons-butted maithe ousillset finaic wilstrvir ous plllni ch asthascom ticoveoun thuartome unof omacho esekiv plmaprpl ovethostrenc areournot omepr wise ai astnteain ho itati ulca ughhisthiant lesom koressnde arehouthe int lomalo ilse lopo e notinende tofoecasil wilwillatint te hiwilo icion strwhewil ndheus larore to telilone ourpreint bleredcon ines stwh os waon noteisan fihi osne onofwa forardsom ee inckla ticomeere at sengmato witounsta somth ilomse eenhisund hohis beinleet hineusne omeintcom linthovir nopoce adisosas noteaulat tranotlar ingestameillwit romateall ounmenour iv yinthostr et menvor'tioted ee whekorate lilo wheereyin all tholinvor renoic eewi ourvennce illlwi ith sstaacwi thuthowil nopeplhoom eauorthas ourtiondeted dayant'ndelar atiourugh tielte iotha venent'inebut acnghaiv tautut aieseila ereeauant seusho plpruldi ecerur iththashe nomool thdi tholarwit'onsshe tiiota se witdinrathas sonore-virtho lo yinereich asolte pacanc oerhatent atistiraticaund poacllre thoai loensa naosti ilacur ofeisi onasdise ntbeom eveessdintio ichthiill ektirend waswerstr ughatinot ovelinhisson papela eeolof aiwi'siomli uleickon allwerwhi outrutcomwil yinillere ndeonskor hercomman ekti weur'nohe elaise esspreest naer ticpreteders nawi-popl unilho ainili tinureica lool evic-ouur hou eraeauthi ichateencionred ivceer redredill waomre ilolwh ivsick ar itbeth iliosa bleectave rierwa ecrine ouurntsa romicheau acouse lletne erthckle ounlatartone roatll llar linineund meivre loolev mihas ateintthi paisst tamidi tedratint evssur ofhomame daywerour inolee ndeanyill sethisanyreasta ndinst ieroio reisll trhestce lesstatho tiacilrowe noiool oun timiom undwhient enaiut riive meioun wicehe eturpe setntethi nion-ilut ol noasit oubeet hasterica enc nawefo ekieha houlut tho ulinou latstiera lotowh hiecnc whimented"]

This was an experiment of the Known Language Function of Private Language Groups, had this been an actual Private Language Group usage...

I asked Gwythaint to help perform it because I'm too fekkin lazy to create that many (N)PCs and he already had over 311 "non-name" words being used as PC/NPC names.
Christine Bjorn
player, 2212 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Tue 15 Feb 2022
at 01:23
  • msg #912

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 911):

Mostly know languages...
Brodak
player, 404 posts
orc warrior
brutish but honorable
Tue 15 Feb 2022
at 03:26
  • msg #913

Re: Out of Character 10

In reply to Clarence Montague (msg # 909):

Or talk with the GM and Mod the character ... it makes it easier for both of you.
Jareth Mooncalled
player, 2542 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 15 Feb 2022
at 03:55
  • msg #914

Re: Out of Character 10

Christine Bjorn:
Mostly know languages...

So most of the words show up dotted underlined and the mouse-over says "Known Word'?

Excellent.  That's exactly what I hoped would happen, though I'm intrigued by the ones that didn't.  "the" "of" I kind of expected to see in English, so there must be a "do not affect" list, and some others like "soldier", "shevnian", and "thing".  I suspect it might be a case of repetition, the words show up frequently enough in the Cast List that they must be tripping a "do not affect" case and aren't being treated as Names.  This means ... sigh... more experimenting is needed (unless jase just pops into my RPoL Development thread and lays bare all the secrets) to see where the line is drawn.  And if the line can shift with repetition...  hmmm.


Ugh, now I have to create bunches of NPCs in my test games.  Sometimes my "OCD/Need to Know All The Things" response gets triggered over the dumbest things.


Brodak:
Or talk with the GM and Mod the character ... it makes it easier for both of you.

Exactly, sometimes Characters just don't work the way ya hope they will.
Ardenas Barehand
player, 1791 posts
Human martial artist with
a few spells on the side.
Tue 15 Feb 2022
at 10:02
  • msg #915

Re: Out of Character 10

Not sure whether it's because I'm on a browser (SeaMonkey -- a slightly old version of Firefox with a skin that looks/acts like old Netscape Suite) rather than the app, or if this works on browsers as well, but yes, one of my characters does speak Eldritch (though it's on the sheet as "Elder Speech" because I didn't know what Gwythaint had called it when I built the character, and haven't changed it since) -- but I'm getting everything in those PMs as plain English words.
Jareth Mooncalled
player, 2543 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 15 Feb 2022
at 16:25
  • msg #916

Re: Out of Character 10

Ardenas Barehand:
Not sure whether it's because I'm on a browser (SeaMonkey -- a slightly old version of Firefox with a skin that looks/acts like old Netscape Suite) rather than the app, or if this works on browsers as well, but yes, one of my characters does speak Eldritch (though it's on the sheet as "Elder Speech" because I didn't know what Gwythaint had called it when I built the character, and haven't changed it since) -- but I'm getting everything in those PMs as plain English words.

Pretty sure Gwythiant only added me to the Language Group so I could run this test (and it's a RPoL database side thing, the Language Function scrambles the words on it's side so you can't pull any browser shenanigans and unscramble Language Lines on your browser).  And there should be about 7 words being goobledygooked, can someone take a screen pic?  Or here, just let me know if these words are mixilated in the post for you:

"in" "leader" "masher" "of" "shevnian" "slimy" "soldier" "the" "thing" "troll" and "warrior".

(IE, are those words in the Language Line block mixed up or underlines and and regular?)

What it looks like for me:
https://i.imgur.com/addCDLg.png


I was thinking it was due to how often the words show up on the Cast List... but, then we have this dichotomy where Village (which shows up 5 times in the Cast List) gets scrambled, but soldier does not (which shows up 4 times).
https://i.imgur.com/pvjQV4d.png


It's weird.  I'll have to sit down and do some hard experimenting on my game where I can more readily control the Cast List and see if I can figure out why some words are being treated like Names and some aren't.
Jendrich
player, 193 posts
HP: 10/12
FP: 15/15
Tue 15 Feb 2022
at 17:05
  • msg #917

Re: Out of Character 10

The words you listed are replaced for me, but I'm using the old site, so I don't have the underlines you have in your version.
Narrator
GM, 9988 posts
DM says
roll for initiative!
Tue 15 Feb 2022
at 17:48
  • msg #918

Re: Out of Character 10

In reply to Jendrich (msg # 917):

I actually created a group of known Eldritch speakers, and as i have gm access, have nfi what the outgroup looks like.
Servitor of the outer gods
NPC, 6 posts
Horrific
Mass of tentacles
Tue 15 Feb 2022
at 17:50
  • msg #919

Re: Out of Character 10

In reply to Narrator (msg # 918):

[Language unknown: Po momaca sheithive, ore comad a witmo!]
Jareth Mooncalled
player, 2544 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 15 Feb 2022
at 19:23
  • msg #920

Re: Out of Character 10

Jendrich:
The words you listed are replaced for me, but I'm using the old site, so I don't have the underlines you have in your version.

For me on ORPoL (Old RPoL) they're still underlined*, but the mouse-over text says "Private Message" for all parts of the Language Line instead of switching between "Private Message" and "Known Word".


* Which means I suspect that is a browser artifact.  Which means it's either working properly on Chrome, or it isn't working properly on Chrome, but I have no other baseline to check it against as I can't be arsed to fire up Firefox and deal with it today.

Narrator:
I actually created a group of known Eldritch speakers, and as i have gm access, have nfi what the outgroup looks like.

I couldn't tell either as I'm in the group.

But your last message should look something like this:

[Language unknown: Man fiioie promantra, io ai ur el!]

... to anyone who isn't in group.


[EDIT]
As for why this has suddenly become a burning thing for me to investigate?  I'm in a couple of games that use the Language Groups.  In one I've discovered that Language posts in hidden threads trip the New Post alerts and notifications (a bug) and in the other I stumbled into the Known Words list... so I'm now trying to work out exactly how these 'features' work (there's no documentation so I still mentally call them bugs, ;) ).
[/EDIT]
This message was last edited by the player at 19:28, Tue 15 Feb 2022.
Chou-Zhen Mou
player, 1204 posts
Not quite right but
a mage none the less
Tue 15 Feb 2022
at 23:39
  • msg #921

Re: Out of Character 10

Well, since I speak Eldritch natively, that would explain why Gwythaint put me (as a player) on that list.  I'd guess the feature wasn't designed with players playing multiple characters in different groups in mind...

But, it'll be a LOT easier to type [Language unknown: Tic inosel men fina k he unicpl.] than to try to look this up on the R'lyeh and Valyrian translators and try to find enough words to make a coherent sentence on either one, then type it again in English in a private line to the boss...

I'd be happy to start doing that for anything that isn't Aralaise, though it might take a little time to get used to doing it.  Just in my group, we have people who speak Sahudese, Shevnian, Valdassyan, and probably Draconic in addition to Aralaise -- and it's far too easy to understand each other, since I'm pretty sure no one in the group speaks all of those.
Jareth Mooncalled
player, 2545 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 16 Feb 2022
at 04:50
  • msg #922

Re: Out of Character 10

Chou-Zhen Mou:
But, it'll be a LOT easier to type  than to try to look this up on the R'lyeh and Valyrian translators and try to find enough words to make a coherent sentence on either one, then type it again in English in a private line to the boss...

Easier, but not as much fun... (for me).

But I can see the GM deciding to use it for Eldritch, as that language doesn't have an easy 'swap' out, unlike the other languages where he's just using a real world substitute.

quote:
I'd be happy to start doing that for anything that isn't Aralaise, though it might take a little time to get used to doing it.  Just in my group, we have people who speak Sahudese, Shevnian, Valdassyan, and probably Draconic in addition to Aralaise -- and it's far too easy to understand each other, since I'm pretty sure no one in the group speaks all of those.

Sure, but every probably (or at least should) speak Aralaise, so everyone should have common reference langauge.
Ardenas Barehand
player, 1792 posts
Human martial artist with
a few spells on the side.
Wed 16 Feb 2022
at 10:04
  • msg #923

Re: Out of Character 10

Jareth Mooncalled:
but every probably (or at least should) speak Aralaise, so everyone should have common reference langauge.


Certainly, everyone in the party has at least one common language -- for most parties, it's Aralaise, pretty sure it's Sahudese for the Wuxia group -- and that gets left in English on screen.  However, not all NPCs speak Aralaise (or not well), and sometimes one needs to speak some other, relatively obscure language (like Hindi for certain parts of Artisan district, or Eldritch) that most if not all in the party don't understand...

The thing that gets me with using Google Translate etc. and pasting in is that I *know* the result will have that "machine translated" flavor, and Sahudese isn't the only one of these that's a sort of patois -- Valdassyan is a mix of Spanish and Arabic, at least culturally and most likely linquistically as well, and my Spanish isn't good enough to cross-check even any flavor of actual Spanish (or recognize the difference in written Castillian vs. Mexican vs. Argentinian Spanish, which differ in more or less the same ways as British vs. American vs. Australian English).

Just as the game abstracts away the 2 or 3 seconds flight time of an arrow on a long shot, it makes sense to abstract away languages none of us actually speak -- but it's surely more fun (at least for me) if those whose characters don't speak those get them as gibberish or gibberish interspersed with an occasional cognate.
Narrator
GM, 10006 posts
DM says
roll for initiative!
Sun 20 Feb 2022
at 19:02
  • msg #924

Re: Out of Character 10

I have been a little out of it. sorry for the sparcity of posts
Christine Bjorn
player, 2215 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Sun 20 Feb 2022
at 19:12
  • msg #925

Re: Out of Character 10

In reply to Narrator (msg # 924):

RL is like that. Most of us have been around long enough to get it, and to have been there.
Stenet Fjall
player, 563 posts
Blessed Dwarf Holy Slayer
HP: 13/13 FP: 14/17 +2 B
Mon 21 Feb 2022
at 00:58
  • msg #926

Re: Out of Character 10

Oh man, we're so boned...
Jendrich
player, 197 posts
HP: 10/12
FP: 15/15
Thu 24 Feb 2022
at 19:59
  • msg #927

Re: Out of Character 10

Umm... Narrator? A cow is 3 hexes (SM+2), while an elephant is 10 hexes (SM+3). SM+4 is around 14 hexes, a lot bigger than two cows...
Narrator
GM, 10020 posts
DM says
roll for initiative!
Fri 25 Feb 2022
at 17:53
  • msg #928

Re: Out of Character 10

In reply to Jendrich (msg # 927):

thanks for the correction. this critter is roughly 3 hexes by three hexes by just over two high, (3 cows) so 9 hexes... that makes it SM+3 then.
Mario Crowfoot
player, 1289 posts
An orphan who grew up
with bow in hand
Sat 26 Feb 2022
at 13:40
  • msg #929

Re: Out of Character 10

Clarence, references to Oz are because, in the maps provided in L. Frank Baum's Oz books, East and West are reversed (i.e. when facing North, East is to your left rather than your right).  Therefore the only way going south and turning left could take us west is if we're in Oz.

In the map linked below, Munchkin country is in the east, despite being to the left of the City of Oz.

https://en.wikipedia.org/wiki/...ounding-countrie.jpg

This is related to connecting Oz with Australia (also supported by its location in the extreme southwest Pacific, and its "deadly desert") because if, from, say, Adelaide or Coober Peddy, you watch the sun rise in the east, expecting it to cross the southern sky as it does in all the well known lands (to ca. 1900 American school children), you'll conclude that East and West are reversed, because facing the "southern" noonday sun puts its rising to your right, not to your left as would be the case in, say, Kansas.
This message was last edited by the player at 13:46, Sat 26 Feb 2022.
Narrator
GM, 10024 posts
DM says
roll for initiative!
Sat 26 Feb 2022
at 13:53
  • msg #930

Re: Out of Character 10

In reply to Mario Crowfoot (msg # 929):

I never realized that!

be catching up Monday.
Chye Isuel
player, 1956 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Sat 26 Feb 2022
at 14:54
  • msg #931

Re: Out of Character 10

We represent the Lullaby League, The Lullaby League, The Lullaby League
And in the name of the Lullaby League,
We wish to welcome you to Munchkinland.
We represent the Lollypop Guild, The Lollypop Guild, The Lollypop Guild
And in the name of the Lollypop Guild,
We wish to welcome you to Muchkinland.
We welcome you to Munchkinland, Tra la la la la la la
From now on you'll be history.
You'll be history, you'll be history, you'll be history.
And we will glorify your name.
You will be a bust, be a bust, be a bust
In the Hall of Fame!

Clarence Montague
player, 550 posts
Torchbearer, Spiderboy
HP: 11/11, FP: 6/12
Sun 27 Feb 2022
at 08:46
  • msg #932

Re: Out of Character 10

Mario Crowfoot:
This is related to connecting Oz with Australia (also supported by its location in the extreme southwest Pacific, and its "deadly desert") because if, from, say, Adelaide or Coober Peddy, you watch the sun rise in the east, expecting it to cross the southern sky as it does in all the well known lands (to ca. 1900 American school children), you'll conclude that East and West are reversed, because facing the "southern" noonday sun puts its rising to your right, not to your left as would be the case in, say, Kansas.


Ah, but technically you are actually confusing North and South...but I get the idea, of course. But I also did not realize that about the land of Oz (as opposed to the land of Aus)!
Mario Crowfoot
player, 1290 posts
An orphan who grew up
with bow in hand
Sun 27 Feb 2022
at 12:29
  • msg #933

Re: Out of Character 10

Clarence Montague:
I also did not realize that about the land of Oz (as opposed to the land of Aus)!


A deficient childhood, then.  Baum wrote fourteen Oz books, and then at least two other authors wrote more -- there are apparently a total of forty.  In truth, the last few of Baum's were below the earlier standard, and some of those by other authors were better stories.

Nothing prevents an adult reading them (other than shortage of free time)...

https://oz.fandom.com/wiki/List_of_Oz_books
Jareth Mooncalled
player, 2550 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 27 Feb 2022
at 20:05
  • msg #934

Re: Out of Character 10

Eh, I don't count the non-Baum books as canon, but I'm an old curmudgeon that way.
Narrator
GM, 10025 posts
DM says
roll for initiative!
Mon 28 Feb 2022
at 22:17
  • msg #935

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 934):

Shit day in the salt munes; no lunch plus almost an hour of mandatory OT. grumble grumble
Oly
player, 1344 posts
Badly disfigured face
Rank 2 Guild badge
Mon 28 Feb 2022
at 22:33
  • msg #936

Re: Out of Character 10

Sounds like a Monday. relax and take a break, we'll survive just fine.
Narrator
GM, 10026 posts
DM says
roll for initiative!
Tue 1 Mar 2022
at 17:23
  • msg #937

Re: Out of Character 10

In reply to Oly (msg # 936):

dropped my phone the other day, lost camera ,screenshot, and on-off switch. if I drop off suddenly,  that would be why.
Narrator
GM, 10031 posts
DM says
roll for initiative!
Fri 4 Mar 2022
at 18:15
  • msg #938

Re: Out of Character 10

In reply to Narrator (msg # 937):

phone back, but work has been worse than usual. also went to a wake for a friend last night.
Grohm'Tahl
player, 44 posts
Fri 4 Mar 2022
at 18:41
  • msg #939

Re: Out of Character 10

Sorry to hear about your friend. My condolences.
Narrator
GM, 10033 posts
DM says
roll for initiative!
Fri 4 Mar 2022
at 18:43
  • msg #940

Re: Out of Character 10

In reply to Grohm'Tahl (msg # 939):

guy I worked with, k ew him for thirty years. he was only 8 years older than me and had planned on retiring this year.
Amelia Montaigne
player, 213 posts
Agent about town
Fri 4 Mar 2022
at 19:27
  • msg #941

Re: Out of Character 10

Hmmm well never easy to comment on such things, but I hope the wake went as well as possible.
Christine Bjorn
player, 2217 posts
Blue Haired Elf
HP: 7/9, FP: 11/15
Sat 5 Mar 2022
at 04:31
  • msg #942

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 941):

Ditto. Condolences.
Narrator
GM, 10034 posts
DM says
roll for initiative!
Sat 5 Mar 2022
at 16:59
  • msg #943

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 941):

The wake was phenomenal,  as the man was well lovrd. Friens, family, and thirty years worth of coworkers turned out to celebrate him.
Amelia Montaigne
player, 214 posts
Agent about town
Sat 5 Mar 2022
at 17:26
  • msg #944

Re: Out of Character 10

Well that's really nice. He shoukld rest well after that!
Narrator
GM, 10044 posts
DM says
roll for initiative!
Sun 6 Mar 2022
at 17:22
  • msg #945

Re: Out of Character 10

In reply to Amelia Montaigne (msg # 944):

for those interested in the story of Estrevan the lich, the saga unfolds thusly: (at least as far as I could tell, it may have an earlier start

page 7 Time for a Beating
page 6 Robbing Kalvo
page 6 Recruitment Drive
page 6 The Contract... this is group A
page 5 On the Road to Shevnia
Page 5 In Shevnia
Page 4 In the Lich's Tomb
Page 3 The Way Home From Shevnia
Page 3 Returned from Shevnia

this was part of one of the first adventures I had planned for this setting when I started writing it in 2002, although a lot developed organicly starting around 2014.
The book The Giant U der The Snow was an influence...
Hannatti
player, 249 posts
Noble Errant
HP13/13, FP13/13
Sun 6 Mar 2022
at 17:29
  • msg #946

Re: Out of Character 10

Thanks, I'll enjoy reading that.

I just realised that's twenty years ago. Wow!
This message was last edited by the player at 17:29, Sun 06 Mar 2022.
Narrator
GM, 10045 posts
DM says
roll for initiative!
Sun 6 Mar 2022
at 17:46
  • msg #947

Re: Out of Character 10

In reply to Hannatti (msg # 946):

somewhere I have a little notebook with loose pages that I wrote it on...I ran a quick dungeon crawl using GURPS 3e on this site's predecessor,  Playbyweb; many of the hierarchical npc's of the guild were there...
Jareth Mooncalled
player, 2551 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Sun 6 Mar 2022
at 19:29
  • msg #948

Re: Out of Character 10

Narrator:
The book The Giant U der The Snow was an influence...
Interesting sounding story, has some strong Nordic and Scot/Irish roots in it.  I'll have to see if I can find the original version, I hate unnecessary "modern updating" to works.
Narrator
GM, 10048 posts
DM says
roll for initiative!
Mon 7 Mar 2022
at 18:14
  • msg #949

Re: Out of Character 10

In reply to Jareth Mooncalled (msg # 948):

it was witten in the 60s as a YA adventure storry based on discoveries of ship burials and bog mummies along with the chalk giant. One of my favorite stories.
Rethus
NPC, 21 posts
Handsome stranger
Mon 7 Mar 2022
at 18:28
  • msg #950

Re: Out of Character 10

In reply to Narrator (msg # 949):

"Torture definitely falls under the category of 'Evil' and we rarely enter into contracts with this sort, as they fall to our lot without such insurances."
Aoife
player, 881 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 4/12
Mon 7 Mar 2022
at 19:02
  • msg #951

Re: Out of Character 10

In reply to Rethus (msg # 950):

Aoife has no intention of torturing him. She wants the rats to finish him off...she tried other methods but they did not work.Death by rats may be slow, but it is sure.

Bad Temper would do that to someone who threw a rat at her...
Chye Isuel
player, 1957 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Mon 7 Mar 2022
at 19:44
  • msg #952

Re: Out of Character 10

lol that sounds like bloodlust, callous, or at least quirk "ruthless".
Benny Morales
player, 119 posts
Hermetic Envoy
HP 8/10 FP 8/12 PF 13
Mon 7 Mar 2022
at 20:12
  • msg #953

Re: Out of Character 10

Aoife:
Aoife has no intention of torturing him. She wants the rats to finish him off...she tried other methods but they did not work.Death by rats may be slow, but it is sure.

Bad Temper would do that to someone who threw a rat at her...

Just a heads up to our GM (and Aoife), this will become Player versus Player if Aoife continues attempting to murder someone who does not deserve to be murdered...  not sure how you want to handle it at that point.

For now, Benny is pretty sure he (and others hopefully) can deal with the rats, so if that's the end of it, that's the end of it.  But this is a warning from the Player, if Aoife attacks again (because the rat threat is ended), Benny will have to take actions to stop her from being able to cause further injury to/murder someone Benny considers undeserving of murder.
Aoife
player, 882 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 4/12
Mon 7 Mar 2022
at 20:47
  • msg #954

Re: Out of Character 10

In reply to Benny Morales (msg # 953):

Aoife has no intention of attacking again. In case you missed it, this is a bad tempered response to someone throwing a rat at her. You have heard it said that if you loose your temper with folk, it is as bad as wanting them dead.

She will get over her rage and may regret it. Or not. I have known folk without Bloodlust or callous who would respond in that way IRL, so while many sound suitably horrified, I bet half the players here would respond in a similar fashion if they could and a frustrating idiot who sold his soul to the devil threw a rat in their hair!

Before you respond with self-righteous fury and throw verbal rats at me, remember the words of my Psychiatrist "When you hear of someone doing something horrible, think to yourself 'I did not know I could do that'".
Benny Morales
player, 120 posts
Hermetic Envoy
HP 8/10 FP 8/12 PF 13
Tue 8 Mar 2022
at 00:03
  • msg #955

Re: Out of Character 10

Aoife:
Aoife has no intention of attacking again.

Then hopefully the lucky fool doesn't die from rats before they can be dealt with...

quote:
In case you missed it, this is a bad tempered response to someone throwing a rat at her.

I caught it, as did Benny.

quote:
You have heard it said that if you loose your temper with folk, it is as bad as wanting them dead.

Nope, never heard that saying.  I do know what having a Bad Temper is like, but no, I never wanted anyone dead*... beaten until they stopped moving, yeah, but not to death.  But then I'm not a 1 foot tall female Leprechaun with magic... so my "snap" and then "punch them till I'm not angry anymore" was a bit more direct and less lethal.

* Due to having a temper anyway.  The cold fury one can generate over time for another is a different story though.

quote:
I bet half the players here would respond in a similar fashion if they could and a frustrating idiot who sold his soul to the devil threw a rat in their hair!

Can't speak for them, but only one of my Characters would act that way (and Ülo would use acid if they need to die, lightning or destroy air if it's just a warning shot, [sarcasm]because that's not lethal at all...[/sarcasm] to trolls).


I dealt with my anger issues a long, long, long time ago.

quote:
Before you respond with self-righteous fury and throw verbal rats at me...

I (the Player) haven't and wouldn't.  Benny however...

quote:
...remember the words of my Psychiatrist "When you hear of someone doing something horrible, think to yourself 'I did not know I could do that'".

Thankfully Benny doesn't know your therapist, and never met mine, so he's free to be completely judgmental...
Oly
player, 1345 posts
Badly disfigured face
Rank 2 Guild badge
Tue 8 Mar 2022
at 00:14
  • msg #956

Re: Out of Character 10

Red Haired irish woman ... sounds explosive to me.  Being way short may add more attitude on top of that.
Chye Isuel
player, 1958 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Tue 8 Mar 2022
at 11:13
  • msg #957

Re: Out of Character 10

Hermes was always one of my favorite greco/roman gods.
He embodied chaotic goodness, and as far as the capricious and dangerous gods, he could be counted as a true benefactor for mankind, much like Prometheus.
He was against undead, because he saw the dead to their destinations in the underworld, or to the elisyian fields.
*we're almost at our limit, for this thread*
This message was last edited by the player at 11:14, Tue 08 Mar 2022.
Jareth Mooncalled
player, 2555 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Tue 8 Mar 2022
at 17:05
  • msg #958

Re: Out of Character 10

Chye Isuel:
Hermes was always one of my favorite greco/roman gods.
He embodied chaotic goodness, and as far as the capricious and dangerous gods, he could be counted as a true benefactor for mankind, much like Prometheus.
He was against undead, because he saw the dead to their destinations in the underworld, or to the elisyian fields.

My fav was always either Hephaestus or Athena...  but there is a reason I chose Hermes for Benny.

Hermes is a liar who Heralds the Word of the Gods, a thief who shepherds his half-brother's herds, the guide who occasionally (deliberately) gets people lost, and the only conman to con his way into a seat at the Table of the Gods.  As a lark he created money to destabilize the aristocrats, has no regard for borders (he can freely cross all borders without repercussions), shields his Father's trysts from his Stepmother....  basically he's anti-establishment.

But if you read deep enough into his stories, I wouldn't call him "good" or even "chaotic", there is a distinct pattern to his rule flouting (anti-establishment or his own betterment) and while he takes no delight in harming others, he (like most Greek gods) has no concern for those he hurts (the victims of his thefts, cons, and disruptions... which are usually talking animals or nobles).  And yes, he does delight in aiding the underdog.

quote:
*we're almost at our limit, for this thread*

Say it loud and say it proud;

GM we're nearing this thread's threshold!  I dinnay know if she take much more Captain!  IT'S OVER 900!!! /breaksscouter.gif
Aoife
player, 883 posts
Leprechaun of Cerrunos
HP: 4/4, FP: 4/12
Tue 8 Mar 2022
at 19:29
  • msg #959

Re: Out of Character 10

Ah go on! There is always room for one more intsy Wincy little bite...
Ardenas Barehand
player, 1802 posts
Human martial artist with
a few spells on the side.
Tue 8 Mar 2022
at 23:30
  • msg #960

Re: Out of Character 10

Jareth Mooncalled:
Hermes is a liar who Heralds the Word of the Gods, a thief who shepherds his half-brother's herds, the guide who occasionally (deliberately) gets people lost, and the only conman to con his way into a seat at the Table of the Gods.  As a lark he created money to destabilize the aristocrats, has no regard for borders (he can freely cross all borders without repercussions), shields his Father's trysts from his Stepmother....  basically he's anti-establishment.

But if you read deep enough into his stories, I wouldn't call him "good" or even "chaotic", there is a distinct pattern to his rule flouting (anti-establishment or his own betterment) and while he takes no delight in harming others, he (like most Greek gods) has no concern for those he hurts (the victims of his thefts, cons, and disruptions... which are usually talking animals or nobles).  And yes, he does delight in aiding the underdog.


Except for aiding underdogs, that reminds me a lot of Loki...
Jareth Mooncalled
player, 2556 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 9 Mar 2022
at 04:44
  • msg #961

Re: Out of Character 10

Ardenas Barehand:
Except for aiding underdogs, that reminds me a lot of Loki...

That and Loki isn't a psychopomp, and Loki was more directly antagonistic and causes the downfall of the Aesir (Norse Gods), individually and collectively (more "kinda" on the 'collectively' side, he's a big ally of the enemies of Ásgarðr, Vanaheimr, Álfheimr, and Miðgarðr, but mostly just sets shit in motion that leads to Ragnarök, and he never actually kills anyone himself, but again, sets shit in motion).

Hermes/Mercury is more "pranksterish" and never does anything long term "bad" in his pranks on the Olympians, and there is always a pay-off intended for him (and usually his victim, which is why he keeps getting away with it).

Frex, he steals Apollo's cattle to prove Apollo can't watch over herds and herdsmen (one of Apollo's 'previous' jobs), and to get an audience before the Gods.  When accused of the theft he admits it boldly, but says he'll only return the herd if he is made the God of Herdsmen and offers to gift Apollo with the lyre he made as repayment of his theft, the "first non-harp" stringed instrument ever created (Apollo being the muse of music was covetous of Hermes lyre - which was made from body parts of animals he'd conned out of... IRCC none of the talking animals survived the exchange, so that's where he's less than caring about his victims).

And thus would be given a seat at the table, as only one Greco-Roman God is chthonic†, and to be able to watch all the herds, he'd have to be on Olypmus, so...  Hermes was elevated from "half-god" to full god.


† Okay, technically there are two‡ chthonics, Persephone (aka Proserpina/Libera in Rome) goes back and forth, and when she is in the Underworld she is chthonic, so sacrifices are made to her in a pit and buried rather than on a raised altar and burned.

Okay, technically technically there are a shite load of chthonics, but of the major gods, the important ones, only two are chthonic.  The other chthonic gods are minor gods and usually non-Greco-Roman, like the Etruscan goddess Culsu who is one of two Etruscan deities that guard the Underworld....

And with that I'll stop with the lore dump.
Ardenas Barehand
player, 1803 posts
Human martial artist with
a few spells on the side.
Wed 9 Mar 2022
at 10:04
  • msg #962

Re: Out of Character 10

(Nods.

Goes and looks up words I've read before, but just skimmed over in context.

Nods again.  Blinks.)


Those ancients had way too much time on their hands.  Why weren't they inventing useful stuff instead of making up crazy stories?  ;)

(Reaches for Kindle with Fantasy novel cued up.)

Hey, boss, we're in the 960s now.
Virgilio Hohlfeld
player, 143 posts
Apprentice wizard
Tall and very thin
Wed 9 Mar 2022
at 10:15
  • msg #963

Re: Out of Character 10

Say, it just occurred to me -- Luck with a pretty tight limitation should be a fairly inexpensive advantage.  It's 15 cp when applicable to any roll, once per table hour (a time frame that still isn't well defined at our "table").  If it were applicable only in narrowly limited circumstances, say against critical spell failures, it seems like it might be as little as 5 cp.

Might be a potential quest, to search for a rumored or legendary amulet with such a quality.

Wish I'd thought of it during character build...
Chye Isuel
player, 1959 posts
Osu! Ora Chye Iseul!
Dragon descended, Youxia
Wed 9 Mar 2022
at 13:51
  • msg #964

Re: Out of Character 10

they had too much time on their hands, on account of styx. *bad-um ting!*
Jareth Mooncalled
player, 2557 posts
High Elf Sage
HP 9/9 FP 1/10 PF 0/8
Wed 9 Mar 2022
at 21:07
  • msg #965

Re: Out of Character 10

Virgilio Hohlfeld:
Say, it just occurred to me -- Luck with a pretty tight limitation should be a fairly inexpensive advantage.  It's 15 cp when applicable to any roll, once per table hour (a time frame that still isn't well defined at our "table").  If it were applicable only in narrowly limited circumstances, say against critical spell failures, it seems like it might be as little as 5 cp.

That's not a good Advantage Build considering there are canonical methods that are more expensive:

Magery Enhancement:  Stable Casting +40%
Whenever you roll a critical failure with a spell, you can try to “stabilize” the magic by making an immediate second roll against the spell skill, without range penalties but with all other applicable modifiers. Success turns the result into a normal failure.
This cannot be combined with the Radically Unstable Magery limitation (p. 26).

There is also a Perk, which is cheaper, but may end up more expensive than "5 points" overall:

Stabilizing Skill†: You can use a particular mundane skill – set by the GM – to avert critical failures with the spells
of one college, as per Skills to Salvage Critical Failures (Thaumatology, p. 40). Specialties must name both skill and college; e.g., Stabilizing Skill (Meteorology for Weather spells). See Elemental Styles (pp. 4-5) for skills suited to each college. Mages who suffer from Radically Unstable Magery (Thaumatology, p. 26) cannot have this perk.
Prerequisite: Relevant skill at 15+.

-- Note, no matter how high your Stabilizing Skill is, it counts as maximum 15 for stabilization purposes. --


Technically, you don't suffer from "Radically Unstable Magery" so you can go those routes... technically...



And lastly, any Luck build for averting Magical Critical Failures should be Luck [9] (Critical Failure Only, -30%; College Specific, -10%) or maybe Luck [5] (Critical Failure Only, -30%; Spell Specific, -40%)... or even maybe Luck [10] (Critical Failure Only, -30%).  Further limiting it to only "Critical Spell Failure" should only be another -10% or -20%, because when you look at the Character, where is it going to most apply?  Critical Skill Failure in combat?  No, you'd probably hold it for your spell casting, so it's not going to be really useful to you aside from avert spell catastrophes.  And yes, that has to be taken into consideration when building custom Advantages and Disadvantages.  And as a GM I'd hesitate to allow that last build, especially on a character built with Mana Enhancer, as that drawback is why Mana Enhancer isn't a lot more expensive.




Why is "Critical Failure Only" at -30%?  Because it's really only limiting the Advantage at worst by 80%, but in practice, by about 50-60%.  "19%-31% effective" as an Accessibility Limitation is -30%.  I'd even look at knocking that down to -20%, but GURPS has a bit of "pentaphilia" built into it, and Luck (Critical Failures Only) at 10 "feels" better than it being at 12, so I'd only adjust the Limitation down to -20 or -15% if I were tacking something extra on, like "Costs FP -5%/lvl" (and mostly just to get it to round to 10).

Also Daredevil is a "Critical Failures Only" Luck+Higher Purpose rebuild, Daredevil [15] (Luck [10] (15; Critical Failures Only, -30%), Higher Purpose [5] (Daredevil Behavior))... so, Critical Failures Only at 10 points is kinda canonical (if you squint at it).


But honestly, 'Luck Build" isn't the direction I'd go as a GM, I'd aim the Player at Perks as 1) it's a canon build and option, 2) Perks have a limiter, and 3) Perks are how a number of other characters have been handle so far in the game...  (and as a GM I've really taken a shine to using Perks to resolve "low cost Advantages" rather than overly complicated builds trying to eke out every last Limitation...)

Why am I not lining "College Specific" up with "One College Only" and "Spell Specific" with "One Skill"?  Because One College Only is exclusionary, you can never buy another version of an Advantage with One College Only, however the lowest value of "Limited Colleges" is -10%.  Similarly, One Skill Only was priced at altering a combat Advantage*, so the necessary skill listing is rather short, however the list of possible spells is quite large, so it deserves a boost.

When weighting Enhancements and Limitations in GURPS is a bit holistic, you can't just look at percentages in a vacuum, some were designed with very focused utility in mind, and that has to be taken into account.


* Yes, I know it's started cropping up everywhere, but if you look at the Advantage and the list of possible skills that Advantage could apply to when it's somewhere other than "Extra Attack", the list of skills tends to be rather constrained.
Narrator
GM, 10052 posts
DM says
roll for initiative!
Wed 9 Mar 2022
at 22:08
  • msg #966

Re: Out of Character 10

resume shenanigans in OCC11
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