The Alchemist's Lair
Jednesa leaned in and swepted her long arms down like plows, knocking the spears aside from her legs, and shouldered into the spearwielding Hyenafolk like a runaway siege tower, throwing her arms back up at the last moment to closeline as many as she could...
OOC: Move and Attack, Slam. 6 potential slams*. Mighty Blows, 6 FP.
14:22, Today: Jednesa rolled 13 using 3d6. Barehanded Parry 13 (Parry 11 + 2 Bless), first two spear attacks. – [roll=1649614979.42713.257081]
14:23, Today: Jednesa rolled 11 using 3d6. – [roll=1649614998.48703.257081]
14:24, Today: Jednesa rolled 6, 7 using 3d6,3d6. Barehanded Parry 9 (Parry 11 - 4 Iterative Parry + 2 Bless), second two spear attacks. – [roll=1649615066.04669.257081]
Thank Crom those spears were all thrusting attacks...
13:59, Today: Jednesa rolled 16, 13, 11, 10, 11, 14 using 3d6,3d6,3d6,3d6,3d6,3d6. Six potential Slam attacks, Brawling 18 (Brawling 16 +2 Bless). Mighty Blows 6 FP. – [roll=1649613549.94672.257081]
14:06, Today: Jednesa rolled 15, 22, 17, 18, 14, 12 using 3d6+5,3d6+5,3d6+5,3d6+5,3d6+5,3d6+5. Potential Slam damage 3d+5 cr (Basic thr 3d - 2 Slam + 2 Bless + 2 MBlows + 3 Move). – [roll=1649613976.33307.257081]
* I say potential because they can Dodge, Block, Parry, or even knock her down, for a moment I thought Overrun was based on SM comparison, not hexes comparison, and as an SM+2 creature, Jednesa is 2 hexes! So she can Overrun the Hyenafolk. /happydance.jpg
But she can still be stymied if any of them manage to roll higher counter-Slam damage.
Trample is based on SM difference, and the Hyenafolk are too large to be trampled for free... unless they fall down! So any Hyena who falls will get stomped, just roll an additional 3d+2 cr for any who fall down (no to hit, no defenses, trample is automagic).
Jednesa counts as a 30 pound weapon for Parrying breakage rules. If these are 1-handed spears, the Hyenafolk have to be ST 18+ to Parry Jednesa, but only ST 13+ if they are 2-handed spears. If they Parry or Block, they just "get out of the way" for purposes of the Overrun, they can't actually stop the freight train, just use their weapon or shield to get off the tracks...
The Hyenas who do not Dodge will counter-Slam for Basic thrust damage, -2 for Slam, +3 for her Move, and possibly +DR of shields if they have them. If they score less damage, they have to make DX checks or fall down, if they score Half or less they automatically get Knockdown
This message was last edited by the player at 18:58, Sun 10 Apr 2022.